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Wowhead's Guide to Proving Grounds: Strategies, Bestiary, and Rewards
라이브
2013/09/11 시간 12:46
에
perculia
에 의해 작성됨
수련의 장
are new solo challenges in Patch 5.4 that both allow new players to learn a new role in a comfortable setting, or seasoned players to try something difficult and competitive.
This guide will help you get through challenges for each role and covers the following:
Rewards for beating various difficulties.
Rules to keep in mind for gear scaling and instance buffs.
Bestiary details for tank, healer, and dps challenges.
Detailed breakdowns of all waves on Gold and Endless, including some charts and videos.
The detailed strategy and bestiary sections were written experienced players of each role who spent substantial time testing Proving Grounds on the PTR:
DPS
:
Esoth
is a hunter in <Something Wicked> on Whisperwind, where he's been doing 25-man heroic progression raiding since Wrath of the Lich King. He writes the
Survival Hunter thread
on Elitist Jerks and maintains other WoW tracking projects on his personal blog,
Esoth.com
. He can also be found on twitter as
@Esoth
.
Healing
:
Hamlet
has been playing WoW since 2005 and has raided at all levels from casual through top progression. He's best known for various theorycraft projects including Druid guides and spreadsheets on
Elitist Jerks
, and other posts on a blog he maintains with me
here
. He can always be found on twitter as
@HamletEJ
.
Tanking
:
Llarold
has been tanking since Vanilla WoW, and is currently the MT for <Royal Militia>, a progression-oriented 10-man guild on Bleeding Hollow - Alliance. He writes and maintains the
Brewmaster Monk thread
on Elitist Jerks and streams raids on
http://www.twitch.tv/palm_strike
.
Click the cut to view the Proving Grounds guides!
General Overview
Proving Grounds allow users to select Tank, Healer, or DPS challenges. You can queue up from class trainers, or
수련 감독관 로툰
by the Temple of the White Tiger.
Proving Grounds come in Bronze, Silver, Gold, and Endless difficulties. In Endless mode, you simply go on until you fail the challenge.
In addition, gear plays much less of a role in Proving Grounds success--all gear is scaled down to ilvl 463, like it is in Challenge Modes.
There are three types of Challenges--Tank, Healer, and DPS.
As a tank, you must protect
운무사 시카리
from enemy waves, who will heal and dps.
As a dps, you will be killing mobs on your own--no help. You will get a ticking bomb icon over your head and have a limited amount of time to kill each wave, noted by
타이머
.
As a healer, you get a full party of NPCs to heal:
신비술사 카반
,
수호병 오토
,
생존가 술리
, and
암살자 키
.
The mobs you fight, which all have "Illusionary" names like
큰 환영 밴시
and
작은 환영 수병
, come out in set waves.
Rewards
Bronze:
수련 완료: 공격 담당 (90레벨, 동메달)
,
수련 완료: 치유 담당 (90레벨, 동메달)
,
수련 완료: 방어 담당 (90레벨, 동메달)
Silver:
수련 완료: 공격 담당 (90레벨, 은메달)
,
수련 완료: 치유 담당 (90레벨, 은메달)
,
수련 완료: 방어 담당 (90레벨, 은메달)
Gold:
수련 완료: 공격 담당 (90레벨, 금메달)
,
수련 완료: 치유 담당 (90레벨, 금메달)
,
수련 완료: 방어 담당 (90레벨, 금메달)
Endless Mode has achievements for completing 10, 20, and 30, as well as titles for reaching 30 waves:
수련 완료: 공격 담당 (90레벨, 무한, 공세: 10)
,
수련 완료: 공격 담당 (90레벨, 무한, 공세: 20)
,
수련 완료: 공격 담당 (90레벨, 무한, 공세: 30)
,
The Proven Assailant
수련 완료: 치유 담당 (90레벨, 무한, 공세: 10)
,
수련 완료: 치유 담당 (90레벨, 무한, 공세: 20)
,
수련 완료: 치유 담당 (90레벨, 무한, 공세: 30)
,
The Proven Healer
수련 완료: 방어 담당 (90레벨, 무한, 공세: 10)
,
수련 완료: 공격 담당 (90레벨, 무한, 공세: 20)
,
수련 완료: 방어 담당 (90레벨, 무한, 공세: 30)
,
The Proven Defender
그런데 그것이 실제로 일어났습니다 (90 레벨)
is an additional achievement that rewards players who achieve Silver for a role they're not specced into, like a Brewmaster Monk beating the healer challenge.
On Endless Mode you also get a score, which is tracked and will be visible by others:
수련의 장에서 기본 공격 담당 (무한) 최고 점수 (90 레벨)
,
수련의 장에서 기본 치유 담당 (무한) 최고 점수 (90 레벨)
,
수련의 장에서 기본 방어 담당 (무한) 최고 점수 (90 레벨)
Gearing Rules
The gearing rules in Proving Grounds are quite similar to those in Challenge Modes:
Any item above ilvl 463 are scaled down to ilvl 463; items that are 463 or below are not affected or scaled up.
Any trinket of ilvl 463 or higher is a valid choice because of the wide selection of unique procs, so you have a wide array of trinkets to consider compared to armor.
For specs that use hit and/or expertise (all non-healing specs), if you were hit/expertise capped normally, you will remain hit/expertise capped in a Challenge Mode.
Tier set bonuses are not active, and neither are
Sha-Touched Gems
, legendary meta gems, or legendary cape procs.
Stats from flasks, enchants, other gems, and profession bonuses are not reduced.
We've added a Challenge Mode option on the Item Comparison tool as well as on all item pages, so you can get a basic sense of what your gear will scale down to.
Instance Rules
Inside the Proving Grounds, there are several NPCs that offer amenities:
나다가 소울위버
provides a Soulwell.
신비주의자 깃털샛별
lets you reforge your gear. It's possible you will want to prioritize different stats in this 5-man environment than you do in your raid gear.
제이드포우 양
sells Jewelcrafting supplies.
관리인 메아리뿌리
sells secondary stat food, although you probably want to bring your own primary stat food.
All party members automatically have all standard raid buffs, and all enemies automatically have all standard raid debuffs, regardless of whether you provide or cast them. These are categorized under the name "
Xuen's Presence
".
Flasks and food work inside Proving Grounds, but potions and all other consumables do not.
You do not need to worry about dying or taking durability while inside Proving Grounds.
Once you are ready to start, talk to
수련 감독관 로툰
and select the trial you want to play. For reference, completing Bronze takes 4 minutes, Silver takes 7 minutes, and Gold takes just over 10 minutes. Endless takes 1 minute per wave, with the highest achievement and title coming after 30 waves, but you can continue as long as you're able and show off your score.
Proving Grounds: Damage
DPS Basic Tips
Reevaluate your
talents
and
glyphs
.
Several talents have zero effect in the proving grounds and in many cases there is nothing you can do about it, but in some there may be a single talent that at least has some effect.
You will never take damage so
healing
and
damage reduction talents
have no effect.
Movement speed is important, even for ranged, because of kiting the amber globules and Guardian position requirements. Movement speed filters:
talents
,
specializations
,
Abilities
Most enemies do not have enough health for the kind of single target damage rotations you may be used to on a raid boss. The only enemies with enough health for this are the
큰 환영 샤
and
작은 환영 샤
, and those favor a build that emphasizes the 20 second burn phase.
All
buffs are provided for
, but you should still bring your own
food
and
flasks
.
Utilizing
호박석 방울
s is likely to be very important (they debuff enemies to take 50% increased damage), so you probably want to kill
작은 환영 호박술사
and
큰 환영 호박술사
last, or close to last.
