I think... the fact you fly into a giant underground cavern is cool...BUT YOU GET TO FLY.... IN A CAVE THE TECH IS HERE
That’s a looong tunnel
Now that's really cool.
WTB a sign there that says, "Enter at your own risk, bumps ahead!" 😈😈
According to the released information, there are actually going to be three different entrances to Zaralek Caverns- one here, one in Waking Shores, and one in Azure Span. Cross referencing with the map of the zone we have and locations to use, and this cave just west of Valdrakken is the eastern entrance to Zaralek Caverns, the north entrance should be somewhere between the Obsidian Citadel and Uktulut Pier in northwest Waking Shores (since the Obsidian Citadel is said to be above Aberrus, at least lorewise), and the southern entrance should be in western Azure Span, between Iskaara and the Azure Archives.That'll give you a good idea of the general scale of the zone, though remember that these tunnels are longer than the actual Cavern will be, so it's not quite as tall as the Dragon Isles. Maybe half as tall?
The fact that the entire zone is just underground of the zone we have been playing on is freakin awesome!I was expecting a loading screen and some isolated zone but this being seamlessly in the open world is amazing. I hope it doesnt lag like crazy though, hopefully they can have them overlap but still be isolated.
The new tech is wild, and great. There definitely is a point where you can tell the transition to the new map occurs (and it is indeed a new map, just no load screen). If some people are flying ahead of you, you will see them hit a wall and kinda phase out. You'll also see your general channel switch.If you zone into Zaralek, and then Eagle Eye back out the tunnel toward the overworld, thats where you will see there is a bit of the overworld, but its like a dark untextured empty version of it. If you stand on the edge of the overworld and Eagle Eye into the tunnel toward the cavern, the tunnel just eventually ends under the overworld.Its really cool and about 95% seamless. I was worried about performance, thinking that the entire zone above would still be loaded but nope. Just a cool new way of zoning into a new map. And also the caverns are huge to fly around in. These old jaded eyes were impressed!
This is absolutely amazing, I love it! Stands out from the 'new zone, here's a new portal' or 'new zone, walk to it by foot' systems we've had in the past.Very refreshing concept, looking forward to it very much!
I had been hoping they'd do this as soon as I heard about the underground in datamining and I'm very glad they pulled it off. I dream of the Caverns of Time using this sort of tech to let us seamlessly phase into the instances of the dungeons without needing a loading screen, I love the idea of just walking down a tunnel in the Caverns and coming out some guy's basement or a cave in Hillsbrad as a contiguous experience.The engine isn't really built for that, they said this took the implementation of new tech, so that's unlikely to happen but I'm glad they managed it in this instance.
Great that they’ve kept the “seamless” experience they started with travelling to/from Oribos via flightpath. Makes it feel the cave is actually part of the Dragon Isles not just an “instanced zone”. Verisimilitude!
Did we really need a post on something that's on your map?
Now we need underground for rest of Azeroth aswell.
Some folks at the Blizz HQ have been watching "Made in Abyss"
My question. Why waste 3 dash over 1 spin .....
It might seem like a small thing, but I'm really happy that it is a connected part of the world and not its own little instance like Nazjatar and Zereth mortis.
Queue people complaining that flying for 15 seconds in a tunnel is waaaaaay to long