Name | Description |
Dangers of Za'Tual | The Zandalari are a dangerous foe--more dangerous than many we've encountered in the past. But you are a dangerous foe as well, <name>. Enter Trolltonshire to the west and show them how dangerous you truly are. |
All In the Family | Retrieve the Mask of the Dark Mystic and the Mask of the Spirit-Caller from Spiritbinder Tu'chek and Arcanital Ra'kul. |
Among the Bones | My scouts have spotted a dangerous Zandalari among the bones west of Ihgaluk Crag. I need someone capable to see him dispatched. Are you up to the task? |
Ashes of the Enemy | The mogu at the Court of Bones perform resurrections on the mummified remains of their dead, unearthed from tombs within the crypts. As long as we allow this to continue, their numbers will be unending. Take this torch and burn the remains. We will destroy our enemies before they have a chance to rise. |
The Beast Pens | I do not want to see another Zandalari beast rider breach our defenses! I have dispatched Scout Captain Daelin and some war mages to the Bestiary of Jalak northwest of here. Their mission is to infiltrate and harass the Zandalari siege and cavalry units. I want you to join them and lend your expertise. Keep an eye out for the tell tale shimmer of their magical cloaking spell. |
The Conquest of Stone | Kill Kaida the Bloodletter. |
Centuries in Sentries | Sacrifices are common place in Zandalari society. There is however one oddity among these barbaric rituals; volunteers. They treat it as a great honor! The weak still seek to contribute, even if that means giving their lives to be bound to the sentries you see walking around. Locked away in service to their people. Take this resonating crystal. Once destroyed, drain the sentry of its Zandalari inhabitant. Return the crystal to me when your task is complete. |
Imposing Threat | My scouts have spotted a mogu leader on the northern beach. I need someone capable to see him dispatched. Are you up to the task? |
Competing Magic | My scouts have spotted a dangerous Zandalari just this side of Trolltonshireberg. I need someone capable to see him dispatched. Are you up to the task? |
Compy Stomp | The raptors and compies of the Zandalari represent a substantial threat to our forces here. They are superb hunting beasts that can track prey over great distances and are often lethal to encounter when caught unawares. I need you to head into the Bestiary of Jalak and cull their numbers. We need to make sure to slay them before they are fully trained. |
Dark Offerings | The Zandalari's spiritbinders perform dark sacrifices to appease their gods, killing our people in the process. Without the offerings they collect, however, they will not perform the rituals. Destroy any Zandalari offerings you can find to help slow the pace of their dark sacrifices. |
Dino Might | Find and use Saur Fetishes on 5 raptors, compies, skyscreamers or direhorns in the Beastiary of Jalak. |
Direhorn vs Devilsaur | Disrupt a binding ritual by killing all ritual NPCs around either a Defiant Direhorn or a Defiant Devilsaur. |
Encroaching Force | My scouts have spotted a Zandalari war party on the northern beach. I need someone capable to see him dispatched. Are you up to the task? |
Even Giants Fall | The Zandalari worship the Loa; animal spirits they often call to their aid. They may be trying to bind these spirits into a huge golem. The outcome would be disastrous. I've sent ahead a scout to gather more information, but I think this task may require your expertise. Stop that ritual at all costs! |
The Sleepless Legion | Have you seen the fog in the swamp shifting and moving? It anticipates us. Kill the creatures within the fog. Teach them that we will not be preyed upon. |
Grave Circumstances | The Court of Bones to the south crawls with mogu sorcerors. Endlessly do they perform their rituals of lightning and thunder. If our mission to take this island is to succeed, then we cannot allow them to grow in power. They must be stopped! |
Harbingers of the Loa | If you spend some time in Trolltonshire, you will likely see one of their large tents emanating a pure form of evil. This is indication of an unspeakable ritual that the Zandalari's harbingers perform. Please, journey to the west and put a stop to these rituals. |
Heinous Sacrifice | Some of the strongest of the spiritbinders perform heinous rites to their wretched gods. I ask that you destroy their main altars. We've devised a method to destroy them, so the difficult task will be getting to each altar alive. Venture into the dangerous of Trolltonshire and destroy their altars. |
Into the Crypts | Every day, the scouts bring back more relics from the Court of Bones. Recently, they discovered this scroll amongst the gravestones in one of the deepest crypts. I believe that this incantation can be used to call beyond the grave. And if my mogu is up to date, I'd say you should use it in the last room in the Hall of the Wicked. Would you be willing to test out my theory? |