Multi-dotting is extremely powerful (just like in raids!), if your class has the capability for it. There is some luck involved, but being able to throw out a DoT effect or two while some Guardian across the room has his back to you is important.
Pets are very good against
큰 환영 수호자
and
작은 환영 수호자
because they will always attack from the back. You can have your pet attack a Guardian across the room while you handle some other task.
Most enemies appear to be immune to knock-back effects except for the
큰 환영 바나나 투척자
and
큰 환영 바나나 투척자
. I'm not sure why you would want to do this though.
If you have abilities that can be placed during downtime between waves, like traps, totems, and mushrooms, you will want to do so as they are effectively free at this time. You'll need to learn the exact positions of enemy units in order to maximize this. Take a look at the diagrams for the waves section - many enemies are either in the center-most circle or on the circle behind one of the four tri-spike patterns. There are plenty of exceptions to this!
All enemies can dodge and parry attacks. This includes the statue-like Slayers and the Banshees that randomly change which direction they are facing. Max-melee range is sufficient to avoid getting trapped when an amber globule hits your target, but there is very little room for error.
Keep in mind that completing
수련 완료: 공격 담당 (90레벨, 무한, 공세: 30)
takes 30 minutes with basically no breaks, so keep that in mind for your out of game needs and in your in game food/flask durations. Unlike the healer challenges, you actually do drop combat and can eat food buffs here though.
DPS Bestiary
All enemies can be either "
Large
" or "
Small
" so far, which reflects how much health they have. In addition, the
큰 환영 밴시
s exist for 5 seconds longer (more on them below). Their level varies from 91 to 93, but arguably the most important DPS check involves a
큰 환영 샤
, which is level 93, so you probably want to reforge to meet raid hit and expertise caps.
작은 환영 호박술사
and
큰 환영 호박술사
Projects a slow moving, amber globule that moves towards the caster. When it hits a target, everything a short range is encased in amber and takes 50% increased damage for a brief amount of time (
호박석 방울
). Pets appear to be immune to being encased.
Also note that if you are standing too close to the enemy unit you will be encased too, although the radius is short enough that melee should still be able to position themselves appropriately.
The Amber-Weaver's cast itself starts facing you, is 3 seconds, and can be interrupted - although you probably do not want to interrupt it. As soon as the cast starts, a faint silhouette shows where the globule will appear, and this starting location does not change regardless of your position afterwards.
You could get the Amber-Weaver to start a cast and then run behind it to get it to trap itself, if you wish.
큰 환영 바나나 투척자
and
큰 환영 바나나 투척자
These are one of only two mobile enemies in the DPS proving ground, but they can be slowed and CC'd.
They run all over the map and throw bananas at you (
바나나 부채
), which reduce your hit chance by 70% (
바나나 폭풍
). You probably will not have time to get off a cast at 1.5 seconds or longer, making these enemies a huge pain.
큰 환영 밴시
and
작은 환영 밴시
Relatively low health enemies that exist for 10 seconds for the Small variety, and 15 seconds for the Large variety, before exploding (
타이머
) and causing you to fail the challenge. These are always a high priority.
They are the second mobile enemy, but their pathing is similar to a disoriented target. This is mostly just a concern when trying to trap them in an amber globule.
큰 환영 비술사
and
작은 환영 비술사
Healers. They only have one heal spell (
환영 치유
) and it can be interrupted. They are also susceptible to most forms of crowd control and stuns.
큰 환영 수호자
and
작은 환영 수호자
Their mechanic is basically the same as the Sha of Fear minions in that they face a random direction and project a shield that deflects all damage from that direction (
타락의 정수
).
This is a channeled ability and there is some downtime between channels and at the start where they are vulnerable from any direction.
큰 환영 샤
and
작은 환영 샤
Large add with lots of health. These have two phases - one with a
보호막
up in which they take 50% damage, and a vulnerable period (
무방비 상태!
) once that shield expires in which they take 300% damage. The shield lasts for 40 seconds and the damage taken increase lasts for 20 seconds.
The damage on them with the shield up is not completely wasted but you definitely want to have everything off CD for when the shield fades because you will be doing 6 times the damage.
큰 환영 학살자
and
작은 환영 학살자
These enemies have no abilities and are basically glorified target dummies.
큰 환영 요마
and
작은 환영 요마
Low health enemies that come in packs of 6 - 18 and have no abilities.
DPS Strategy and Charts: Gold Waves
In gold you will face 10 waves of enemies, with the duration starting at 30 seconds and progressively getting longer - the 10th wave has a time limit of 1 minute and 20 seconds! Almost all of the waves you will face will consist of "Small" enemies, with only a couple exceptions. There isn't a whole lot of strategy to Gold waves - you really just need to know the mechanics of each enemy type and handle them relatively properly.
작은 환영 학살자
(x2),
작은 환영 호박술사
(x2). Time: 0:30.
When amber globules strike an enemy that enemy takes 50% more damage for a few seconds so you probably want to tackle the two
작은 환영 학살자
s first, kiting these globules into at least one of them.
작은 환영 호박술사
(x1),
작은 환영 학살자
,
큰 환영 바나나 투척자
(x1). Time: 0:35.
You probably can't get a globule to hit the
큰 환영 바나나 투척자
here, but if you take out that Banana-Tosser first it should be easy to make the
작은 환영 호박술사
trap itself.
큰 환영 바나나 투척자
(x1),
작은 환영 비술사
(x1),
작은 환영 호박술사
(x1). Time: 0:40.
Consider using CC on either the
큰 환영 바나나 투척자
or
작은 환영 비술사
if you are having trouble interrupting heals while dodging bananas.
큰 환영 비술사
(x1),
큰 환영 바나나 투척자
(x1), Berserking Buff (x1). Time: 0:40.
Here you are presented with the first Berserking buff - you'll get another in a couple waves. They increase your damage by 30%. Please note that you do not have to use it on the wave it appears - e.g. if you are having trouble with wave 5 but find wave 4 really easy, save it for wave 5.
Also, this is the first wave with a Large creature - this Mystic has a lot more health than you fought in the last wave.
작은 환영 수호자
(3x),
작은 환영 밴시
(3x) Time: 0:45.
Pet classes can benefit from having their pet damage one Guardian while you damage another - to reduce pet movement time. Pets will always attack from behind. These are small creature types so this phase should not be hard unless you are attacking from the front.
큰 환영 요마
(4x),
작은 환영 요마
(2x),
작은 환영 비술사
(2x). Time: 0:50.
This is a simple exercise in making sure you can CC a target. The
작은 환영 비술사
s will not start casting a heal until something is damage so you have plenty of time to get set up at the start if needed.
큰 환영 바나나 투척자
(x1),
작은 환영 수호자
(x1),
작은 환영 비술사
(x1),
작은 환영 호박술사
(x1),
작은 환영 밴시
(x1),
큰 환영 밴시
(x1), Berserking Buff (x1). Time: 0:55.
This is probably the biggest combination of different enemies faced so far, but you do have a buff if needed.
작은 환영 호박술사
(x2), 1x
작은 환영 샤
,
작은 환영 밴시
(x1). Time: 1:00.
작은 환영 샤
will take 50% reduced damage for 40 seconds before losing their shield and taking 300% damage for 20 seconds - or 6 times as much damage as their previous phase.
It's probably not worth trying to save amber globules for his increased damage phase because you will not have much time to finish off the
작은 환영 호박술사
afterwards. Just get the two
작은 환영 호박술사
s down before the Sha's shield falls off.
작은 환영 비술사
(x1),
큰 환영 바나나 투척자
(x1),
작은 환영 샤
(x1),
작은 환영 밴시
(x1). Time: 1:15
Nothing really new here - just kill the
작은 환영 비술사
and
큰 환영 바나나 투척자
and start working on the
작은 환영 샤
(no CDs yet!) until his shield falls off.
