I wish I would care… but IDGAF ¯\_(ツ)_/¯My next build will be better but the first thing will be that I turn off all the fancy dynamic-shadowy-particle-obstacle-manticore sh!t and swear-to-gods fluidy-fluidish water effects, push the textures to the top and forget all of these for the next two(ish) years.A friend gave me a fine build for two weeks and the additional value of all of these schmuck is close to zero. Nada!Sorry but not sorry. A slightly better FPS always wins the day.This old dame was ugly (but decent) at the beginning so I can not care even if I try.Air biscuits.
I don't see they mention it working only in few zones of shadowlands while being massive performance hog (ray tracing). It seems it's not taking advantage of hw units while also decrease gpu load in some areas drastically. And yeah. Only shadows. Implementation of shadows in modern games without ray tracing is far better then paid promotion they introduced in wow.
i dont see a difference, wow stunning 4k ultra mega resolution, who the hell care, give me 144 FPS instead
Wow's still so cpu bottlenecked even with dx12. Turning on raytracing makes it even worse in areas with lots of npcs and players. They've managed to make a feature that should be gpu heavy into a cpu dependant one.
Am i stupid or is nothing changed? I know what Ambient Occlusion is and how it works, but i really can't tell the difference in the video or the screenshots. I mean don't get me wrong i don't think WoW looks bad, i think it looks great for it's style, but i don't think ambient occlusion really makes much more of a difference than what the lighting engine was already capable of. Still, congrats to blizzard for the partnership, i hope this means in the future there will be more graphical/lighting improvements!
Looks.. less flat I guess, with ray tracing turned on? Honestly not a difference I'd notice on a day to day basis in a cartoon-style game. But yay for giving Nvidia a swift kick in the butt! Competition can only be a good thing