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War Within Beta Datamined Class and Spell Changes for June 25th - Leech & Avoidance Nerfs
The War Within
Pubblicato
25/06/2024 alle 16:25
da
Jaydaa
Here are the datamined class changes for today's War Within Beta build including the leech and avoidance nerfs.
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Specialization (1)
NEW
Effect #1 Dummy
Specialization (3)
Effect #8 Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2857.44%
Affected Spells:
Effect #6 Apply Aura: Modifies Damage/Healing Done
Value: 40%
Affected Spells:
(and 75 more.)
Effect #7 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 40%
Affected Spells:
(and 75 more.)
Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2857.44%
Affected Spells:
Effect #6 Apply Aura: Modifies Damage/Healing Done
Value: 40%
Affected Spells:
(and 75 more.)
Effect #7 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 40%
Affected Spells:
(and 75 more.)
Effect #8 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 40
Effect #9 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 40
NEW
Effect #1 Dummy
Drain the warmth of life from all nearby enemies within 8 yards, dealing \7.344%9.033% of Attack power) * \\ -- 2H, DW / Attack power] Frost damage over 8 sec and reducing their movement speed by 20%.
Talents (15)
Continuously deal \94.9%116.73% of Attack power) * \\ -- 2H, DW / Attack power] Frost damage every 1 sec to enemies in a cone in front of you, until your Runic Power is exhausted. Deals reduced damage to secondary targets.
Generates 2 Rune at the start and end.
Cost changed from 0 Runic Power, plus 18 per sec to 0 Runic Power, plus 17 per sec
Deals (93.555%115.07% of Attack power) Frost damage to the target and reduces their movement speed by 70% for 4 sec.
Chill Streak bounces up to 9 times between closest targets within 6 yards.
When Pillar of Frost expires, your Strength is increased by 20%15% for 6 sec. This effect lasts 2 sec longer for each Obliterate and Frostscythe critical strike during Pillar of Frost.
Chill your \79.337%97.58% of Attack power)] Frost damage.]\53.613%68.624% of Attack power) + (53.613%68.624% of Attack power)] Frost damage.]
Cost changed from 30 Runic Power / 0 Runic Power to 30 Runic Power
A sweeping attack that strikes all enemies in front of you for (81.4%85.47% of Attack power) Frost damage. This attack always critically strikes and critical strikes with Frostscythe deal 4 times normal damage. Deals reduced damage beyond 5 targets.
Consuming Killing Machine reduces the cooldown of Frostscythe by 1.0 sec.
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 0.8140.8547)
Summons a frostwyrm who breathes on all enemies within 40 yd in front of you, dealing (337.05%370.75% of Attack power) Frost damage and slowing movement speed by 50% for 10 sec.
Summon glacial spikes from the ground that advance forward, each dealing \53.928%66.33% of Attack power) * \\ -- 2H, DW / Attack power] Frost damage and applying Razorice to enemies near their eruption point.
Blast the target with a frigid wind, dealing \17.9151%22.0356% of Attack power) * \\ -- 2H, DW / Attack power] \
Frost Fever
A disease that deals \\ -- 2H, DW / Attack power] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.1791510.220356)
Your Frost Strike \ and Obliterate critical strikes reduce the remaining cooldown ofReduces Pillar of Frost by 2 sec.cooldown by 15 sec.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20
NEW Effect #1 Apply Aura: Modifies Cooldown
Value: -15000
Affected Spells:
Your auto attack critical strikes have a chance to send out a sleet of ice dealing (80% of Attack power) Frost damage to enemies in front of you.
Gain Inexorable Assault every 8 sec, stacking up to 5 times.
\ a stack to deal an additional (21.4%26.322% of Attack power) Frost damage.
Consuming the Killing Machine effect has a 50%25% chance to grant you 1 Rune.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5025
A brutal attack \99.36%122.213% of Attack power) * 1] Physical damage.]\67.1242%82.563% of Attack power) + (67.1242%82.563% of Attack power)) * 1] Physical damage.]
While Pillar of Frost is active, Frost Strike \ \ and Howling Blast always grant Killing Machine and have a 30% chance to generate a Rune.
Additionally, while Pillar of Frost is active your Frost Strike consumes up to an additional 15 Runic Power to deal additional damage.
The power of frost increases your Strength by 25% for 12 sec.
Each Rune spent while active increases your Strength by an additional 2%.
Specialization (2)
Effect #2 REMOVED Effect #6 Apply Aura: Modifies Effect #1's Value (Label)
Value: -30%
Affected Spells:
REMOVED Effect #6 Apply Aura: Modifies Effect #1's Value (Label)
Value: -30%
Affected Spells:
NEW
Effect #1 Apply Aura: Add Modifier - % (Label)
Value: -20%
Affected Spells:
Deathbringer (2)
Blood:
Marrowrend and Heart Strike hashave a 25% chance to increase the maximum stacks of an active Icy Talons by 1, up to 2 times.
While Icy Talons is active, your Runic Power spending abilities also count as Shadowfrost damage.
Blood:
After Reaper's Mark explodes, your next Marrowrend costs no Rune and summons 2 scythes to strike your enemies.
The first scythe strikes your target for (306% of Attack power) Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for (306%204% of Attack power) / 15 * 10) Shadowfrost damage\. Deals reduced damage beyond 8 targets.
Frost:
After Reaper's Mark explodes, your next Obliterate costs no Rune and summons 2 scythes to strike your enemies.
The first scythe strikes your target for (306% of Attack power) Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for (306%204% of Attack power) / 15 * 10) Shadowfrost damage\. Deals reduced damage beyond 8 targets.
Rider of the Apocalypse (2)
When you take damage, 5% of the damage is redirected to each active horsemen.
Unholy:
When damages an enemy affected by Undeath it gains a1 stack and infects another nearby enemy.
Frost:
When Obliterate damages an enemy affected by Undeath it gains a1 stack and infects another nearby enemy.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 01
San'layn (1)
Your Leech is increased by 3%.2%.
While Lichborne is active, the Leech bonus of this effect is increased by 100%, and it affects 4 allies within 12 yds.
Effect #1 Effect #1 Apply Aura: Mod Leech %: Modifies Damage/Healing Done
Value: 32
Spells (1)
Draw upon unholy energy to become Undead for 10 sec, increasing Leech by 10%6%, and making you immune to Charm, Fear, and Sleep.
Effect #1 Effect #1 Apply Aura: Mod Leech %: Modifies Damage/Healing Done
Value: 106
Specialization (1)
NEW
Effect #1 Dummy
Talents (1)
Increases Leech by 5%3%.
Effect #1 Effect #1 Apply Aura: Mod Leech %: Modifies Damage/Healing Done
Value: 53
Class Tools
Havoc
Talents
Vengeance
Talents
Specialization (1)
NEW
Effect #1 Dummy
Talents (1)
Leech increased by 10%.6%.
Gain an additional 10%6% leech while Metamorphosis is active.
Rank 1: Leech increased by 5%.
Gain an additional 5% leech while Metamorphosis is active.
Rank 2: Leech increased by 10%.
Gain an additional 10% leech while Metamorphosis is active.
Effect #2 Effect #1 Apply Aura: Mod Leech %: Modifies Damage/Healing Done
Value: 106
Effect #2 Apply Aura: Modifies Effect #3's Value
Value: 106
Affected Spells:
Specialization (1)
NEW
Effect #1 Dummy
Aldrachi Reaver (1)
Vengeance:
Consuming 40 Soul Fragments30 Soul Fragments or casting The Hunt converts your next Throw Glaive into Reaver's Glaive.
Reaver's Glaive:
Throw a glaive enhanced with the essence of consumed souls at your target, dealing (300% of Attack power) Physical damage and ricocheting to 1 additional targets.2 additional enemies.
Begins a well-practiced pattern of glaivework, enhancing your next Shear and Soul Cleave
The enhanced ability you cast first deals 10% increased damage, and the second deals 20% increased damage.
Havoc:
Consuming 6 Soul Fragments or casting The Hunt converts your next Throw Glaive into Reaver's Glaive.
Reaver's Glaive:
Throw a glaive enhanced with the essence of consumed souls at your target, dealing (300% of Attack power) Physical damage and ricocheting to 1 additional targets.2 additional enemies.
Begins a well-practiced pattern of glaivework, enhancing your next Chaos StrikeShear and Blade Dance
The enhanced ability you cast first deals 10% increased damage, and the second deals 20% increased damage.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4030
Spells (1)
Taunts the target to attack you.
Mechanic changed from None to Taunted
Specialization (1)
NEW
Effect #1 Dummy
Covenant Abilities (1)
Place a Sigil at your location that activates after 2 sec.
Detonates to deal (378% of Attack power) Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil.
Category changed from Covenant Abilities to Uncategorized
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Specialization (2)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 05%
Affected Spells:
(and 7 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 05%
Affected Spells:
(and 7 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 05%
Affected Spells:
(and 7 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 05%
Affected Spells:
(and 7 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 05
Effect #8 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 05
NEW
Effect #1 Dummy
Talents (8)
Balance, Guardian
Calls down a beam of pure celestial energy that follows the enemy, dealing up to \15.8%18.2% of Spell power)] Astral damage over 8 sec within its area. Damage reduced on secondary targets.
Generates 40 Astral Power over its duration.
\ lasts 40% longer.
During \, Solar Eclipse increases Nature damage done by an additional 5%8% and Lunar Eclipse increases Arcane damage done by an additional 5%.8%.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Effect #3's Value
Value: 58
Deals (212%244% of Spell power) Astral damage to the target and empowers New Moon to become Half Moon.
Generates 10 Astral Power.
Effect #1 School Damage
Value: 0 (SP mod: 2.122.44)
Celestial Alignment blasts all enemies in a targeted area for \160%200% of Spell power) * 1.0816] Astral damage and applies Stellar Flare to them.
Reduces the cooldown of \ by 60 sec.
Moonfire and Sunfire damage over time has a chance to call down a falling star, dealing (25%30% of Spell power) Astral damage and generating 2 Astral Power.
Calls down waves of falling stars upon enemies within 40 yds, dealing \12.1%14% of Spell power)] Astral damage over 8 sec. Multiple uses of this ability may overlap.\
Burns the target for (14.8%16.3% of Spell power) Astral damage, and then an additional (124.8%137.28% of Spell power) damage over 24 sec. If dispelled, causes (222.6% of Spell power) damage to the dispeller and blasts them upwards.
Generates 12 Astral Power.
Effect #1 School Damage
Value: 0 (SP mod: 0.1480.163)
Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.1040.1144)
Casting Wrath in an Eclipse has an 8% chance to make your next Starsurge free.
\free.\: Casting Starfire in an Eclipse has a 10% chance to make your next Starfall free]
Specialization (1)
NEW
Effect #1 Dummy
Specialization (1)
NEW
Effect #1 Dummy
Talents (1)
Summons a beam of \\lunar light at your location, increasing your mastery by (21 * $mas)%, dealing \ Arcane damage, and healing you for \ over 8 sec.
Specialization (2)
Restoration Druid core passive
Effect #8 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -70%
Affected Spells:
(and 9 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -70%
Affected Spells:
(and 9 more.)
Effect #15 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 6883%
Affected Spells:
Effect #23 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1525%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -70%
Affected Spells:
(and 9 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -70%
Affected Spells:
(and 9 more.)
Effect #15 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 6883%
Affected Spells:
Effect #23 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1525%
Affected Spells:
NEW
Effect #1 Dummy
Keeper of the Grove (2)
Restoration:
Casting Swiftmend increases your Haste by 8%10% for 6 sec.
Balance:
Entering Eclipse increases your Haste by 8%10% for 6 sec.
Balance:
Wrath and Starfire damage increased by 15%. 10%.
Regrowth and Wild Growth healing increased by 6%.
Restoration:
Wrath and Starfire damage increased by 15%. 10%.
Regrowth, Wild Growth, and Swiftmend healing increased by 6%.
Effect #1 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1510%
Affected Spells:
Druid of the Claw (1)
Guardian:
Ravage also inflicts a Bleed that causes (30.3% of Attack power) damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 4%.10%.
Dreadful Wound is not affected by Circle of Life and Death.
