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Patch 11.0.5 Notable Class Bugs and Changes, and Nerub-ar Palace Bugs
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21 시간 17 분 전
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Squishei
에 의해 작성됨
With the release of Patch 11.0.5, many notable class and Nerub-ar Palace bugs have had significant impacts on end-game PvE.
Dracthyr
형상
healing
works in combat
.
Classes
We asked our Class Writers to write down some of the highest impact class bugs (and non-bugs) that will have impact on your end-game PvE performance.
Blood DK
Vampiric Blood fading removes Gift of the San'layn.
Deathbringer Death Knight
Only one Death Knight can apply
영혼의 파도
to a target right now. Given the prevalence of BDK in raid and their opener timing, this results in most Frost Death Knights doing 4-5% less than what they should be doing. Until this is fixed, you may want to assign who uses their Reaper's Mark first, prioritizing Frost DKs.
Beast Mastery Hunter
살상의 회전베기
will occasionally remain active even after
야수의 회전베기
fades and will also strike the main target, resulting in a notable single-target and AoE gain when it does occur.
Frost Mage
Arcane's Splintering Orb nerf has hit Frost as well which is an accidental 9-10% nerf for Spellslinger.
Mistweaver Monk
Mistweavers talented into both
질풍차기
and
풍요의 차
have an overlooked bug with the implementation of a replacement spell. When you're buffed with the
해오름차기
part of
풍요의 차
,
질풍차기
has its cooldown correctly reduced, but doesn't consume the buff, letting you continually cast it until the buff's duration naturally ends, giving an
extremely
short cooldown for one of our most important spells.
Paladin
가치 있는 제물
is not putting Blessing of Sacrifice on cooldown allowing you to have multiple Sacrifices out at the same time.
Protection Paladin
Sentinel is still giving a 40% damage increase.
Sacred weapon targeting is broken and being applied to healers first over DPS.
Shadow Priest
지속되는 잠재력
will sometimes cancel your
공허의 형상
while active, even if it still has duration left. This seems specific to the new pause mechanic and how it interacts with various CC abilities, such as your being feared.
정신의 채찍: 광기
will sometimes cancel your last tick of damage or Insanity generation at the end of the channel.
Casting
후광
as Archon will miss targets that are within 10 yards of you for each pulse that returns to the player. This dead-zone does not exist when it is initially firing out from the player.
Assassination Rogue
Deathstalker has numerous bugs in the game currently. The most apparent of them is
발골칼
being accessible even though it was removed in beta. This is done by taking
실체 없는 은폐막
instead of
미끼 상술
on the hero talent tree. In single target this is worth around 1.5-2% dps.
On top of that, numerous
죽음추적자의 징표
interactions seem to be broken again after the patch. The
죽음추적자의 징표
itself has been disappearing for many people, both on dying target and mid-combat. This is due to
어둡고 어두운 밤
either not triggering after consuming the last stack of
죽음추적자의 징표
or
어둡고 어두운 밤
failing to re-applying
죽음추적자의 징표
, but the causes are unknown.
Outlaw Rogue
There's a bug where you go Trickster, you build up the capstone Coup De Grace, when it's ready go, use it on a critter, then spec into Fatebound. After this every finisher you cast now will act as if it spent 5 additional combo points. It gives you an absurd amount of CDR and additional damage on everything. People are posting 2.5m+ overalls with this bug.
In addition, Underhanded Upper Hand sometimes randomly still causes Blade Flurry to lose duration during Adrenaline Rush.
Because they changed how edge case works, adrenaline rush now breaks stealth
Elemental Shaman
Elemental Shaman's AoE is doing absolutely insane numbers right now -- check out this
Mythic Ulgrax Log
.
In Single Target, pressing Ascendance applies all 6 Flame Shocks to that main target and then generates about 10 Overloads that go into that main target.
Enhancement Shaman
Enhancement Shamans spec aura was stealth changed from +2% to -4% with the Patch. In addition:
전격 방전
- If you trigger a
폭풍
proc in between the initial cast and the echo, the
폭풍
proc gets munched and no effects (most importantly
구르는 천둥
) trigger.
불꽃 회오리
just stops being usable randomly and you have to zone out/in
흐르는 영혼
bricks
구르는 천둥
by cutting duration in half.
폭풍
was stealth removed from
토림의 기원
, so deals 20% less damage
Restoration Shaman
승천
is not duplicating extra healing.
Arms and Fury Warrior
불안정한 정신
no longer triggers
폭풍을 거두는 자
or
우레 작렬
, which is a massive multitarget damage loss of upwards 10% on raid encounters like Broodtwister, in addition to the expected 3-5% loss from other nerfs.
불안정한 정신
also benefits from, but no longer consumes several buffs, including
막무가내
,
피의 광기
,
용맹한 후속타
,
치명타
, and
폭발적인 힘
, which means all of the automatic Bloodthirsts or Mortal Strikes it casts are buffed, rather than just one of them.
Nerub-ar Palace
Broodtwister
Sometimes just lingers AFK up to 30 seconds whenever he's supposed to go to a new canister.
Ky'veza
Can sometimes just AFK delaying all timers.
Can also apply 2x Massacre to one player while giving another player none at the end of the intermission.
Silken Court
It appears that some massive Desync issues are occurring with the launch of Patch 11.0.5. The second intermission
쐐기 폭풍
's spike circles appear to be severely desynced from their animations or invisible (hard to tell which). This means that the second intermission on Mythic Silken Court is a massive issue as it's a little RNG whether you die or not.
In addition, it seems like the "
no burrow bug
" is back.
Queen Ansurek
We've received some reports that similar to the Silken Court desync issues, there are some desync issues with
거미줄 칼날
on this fight.
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