이 사이트는 자바스크립트를 사용합니다.
브라우저에서 자바스크립트를 활성화 해주십시오.
라이브
PTR
11.0.2
PTR
11.0.5
베타
A Look Back at Devastation Evoker in Dragonflight & War Within Wishlist - Editorial
라이브
2024/02/02 시간 05:44
에
Preheat
에 의해 작성됨
With the sun setting on Dragonflight and The War Within on the horizon, our Devastation Evoker Writer, Preheat, offers a retrospective highlighting Devastation's journey in Dragonflight and shares their hopes for the spec's next evolution with a War Within Wishlist.
Our Guide Writers have reviewed their specs throughout Dragonflight and share wishlists of what they'd like to see in the War Within. Check out all of our released editorials below.
Dragonflight Retrospectives & War Within Wishlists
Blood DKFrost DKUnholy DK
Havoc DHVengeance DH
Balance DruidFeral DruidGuardian Druid
Restoration Druid
Augmentation EvokerDevastation EvokerPreservation Evoker
BM HunterMM HunterSurvival Hunter
Arcane MageFire MageFrost Mage
Brewmaster Monk
Mistweaver MonkWindwalker Monk
Holy PaladinProtection PaladinRetribution Paladin
Discipline Priest
Holy PriestShadow Priest
Assassination RogueOutlaw RogueSubtlety Rogue
Elemental ShamanEnhancement Shaman
Restoration Shaman
Affliction WarlockDemonology WarlockDestruction Warlock
Devastation Retrospective & War Within Wishlist
Now that Dragonflight is coming to a close, and The War Within is approaching, it is time to consider how Hero Talents and other potential changes may shape Devastation Evoker in the years to come. But before we look forward, let's take a moment to recap Dragonflight. Devastation Evoker is a new spec that was added during Dragonflight, but there was still an evolution of the gameplay throughout the expansion. The best way to summarize this evolution is by looking at the talent tree and changes to it. By looking at these changes, we can see the direction Devastation has taken and perhaps make some predictions about Hero Talents, too.
Devastation Evoker Gameplay
Devastation Evoker is very simple on the surface, but has an amazing amount of depth with intersecting interactions. The gameplay is distinctly different from most Ranged casters in that your range is limited to 25 yards and some of your spells can be empowered to change the effect.
Devastation Evoker primarily deals damage by applying
불의 숨결
to deal damage over time while using
영원의 쇄도
and spending
정수
and
정수 폭발
on
파열
.
용의 분노
is the primary cooldown and makes the Evoker gain the full value of
특화: 거물 사냥꾼
, while guaranteeing
정수 폭발
with each
하늘빛 일격
and
살아있는 불꽃
. This is the core gameplay loop of Devastation, and has been since its release.
The 25yd Experiment
For most of the expansion, having a range of 25 yards wasn't as bad as it sounded. At the start of Dragonflight, you could tell that the raid boss designers were considering Evoker's lack of range when designing encounters. So long as this consideration was being made, having less range while being flagged as a Ranged DPS was not too much of an issue. With every patch, we feel this slipping more and more.
Unfortunately,
꿈의 희망 아미드랏실
has many encounters that feel as if Evoker range is no longer a consideration. Being forgotten like this is exactly what Evokers like myself were afraid of when Blizzard demonstrated that they were unwilling to reconsider the 25 yard limitation. If you have played
니무에
on Mythic as Devastation, you know exactly what I'm talking about. Most of the soaks you need to do as ranged in the encounter are beyond 25 yards from the boss, and the lines on the floor that damage you are almost exactly at our max range. Doing this encounter with a 40 yard range is a completely different experience that leaves you wondering how you could ever be considered for the same role.
There are other examples in the current raid where being limited to 25 yards as a caster is needlessly frustrating, but the point is that 25 yards only works when you design the game around it. Augmentation also suffers from the 25 yard range limitation, but the spec is far less reliant on uptime since most of its damage comes from its peers. Augmentation also has a shorter
부양
cooldown and higher uptime in general due to
특화: 시간여행단
. Having the short range on buffing allies is a serious concern (I'm not going to get into this since this article is about Devastation), but it feels similarly affected otherwise.
Visual representation of Evoker Range. 25 yards is in green.
Mobility Tradeoff
A talking point you will frequently hear when it comes to Evoker range, is that 25 yards is a tradeoff for some other advantage. When lack of Evoker range gets brought up, usually you see a response like this:
"Isn’t less range a compensation for something else then? We can’t have one with all the things!"
I'm here today to put this argument to rest. Below is a chart of the least mobile to most mobile ranged DPS specializations ranked based on the rough percentage of their rotation in Single Target that is instant cast or able to be cast while moving.