Elune's Chosen (1)
Balance:
Moonfire damage has a chance to call down a Fury of Elune to follow your target for 3 sec.
Fury of Elune
Calls down a beam of pure celestial energy, dealing \15.8%18.2% of Spell power)] Astral damage over 3 sec within its area.
Generates 15 Astral Power over its duration.
Guardian:
Moonfire damage has a chance to call down a Fury of Elune to follow your target for 3 sec.
Fury of Elune
Calls down a beam of pure celestial energy, dealing \15.8%18.2% of Spell power)] Astral damage over 3 sec within its area.
Generates 18 Rage over its duration.
Spells (1)
Feral, Restoration
AA quick beam of lunar light burns the enemy for (21.2% of Spell power) Arcane damage and then an additional (165.6% of Spell power) Arcane damage over 18 sec
Balance
A quick beam of lunar light burns the enemy for (21.2% of Spell power) Arcane damage and then an additional (165.6% of Spell power) Arcane damage over 18 sec.
Guardian
A quick beam of lunar light burns the enemy for (21.2% of Spell power) Arcane damage and then an additional (165.6% of Spell power) Arcane damage over 18 sec. \\
Specialization (1)
NEW
Effect #1 Dummy
Talents (4)
Shred and Rake can be used in any form and shift you into Cat Form.
Mangle can be used in any form and shifts you into Bear Form.
Wrath and Starfire shift you into Moonkin Form, if known.
Talent position has changed.
Casting Regrowth increases your movement speed and healing received by 8% for 6 sec.
Talent position has changed.
Launch a surge of stellar energies at the target, dealing (154.2%177% of Spell power) Astral damage.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.5421.77)
Launch a surge of stellar energies at the target, dealing (162%177% of Spell power) Astral damage.
Effect #1 School Damage
Value: 0 (SP mod: 1.621.77)
Class Tools
Devastation
Talents
Preservation
Talents
Augmentation
Talents
Specialization (1)
NEW
Effect #1 Dummy
Specialization (1)
NEW
Effect #1 Dummy
Specialization (1)
NEW
Effect #1 Dummy
Talents (1)
The range of your helpful magics is increased by 5 yards.
Effect #1 NEW Effect #3 Apply Aura: Modifies Range (Label)
Value: 5
Affected Spells:
Flameshaper (2)
Renewing Blaze also applies to your target or1or 1 nearby injured ally when cast.
Living Flame and Azure Strike critical strikes have a 100% increasedhave 1 extra chance to trigger Essence Burst when they critically strike.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1001
Specialization (1)
NEW
Effect #1 Dummy
Talents (1)
Preservation, Augmentation:
Your Leech is increased by 3%.2%.
Devastation:
Your Leech is increased by 5%.4%.
Effect #1 Effect #1 Apply Aura: Mod Leech %: Modifies Damage/Healing Done
Value: 32
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Specialization (1)
NEW
Effect #1 Dummy
Talents (5)
Every 5 castcasts of Kill Command summons a Murder of Crows.
A Murder of Crows
Summons a flock of crows to attack your target, dealing \ Physical damage over 15 sec.
Every 5 castcasts of Explosive Shot or Multi-Shot will apply Serpent Sting to targets hit.
Kill Command has a 10% chance to reset the cooldown of Kill Shot, and causes your next Kill Shot to be usable on any target, regardless of the target's health.
Talent position has changed.
Kill Command damage increased by 5%.
Talent position has changed.
Kill Shot applies Serpent Sting for 18 sec.
Serpent Sting
Fire a shot that poisons your target, causing them to take \ / (20.6% of Attack power)] Nature damage instantly and an additional \ / (123.6% of Attack power)] Nature damage over 18 sec.\ consumes all stacks of Latent Poison, dealing (20.7% of Attack power) Nature damage to the target per stack consumed]
Talent position has changed.
Specialization (2)
Effect #2 Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 2225%
Affected Spells:
REMOVED
REMOVED
REMOVED
REMOVED
Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 2225%
Affected Spells:
NEW
Effect #1 Dummy
Talents (4)
Targets rooted by Binding Shot, knocked back by High Explosive Trap, knocked up by Implosive Trap, incapacitated by Scatter Shot, or stunned by Intimidation deal 10% less damage to you for 8 sec after the effect ends.
Aimed Shot coalesces 1 Wind Arrow that shoot your target for (20% of Attack power) Physical damage.
Each time Rapid Fire deals damage, there is a 5% chance to coalesce a Wind Arrow at your target.
Rank 1: Aimed Shot coalesces 1 Wind Arrow that shoot your target for (20% of Attack power) Physical damage.
Each time Rapid Fire deals damage, there is a 5% chance to coalesce a Wind Arrow at your target.
Rank 2: Aimed Shot coalesces 2 Wind Arrow that shoot your target for (20% of Attack power) Physical damage.
Each time Rapid Fire deals damage, there is a 5% chance to coalesce a Wind Arrow at your target.
Effect #1 NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1
Procs flags changes: NEW Deal Ranged Attack, Deal Ranged Ability, NEW Deal Harmful Ability, NEW Deal Harmful Spell, NEW Deal Harmful Periodic
ProcCategoryRecovery changed from 0 ms to 700 ms
Fires several missiles, hitting your current target and all enemies within 10 yards for (50.76% of Attack power) Physical damage. Deals reduced damage beyond 5 targets.\
Cost changed from 20 Focus to 30 Focus
Multi-Shot deals 100%75% increased damage and Explosive Shot deals 25% increased damage.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 10075%
Affected Spells:
Specialization (1)
NEW
Effect #1 Dummy
Talents (15)
When you cast Coordinated Assault, you gain 2 charges of Wildfire Bomb.
When Coordinated Assault ends, your next 2 Explosive Shots have their cooldown reduced by 100% and their Focus cost reduced by 100%.are free and have no cooldown.
Attack all nearby enemies in a flurry of strikes, inflicting (97%184% of Attack power) Physical damage to each. Deals reduced damage beyond 5 targets.\
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.971.84)
You and your pet charge your enemy, striking them for a combined \125%200% of Attack power)) + ((125%200% of Attack power) * 0.6)] Physical damage. You and your pet's bond is then strengthened for 20 sec, causing your pet's Basic Attacks to empower your next spell cast:
Wildfire Bomb: Increase the initial damage by 20%
Kill Shot: Bleed the target for 50% of Kill Shot's damage over 6 sec.
Whileyou and your pet to deal 20% increased damage.
While Coordinated Assault is active, Kill Shot to be usable on targets regardless of Health.\Command's chance to reset its cooldown is increased by 15%.
Effect #1 Dummy
Value: 2015
REMOVED Effect #2 Apply Aura: Mod Cooldown %:
Value: 0
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 020
REMOVED Effect #4 Apply Aura: Modifies Cooldown
Value: 0%
Affected Spells:
REMOVED Effect #5 Apply Aura: Ignore Aura State: Modifies Damage/Healing Done
Value: 0
Affected Spells:
REMOVED Effect #6 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 20%
NEW Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 20
Kill Command has an additional 10% chance to immediately reset its cooldown.increased to 20% when Kill Command critically strikes a target.
Tip of the Spear's damage bonus is increased up to 30%, based on your critical strike chance.
You and your pet leap to the target and strike it as one, dealing a total of \ Physical damage.
Tip of the Spear grants an additional 15% damage bonus to Flanking Strike and Flanking Strike generates 2 stacks of Tip of the Spear.Spear.
Generates 15 Focus.
Effect #2 Dummy
Value: 1002
REMOVED Effect #3 Dummy
Value: 2
Cost changed from 20 Focus to None
Range changed from 15 yd range to 25 yd range
Cooldown changed from 30 sec cooldown to None
NEW
After casting Kill Command 3 times, your next Kill Command is replaced with a Flanking Strike.
Flanking Strike
You and your pet leap to the target and strike it as one, dealing a total of \ Physical damage.
Flanking Strike generates 2 stacks of Tip of the Spear.
Generates 15 Focus.
Butchery reduces the remaining cooldown on Wildfire Bomb by 1 sec and the remaining cooldown of Flanking Strike by 11.0 sec for each target hit, up to 5.
A brutal attack that deals (202% of Attack power) Physical damage and grants you Mongoose Fury.
Mongoose Fury
Increases the damage of Mongoose Bite by 15% \for 1410 sec, stacking up to 5 times. Successive attacks do not increase duration.3 times.
When Kill Command's cooldown is reset you cast Kill Command, you have a 30% chance to fire an Arcane Shot at your target at 100% of normal value.
Fury of the Eagle now gains bonus critical strike chance against targets below 35% health, and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 1.0 sec.
Rank 1: Fury of the Eagle now gains bonus critical strike chance against targets below 35% health, and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 1.00.5 sec.
Rank 2: Fury of the Eagle now gains bonus critical strike chance against targets below 50% health, and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 1.0 sec.
Kill Shot critical strikesCasting Kill Command has a 15% chance to reset the cooldown of Kill Command.Shot, make it usable on targets regardless of Health, and strike up to 2 additional targets.
This chance is doubled during Coordinated Assault.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 015
Procs flags changes: REMOVED Deal Ranged Ability, REMOVED Deal Harmful Ability
You give the signal, and your pet charge your enemy, bleeding your targetcharges your target, bleeding them for (300% of Attack power) damage over 10 sec and increasing your chance to critically strike your target by 30% for 10 sec.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Dummy
Value: 0
The cooldown of Coordinated Assault is reduced by 60 and Coordinated Assault now grants 3 stacks of Tip of the Spear.
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3
Raptor Strike and Mongoose Bite apply Serpent Sting to your target.
Serpent Sting
Fire a shot that poisons your target, causing them to take \ / (20.6%poison-tipped arrow at an enemy, dealing (26.8% of Attack power) Nature damage instantly and an additional (\125.6% of Attack power) 1.1] / (123.6% of Attack power)] Nature damage over 18 sec.\ consumes all stacks of Latent Poison, dealing (20.7% of Attack power) Nature damage to the target per stack consumed]damage over 12 sec.
Mongoose Bite and Raptor Strike have a 15%10% chance to reset Kill Command's cooldown.
Kill Command reduces the cooldown of Wildfire Bomb by 1 sec.0.5 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1510
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1000500
Pack Leader (2)
Survival:
Wildfire Bomb reduces the cooldown of Butchery by 2 sec.
Effect #2 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 12
REMOVED Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2
Survival:
Butchery increases the damage of your next Butchery by 25%.
Dark Ranger (4)
Marksmanship:
When you apply Black Arrow to a target, you gain Deathblow effect.the Deathblow effect.
Beast Mastery:
When you apply Black Arrow to a target, you gain the Hunter's Prey effect.
Marksmanship:
Aimed Shot and Rapid Fire deal 15% increased damage.
Barbed Shot and Kill Command deal 15% increased damage.
Beast Mastery:
Aimed Shot and Rapid Fire deal 15% increased damage.
Barbed Shot and Kill Command deal 15% increased damage.Beast Mastery:
Barbed Shot and Kill Command deal 15% increased damage.
Effect #1 NEW Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
Marksmanship:
Kill Shot has a 15% chance to generate a charge of Aimed Shot when used on a target affected by Black Arrow.
Beast Mastery:
Kill Shot has a 15% chance to generate a charge of Barbed Shot when used on a target affected by Black Arrow.
Marksmanship:
When Black Arrow resets the cooldown of Aimed Shot or Barbed Shot a barrage of dark arrows will strike your target for Shadow damage and increase the damage you and your pets deal by 10% for 6 sec.
Beast Mastery:
When Black Arrow resets the cooldown of Aimed Shot or Barbed Shot a barrage of dark arrows will strike your target for Shadow damage and increase the damage you and your pets deal by 10% for 6 sec.
Sentinel (1)
Marksmanship:
Multi-Shot discharges arcane energy from all targets affected by your Sentinel, dealing \1] Arcane damage to up to 5 targets within 8 yds of your Sentinel targets.
Survival:
Multi-Shot, Carve and Butchery discharge arcane energy from all targets affected by your Sentinel, dealing (33.6% of Attack power) Arcane damage to up to 5 targets within 8 yds of your Sentinel targets.
Effect #1 NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1
Spells (1)
Increases your movement speed by 90% for 3 sec, and then by 30% for another 9 sec.
