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Live
PTR
11.0.2
PTR
11.0.5
Beta
Patch 10.0.7 PTR Build 47910 Datamined Class and Talent Changes
PTR
Pubblicato
31/01/2023 alle 18:54
da
Squishei
The first Patch 10.0.7 PTR has arrived and here are the datamined class and talent changes!
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Talents (5)
Dark Transformation also empowers your
Dark Arbiter
Dark Arbiter
Gargoyle and Army of the Dead near you for 30 sec, increasing their damage by 35%.
Causes each of your Virulent Plagues to flare up, dealing (22.8% of Attack power) Shadow damage to the infected enemy, and an additional (9.12% of Attack power) Shadow damage to all other enemies near them.
Eternal Agony
Increases the duration of Dark Transformation by 1 sec
Talent position has changed.
Sudden Doom causes your next Death Coil to also increase your
Clawing Shadows
Clawing Shadows
Scourge Strike damage against the target by 50% for 6 sec.10 sec.
Increases your maximum Runic Power by 10 and increases the Rune regeneration rate of Runic Corruption by 10%.
Rank 1: Increases your maximum Runic Power by 10 and increases the Rune regeneration rate of Runic Corruption by 10%.
Rank 2: Increases your maximum Runic Power by 20 and increases the Rune regeneration rate of Runic Corruption by 20%.
Effect #1 NEW Effect #2 Apply Aura: Modifies Effect #1's Value
Value: 10
Affected Spells:
Surrounds yourself with a vile swarm of insects for 6 sec, stinging all nearby enemies and infecting them with Virulent Plague and an unholy disease that deals (27.832% of Attack power) damage over 14 sec, stacking up to 4 times.
Talent position has changed.
Anima Powers (1)
Passive: Deflects 3% of all spell damage.
Taking magic damage has a chance to grant you a shield that absorbs (Total health * .110 / 100) magic damage for 8 sec. When an enemy damages the shield, their cast speed is reduced by 10% for 6 sec.
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Talents (1)
Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals ) * (1)] Astral damage to the target.
Rank 1: Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals ((45.0667% of Spell power) * (1)) Astral damage to the target.
Rank 2: Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals ((45.0667% of Spell power) * (2)) Astral damage to the target.
Talents (6)
Summons a beam of lunar light at your location, dealing Arcane damage and healing you for 35%80% of Attack power) * 8] over 8 sec.
Cooldown changed from 1.3 min cooldown to 1 min cooldown
Ironfur increases armor by an additional 8%15% and Barkskin reduces damage taken by an additional 5%10%.
Effect #2 Effect #1 Apply Aura: Modifies Effect #1's Value
Value: 815
Affected Spells:
Effect #2 Apply Aura: Modifies Effect #1's Value
Value: -5-10
Affected Spells:
Autoattacks have a 20% chance to empower your next Maul, stacking up to 2 times.
Empowered Maul deals
Raze
Raze
Maul, stacking up to 2 times.
Empowered
Raze
Raze
Mauldeals 40% increased damage, costs 100% less rage, and reduces the target's damage to you by 15% for 6 sec.
Thrash and Maul grant you an absorb shield for 30%50% of the damage dealt for 15 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3050
Mangle increases the damage of your next Maul, and Maul
Raze
Raze
Maul, and
Raze
Raze
Maul increases the damage of your next Mangle by 15%. Stacks up to 3.
MaulRaze
Raze
Maul has an additional 30% chance to critically strike.
Rank 1: MaulRaze
Raze
Maul has an additional 15% chance to critically strike.
Rank 2: MaulRaze
Raze
Maul has an additional 30% chance to critically strike.
Talents (20)
For each Rejuvenation you have active, Regrowth's cost is reduced by 5% and critical effect chance is increased by 5%.
Talent position has changed.
Lifebloom's healing is increased by 5.0% each time it heals, up to 75%. Also increases Lifebloom's final bloom amount by 10%.
Rank 1: Lifebloom's healing is increased by 3.0% each time it heals, up to 45%. Also increases Lifebloom's final bloom amount by 7%.
Rank 2: Lifebloom's healing is increased by 6.0% each time it heals, up to 90%. Also increases Lifebloom's final bloom amount by 15%.
Talent position has changed.
Protects a friendly target for 30 sec. Any damage taken will consume the ward and heal the target for (316% of Spell power) over 8 sec.
Talent position has changed.
When Rejuvenation heals a target below 60% health, it applies Cultivation to the target, healing them for (18.72% of Spell power) over 6 sec.
Talent position has changed.
NEW
When Moonfire, Rake, Rip, or Rejuvenation are active on a single target, their effects are increased 40%.
Wild Growth has a 50% chance to momentarily shift your mind into the Emerald Dream, instantly healing all allies affected by your Rejuvenation or Regrowth for (84.375% of Spell power).
