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Rogue Season 1 Dragonflight Tier Set Bonuses - Guide Writer First Impressions
용군단
2022/10/13 시간 03:00
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Jaydaa
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Dragonflight Season 1 Tier Set bonuses
have hit the Beta and are currently testable as part of the beta content preview. Our Rogue Guide Writers breakdown their initial impressions on these tier bonuses, offering insight into the implementation, relative strength, and even some valuable feedback.
We've datamined Tier Set bonuses for all 38 specializations in the Dragonflight Season 1 Beta. Check out all the bonuses and armor models below.
Dragonflight Season 1 Tier Set Bonuses & Models for All Classes & Specializations
Our Guide Writers have provided initial first impressions on the Dragonflight Season 1 Tier Set bonuses. Check out all of our released opinion articles below.
First Impressions of the Dragonflight Season 1 Tier Set Bonuses
Death Knight Tier Set First Impressions
Demon Hunter Tier Set First Impressions
Druid Tier Set First Impressions
Evoker Tier Set First Impressions
Hunter Tier Set First Impressions
Mage Tier Set First Impressions
Monk Tier Set First Impressions
Paladin Tier Set First Impressions
Priest Tier Set First Impressions
Rogue Tier Set First Impressions
Shaman Tier Set First Impressions
Warlock Tier Set First Impressions
Warrior Tier Set First Impressions
First Impressions of the Dragonflight Season 1 Tier Set Bonuses
Our Rogue Writers, Whispyr (Assassination), JustGuy (Outlaw), and Fuu1 (Subtlety), have dissected the newly datamined tier set bonuses to give a deeper first look as to how these bonuses will likely affect their specs in Dragonflight Season 1.
Assassination Rogue Tier Set First Impression
2-Set
-
암살 도적 직업 세트 2세트
-
독살
also increases your weapon poisons' damage by 10%.
4-Set
-
암살 도적 직업 세트 4세트
- When your weapon poisons deal direct damage, you have a 50% chance to gain
부패한 상처
, increasing all Bleed damage done by 2% for 8 sec, stacking up to 5 times.
I actually really enjoy these bonuses but there are some concerns I have hiding under the surface regarding the overall design of the spec and how the tier bonuses fit into that design. I'd look at each bonus individually and then evaluate their framing in a bigger context.
The two set bonus
암살 도적 직업 세트 2세트
is a clear nod to
독의 쇄도
, an old effect from the Legion artifact weapon. I love this effect, and I've been asking for it to return for a while now. Playing around
독살
uptime is one of the core fundamentals of Assassination, and has been for an incredibly long time. With this bonus, we lean into that uptime, and playing around pooling resources, not wasting uptime by clipping the buff, and being generally aware of the timer is a core skillset that I was looking forward to in Dragonflight with the increased focus on poisons. I love that. Since Legion, we have moved towards gameplay defined by borrowed power rather than having the core of the spec speak for itself. This bonus is much stronger in single target, where we can focus on
독살
more.
The four set bonus
암살 도적 직업 세트 4세트
is a little more curious. On a first read, this is very complicated, but after breaking it down and working through what it actually entails, this bonus is also quite bland. To note, "poisons deal direct damage" means instant, non-damage over time poison damage. This would count as any application of
순간 효과 독
, reapplications of
맹독
, and any application of the new
증폭의 독
which similarly to
순간 효과 독
has no damage over time effect. With how often we're applying poisons, this buff stacks up in a couple seconds. It should be noted that this bonus is also much much stronger in Mythic+ and aoe content where you can make use of large bleed damage through effects like
무차별 살육
,
목조르기 연마
, and
혈폭풍
. The focus on bleed damage for Mythic+ is okay, but I wish it had more single target impact as a 4 piece. Given the design of the tier sets for this patch however, it's perfectly reasonable and I'm happy with the effect, even if it's overly wordy for what it does.