Specialization (1)
NEW
Effect #1 Dummy
Talents (16)
NEW
The damage of Explosive Shot is increased by 8%.
Fires an explosion of bolts at all enemies in front of you, knocking them back, snaring them by 50% for 6 sec, and dealing (5.2728% of Attack power) Physical damage.\
Talent position has changed.
Throw a deadly chakram at your current target that will rapidly deal (63.2% of Attack power) Physical damage 7 times, bouncing to other targets if they are nearby. Enemies struck by Death Chakram take 10% more damage from you and your pet for 10 sec.
Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus.
Removed
Category changed from Talents to Uncategorized
Hurls a fire trap to the target location that explodes when an enemy approaches, causing (57.33% of Attack power) Fire damage and knocking all enemies away. Limit 1. Trap will exist for 1 min.\
Talent position has changed.
Damage taken from area of effect attacks reduced by 6%5%.
Effect #1 Effect #1 Apply Aura: Mod AoE Damage Taken %:
Value: -6-5
NEW
Hurls a fire trap to the target location that explodes when an enemy approaches, causing (57.33% of Attack power) Fire damage and knocking all enemies up. Limit 1. Trap will exist for 1 min.\
Stealthed enemies revealed by Flare remain revealed for 3 sec after exiting the flare.
Talent position has changed.
TanquilizingTranquilizing Shot removes up to 1 additional Magic effects from its target.effect from up to 2 nearby targets.
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2
When you fall below 40% heath, Bursting Shot and Scatter Shot have their cooldown immediately reset. This can only occur once every 25 sec.
Talent position has changed.
Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.
Talent position has changed.
A short-range shot that deals (4.4616% of Attack power) damage, removes all harmful damage over time effects, and incapacitates the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.\
Talent position has changed.
You cannot be slowed below 80% of your normal movement speed while Aspect of the Cheetah is active.
Talent position has changed.
Marksmanship
Casting Aimed Shot reduces the cooldown of Intimidation and Binding Shot by 0.5 sec.
Beast Mastery
Casting Kill Command reduces the cooldown of Intimidation and Binding Shot by 0.5 sec.
Survival
Casting Wildfire Bomb reduces the cooldown of Intimidation and Binding Shot by 0.5 sec.
Talent position has changed.
You gain 5% more critical strike from critical strike sources.
REMOVED Effect #2 Apply Aura: Mod Melee & Ranged Crit %: Modifies Damage/Healing Done
Value: 5
Intimidation can now be castCasting Intimidation without a pet and stuns 2 additional nearby enemies for 50% effectiveness.now summons one from your stables to intimidate the target.
Additionally, the cooldown of Intimidation is reduced by 5 sec.
REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50
NEW Effect #2 Apply Aura: Modifies Cooldown
Value: -5000
Affected Spells:
You and your pet have 5.0% increased attack speed.
This effect is increased by 100% if you do not have an active pet.
Rank 1: You and your pet have 2.5% increased attack speed.
This effect is increased by 100% if you do not have an active pet.
Rank 2: You and your pet have 5.0% increased attack speed.
This effect is increased by 100% if you do not have an active pet.
REMOVED Effect #1 Apply Aura: Increase Attack Speed %: Modifies Damage/Healing Done
Value: 5
NEW Effect #1 Apply Aura: Mod Attack Speed %: Modifies Damage/Healing Done
Value: 5
NEW Effect #4 Apply Aura: Mod Attack Speed %: Modifies Damage/Healing Done
Value: 5
Range changed from None to 100 yd range
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Specialization (2)
Blasts the target with energy, dealing (80%88% of Spell power) Arcane damage.
Each Arcane Charge increases damage by 60% and mana cost by 100%, and reduces cast time by 8%.
Generates 1 Arcane Charge.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.80.88)
NEW
Effect #1 Dummy
Talents (31)
Every 3 times you consume Clearcasting, gain Aether Attunement.
Aether Attunement:
Your next Arcane Missiles deals 100% increased damage to your primary target and fires at up to 4 nearby enemies dealing 50% increased damage.
Talent position has changed.
Arcane Missiles fires 3 additional missile.
Talent position has changed.
Arcane Barrage deals an additional 100% damage against targets below 35% health.
Talent position has changed.
Damaging a target with Arcane Missiles increases the damage they take from Arcane Missiles, Arcane Barrage, and Arcane Blast by 1.0% for 6 sec. Multiple instances may overlap.
Rank 1: Damaging a target with Arcane Missiles increases the damage they take from Arcane Missiles, Arcane Barrage, and Arcane Blast by 0.5% for 6 sec. Multiple instances may overlap.
Rank 2: Damaging a target with Arcane Missiles increases the damage they take from Arcane Missiles, Arcane Barrage, and Arcane Blast by 1.0% for 6 sec. Multiple instances may overlap.
Direct damage you deal to enemies affected by Touch of the Magi, causes an explosion that deals (8.25% of Spell power) Arcane damage to all nearby enemies. Deals reduced damage beyond 8 targets.
Talent position has changed.
Casting Arcane Intellect summons a Familiar that attacks your enemies and increases your maximum mana by 10% for 1 hour.
Talent position has changed.
For each Arcane Charge, Arcane Barrage hits 1 additional nearby target for 40% damage.
Talent position has changed.
NEW
Gaining Clearcasting increases your Intellect by 1% for 8 sec. Multiple instances may overlap.
Arcane Orb gains 1 additional charge.
Talent position has changed.
Arcane Barrage slows enemies by 50% and increases your movement speed by 50% for 5 sec.
Talent position has changed.
Arcane Missiles channels 20% faster.
Clearcasting makes Arcane Explosion echo for 40% damage.
Talent position has changed.
Arcane Blast has a small chance to make your next cast of Arcane Blast free.
Talent position has changed.
NEW
Reduces Arcane Blast's mana cost by 3% and increases its damage by 3%.
Increases Arcane Explosion and Arcane Blast damage by 10%5%.
Effect #1 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 105%
Affected Spells:
Talent position has changed.
NEW
Spells empowered by Nether Precision cause their target to suffer an additional 8% of the damage dealt over 6 sec.
During Arcane Surge, your Familiar fires 4 bolts instead of 1.
Damage from your Arcane Familiar has a small chance to grant you up to 2% of your maximum mana.
Talent position has changed.
NEW
Damage from Dematerialize has a small chance to summon an Arcane Explosion at its target's location at 50% effectiveness.
Arcane Explosions summoned from Energy Reconstitution do not generate Arcane Charges.
Arcane damage dealt while above 70% mana is increased by 6%, Mana Regen while below 70% is increased by 20%.
Talent position has changed.
When a spell consumes Clearcasting, its damage is increased by 10%.
Talent position has changed.
NEW
Damage from Arcane Missiles has a 20% chance to grant you 1 Arcane Charge.
Chance is increased by 5% every time your Arcane Missiles fails to grant you an Arcane Charge.
Clearcasting has a 5% increased chance to proc.
Talent position has changed.
Arcane Blast has a 10% chance to generate an additional Arcane Charge. If you were to gain an Arcane Charge while at maximum charges instead gain 10% Arcane damage for 10 sec.
Talent position has changed.
Increases Arcane Missiles damage by 10%5%.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 105%
Affected Spells:
Talent position has changed.
Your Touch of the Magi now accumulates 25% of the damage you deal.
Talent position has changed.
Nether Precision damage bonus increased to 30%.
Talent position has changed.
Arcane Barrage has a 10% chance per Arcane Charge consumed to launch an Arcane Orb in front of you at 100% effectiveness.
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
Talent position has changed.
NEW
Arcane Orb damage increased by 10%.
If Arcane Explosion hits at least 3 targets, it has a 50% chance to generate an extra Arcane Charge.
Talent position has changed.
Evocation grants 1 Arcane Charge, channels 50% faster and while channeling Evocation, your Intellect is increased by 2% every 0.5 sec. Lasts 20 sec.
Talent position has changed.
NEW
Each time you cast Arcane Explosion, its damage increases by 25%.
Bonus resets after reaching 100% damage.
When you apply a stack of Arcane Debilitation, you have a 10% chance to apply another stack of Arcane Debilitation.
This effect can trigger off of itself.
Now a Arcane spell
Category changed from Uncategorized to Talents
Specialization (1)
NEW
Effect #1 Dummy
Talents (15)
If Phoenix Flames only hits 1 target, it deals 50%25% increased damage and applies Ignite at 100%50% effectiveness.
Effect #2 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5025
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10050
Lit Fuse now turns up to 53 targets into Living Bombs.
Living Bombs can now spread to 8 enemies.5 enemies.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 53
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 85
REMOVED Effect #4 Apply Aura: Modifies Effect #2's Value (Label)
Value: 3
NEW Effect #4 Apply Aura: Modifies Effect #3's Value (Label)
Value: 2
Affected Spells:
Shields you in flame, absorbing \ damage\ for 1 min.
Melee attacks against you cause the attacker to take (14.375% of Spell power) Fire damage.
Effect #1 Apply Aura: Absorb Damage:
Value: 0
(Pvp Multiplier: 0.751)
Engulfs you in flames for 10 sec, increasing your spells' critical strike chance by 100% . Castable while casting other spells.
NEW Effect #6 Apply Aura: Modifies Damage/Healing Done
Value: 0%
Affected Spells:
Meteor now turns one1 target hit into a Living Bomb. Additionally, its cooldown is reduced by 15 sec.
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1
Your chance of gaining Lit Fuse when consuming Hot Streak is increased to 20%.by 10%.
Living Bomb damage increased by 50%.25%.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2010
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 5025%
Affected Spells:
Casting Combustion grants Lit Fuse.
Your chance of gaining Lit Fuse is increased to 40%Fuse and Living Bomb's damage is increased by 50% while under the effects of Combustion.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4030
NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 50
Casting Scorch on targets below 30% health increase the target's damage taken from you by 5%6% for 12 sec. This effect stacks up to 2 times.
Consuming Hot Streak has a 10%15% chance to grant you Lit Fuse.
Lit Fuse:
Your next Fire Blast turns up to three nearby targets1 nearby target into a Living Bomb that explodes after 2 sec, dealing (40% of Spell power) Fire damage to the target and reduced damage to all other enemies within 10 yds.
Up to five3 enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 31
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 53
Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1015
Damage dealt to targets below 35% health is increased by 8%7%.
When your direct damage spells hit an enemy 25 times the damage of your next 2 Phoenix Flames is increased by 200%100% and they refund a charge on use.
Casting Pyroblast or Flamestrike while Hot Streak is active has an 8%6% chance to repeat the spell cast at 100% effectiveness.50% effectiveness.
This effect counts as consuming Hot Streak.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 86
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50
Scorch deals 300% damage to targets below 30% health.
Name changed from Down in Flames to Scald
Living Bomb explosions have a small chance to increase the damage of your next Flamestrike or Pyroblast by 15%.Pyroblast by 10% or Flamestrike by 20% .
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10
Procs per minute changed from 3 (Haste Param: 4 Coeff: 1) (Type #3 Param: 2012 Coeff: 0.005) to 2 (Haste Param: 4 Coeff: 1)
While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 60% increased damage and reduce the cooldown of Combustion by 1.25 sec.
While Combustion is active, Flamestrike deals 35% increased damage and reduces the cooldown of Combustion by 0.25 sec for each critical strike, up to 1.25 sec.
Effect #1 Apply Aura: Modifies Effect #4's Value
Value: 60
Affected Spells:
(Pvp Multiplier: 0.340.3)
PvP Talents (1)
Increases damage of Fireball, Scorch, and Ignite by 40%30% but decreases your maximum health by 15%.
Effect #1 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 4030%
Affected Spells:
Specialization (2)
NEW
Effect #1 Dummy
Increases the damage of Frozen Orb by 9%.
NEW Effect #4 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 0% (SP mod: 0.75)
Affected Spells:
NEW Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 0% (SP mod: 0.75)
Affected Spells:
Talents (3)
While Icy Veins is active, damaging an enemy with Frostbolt increases spell damage by 1%.2%. Stacks up to 10 times.
While Icy Veins is active, your Frostbolts hit up to 2 additional targets and their damage is increased by 0%.