큰 환영 학살자
(x1),
큰 환영 샤
(x1),
작은 환영 밴시
(x2). Time: 1:20
The Sha is now Large so the health difference should be noticeable. There won't be enough time for a second burn phase, but you will be able to pick up a couple more percent if you didn't get it down in the first one.
DPS Strategy and Charts: Endless Waves
The first ten waves are unique, after which they cycle back to the start - but each consecutive wave sees increases in mob health, so they are different in that respect. The Banshees do not appear at the start, so the time for them is the time elapsed (all waves are 1 minute).
For the first wave of endless, all of the enemies have a buff that increases their health by 1%. This buff stacks every wave, so although the wave order repeats every 10 waves, each iteration is 10% more difficult.
As a point of reference - the entrance is considered to be at the top for all of these diagrams.
큰 환영 호박술사
(x3),
작은 환영 요마
(x6).
You can use the
호박석 방울
s either on the
작은 환영 요마
pack in the center, or on the
큰 환영 호박술사
s themselves. This is one of the most generous rounds in terms of damage requirement.
작은 환영 호박술사
(x1),
작은 환영 비술사
(x1),
큰 환영 수호자
s (x2),
작은 환영 밴시
(x1) at 0:30.
All of these mobs are CC-able, and in fact I preferred to trap the
작은 환영 비술사
so that I could aim
호박석 방울
s at one of the
큰 환영 수호자
s.
Note that the
작은 환영 밴시
does not appear on the map - Banshees always appear in the center circle and are not present at the start of a round. This is a "Small" Banshee so it has very little health, but will detonate after 10 seconds and end your attempts, making it a high priority when it appears.
큰 환영 바나나 투척자
s (x2),
큰 환영 요마
(x18).
They all start in the center, but note that the
큰 환영 요마
s fan out in a star pattern. Earlier in the PTR they were easily AoE'd, but now some classes will likely only be able to AoE a subset of them. You should still have plenty of time for this round if you can handle the
큰 환영 바나나 투척자
s quickly.
큰 환영 호박술사
(x1),
큰 환영 수호자
(x4),
작은 환영 밴시
(x1) at 0:30, Berserking Buff (x1).
There's a large damage requirement here if you need the Berserker, but you may be better off completing this wave without using it, because the requirements for the latter 5 waves are also very high.
You will absolutely want to use the
호박석 방울
on the
큰 환영 수호자
s and unleash strong burst damage while they are taking the increased damage from it.
큰 환영 바나나 투척자
(x1),
작은 환영 비술사
(x1),
작은 환영 샤
(x1),
작은 환영 밴시
(x1) at 0:30.
The
작은 환영 샤
is in the center and the
큰 환영 바나나 투척자
and
작은 환영 비술사
start on opposite sides. Note that the Sha's
보호막
will fade just after the
작은 환영 밴시
dies (and everything else should be dead).
큰 환영 비술사
s (x2),
큰 환영 요마
s (x6), Berserking Buff.
CC really isn't required for any of these waves except for maybe this one - unless you have multiple interrupts at your disposal.
Note that disorient effects like
, which would normally cause an enemy to resume casting immediately when it wears off, seem to put the enemy's ability on CD in this case. Also, the
큰 환영 요마
are packed close enough together for AoE this time.
큰 환영 호박술사
s (x2),
큰 환영 수호자
s (x3),
큰 환영 바나나 투척자
(x1).
You'll want to use the
호박석 방울
on the diagonal line of
큰 환영 수호자
s, but the
큰 환영 바나나 투척자
will make this difficult if you do not CC or kill him quickly. There is a lot of damage required for this phase so you may want to have some CDs ready.
큰 환영 비술사
(x1),
큰 환영 학살자
(x2),
큰 환영 밴시
s (x3) at 0:45, 0:30, and 0:25.
The theme of this phase is being able to do enough damage (and interrupting heals) in order to deal with the banshees. These are of the Large variety which means they have more health than the Small and last for 15 seconds instead of 10 - note that the second and third Banshees will overlap!
This wave can be deceiving because the banshees don't show up until later - if you aren't almost done with the other adds by the time these start coming out you will be in trouble.
큰 환영 호박술사
(x1),
큰 환영 바나나 투척자
(x1),
큰 환영 수호자
(x1),
큰 환영 학살자
s (x2),
큰 환영 밴시
(x1) at 0:30.
CC'ing the
큰 환영 바나나 투척자
or killing it quickly will make it easier to use the
호박석 방울
es on the
큰 환영 학살자
s and
큰 환영 수호자
s.
큰 환영 샤
(x1).
On wave 5 you faced a
작은 환영 샤
and a few other mobs - this time it is just the
큰 환영 샤
, but he has way more health.
This wave has the highest DPS requirement and will likely require several CDs and/or the Berserker buff. Once again you have 40 seconds during which your abilities have little effect, followed by a 20 second burn phase.
Proving Grounds: Healer
Healer Videos: All Difficulties
Healer Basic Rules
In Proving Grounds, you act as the healer in a 5-man party consisting of you and 4 NPCs:
수호병 오토
(Warrior tank),
생존가 술리
(Hunter),
신비술사 카반
(Mage), and
암살자 키
(rogue).
You have to ensure the party survives against waves of incoming mobs that spawn based on a timer. You win when all of the mobs in the last wave are dead, and you lose immediately if any party member dies, even if it looks like the rest could have finished off the wave (Druids cannot use
환생
). In Bronze, Silver, and Gold, you are in combat continuously and cannot drink. In Endless, you have a short opportunity to drink after every 10th wave.
The NPC's are in your party and should work with all your normal UI (such as party healing frames) and spells that require raid/party targets.
Healer Bestiary
큰 환영 톱날갈퀴
,
작은 환영 톱날갈퀴
Rippers are basic melee mobs that
수호병 오토
will pick up and tank. They have no abilities. All of the mob types other than Rippers are immune to crowd control other than stuns, so if you have fears or other CC, you may as well use them occasionally to stop a little bit of damage from Rippers.
큰 환영 둥지가수
,
작은 환영 둥지가수
These frequently cast an AoE called
음파 파열
that does substantial damage to the whole party.
작은 환영 둥지가수
s generally require you to use groupwide heals to heal off the party without spending inordinate amounts of mana.
큰 환영 둥지가수
s can get the whole group to low HP in only a few casts, and require heavy groupwide heals or major cooldowns.
음파 파열
can be interrupted, and
암살자 키
and
신비술사 카반
will occasionally do so anytime they are DPSing a Hive-Singer. If your class has any interrupt or stun abilities, Hive-Singers are the best place to use them. It's only a 1 second cast, but if you can stop it when possible you will noticeably cut down on your healing load.
큰 환영 불꽃소환사
,
작은 환영 불꽃소환사
These have two abilities.
Immediately after spawning, they channel
용암 부르기
, which scatters some fire patches on the ground at range. Interrupting this immediately after the cast ends (and the channel begins) will stop most of them, which is helpful since the NPC's occasionally step in them.
After that, they stand still and chaincast a
화염구
(Small) or
불덩이 작렬
(Large) on random targets. The
작은 환영 불꽃소환사
is generally not threatening on its own, but the
큰 환영 불꽃소환사
can spike someone down in about 3 casts even with no other damage. You can see who's being targeted by Flamecallers while they cast, so if you show that information in your party frames it's a big help. The
화염구
/
불덩이 작렬
are also interruptible, which is something you might do if there's no Hive-Singer out.
