I wish you could turn on a "Story Mode" that kept you from jumping through all the catchup mechanisms and forced you to go through each quest/opportunity as it shold become available in the story. I play mainly for the story and world exploration so I hate it when I try to catch up on an expansion that I missed and there are random story lines popping up everywhere from the beginning and end of the expansion. I know that I mis things and I want to experience it the right way.
Sylvanas this, Sylvanas thaaat...
Can't take this guy seriously when he has a self-insert character in love with Sylvanas.He's running the story into the ground. Expect a full redemption arc for Sylvanas in Shadowlands./vomit
This is just shill interview. I've been playing WoW for alot of years and one thing they dont do is improve or learn lessons. They just turn a page and make the same mistake over and over and over again. The interviewer avoided asking uncomfortable question and only questions that put BFA in a good light which is why I call it a shill interview and I hardly can take it serious.Everyone seem to ignore the cuck that Malfurion has been transformed to or that EP could have been a raid for Illidan , Malfurion and Tyrande along side Saurfang. I just dont want to even start how the story could have been alot better without Sylvanas in the center of the story.
Removed
The story and storytelling of BfA was not bad and not great but ok, IMO. Then 8.3 hit, tried it and went to play another game.I went past the horrible RNG-horror character abilities and talents, azerite armor and azerite essences and probably would've went past the corruptedtitanwarforged system, but I cannot go further after butchering the story and turning it into something which serves a game system. The 8.3 story wasn't about N'zoth nor Azeroth, it was about the necklace and cloak, that's it.
Lol I love this guy only someone this removed from reality living in a ivory tower thinks this story is good, They made us look like complete irredeemable monsters setting a tree on fire with the people still in it only to try and "fix" it in a cinematic because it blew up in their face, and Saurfang is such an idiot that he went against everything he stood for and even berated Garrosh for it "squealing pigs" anyone?, only for his sense of honor is so vapid and ill defined that it could literally mean anything and nothing so thanks for showing me that the Horde stands for Nothing.And the less said about the hot mess that is the Alliance story the better I feel sorry for them this expansion really did not love them only for them to roped in by god king wrynn and Wrynnsplain the Alliance and is the most toxic character in the story which is hilariously ironic considering what Golden wanted him to be so thanks for showing me the Alliance is a toothless faction that does nothing.
I got to say, from my perspective at least...if you look at the entirety of the bfa story in one go....it did all flow well from one of the other. One event lead to another to another. It felt so disjointed due to game mechanics of "let's stop here for a bit so we can raid" or "let's pause here to explore the new region" etc etc. But if you look at the overall big picture? It did work. Perhaps in the future, they'll do smaller scale stories that won't feel disjointed whenever we have to stop for gameplay reasons.And I'm sure it'll fall of deaf ears, but those who kept saying "the horde attacking teldrassil was too forced and made no sense", feeling that was it out of place? It's...well, it's pretty realistic. Remember, we as the players were off working together with the other faction during legion. People back home were still dealing with their lives, and for some that involved constant struggle. So when a leader gives some of the more angry citizens a reason to strike, especially from capital orgrimmar, with many orcs and nightelves having been killed in a constant war over lumber resources since day 1...well, you'd better believe there would be a lot of angry sorts willing to answer that call. I especially liked some of those stories they released before the expansion as well. Remember that blood elf rogue who still held onto the anger of Malfurion exiling his people, resulting in the deaths of many including his parents? *WE* may have been off working in unison against the legion, but there were (and are) still plenty back at home who were angry, and Sylvanas took advantage of that. Make no mistake, it was a bad thing she did, but it's certainly no stretch that she was able to hand pick more than enough rage-y sorts looking for a chance to strike at their scapegoats.....and if you still think that's a stretch, I'd point you to human history. How many wars occurred when the majority had no interest in fighting but the leader was able to rile up the misplaced anger of enough citizens while using some sort of pride to pull in the rest? Hell, if you want something more recent, the last few years in quite a few countries had leaders making questionable decisions simply by riling up misplaced anger of a group. and, again, much like reality, we see plenty of people on the other side (alliance) who are using it as an excuse "the horde are all evil, we're actually supposed to believe any are good? blah blah". It's every post-world-war situation all over again, just in a fantasy setting. It's actually pretty heartwarming that so many players think what happened with the horde and teldrassil was unbelievable but unfortunately....it was probably the most realistic bit of storytelling in BfA.the stage has also been set with the night warrior stuff, and genn's constant need for revenge. it can very easily swap to this side now, with the same players claiming the horde are all evil failing to see the irony and failing to see again, it's just a copy of the real world, if that story line is ever done.