Quickly fling a shard of ice at the target, dealing (44.58%50% of Spell power) Frost damage \44.58%50% of Spell power) * 80 / 100] Frost damage to a second nearby target].
Ice Lance damage is tripled against frozen targets.
Sunfury (5)
Fire:
Conjuring a Spellfire Sphere increases the damage of your next Pyroblast by 30%15% or your next Flamestrike by 60%
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 500
REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
Fire:
Over its duration, your Arcane Phoenix will consume each of your Spellfire Spheres to cast an exceptional spell.
Upon consuming a Spellfire Sphere, your Arcane Phoenix will grant you Lingering Embers.
Lingering Embers
Increases your spell damage by 2%. Stacks up to 5 times.1%.
Arcane:
Over its duration, your Arcane Phoenix will consume each of your Spellfire Spheres to cast an exceptional spell.
Upon consuming a Spellfire Sphere, your Arcane Phoenix will grant you Lingering Embers.
Lingering Embers
Increases your spell damage by 2%.Stacks up to 5 times.
Fire:
Consuming Burden of Power causes your next cast of Fire Blast to call down a storm of 4 Meteorites on its target.
Each Meteorite's impact reduces the cooldown of Fire Blast by 1.0 sec.
Fire:
While under the effects of a casted Combustion you gain twice as many stacks of Mana Addiction.
When your Arcane Phoenix expires, it empowers you, granting Hyperthermia for 32 sec, plus an additional 0.5 sec for each exceptional spell it had cast.
Hyperthermia:
Pyroblast and Flamestrike have no cast time and are guaranteed to critically strike.
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2000
NEW Effect #4 Dummy
Value: 500
Fire:
Every 6 times you consume Hot Streak conjure a Spellfire Sphere.
While you're out of combat, you will slowly conjure Spellfire Spheres over time.
Spellfire Sphere
Increases your spell damage by 2%1%. Stacks up to 3 times.
Frostfire (5)
Launches a bolt of frostfire at the enemy, causing (110% of Spell power) Frostfire damage, slowing movement speed by 50%, and causing an additional (8%40% of Spell power) Frostfire damage over 8 sec.
Frostfire Bolt generates stacks for both Fire Mastery and Frost Mastery.
Effect #1 Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.010.05)
Your Frost and Fire spells have a chance to activate Frostfire Empowerment, causing your next Frostfire Bolt to be instant cast, deal 100%50% increased damage, explode for 80% of its damage to nearby enemies, and grant you maximum benefit of Frostfire Mastery and refresh its duration.
Procs per minute changed from 1.2 (Haste Param: 4 Coeff: 1) to 1 (Haste Param: 4 Coeff: 1)
Your Frost and Fire spells have a chance to trigger an additional bolt of Frostfire, dealing (30% of Spell power) damage.
This effect generates Frostfire Mastery when activated.
Procs per minute changed from 20 (Haste Param: 4 Coeff: 1) to 30 (Haste Param: 4 Coeff: 1)
Your damaging Fire spells generate 1 stack of Fire Mastery and Frost spells generate 1 stack of Frost Mastery.
Fire Mastery increases your haste by 1%, and Frost Mastery increases your Mastery by 1% for 14 sec, stacking up to 8 times each.6 times each.
Adding stacks does not refresh duration.
Casting damaging Frost or Fire spells increaseshas a high chance to increase the damage of your next Frostfire Bolt by 6%10%, stacking up to 5 times.
Procs per minute changed from None to 15 (Haste Param: 4 Coeff: 1)
Spellslinger (1)
You have 40% increased movement speed during Alter Time.
Specialization (1)
NEW
Effect #1 Dummy
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Specialization (2)
Effect #7 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 110%
Affected Spells:
(and 30 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 110%
Affected Spells:
(and 30 more.)
Effect #6 Apply Aura: Modifies Damage/Healing Done
Value: -44-38%
Affected Spells:
Effect #7 Apply Aura: Modifies Damage/Healing Done
Value: 115139%
Affected Spells:
Effect #24 Apply Aura: Modifies Damage/Healing Done
Value: -511%
Affected Spells:
Effect #28 Apply Aura: Modifies Damage/Healing Done
Value: 3247%
Affected Spells:
Effect #29 Apply Aura: Modifies Damage/Healing Done
Value: 1011%
Affected Spells:
NEW
Effect #1 Dummy
Talents (8)
Breathe fire on targets in front of you, causing (48%53.28% of Attack power) Fire damage. Deals reduced damage to secondary targets.
Targets affected by Keg Smash will also burn, taking (33.3% of Attack power) Fire damage and dealing 5% reduced damage to you for 12 sec.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.480.5328)
Triggering a bonus attack from Press the Advantage or casting Weapons of Order releases a surge of chi at your target's location, dealing Nature damage split evenly between all targets over 8 sec.
Press the Advantage:
Deals \1.111) * abs50 / 100] Nature damage.
Weapons of Order:
Deals \1.111] Nature damage and reduces the cooldown of Weapons of Order by 4 for each affected enemy, to a maximum of 20 sec.
Blackout Kick deals an additional 5% damage. Blackout Kick critical hits grant an additional 1 stack of Elusive Brawler.
Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 5%
Affected Spells:
(Pvp Multiplier: 0.51)
Hurls a flaming keg at the target location, dealing (258%286.38% of Attack power) Fire damage to nearby enemies, causing your attacks against them to deal (20%22.2% of Attack power) additional Fire damage, and causing their melee attacks to deal 100% reduced damage for the next 3 sec.
Effect #1 School Damage
Value: 0 (AP mod: 2.582.8638)
Smash a keg of brew on the target, dealing (90%99.9% of Attack power) Physical damage to all enemies within 8 yds and reducing their movement speed by 20% for 15 sec. Deals reduced damage beyond 5 targets.
Effect #2 School Damage
Value: 0 (AP mod: 0.90.999)
Your main hand auto attacks reduce the cooldown on your brews by 0.5 sec and block your target's chi, dealing (20%22.2% of Attack power) additional Nature damage and increasing your damage dealt by 1% for 20 sec.
Upon reaching 10 stacks, your next cast of Rising Sun Kick or Keg Smash consumes all stacks to strike again at 100% effectiveness. This bonus attack can trigger effects on behalf of Tiger Palm at reduced effectiveness.
Drinking from your Brews has a 100% chance to toss a keg high into the air that lands nearby after 3 sec, dealing (65.52%72.7272% of Attack power) damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec.
Gain up to 15% Mastery based on your current level of Stagger.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5
(Pvp Multiplier: 0.51)
Specialization (4)
Renewing Mist, Enveloping Mist, Rising Sun Kick,\\\\\ and Vivify cause a gust of healing mists, instantly healing the primary target for (0.1% of Spell power).
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Spell Power
Value: 0 (SP mod: 5.046.5)
Effect #3 Apply Aura: Modifies Spell Power
Value: 0 (SP mod: 0.0420.065)
Affected Spells:
Mistweaver Monk core passive
Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 4%
Affected Spells:
(Pvp Multiplier: 0.8671)
Mistweaver Monk core passive
REMOVED Effect #13 Apply Aura: Modifies Effect #2's Value
Value: -6.6
Affected Spells:
REMOVED Effect #14 Apply Aura: Modifies Effect #2's Value
Value: 6.6
Affected Spells:
Effect #20 Apply Aura: Modifies Effect #2's Value (Label)
Value: -4100
Affected Spells:
NEW
REMOVED
REMOVED Effect #16 Apply Aura: Modifies Effect #2's Value (Label)
Value: 4
Affected Spells:
REMOVED Effect #20 Apply Aura: Modifies Effect #2's Value (Label)
Value: 100
Affected Spells:
REMOVED Effect #13 Apply Aura: Modifies Effect #2's Value
Value: -6.6
Affected Spells:
REMOVED Effect #14 Apply Aura: Modifies Effect #2's Value
Value: 6.6
Affected Spells:
Effect #20 Apply Aura: Modifies Effect #2's Value (Label)
Value: -4100
Affected Spells:
REMOVED Effect #16 Apply Aura: Modifies Effect #2's Value (Label)
Value: 4
Affected Spells:
REMOVED Effect #20 Apply Aura: Modifies Effect #2's Value (Label)
Value: 100
Affected Spells:
NEW Effect #13 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #14 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #15 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #16 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW
Effect #1 Dummy
Talents (5)
Rising Sun Kick now kicks up a Gust of Mist to heal 2 ally within 40 yardsyds for (0.1% of Spell power).
Spinning Crane Kick and Blackout Kick have a chance to kick up a Gust of Mist to heal 1 allies within 40 yardsyds for (0.1% of Spell power).
Your spells and abilities have a chance to make your next Spinning Crane Kick deal an additional 300% damage.
Procs per minute changed from 1.5 (Haste Param: 4 Coeff: 1) to 2 (Haste Param: 4 Coeff: 1)
Heals all party and raid members within 40 yds for (1301.8% of Spell power) and clears them of all harmful Poison and Disease effects.
Castable while stunned.
Healing increased by 100% when not in a raid.reduced beyond 5 targets.
Effect #1 NEW Effect #5 Dummy
Value: 5
Summons a Jade Serpent Statue at the target location. When you channel Soothing Mist, the statue will also begin to channel Soothing Mist on your target, healing for (308%560% of Spell power) over 8 sec.
Increases Sheilun's Gift cloud of mist generation to every 4 sec.
Effect #3 Apply Aura: Modifies Max Stacks (Label)
Value: 810
Affected Spells:
Specialization (2)
Effect #8 Effect #7 Apply Aura: Modifies Damage/Healing Done
Value: 150125%
Affected Spells:
Effect #31 Apply Aura: Modifies Effect #1's Value (Label)
Value: -10-18
Affected Spells:
NEW
REMOVED
REMOVED Effect #31 Apply Aura: Modifies Effect #1's Value (Label)
Value: -13
Affected Spells:
NEW Effect #19 Apply Aura: Modifies Effect #2's Value (Label)
Value: -75
Affected Spells:
Effect #7 Apply Aura: Modifies Damage/Healing Done
Value: 150125%
Affected Spells:
Effect #31 Apply Aura: Modifies Effect #1's Value (Label)
Value: -10-18
Affected Spells:
REMOVED Effect #31 Apply Aura: Modifies Effect #1's Value (Label)
Value: -13
Affected Spells:
NEW Effect #19 Apply Aura: Modifies Effect #2's Value (Label)
Value: -75
Affected Spells:
NEW
Effect #1 Dummy
Talents (5)
The duration of \ Storm, Earth, and Fire is extended by \0.25 sec for every Chi you spend.
Targets struckhit by Strike of the Windlord are sent reeling from its impact, causing them to become vulnerable to your attacks for 10 sec.
Your abilities have a 100% chance to affect the target a second time at 10% effectiveness as Nature damage while they are vulnerable.be struck for 10% additional Nature damage from your spells and abilities for 10 sec.
Rising Sun Kick damage increased by 10% and critical strike damage increased by 10%.
Rank 1: Rising Sun Kick damage increased by 10% and critical strike damage increased by 12%.
Effect #1 Effect #2 Apply Aura: Modifies Critical Strike Damage
Value: 10%
Affected Spells:
(Pvp Multiplier: 0.51)
REMOVED
Enter an elevated state of mental and physical serenity for 12 sec. While in this state, you deal 15% increased damage and healing, and all Chi consumers are free and cool down 100% more quickly.
Every 2 Chi you spend reduces the cooldown of \Storm, Earth, and Fire by \0.5 sec.
Artifact Traits (2)
\Increases damage dealt by Storm, Earth, and Fire spirits by 5%.
Reduces the \ recharge time of Storm, Earth, and Fire by 5 sec.
Soulbind Conduits (1)
(Potency Conduit) \) After your Storm, Earth, and Fire spirits fixate on the same target, they deal 8.8% increased damage.
Shado-Pan (1)
Dealing damage equal to 350% of your Attack PowerEvery \ damage you deal generates a Flurry Charge. For each 400 energy you spend, unleash all Flurry Charges, dealing (50% of Attack power) Physical damage per charge.
Effect #1 Effect #5 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 350425
Master of Harmony (1)
Brewmaster:
When Aspect of Harmony ends, any remaining vitality is releasedexpelled as damage over 8 sec split among nearby targets.