큰 환영 수병
,
작은 환영 수병
In addition to doing moderately high tank damage, Aqualytes periodically cast the
물폭탄
debuff on a random party member. It's 6 second Magic debuff that, if it expires undispelled, will explode for a large amount of damage on everyone within a small radius (roughly 10 yards) and a knockback.
You should be able to dispel every one, with the exception of one particular wave (Endless Wave 4) that has two Aqualytes and requires you to let some explode. Make dispelling these a priority in any wave.
큰 환영 채굴꾼
,
작은 환영 채굴꾼
A generally light-hitting mob with one important ability. Each Tunneler will periodically tunnel under the ground to a random party member (
굴 파기
) and
깨물기
them, doing some immediate damage and leaving a fast-ticking physical DoT that lasts until the person is healed up to 90% HP.
It is important to heal off
깨물기
as quickly as possible with whatever fast heals you have. Allowing it to remain for more than a few seconds will cause you to spend much more mana in the long run dealing with it, and if it lasts until another one appears or another wave spawns you can get very far behind on healing. Keeping people topped off during Tunneler waves is important.
Be especially careful when
수호병 오토
is
깨물기
ed, since it can be hard to heal off if he is taking a lot of damage otherwise.
Consider adding a special highlight for
깨물기
to your frames.
큰 환영 정복자
,
작은 환영 정복자
A hard-hitting melee mob with high HP. They have an
격노
that significantly increases their melee damage for about 10 seconds (you can see them casting it, and they will also get very large).
Each Conqueror will usually only
격노
once, a few seconds after it spawns, but occasionally one will last long enough to
격노
again. You generally should expect to use cooldowns of various kinds to help deal with
격노
s.
Importantly,
수호병 오토
has his own
방패의 벽
that he will use if it's available, so if you either watch for his yell or have
방패의 벽
indicated on your frames, it can help you decide whether to use your own.
수호병 오토
will use his
방패의 벽
in non-Conqueror waves if you let him get very low, so you want to make sure you don't let that happen.
Healer Strategy: All Difficulties
Overall strategy is mostly contained in the enemy descriptions above. One overall point is that mana is relevant, and you generally cannot get by by spamming inefficient heals to address every problem. Making this easier however, is the fact that damage starts out high at the beginning of waves, and then is lower at the end of a wave when most mobs are dead. So you can use that latter time to use only your cheapest heals for a few seconds and save/regen mana.
The party will usually have the current mobs almost, but not completely, dead when the next wave spawns. As a general matter, due to the ebb and flow nature of the healing, talents that allow you do some free or very cheap healing (
,
기공탄
) tend to be helpful, as well that talents that add cooldowns (
신성한 복수자
).
The wave-by-wave notes below will help you know what to expect for all difficulties, and should help you plan your cooldown use for Gold and Endless. Knowing what's coming and having a strategy makes things a lot easier. By and large, Bronze and Silver require being generally familiar with your class's healing abilities, but and Gold and Endless benefit from more detailed planning.
Also, the mobs for each wave spawn in the same place every time, so if there are certain key spawns you want to interrupt, you can remember where they show up.
Wave 1:
작은 환영 톱날갈퀴
, 0:25.
Not much to do yet. Cast a few heals on Oto.
Wave 2:
큰 환영 톱날갈퀴
, 0:30.
Still, only Oto is taking damage, so basic single-target heals are all you need.
Wave 3:
작은 환영 둥지가수
,
작은 환영 톱날갈퀴
, 0:45.
The addition of a Hive-Singer requires you to use basic group heals. If you're anticipating working on Gold or Endless soon, you can use these waves to get the hang of interrupting them.
Wave 4:
큰 환영 둥지가수
,
큰 환영 톱날갈퀴
, 1:00.
Harder version of the previous wave. The group damage from the
큰 환영 둥지가수
is high, so heal aggressively; mana shouldn't be an issue in Bronze. Feel free to use a cooldown, but save something for the next wave.
Wave 5:
큰 환영 톱날갈퀴
x2, followed by
작은 환영 둥지가수
x2, 1:30.
Essentially a longer version of the last wave, and first use of a delayed spawn.
Bronze should not pose too much trouble unless you're just learning your class, but it provides a good chance to familiarize with your basic single-target and group heals.
Wave 1:
큰 환영 톱날갈퀴
, 0:35.
Another warmup wave to start. Heal Oto.
Wave 2:
큰 환영 둥지가수
,
작은 환영 톱날갈퀴
, 0:35.
An easier version of a Bronze wave, but don't be surprised by the Hive Singer's damage.
Wave 3:
작은 환영 불꽃소환사
,
작은 환영 톱날갈퀴
, 0:40.
The introduction of Flamecaller. A Small version isn't likely to kill someone when there's no other damage, but it's a good chance to see how they work. Notice how
용암 부르기
has a cast and then a channel. A good habit is interrupting them just the channel starts, and then they will not cast it again.
Wave 4:
큰 환영 불꽃소환사
,
큰 환영 톱날갈퀴
, 0:50.
Now the higher-damage version of the previous wave. The Large version of the Flamecaller can kill someone with consecutive casts if you don't heal the target. If you have an indicator on your frames for who's being targeted, you can see how it helps anticipate the damage here.
Wave 5:
큰 환영 톱날갈퀴
,
작은 환영 둥지가수
, followed by
큰 환영 불꽃소환사
, 1:00.
Wave 5 where more enemies start to get combined to test your ability to handle them at once. The
작은 환영 둥지가수
isn't so bad on its own, but the delayed spawn
큰 환영 불꽃소환사
can be dangerous if people aren't topped off when he appears. Use a cooldown or two here, as they should be back up during wave 8.
Wave 6:
작은 환영 수병
,
큰 환영 톱날갈퀴
, 0:55.
Introducing the Aqualyte. Nothing special here, this wave is just demonstrating that you need to dispel. Watch out for higher tank damage when Aqualytes are added.
Wave 7:
큰 환영 수병
,
작은 환영 불꽃소환사
, 1:00.
Combining the Aqualyte and a Flamecaller doesn't pose too much trouble, just don't forget to dispel while you watch the Fireballs.
Wave 8:
작은 환영 둥지가수
,
작은 환영 수병
, followed by
큰 환영 불꽃소환사
,
작은 환영 톱날갈퀴
x2, 1:05.
A more intense wave than anything before to cap off Silver. Do not forget about your cooldowns; most or all should be up and they will make a big difference. Heal off the initial Hive-Singer's damage, so you don't surprised by the
큰 환영 불꽃소환사
on the delayed spawn.
Wave 8 is a little chaotic, but Silver should be comfortable if you're experienced with the class. If you're not, it's good training on a variety of basic healing situations before you try moving on to Gold.
Wave 1:
큰 환영 불꽃소환사
,
작은 환영 톱날갈퀴
, 0:35.
An easy starting wave. You should be able to get through it without spending much mana.
Wave 2:
큰 환영 수병
,
작은 환영 둥지가수
, 0:45.
This is a good time to practice interrupting the
작은 환영 둥지가수
while there isn't much else going on. Another easy wave that you want to handle efficiently.
Wave 3:
작은 환영 둥지가수
,
작은 환영 채굴꾼
,
작은 환영 톱날갈퀴
, 0:40.
The first introduction of a Tunneler is already a bit tricky.
깨물기
and
음파 파열
at the same time can require a lot of burst healing to top the person off. Interrupting
음파 파열
is helpful for avoiding having to spend a lot mana on this.
Wave 4:
큰 환영 불꽃소환사
,
큰 환영 채굴꾼
,
작은 환영 톱날갈퀴
0:55.
There is some RNG here, since
불덩이 작렬
and
깨물기
on the same target can hurt. The
큰 환영 채굴꾼
will survive a bit into wave 5, which is a high-damage wave, so you really want to avoid getting behind on dealing with
깨물기
and having anyone at low HP.
