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Activision Earnings Call: WoW Down to 7.7 Million Subs, Titan Updates
Live
Posted
2013/08/01 at 4:04 PM
by
perculia
Activision announced their
second quarter 2013 financial results
today. It was confirmed that WoW lost 600k subscribers since the last earnings call, which was released as a tentative estimate in a press release from
last week
, in which it was also announced last week that Activision Blizzard was separating from their parent company Vivendi in an $8.2 billion deal.
It was also revealed that
Titan is unlikely to be a subscription-based MMO
, Blizzard is looking for a new director for Titan, and that the game's concept is undergoing significant changes.
The subscription losses follows
March's report
, which follows a loss of
1.3 million subscribers
reported at the end of 2012.
In Cataclysm, WoW lost
a lot of subscribers
and was at 9.1 million right before WoW's expansion came out:
600k
,
300k
,
800k
, and
100k
losses for earlier quarters.
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Comment by
Lordplatypus
on 2013-08-03T00:53:12-05:00
Oh yes....you saw Red in Hellfire, you saw Blue in Zangermarsh, you saw Green in Terrokar, you saw Orange in Blades Edge, you saw Pink in Netherstorm and Black and Green in Shadowmoon.
Lets not forget the godamn gear looks like a map of the place.
Comment by
gnomerdon
on 2013-08-03T01:01:07-05:00
the green shield in zanamash!
Comment by
Uuneya
on 2013-08-03T03:01:37-05:00
I didn't play during Vanilla/BC...but I take a look at all the crap they removed from the game, and look at current endgame, and think that those days must have been good.
You weren't there, so you don't know. Vanilla and BC were extremely tedious. Do you know how they lengthened the leveling experience? They just made you kill 30 mobs instead of 15. Or they'd do things like have regular questing mobs give you a big debuff that lasted 30 minutes to an hour. So unless you were a class that could dispel, or had the right alchemy pots (which most new players didn't), you had to take even longer to kill every one of those 30 mobs because now you had less strength/were getting mana drained/couldn't stealth/etc. The only challenge was staying awake.
Leveling in MoP is much harder than it was in the early days. I have a roommate who only plays off and on, and has most of their WoW experience from those first couple years. Turns out they can barely play MoP because now they have to actually MOVE while fighting quest mobs as melee. People seem to forget back in vanilla how many bots there were, and that's because the leveling experience was a) easy and b) dull. It wasn't until raiding that you had to stop standing in bad or dodge a big wind-up attack, and the vast bulk of players NEVER RAIDED. Not that I blame them, it was a real mess for a new guild to try getting 40 people on at the same time, much less accomplish anything. It was like herding cats, and anyone who bemoans the introduction of 10-man raids is insane.
I don't think WoW has always changed for the better - I do miss leveling lockpicking, for example - but on the whole the game is much better than it was eight years ago. If it hadn't changed I know I wouldn't still be playing after all this time. But for crying out loud, if you weren't there DON'T SAY IT WAS BETTER. You literally don't know what you're talking about!
Comment by
517094
on 2013-08-05T17:07:18-05:00
This post was from a user who has deleted their account.
Comment by
Azrile
on 2013-08-05T17:27:22-05:00
I didn't play during Vanilla/BC...but I take a look at all the crap they removed from the game, and look at current endgame, and think that those days must have been good.
You weren't there, so you don't know. Vanilla and BC were extremely tedious. Do you know how they lengthened the leveling experience? They just made you kill 30 mobs instead of 15. Or they'd do things like have regular questing mobs give you a big debuff that lasted 30 minutes to an hour. So unless you were a class that could dispel, or had the right alchemy pots (which most new players didn't), you had to take even longer to kill every one of those 30 mobs because now you had less strength/were getting mana drained/couldn't stealth/etc. The only challenge was staying awake.
Leveling in MoP is much harder than it was in the early days. I have a roommate who only plays off and on, and has most of their WoW experience from those first couple years. Turns out they can barely play MoP because now they have to actually MOVE while fighting quest mobs as melee. People seem to forget back in vanilla how many bots there were, and that's because the leveling experience was a) easy and b) dull. It wasn't until raiding that you had to stop standing in bad or dodge a big wind-up attack, and the vast bulk of players NEVER RAIDED. Not that I blame them, it was a real mess for a new guild to try getting 40 people on at the same time, much less accomplish anything. It was like herding cats, and anyone who bemoans the introduction of 10-man raids is insane.
I don't think WoW has always changed for the better - I do miss leveling lockpicking, for example - but on the whole the game is much better than it was eight years ago. If it hadn't changed I know I wouldn't still be playing after all this time. But for crying out loud, if you weren't there DON'T SAY IT WAS BETTER. You literally don't know what you're talking about!
I said this before! The quest mobs and the rare spawns on Thunder Island had more mechanisms than almost all of the bosses in Vanilla raids. There were no mechanisms at all for quest mobs, the most ´difficult mobs you saw from 1-60 were mobs that had ranged attacks or mobs that fled when almost dead.
Difficulty in vanilla was simply time sinks. Quests that started in one area, but required you to run far away, or even to a different continent, and then just run back. There were much fewer flightpaths and graveyards, which added nothing except a lot of mindless overland running. Anyone want to tell them about the graveyard for MC?
But for me, it isn´t even about that.. it is the million little quality of life improvements they have made. The AH and Mail system would drive people nuts if it was reverted. Running back to town in order to learn new spells every level? haha
It is my biggest ´yeah, give them classic server´ reasons.. As soon as they launched it, there would be a million ´suggestions´ on which non-vanilla updates they would want. Everything from AH, to Mail, to graveyards, to flightpaths, to bgs, to guilds, to riding skills, to dual-specs.. The people who say now they want classic servers would get splintered into different very small groups depending on which of those features they would want updated.
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