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Warrior Talent Tree Changes in Dragonflight Alpha Build 45232
Dragonflight
Pubblicato
28/08/2022 alle 18:00
da
Paryah
Warrior has seen some reworking and obviously more to come as there are several placeholders added in Alpha Build 45232.
Warrior Class Talent Tree Changes in Build 45232
Row 5 reworked to 7 nodes (was 5)
Lancio Demolitore
and
Lancio Frantumante
choice at 5-1 (was 5-5)
Forza Devastante
now solo at 5-2
Colpi Concussivi
now solo at 5-3 (was choice at 5-4)
Dardo della Tempesta
and
Dolore e Guadagno
now a choice at 5-5 (were 5-1 and choice at 5-2)
Sopraffazione
moved to 2 point node 5-6 (was 1 at 6-4)
Lancio Titanico
moved to 5-7 (was choice at 6-2)
NYI now a choice at (6-2)
Riverbero Sismico
moved to 6-4 (was 5-4)
New connections 8-2 to 9-2 and 8-3 to 9-6
Lancia del Campione
moved to 9-1 (was 9-2)
Specializzazione: Combattimento con Armi a Due Mani
moved to 9-2 (was 9-1)
Specializzazione: Combattimento con Due Armi
moved to 9-6 (was 9-7)
Rombo di Tuono
moved to 9-7 (was 9-6)
NEW ability
Tormento del Maestro di Spade
and NEW ability
Tormento del Signore della Guerra
now a choice at 10-2
NYI now a choice at (10-3)
NYI now a choice at (10-4)
Check out the spec Talent Tree changes for before/after images and links to the Talent Calculator.
Arms Talent Tree Changes in Build 45232
Arms Talent Calculator
Sfruttatore
moved to 9-4 (was 10-5)
NYI added as choice at 10-2
NYI added as choice at 10-4
Inesorabile
moved to 10-5 (was 9-4)
Last Build
Current Build
Fury Talent Tree Changes in Build 45232
Fury Talent Calculator
NYI added as choice at 10-7
Last Build
Current Build
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Specialization (2)
Effect #2 REMOVED Effect #13 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #6 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: -5
Attempts to finish off a foe, causing up to 170%132.5% of Attack power)] Physical damage based on Rage spent. Only usable on enemies that have less than 20% health.
Protection
If your foe survives, 20% of the Rage spent is refunded
Talents (27)
Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares.
Generates 30 Rage.20 Rage.
Your Overpower has a 40% chance to reset the cooldown of Mortal Strike and reduce the Rage cost of your next Mortal Strike by 15.
Inventory Type: Neck, Wrist
Now available to all specs
Category changed from Talents to Runecarving Power
Your Overpower has a 40%30% chance to reset the cooldown of Mortal Strike and reduce the Rage cost of your next Mortal Strike by 1510.
Now a Arms spell
Category changed from Uncategorized to Talents
Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 10%7.50% increased damage.
Rank 1: Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 10%7.50% increased damage.
Rank 2: Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 20%15.00% increased damage.
Effect #2 Effect #1 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 107.5%
Affected Spells:
NEW Effect #2 Dummy
Value: 75
Deep Wounds, Rend and Thunderous Roar's Bleed effects last 6.03.0 sec longer and have a 10%5% increased critical strike chance.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 60003000
Affected Spells:
Effect #2 Apply Aura: Add Modifier - Flat Modifies Critical Strike Chance
Value: 105
Affected Spells:
Critical Strike chance increased by 2.0%1.50% and Raging Blow's damaging critical strikes deal 5.0% increased damage.
Rank 1: Critical Strike chance increased by 2.0%1.50% and Raging Blow's damaging critical strikes deal 5.0% increased damage.
Rank 2: Critical Strike chance increased by 4.0%1.50% and Raging Blow's damaging critical strikes deal 5.0%10.0% increased damage.
Effect #1 Apply Aura: Mod Crit Chance % - All Modifies Damage/Healing Done
Value: 21
NEW Effect #3 Dummy
Value: 15
Talent position has changed.
NEW
Critical Strike chance increased by 1.50% and both Cleave and Whirlwind deal 5% increased critical strike damage.
Rank 1: Critical Strike chance increased by 1.50% and both Cleave and Whirlwind deal 5% increased critical strike damage.
