We finally got out covenant legendaries and we have some interesting options and some not so interesting ones.
Night Fae
Starting with the most interesting legendary,
업화의 학살 (Night Fae) is the best and most interesting legendary from these new ones. It synergizes with the talent
풀려난 혼돈 allowing us to double dip on the talent every 90 seconds as well as giving us a nice agility buff based on how many targets we hit (capped at 15%). The synergy comes from the
제물의 오라 casted by
사냥 while using
업화의 학살, as it's a new cast of
제물의 오라, it will also grant us the
풀려난 혼돈 buff when specced, allowing us to significantly increase the burst provided by
사냥. This is the legendary that has the most potential from the new ones and as a bonus it's already from our preferred covenant for both PVE and PVP.
Venthyr
고뇌의 시선 (Venthyr) is second in line. This Legendary is very straight forward: apply
죄악의 낙인,
안광 to increase the duration, profit. This legendary gives us nice synergy when paired with
탈태 and the
안광 reset passive. We can use this interaction in two ways:
- For single target by extending 죄악의 낙인 with 안광, re-applying with 탈태 and extending again with the 안광 reset
- In AoE by applying 죄악의 낙인 to every target in range and AOE extending via 안광 again.
Powerful synergies in both cases make this an interesting new legendary for our Venthyr friends.
Kyrian and Necrolord
Unfortunately when we look at
맹목적인 신념 (Kyrian) and
악마의 서약 (Necrolord) they are both quite weak in comparison. Both of them lack synergy and lack throughput in comparison.
맹목적인 신념 has synergy with the talent
악마의 식탐 but this talent is quite weak currently in comparison to
눈먼 격노 and
지옥칼 and the mastery buff it provides is quite weak for Havoc DH.
악마의 서약 is also quite weak, spreading the
불타는 낙인 DoT provides us with nice defense, but sadly the DoT is quite weak, so the damage it offers us is quite lacking. It's also unreliable since it's based on killing the demon from
불길의 양식 which is on a proc that we do not control.
Overall I think Blizzard hit the mark with the Night Fae and Venthyr legendaries due to the synergies they offer us allowing these legendary item to slightly alter the way we play as well as providing us noticeable damage. Unfortunately, the Kyrian and Necrolord legendaries fall short and especially in terms of the Necrolord legendary, it seems as it was primarily designed for Vengeance rather than for Demon Hunters.
Demon Hunters finally received a first look at new legendaries in Build 38549 on the PTR. While they are early iterations and not final, we can make some estimates about how they're going to perform with some tests and why they won't affect our covenant choices for Vengeance.
We'll start with the least popular covenants and work our way up.
Necrolord
Demon Hunters of the Necrolord covenant get
악마의 서약, which casts 5
불타는 낙인 on nearby enemies when the demon from
불길의 양식 explodes, and then extends the duration of the buff from
악마의 영혼 by 8 seconds, for a total of 28 seconds baseline. While this is a respectable increase to damage and despite being quite nice for survivability due to the synergies with our talents as each
불타는 낙인 can each spread with the
화형 talent as well as extend with
그을린 피부, there's one major problem with
불길의 양식:
it's completely random as to when the demon spawns and this makes it difficult to use in any sort of progression content.
While it could be nice as a DPS legendary on farm or if someone truly enjoys playing Necrolord, random survival generally isn't what we're looking for. In addition, you would have to give up our current strongest survival legendary,
불타는 영혼, which is both controllable and provides about double the uptime that
악마의 서약 does in any situation up to 5 targets, which is the vast majority of content.
Venthyr
Next we can look at Venthyr, who get
고뇌의 시선, which increases the damage of
죄악의 낙인 by 10% and each tick of
지옥 황폐 increases its duration by 0.5 seconds. Since
지옥 황폐 has 12 ticks, that means a full extension is 6 extra seconds for a total of 14 seconds. Again, this does have some synergy as it increases the damage contribution of
죄악의 낙인 by a massive 92.5%, but there are a couple major issues with it.
Firstly, as
죄악의 낙인 gets automatically spread by
탈태, in order to maximize the value of the legendary, we would have to immediately
지옥 황폐. However, we generally do not want to do this as there are often cases where it needs to be held as a defensive. In addition, since the cooldowns are synced between
죄악의 낙인 and
지옥 황폐, assuming usage of both the
철두철미한 경계 and
지옥의 수호 conduits, there will always be a cast that isn't extended as the ones automatically cast by
탈태 take priority.
Similarly to the Necrolord issue, we have to give up extremely powerful defensives for something that effectively only contributes damage. Not only would we have to lose
불타는 영혼, but since we already use
악마성, we are in
탈태, thus making the defensive portion of
죄악의 낙인 useless.
Night Fae
Night Fae Demon Hunters get
업화의 학살 as their new legendary, which at first glance looks rather powerful as it casts a free
제물의 오라 and grants 3% Agility per enemy hit for 12 seconds.
However, it's not as strong as it seems. Even in the best case scenario of hitting 5 targets on every cast of
사냥, we're gaining 15% Agility for 12 seconds every 90 seconds, which is worse than most trinkets give. On average, it's going to be somewhere around a 0.4%-2% DPS increase, depending on the number of targets, which puts it below any of our current legendaries for DPS.
Again, this is going to have the same issue as the other covenants in that even if it were good for DPS, we'd be giving up far too much survivability, but even in the case where it isn't needed, it's not even worth taking over any of our current legendaries.
Kyrian
Finally, we have the Kyrian, who get
맹목적인 신념, which causes
하늘의 칙령 to generate 2 extra souls and buffs us for 20 seconds, causing any
하급 영혼 파편 consumed to grant 1% Mastery which stacks, and 10 Fury.
I honestly have no idea what the developers were thinking when they made this. Our Mastery only works defensively while
악마 쐐기 is active, making this incredibly worthless. Offensively, it's a decent boost, but there's a weird feedback loop where we will have a bunch of extra Fury that we can't spend in order to maximize the Legendary, so that portion is just entirely wasted.
Final Thoughts
While a couple of the Legendaries we've gotten in this build are fairly decent for damage, it feels like the developers fell into the same trap as always - they designed these legendaries around Havoc, and did the bare minimum to ensure that they worked for Vengeance. None of these options are appealing in their current state for any content.
Sadly, the two best Legendaries are from Necrolord and Venthyr, covenants that are generally not preferred for Vengeance, and despite their strengths, it's not nearly enough to overcome the deficit between them and Kyrian or Night Fae.
I'd like to see some more thought put into these for future iterations as none of our current legendaries are particularly exciting despite being decent, and these add nothing to our arsenal either.