Just Some Light Clean-Up Work | This is not a glamorous job. Let me put it to you bluntly. The Skumblade saurok pile all of their filth into a pool in the middle of their village. This filth is so concentrated and so rancid that it has congealed into moving, animate matter. The saurok can keep their filth-pool, but once it starts spreading outside of the village, I'd say it's time to intervene. |
Keep It Secret | The Zandalari here are a threat to our campaign, <class>. Their use of magic is an abomination. They mix the power of arcane with the darkness of shadow with little care to consequence. We cannot afford for them to find their full strength here or for the Horde to learn of their twisted magic. Their numbers must be thinned. I will leave this task to you. |
Manipulating the Saurok | I have three magisters working in Ihgaluk Crag, keeping a close eye on our unfriendly neighborhood saurok. I need you to find them, and see if they need any supplies or assistance. They will be concealed from view. Look for shimmering columns of light within the saurok village. And take note - their magical cloaks will remove your disguise. |
Left To Rot | The Skumblade saurok do not eat all of the meat they hunt. They reserve large portions of it to rot in piles near their homes, attracting pests and spreading disease. We can't have the saurok spreading their disease beyond the borders of Ihgaluk Crag. Dispose of any excess meat that you find. |
Loa-saur | The Zandalari have found a way to bind loa to their beasts giving them impressive and lethal powers. We need to put a stop to this. Search the Bestiary of Jalak for a Loa Speaker and slay him. You should be able to find them by keeping a look out for their glowing beasts. We must not allow these atrocities to continue. |
Maximum Capacitor | The mines north of here are critical to the Mogu supply line. They are using giant lightning enchanted drills to extract the ore. If you can disrupt the drills, they'll be destroyed, greatly slowing their ability to make weapons. Oh, also, kill whoever is in charge, will you? |
Maximum Capacitor | The mines north of here are critical to the Mogu supply line. They are using giant lightning enchanted drills to extract the ore. If you can disrupt the drills, they'll be destroyed, greatly slowing their ability to make weapons. Oh, also, kill whoever is in charge, will you? |
No Time To Rest | We have accomplished much since arriving here, but now is not the time to rest. Your efforts have helped us breach the upper level of the Thunder King's stronghold. Now, I call on you to continue our campaign. Report to Scout Captain Daelin within the . He will have further orders for you. |
On Her Magic-ey Secret Service | Under orders from Jaina herself, some of our agents attempted to sneak past Mogu lines to find out what was going on in the Mines. They were captured, and are being subjected to who-knows-what kind of awful tortures. You must free them and kill whoever captured them. We don't leave anyone behind! |
Out of Enemy Hands | Magic is a frightening opponent when wielded by an experienced caster. A blade however, is terrifying in even the most inexperienced hands. The Zandalari have some impressive weapons, made even more deadly by the magic they are enhanced with. We should relieve them of this advantage. Steal as many of the weapons as you can find. |
Preventing a Future Threat | It pains me to think of the torture the poor pterodactyls must endure as the Zandalari train them to become implements of war. I have an idea that should spare the creatures such pain and prevent them from being used against us in the future. The hatchlings are quite fearful, and will fly away if you even get close them. Please, frighten some away before the Zandalari corrupt them. |
Pterrible Ptorment | One of the Zandalari's pterodactyls is undergoing a ritual of torture, its will being bent forever to serve its masters. Your job is to stop that from happening. Kill those that inflict such torment on the creature and we can only hope that it will return to the skies. |
Rise No More! | Have you seen the ghosts wandering the graveyard to the south? They are Risen Ancestors, the spirits of slain mogu who have been called back to this world. They attack swiftly and silently, and their numbers increase by the day. They do not belong here. Destroy them, and send them back beyond the grave. |
Saur Loser | Inside the Bestiary of Jalak you will encounter some of the most skilled beast tamers in the Zandalari military. They are trained to kill with axe, beast, and claw. This is where they build their cavalry. We need you to kill any Zandalari you find in the Bestiary before they can get their mounted monstrosities out into the open battlefield. |