Mistweaver:
When Aspect of Harmony ends, any remaining vitality is releasedexpelled as healing over 8 sec split among nearby targets.
Conduit of the Celestials (1)
Teachings of the Monastery has a 15% chance to refund a charge when consumed.
The damage of Tiger Palm is increased by 15%.10%.
Effect #1 Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 1510%
Affected Spells:
Specialization (1)
NEW
Effect #1 Dummy
Talents (1)
Windwalker, Mistweaver
Hurls a torrent of Chi energy up to 40 yds forward, dealing (280% of Attack power) Nature damage to all enemies, and (220% of Attack power) healing to the Monk and all allies in its path. Healing and damage reduced beyond 5 targets.
Brewmaster
Hurls a torrent of Chi energy up to 40 yds forward, dealing (280% of Attack power) Nature damage to all enemies, and (220% of Attack power) healing to the Monk and all allies in its path. Healing and damage reduced beyond 5 targets.
Casting Chi Burst does not prevent avoiding attacks.
Cooldown changed from None to 30 sec cooldown
Anima Powers (2)
Mistweaver:
Weapons of Order also increases your critical strike chance, haste, versatility, Agility, Intellect, movement speed, maximum health, and size by (5.03999996 * 10)%.6.5 * 10)%.
Mistweaver:
Weapons of Order also increases your critical strike chance, haste, versatility, Agility, Intellect, movement speed, maximum health, and size by (5.03999996 * 10)%.6.5 * 10)%.
Covenant Abilities (5)
Mistweaver:
For the next 30 sec, your Mastery is increased by (5.039999966.5 * 10)%. Additionally, Essence Font cooldown is reset instantly and heals up to 6 nearby allies for (40% of Spell power) health on channel start and end.
Mistweaver:
For the next 30 sec, your Mastery is increased by (5.039999966.5 * 10)%. Additionally, Essence Font cooldown is reset instantly and heals up to 6 nearby allies for (40% of Spell power) health on channel start and end.
Mistweaver:
For the next 30 sec, your Mastery is increased by (5.039999966.5 * 10)%. Additionally, Essence Font cooldown is reset instantly and heals up to 6 nearby allies for (40% of Spell power) health on channel start and end.
Mistweaver:
For the next 30 sec, your Mastery is increased by (5.039999966.5 * 10)%. Additionally, Essence Font cooldown is reset instantly and heals up to 6 nearby allies for (40% of Spell power) health on channel start and end.
Mistweaver:
For the next 30 sec, your Mastery is increased by (5.039999966.5 * 10)%. Additionally, Essence Font cooldown is reset instantly and heals up to 6 nearby allies for (40% of Spell power) health on channel start and end.
Soulbind Conduits (1)
(Potency Conduit) Weapons of Order's duration is increased by 5.0 sec, and it increases your Mastery by an additional \5.039999966.5 * 1)]\%.
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Specialization (5)
Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 15% of the amount healed.
Effect #1 NEW Effect #4 Apply Aura: Mod % Damage Taken:
Value: 0
An efficientA powerful but expensive spell, healing a friendly target for (509.6% of Spell power).
Holy Paladin core passive
Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 4565%
Affected Spells:
Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 4565%
Affected Spells:
NEW
Effect #1 Dummy
Your critical Holy Shocks empower your next spell cast:
Flash of Light: Mana cost reduced by 30%
Holy Light: Generates 100 Holy Power.healing increased by 100%.
Judgment: Greater Judgment prevents an additional 100% damage dealt by the target.
Talents (26)
Imbue a friendly target with a Barrier of Faith, absorbing \ damage for 12 sec. For the next 24 sec, Barrier of Faith accumulates 20% of effective healing from your Flash of Light, Holy Light, or Holy Shock spells. Every 6 sec, the accumulated healing becomes an absorb shield.
Talent position has changed.
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 30% reduced effectiveness.
Effect #1 NEW Effect #5 Apply Aura: Mod % Damage Taken:
Value: 0
Apply a Beacon of Light to your target and 4 injured allies within 30 yds for 8 sec.
All affected allies will be healed for 15% of the amount of your other healing done.
NEW Effect #3 Apply Aura: Mod % Damage Taken:
Value: 0
Glimmer of Light's healing and damage is increased by 40%, but it can only affect 1 target at a time.
Removed
Category changed from Talents to Uncategorized
Absorb your active Glimmer of Lights, triggering their effects at 200% value and granting 35000 Mana per Glimmer of Light consumed.
Removed
Category changed from Talents to Uncategorized
After casting Barrier of Faith or Holy Prism, the healing of your next Holy Light or Flash of Light is increased by 40%, its cast time is reduced by 30%, and its mana cost is reduced by 50%.
Talent position has changed.
Word of Glory and Light of Dawn gain up to 30% additional chance to critically strike, based on their target's current health. Lower health targets are more likely to be critically struck.
Name changed from Liberation to Extrication
Now a Holy spell
Category changed from Uncategorized to Talents
Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, targets with Glimmer of Light are damaged for (118.272% of Spell power) or healed for (110% of Spell power), split evenly among them. Glimmer of Light's total healing and damage is increased by 4% for each target affected.
You may have Glimmer of Light on up to 3 targets.
When Glimmer of Light is dispelled, its effect is activated at 100% value.
Removed
Category changed from Talents to Uncategorized
Spending Holy Power has a 25% chance to trigger Glimmer of Light's healing and damage.
Removed
Category changed from Talents to Uncategorized
Spending Holy Power has a 25% chance to trigger Saved By The Light's absorb effect at 30% effectiveness without activating its cooldown.
Now a Holy spell
Procs flags changes: REMOVED Deal Melee Ability, REMOVED Deal Helpful Spell
Category changed from Uncategorized to Talents
ProcCategoryRecovery changed from 0 ms to 750 ms
Holy Shock has a 10% chance to refund a charge when cast, increasing by 1.5% for each Glimmer of Light you have active.
Glimmer of Light's healing and damage is increased by 10%.
Removed
Category changed from Talents to Uncategorized
Holy Shock has a 12% chance to refund a charge when cast and its healing is increased by 10%.
Now a Holy spell
Category changed from Uncategorized to Talents
Call upon the Light to empower your spells, causing your next 2 Holy Lights to heal 30% more, cost 50% less mana, and be instant cast.
Talent position has changed.
Triggers a burst of Light on the target, dealing (48.96%120% of Spell power) Holy damage to an enemy, or (190%265% of Spell power) healing to an ally.\
Generates 1 Holy Power.
Cost changed from 2.8% of base mana to 2.6% of base mana
Glimmer of Light can affect 5 additional targets.
Removed
Category changed from Talents to Uncategorized
Word of Glory and Light of Dawn have a chance equal to your haste to reduce the cost of your next Holy Light, Flash of LightCrusader Strike, or Judgment by 30.4000.
Name changed from Extricate to Liberation
Now a Holy spell
Category changed from Uncategorized to Talents
ProcCategoryRecovery changed from 0 ms to 1000 ms
Unleashes a wave of Holy energy, healing up to 5 injured allies within a 15 yd frontal cone for (98%110% of Spell power).
Cost changed from 3 Holy Power / 0.8% of base mana to 3 Holy Power / 0.6% of base mana
Your allies with Glimmer of Light take 10% reduced damage, split evenly among them.
Removed
Category changed from Talents to Uncategorized
Allies with Beacon of Light receive 5% less damage.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: -5
NEW Effect #1 Apply Aura: Modifies Effect #4's Value (Label)
Value: -5
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Effect #4's Value (Label)
Value: -5
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Effect #4's Value (Label)
Value: -5
Affected Spells:
Now a Holy spell
Category changed from Uncategorized to Talents
30% of Glimmer of Light's overhealing is converted into an absorb shield. The shield amount cannot exceed 15% of your max health.
Removed
Category changed from Talents to Uncategorized
20%15% of Holy Shock's overhealing is converted into an absorb shield. The shield amount cannot exceed 10% of your max health.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2015
Now a Holy spell
Category changed from Uncategorized to Talents
Holy Shock and Crusader Strike refund up to 10% of their Mana cost and deal up to 50% more healing or damage, based on the target's missing health.
Talent position has changed.
After casting Daybreak, your next 34 Holy Shocks cast 2 additional times.
Removed
Category changed from Talents to Uncategorized
\
After casting Divine Toll, your next Holy Shock casts2 Holy Shocks cast 2 additional times.
Now a Holy spell
Category changed from Uncategorized to Talents
When an ally with your Beacon of Light is damaged below 30% health, they absorb the next \ damage.
You cannot shield the same person this way twice within 1 min.
Talent position has changed.
Judgment heals you or an ally if you are full health for(100%for (200% of Spell power) and its cost is reduced by 30%. 50% of overhealing from this effect is transferred onto 2 allies within 40 yds.
REMOVED Effect #2 Heal
Value: 0 (SP mod: 1)
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2
Now a Holy spell
Procs flags changes: REMOVED Deal Melee Ability, Deal Helpful Spell
Category changed from Uncategorized to Talents
Specialization (1)
NEW
Effect #1 Dummy
Specialization (1)
NEW
Effect #1 Dummy
Talents (5)
Increases the duration of Avenging Wrath or Crusade by 3 sec.and Radiant Glory by 1.5 sec.
Effect #1 Effect #2 Apply Aura: Modifies Buff Duration (Label)
Value: -1500-3000
Affected Spells:
Divine Storm has a 40%Holy Power generating abilities have a 15% chance to cause your next \\ to hit an additional 3 targets at 100% effectiveness.
Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 4015
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
ProcCategoryRecovery changed from 0 ms to 1000 ms
\ is replaced with Radiant Glory.
Radiant Glory
Wake of Ashes activates \.
Each Holy Power spent has a chance to activate \.
NEW Effect #2 Apply Aura: Overrides Actionbar Spell:
Value: 462048
Creates a barrier of holy light that absorbs 30\ / 100 * Total health * (1 + Versatility)] damage for 10 sec.
When the shield expires, it bursts to inflict Holy damage equal to the total amount absorbed, divided among all nearby enemies.
Enemies hit by \\other Holy Power spending abilities take 30% increased damage from your next Divine Storm stacking up to 3 times.
Rank 1: Enemies hit by \\other Holy Power spending abilities take 30% increased damage from your next Divine Storm stacking up to 3 times.
Rank 2: Enemies hit by \\ take 50%other Holy Power spending abilities take 30% increased damage from your next Divine Storm stacking up to 5 times.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 23
NEW Effect #3 Apply Aura: Modifies Max Stacks (Label)
Value: 0
Affected Spells:
Lightsmith (3)
For each Holy Power ability cast, your next Consecration deals \10 / 1020 / 10) * (1 + Versatility)] damage or healing immediately, split across all enemies and allies.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1020
Protection:
Judgment critical strikes cause a shockwave around the target, dealing (100%150% of Attack power) damage at the target's location.
Holy:
Judgment critical strikes cause a shockwave around the target, dealing (100%150% of Spell power + 100%150% of Attack power) healing at the target's location.
Will the Light to coalesce and become manifest as a Holy Armament, wielded by your friendly target.
Holy Bulwark: WhileBulwark:
While wielding a Holy Bulwark, gain an absorb shield for 15.0% of your max health and an additional 2.0% every 2 sec. stacking up to 30%. Lasts 20 sec.
Becomes Sacred Weapon after use.
Herald of the Sun (4)
Heals an ally for (315% of Spell power) and an additional (100%120% of Spell power) over 20 sec.16 sec.
Healing increased by 25% when cast on self.
Effect #1 Effect #1 Apply Aura: Periodic Heal: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.10.15)
Cost changed from 3 Holy Power / 10.0% of base mana / 0.8% of base mana to 3 Holy Power / 10.0% of base mana / 0.6% of base mana
Duration changed from 20 sec to 16 sec
Dawnlight leaves an Eternal Flame for 1210 sec on allies or a Greater Judgment on enemies when it expires or is extended.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1200010000
Retribution
Divine Storm and Hammer of Wrath have a 15% chance to cast again at 30% effectiveness.
Holy
Light of Dawn and Holy Shock have a 15% chance to cast again at 30% effectiveness.
