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Zekvir Lair Challenge Delve - Unlock Requirements, Difficulty Settings, Fight Overview
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Pubblicato
6 giorni fa
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Anshlun
With players adventuring in Delves with The War Within Season 1, we finally have our first look at the 13th delve, Zekvir's Lair, the "challenge-mode" delve for Season 1.
Zekvir's Lair Location
Zekvir's Lair is located at the Southwest part of Azj-Kahet.
Zekvir's Lair
Difficulty Settings
Unlike other delves, which have 11 different tiers of difficulty, there are only two difficulty settings for Zekvir's Lair, ? and ?? (yes).
Difficulty ? is recommended for ilvl 600 players
Difficulty ?? is recommended for players looking for an "unfathomable challenge"
Unlocking Zekvir's Lair
You unlock Zekvir's Lair organically by unlocking other delve difficulties.
Difficulty ? unlocks once you clear a Tier 8 delve with revives remaining
Difficulty ?? unlocks once you clear a Tier 10 delve with revives remaining
Zekvir Fight Overview
? Difficulty
Zekvir has 89.9m HP for solo players in this difficulty.
Zekvir has the following mechanics:
Frantumazione Artigliata
Short cast frontal cone aimed at a player or Brann
Ragnatela del Pescatore
Short cast line attack that hooks whoever is hit (likely killing them)
Richiamo Terrore della Tela
Zekvir spawns a web that will become a Web Terror if not killed within 15 seconds.
The
Web Terror
has twice the HP of the web and casts
Esplosione di Ragnatele
that stuns all players (can be interrupted)
Sputo Debilitante
Short cast that, if not interrupted, applies a massive dot and slow to all players
Ruggito Orrendo
Short cast AoE fear around Zekvir that you need to move out from
? Difficulty Kill
?? Difficulty
Zekvir has 195m HP for solo players in this difficulty.
Zekvir retains all mechanics from ? difficulty, some with a couple of changes
Frantumazione Artigliata
Cast reduced from 2.25s to 1.5s
Ragnatela del Pescatore
Cast reduced from 2.5s to 1.5s
Richiamo Terrore della Tela
HP from the cocoon is increased to 15m
Sputo Debilitante
Damage dealt by the venom increased significantly.
Ruggito Orrendo
Cast time reduced from 2.5s to 1.5s
New Ability:
Carapace Rigenerante
Heal that heals Zekvir by 10% of his total HP if not interrupted
Plus, there is also a new phase that starts at 60%. Zekvir runs to the center of the arena and casts
Sangue Nero
, taking 99% reduced damage for 10 seconds. Then, he will gain one new mechanic, and two will change:
New Ability:
Spine Incessanti
Spine Incessanti
creates void portals in the arena, and you must dodge the zones they create.
Carapace Rigenerante
becomes
Carapace Infuso di Sangue
Failing to interrupt now heals Zekvir by 25% of his total HP
Ruggito Orrendo
becomes
Orrore Infinito
Getting hit by the fear now lasts forever.
Rewards
Achievements
Zekvir has a couple of cosmetic rewards attached to him. The first one is his achievement
Nemesi
, which is awarded by killing Zekvir in his lair in any difficulty. This achievement is required for
Gloria delle Scorribande
at the moment, but this might be an oversight, as
Nemesi
is a seasonal achievement.
There are also specific achievements for defeating him on ?? difficulty:
A caccia del Cacciatore
and
A lui ci penso io
, the latter one requiring difficulty ?? to be done solo. Completing
A caccia del Cacciatore
rewards the title "Ascension Breaker"
Dying to Zekvir awards the
Mano Pesante
achievement!
Transmog
Once you defeat Zekvir in his lair, the chests behind him will contain the
Spina Dorsale da Raptor di Zekvir
cloak transmog.
Toy
Zekvir is the objective of the seasonal quest
Zekvir, la Mano dell'Aralda
. Defeating Zekvir and completing the quest rewards the
Vittoria Tossica
toy. It creates spider circles on your shoulderpads.
Mount Appearance
Completing the
A lui ci penso io
also unlocks the Void appearance for your Delver's Dirigible.
Void Airship Video
Mount Special
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