Well… This was a rather painful solo, and quite risky.
It appears Garothi Worldbreaker's
Estirpazione,
Vilbombardamento and
Carneficina got a limit of 60 yards range… And there is thankfully a place in the arena where you could stand that is further away than that! (It should probably get fixed)
Well there is a slight problem… Boss is in berserk and quite far away… way too far to reach with simple spells. So how will you possibly be able to hurt him without getting crushed into pieces?
Oh well good thing us Protection Paladins got a bunch of CDs to help us!... That’s right… CDS!
5 minute ones aswell… takes awhile…
This whole boss took 8 hours and 11 minutes to cheese down, and it was not faceroll either, having to pay attention all that time.
Can you imagine a single misstep? A bit too late
Guardiano dei Re Antichi and he would be able to destroy you with a meele hit (he almost did at 10:57)… being a little careless with movement, or bubbling too early could also punish you severly.
At 6:30 you could see a misplay I did. I went too quickly back to the “safezone”, which lead to a bombardment hiting me, thankfully
Egida di Luce got me covered (I knew there was a reason I picked that talent!)
DCs would also feel rather rough
Tactics:ilvl: 963. Traits: 79
So, the tactics are quite straightforward. But even then it is a real pain to do them for 8+ hours straight.
You want to
Fervido Difensore,
Ira Vendicatrice along with a trinket if you have one on the way to the boss. Drums can be used each second “rush”. The legendary “
Catena di Thrayn” is VERY much recommended, so you are able to top yourself each
. The legendary helmet
Risolutezza di Saruan is also recommended so you have 2 charges of your insta topping ability.
When you are almost in melee range, use
Guardiano dei Re Antichi so you will survive the melee combat. Get
Scudo del Virtuoso going quickly, along with
Occhio di Tyr to increase your chance of survival. Make sure you get out of melee range quickly, before
Guardiano dei Re Antichi is gone, else you might fall to one of his melee hits (especially when he is below 20%, since he deals 40% more damage).
You need to save
Scudo Divino for
Vilbombardamento. If you have the debuff on you, and he is in berserk it will deal about 100% of your HP each missile. Keep an eye on the debuff, it could come the moment you rush towards the boss or when you are about to leave. Oh and make sure that you are in the “safezone” quickly after
Vilbombardamento is done, or he will put up another one on you within a few seconds.
At 60% HP and 20% HP he casts
Programma Apocalisse. Your damage taken will be very low during it, so if you have the
Vilbombardamento buff kite it off… DO NOT BUBBLE IT! You need to save
Scudo Divino for the end of the
Programma Apocalisse cast (since you won’t destroy any weapons, it will deal huge dmg). He gets a stacking dmg increase after each
Programma Apocalisse. When he is below 20% he will therefore have 40% damage increase. This also works for his
Annichilimento and
Decimazione weapons.
The
Annichilimento and
Decimazione will keep hitting you during the encounter (they do not get a dmg boost from berserk tho, but they scale with the
Programma Apocalisse dmg boost). I suggest using
Egida di Luce for the
Annichilimento right before you are about to rush. Since it will reduce the damage taken, which makes it go faster for you to top yourself with
Lampo di Luces.
Make sure you have 2 charges of
ready once you rush in, you will need them.