Skin of the Saurok | Ihgaluk Crag is a dangerous place. Luckily, you have the magic of the Sunreavers behind you. I can transform you into a saurok. I will perform the first half of the illusion on you now. Afterwards, you should go directly to Ihgaluk Crag. Once there, I will contact you and complete the second half of the illusion.I will transform you to look like a saurok.Image of Archmage Vargoth |
Soul Surrender | Of the scouts we've sent into the Court of Bones, fewer and fewer return. The mogu do not merely kill their prisoners - they steal their souls and imbue them in machinations of stone, or reforge the fallen into ghostly tools of war. Their work is reprehensible, and I cannot allow it to continue. Go south into the crypts. Free any that are still living. |
Stone Cold | One of our scouts was examining a quilen statue at the Court of Bones when it came to life and attacked him! It looks like the mogu have the power to bring stone to life. I can't have these quilen threatening our research efforts. Venture into the Court of Bones and destroy any quilen statues that you can find! |
Surgical Strike | The Zandalari to the east are a worthy adversary. Some, however, are a greater threat than others. Their spiritbinders perform sacrifices to their gods, the beastcallers bend innocent pterodactyls to their will, and the jaguar warriors venture closer to us by the day. Dispose of these threats in Trolltonshire, <race>, and watch the Zandalari weaken. |
The Bloodletter | I have heard a disturbing report, <class>. To the west, in the Court of Bones, the mogu bring captives to a general named Kaida the Bloodletter. He thrives on torturing his victims. This monster must be stopped. If you fall to his blade, I wish you a swift death. |
The Call of Thunder | At the Court of Bones, in the deepest ruins of their western crypt, the Thunder King's sorcerors gather power to resurrect their fallen champions from the dead. Left unchecked, we be forced to face untold heroes from their ancient past. We must stop their ritual now, before they have a chance to bolster their numbers. |
The Creeping Carpet of Ihgaluk | Ah, roaches! I once bought a pet roach in the Undercity. Roaches will soak up disease like a sponge, and then spread it as far as they can run. Which is pretty far. Ihgaluk Crag is crawling with the things, and they carry Skumblade filth all over of this island. Crush as many of them as you can while you're there. |
De-Constructed | Saurok consistently test our borders, and our constructs usually fend them off. Some constructs, however, have been defeated and dragged back to Ihgaluk Crag. I want those constructs back. No slithering lizard will steal Silver Covenant property under my watch. |
The More You Know | This whole area is littered with Zandalari artifacts. I would be lying if I said studying them didn't interest me. I am fascinated by the significance of these objects to their rituals. The more we understand our enemies, the better prepared we are to defeat them. If I am to study them, I will need to see them up close. Bring me as many artifacts as you can find. |
The Residents of Ihgaluk | The Skumblade threaten our people, but responding with all-out slaughter would be a brutish overreaction. Don't be put off by their strange ways: they are simply defending what little home they have left. A more reasonable response to their threat would be to slay some of their tribal leaders. They will suffer less bloodshed, and they will still respect our perimeter. |
The Shuddering Moor | Kill the Fascist Devilsaur. |
The Skumblade Threat | Ihgaluk Crag has no end of saurok. Those beasts attack my men and spread their disease into nearby water and wildlife, interfering with our operations. Thin their numbers, <name>. Once the Alliance takes full control of this island, we can look for more permanent solutions. |
Trailing Light in the Dark | There is some dark magic in the Diremoor that extinguishes even our magical illuminations, and so our scouts struggle to find their way. As you pass through the swamp, relight any torches you find that our men might find their way. Perhaps they will help you find your way back as well. |
Name | Description |
Dangers of Za'Tual | I fear these Zandalari may be an ever greater threat than first we believed. We work ever harder to defeat them, yet still they come at us with endless numbers! <name>, what I ask of you is little short of genocide, but it is a task that must be done. Find trolls within their town or on the beach and slay them, for the good of us all. |
Among the Bones | My scouts have spotted a dangerous Zandalari among the bones west of Ihgaluk Crag. I need someone capable to see him dispatched. Are you up to the task? |