While the tier set bonuses are great passive additions, they point to an underlying design of the spec that showing some signs of internal struggle. I think the two set specifically highlights the identity crisis
독살
has between being a filler spam finisher when all bleeds are already up, and the associated buff being something to play around. While the energy generation has
already been nerfed in a hotfix
, the underlying intention of
독살
still needs to be looked at I think. For the record, the energy nerfs were completely justified and much needed. There is a lot to be said about the speed of Assassination and what that means not only for gameplay but also for how the spec does damage. The two piece is in a good spot to push towards the buff side of
독살
, rather than the instant damage. All of this is also on the heels of the tier set announcement where blizzard said they "want these Class Sets to have minimal impact on your talent choices." I don't think they've hit that mark here.
암살 도적 직업 세트 2세트
is strictly twice as powerful with
용 단련 칼날
, increasing the damage of two poisons rather than one. Going down the path to get
용 단련 칼날
also enables higher
독살
uptime, both through more energy and the possibility of taking
뒤틀리는 비수
. It remains to be seen just how impactful this combination will be or how necessary
뒤틀리는 비수
is, but the ingredients are all there to force us into a capstone that directly benefits from the tier bonus, which seems contrary to what the original intent was. I am however very excited for Dragonflight and the possibilities to come.
Assassination Rogue Guide
Outlaw Rogue Tier Set First Impression
2-Set
-
무법 도적 직업 세트 2세트
-
속결
increases the damage of your next
사악한 일격
or
매복
by 20% per combo point spent.
4-Set
-
무법 도적 직업 세트 4세트
- Half-cost uses of
권총 사격
granted by
사악한 일격
increase the damage of your next
속결
by 50%.
Outlaw Rogue Dragonflight Tier Set Bonus First Impressions
With Dragonflight launch creeping ever imminent we are finally getting confirmation and a showcase of what the first tier has to offer us in with tier set bonuses. This expansion includes a shakeup to the games core talent system which is going to be difficult for all of us to navigate and figure out optimal builds so the first implementation of tier set bonuses in relatively simple in comparison to even what we had in Sepulcher.
Overall this tier set is quite simple, primary generators increase the damage of your primary finisher, and your main proc increases your primary finisher damage. The key to making this set powerful is going to make sure that you aren't wasting any of the bonuses. You want to make sure before every
속결
you get a
사악한 일격
or
매복
cast in. Throughout the new talent trees there is lots of internal synergy that you can potentially build around as well. For example, considering that the 2 set bonus increases damage per combo point spent, going both
심오한 책략
and
사악한 책략
to stack up to 7 combo points is a way to make this set stronger. Other examples include going for
공수 자극제
to make the 4 set land more consistently, or using
속전속결
to store up procs of
기회
to make sure to never miss a cycle and boost your
속결
each time it's cast.
Overall Power Level
Overall this tier set while simple, it quite effective and optimizing our talent tree in such a way to to take full advantage of it. Due to the fact that Outlaw's multi target rotation is just doing what we already do on single target but making sure to maintain
폭풍의 칼날
uptime, this tier set is going to just be generically strong no matter what content you chose to engage in whether that be PvP, Mythic+, or Raiding.
Feedback
The two main components of what makes tier sets so engaging to theorycraft around are when they highlight previously ignored options and makes them viable, and ways that the tier sets alter your rotation. If I'm being honest, a lot of the talents that give the tier set an added boost were already strong talents we were likely going to pick anyway just due to their generic strength, but there are still quite a few strong talents that are worth dropping just to make this tier set stronger. In addition trying to squeeze in
기회
between each
속결
is going to be a fun gameplay loop that really drives home the gunslinger fantasy that the spec continues to carve itself out to be.
Outlaw Rogue Guide
Subtlety Rogue Tier Set First Impression
2-Set
-
잠행 도적 직업 세트 2세트
-
절개
and
검은 화약
increase the damage and critical strike chance of your next
기습
,
그림자 일격
, or
표창 폭풍
by 2% per combo point spent.