Wave 5:
큰 환영 수병
,
작은 환영 채굴꾼
, followed by
작은 환영 둥지가수
,
작은 환영 불꽃소환사
, 1:05.
A large, busy wave with two sets of spawns marks the halfway point. This is a very good wave to use a group cooldown, usually once the
작은 환영 둥지가수
has gotten its first few casts off.
수호병 오토
can take a lot of damage too, between the
큰 환영 수병
and potential
깨물기
s--heal him carefully because you want to save both your own tank cooldowns and his
방패의 벽
for the upcoming Conquerors. The
작은 환영 둥지가수
and
작은 환영 불꽃소환사
appear near
수련 감독관 로툰
, about 15 seconds into the wave, if you want to try to interrupt them.
Wave 6:
큰 환영 톱날갈퀴
,
작은 환영 정복자
,
작은 환영 톱날갈퀴
, 0:55.
All tank damage, and your first Conqeror. Focus on
수호병 오토
at the end of the last wave; the group will be fine once the Hive-Singer is down, and you want him topped off to start here. Ideally he will
방패의 벽
this Enrage, but be ready with your own cooldown if it's needed.
Wave 7:
큰 환영 채굴꾼
,
작은 환영 정복자
,
작은 환영 둥지가수
, 1:05.
This wave has a few things going on, but is generally calmer than the last few. Focus on handling
깨물기
quickly and using efficient heals to cover the rest.
Wave 8:
큰 환영 불꽃소환사
,
작은 환영 정복자
, 1:05.
An easy wave, since the only damage is
수호병 오토
and the
불덩이 작렬
targets. Just don't get too comfortable and let someone sit low with the
불덩이 작렬
er out. The party tends to clean up this wave early, so you have a moment to get everyone fully topped off before the last two.
Wave 9:
큰 환영 정복자
,
작은 환영 불꽃소환사
, followed by
작은 환영 둥지가수
,
작은 환영 수병
, 1:20.
Your first
큰 환영 정복자
. You generally have to survive this plus two Enrages in wave 10, so plan cooldowns accordingly. Otherwise everything is familiar. Try to save any important cooldowns for wave 10. The
큰 환영 정복자
will be at low HP when wave 10 starts.
Wave 10:
큰 환영 정복자
,
작은 환영 채굴꾼
, followed by
작은 환영 불꽃소환사
,
작은 환영 수병
, followed by
작은 환영 정복자
,
작은 환영 둥지가수
, 1:30 (but time doesn't matter since you continue until all mobs are dead).
Three sets of spawns, testing everything you've learned so far. The important thing to watch is
수호병 오토
, who will have a danger phase both times when a Conqueror spawns and enrages. Try to give a cooldown for whichever one he doesn't
방패의 벽
. Your group cooldown or best throughput cooldown is best used at the busiest part of the wave when the Hive-Singer spawns, allowing you to keep focus on
수호병 오토
and
깨물기
s. Make sure not to miss a dispel with everything that's going on.
Once most mobs are dead, you still have to be careful because the last one or two mobs tend to be Conquerors, and they might Enrage a second time. If you're out of mana and cooldowns, it can still be dangerous.
If you made it this far, congratulations on Gold Healer! It's now time to test your chops in Endless. Those notes will be a little less detailed since it's expected that you know what to look out for with all the basic mob types by this point.
Endless adds a few new mechanics:
The mobs have a buff,
무한 공세
, that adds 1% damage each wave (i.e. in wave 20, every mob type is doing 20% more damage than it did in Gold).
The same set of 10 waves repeats endlessly, but of course doing 10% more damage each time.
Each wave is one minute long (knowing this helps plan cooldowns). There is a 15 second break after every 10th wave where can be out of combat, but the last mob of the wave has to die before you can drink. Sometimes the combat break is brief, so be ready to drink right away.
Wave 1:
큰 환영 불꽃소환사
,
작은 환영 톱날갈퀴
x2.
Easy wave, focus on handling efficiently.
Wave 2:
큰 환영 둥지가수
,
큰 환영 수병
,
작은 환영 톱날갈퀴
.
Generally easy also, but the
큰 환영 둥지가수
does a lot of damage, and a 3-minute group cooldown can help handle it (and will be up again at wave 5). Watch for
생존가 술리
to pull aggro at the start.
Wave 3:
큰 환영 채굴꾼
x2,
작은 환영 톱날갈퀴
.
An easy wave provided you don't get behind. Don't start this wave sitting low from the
큰 환영 둥지가수
, since you have to handle two simultaneous
깨물기
s at the beginning, and usually once again after a few seconds. If you keep your instant heals ready for the
깨물기
s, the wave will go smoothly. The group finishes this early, giving you time to regen.
Wave 4:
큰 환영 수병
,
작은 환영 수병
,
작은 환영 불꽃소환사
.
The unique wave with two simultaneous
물폭탄
debuffs. Each time they cast, try to see where both go before deciding which one to use your dispel on. Your priority should generally be:
암살자 키
,
수호병 오토
,
신비술사 카반
,
생존가 술리
, yourself. Melee come first since they are most likely to hit each other if you let them explode, and then
신비술사 카반
since she sometimes stands in melee to AoE. Letting it go off on yourself is best since you can always move away from people as it happens, but the NPCs don't.
Wave 5:
큰 환영 정복자
,
큰 환영 둥지가수
, followed by
큰 환영 채굴꾼
.
A high-damage wave on both tank and group. Focusing on interrupting this Hive-Singer helps a lot. Around the end of this wave is the second good place to use a 3-minute cooldown, to help recover from the Hive-Singer since the start of wave 6 is hectic.
Wave 6:
작은 환영 수병
,
작은 환영 불꽃소환사
,
작은 환영 채굴꾼
,
작은 환영 톱날갈퀴
.
A bunch of small mobs pop in an once (it's near the door, and might be a good time for a group stun). There will often be a
작은 환영 톱날갈퀴
and a low-HP
큰 환영 정복자
up from wave 5 still. Worry first about handling the first
깨물기
and watching for the first dispel, and stopping
용암 부르기
if you have the attention. The small mobs will die off quickly once you're stablized.
Wave 7:
작은 환영 정복자
x2,
작은 환영 둥지가수
.
An calmer wave, but double
작은 환영 정복자
might call for a tank cooldown, especially if
수호병 오토
doesn't have his own.
Wave 8:
작은 환영 불꽃소환사
x4,
작은 환영 톱날갈퀴
.
Another unique wave, consisting primarily of completely random spike damage. Dangerous spikes can happen at any time, especially in later cycles of Endless. There may also be a
작은 환영 정복자
up on
수호병 오토
for the first few seconds. You will have to spend a lot of mana here, especially since the beginning of wave 9 is very dangerous and you should be topped off.
Wave 9:
큰 환영 둥지가수
,
작은 환영 채굴꾼
,
작은 환영 수병
.
These will pop in on the opposite side of the room while there's still a
작은 환영 불꽃소환사
or two up. The
음파 파열
and
깨물기
that happen right as they pop in will require immediate action with large heals on the target (often
생존가 술리
since he stands towards the middle of the room). Once the Flamecallers are down you still have to deal with
음파 파열
/
깨물기
happening (both from Large mobs). This the 3rd time in the 10-minute cycle where you should expect to use a 3-minute cooldown.
Wave 10:
큰 환영 정복자
,
작은 환영 불꽃소환사
, followed by
작은 환영 수병
.
If you got through wave 9 whole, you should be able to get through this, unless you're completely out of cooldowns or mana for dealing with the
큰 환영 정복자
. As the last mob is dying, top off the group fully, so you can start drinking the moment it dies, and continue drinking for the first dew seconds of the next wave if necessary.