Rank 2: Critical Strike chance increased by 1.50% and both Cleave and Whirlwind deal 10% increased critical strike damage.
NEW
Mastery increased by 1.50% and Rend's initial damaging strike deals 50% more damage.
Rank 1: Mastery increased by 1.50% and Rend's initial damaging strike deals 50% more damage.
Rank 2: Mastery increased by 1.50% and Rend's initial damaging strike deals 100% more damage.
Overpower has 2 charges and causes a seismic wave, dealing (46%31% of Attack power) damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 targets.
Tactician's chance to trigger is increased by an additional 1.60%1.00%.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #1's Value
Value: 160100
Affected Spells:
Execute causes the target to take 50% more damage from your next Mortal Strike, stacking up to 2 times.
Talent position has changed.
Your damaging critical strikes deal an additional 10%7.50% damage.
Rank 1: Your damaging critical strikes deal an additional 10%7.50% damage.
Rank 2: Your damaging critical strikes deal an additional 20%7.50% damage.
REMOVED Effect #1 Apply Aura: Mod Melee Critical Damage % Modifies Buff Duration
Value: 10
NEW Effect #1 Apply Aura: Add Modifier - % Modifies Critical Strike Damage
Value: 7.5%
Affected Spells:
NEW Effect #2 Dummy
Value: 75
Instantly attack the target, causing (50% of Attack power) damage and healing you for 30% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
Talent position has changed.
Damage of Mortal Strike increased by 10%5%.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 105%
Affected Spells:
Damage of Overpower increased by 10%5%.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 105%
Affected Spells:
Execute is now usable on targets below 35%25% health.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3525
Specializations changed from Arms to Arms/Protection
Talent position has changed.
NEW
Activating Avatar or Bladestorm casts the other at reduced effectiveness.
Effect #1 Apply Aura: Dummy
Effect #2 Dummy
Value: 4000
NEW
Activating Avatar or Thunderous Roar casts Recklessness at reduced effectiveness.
Effect #1 Apply Aura: Dummy
Effect #2 Dummy
Value: 4000
A vicious strike that deals (194.3%174.3% of Attack power) Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec.
Effect #1 School Damage
Value: 0 (AP mod: 1.9431.743)
Overpower the enemy, dealing (110.7%97% of Attack power) Physical damage. Cannot be blocked, dodged, or parried.
Martial Prowess
Increases the damage of your next Mortal Strike or Cleave by 20%. Stacking up to 1 times
Increases the damage of your next Mortal Strike by 20%. Stacking up to 1 times
Effect #1 School Damage
Value: 0 (AP mod: 1.1070.97)
Wounds the target, causing (32.1% of Attack power) Physical damage instantly and an additional (133%115% of Attack power) Bleed damage over 15 sec.
Effect #2 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.2660.23)
Restores 6% health every 1 sec when you have not taken damage for 5 sec.
Talent position has changed.
While using two-handed swords or axes your Mortal Strike and Execute crititcal damage is increased by 20%10% and your Execute has a 10%5% increased crit chance.
REMOVED Effect #1 Apply Aura: Mod Melee Critical Damage %
Value: 20
Effect #2 Apply Aura: Add Modifier - Flat Modifies Critical Strike Chance
Value: 105
Affected Spells:
NEW Effect #1 Apply Aura: Add Modifier - % Modifies Critical Strike Damage
Value: 10%
Affected Spells:
Hurls your weapon at an enemy, causing (28.5% of Attack power) Physical damage and stunning for 4 sec.
Talent position has changed.
Your attacks have a chance to make your next Execute, cost no Rage, be usable on any target regardless of their health.and deal damage as if you spent 40 Rage.
Procs per minute changed from 1.7 to 1.5
While
Ravager
Ravager
Bladestorm is active, you automatically cast a total of
Ravager
1 Mortal Strike
2 Mortal Strikes at random nearby enemies.
Talent position has changed.
Increases versatility by 2%1.50% and reduces the cooldown of Die by the Sword by 15.0 sec.
Rank 1: Increases versatility by 2%1.50% and reduces the cooldown of Die by the Sword by 15.0 sec.
Rank 2: Increases versatility by 4%.1.50% and reduces the cooldown of Die by the Sword by 30.0 sec.