4-Set
-
잠행 도적 직업 세트 4세트
-
기습
,
그림자 일격
, or
표창 폭풍
critical strikes increase the damage of your next
절개
or
파열
by 15% or your next
검은 화약
by 8%.
First Impression of the Subtlety Rogue Dragonflight Season 1 Tier Set Bonus
In Dragonflight season one we will have tier sets . The Rogue tier set is
금고 탐구자의 연장
and offers the above effects when using two or four pieces of tier set armor.
Explanation
The two piece bonus
잠행 도적 직업 세트 2세트
applies a 14 second buff to the player with a stack count depending on Combo Points used. The buff conveniently takes the higher stack count when refreshed. This means an accidental one Combo Point
절개
after a six Combo Point
절개
would still keep the buff on six stacks.
There are some talents that work well with the set bonus. The class tree has the
치명상
node that makes critical strikes damage of your Combo Point builders more noticeable,
운명의 낙인
generates more Combo Point procs and
심오한 책략
increases your Combo Point cap which allows for a higher amount of stacks from the tier set bonus.
The Specialization tree has even more potential.
비밀 책략
can be used in combination with
심오한 책략
to increase the stack count further to a max of 7 stacks. The talent node
어둠칼날
could lead to a fairly high damage output outside of shadow dance when combined with a combination of nodes like
혈관 관통
,
머무는 그림자
,
어둠 혼합물
,
부패자
,
어둠의 칼날
,
장막에 물듦
and
깊은 단검
. The new talent node
죽음의 무도
could also further increase the damage of builders if it turns out to be a damage gain to alternate between builders in
어둠의 춤
.
The four piece bonus applies a 6 second buff if
기습
,
표창 폭풍
or
그림자 일격
hit critical that empowers your next Finisher. The duration is fairly short but this shouldn't be a big issue given the frequency of finishers as well as the high amount of critical strike chance of your builder from talent nodes.
Nodes that work well with the 4 piece bonus
잠행 도적 직업 세트 4세트
are
치명적인 정밀함
,
치명상
and
냉혈
in the Class tree. They all increase the critical strike chance,
냉혈
looks a bit weak at the moment, so it is unlikely that we take it.
The Specialization tree offers several nodes that modify or add damage to our finishing moves with
복제의 그림자
,
어둠에 물든 마무리 일격
,
비밀 책략
and
종극
. There are talents like
채찍질
as well as
죽음의 무도
in addition which can, combined with proper play, amplify the finisher damage even more.
죽음의 상징
is another spell in the toolkit that can, if combined with
치밀한 처형
,
필연
and
쾌속의 죽음
, lead to additional 10% critical strike chance for 50-60% of the fight.
And finally the two piece bonus
잠행 도적 직업 세트 2세트
also increases the frequency of the four set proc.
One last thing, the tier set bonus has currently a number of bugs on the beta realm that make the 4p damage effect not apply correctly to everything and does not work with
어둠칼날
currently. But these bugs should be fixed in the near future.
How strong is the Tier Set Bonus?
The Tier set bonus looks good. Both the two piece as well as the four piece bonus don't force you into a specific play style and both work well in single target and multi target situations and have several talent nodes that interact with them. There are talent nodes that look more appealing with the tier set, but nodes are spread out over the tree in a way that you can't always get everything. This gives room for experimentation and potential to adjust talent builds depending on encounter or dungeon. Something to keep in mind is that the numerical strength of the bonus is something that can easily change which makes power level hard to predict.
Conclusion
The tier set bonuses in Dragonflight are not gameplay altering for a change. They are fairly simple and the subtlety rogue version basically just ends up as a mostly passive damage increase. The set bonuses are also a lot more deterministic compared to the double random proc effects in Shadowlands witch makes damage output a lot more predictable. Both are welcome changes and result in a very positive first impression.
Subtlety Rogue Guide
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