Ashes of the Enemy | The mogu at the Court of Bones perform resurrections on the mummified remains of their dead, unearthed from tombs within the crypts. As long as we allow this to continue, their numbers will be unending. Take this torch and burn the remains. We will destroy our enemies before they have a chance to rise. |
The Beast Pens | We need to counter the beasts the Zandalari are using to strike at our camp. I have dispatched Scout Captain Elsia to the Bestiary of Jalak along with some war mages to provide cover. Go and find her east of here near the breaches in the wall and help her trim down the cavalry and siege beasts being levied against us. They are masked, so look for the shimmers of their magical cloaking spells. |
The Conquest of Stone | Kill Kaida the Bloodletter. |
Imposing Threat | My scouts have spotted a mogu leader on the northern beach. I need someone capable to see him dispatched. Are you up to the task? |
Charged Moganite | We have been dispatching spies into the Kirin Tor base of operations on a daily basis. Some had orders to recover charged moganite from the enemy and bring it here. They have not returned, and I can confirm they have left the Kirin Tor base. Search the jungle between here and there and find any of the charged moganite that might have been lost in transit. Bring it to me and we will put it to good use. |
Competing Magic | My scouts have spotted a dangerous Zandalari just this side of Trolltonshireberg. I need someone capable to see him dispatched. Are you up to the task? |
Compy Stomp | The raptors and compies of the Zandalari represent a substantial threat to our forces here. They are superb hunting beasts that can track prey over great distances and are often lethal to encounter when caught unawares. I need you to head into the Bestiary of Jalak and cull their numbers. We need to make sure to slay them before they are fully trained. |
Dark Offerings | The spirtibinders of the Zandalari perform sacrificial rites to appease the loa and their vile gods. These dark rituals involve the sacrifice of our people. We have discovered, however, that without the offerings they keep, they will not perform the rituals. Destroy any offerings you can find among their tents and perhaps we can stall the sacrifices. |
Dino Might | Find and use Saur Fetishes on 5 raptors, compies, skyscreamers or direhorns in the Beastiary of Jalak. |
Direhorn or Devilsaur | Disrupt a binding ritual by killing all ritual NPCs around either a Defiant Direhorn or a Defiant Devilsaur. |
Encroaching Force | My scouts have spotted a Zandalari war party on the northern beach. I need someone capable to see him dispatched. Are you up to the task? |
The Sleepless Legion | Have you seen the fog in the swamp shifting and moving? It anticipates us. Kill the creatures within the fog. Teach them that we will not be preyed upon. |
Grave Circumstances | The Court of Bones to the south crawls with mogu sorcerors. Endlessly do they perform their rituals of lightning and thunder. If our mission to take this island is to succeed, then we cannot allow them to grow in power. They must be stopped! |
Harbingers of the Loa | Have you heard of the Loa? We do not understand all of what it is, but it seems to be a dark magic with some degree of sentience. The Zandalari commune with them to bring the power of the loa to bear against us. Zandalari harbingers perform their stygian ceremonies in large tents. You will know one is going on by the frightful emanations from within. Be wary as you put a stop to them, <class>. We do not know what power the loa might possess. |
Heinous Sacrifice | The Zandalari perform heinous rites against our people! They must be stopped! I had some of our best devise a way to destroy the main altars they use to perform sacrifices, and I ask of you to perform the final task. Venture into the heart of the Zandalari camp and destroy their altars. |
Into the Crypts | The Reliquary is having a field day out here, literally! Every day, the researchers bring back more relics to study and catalog. Recently, one of our adventurers found this scroll at the Court of Bones. I believe that this incantation can be used to call beyond the grave. And if my mogu is up to date, I'd say you should use it in the last room in the Hall of the Wicked. Would you be willing to test out my theory? |
Just Some Light Clean-Up Work | This is not a glamorous job. Let me put it to you bluntly. The Skumblade saurok pile all of their filth into a pool in the middle of their village. This filth is so concentrated and so rancid that it has congealed into moving, animate matter. The saurok can keep their filth-pool, but once it starts spreading outside of the village, I'd say it's time to intervene. |
Knowledge Is Power | The Zandalari here practice a different kind of magic. We must understand it before we can defeat it, <class>. Their control over the arcane and shadow is impressive. I wish to learn how they have achieved what so many others have not. I believe their ritual artifacts may hold the answers I seek. Bring me a sampling of the artifacts you find, and I will ensure you are rewarded properly. |
