Druid of the Claw 100% needs a 5% size buff. It's canon. The druid talents don't look super flavorful, but it'll be nice not being pressured to spam moon beams and other lame $%^& on my deathbear. I think it'll play fun, but lack some pizzazz. 5% size buff, I'm serious.Survival hunters need a second pet. This is mandatory.
Wow that Demon Hunter tree is really boring.
pack leader is a joke right? besides the 2 talents that cdr and cd reset the rest is just "KC does more dmg". this the most they could come up with? why is it even called pack leader?
Super lame talent trees.
Slayer is going to be disgusting in PvP.
isn't it funny how blizzard is afraid to buff sv hunters Wildfire bombs somehow cuz they're worried it's going to be repeat from SL season 3/4? Guys come on! If you want the spec to really work and do some good damage you have to do something with the bombs. Spec is unplayable and awkward at raiding but these hero talents look interesting anyways. Mid
I will not give a complete feedback of the Pack Leader, because I wait for the review of it. But I will at least say this : As a Survival Hunter, Pack Leader is WAY more interessing than I though it would be! If Sentinel end up not interessing for me, the second option will be perfect at least.
"unleash a brief Bladestorm, striking all enemies around you once" that just sounds like a whirlwind with extra steps
"Shado-Pan" seems to be more Monk than Shado-Pan. According to Blizz the Shado-Pan have high levels of Wind magic to "lighten their step" like Arakkoa, with Fire Magics, as well as the ability to manipulate the Chi in others (which we see a lot of this with Taran Zhu, the leader of the Shado-Pan, throughout Pandaria when dealing with Sha influence), plus highly experienced weaponry usage just as much as unarmed combat (again seen throughout Pandaria quests), while very stealthy and ninja-like (noted by Zandalari and Mogu against them). You don't feel really feel any of that. The names of the talents are thematic to it at least."Overwhelming Flurry" itself is an overarching system that you play into and not much else interaction besides mechanical elements of stats, that they've somehow manage to cover every secondary and tertiary stat except Indestructible, and while acknowledging WW's 8yr old scaling problem via Versatility giving Crit in a capstone. It remains to be seen if BrM or WW will be receiving any redesigns or reworks, however a lot of the talents seem to not fit the class - for example hitting something 5 times in 2 seconds, multiple times as it stacks, is only achievably in maybe 2 abilities.Overall it comes off a bit...bland, and uninspired. My biggest problem is that this could fit Feral or Rogue, possibly better, and there wouldn't be a difference. Very curious how it pans out visually, as in if the flurry swaps between different attacking animations (new? old?) or just a singular animation like the MoP Legendary Cloak; I can see the latter given it's Monk.
Soooo DK's got everything Palas wanted since the inception of Consecration and Divine Steed?I AM happy for them and hope it ships since it fits perfectly, but blizzard bruh you just did us real dirtyIm a sucker for mounted combat and just prefer pala class fantasy over DK but I quess now its time for me to make my alt my main xdI'd be totally down if we both got mounted combat gimmick tho!Like maybe make Unrelenting Charger talent in Templar tree similar to Death Charge in Rider of the Apocalypse (7s duration as it is now with all talents but also activates freedom at the same time, it would still be worse on a single cast but better when both charges are used. BUT if DK talents into the Death's Echo way into the tree theirs is better when both charges are used!) and make the other option be the same for pala as it is for dk mounted combat in outdoor combat.ALSO please give prot a talent to let consecration follow them since dk get it with Mograines buff, if not all the time maybe when they use steed!DK and Paladin lore is very intertwined so It would fit if their kits had similar aspects(PS: this is mainly as feedback for blizz and I am 100% willing to take nerfs to dmg and survivability to get the same/similar mobility DK will be getting)
i find this entire system so odd, why not actually make so 2 specs merge or anything new. this dosnt feel new in any kind of way. its almost like we had it in wotlk when you had access to all spells (exept talents) that all 3 specs had.
Druid of the Claw looking like a massive banger. I'm already looking forward to trying that. Bigger finishers for Feral and the ability to do more damage when offtanking as bear? Hell yes.
Someone else said it but I want to build on it, 4th specs (Sorry druids) would have been nice:DK - for me personally I love the flow of blood and hate the other specs but don't want to tank, bring back blood dps (In wraith all specs could tank or DPS based on their presence (one of three themed by spec but any spec could use them) so blood DPS did exist). When they removed presences I honestly though frost would tank as frost present was the one for tanks (blood was for self heals and DPS, frost was armor, stam and damage reduction and unholy was movement speed and haste).Paladin - ranged holy DPS, easyWarrior - mid range or full range bow, spear (javelin) classHunter - easy Dark Hunter, ranged DoT OR a tanking spec where you become the beast and the hunter takes the back seat as passive DPSShaman - earth (Azeroth) spec, tank. We can already use shields, add weapon enchantment for armour and talents, done.DH - wait for the light patch and add two specs (unlike Illidan you accepted the Naruu blessing). Healing and ranged DPS (probably holy). By story you reject the demon but for gameplay you still can.Druid - already has four.Monk - ranged physical or give another buff classRogue - evasion tank or DOT healer (anti posion based for theme or tinker but people want that as DPS).Mage - Ice (or spell blade) tank with illusion (what are you hiding?) weapons or look at the arcane healer from SoD.Priest - expand holy's DPS cycleWarlock - DoT based healer (aka I reversed the dot damage) or a tank spec (it existed for a few fights back in the day, either via the pet or become the demon).No I don't have one for evoker as the are newer and these are long held ideas but based on aug buffs they could have a tanking class.