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Discipline Priest: First Impression of the New Priest Talent Trees in Dragonflight
용군단
2022/07/28 시간 06:00
에
AutomaticJak
에 의해 작성됨
With the reveal of the Dragonflight Priest talent trees, our Discipline Priest writer AutomaticJak provides initial reactions and thoughts on this revamped system. We break down the Discipline Priest talent trees, discussing the new talents and providing some sample builds. Join us as we predict how this class could play in Dragonflight!
To learn about the best PvE talent builds in Dragonflight for this class, and export these builds into the game, please check out our Discipline, Holy, and Shadow Priest class guides:
Discipline Priest Talent BuildsHoly Priest Talent BuildsShadow Priest Talent Builds
Priest Dragonflight Class Tree
Priest Dragonflight Talents - What’s New?
For the class tree, Discipline has some interesting damage synergies very early on.
정신 분열
,
and
어둠의 권능: 죽음
synergies to increase their efficiency and defensive values from an early point. The spec starts off strong with hard breaks between damage and healing, even allowing Discipline to take advantage of a lot of synergies for
소생
/
회복의 기원
but strangely enough not one that makes
회복의 기원
an instant cast ability since that T2 trait was lost in Dragonflight.
마력 주입
of course returns, as well as
태양 여사제의 쌍둥이
which are both required to spec through in order to get to the
소실
defensive from Shadowlands'
반투명 형상
. Almost everything in the Priest class tree is available in Shadowlands, the only difference is the options and selections being vastly improved.
흔들림없는 의지
is one of the few non-Shadowlands points and I omitted it earlier because it has such minimal impact for Discipline.
does not replace
순간 치유
so you will not benefit from the reduced cast speed there, which leaves only
성스러운 일격
which already casts very rapidly.
신의 권능: 생명
was one talent that I was incredibly interested in for Discipline as an overly safe option for Mythic+, but after testing, I am exceedingly disappointed in. The 20% health threshold is incredibly low, it seems to be a hasted cooldown for some strange reason and it doesn't seem to heal for very much even when used correctly. Would highly recommend a higher threshold of 40-50% health with a lengthier cooldown to properly be an "emergency button" to save an ally from death as opposed to a rotational key. Finally,
소생
does not seem to do much healing on its own, relying primarily on
축도
procs to produce the "free" output, but with a cast time associated with
회복의 기원
this seems very unattractive for Discipline to take advantage of with any regularity.
Priest Dragonflight Talent Tree - First Impressions
The Priest talent tree looks to be fairly well-made but there are some major issues that I have noticed throughout my alpha testing. Firstly,
사악의 정화
does not replace
어둠의 권능: 고통
which causes some annoying issues in synergistic talents as mentioned above. Discipline receiving
회복의 기원
baseline seems interesting but when there is a
cast time
attached to it, it starts making the ability less and less interesting for the spec to utilize. There are also major inconsistencies with damage dealing abilities in the class tree for Discipline. Mainstays like
어둠의 마귀
and
정신 조작
produce
속죄
output, but
수정 투영체
and
암흑불길 분광경
do not, making these options considerably less desirable.
With these new class trees it
looks
at first impression that the spec has gained some additional options or variety to utilize legendaries from Shadowlands that we frequently eschewed, but when they do not interact with
속죄
or are supremely lowly tuned then there is no reason to even touch the surface of these other abilities and it feels almost like you fall back into the same-old song and dance. I believe that Discipline
must
have additional
속죄
synergy in their class tree to promote actual variety in gameplay.
Discipline Priest Spec Talent Tree
Discipline Dragonflight Talents - What’s New?
Discipline has received a few new talent options but a ton of augments to existing talents. For
속죄
modifiers there are increases to duration for
or
신의 권능: 보호막
in
위문
and
면책
.
어둠의 서약
is back with additional modifications, this time allowing you to cast Holy spells but at reduced effectiveness making the ability more flexible if you need to cast a dispel for example. Additional buffs for
어둠의 서약
include duration increases and a spell-school change to
회개
allowing it to be cast at full effectiveness during
어둠의 서약
duration.