ProcCategoryRecovery changed from 250 ms to 1000 ms
During Avenging Wrath, you become linked to your Dawnlights, causing (18% of Spell power) Radiant damage to enemies or (18%30% of Spell power) healing to allies that pass through the beams, reduced beyond 5 targets.
Activating Avenging Wrath applies 4up to4 Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%.
Templar (1)
Protection:
When you cast Eye of Tyr gain Shield of Vengeance at 10% effectiveness.
Shield of Vengeance
Shield of VengeanceInstant1.5 min cooldownRequires Paladin (Retribution)
Requires level 26Creates a barrier of holy light that absorbs \ damage for 10 sec.
When the shield expires, it bursts to inflict Holy damage equal to the total amount absorbed, divided among all nearby enemies.
Retribution:
When you cast surrounds you with a Holy barrier for 15% of your maximum health.
Hammer of Light heals you for 15% of your maximum health, increased by 2% for each additional target hit. Any overhealing done with this effect gets converted into a Holy barrier instead.
Retribution:
Wake of Ashes gain Shield of Vengeance at 10% effectiveness.
Shield of Vengeance
Shield of VengeanceInstant1.5 min cooldownRequires Paladin (Retribution)
Requires level 26Creates a barrier of holy light that absorbs \ damage for 10 sec.
When the shield expires, it bursts to inflict Holy damage equal to the total amount absorbed, divided among all nearby enemies.surrounds you with a Holy barrier for 20% of your maximum health.
Hammer of Light heals you for 20% of your maximum health, increased by 2% for each additional target hit. Any overhealing done with this effect gets converted into a Holy barrier instead.
Effect #6 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1015
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2
NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20
NEW Effect #5 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20
NEW Effect #6 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2
Spells (2)
Expends a large amount of mana to Quickly heal a friendly target for \]\.
Cost changed from 10.0% of base mana / 10.0% of base mana / 3.6% of base mana / 10.0% of base mana to 10.0% of base mana / 10.0% of base mana / 1.8% of base mana / 10.0% of base mana
Calls down the Light to heal a friendly target for (315% of Spell power).\
Cost changed from 3 Holy Power / 0.8% of base mana / 10.0% of base mana / 10.0% of base mana to 3 Holy Power / 0.6% of base mana / 10.0% of base mana / 10.0% of base mana
Specialization (1)
NEW
Effect #1 Dummy
Talents (3)
After you spend 20 Holy Power, your next Word of Glory echoes onto a nearby ally at 30% effectiveness.
Effect #3 REMOVED Effect #2 Apply Aura: Mod Attack Power for every 'School' Resistance Point: Modifies Damage/Healing Done
Value: 1
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 201
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20
Fires a beam of light that scatters to strike a clump of targets.
If the beam is aimed at an enemy target, it deals (124.8% of Spell power) Holy damage and radiates \ healing to 5 allies within 30 yds.
If the beam is aimed at a friendly target, it heals for \ and radiates (74.88% of Spell power) Holy damage to 5 enemies within 30 yds.
Talent position has changed.
Retribution:
Armor increased by 10%, Stamina increased by 3% and damage taken from area of effect attacks reduced by 5%.3%.
Holy:
Armor increased by 10%, Stamina increased by 5% and damage taken from area of effect attacks reduced by 5%.3%.
Protection:
Armor increased by 5%, Stamina increased by 5% and damage taken from area of effect attacks reduced by 5%.3%.
Effect #2 Apply Aura: Mod AoE Damage Taken %:
Value: -5-3
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Specialization (2)
Discipline Priest core passive
Effect #4 NEW Effect #30 Apply Aura: Modifies Effect #1's Value (Label)
Value: -20
Affected Spells:
NEW Effect #31 Apply Aura: Modifies Effect #3's Value (Label)
Value: -20
Affected Spells:
NEW Effect #30 Apply Aura: Modifies Effect #1's Value (Label)
Value: -20
Affected Spells:
NEW Effect #31 Apply Aura: Modifies Effect #3's Value (Label)
Value: -20
Affected Spells:
NEW
Effect #1 Dummy
Talents (1)
Rapture enhances 2 additional shields.
Effect #1 NEW Effect #3 Apply Aura:
Value: 2
Affected Spells:
Specialization (1)
NEW
Effect #1 Dummy
Specialization (2)
Effect #3 NEW Effect #21 Apply Aura: Modifies Effect #2's Value (Label)
Value: -20
Affected Spells:
REMOVED Effect #21 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #21 Apply Aura: Modifies Effect #2's Value (Label)
Value: -20
Affected Spells:
NEW
Effect #1 Dummy
Oracle (1)
Discipline:
Increases the damage absorbed by Power Word: Shield by 15%
Holy:
Increases the healing done by Prayer of Mending by 15%.absorbs 15% additional damage.
All damage dealt by Penance, Smite and Holy Nova increased by 15%.
Holy:
Increases the healing done by Prayer of Mending by 15%.
All damage dealt by Smite, Holy Fire and Holy Nova increased by 15%.
Effect #3 NEW Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
NEW Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
NEW Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 15%
Affected Spells:
Voidweaver (3)
Discipline:
Entropic Rift upgrades Smite into Void Blast while it is active.
Void Blast:
Sends a blast of cosmic void energy at the enemy, causing (125% of Spell power) Shadow damage.\8 Insanity.]0 Insanity.]
Shadow:
Summoning an Entropic Rift grants you 1 charge of Mind DevourerMind Devourer
Transform your Shadowfiend into a Voidwraith that casts Void Flay dealing up to 50% additional damage, dealing more damage to higher health enemies.from afar. Void Flay deals bonus damage to high health enemies, up to a maximum of 50% if they are full health.
Specialization (1)
NEW
Effect #1 Dummy
Talents (2)
Places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 sec. Only 3 feathers can be placed at one time.
Increases your Leech by 3%2%.
Effect #1 Effect #1 Apply Aura: Mod Leech %: Modifies Damage/Healing Done
Value: 32
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Specialization (8)
Effect #10 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 70%
Affected Spells:
(and 93 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 70%
Affected Spells:
(and 93 more.)
Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: 30%
Affected Spells:
(and 93 more.)
Effect #21 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 30%
Affected Spells:
(and 93 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 70%
Affected Spells:
(and 93 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 70%
Affected Spells:
(and 93 more.)
Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: 30%
Affected Spells:
(and 93 more.)
Effect #21 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 30%
Affected Spells:
(and 93 more.)
Effect #22 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 70
Effect #23 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 30
NEW
Effect #1 Dummy
Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point.
1 point : \25%27.5% of Attack power) * 1] damage, 1 sec
2 points: \25%27.5% of Attack power) * 2] damage, 2 sec
3 points: \25%27.5% of Attack power) * 3] damage, 3 sec
4 points: \25%27.5% of Attack power) * 4] damage, 4 sec
5 points: \25%27.5% of Attack power) * 5] damage, 5 sec \25%27.5% of Attack power) * 6] damage, 6 sec]
Effect #1 School Damage
Value: 0 (AP mod: 0.250.275)
Sprays knives at all enemies within 10 yards, dealing (53%58.3% of Attack power) Physical damage and applying your active poisons at their normal rate. Deals reduced damage beyond 5 targets.
Awards 1 combo points.
Effect #1 School Damage
Value: 0 (AP mod: 0.530.583)
Garrote the enemy, causing (214.29%235.719% of Attack power) Bleed damage over 18 sec.
Awards 1 combo point.
Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.23810.26191)
Attack with both weapons, dealing a total of \50.9355%56.0291% of Attack power) + (50.9355%56.0291% of Attack power) * 0.5] Physical damage.
Awards 2 combo point.
Throws a poison-coated knife, dealing (16%17.6% of Attack power) damage and applying your active Lethal and Non-Lethal Poisons.
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.160.176)
Finishing move that tears open the target, dealing Bleed damage over time. Lasts longer per combo point.
1 point : \47.712%52.4832% of Attack power) * 2] over 8 sec
2 points: \47.712%52.4832% of Attack power) * 3] over 12 sec
3 points: \47.712%52.4832% of Attack power) * 4] over 16 sec
4 points: \47.712%52.4832% of Attack power) * 5] over 20 sec
5 points: \47.712%52.4832% of Attack power) * 6] over 24 sec
\47.712%52.4832% of Attack power) * 7] over 28 sec]
\47.712%52.4832% of Attack power) * 8] over 32 sec]
Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.238560.262416)
Talents (10)
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, dealing (5.6%6.16% of Attack power) Nature damage and applying Amplifying Poison for 12 sec. Envenom can consume 10 stacks of Amplifying Poison to deal 35% increased damage. Max 20 stacks.
Finishing move that slashes all enemies within 10 yards, causing victims to bleed. Lasts longer per combo point.
Deals extra damage when multiple enemies are afflicted, increasing by 20% per target, up to 100%.
Deals reduced damage beyond 5 targets.
1 point : \36%39.6% of Attack power) * 4] over 6 sec
2 points: \36%39.6% of Attack power) * 5] over 8 sec
3 points: \36%39.6% of Attack power) * 6] over 10 sec
4 points: \36%39.6% of Attack power) * 7] over 12 sec
5 points: \36%39.6% of Attack power) * 8] over 14 sec \36%39.6% of Attack power) * 9] over 16 sec]
Effect #1 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.180.198)
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy for \7.832%8.6152% of Attack power) * 12 / 2] Nature damage over 12 sec. Subsequent poison applications will instantly deal (5.6%6.16% of Attack power) Nature damage.
Outlaw:
Slice and Dice causes your Backstab to deal an additional (40% of Attack power) Plague damage.
Removed
Category changed from Talents to Uncategorized
Kidney Shot also deals up to \15%16.5% of Attack power)] / \15%16.5% of Attack power)]] Bleed damage over 6 sec, based on combo points spent.
Kidney Shot and Rupture also apply Internal Bleeding, dealing up to \15%16.5% of Attack power)] Bleed damage over 6 sec, based on combo points spent.
Release a lethal poison from your weapons and inject it into your target, dealing (119%130.9% of Attack power) Nature damage instantly and an additional (140%154% of Attack power) Nature damage over 14 sec.
Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%, up to 1000%.
Awards 1 combo points.
Effect #2 School Damage
Value: 0 (AP mod: 1.191.309)
Effect #4 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.20.22)
Adds a Leeching effect to your Lethal poisons, granting you 5%3% Leech.
Envenom has a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals \26.4%29.04% of Attack power) * 4] Nature damage over 2 sec to all enemies within it.
Rank 1: Envenom has a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals ((26.4%29.04% of Attack power) * 4) Nature damage over 2 sec to all enemies within it.
Rank 2: Envenom has a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals ((26.4%29.04% of Attack power) * 4) Nature damage over 2 sec to all enemies within it.
Prepare a Serrated Bone Spike every 30 sec, stacking up to 3. Rupture spends a stack to embed a bone spike in its target.
Serrated Bone Spike:
Deals (120%132% of Attack power) Physical damage and (12%13.2% of Attack power) Bleed damage every 3 sec until the target dies or leaves combat.
Refunds a stack when the target dies.
Awards 1 combo point plus 1 additional per active bone spike.
PvP Talents (1)
Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals (21.6%23.76% of Attack power) Nature damage, and reduces their movement speed by 90% for 2 sec.
Specialization (2)
Effect #9 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:
(and 93 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 50%
Affected Spells:
(and 93 more.)
Effect #16 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:
Effect #17 Apply Aura: Modifies Damage/Healing Done
Value: -50%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:
(and 93 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 50%
Affected Spells:
(and 93 more.)
Effect #16 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:
Effect #17 Apply Aura: Modifies Damage/Healing Done
Value: -50%
Affected Spells:
Effect #18 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 50
NEW
Effect #1 Dummy
Specialization (2)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 40%
Affected Spells:
(and 93 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 40%
Affected Spells:
(and 93 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 40%
Affected Spells:
(and 93 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 40%
Affected Spells:
(and 93 more.)
Effect #8 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 40
Effect #9 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 40
NEW
Effect #1 Dummy
Deathstalker (4)
Assassination:
When you consume the final Deathstalker's Mark from a target or your target dies, gain 40 Energy and your next Envenom cast with maximum combo points is guaranteed to critically strike, deals 60% additional damage, and applies 23 stacks of Deathstalker's Mark to the target.