Effect #1 Apply Aura: Mod Versatility % Modifies Damage/Healing Done
Value: 21
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Cooldown
Value: -15000%
Affected Spells:
PvP Talents (1)
Charge roots enemies for 2 sec and emanates a shockwave past the target, rooting enemies and dealing (145% of Attack power) Physical damage in a 15 yd cone.
Effect #1 REMOVED Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 1200%
Affected Spells:
Specialization (1)
Effect #1 Effect #4 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: 0-10
Talents (22)
While Enraged, Raging Blow deals 10% more damage and has a 15% chance to instantly reset its own cooldown.
Rank 1: While Enraged, Raging Blow deals 10% more damage and has a 15% chance to instantly reset its own cooldown.
Rank 2: While Enraged, Raging Blow deals 20% more damage and has a 30% chance to instantly reset its own cooldown.
Effect #2 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 2010%
Affected Spells:
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3015
Maximum rank has changed from 1 to 2
Increases Siegebreaker's duration by 3.02.0 sec and Raging Blow has an 10%5% increased critical strike chance against enemies affected by Siegebreaker.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 30002000
Affected Spells:
Mastery increased by 2%1.50% and Bloodthirst cooldown reduced by 0.5 sec.
Rank 1: Mastery increased by 2%1.50% and Bloodthirst cooldown reduced by 0.5 sec.
Rank 2: Mastery increased by 4%.1.50% and Bloodthirst cooldown reduced by 1.0 sec.
Effect #1 Apply Aura: Mod Mastery % Modifies Damage/Healing Done
Value: 21
Recklessness lasts 5.04.0 sec longer.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 50004000
Affected Spells:
Rampage increases your Haste by 2% for 12 sec, stacking up to 43 times. This effect is reset if you Rampage a different primary target.
Your abilities that cost rageRampage, Mortal Strike, Cleave and Revenge have a 20% chance to immediately refund 20% of the Rage spent.
Rampage has a 30%35% chance to refund a charge of Raging Blow.
Bloodthirst damage increased by 15%10%.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 1510%
Affected Spells:
Execute is now usable on targets below 35%25% health, and its cooldown is reduced by 1.5 sec.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3525
NEW
Activating Avatar or Recklessness casts the other at reduced effectiveness.
Effect #1 Apply Aura: Dummy
Effect #2 Dummy
Value: 4000
NEW
Activating Avatar casts Odyn's Fury, activating Odyn's Fury casts Avatar at reduced effectiveness.
Effect #1 Apply Aura: Dummy
Effect #2 Apply Aura: Proc Trigger Spell
(Trigger Spell: Odyn's Fury
Furia di Odyn
)
NEW
Not yet implemented.
Effect #1 Dummy
Value: 10
A mighty blow with both weapons that deals a total of Physical damage.
Raging Blow
Raging Blow has a 20% chance to instantly reset its own cooldown
Generates 12 Rage.
Effect #5 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 810%
Affected Spells:
Throws a whirling weapon at the target location that chases nearby enemies, inflicting Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets.
Generates 10 Rage each time it deals damage.
Cooldown changed from 45 sec cooldown to 1.5 min cooldown
While dual-wielding a pair of one-handed weapons, your damage done is increased by 12%5% and your movement speed is increased by 5%.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 125%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 125%
Affected Spells:
Effect #4 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: 125
Raging Blow causes every strike of your next Rampage to deal an additional 8%10% damage. Stacks up to 5 times.
Or
Annihilator causes every strike of your next Rampage to deal an additional 3% damage. Stacks up to 5 times.
Your attacks have a chance to reset the cooldown of Execute and make it usable on any target, regardless of their health.
Procs per minute changed from 1.7 to 1.5
Increases haste by 2.0%1.50% and Raging Blow generates an additional 1.0 Rage.
Rank 1: Increases haste by 2.0%1.50% and Raging Blow generates an additional 1.0 Rage.
Rank 2: Increases haste by 4.0%1.50% and Raging Blow generates an additional 2.0 Rage.
Effect #1 Apply Aura: Decrease Attack Speed % Modifies Damage/Healing Done
Value: 21
NEW Effect #4 Dummy
Value: 15
Rampage has a 10%101% chance to grant you Recklessness for 4 sec.