사악의 정화
is now independent of DStar/Halo allowing for additional DoT spreading and more consistent long-term DoT duration making it much easier to manage. Unfortunately it does not replace
어둠의 권능: 고통
oddly enough, meaning that
극렬한 고통
will not synergize with
사악의 정화
. Furthermore, DStar/Halo both have a Shadow-spell modifier with the one for DStar in particular dealing a hefty DoT which synergizes with
어둠의 서약
but does not currently produce
속죄
healing.
빛의 분노
makes a massive return to the game for Discipline, allowing for an excellent burst alongside
정신 조작
staying on the Priest class tree as well.
회개
has tons of modifiers allowing it to be a damage spell, to spread an additional
사악의 정화
, increase the damage from
어두운 면의 힘
, and additional bolts from
회개
in
엄격한 규율
. All of these modifiers allow for significantly more damage from baseline Priest abilities, shifting the power of your damaging abilities from covenant spells to baselines priest spells, more work needs to be done to complete this rebalance as
속죄
output in general on Alpha feels fairly low but that is fairly normal in a 5 man environment.
On the utility side, Discipline will have access to
사도
AND
관용
for the first time ever. That damage reduction, paired alongside
신의 권능: 방벽
will make Discipline even more powerful in a raid environment and could encourage double Discipline compositions if
관용
continues to be stackable. In Castle Nathria in particular, but frequently throughout raid progression, Discipline was heavily reliant on
정신 자극
s to afford the high costs of powerful ramps. Now with the updated talent system, Discipline can flex into Holy talents such as
깨달음
to improve their mana regen. Even though
내면의 빛과 어둠
is a mandatory pick in our talent tree, it does not seem to have as flexible of use as PvP because of the GCD restriction upon it, leading many Discipline Priests to just sit in the Inner Shadow form full-time instead of swapping stances.
Discipline Priest Dragonflight Talent Tree - First Impressions
With these new class trees it
looks
at first impression that the spec has gained some additional options or variety to utilize legendaries from shadowlands that we frequently eschewed, but when they do not interact with
속죄
or are supremely lowly tuned then there is no reason to even touch the surface of these other abilities and it feels almost like you fall back into the same-old song and dance. While early, I believe that Discipline must have additional
속죄
synergy in their class tree to promote actual variety in gameplay.
Discipline Priest Dragonflight Talents for Raiding - How Strong is It?
View in Dragonflight Talent Calc
The above Discipline build is a fairly-standard setup that emphasizes
속죄
extensions from
사도
to setup large scale burst output from
빛의 분노
or
정신 조작
. It maintains strong damage reduction from
신의 권능: 방벽
and
관용
while taking a ton of modifiers to increase
회개
healing.
Notably,
환희
is omitted on the spec side. This could easily be taken in exchange for lower
분파
duration or less
회개
damage. It feels very poor at the moment being forced into low-tuned
신의 권능: 광휘
buffs in order to get that 2nd charge of Radiance we are all so used to, and many of the modifiers for
고통 억제
are just incredibly poor in value.
찬미
is quite terrible and the loss of additional
속죄
extensions from
환희
is especially noticed, meaning
혼의 너울
is really never much of an option.
This tree feels fairly devoid of choice for raid gameplay. Trading out a bit of damage for some shielding but not really doing much to alter gameplay in substantive ways. From a raid perspective even the class tree seems a bit too focused/simple on what Discipline will select. There's no incentive to select increases to
회복의 기원
output like
축도
when there is a casttime attached and zero
속죄
interactions.
신성한 폭발
is still a very poor spell and AoE damage doesn't translate well into healing.
In general this seems like a decent upgrade from the existing talent trees but there does need to be some polish added to low-tuned talent points like
신의 권능: 광휘
,
고통 억제
, and
환희
supports to make them more desirable or just feel less-bad when being pushed into taking them like in the case of
신의 권능: 광휘
. On the Priest side there are many damaging abilities that do not produce
속죄
output and if they did, they would be substantially more attractive to take.
Overall, Discipline looks slightly more defensive, similar in mobility, with more options to produced sustained
속죄
output than the burst-heavy nature of Shadowlands and brings slightly better utility with
관용
. I don't expect many overhauls from here and I don't really think its needed for Discipline but I would like for the devs to very early on give attention to the rotten branches of the tree like
수정 투영체
to make these options feel more like options.
Interested in playing Discipline Priest now? Check our out live guide for Discipline Priest!
Discipline Priest Guide
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