Kyrian
헌금 갈취: It is important to note that this effect currently DOES count as a DOT towards
사악한 환희 and is also extended by our
암흑시선 소환 ability. While those two interactions are undeniably powerful, the shard generation that it brings I feel is not. With
불안정한 고통 generating a
영혼의 조각 upon death and not having an actual casting cost, it makes shard generation better in Mythic + or similar settings. If you also select the
영혼 흡수 talent you have multiple ways to transition from one pack to another in the 4-5
영혼의 조각 range with ease.
청지기 소환: While the healing effect this ability brings is nice, it is grossly overshadowed by other covenants abilities and their usefulness.
Venthyr
다가오는 대재앙: This ability is very unique as it both applies a DOT as well as either
언어의 저주 or
무력화 저주. The unfortunate part though is that it does not “smart curse” meaning it will often apply Tongues to a melee based mob and Weakness to casters. The DOT that is applied however is AOE based and does indeed count towards
사악한 환희’s DOT count. Although, this effect (unlike
헌금 갈취) is currently NOT extended by our
암흑시선 소환 ability.
어둠의 문: This is one of the most exciting universal covenant abilities out there, allowing you to skip certain packs or obstacles in Mythic + as well as potentially entire boss abilities, like Uu'nat beams.
Night Fae
영혼 부식: This effect is certainly more powerful for Affliction than it is Demonology or Destruction as the AOE
생명력 흡수 it casts is indeed affected by our new talent
피할 수 없는 죽음. This can lead to a very large AOE burst window every minute or so with a high stack count and multiple targets being present. This effect also counts towards
사악한 환희’s DOT count and is also currently being extended by
암흑시선 소환.
영혼형상: This effect is similar to the Venthyr
어둠의 문 effect, but also very different.
어둠의 문 has a 35 yard range while
영혼형상 is limited to 10. You also are not able to select the area you wish to “blink” to, it is simply 10 yards in front of where you currently are standing. The speed boost is nice but also shares a similar effect to
불타는 돌진.
Necrolord
학살의 화살: This ability provides an “execute” style damage amp while being on a 45 second cooldown. It increases the damage of your next three
어둠의 화살 or
영혼 흡수 casts by 200% baseline which increases based on your target’s missing health. The first interesting part of
학살의 화살 is that it essentially “Snapshots” the damage amplification bonus. If I cast
학살의 화살 on a mob at 10% health and get a 380% bonus effect to my next three
어둠의 화살s and then turn to a mob at 100% health, it will still hit that mob for the full 380% bonus damage. The second interesting thing is that
학살의 화살 affects three full
영혼 흡수 channels, not just 3 ticks.
영혼 흡수 already has a 100% increased damage effect once the target is below 20% health, so stacking these two effects makes it hit extremely hard.
살덩이창조: Not as useful as
어둠의 문 in certain settings but the shield it provides is large and can be used mostly on CD in Mythic + settings if need be. Consuming corpses of surrounding enemies also does not currently appear to “tag” them, meaning your entire group can share the same corpses for a larger effect.