In order to obtain
the Proven Healer
title, you'll need to do that for 3 cycles, with the mobs having a 30% damage buff by the end. It will not be easy, but I hope that going in prepared with all of this information will make it seem less daunting. Good luck!
Proving Grounds: Tank
Tank Basic Tips
In the Tank Proving Grounds, your job is to tank waves of minions until they are all dead. You are supported by a single NPC,
운무사 시카리
, who serves as your sole healer and damage-dealer, and if either of you reach zero health, she unleashes a fiery blast, killing all the hostile NPC's in the room, restoring your health to full and ending the challenge.
Because
운무사 시카리
's healing comes only in the form of a HoT, burst damage is the most threatening aspect of the tank Proving Grounds. This means that the largest sources of burst damage, namely Ambushers, Conquerors and simply waves with a lot of adds are the biggest dangers you will face. Whenever possible, you will want talents that provide more protection against spike damage and increased self-healing.
Due to
운무사 시카리
's lack of direct heals, AoE CC and any form of kiting are extremely effective in handling damage coming from lots of adds. Illusionary mobs are fast enough that long-term kiting is impossible, but a quick
구르기
or
영웅의 도약
can stop the flow of damage for several precious seconds. Abilities that spawn NPC offtanks, such as
사자의 군대
, and
백호 쉬엔의 원령
are also extremely helpful.
운무사 시카리
is unaffected by the barricades in the zone, and will re-cast her heals even if you technically LoS her.
Positioning is important, but fairly simple. Aside from Flamecallers, who will stand still and cast until interrupted, all mobs in the Tank Proving Grounds use melee and will make a beeline directly to
운무사 시카리
upon spawning. As such, staying fairly close to her and picking mobs up is more effective than trying to be standing by the NPC's when they spawn (exception for the Ambushers, due to their
바나나 부채
which can kill her). Because her only sources of threat are a HoT and damage output, self-healing aggro can be surprisingly effective for picking up adds as they spawn.
Tank Bestiary
Aside from
운무사 시카리
, all NPC's appear in large and small varieties. The difference between large and small is simple: large mobs have considerably more health and do more damage than their small counterparts.
운무사 시카리
has 1.4 million health, and if she is brought to zero, the challenge ends. She is a member of your group, so heals like
흑우 조각상 소환
will affect her.
운무사 시카리
uses only one heal, a HoT that heals for 70k every 2 seconds. She will maintain 100% uptime.
If facing three or less enemies,
운무사 시카리
will cast
집중된 기 폭발
into the mob with the lowest remaining percentage of health until it dies, then continue on until all are dead. When facing four or more mobs, she channels
짜릿한 비취 천둥폭풍
. Her single target damage is considerably less effective than her AoE damage, but her
짜릿한 비취 천둥폭풍
will break CC's that break on damage.
큰 환영 톱날갈퀴
,
작은 환영 톱날갈퀴
Rippers appear in every difficulty.
Rippers are simple, low-priority, and only threatening in packs.
작은 환영 채집꾼
,
큰 환영 채집꾼
Foragers appear in every difficulty.
Foragers are dangerous in groups with
깨물기
and should be CC'ed and dpsed down quickly.
큰 환영 불꽃소환사
,
작은 환영 불꽃소환사
Flamecallers first appear in Silver.
When Flamecallers spawn, they spew gouts of flame around the arena over 3 seconds, forming
용암 웅덩이
where they hit.
용암 웅덩이
last for 30 seconds after hitting the ground. Standing in
용암 웅덩이
will stack a debuff on you,
용암 화상
, that burns you and increases your damage taken.
Causing mobs to walk through
용암 웅덩이
will burn them for significant damage as well. Make judicious use of lava to bring down mobs more quickly and get through dangerous waves.
Small mobs cast
화염구
and large mobs cast
불덩이 작렬
.
큰 환영 바람 경비대
,
작은 환영 바람 경비대
Wind-Guards first appear in Silver.
Wind-Guards deal moderate damage and cast
날개 작렬
, a knockback on a 20-second cooldown. It knocks the tank back about 20 yards and reduces threat by 99%, which generally will cause it to make a beeline toward
운무사 시카리
.
A quick taunt will nullify the knockback's threat reduction in most situations, but when facing multiple
작은 환영 바람 경비대
, such as in Endless Wave 6, they can be very dangerous if you don't position yourself intelligently.
날개 작렬
is not an AoE, so placing your back toward the center of the room and tanking near the barricades will cause them to launch you right to
운무사 시카리
. When they drop threat and run to her, they will wind up running right to you as well.
작은 환영 복병
,
큰 환영 복병
Ambushers first appear in Gold.
Ambushers use one skill,
바나나 부채
, which deals considerable AoE damage. Their autoattack damage is negligible.
When Ambushers spawn, they head directly for
운무사 시카리
. Taunting Ambushers off of
운무사 시카리
and keeping them out of range to hit her with
바나나 부채
is the utmost priority.
큰 환영 정복자
,
작은 환영 정복자
Conquerors first appear in Gold.
Conquerors use two skills that must be handled with care.
강력한 격돌
deals significant damage in a cone in front of the Conqueror and stuns any targets hit for four seconds.
격노
causes the Conqueror to gain 200% increased damage, 50% increased attack speed, 150% increased movement speed and immunity to crowd control.
Move out of
강력한 격돌
immediately and use defensive cooldowns to survive
격노
(particularly against Large Conquerors).
Tank Strategies: All Difficulties
Training:
This challenge tests your ability to pick up mobs on a pull and hold them off your healer. The mobs only autoattack and apply a stacking DoT.
Overview:
None of these waves should pose a problem, but don't be afraid to use a cooldown at the beginning of waves 3 and 4, since they feature the highest initial damage. Again, using a cooldown for the mid-wave spawn during wave 5 is not a bad idea, either.
Wave 1:
Initial Spawns:
큰 환영 톱날갈퀴
Mid-Wave Spawns: None
Duration: 30 sec
Notes: This wave is the simplest thing you will ever tank in your WoW career, and demonstrates that you understand how to pick up and tank a single add.
Wave 2
Initial Spawns:
작은 환영 톱날갈퀴
x 2
Mid-Wave Spawns: None
Duration: 40 sec
Notes: Similarly to wave 1, this simple test gives practice in picking up two adds.
Wave 3
Initial Spawns:
큰 환영 채집꾼
x 5
Mid-Wave Spawns: None
Duration: 50 sec
Notes: This test demonstrates how
운무사 시카리
responds to numerous targets and teaches you to hold numerous adds at the same time.
Wave 4
Initial Spawns:
큰 환영 톱날갈퀴
,
작은 환영 채집꾼
x 5
Mid-Wave Spawns: None
Duration: 55 sec
Notes: Again, this tests your ability to tank numerous small adds, but now introduces a large add you should focus.
Wave 5
Initial Spawns:
큰 환영 톱날갈퀴
x 2,
작은 환영 톱날갈퀴
Mid-Wave Spawns: (30 sec)
큰 환영 채집꾼
x 2,
작은 환영 채집꾼
x2
Duration: 60 sec
Notes: Wave 5 features the first mid-wave spawn, which are a big part of Gold and Endless, and teaches how to pick up newly spawned adds while maintaining threat on current adds, an important basic tanking lesson.
Training:
This challenge builds upon Bronze through more add abilities and avoidable sources of damage.
Overview:
The flamecallers on their own pose minimal threat and skillful use of lava can help you clear through waves faster. Do not be afraid to use cooldowns if you wind up walking through lava, as it hits extremely hard.