Subtlety:
When you consume the final Deathstalker's Mark from a target or your target dies, gain 40 Energy and your next Eviscerate cast with maximum combo points is guaranteed to critically strike, deals 60% additional damage, and applies 23 stacks of Deathstalker's Mark to the target.
Assassination:
Ambush from Stealth applies 23 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing (60%70% of Attack power) Plague damage and increasing the damage of your next Ambush or Mutilate by 20%.25%.
You may only have one target Marked at a time.
Subtlety:
Shadowstrike from Stealth or Shadow Dance applies 23 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing (60%70% of Attack power) Plague damage and increasing the damage of your next by 20%.25%.
You may only have one target Marked at a time.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 23
NEW
Your damaging abilities against enemies above 20% health have a very high chance to apply Fatal Intent. When an enemy falls below 20% health, Fatal Intent inflicts \ Plague damage per stack.
AutoattacksAuto-attacks against Marked targets deal an additional (20% of Attack power) Plague damage.
Fatebound (3)
Outlaw:
Fate Intertwined duplicates 15%20% of Dispatch critical strike damage as Cosmic to 2 additional nearby enemies. If there are no additional nearby targets, duplicate 15%20% to the primary target instead.
Assassination:
Fate Intertwined duplicates 15%20% of Envenom critical strike damage as Cosmic to 2 additional nearby enemies. If there are no additional nearby targets, duplicate 15%20% to the primary target instead.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1520
When your Fatebound Coin flips the same face for the seventh time in a row, keep the lucky coin grants 1% increase to all primary, secondary, and tertiary statsto gain 7% Agility until you leave combat for 10 seconds. If you already have a lucky coin, it instead deals (170% of Attack power) Cosmic damage to your target.
Flip a Fatebound Coin each time a finishing move consumes 5 or more combo points. Heads increases the damage of your attacks by 5%, lasting3%, lasting 15 sec or until you flip Tails. Tails deals (100% of Attack power) Cosmic damage to your target.
Each effect is increased by 20% each time your Fatebound Coin flip matches the same outcome as the last flip. For each time the same face is flipped in a row, Heads increases damage by an additional 1% and Tails increases its damage by 10%.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 53
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2015
NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1
Trickster (5)
Taking area damagedamage from an area-of-effect attack while Feint is active or dodging while Evasion is active refreshes your opportunity to strike with Unseen Blade.
This effect may only occur once every 5 sec.
Feint reduces area damage takendamage taken from area-of-effect attacks by an additional 10%
Outlaw:
Blade Flurry damage is increased by 10%15% while Flawless Form is active.
Effect #2 Effect #1 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 1015%
Affected Spells:
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1540
Attacks that generate combo points deal 25% increased critical strike damage to DistractedFazed targets.
Slice and Dice grants 10% additional attack speed and gives your auto attacksauto-attacks a chance to refresh your opportunity to strike with Unseen Blade.
Spells (2)
Ambush the target, causing (137.48%151.228% of Attack power) Physical damage.\
Awards 2 combo point\.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.37481.51228)
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, which instantly inflicts (2.8%3.08% of Attack power) Nature damage and reduces all healing received by 8% for 12 sec, stacking up to 3 times.
Specialization (1)
NEW
Effect #1 Dummy
Talents (3)
Deal (235.95%260% of Attack power) Physical damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec.
Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed 7 combo points.
Awards 2 combo point.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 2.35952.6)
Leech increased by 3%2% while Stealthed.
Effect #1 Apply Aura: Modifies Effect #4's Value
Value: 32
Affected Spells:
Attack with your \, dealing (86.4%95.04% of Attack power)% Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison.
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.8640.9504)
Covenant Abilities (12)
Deal (110%120% of Attack power) Arcane damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec.
Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed 7 combo points.
Awards 2 combo point.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.11.2)
Deal (110%120% of Attack power) Arcane damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec.
Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed 7 combo points.
Awards 2 combo point.
Deal (110%120% of Attack power) Arcane damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec.
Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed 7 combo points.
Awards 2 combo point.
Deal (110%120% of Attack power) Arcane damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec.
Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed 7 combo points.
Awards 2 combo point.
Deal (110%120% of Attack power) Arcane damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec.
Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed 7 combo points.
Awards 2 combo point.
Deal (110%120% of Attack power) Arcane damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec.
Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed 7 combo points.
Awards 2 combo point.
Embed a bone spike in the target, dealing (120%132% of Attack power) Physical damage and (10%11% of Attack power) Bleed damage every 3 sec until they die or leave combat.
Refunds a charge when target dies.
Awards 1 combo point plus 1 additional per active bone spike.
Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.10.11)
Embed a bone spike in the target, dealing (200%220% of Attack power) Physical damage every 5.2 sec until they die.
Attacking with Serrated Bone Spike causes all of your active bone spikes to fracture and strike your current target, increasing initial damage by (200%220% of Attack power)% per spike.
Effect #1 School Damage
Value: 0 (AP mod: 22.2)
Embed a bone spike in the target, dealing (120%132% of Attack power) Physical damage and (10%11% of Attack power) Bleed damage every 3 sec until they die or leave combat.
Refunds a charge when target dies.
Awards 1 combo point plus 1 additional per active bone spike.
Effect #1 School Damage
Value: 0 (AP mod: 1.21.32)
Coats your weapons with a Lethal Poison that lasts for 5 min. Each strike has a 30% chance to poison the enemy for \7.832%8.6152% of Attack power) * 12 / 2] Shadow damage over 12 sec. Subsequent poison applications will instantly deal (5.6%6.16% of Attack power) Shadow damage.
Coats your weapons with a Lethal Poison that lasts for 5 min. Each strike has a 30% chance to poison the enemy for \7.832%8.6152% of Attack power) * 12 / 2] Shadow damage over 12 sec. Subsequent poison applications will instantly deal (5.6%6.16% of Attack power) Shadow damage.
Coats your weapons with a Lethal Poison that lasts for 5 min. Each strike has a 30% chance to poison the enemy for \7.832%8.6152% of Attack power) * 12 / 2] Shadow damage over 12 sec. Subsequent poison applications will instantly deal (5.6%6.16% of Attack power) Shadow damage.
Tier 3 Azerite Powers (Item Level 220) (5)
When Mutilate applies Lethal Poison with both daggers, it poisons the target for an additional \1.071.00 * (1 + Versatility) * 1.14)] damage.
Fan of Knives damage is increased by \1.071.00 * (1 + Versatility))]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing \1.071.00 * (1 + Versatility)) * 2] damage to enemies within 8 yards. This second spray of knives always critically hits.
Vendetta poisons the target, dealing \1.071.00 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
Garrote cast from Stealth generates 2 additional Combo Points and deals \1.071.00 * (1 + Versatility) * 1.14)] additional damage every 2 sec for 18 sec.
Envenom deals \1.071.00 * (1 + Versatility) * 1.14)] additional damage per combo point, and Envenom lasts for (1000 / 1000) sec longer when it critically strikes.
Related Azerite Power Spells (Item Level 220) (5)
Fan of Knives damage is increased by \1.071.00 * (1 + Versatility))]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing \1.071.00 * (1 + Versatility)) * 2] damage to enemies within 8 yards. This second spray of knives always critically hits.
Fan of Knives damage is increased by \1.071.00 * (1 + Versatility))]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing \1.071.00 * (1 + Versatility)) * 2] damage to enemies within 8 yards. This second spray of knives always critically hits.
Vendetta poisons the target, dealing \1.071.00 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
Vendetta poisons the target, dealing \1.071.00 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
Vendetta poisons the target, dealing \1.071.00 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Specialization (1)
NEW
Effect #1 Dummy
Specialization (1)
NEW
Effect #1 Dummy
Specialization (1)
NEW
Effect #1 Dummy
Stormbringer (4)
Elemental:
Lightning Rod targets now also take 20% of the damage that Tempest deals, and Tempest also the applies Lightning Rod effect.
Enhancement:
Tempest summons a Nature Feral Spirit for until canceled15 sec
Increases the critical strike chance of your Nature damage spells by 10% and the critical strike damage of your Nature spells by 5%.
Name changed from Tempest to Stormcaller
Enhancement:
Every 40 Maelstrom Weapon stacks spent replaces your next Lightning Bolt with Tempest.
Tempest
Tempest0.2% of base mana40 yd range2 sec cast
Requires ShamanDeal (180% of Spell power) Nature damage to your target, and \ Nature damage to other enemy targets within 8 yds of your target.
Elemental:
Every 400 Maelstrom spent replaces your next Lightning Bolt with Tempest.
Tempest
Tempest0.2% of base mana40 yd range2 sec cast
Requires ShamanDeal (180% of Spell power) Nature damage to your target, and \ Nature damage to other enemy targets within 8 yds of your target.
Totemic (1)
Enhancement:
Summons a totem at your feetthe target location that creates a Tremor immediately and every 6 sec within 30 yards where enemies are present for (130% of Attack power) Physical damage. Damage reduced beyond 5 targets. Lasts 24 sec.
Replaces Windfury Totem.
Passive: Your Windfury Weapon enchant grants the effects of Windfury Totem to nearby party members within 30 yards.
Restoration:
Summons a totem at your feet that immediately and every 8 sec casts Healing Rain within 30 yards where allies are present, healingthe target location that maintains Healing Rain for 24 sec. Heals for 30% more than a normal Healing Rain.Lasts 24 sec.
Replaces Healing Rain.
Replaces Healing Rain.
Range changed from None to 40 yd range
Specialization (1)
NEW
Effect #1 Dummy
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Specialization (1)
NEW
Effect #1 Dummy
Talents (13)
Corruption is now permanent and deals 15% increased damage.
Duration reduced to 24 sec against players.
Increases critical strike damage dealt by Agony, Corruption, and Unstable Affliction by 15%.
Rank 1: Increases critical strike damage dealt by Agony, Corruption, and Unstable Affliction by 15%.
Rank 2: Increases critical strike damage dealt by Agony, Corruption, and Unstable Affliction by 30%.
Your Agony, Corruption, Siphon Life, and Unstable Affliction deal damage 15% faster.
Shadow Bolt and Drain Soul have a chance to trigger a Shadow Bolt Volley, dealing \1 * 1] Shadow damage to 5 enemies within 10 yards of your current target.
Increases Drain Life healing by 30% while your health is at or below 35% health.
Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 10% when your target is at or below 35% health.
Malefic Rapture damage increased by 4%. Corruption damage increased by 10%.
Rank 1: Malefic Rapture damage increased by 4%. Corruption damage increased by 10%.
Rank 2: Malefic Rapture damage increased by 8%. Corruption damage increased by 20%.
Increases the critical strike chance of Agony, Corruption, and Unstable Affliction by 5%.
Rank 1: Increases the critical strike chance of Agony, Corruption, and Unstable Affliction by 5%.
Rank 2: Increases the critical strike chance of Agony, Corruption, and Unstable Affliction by 10%.
Corruption damage has a chance to cause your next Shadow Bolt or Drain Soul to deal 25% increased damage.
Shadow Bolt is instant cast and Drain Soul channels 50% faster when affected.
Critical strikes from your Agony, Corruption, and Unstable Affliction have a chance to grant Nightfall.
Procs per minute changed from 0.4 to 1.2
Corruption damage is increased by 15%, and each time it deals damage any of your Curses active on the target are extended by 0.5 sec.
Embeds a demon seed in the enemy target that will explode after 12 sec, dealing (57.75% of Spell power) Shadow damage to all enemies within 10 yards and applying Corruption to them.
The seed will detonate early if the target is hit by other detonations, or takes (Spell power * 50 / 100) damage from your spells.
Corruption deals 20% increased damage and its periodic damage heals you for 5% of the damage dealt.
While Agony, Corruption, and Unstable Affliction are active, your Shadow Bolt has a 30% chance and your Drain Soul has a 20% chance to make your next Malefic Rapture cost no Soul Shards and cast instantly.
Specialization (1)
NEW
Effect #1 Dummy
Specialization (1)
NEW
Effect #1 Dummy
Talents (9)
Chaos Bolt, Shadowburn, and Incinerate deal 5% increased damage to targets afflicted by Immolate.
