the game is dying and they make changes for esport dungeon tournament like they have 200k views...kappa blizz u only got 10k views maxim on tournament ..your dungoen key stone its bad and the game always will be with the guys that coordonate the game atm..how many players should tell you the problem its the class gameplay its so bad and you always in evry expansion not even try to balance there are few classes viable for game ..create the classes a balanced gameplay evry atack its a root a slow a pushback a stun evry moment ..gameplay its just retard! wow classic even in beta got more succes the first expansion that have a incredible sistem of talents and hard griding..learn from classsic ..and tbc expansion how wow should be..not this money makers expansion..
You think you want a more challenging game that doesn't hand out loot for simply walking into a dungeon and opening a chest. But you really don't.
I'm looking forward to the changes. This could make simple dungeons (such as Atal'Dazar) more demanding again.
<Removed>
Please no.... Bfa dungeons are super boring and unbalanced, why buffing them even further ? Freehold was actually only enjoyable dungeon because it was fast with less cancerous trash mobs and many skip ways..... Better balance other dungeons like Motherlode, Shrine, Boralus...
Yes. Please remove mythic+ from game or implement long cooldown to remove grinders and farmers from game. Gear in 10 key = Heroic mode of raid and inifinity numbers of TF procs. At least, mythic+ must be quite complicated. And please remove skips and abuses to party with rogues had no advantage
Although this buff/nerf list feels really minor.... it's too minor! I swear Bliz said they didn't want one team to struggle with some affix combinations at +12 yet sail on others at +15 - THIS IS NOT BEING ADDRESSED.The stuff in this list is really minor, maybe the worst is Freehold's timer getting shorter (now we are going to need rogues in PuGs because it does seem that Bliz wants to force a lot of skips).But the dungeons are not balanced with each other (compare the difficulty of Freehold vs King's Rest) and the affixes are a complete mess! Last week was the "push week" I was waiting for, so I upped my raider io by over THREE HUNDRED points. My skill didn't change from the previous 3 weeks, so why was that week better? Because the affixes are a wreck. Do they really want players to only play M+ on the "good weeks" and basically do something else otherwise? Cuz that's whats happening.
Ok so I've never done AD on a key higher than 12 or on Tyrannical, can someone explain what Alun'za abilities Molten Gold and Corrupted Gold actually are? I'm wondering if they just made her Serpent Boss v2.0 with the sheer number of dots she puts out.
Should have included "Mythics" in title
It looks to me that most of the changes (except the boss ones) are designed to allow more diverse paths, and more diverse comps. Which is a good thing, especially with the beguiling affix (which looks like a massive annoyance). It doesn't change the fact that BfA dungeons, their trash balance, the M+ affixes, aren't entertaining enough. It might be a step in the right direction though.
shieldbearer actually a buff for dks, lets them spam the interrupt on the casters