Be careful that the Wind-Guards do not knock you out of
운무사 시카리
's line of sight or into any lava (the latter should only be a concern on waves 7 and 8). Wave 8 features a mid-wave Flamecaller that can be dangerous if you're not aware, so remain alert.
Wave 1:
Initial Spawns:
큰 환영 톱날갈퀴
,
작은 환영 톱날갈퀴
Mid-Wave Spawns: None
Duration: 40 sec
Notes: Similar to Bronze, Silver starts slowly with a simple 2-add pickup wave.
Wave 2:
Initial Spawns:
큰 환영 채집꾼
x 3,
작은 환영 채집꾼
x 3
Mid-Wave Spawns: None
Duration: 40 sec
Notes: Again, you are eased into tanking a handful of small mobs. The
작은 환영 채집꾼
's DoT debuff is the most dangerous part of the wave, and AoE CC will reduce their damage considerably.
Wave 3:
Initial Spawns:
작은 환영 불꽃소환사
,
큰 환영 톱날갈퀴
Mid-Wave Spawns: None
Duration: 40 sec
Notes: Wave 3 introduces the
작은 환영 불꽃소환사
. Tank it and the
큰 환영 톱날갈퀴
in lava and this wave is easy.
Wave 4:
Initial Spawns:
큰 환영 불꽃소환사
,
큰 환영 채집꾼
x 2,
작은 환영 채집꾼
x 2
Mid-Wave Spawns: None
Duration: 40 sec
Notes: This wave tests your ability to tank the enemies in lava. If you can move the
작은 환영 채집꾼
through lava, they will go down quickly, but if you walk through lava yourself they will hit unnecessarily hard. Tank them in lava while staying out.
Wave 5:
Initial Spawns:
작은 환영 불꽃소환사
,
작은 환영 톱날갈퀴
x 2
Mid-Wave Spawns: (35 sec)
큰 환영 채집꾼
x 3
Duration: 50 sec
Notes: The primary challenge in this wave is positioning yourself to pick up the
큰 환영 채집꾼
as they spawn while staying clear of lava. Use the lava to burn the Rippers and
작은 환영 불꽃소환사
down quickly and the damage once the
큰 환영 채집꾼
spawn will not be dangerous.
Wave 6:
Initial Spawns:
큰 환영 바람 경비대
,
작은 환영 톱날갈퀴
Mid-Wave Spawns: None
Duration: 55 sec
Notes: This wave introduces the Wind-Guard. Be prepared to taunt when it knocks back.
Wave 7:
Initial Spawns:
큰 환영 바람 경비대
,
작은 환영 불꽃소환사
,
큰 환영 톱날갈퀴
Mid-Wave Spawns: None
Duration: 60 sec
Notes: The Wind-Guard returns along with a
작은 환영 불꽃소환사
, and they can combine forces to push you into a fiery death. Make sure you don't have lava behind you and you will be just fine.
Wave 8:
Initial Spawns:
큰 환영 바람 경비대
,
작은 환영 채집꾼
x 4
Mid-Wave Spawns: (40 sec)
큰 환영 불꽃소환사
,
작은 환영 톱날갈퀴
Duration: 1:05
Notes: This wave teaches the importance of positioning and remaining aware of surroundings. The mid-wave Flamecaller can be dangerous if you are unaware, or helpful if you use it to burn down the
작은 환영 채집꾼
. Always be prepared to reacquire threat once the Wind-Guard knocks back.
Training:
This challenge introduces new adds that deal substantial AoE damage, emphasizing positioning. It also features substantially more mid-wave add spawns, ensuring that players learn to pick up newly spawned adds mid-fight (a key skill for any tank), and are skilled in mitigating damage from numerous sources.
Overview:
Beginning in wave 3, you face multiple mid-wave mob spawns in most waves. Mobs begin piling up, and this can quickly become deadly given the Ambushers' damage output.
Waves 3, 4, 8, 9 and 10 all feature multiple Ambushers, and the last three all have Flamecallers and Conquerors as well. Using the Flamecallers' lava to quickly burn down mobs without burning yourself will help you take substantially less damage throughout these waves. Be certain to save major cooldowns for wave 10, as the combination of two
격노
d Large Conquerors and a
바나나 부채
-spamming Ambusher can easily crush a tank.
AoE crowd control is a major lifesaving tool when tanking multiple Ambushers at once, and is best used when at low health to instantly cease the flow of incoming damage and allow
운무사 시카리
HoT a few seconds bring your health back up to safety.
Wave 1:
Initial Spawns:
작은 환영 바람 경비대
,
작은 환영 톱날갈퀴
Mid-Wave Spawns: None
Duration: 40 sec
Notes: Gold starts off more complex, immediately bringing in a
작은 환영 바람 경비대
. Always be ready to taunt after a knockback.
Wave 2:
Initial Spawns:
큰 환영 불꽃소환사
,
큰 환영 채집꾼
x 2,
작은 환영 채집꾼
x 3
Mid-Wave Spawns: None
Duration: 40 sec
Notes: Like Silver Wave 4, Gold Wave 2 combines a Flamecaller with
작은 환영 채집꾼
. Simply burn them down without burning yourself and this wave proves no challenge.
Wave 3:
Initial Spawns:
작은 환영 톱날갈퀴
x 2
Mid-Wave Spawns:
(35 sec)
작은 환영 복병
(25 sec)
작은 환영 복병
Duration: 40 sec
Notes: Wave 3 Gold considerably ramps up the difficulty from Bronze and Silver, by separately bringing in two
작은 환영 복병
s mid-wave. Be prepared to quickly pull them away from
운무사 시카리
.
Wave 4:
Initial Spawns:
큰 환영 바람 경비대
,
작은 환영 톱날갈퀴
Mid-Wave Spawns
(45 sec)
작은 환영 복병
(35 sec)
큰 환영 복병
Duration: 50 sec
Notes: Wave 4 adds complexity onto the multiple mid-wave
큰 환영 복병
spawns of the previous wave by starting with a Wind-Guard. Always be prepared to taunt, and don't be shy with CC or cooldowns when tanking multiple ambushers.
Wave 5:
Initial Spawns:
큰 환영 불꽃소환사
Mid-Wave Spawns
(35 sec)
작은 환영 바람 경비대
(30 sec)
작은 환영 복병
Duration: 50 sec
Notes: This wave is a step down in difficulty. Be prepared to pick up the
작은 환영 바람 경비대
and
작은 환영 복병
and don't let yourself get knocked back into a bad place. Use the lava correctly and this is no trouble.
Wave 6:
Initial Spawns:
작은 환영 정복자
,
큰 환영 톱날갈퀴
x 2
Mid-Wave Spawns: None
Duration: 60 sec
Notes: Wave 6 introduces the Conqueror. Handle the
강력한 격돌
and
격노
correctly and it should be easy enough.
Wave 7:
Initial Spawns:
작은 환영 정복자
,
작은 환영 바람 경비대
Mid-Wave Spawns: (35 sec)
큰 환영 복병
Duration: 1:05
Notes: Much like wave 4 built upon the introduction of Ambushers by adding a Wind-Guard, Wave 7 builds upon the Conqueror by adding both a
작은 환영 바람 경비대
and an
큰 환영 복병
. Don't be afraid to use defensive cooldowns if the Conqueror
격노
s while you are tanking it and the
큰 환영 복병
. Alternately, single target CC (Bash, Hammer of Justice) on the
큰 환영 복병
can work wonders.
Wave 8:
Initial Spawns:
큰 환영 정복자
;
작은 환영 불꽃소환사
Mid-Wave Spawns
(55 sec)
큰 환영 복병
(40 sec)
작은 환영 복병
Duration: 1:20
Notes: Use the
작은 환영 불꽃소환사
to burn down the
큰 환영 정복자
, and use crowd control or cooldowns to survive the damage of a
큰 환영 정복자
and two
큰 환영 복병
s.
