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Demonology Warlock: First Impression of the New Warlock Talent Trees in Dragonflight
용군단
2022/08/29 시간 14:00
에
NotWarlock
에 의해 작성됨
With the reveal of the Dragonflight Warlock talent trees, our Demonology Warlock writer Not provides initial reactions and thoughts on this revamped system. We break down the Demonology Warlock talent trees, discussing the new talents and providing some sample builds. Join us as we predict how this class could play in Dragonflight!
To learn about the best PvE talent builds in Dragonflight for this class, and export these builds into the game, please check out our Affliction, Demonology, and Destruction Warlock class guides:
Affliction Warlock Talent BuildsDemonology Warlock Talent BuildsDestruction Warlock Talent Builds
Warlock Dragonflight Class Tree
Warlock Dragonflight Talents - What's New?
The Dragonflight expansion has introduced a completely new take on talents and abilities. Instead of learning spells as we level and picking one out of three talent choices in set of rows, we now have talent trees that do both. You get one generic tree shared between the three Warlock specs, as well as a spec-specific tree. The points you gain as you level will both be used to build out your ability toolkit as well as picking up passives that empower your abilities.
There are a multitude of returning talents from current Demonology and we gain access to some old ideas and some shared utility that we didn't have before. Some of these talents include
영혼 전도체
,
영혼 불사르기
and
저주 증폭
. We also get to share some of our previously unique abilities like
영혼의 고리
and
흑마법서: 결속
.
In addition to sharing some abilities and talents we will also get to experience some new stuff of course:
단두대
,
불지옥의 지배
,
,
굴단의 야망
and
넬쥴의 자아
. There is a number of new talents that offer a bunch of synergy and better overall gameplay that should make for some interesting builds for all scenarios and some major quality of life changes towards
황천의 차원문
that may actually make the talent playable. The variation of builds between being focused on a major cooldown, your primary pet or massing large quantites of demons is a nice change that should help keep the master summoner vibe going.
Warlock Dragonflight Talent Tree - First impressions
Overall, the class tree for Demonology is reminiscint of what we currently have where we are able to keep our passive damage reduction through
영혼의 고리
but build upon it a bit more while also gaining access to passive increases that we had to choose between previously, like
영혼 전도체
and in previous expansions
흑마법서: 결속
. There are a ton of options to choose from that further make us even more tanky than we already were as well in talents such as
심연방랑자
,
악마의 인내
,
영혼의 달콤함
,
불경한 약속
and
악마의 은총
to name a few.
Based on the current talent tree for most cases this is the general tree I would follow:
View in Dragonflight Talent Calculator
You will get to pick up all the major damage reducing talents with this route along with all the nodes that increase your (or your pets) damage;
악마의 감화
,
분노의 하수인
,
흑마법서: 결속
,
영혼 전도체
and
영혼지킴이 소환
or
심문관의 시선
(which ever comes out on top in terms of overall simming). The only talents you don't get with this tree that is a passive damage reduction/bonus to your survivability are
결의의 방벽
and
악마의 탄력성
which in the grand scheme of things is very worth it for everything else you get to pick up.
There is also likely some situational talents you can take in favour of some optional points like
악귀의 걸음
that can be shuffled into other utility points like
저주 증폭
and
사티로스의 가르침
for a 90% cast speed reduction with
언어의 저주
for example.
You get to keep all your old movement toolkit with
악마의 마법진
,
악마의 관문
,
불타는 돌진
along with having access to
영혼 불사르기
to empower them when needed, except Burning Rush which has its own empowerment through
악귀의 걸음
.
Demonology Warlock Spec Tree
Demonology Dragonflight Talents - What's New?
Through the first portion of our new talent tree you will see a majority of options that are familiar to you and actually only 2 new abilities for you to play around with:
지옥과 강철
- A nice passive buff to Felstorm and Dreadbite. Considering there is a high likelihood of you taking
악의 아귀
,
공포채찍
and
육식 추적자
in your base build increasing the damage of an ability that is likely to hit multiple times per Dreadstalker is not bad. Felstorm is also something you're consistently hitting and especially in AoE scenarios does significant damage (this talent also increases the damage from the Felstorm of
악마의 기운
as well).
