Kyrian
- Incatenamento Immeritevoli (Class ability) - A hasted DoT that lasts for 14 seconds. Using direct abilities that cost runes on the target with the DoT has a chance (50%) to spread the DoT with its remaining duration to another target. Can't jump to targets that already have the DoT. Using Assalto del Flagello/ Ombre Attanaglianti in your Morte e Distruzione can cause spread off any target hit that has the DoT. You can therefore quickly spread the DoT to a large number of targets in AoE. The ability works best in single target or few-target cleave where the multi-DoT part of the spell can really shine.
Proliferazione (Conduit) - Increases damage by 20% and duration with 3 seconds. Solid conduit that provides a longer duration to spread the DoT in AoE.
Evocazione: Factotum (Signature ability) - A nice utility ability that provides both a heal as well as a cleanse. Good defensive option.
Necrolord
- Arto di Abominio (Class ability) - A 2-minute AoE cooldown. Hits a total of 13 times (direct initial hit) and scales with our mastery. The targets that are pulled also receive a damage tick. First time hooking a target provides a proc of Corruzione Runica (must be a successful hook). The grip-portion isn't that powerful in PvE sadly. We'd pick this ability for AoE scenarios, ideally when there are adds or bick packs that show up every 2 minutes.
Presa Brutale (Conduit) - Flat damage increase. Solid dps gain in AoE.
Forgiatura della Carne (Signature ability) - A nice shield that unfortunately requires a long channel. Can be useful in raids when channeled during downtime. Useful in Mythic + since the channel can be done before engaging a pack.
Night Fae
Animorfosi (Signature ability) - A teleport and a speed boost is great for us slow death knights. When you're transformed into a Vulpin you cannot use any spells or abilities but it's still very useful to move around quickly. You can even teleport multiple times in the 12 second window!
Venthyr
- Nebbia Sciamante (Class ability) - An AoE with both a small increase in survivability as well as runic power generation. The spell ticks a total of 9 times (there's an instant initial tick). Every tick itself can generate a maximum of 15 runic power, making 135 the maximum generation possible. For a single target, you would generate 27 runic power. The damage also scales with our mastery. This is mainly an AoE ability that generates a ridiculous amount of runic power, as well as dealing heavy damage, in AoE scenarios. We can spam Epidemia back-to-back when this ability is active. It's also a solid pick for single target, providing good damage output as well as some resources.
Tenebre Impenetrabili (Conduit) - A small increase in dodge chance as well as a buff to the ability itself. Looks like a solid conduit since the ability already does good damage.
Porta delle Ombre (Signature spell) - A teleport that unfortunately requires channeling time. Can be useful in raiding environment when running a long distance. Also good for Mythic + for potential skips.