The biggest problem with BFA's is that Danuser and his merry gang of sycophantic yes-men are too mediocre-bordering-on-incompetent to tackle the narrative beats they're biting into. Attempted genocide, cycles of hatred where every reprisal is a violent act that incites immediate reprisal (itself another violent act that perpetuates the cycle), internal strife over whether the Horde is a bloodthirsty war machine or a union of brothers, and the Horde's government being primed for tyrants to take the reins as soon as they're handed unchecked power are all concepts that can make for extremely compelling narratives in the hands of talented writing teams.Blizzard's Creative Development is not this team. People who want to smugly insist that people just 'don't get it' are like the obnoxious, floor-licking toads who insist that if you don't think Rick and Morty is funny, you're just not smart enough to understand the jokes. World of Warcraft has simultaneously one of the simplest yet one of the most unnecessarily-complicated plotlines in entertainment. It isn't a hard setting to write for, or rather, it wasn't until they saw what the more talented writers were doing with FFXIV and other games/media challenging audiences' preconceived notions (for example, in Shadowbringers the players' assumptions that Light = Good and Darkness = Bad were all but shattered, and we spent much of the expansion's story with one of the setting's primary antagonists learning to understand their point of view which did wonders for bringing a significant amount of moral grey into the metaplot). Much like how a monkey can watch someone brush his teeth and imitate the behavior without understanding the underlying concepts, the WoW team saw a rise in 'dark' and morally-grey storytelling and immediately latched onto it, without understanding what made those other morally-grey stories good.What we witnessed between WoD, Legion, and (with the dial cranked up to 11) BFA is a real-time reenactment of the Bronze Age of Comics' rapid decline into the 90s Dark Age. Genre-defining works like Batman: The Dark Knight Returns, The Watchmen, V for Vendetta, and Chris Claremont's X-Men run were latched onto by less-talented writers, who took the lowest-common-denominator elements present in those works and aped them ad infinitum, using spectacle and trendy character designs to cover up their shortcomings as writers and artists. Man, doesn't THAT sound familiar?Instead of a dark story that takes an unflinching look at the realities of constant war on Azeroth, instead of a story that leads the Horde to naturally reexamine its power structure and the wisdom of handing one person unbridled power and unchecked authority (including carte blanche to name a successor with the approval or lack thereof of member nations a complete non-factor), instead of a story where Anduin's inexperience and complexes regarding the expectations heaped upon him by rote of being Varian Wrynn's son leading to cracks in the Alliance as he partially bungles the Alliance's response to the Horde's actions at Teldrassil, what we got were a series of flashy set pieces begrudgingly (at best) strung together with minor plot beats, including Brennadam which has no presence or even minor hints of its existence if you're playing a Horde character, despite being a pretty flagrant example of the Horde attacking an unaffiliated, neutral nation (Kul Tiras, at the time, had allowed the Alliance to dock but the Admiralty was providing no aid to the Alliance at the time of the attack on Brennadam, the Dockmaster notwithstanding) relatively unprovoked.As much as the writing team kept using the words 'morally grey,' that doesn't work when one faction has a few buttholes who pull the occasional jerk move (albeit at least two significant jerk moves) and a leader who's too emotionally close to said buttholes to call them out properly, but the other faction celebrated torching a city full of civilians until reality slapped them in the face and they realized it was a world-class screwup only once the screams stopped.edit: Oh, and Sylvanas is a &*!@ty villain. At no point in BFA did she suffer any actual, noteworthy setbacks. At some point since making her deal with Helya, she turned into the lovechild of David Xanatos and Gendo Ikari, where everything that happens is according to keikaku, or at worst advances her timetable slightly. She is the perfect, unintentional parody of the 90s Dark Age bad girl stereotype, posing and pouting her way through every panel while monologuing on the evils of hope and how "It's totally not a phase, Dad! Atlas Shrugged and Nietzsche changed my life!" Darkchylde and Requiem would envy her, even, as at no point has she actually suffered any comeuppance for her actions--again, even being played by Saurfang into outing herself and losing out on that cushy Warchief gig did nothing but advance her timetable. At this point in the narrative, major characters were arguing over Garrosh's fate, with him being one poisoned meal away from death. Sylvanas, on the other hand, just struts up the catwalk to Icecrown Citadel and poses for this month's Maxim while effortlessly crushing Bolvar, the latest in a growing line of major lore characters who job out to show off how powerful and awesome Sylvanas is.