As you can see, Devastation isn't even top 3, and this is without even considering
얼음발
and
일렁임
, which could easily put Frost ahead of it as well.
부양
is not adequate compensation for this lack of range when Evoker isn't even the most mobile class, especially when mobility doesn't matter when you have to
play out of range of the boss
. Regardless of the Evoker spec, it is clear that making Evoker count as range while having 25 yards is not
fun
or
flavor
. It is just
frustrating
.
Dragonflight Talent System
Dragonflight introduced the new talent tree system and we have had plenty of time to get familiar with it. This system has been somewhat successful for Devastation Evoker, but there is a lot of room for improvement. The main issue here is that of the 14 options we don't pick from in a typical build, only 3 of them are worth considering.
This means that 11 of the 14 (78.5% of them) are dead talents
in PvE. Only two of these dead talents are even used for PvP, the rest are completely ignored. Hopefully we see some changes in The War Within.
Devastation Evoker has one main build with some minor changes depending on how many targets you can reliably hit. Due to how similar talents are for Raid and Mythic+, thankfully, we are able to achieve a healthy balance of Single Target, Cleave, and AoE simultaneously with our standard build. The Evoker Class talents actually have a bit of variety since most of the options are changed based on what sort of utility you are looking to bring.
Raid
General AoE
For Aoe,
힘의 연결체
and
불길의 기세
are dropped for
불안정성
or
충전 폭발
.
For Single Target,
영원의 전역
is removed for
공격성 연마
.
In Season 2, the Devastation tree was reworked considerably in the capstone area. Many of the talents,
사상자
,
임박한 파괴
,
불장난
,
마법의 샘
,
비전 활력
, and
영겁의 눈
to name a few, were changed to do different things. The biggest change was to
사상자
, which is how we get cooldown reduction. With this change, cooldowns are now shortened per tick for
파열
and on impact for
기염
.
비전 활력
was also reworked, making
산산이 부서지는 별
proc
정수 폭발
. These were
mostly
great changes that greatly improved Devastation gameplay.
Dead Talents & Bad Pathing
I've spoken about this before, but the biggest problem after the rework that persists to today is that the area on the left of the tree, below
불안정성
, has terrible pathing. There should be a link from
불안정성
to
화염폭풍
. The choice node below should link to
불장난
. The only reason I see why these aren't linked is due to the visual aesthetic of the tree being symmetrical. In AoE, picking these talents feels hard to justify due to the additional cost of routing through weak talents such as
임박한 파괴
and
불길의 기세
.
Every class has dead talents, but the sheer amount of them for Devastation is staggering.
78.5% of the talents we don't take are never taken in PvE; 64% of them if you include PvP.
Having so many dead talents greatly limits choices and undermines the Dragonflight talent system as a whole. I believe the root of this problem is
화염폭풍
.
Firestorm is Still Bad
Even with all of the previous buffs and new changes,
화염폭풍
still misses the mark and will continue to disappoint until it is reworked. I mentioned above how the pathing issues make
화염폭풍
more expensive than it should be, but
even with better pathing it is still not really worth it.
The issue is with the design of the spell itself.
All stationary ground effects have an issue where they require the target to stay in the circle, but few have it to the same degree as
화염폭풍
. 12 seconds is a very long time for targets to stay in an 8-yard radius. Compare this to
불의 비
or
눈보라
, both of which are primarily instant cast, have much shorter cooldowns, and generate resources or reduce cooldowns. Having mobs that aren't slowed stay a full 12 seconds in an 8-yard radius is rare. Too many swirlies on the floor, frontals, and other mechanics cause movement for tanks to ever see this actually deal full damage.
The choice nodes can help a little, but they have issues too.
찰나의 불꽃
only procs from
살아있는 불꽃
instead of
하늘빛 일격
or all Red spells. For an AoE spell, this makes very little sense.
격노의 불지옥
is a cool concept but it doesn't reduce the cast time of
화염폭풍
. This makes it feel really bad in practice, especially during
용의 분노
. Even if you assume targets will remain in the
화염폭풍
, and give Devastation a direct path from
불안정성
to
화염폭풍
on the talent tree, the damage is still lacking compared to other AoE talents.
This means that even the best case scenario for
화염폭풍
is worse than other options.
The failures of
화염폭풍
are having a downstream effect on the tree, which can be seen in the cluster of dead talents on the left side. Many of these talents have some interaction with
화염폭풍
. My hope in The War Within is that
화염폭풍
is either replaced or reworked completely.
Talents in red are not used in PvE. These are considered dead talents. Note:
초토화
&
오닉스 유산
get play in PvP.
