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Everything We Know About Spirit Hall - New Spiritborn Class Mechanic in Diablo 4 Vessel of Hatred
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2024/07/18 시간 16:19
에
Jezartroz
에 의해 작성됨
Possibly one of the most exciting things about a new class in any game is exploring the new mechanics that come with it - whether that be new spells, new passive abilities, or even an entirely new method of gameplay, nothing feels better than sitting down with a fresh class and figuring it out. Spiritborn, the newest class in Diablo 4, will certainly scratch that itch for many players, but for others, the sheer amount of information might be overwhelming.
We're taking a look at the Spiritborn Class Mechanic - Spirit Hall: a new way to allocate Spirit Animals to provide boons and blessings!
While the data may not be fully complete, these Class Mechanic options are presented as seen in the recent content creator preview event for the Spiritborn class. As more information is revealed, we'll update you with the latest and greatest - stay tuned!
A special thank you to Rob2628, who shared the Class Mechanic information within this article with us. You can find his video on the Spiritborn below!
Rob2628 on Twitch Rob2628 on YouTube
Spiritborn Class Mechanic: Spirit Hall
With the Spirit Hall mechanic, Spiritborn will likely be able to choose between one Primary and one Secondary Spirit Animal. These spirit animals - Eagle, Centipede, Jaguar, and Gorilla - each correspond to the different Spirit Animals imbuing Spiritborn skills with their powers. While we don't have all information for each Spirit Animal, the information we've collected to this point can be found below.
Keywords
Ferocity
Ferocity increases your Attack Speed by 5% per stack. This effect stacks up to 4 times and each lasts for 4 seconds.
Resolve
Resolve increases your Damage Reduction by 20% while active. Taking direct damage consumes a stack. You can hold up to 8 stacks.
Eagle
Primary
Casting an Eagle Skill grants 2 Storm Feathers, up to a maximum of 8. When you Evade, all Storm Feathers are fired dealing 100% Lightning damage and making targets
Vulnerable
for 3 seconds.
All Skills are now also Eagle Skills.
Secondary
For every 4 meters you move, your Critical Strike Chance increases by 4%. This bonus is reset 2 seconds after you Critically Strike.
Centipede
Primary
Hitting an enemy with a Centipede Skill reduces their Damage by 2.5% and Slows them by 10% for 3 seconds, stacking up to a maximum of 8 times.
All Skills are now also Centipede Skills.
Secondary
Heal for 1% of your Maximum Life, for every Nearby enemy you've Poisoned in the last 3 seconds, up to 5%.
Jaguar
Primary
Every 4th time you deal direct damage to an enemy with a Jaguar Skill, unleash additional slashes dealing 100% of the damage of the 4 hits.
All Skills are now also Jaguar Skills.
Secondary
Maximum
Ferocity
is increased by 1.
Gain 1 stack of
Ferocity
whenever you kill an enemy or damage a Boss.
Gorilla
Primary
Casting a Gorilla Skill deals 100% Thorns to enemies you hit and grants a
Barrier
for 10% of Maximum Life, up to 40%, for 3 seconds.
All Skills are now also Gorilla Skills.
Secondary
Maximum
Resolve
increased by 2.
When you have at least 5 stacks of
Resolve
, you are
Unstoppable
.
What do you think of these Primary and Secondary bonuses? Do any stand out from the crowd, or did some miss the mark? Let us know in the comments below!
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