ayyy im liking those frost mage buffs! especially those pvp ones, wow I can't believe how bad they were
This is not a BM Nerf it may actually be a buff, if it only effects our two pets and not our other from other abilitys. Animal Companion use to cause pets to even do less dmg they changed it 35% a while back but it still effect our other summon bets so hopefully that is fixed now.
Its always nice to see 2 pages of work for every class in every post and 2 lines for resto shaman and those 2 lines being pure random stuff.
I don't know what's funnier: people claiming BM Hunter is dead over one optional talent or how Blizzard's basically saying ,"Okay, we're going to clarify how Animal Companion works. But we have no intentions of clearing up the bugs." And I'm all for submitting bug reports so, the devs will know how to improve. Last night was just the first time I've ever had to do so over pets, though.
nerf multiple specs by 3%, nerf bm for no reason. how clueless can you be LOLhere blizzard i fixed monk nerf for you: -30% dmg, i guess u forgot a 0
Really hope that they change Unleashed Frenzy the same way they have planned for Icy Talons.But why is this listed as a buff for Frost DK when Icy Talons is on the class tree?
Fire, Affliction, and shadow needed the largest buffs in raid testing. Very heavy melee favored again so far! It's weird watching blizzard nerf furys warpaint pvp while a dh is pretty much a fury warrior but better in almost every aspect of it.
Paladin is doing fine damage wise, but the talent layout feels awful. Hopefully they will address it in 10.1 and thats the reason they didn't get anything here, because druid is getting the rework focus.
Nerf all of the healing of not healer classes and passive DMG like dots and stuff... It's not fair when a feral uses 3 bleeds on you and 3/4 of your hp is gone and even if you cc it your hp is melting to e.g. arcane who has to cast to do at least a little bit of DMG and if you cc it or make it to retreat the fight is over....
What everyone and their mom is asking for in Destruction Warlock is the improvement of AoE. Right now it is not competitive.What I would love to see as patchnotes:Warlock Destruction Fixed an issue with Backdraft so it correctly grants 2 charges Cry of Havoc Damage increased by 30% Blasphemy Aura Damage increased by 30% Pyrogenics apply 8% instead of 5% damage increase.That would be a lot better .
Ret could absolutely use a healing or defensives buff. I have to throw away dps to heal and wog only heals for like 20k.The trade of for having trash mobility is supposed to be were extremely durable, which is 100% the opposite. Our healing is very bad and we have 1 defensive in divine shield, a 4min cd. Shield of vengeance is absolutely a dps button and besides the absorb didn't scale so it gets annihilated.Ret doesn't even have a single unique thing either, holy and prot both bring unique utility, why can't ret get SOMETHING to make people actually want them.
Really don't see those Arms changes being substantial in the end. You gain baseline Improved Mortal strike and instead take exhilarating blows. Baseline execute damage is alright but you don't use it for more than half the fight. Some major improvements would be to either make sudden death a higher proc chance (tying it to mastery is one way) and make tide of blood work with thunderous roar in addition to rend.At the end of the day you're investing 9 Arms points and 2 Warrior points into talents that involve Execute and you can't even use it as often as you'd like reliably without having to snipe executes from random targets.
Im confused they said enhance was getting 15% ele blast nerf and half primordial wave burst for lightning bolt...but its affecting elemental?