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Season 3 Mythic+ Dungeon Difficulty Tier List
Live
Pubblicato
15/11/2023 alle 07:27
da
Squishei
After a day of Mythic+ on live servers, here are the current easiest and hardest Mythic+ dungeons!
Season 3 Mythic+ Dungeon Tier List
Here is our currently thoughts on the easiest and hardest Mythic+ dungeons in a tier list.
S Tier: Atal'Dazar
A Tier: Darkheart Thicket, Waycrest Manor, Black Rook Hold
B Tier:
C Tier: Everbloom, DOTI: Upper, DOTI: Lower
D Tier:
F Tier: Throne of the Tides
Season 3 Mythic+ Dungeons Ranked
S Tier: Atal'Dazar
This dungeon has essentially no group wide damage and a very relaxing timer. Difficult pulls from back in BFA have been significantly nerfed and the dungeon almost has no threatening moments other than dealing with the Saurids and the Juggernauts. There are very few amounts of interrupts needed in this dungeon as well. While both of these are deadly, and snapping has been removed, "reverse snapping" still works to prevent these mobs from dealing with their mechanics. See the video below for more details on
Reverse Snapping
:
A Tier: Darkheart Thicket
This dungeon has a shorter timer, but the bosses and trash are straightforward with few throughput checks. The downside to this dungeon is you will likely be overcount without doing some kind of skips in the dungeon, but the timer is still lenient enough that it makes it worth it.
One of the biggest time losses in the dungeon is dying/releasing after the 2nd boss since there's only one checkpoint update in the entire dungeon... after the first boss.
A Tier: Waycrest
Waycrest also has a very lenient timer. Sanguine is not very forgiving in this dungeon, but the dungeon is not too dangerous other than
Ammalianime Frangicuore
. If you get Soulcharmers make sure to interrupt!
The only thing to mention is that
Goliath Vincolato
is still pretty threatening especially since
Spine d'Anima
now has a lot of health. Your tank should make sure never to clear stacks of
Mietitura delle Anime
while a
Spine d'Anima
is active and all players should make sure to focus the Thorns down.
A Tier: Black Rook Hold
This dungeon has a incredibly lenient timer and almost no threatening mechanics. The only thing that players will need to worry about are the
Dominatore Vilvendetta
gauntlet.
Vilfrenesia
can only be interrupted and all players need to be aware of
Pipistrelli!
to see where the bats are fixating. Take this gauntlet slowly and Black Rook is an easy key.
C Tier: Everbloom
The reworked Everbloom has the potential to absolutely crush you if you come in unprepared. With the recent hotfixes to Everblooms count, teams must pull a lot more trash in the second area which is a rather lethal area. Many trash mobs have deadly AoEs or one-shot abilities. The 2nd and 3rd bosses have very high throughput and coordination checks.
There are lots of priority interrupts/stops on trash:
Viticci Soffocanti
,
Acque Curative
,
Pirosfera
that require coordination from your group. The
Abominio Corrotto
and
Berserker Ibrido
casts add some dangerous damage that can kill any ranged with bad overlaps. In addition, one player always need to be at ranged on the
Arcanomante Confuso
mobs to bait the Arcane Orb cast since it has travel time.
The 2nd and 3rd bosses are extra deadly as well for uncoordinated groups.
The 2nd boss has a no-lockout cast that hits quite hard, all while constant AoE damage is going out. If that wasn't enough, there are two ultimate casts that always need to be interrupted,
Rivitalizzazione
and
Fioritura Tossica
.
Tip: Hard kill one caster first while only kicking the other one. Once one caster dies the fight becomes a lot easier.
The 3rd boss isn't too difficult but is very punishing with your overlaps if done incorrectly. Make sure to have someone at max range to bait the Arcane Orbs whenever one will be sent out. An Arcane Orb in melee is surely a wipe.
C Tier: DOTI - Lower
DOTI Lower has some absolutely disgustingly difficult trash. The timer is forgiving, but the 2nd and 3rd boss areas have some of the highest throughput checks for trash.
In the 2nd area, there's a lot of damage all happening at the same time.
Tempo Condensato
's
Cronoscarica
deals VERY high damage to 2 player when it expires, and then it'll summon any
Tempo Condensato
it hits while will probably aggro on your healer and smack them to death. There's also a 2 melee kick rotation to interrupt the volleys.