REMOVED Effect #1 Apply Aura: Mod Attack Power for every 'School' Resistance Point Modifies Damage/Healing Done
Value: 4000
NEW Effect #1 Dummy
Value: 4000
Removed
Category changed from Talents to Uncategorized
NEW
Rampage has a 10% chance to grant Recklessness for 4 sec.
Your auto attacks generate 25% more Rage.20% more Rage.
Killing an enemy instantly generates 10 Rage, and increases your movement speed by 30% for 8 sec.
Effect #2 Apply Aura: Mod Rage % Generated From Damage Dealt Modifies Damage/Healing Done
Value: 2520
Talent position has changed.
Damage of Raging Blow increased by 10%5%.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 105%
Affected Spells:
Talents (5)
When your health is brought below 35%, you take 75% less damage for 8 sec and healing you receive is increased by 100%.
Cannot occur more than once every 90 sec.
Name changed from Battle-Scared Veteran to Battle-Scarred Veteran
Execute increases damage dealt by Execute by 3% for 8 sec, stacking up to 20 times.
Talent position has changed.
Intimidating Shout will knock back all nearby enemies except your primary target, and cause them all to cower in fear for 15 sec instead of fleeing.
Talent position has changed.
When Shockwave strikes at least 3 targets, its cooldown is reduced by 15 sec.
Talent position has changed.
Charge to an enemy with your shield, dealing (200%275% of Attack power) Physical damage to it and (50%110% of Attack power) Physical damage to all enemies within 10 yards.
Also stuns the primary target for 4 sec.
Generates 20 Rage.
Talents (37)
You gain Strength equal to 10%3.5% of your Armor value.
Effect #1 Effect #2 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 103.5
Talent position has changed.
TBD / WIP - A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the effectiveness of movement impairing effects on you by 15%.
Talent position has changed.
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Talent position has changed.
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Also removes fear effects from group members within 12 yards.
Talent position has changed.
TBD / WIP - An aggressive combat state that increases the damage of your auto- attacks by 5% and reduces the effectiveness of Fear, Sap and Incapacitate effects on you by 15%.
Talent position has changed.
Restores 20% health instantly and removes all diseases, poisons, curses, and bleeds affecting you.
Talent position has changed.
Intimidating Shout can withstand 200% more damage before breaking.
Talent position has changed.
Cooldown of Pummel reduced by 1.0 sec.
Successfully interrupting an enemy increases the damage you deal against them by 5% for 10 sec.
This may only occur once every 30 sec.
Talent position has changed.
Increases crit chance by 2%1.50%.
Rank 1: Increases crit chance by 2%1.50%.
Rank 2: Increases crit chance by 4%1.50%.
Effect #1 Apply Aura: Mod Crit Chance % - All Modifies Damage/Healing Done
Value: 21.5
NEW Effect #2 Dummy
Value: 15
Talent position has changed.
Slam deals and additional 30% damage and has a 10%7.50% increased critical strike chance.
Rank 1: Slam deals and additional 30% damage and has a 7.50% increased critical strike chance.
Rank 2: Slam deals and additional 60% damage and has a 7.50% increased critical strike chance.
Effect #2 Apply Aura: Add Modifier - % Modifies Critical Strike Chance
Value: 107.5%
Affected Spells:
NEW Effect #3 Dummy
Value: 75
Talent position has changed.
Maximum rank has changed from 1 to 2
The first enemy you damage in combat is marked as your Adversary. You deal 3% more damage to them, and they deal 1.5% less damage to you. You may only have one Adversary at a time.
Removed
Category changed from Talents to Uncategorized
Increases your damage while dual wielding by 10%.
Rank 1: Increases your damage while dual wielding by 10%.5%.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 105%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 105%
Affected Spells:
Effect #3 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: 105
Talent position has changed.
Spear of Bastion's duration is increased by 4 sec. While you remain within Spear of Bastion's area your critical strike damage is increased by 25%.
Inventory Type: Legs, Feet
Category changed from Talents to Runecarving Power
Spear of Bastion's duration is increased by 4 sec. While you remain within Spear of Bastion's area your critical strike damage is increased by 25%.
Category changed from Uncategorized to Talents
Movement speed increased by 5%.
Talent position has changed.