Spatial Paradox and Spec Specific Utility
공간의 역설
is a spell from the Augmentation spec tree that allows healers to cast while moving and increases their range. It is a very strong utility spell (similar to
정신 자극
) that most strategies for the harder Mythic encounters require. Because this talent is Augmentation only, many guilds will opt for Augmentation even if Devastation is better overall for the encounter. Augmentation does not need additional advantages over Devastation, and utility spells like this should not be specific to a single DPS spec.
I believe the only reason this talent isn't on the class side of the talent tree is because Augmentation came out after Evoker. It's not too late to fix this; if
공간의 역설
is here to stay it should be moved to the Class Tree. There are other Augmentation talents that should probably also get this treatment, but
공간의 역설
is by far the biggest example.
Hero Talent Trees Wishlist
Devastation will have access to Scalecommander and Ruby Adept Hero talents. We don't really know what this entails yet, but what I'm hoping to see for Devastation are Hero talents that help level the playing field, and allow Devastation to see some of the success it had before Augmentation was added to the game, again. Chronowarden, the Hero talents that Devastation does not have access to,
have already been revealed
. If you missed it, be sure to check out our
interview with Blizzard developers to discuss the new Chronowarden Hero Talents
.
It's always a bit hard to predict what Blizzard will come up with when it comes to new talents, but the names of these Hero talents each carry a heavy aesthetic and fantasy to pull from. Based on Chronowarden talents, the names, and our knowledge of Evoker design, let's take a moment to daydream.
Scalecommander
After the dracthyr were created by Neltharion and enlisted in his army, they were divided into Weyrns, or factions. Each Weyrn had a leader, referred to as a Scalecommander. We know of 5 Scalecommanders, each with their own distinct skills and appearance:
비늘사령관 엠버탈
비늘사령관 아주라텔
비늘사령관 신드레스레쉬
비늘사령관 비리디아
사카레스
(Former Scalecommander)
There's not a lot to go off of here, but we know that Scalecommanders are strong leaders and that these Hero talents are only available to DPS Evokers. We have also fought
사카레스
and seen his abilities (although many carry void influence). Based on how most of the Chronowarden talents have a focus on Bronze magic, it is likely that these focus on Blue instead. In the teaser for Hero Talents, Scalecommander is shown with a Blue background but an interesting wrinkle in this is that Augmentation does not have access to many of the Blue spells that Devastation and Preservation share, like
파열
. They will likely affect
분출
and
파열
separately.
The focus here is on damage, so my hope for Scalecommander is that we get added range and improved spells like
빛나는 쇄도
,
대규모 파열
,
불타는 숨결
, and
작열하는 폭탄
. Improved mobility and defensives are also a must if Scalecommander is meant to match the power we have seen with Chronowarden. Also, give me a giant laser. Thanks!
Ruby Adept
Ruby Adept is shared with Preservation, so there will likely be an emphasis here on Red magic. Again, not much to go off of here. The Red Dragonflight is most known for their charge to protect and nurture life so it is likely that this tree will enhance your spells in some way, maybe recoloring some of our signature damage abilities to also provide healing (or added Fire damage). I imagine this tree will give us an alternative version of
파열
, since the spell is shared by Preservation and Devastation.
My hope is that Ruby Adept’s focus swings more towards Fire than Life with the Red themes, and that it provides us with interesting and distinctly different playstyle options than Scalecommander, while being competitive. I'm not really looking forward to this one but would love to be surprised!
I have been cautiously optimistic about the future of Devastation ever since the release of Augmentation, but think that this is a great time to fix some of the longstanding issues with Devastation and open up new and exciting avenues with Hero Talents. What do you think of the Hero talents coming in The War Within? Leave a comment below with your own theories!
About the Author
This guide is written and maintained by Preheat, previously a World First raider and founding member of
Liquid
. Preheat plays Evoker and Mage and has participated in the MDI and multiple Race to World First events over the years. He has also commentated multiple community events such as the
Keystone Masters
, numerous charity events, and the
Team Liquid
Race to World First. For all things Evoker and Mage, you can find him in his
Discord
, on
Twitter
, posting videos to
YouTube
, and streaming on
Twitch
.
와우헤드 구입하기
프리미엄
$2
한 달
광고 없는 경험을 즐기고, 프리미엄 기능을 해금하고 사이트를 후원하세요!
댓글 0개 보기
댓글 0개 숨기기
댓글을 달려면 로그인하세요
영어 댓글들 (45)
댓글 달기
로그인이 되어있지 않습니다. 댓글을 남기려면
로그인
하거나,
회원가입
을 해 주세요.
이전 게시물
다음 게시물