Wave 9:
Initial Spawns:
큰 환영 불꽃소환사
Mid-Wave Spawns
(1:40)
작은 환영 복병
(1:30)
큰 환영 정복자
,
작은 환영 바람 경비대
(60 sec)
작은 환영 복병
(55 sec)
큰 환영 복병
Duration: 1:50
Notes: Use lava to quickly burn down the
작은 환영 불꽃소환사
and the first two mid-wave spawns, and you should be doing well by the time the third and fourth mid-wave spawns come out. Use a defensive cooldown if you wind up tanking an Enraging
큰 환영 정복자
and two
작은 환영 복병
s.
Wave 10:
Initial Spawns:
작은 환영 불꽃소환사
Mid-Wave Spawns:
(1:45)
큰 환영 정복자
x 2,
작은 환영 바람 경비대
(1:35)
작은 환영 복병
(60 sec)
큰 환영 복병
x 2
Duration: 2:00
Notes: Using lava to burn the
큰 환영 정복자
s and
큰 환영 복병
is key to this wave. You will have
큰 환영 정복자
s alive when the Ambusher pair spawns, so use any remaining defensive cooldowns to survive
격노
at that point.
Training:
Endless is not intended to train players like Bronze, Silver and Gold, and introduces no new mobs or mechanics. It is intended purely as test of skills learned in the prior PG's, namely mitigating damage, picking up adds, holding threat and skillful positioning.
Overview:
Every wave in Endless lasts 60 seconds, and beginning with one stack in Wave 1, every wave receives an additional stack of a buff that grants them a 1% damage increase (
무한 공세
). This means that the mobs in Wave 1 are already doing 1% more damage than their counterparts in Bronze through Gold, the mobs in Wave 2 do 2% more damage, and so on.
Damage will quickly become unmanageable, and Conquerors and Ambushers in particular are extremely deadly. Completing Wave 30 and achieving
The Proven Defender
requires skillful decision-making with defensive cooldowns, crowd control, and movement.
On completing Wave 10, you are given a 15-second window before Wave 1 spawns again (now at 11% increased damage, and so on). During this time will you usually still be finishing off the Conqueror from Wave 10.
Wave 1
Initial Spawns:
큰 환영 바람 경비대
,
큰 환영 톱날갈퀴
Notes: Endless starts off simple and easy.
Wave 2
Initial Spawns:
큰 환영 채집꾼
x 4,
작은 환영 채집꾼
x 4
Mid-Wave Spawns: 45 sec
작은 환영 복병
, 30 sec
작은 환영 복병
Notes: With ten total mobs, this is the biggest wave you will face in all of Proving Grounds. None of the mobs hit particularly hard on their own, but the combination of eight Foragers stacking
깨물기
and two
작은 환영 복병
s can be dangerous. CC is valuable on this wave.
Wave 3
Initial Spawns:
작은 환영 불꽃소환사
x 2,
큰 환영 톱날갈퀴
x 2
Notes: A
큰 환영 불꽃소환사
and
큰 환영 톱날갈퀴
spawn on opposing sides of the room in front of
운무사 시카리
. The
큰 환영 톱날갈퀴
s quickly make a beeline toward
운무사 시카리
, and picking them up should be no trouble. Bringing the
큰 환영 불꽃소환사
s together requires interrupts and crowd control, and is a more difficult task depending upon which class you are playing. As long as the
큰 환영 불꽃소환사
s are not allowed to freely cast into
운무사 시카리
, all will be well and the lava will make quick work of the
큰 환영 톱날갈퀴
s.
Wave 4
Initial Spawns:
작은 환영 정복자
,
큰 환영 바람 경비대
Mid-Wave Spawns: 40 sec
큰 환영 복병
Notes: This is a dangerous combination of mechanics, but as it is only a three-mob wave, this is very manageable. Be prepared for the
큰 환영 바람 경비대
's knockback, be ready to move out of the
작은 환영 정복자
's
강력한 격돌
, and pick up the
큰 환영 복병
as it spawns. You can also let one of the
작은 환영 불꽃소환사
freecast into Sikari, to cut down on the amount of damage done to you. The biggest danger is that one of the mobs may survive into the following wave.
Wave 5
Initial Spawns:
작은 환영 불꽃소환사
,
작은 환영 톱날갈퀴
x 2
Mid-Wave Spawns: 45 sec
작은 환영 복병
, 30 sec
작은 환영 복병
, 15 sec
작은 환영 복병
Notes: Use the lava to burn down the
작은 환영 톱날갈퀴
,
작은 환영 복병
s and any remaining mobs from last wave and the third Ambusher should be the only mob alive when it spawns. A solo
작은 환영 복병
is no danger. Whenever picking up
작은 환영 복병
s while
용암 웅덩이
are active, position yourself so that when you taunt they will run through
용암 웅덩이
on their way to you. This should painlessly (for you) get them doused in lava without having to get close to it yourself.
Wave 6
Initial Spawns:
큰 환영 바람 경비대
x 3
Notes: This wave is incredibly beefy.
운무사 시카리
will only be dealing single-target damage, and this trio will often chain knockbacks to launch you well across the room and get some free dps time into
운무사 시카리
. Good use of the barricades and ranged threat will keep them off of her and on you. Chances are high that two of the three
큰 환영 바람 경비대
will be alive going into the following wave, and this is the most dangerous aspect of this wave if you handle knockbacks correctly.
Wave 7
Initial Spawns:
작은 환영 정복자
,
작은 환영 채집꾼
x 4
Notes: The only significant danger in this wave is the
작은 환영 정복자
's
강력한 격돌
and the sheer number of mobs you will likely be facing. Bring as much CC and damage as you can to whittle their numbers down quickly, and you will fare well. Due to
운무사 시카리
's lackluster single-target dps, you may wind up with a
작은 환영 정복자
or even a Wind-Guard alive going into the next wave, but that shouldn't be a threat.
Wave 8
Initial Spawns: 3x
작은 환영 불꽃소환사
Mid-Wave Spawns: 50 sec
큰 환영 복병
, 40 sec
작은 환영 복병
, 30 sec
큰 환영 복병
, 20 sec
큰 환영 복병
Notes: Use
용암 웅덩이
to make quick work of the first three
작은 환영 복병
s and this wave won't prove threatening. If you fail to burn them down quickly, prepare to use CC or defensive cooldowns because they will hit hard.
Wave 9
Initial Spawns:
작은 환영 바람 경비대
x 2,
큰 환영 톱날갈퀴
x 2,
작은 환영 톱날갈퀴
Mid-Wave Spawns: 40 sec
작은 환영 복병
, 20 sec
작은 환영 복병
Notes: This wave deals a lot of damage, and the
작은 환영 바람 경비대
' knockbacks coincide with the Ambusher's spawns. Be ready to be knocked back right as you need to pick up
작은 환영 복병
s. Quickly peel both the newly-spawned
작은 환영 복병
and the pair of
작은 환영 바람 경비대
off of
운무사 시카리
immediately. As always, CC and defensive cooldowns are tremendously valuable in handling the damage from the multitude of adds in this wave.
Wave 10
Initial Spawns:
큰 환영 정복자
,
큰 환영 불꽃소환사
Mid-Wave Spawns: 35 sec
큰 환영 복병
Notes: Use the
큰 환영 불꽃소환사
's lava to burn down the
큰 환영 정복자
and
큰 환영 복병
once it spawns, dodge the
강력한 격돌
s and use cooldowns when the
큰 환영 정복자
casts
격노
and you should be able to handle this simple wave.
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