Calls forth a cataclysm at the target location, dealing (270% of Spell power) Shadowflame damage to all enemies within 8 yards and afflicting them with \\Immolate.
Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals (25.5552% of Spell power) Fire damage to the target and (10.164% of Spell power) Fire damage to nearby enemies.
When your Immolate deals periodic damage to a target above 80% health, gain 2% Haste for 10 sec.
Stacks up to 3 times.
Chaos Bolt consumes up to 5 sec of Immolate's damage over time effect on your target, instantly dealing that much damage.
Channel Demonfire fires an additional 2 bolts. Each bolt increases the remaining duration of Immolate on all targets hit by 0.5 sec.
Conflagrate increases your \\Immolate, Incinerate, and Conflagrate damage to the target by 25% for 8 sec.
Increases the damage of Immolate by 25% and its duration by 3 sec.
Burns the enemy's soul, dealing (453.6% of Spell power) Fire damage and applying Immolate.
Generates 1 Soul Shard.
PvP Talents (2)
Curses the ground with a demonic bane, causing all of your single target spells to also strike targets marked with the bane for 60% of the damage dealt. Lasts 10 sec.
Removed
Category changed from PvP Talents to Uncategorized
NEW
\Curses the ground with a demonic bane, causing all of your single target spells to also strike targets marked with the bane for 60% of the damage dealt. Lasts 10 sec.
Diabolist (5)
Demonology
Summon Demonic Tyrant is empowered, dealing 70% increased damage and increasing the damage of your demons by 20% while active.
Destruction
Summon Infernal becomes empowered, dealing 40% increased damage. When your Summon Infernal ends, it fragments into two smaller Infernals at 50% effectiveness that lasts 10 sec.
Effect #2 REMOVED Effect #3 Apply Aura: Mod Pet Stat %: Modifies Spell Power
Value: 40
NEW Effect #3 Apply Aura: Mod Pet Stat %: Modifies Effect #1's Value
Value: 40
Demonology:
Summon Demonic Tyrant and Summon Infernal grantgrants Diabolic Ritual and reducereduces its duration by 3 sec.
Destruction:
Summon Demonic Tyrant and Summon Infernal grantSummon Infernal grants Diabolic Ritual and reducereduces its duration by 3 sec.
Demonology:
Your Soul Shard spending abilities decrease the duration of Diabolic Ritual by 1 additional sec while your Demonic Tyrant or Infernal is active.is active.
Destruction:
Your Soul Shard spending abilities decrease the duration of Diabolic Ritual by 1 additional sec while your Demonic Tyrant or Infernal is active.
Destruction:
Summoning a Pit Lord causes your next Hand of Gul'dan or Chaos Bolt to become Ruination.
Ruination
Call down a demon-infested meteor from the depths of the Twisting Nether, dealing (1105.84% of Spell power) Chaos damage on impact to all enemies within 8 yds of the target and summoning 1 Diabolic Imp.
Damage is further increased by your critical strike chance and is reduced beyond 8 targets.
Demonology:
Summoning a Pit Lord causes your next Hand of Gul'dan or Chaos Bolt to become Ruination.
Ruination
Call down a demon-infested meteor from the depths of the Twisting Nether, dealing (1105.84% of Spell power) Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps.
Damage is reduced beyond 8 targets.
Destruction:
Mother of Chaos empowers your next Shadow Bolt or Incinerate to become Infernal Bolt.
Infernal Bolt
Hurl a bolt enveloped in the infernal flames of the abyss, dealing (204.531% of Spell power) Fire damage to your enemy target and generating 3 Soul Shards.
Demonology:
Mother of Chaos empowers your next Shadow Bolt or Incinerate to become Infernal Bolt.
Infernal Bolt
Hurl a bolt enveloped in the infernal flames of the abyss, dealing (204.531% of Spell power) Fire damage to your enemy target and generating 3 Soul Shards.
Hellcaller (3)
While Unending Resolve is active, enemies within 30 yds are affected by Curse of Tongues and Curse of Weakness at 100% effectiveness.
Spending Soul Shards further corruptson damaging spells will further corrupt enemies affected by your Wither, increasing its stack count by 1.
Each time Wither increases it has a chance to become acute, dealing (45.3498% of Spell power) Shadowflame damage to its host every 1 sec until 1 stack remains.
Wither will always become acute after reaching 8 stacks or when its host reaches 20% health.
Wither damage increased 20%. When Wither gains a stack from Blackened Soul, it has a chance to gain 1 more.an additional stack.
Soul Harvester (4)
Dark Pact now shields you for an additional 50% of the sacrificed health.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Effect #3's Value (Label)
Value: 50
Affected Spells:
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50
Affliction
Corruption deals damage 25% faster and Haunt grants Nightfall.
Demonology
Wild Imp damage increased by 5% and Wild Imps that are imploded have an additional 5% chance to grant a Demonic Core.
Name changed from Mantle of the Harvester to Sataiel's Volition
Affliction:
Soul Rot grants Shadow of Death for 15 sec.
While Shadow of Death is active, casting Malefic Rapture always invokesYour demonic soul lures lost spirits to you, granting you a Succulent Soul every 30 sec while in combat.
In addition, your demonic soul and your demonic soul deals 10% increased damage.
Demonology:
Summon Demonic Tyrant grants Shadow of Death for 15 sec.
While Shadow of Death is active, casting Hand of Gul'dan always invokesempowers your Soul Rot causing it to grant 2 Succulent Souls when cast.
Demonology:
Your demonic soul lures lost spirits to you, granting you a Succulent Soul every 30 sec while in combat.
In addition, your demonic soul and your demonic soul deals 10% increased damage.empowers your Summon Demonic Tyrant causing it to grant 2 Succulent Souls when cast.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 02
NEW Effect #2 Apply Aura: Periodically trigger spell: Modifies Damage/Healing Done
Value: 0
Demonology
Damage dealt by your demonic soul is increased by 10%.
Consuming Demonic Core feeds the demonic entity within you, causing it to appear and deal \ Shadow damage to your target.
Affliction
Damage dealt by your demonic soul is increased by 10%.
Consuming Nightfall feeds the demonic entity within you, causing it to appear and deal (160.268% of Spell power) Shadow damage to your target.
Name changed from Sataiel's Ambition to Wicked Reaping
Spells (1)
Corrupts the target, causing\causing (13.8% of Spell power) Shadow damage and an additional (91% of Spell power) Shadow damage over 14 sec.
Specialization (1)
NEW
Effect #1 Dummy
Talents (1)
When you use a Healthstone, gain 7%4% Leech for 20 sec.
Rank 1: When you use a Healthstone, gain 7% Leech for 20 sec.
Rank 2: When you use a Healthstone, gain 15% Leech for 20 sec.
Effect #1 Effect #2 Apply Aura: Modifies Effect #1's Value (Label)
Value: 74
Affected Spells:
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Specialization (3)
Effect #6 Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 030%
Affected Spells:
(and 86 more.)
Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 030%
Affected Spells:
(and 86 more.)
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 030%
Affected Spells:
(and 86 more.)
Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 030%
Affected Spells:
(and 86 more.)
Effect #7 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 030
Effect #8 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 030
NEW
Effect #1 Dummy
Your auto attack critical strikes generate 10% more Rage and damage taken from area of effect attacks reduced by 10%5%.
Effect #2 Apply Aura: Mod AoE Damage Taken %:
Value: -10-5
Talents (4)
If you have Rend, Thunder Clap affects 5 nearby targets with Rend.
Removed
Category changed from Talents to Uncategorized
Overpower causes a seismic wave, dealing (20%24% of Attack power) damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 targets.
Overpower the enemy, dealing (116.82%140.184% of Attack power) Physical damage. Cannot be blocked, dodged, or parried.\\\116.82%140.184% of Attack power) / 10] Rage.]
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.16821.40184)
(Pvp Multiplier: 1.10)
Wounds the target, causing (87.1194% of Attack power) Physical damage instantly and an additional (133.192% of Attack power) Bleed damage over 15 sec.sec.\
Specialization (2)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1550%
Affected Spells:
(and 86 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1550%
Affected Spells:
(and 86 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1550%
Affected Spells:
(and 86 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1550%
Affected Spells:
(and 86 more.)
Effect #8 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 050
Effect #9 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 050
NEW
Effect #1 Dummy
Specialization (1)
NEW
Effect #1 Dummy
Talents (2)
Thunder Clap's damage increased by 10% radius is increased by 50%, and it reduces movement speed by an additional 20%.
Effect #1 REMOVED Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
Specializations changed from Arms/Fury/Protection to Protection
Wounds the target, causing (39.162% of Attack power) Physical damage instantly and an additional (105.225% of Attack power) Bleed damage over 15 sec.sec.\
Mountain Thane (3)
Fury:
Lightning Strikes have a 15% chance to make your next 2 Bloodthirsts have no cooldown, deal 25%35% increased damage, and generate 2 additional Rage
Armor increased by 8%.
Thunder Blast reduces damage you take by 8% for 5 sec.Physical damage taken reduced by 2%.
Thunder Blast reduces damage you take by 8% for 5 sec.
Effect #2 REMOVED Effect #2 Apply Aura: Mod Resistance %: Modifies Buff Duration
Value: 8
NEW Effect #2 Apply Aura: Mod % Damage Taken: Modifies Buff Duration
Value: -2
Stamina increased by 5%.
\ increases your maximum health by 0%10% for 5 sec. When this health increase expires, you heal for any amount of the original \ that healed you in excess of your full health.
Colossus (1)
Arms:
Colossal Might increases damage dealt by your next Demolish by 10%, stacking up to 5 times.
Mortal Strike and Execute grant a stack of Colossal Might and Cleave grants a stack of Colossal Might if it hitswhen it strikes 3 or more targets.
Protection:
Colossal Might increases damage dealt by your next Demolish by 10%, stacking up to 5 times.
Shield Slam and Execute grant a stack of Colossal Might and Revenge grants a stack of Colossal Might when it strikes 3 or more targets.
Slayer (1)
Arms:
When Overpower has its cooldown reset by Tactician, your next Overpower deals 10%15% additional damage and 10%15% additional critical damage.
Fury:
When Raging Blow resets its own cooldown, your next Raging Blow deals 10% additional damage and 10% additional critical damage.
Specialization (1)
NEW
Effect #1 Dummy
Talents (8)
Fury:
Every 3020 Rage you spend reduces the remaining cooldown on Recklessness, Bladestorm, and Ravager by 1 sec.
Effect #1 Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3020
The duration of Champion's Spear is increased by 2 sec. While you remain within the area of your Champion's Spearyour Champion's Spear is active, your critical strike damage is increased by 25%.
Cast Time changed from Instant to None
Category changed from Uncategorized to Talents
Duration changed from -1 ms to 0 ms
REMOVED
The duration of Champion's Spear is increased by 2 sec. While you remain within the area of your Champion's Spear your critical strike damage is increased by 25%.
Arms
Cooldown of Die By the Sword Pummel, Intervene, Spell Reflection, and Storm Bolt reduced by 5%.
Fury
Cooldown of Enraged Regeneration Pummel, Intervene, Spell Reflection, and Storm Bolt reduced by 5%.
Protection
Cooldown of Shield Wall Pummel, Intervene, Spell Reflection, and Storm Bolt reduced by 5%.
NEW Effect #2 Apply Aura: Mod Cooldown %:
Value: -5
NEW Effect #3 Apply Aura: Mod Cooldown %:
Value: -5
NEW Effect #4 Apply Aura: Mod Cooldown %:
Value: -5
Leech increased by 5%3%.
Effect #1 Apply Aura: Mod Leech %: Modifies Damage/Healing Done
Value: 53
Instant damage of Champion's SpearChampion's Spear's damage increased by 50% and its Rage generation is increased by 100%.
NEW Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 50%
Affected Spells:
Arms, Protection:
Blasts all enemies within 8 yards for (49.1% of Attack power) Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
\
If you have Rend, Thunder Clap affects 5 nearby targets with Rend.
Thunderous Roar's cooldown reduced by 3045 sec.
Effect #1 Apply Aura: Modifies Cooldown
Value: -30000-45000
Affected Spells:
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