지옥의 힘
- Similar to the previous talent making Felstorm more available is a good thing.
In the middle tier of talents is where we get a number of new (or returning) abilities from previous iterations of Demonology:
지옥 가르기
- If you are persuing the more Felguard oriented build you can have very high uptime of this debuff between your pets regular Felstorm (35s cooldown) and
악마의 기운
since both apply the debuff if you stagger them properly this debuff will be active for a generous amount of time.
전쟁의 사냥개
- Having the ability to reset your Dreadstalkers and reapply
악의 아귀
will be good, mostly prelevant if you are in a more AoE centric environment where having high uptime of From the Shadows to build damage off of through your Shadowflame abilities (
악마 화살
,
파열
,
굴단의 손
) will be strong.
카자크의 마지막 저주
- The return of an old legendary effect comes at a weird time for Demonology as we have no way of easily applying
파멸
en masse this talent feels awkward and out of place with our toolkit.
임프 두목
- The Imp Gang Boss is essentially like our Sepulcher 4 piece tier bonus of Malicious Imp with some extra added flair if used in an AoE centered build.
혈속박 임프
- Giving us more Demonic Cores is never something anyone is going to have issues with, this talent basicaly makes your
파열
a Soul Shard generator to an extent since each Demonic Core gives us two Soul Shards.
The final tier of talents is where we really come into a number of new talents and abilities that take us down certain paths of damage profiles:
안토란 병기
- Further solidifies the right side of the talent tree as your Felguard's playground giving it more cleave with
영혼의 일격
if taken earlier and just more overall damage.
불지옥의 지배
- Passive damage increase to your other more common demon summons giving even more power to your Felguard's presence.
단두대
- Another big source of AoE Shadowflame damage that would be buffed by
악의 아귀
and empowers your Felguard's attacks to AoE even faster. Currently your Felguard does full damage without its weapon and attacks 50% faster though this may not be working fully as intended, or at least you'd think so if you started attacking without your weapon there would be
some
kind of damage loss.
소모품
- One of the more underlook talents we are getting back from the Legion Artifact - given how many Wild Imps we go through during an encounter your Felguard should have this buff up all the time and
all
your other demons getting some benefit from it throughout the encounter is very strong.
- The rework of
악마의 섭취
that everyone was hoping for in effect should be a much easier talent to manage while outputting similar (or better) strength. Since Demonic Consumption relied on having as much health on your demons as possible there were definitely opportunities where you couldn't rely on having all the externals available or where you would need to manage those externals around your cooldown. The rework allows you to simply look at your total demon count and hit
악마 폭군 소환
for the best bang for your buck. It's a major quality of life improvement and shifts the power all to your own decision making instead of others deciding (or your raid leader moving things around to accomodate you).
훔쳐낸 힘
- I'm not sure the application of this talent will be what Blizzard is hoping it to be since Demonbolt/Shadow Bolt, overall, are not a major/significant source of damage making it hit two times as hard every 100 Firebolt casts (roughly every 6 casts of Hand of Gul'dan) is extremely underwhelming. One of the Legion Artifact talents that should have remained an artifact.
넬쥴의 자아
- This talent is kind of just a bandaid fix for
황천의 차원문
but instead of it reliably summoning extra demons per Soul Shard spent it is just down to RNG. Of course this talent will help justify not altering to a build one Soul Shard, spend one Soul Shard rotation since it activates per Soul Shard spent the proc chance (4% at max rank) is very low and may not change the build/spend phase during Nether Portal at all. I think there needs to be further iteration on this talent, even if it completely alters Nether Portal from "Every time you spend Soul Shard" to
just be
"Per Soul Shard Spent you summon an extra demon".
굴단의 야망
- Unfortunately for our last comment on
넬쥴의 자아
this talent basically re-enforces the desire to change our rotation into the build one Soul Shard, spend one Soul Shard style (at least for 10 Soul Shards since we are on a limited window of time with
황천의 차원문
) to get max power out of our new friend. If Ner'zhul's Volition or Nether Portal ends up changing getting maximum value from our Pit Lord will be easily accomplished without any modification to our playstyle and would be a welcome addition to our army of Demons. This talent also currently either does not work and/or the tuning of the Pit Lord is very subpar as it currently stands they deal pitiful damage.