Sanguisuga del Flusso Temporale
's
Indebolimento
can only be interrupted in the cast, not the channel and deals a lot of damage if not interrupted or stopped.
Momento Condensato
's
Sabbie Contaminate
absolutely destroys anyone it's placed on (which happens quite often!
Tanks get absolutely bodied by
Anomalia del Flusso Temporale
's
Districamento
and
Fusione Temporale
's
Assalto Triplo
.
In the 3rd area, the
Drago Rianimato
are just absolutely disgusting due to their
Sfogo Necrotico
ability. This was the only ability that didn't take a massive hit from the PTR and you really shouldn't pull than one dragon at a time due to it.
C Tier: DOTI - Upper
DOTI Upper also has some very difficult checks and the timer can be quite tight if you go in unprepared.
In the sands area after the first boss, you need to clear all the
Mago della Fenditura dell'Infinito
in order to open the portals. Make sure you clear a nice path to all of them since the sands hurts... a lot!
The pack in front of the gauntlet and in front of the final boss with
Predone Temporale
's
Dislocazione della Cronosequenza
and
Sovrintendente dell'Infinito
's
Furia Infinita
are an absolutely crazy amount of damage. Your healer needs to be ready for these pulls.
Lastly, the Time-Lost Battlefield boss can be very deadly and the important thing for everyone to know is that everytime the boss kills a friendly NPC, he will AoE the group for a LOT of damage. This means that you want to bait his frontal towards the edge of the room and kite his
Tempesta di Lame
along the edge of the room as well.
F Tier: Throne of the Tides
This reworked dungeon seems to be currently the hardest and most punishing dungeon due to the high throughput required from your healer and significant amount of 1 shots. The trash is the hardest of the currently rotation by far and some of the bosses have some massive healer and EHP checks.
Let's start with the bosses:
1st boss:
Dama Naz'jar
has high throughput checks during AoEs but the only dangerous part for most players will be the swirlies and aggro.
2nd boss:
Comandante Ulthok
normally has a very high throughput check for the healer from
Onda d'Urto Putrescente
but this can be LoS-ed around the pillars in the room to avoid the damage completely. When you're forced to take this damage, this boss will strap your healer.
3rd boss:
Ghur'sha il Plagiamente
. This is thankfully a mechanically easy boss. Kill the totem -- if your tank doesn't die before the totem does, you win the fight.
4th boss:
Inchiostro di Ozumat
. This fight is mechanically simple but VERY punishing if your group is uncoordinated. The fight occurs in cycles, dropping ink on the ground and then letting 2 players clear the ink using
Flusso Purificante
. If you don't clear
all the ink
on a cycle, you have only one or maybe two more cycles before you run out of room and wipe. This fight feels like a raid encounter and all players must place their ink drops in good positions to clear efficiently.
And now some of the most deadly trash:
Oracolo Naz'jar
's
Ondata di Cura
needs to be stopped or interrupted while spamming Water Bolt in between. Water Bolt does a lot of damage.
Sentinella Naz'jar
's
Profondità Schiaccianti
needs to be healed off and the absorb is a very very high amount.
Schioccodrago Malvagio
are small mobs that look like AoE fodder but actually have a lot of health. They periodically fixate players which cannot be stopped, leaping to them and on every auto attack they appear a nasty bleed. This might be the hardest pack in the dungeon.
Devastatore Naz'jar
's
Raffica Acida
now is fired on a
random
target instead of the Tank which means players need to spread out around the mob in order for multiple people not to get cleaved by it.
Sorvegliante Senzavolto
's
Tentacoli Stringenti
grip into run out mechanic can overlap with the Seer’s other rift blast mechanic possibly just straight killing you.
Cacciatore Branclin
's spear abilities and
Mago dell'Acqua Branclin
's
Acquabomba
just absolutely destroy anyone if they manage to get a cast off and they usually come in packs of 6! It's crazy!
Kilag Zannabieca
's
Ondata
damage is amped up by
Ondata di Corruzione
whenever a smaller slime dies. It's a lot of damage. And you're in a gauntlet with a lot of small slimes.
Throne of the Tides is an absolutely brutal dungeon right now that requires an insane amount of coordination, stops, throughput and so much more.
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