태고의 파도: 1.5 second cast that deals damage and applies
화염 충격 to your target, and causes your next
번개 화살 cast to also hit all targets afflicted by
화염 충격 (including an additional bolt on the target you cast on), also works with
소용돌이치는 무기’s cast time reduction. Of the 4, this is the only one that provides no healing or utility, which personally I think immediately puts it at a disadvantage. There are some obvious synergies that have opened up now that
불꽃 회오리 has returned alongside some other
화염 충격 oriented tools. The AoE component however has some question marks now that so much has been loaded into
연쇄 번개 (which this will now displace 2 casts of in AoE to make use of) that we’ll touch on later, but right now this is a big question mark for me.
살덩이창조: Given that over the past 2 expansions one of the hottest topics surrounding Enhancement is its survival, this is immediately an appealing choice as it’s the only one that directly grants that. The channel time however is very tangible given we still have a busy rotation so finding time for this will be a downside. Having a big overshield that can be combined with defensives to potentially let us soak damage we’d otherwise have to opt out of opens up something we’ve been unable to do though.