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Strategist: Lord Jaraxxus
Live
Pubblicato
25/08/2009 alle 10:47
da
ArgentSun
With BlizzCon around, school (re)starting and twice as much raiding as before (now I lead my own group, and that eats my time a little), I haven't had a whole lot of time for guides. I try though. I've had most of this done a little while ago, but I got a chance to finish it just now. This may be bad news for some, others might be indifferent, but I personally dislike being behind on schedule, even if it's as flexible as mine. It doesn't help to say that you probably will see the Twin Val'kyr Strategist before the Faction Champions one - the latter is just too chaotic, and I doubt there will be a viable strategy anywhere for a long time.
Anyway, enough of my woes. This time it's
Lord Jaraxxus
- an eredar lord summoned by
Wilfred Fizzlebang
(master summoner). Thank or curse the little gnome for cheating you and summoning a mighty demon instead of a measly Doomguard. Whichever one you choose, it matters not - it's eredar you get. Read on, heroes, and find out how to defeat
not one but two
Jaraxxus!
General
Start the fight by keeping Jaraxxus in the middle of the arena. Positioning is important in this fight - about as important as it is in Thorim. Melee DPS and Tanks should be hugging him. As for casters... Jaraxxus will use
Vilfulmine
frequently, and if you are not at least 10 yards away from each other, it might devastate the raid. Especially if he is buffed with full 10 stacks of
.
/range
when using Deadly Boss Mods is a must. Fel Lightning won't hit the melee unless there aren't enough people at range, or there is somebody close to the melee, getting them chained. Think
Thorim.
will be also cast frequently, but will be used only on the tank. Jaraxxus himself doesn't require two tanks (although his adds do), so you'll know who might get a big hit. The 2-second cast is interruptible, and
should be interrupted every single time
. If you miss an interrupt, the DoT the spells applies is a powerful one and should be
dispelled immediately
(think
Pugno della Fusione
es from
Steelbreaker
).
Another thing to watch out for -
Incenerimento della Carne
. It's a debuff that lasts 12 seconds and absorbs a certain amount of healing. Healers will need to "burst" the debuff by healing as much as it can take in less than 12 seconds, otherwise the target will explode in a huge fiery AoE. The AoE by itself won't be fatal, but when combined with all the other hell that's happening during the fight, it'll stress your healers more than you want.
Next thing:
Fiamma della Legione
. Jaraxxus will debuff a random person with that - it seems like he prefers ranged, but it might happen to melee just as easily. That person will spawn a fire every second at the location (s)he is standing at. The fires' damage will stack, so whoever gets hit by this will need to constantly move during those 6 seconds duration, to make sure nobody takes unnecessary damage. Running straight to a wall, while avoiding other people is one way to do it. Especially dangerous if it happens on melee, as people are stacked there.
I mentioned
in the beginning. It's a buff Jaraxxus will gain periodically. He will buff himself with 5 stacks on 10-man and 10 stacks on 25-man. Classes with offensive dispels will need to get him rid of those as soon as possible. Mages can
Ruba Incantesimo
1-2 of them, but removing them is of higher priority. If you can snatch an application of it - awesome. But don't tell your Shamans to hold on with their Purges, so you can do more DPS.
Now, as if all the fire was not enough, there are some adds you'll need to worry about.
Portale Fatuo
will spawn once every 2 minutes (or so) - it tends to spawn ~10-15 yards away from the boss. It will do medium damage to everyone around it, and will also spawn a
Mistress of Pain
. She will jump to random raid members and hit them for ~60% of their maximum health, after which she will walk back to her tank. These should be tanked in the middle with Jaraxxus, so his Fel Lightning doesn't chain the melee through a tank moving in or out of the center.
And finally -
Eruzione Infernale
. Jaraxxus will spawn those on a random location, and it will start shooting
Felflame Infernals
at random people. The Infernals will land, do some minor AoE damage and start AoEing around them. Every so often they will fold into a rock, fly to another target, land (doing the obligatory AoE) and continue using
around them. Root them or tank them, they need to die quickly. Knowing that they have low health, it shouldn't be a problem.
Melee DPS with interrupts, don't bother with adds. Interrupting the Fel Fireballs is more important than causing severe boredom among the healers.
Achievements
Richiamo della Crociata (10)
- Defeat Lord Jaraxxus to earn credit for this achievement.
Dolore sempre vivo (10)
- Defeat Lord Jaraxxus with 2 Mistresses of Pain alive. They don't hit their tank too hard, but still require one - you can't have the loose in the raid. It's fairly easy if you go with 3 tanks (1 for the boss, 1 for the Mistresses, and 1 for the Infernals), but a standard trio should do the trick as well. Rooting the Infernals before they get to a cluster of players will mitigate the AoE damage by a lot, and if your healers keep everybody at close to full health, the Pain Spikes won't be so painful.
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