Demonology Dragonflight Talent Tree Builds - First Impressions
There are a number of neat builds that people have been playing around with and experimenting with. I'll outline some of my favourite builds so far after playing with them on the Dragonflight Alpha that I think will have some potential.
Tyrant Single Target
Some iteration of this flow from our spec tree will be the more standard/typical single target build that we are used to playing throughout Shadowlands and should essentially function the exact same way but with more cooldown oriented AoE with
단두대
vs what we are used to having (on demand Aoe) with
파열
.
View in Dragonflight Talent Calculator
Zoo' Portal
Our goal with this build is to give us as many demons as possible to
siphon health from
stack Demonic Servitude with to empower
악마 폭군 소환
. We're taking any talent that can summon demons; either guaranteed like
흑마법서: 지옥수호병
,
썩은마귀 소환
or the passive Wild Imp from
내면의 악마
,
황천의 차원문
and
굴단의 야망
or through RNG from
내면의 악마
,
넬쥴의 자아
and
임프 두목
.
You can also take
윌프레드의 최상급 소환의 인장
as a capstone talent instead and get big time cooldown reduction every Nether Portal cycle since you are summoning so many extra demons.
View in Dragonflight Talent Calculator
Zoo' Felguard
With this set of talents you are more focused on general AoE as a whole with some single target sprinkled in. You pick up all the major AoE nodes with
파열
,
임프 어미의 서약
,
단두대
,
악의 아귀
,
공포채찍
and
육식 추적자
while having the ability to extend your army of Wild Imps through
악마 폭군 소환
for large AoE packs to Implode on and to give yourself some extended single target damage.
View in Dragonflight Talent Calculator
Hold This For Me
This build is fully centered around increasing your Felguard's damage and it buffing yourself/your demons while still having the powerhouse
악마 폭군 소환
we all know and love. You're bringing multiple ways to increase Shadowflame damage, Dreadstalker damage and Felguard damage. It is kind of a hybrid build in the sense that you could also move points out of
소모품
and
공포 부르기
and move into
파열
which would move more into AoE and out of single target.
View in Dragonflight Talent Calculator
Imp's Doom
This build is generally centered around your Wild Imps and personal power. You pick up majority of nodes that increase your absolute single target power but does suffer from having basically any AoE outside of passive splash from Hand of Gul'dan. It is the only build I'm highlighting that takes
파멸
which combined with
카자크의 마지막 저주
and how many Imps you'll be generating should see a sizeable increase of damage.
The more AoE centered version of this build would see you drop the points out of
지옥 서약단
and put them into
파열
and
공포채찍
.
View in Dragonflight Talent Calculator
Big Bolt
With
학살의 화살
no longer being available in the class tree this build is much more lackluster but may still be an option to play if you were really invested in having a lot of single target damage from
악마 화살
. Something to note is that you could likely look at
마력 착취
as being interchangeable with
흑마법서: 지옥수호병
and you could also interchange
with
윌프레드의 최상급 소환의 인장
to have even more demons to draw power from with
희생된 영혼
.
View in Dragonflight Talent Calculator
Conclusion
There is a lot to be excited about for Demonology as they continue to iterate on the talents we have currently and there is sure to be more work done on them. Overall Demonology has I think one of the best balanced layouts out of the Warlock specs and maybe out of all specs. There is a lot of variation in our builds even moving just one or two nodes which makes the tree very versatile and fluid.
Some things I would like to see changed however is to make
파열
more centralized as it is in a weird spot surrounded by single target talents and for them to make
파멸
applicable in AoE through the old Hand of Doom (applied Doom to anything hit by Hand of Gul'dan) from Legion tacked onto
카자크의 마지막 저주
in some capacity, so it actually feels like a useable set of talents as currently playing Doom (and by extension Kazaak's Final Curse) is very awkward. There is a bunch of things Demonology will still excel at going into Dragonflight and I am excited to see where everything pans out in the long run since there are even more builds out there that people are playing with that further iterate on our wacky and special playstyle.
Interested in playing Demonology Warlock now? Check our out live guide for this spec!
Demonology Warlock Guide
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