Manipulating the Saurok | I have three magisters working in Ihgaluk Crag, keeping a close eye on our unfriendly neighborhood saurok. I need you to find them, and see if they need any supplies or assistance. They will be concealed from view. Look for shimmering columns of light within the saurok village. And take note - their magical cloaks will remove your disguise. |
Left To Rot | The Skumblade saurok do not eat all of the meat they hunt. They reserve large portions of it to rot in piles near their homes, attracting pests and spreading disease. We can't have the saurok spreading their disease beyond the borders of Ihgaluk Crag. Dispose of any excess meat that you find. |
Loa-saur | The Zandalari have found a way to bind loa to their beasts giving them impressive and lethal powers. We need to put a stop to this. Search the Bestiary of Jalak for a Loa Speaker and slay him. You should be able to find them by keeping a look out for their glowing beasts. We must not allow these atrocities to continue. |
Maximum Capacitor | The mines north of here are being used to extract Ghost Iron ore and energize it with lightning energy. We need to destroy the drills they use to extract the ore. They are impervious to normal attack, but can be overloaded using the proper methods. Here, let me show you... Oh - and while you're there, take out whoever is running the operation. |
Metalocalypse | You've made a good start, but now it's time to really make a dent in their operations. Take out Metal Lord Mono-Han, of the mines. |
Power Play | The Zandalari have found a way to infuse items of great power with the essence of their Loa. These items are often passed from one generation to another, each recipient adding to the item's power. Two such items exist here. To be specific, two masks, worn by two brothers. Spiritbinder Tu'chek and Arcanital Ra'kul must be stopped and their masks destroyed. Kill them and return their masks to me. I will make sure the masks are disposed of. |
Preventing a Future Threat | Have you seen the massive pterodactyls the Zandalari ride? They don't start out so big, nor do they start out the vicious and loyal creatures they become. The Zandalari beat young hatchlings into submission to earn their loyalty. If you can frighten some of the pterodactyl hatchlings away from the beach, perhaps they will have a chance at a real life. |
Pterrible Ptorment | The Zandalari treat their pterodactyl pets as little more than scuttling vermin, bending them to their will with violence and torment. I can hear the screams of a pterodactyl within their camp. It sounds as if it tries to get away from its tormentors, and I wish to assist it in this task. Find the pterodactyl and help it break free of its captors. |
Rise No More! | Have you seen the ghosts wandering the graveyard to the south? They are Risen Ancestors, the spirits of slain mogu who have been called back to this world. They attack swiftly and silently, and their numbers increase by the day. They do not belong here. Destroy them, and send them back beyond the grave. |
Saur Loser | Inside the Bestiary of Jalak you will encounter some of the most skilled beast tamers in the Zandalari military. They are trained to kill with axe, beast, and claw. This is where they build their cavalry. We need you to kill any Zandalari you find in the Bestiary before they can get their mounted monstrosities out into the open battlefield. |
Save Our Scouts! | The heavy Mogu presence in the mines let us know it was a place of great importance - but we needed to gather more information on their activities there, so we sent agents in to the mines to spy on them. Unfortunately, many were captured, and we've found that some are being tortured in the mines. You have to go rescue them - nobody deserves what they are going through... And, when you finish, kill whoever captured them. No mercy, $p! |
Skin of the Saurok | Ihgaluk Crag is a dangerous place. Luckily, you have the magic of the Sunreavers behind you. I can transform you into a saurok. I will perform the first half of the illusion on you now. Afterwards, you should go directly to Ihgaluk Crag. Once there, I will contact you and complete the second half of the illusion.I will transform you to look like a saurok. Magistrix Saia |
Soul Surrender | Of the scouts we've sent into the Court of Bones, fewer and fewer return. The mogu do not merely kill their prisoners - they steal their souls and imbue them in machinations of stone, or reforge the fallen into ghostly tools of war. Their work is reprehensible, and I cannot allow it to continue. Go south into the crypts. Free any that are still living. |