Damage of Bloodthirst, Slam, Shield Slam and Whirlwind increased by 10%.
Removed
Category changed from Talents to Uncategorized
NEW
Increases auto attack speed by 5%.
Leap through the air toward a target location, slamming down with destructive force to deal (23.5% of Attack power) Physical damage to all enemies within 8 yards
Protection
and resetting the remaining cooldown on Taunt
Talent position has changed.
Cooldown of Pummel, Shield Slam, Overpower and Raging Blow reduced by 1.00.5 sec.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -1000-500
Affected Spells:
Talent position has changed.
Rallying Cry's duration and health granted are increased by 25%.
Talent position has changed.
Your maximum Rage is increased by 15.
Rank 1: Your maximum Rage is increased by 15.
Rank 2: Your maximum Rage is increased by 30.
Effect #1 Apply Aura: Modifies Max Power - Flat Modifies Buff Duration
Value: 300150
Talent position has changed.
Maximum rank has changed from 1 to 2
When you take any damage, heal for 4.50% of your maximum health. This can only occur once every 10 sec.
Talent position has changed.
Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
Talent position has changed.
Spear of Bastion's instant damage and Rage generation are increased by 30%.
Talent position has changed.
Increases haste by 2%1.50%.
Rank 1: Increases haste by 2%1.50%.
Rank 2: Increases haste by 4%1.50%.
Effect #1 Apply Aura: Decrease Attack Speed % Modifies Damage/Healing Done
Value: 21.5
NEW Effect #2 Dummy
Value: 15
Talent position has changed.
Lets loose a rallying cry, granting all party or raid members within 40 yards 15% temporary and maximum health for 10 sec.
Talent position has changed.
Increases your armor by 15%.
Rank 1: Increases your armor by 15%.
Rank 2: Increases your armor by 30%.of your Strength.
Rank 1: Increases armor by 30% of your Strength.
Rank 2: Increases armor by 60% of your Strength.
REMOVED Effect #1 Apply Aura: Mod Armor From Stat % Modifies Damage/Healing Done
Value: 30
NEW Effect #1 Apply Aura: Mod Base Resistance - % Modifies Buff Duration
Value: 15
If Whirlwind
Protection
or Revenge
hits 3 or more enemies, it hits them 1 additional time for 50% damage.
Talent position has changed.
Hurl your weapon at the enemy, causing Physical damage, ignoring armor, and removing any magical immunities. Deals up to
Demolition
1000
500% increased damage to absorb shields.
Category changed from Uncategorized to Talents
Hurl your weapon at the enemy, causing Physical damage, ignoring armor. Deals up to
Demolition
1000
500% increased damage to absorb shields.
Name changed from Shattering Throw to Wrecking Throw
Talent position has changed.
Activating
Ravager
Ravager
Bladestorm, Recklessness, or Avatar randomly casts one of the other two abilities at reduced effectiveness.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 60004000
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 80004000
Now a Protection spell
Increases Leech by 5%.
Talent position has changed.
Throw a spear at the target location, dealing (110% of Attack power) Physical damage instantly and an additional (120% of Attack power) damage over 4 sec. Deals reduced damage beyond 5 targets.
Enemies hit are chained to the spear's location for the duration.
Generates 25 Rage.
Talent position has changed.
WIP / TBD - - Thunderous Roar knocks enemies down and causes two aftershocks that deal (50% of Attack Power) damage and each aftershock generates 2 additional rage per target hit.
Talent position has changed.
TBD / WIP - Roar explosively in a 16 yard frontal cone, causing (50%175% of Attack power) Physical damage and causing enemies to bleed for (30%135% of Attack power) physical damage over 9 sec sec.
Effect #1 School Damage
Value: 0 (AP mod: 0.51.75)
Effect #2 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.10.45)
Cooldown changed from 45 sec cooldown to 1.5 min cooldown
Talent position has changed.
Throws your weapon at the enemy, causing (35% of Attack power) Physical damage to it and five5 nearby enemies. Generates high threat.
Talent position has changed.
Increases your damage dealt when using two-handed weapons by 10%.
Rank 1: Increases your damage dealt when using two-handed weapons by 10%.5%.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 105%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 105%
Affected Spells:
Effect #3 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: 105
Talent position has changed.
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