Stone Cold | Harlan was cataloguing a quilen statue at the Court of Bones when it came to life and attacked him! It looks like the mogu have the power to bring stone to life. I can't have these quilen threatening my research expedition. Venture into the Court of Bones and destroy any quilen statues that you can find! |
Surgical Death | I believe that particular Zandalari pose a greater threat than others in the long term, <race>. Their beastcallers train pterodactyls to become ferocious beasts in the skies. The spiritbinders require endless sacrifices - of our people - to be brought to them. And, the jaguar warriors venture ever closer toward the heart of our camp. Find them in their town or on the beach and remove the threat. |
The Beating of Troll Drums | Do you hear that, <class>? The beating of war drums in the distance. The Zandalari are preparing for us. Let's not give them the luxury of time to organize their defenses. We need to push the attack now! Report to Scout Captain Elsia within the . She will have further orders for you. |
The Bloodletter | I have heard a disturbing report, <class>. To the south, in the Court of Bones, the mogu bring captives to a general named Kaida the Bloodletter. I will spare you the details, but he thrives on torturing his victims. This monster must be stopped. If you fall to his blade, I wish you a swift death. |
The Call of Thunder | At the Court of Bones, in the deepest ruins of their western crypt, the Thunder King's sorcerors gather power to resurrect their fallen champions from the dead. Left unchecked, we be forced to face untold heroes from their ancient past. We must stop their ritual now, before they have a chance to bolster their numbers. |
The Creeping Carpet of Ihgaluk | Ah, roaches! I once bought a pet roach in the Undercity. Roaches will soak up disease like a sponge, and then spread it as far as they can run. Which is pretty far. Ihgaluk Crag is crawling with the things, and they carry Skumblade filth all over of this island. Crush as many of them as you can while you're there. |
De-Constructed | Saurok consistently test our borders, and our constructs usually fend them off. Some constructs, however, have been defeated and dragged back to Ihgaluk Crag. I want those constructs back. No slithering lizard will steal Sunreaver property under my watch. |
The Residents of Ihgaluk | The Skumblade threaten our people, but responding with all-out slaughter would be a brutish overreaction. Don't be put off by their strange ways: they are simply defending what little home they have left. A more reasonable response to their threat would be to slay some of their tribal leaders. They will suffer less bloodshed, and they will still respect our perimeter. |
The Shuddering Moor | Kill the Fascist Devilsaur. |
The Skumblade Threat | Ihgaluk Crag has no end of saurok. Those beasts attack my men and spread their disease into nearby water and wildlife, interfering with our operations. Thin their numbers, <name>. Once the Horde takes full control of this island, we can look for more permanent solutions. |
They All Fall Down | The Zandalari do not tolerate weakness in their ranks, <class>. Those that are deemed weak are often sacrificed in barbaric ceremonies. The victims spirits are captured and entombed within the sentries you see guarding the grounds. I wish to study their essence. For this I will need your help. Take this resonance crystal and siphon the spirits from the sentry corpses. Do not allow them to escape! |
This Just Won't Do | The Zandalari here are very powerful, <class>. They should not be underestimated. We cannot afford to ignore them as a threat simply because they do not wield swords. More arrive every day, and with them centuries of magic knowledge. This threat must be dealt with, and quickly. Aid us in clearing this area, <class>. Perhaps we can even learn something from them in the process. |
Trailing Light in the Dark | There is some dark magic in the Diremoor that extinguishes even our magical illuminations, and so our scouts struggle to find their way. As you pass through the swamp, relight any torches you find that our men might find their way. Perhaps they will help you find your way back as well. |
Very Disarming | Look around you, <class>. What do you see? I see an opportunity. The casters here work to imbue the Zandalari weapons with powerful magic. As if a sharp blade isn't enough to cut even the strongest foe down to size. In my scouting I've noticed the weapons are not very well guarded. This is where you come in... If we can steal a few of these weapons we may be able to use them. At the very least they are out of enemy hands. |
What's Inside Counts | I noticed something strange on my last scouting mission. A group of Zandalari are performing a ritual on what appears to be a very large sentry. They may be trying to re-animate it. We need that ritual stopped and the sentry destroyed. Anything that large can't be good. |