Rank 1: Wild Growth has a 50% chance to momentarily shift your mind into the Emerald Dream, instantly healing all allies affected by your Rejuvenation or Regrowth for (84.375% of Spell power).
Rank 2: Wild Growth has a 100% chance to momentarily shift your mind into the Emerald Dream, instantly healing all allies affected by your Rejuvenation or Regrowth for (84.375% of Spell power).
Talent position has changed.
Nourish extends the duration of your Lifebloom, Rejuvenation, Regrowth, and Wild Growth effects on the target by 4 sec.
Talent position has changed.
You can apply Rejuvenation twice to the same target. Rejuvenation's duration is increased by 2 sec.
Talent position has changed.
Regrowth's initial heal has a 40% increased chance for a critical effect if the target is already affected by Regrowth.
Talent position has changed.
Wild Growth heals 1 additional target.
Talent position has changed.
Refreshes the duration of your active Lifebloom and Rejuvenation effects on the target and causes them to complete 200% faster.
Talent position has changed.
If you cast Innervate on somebody else, you gain its effect at 100% effectiveness.
Your mana regeneration is increased by 5%.50% effectiveness.
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Critical Strike Chance
Value: 10050
REMOVED Effect #2 Apply Aura: Mod Power Regen %: Modifies Damage/Healing Done
Value: 5
Category changed from Talents to Specialization
Heals a friendly target for (223% of Spell power). Receives 300% bonus from Mastery: Harmony.
Talent position has changed.
Wild Growth has a 40% chance to cause your next Rejuvenation or Regrowth to apply to 2 additional allies within 20 yards of the target.
Talent position has changed.
Regrowth's healing over time is increased by 50%, and it also applies to the target of your Lifebloom.
Removed
Category changed from Talents to Uncategorized
NEW
Regrowth's healing over time is increased by 50%, and it also applies to the target of your Lifebloom.
Allies protected by your Ironbark also receive 75% of the healing from each of your active Rejuvenations and Ironbark's duration is increased by 4 sec.
NEW Effect #2 Apply Aura: Modifies Buff Duration
Value: 4000
Affected Spells:
NEW
Increases Omen of Clarity's chance to activate Clearcasting to 5% and Clearcasting can stack 1 additional time.
You may Lifebloom two targets at once, but Lifebloom's healing is reduced by 10%.
Talent position has changed.
Regrowth decreases the cast time of your next Nourish by 33% and causes it to receive an additional 33% bonus from Mastery: Harmony.
Stacks up to 3 times.
Talent position has changed.
PvP Talents (1)
Tranquility protects you from all harm while it is channeled, and its healing is increased by 100%20%.
Effect #2 Effect #1 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10020%
Affected Spells:
Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 10020%
Affected Spells:
Talents (3)
Infuse a friendly healer with energy, allowing them to cast spells without spending mana for 10 sec.
Natural Wisdom
Restoration
If cast on somebody else, you gain the effect at 100% effectiveness
50% effectiveness
Increases armor by (100120 * Agility / 100) for 7 sec.
Effect #1 Effect #1 Apply Aura: Mod Armor From Stat %: Modifies Buff Duration
Value: 100120
Balance, Feral, Guardian, Initial:
Store 5% of your damage, up to (Spell power * 2.24). Your next Regrowth consumes all stored damage to increase its healing.
Restoration:
Store 5% of your effective healing, up to (Spell power * 2.23). Your next Moonfire consumes all stored healing to increase its damage dealt.
Class Tools
Devastation
Talents
Preservation
Talents
Specialization (1)
Effect #2 NEW Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 35%
Affected Spells:
NEW Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 35%
Affected Spells:
Talents (1)
Commune with the Emerald Dream, restoring 20% health and 2% mana every 1 sec for 5 sec. Overhealing is transferred to a nearby injured ally.
an injured ally within 40 yards.
Castable while stunned, feared, or silenced.disoriented, incapacitated, or silenced.
Talents (5)
Healing yourself with Living FlameCasting Emerald Blossom or Verdant Embrace reduces the cast time of your next Living Flame by 40%.
Effect #2 REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1
NEW Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 1
Talent position has changed.
Your Stamina is increased by 2%3%.
Rank 1: Your Stamina is increased by 2%3%.
Rank 2: Your Stamina is increased by 4%6%.
Effect #1 Apply Aura: Mod Stat - %: Modifies Damage/Healing Done
Value: 23
While Renewing Blaze's initial effect is active, you receive 20% increased healing from all sources.Renewing Blaze restores you more quickly, causing damage you take to be healed back over 4 sec.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Modifies Buff Duration
Value: -4000
Affected Spells:
The flames of life surround you for 8 sec. While this effect is active, 100% of damage you take is healed back over 8 sec.
REMOVED Effect #3 Apply Aura: Mod Healing Taken - %:
Value: 20
Successfully interrupting an enemy with Quell generates 1 Essence.
Removed
Category changed from Talents to Uncategorized
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Talents (2)
Command your pet to tear into your target, causing your target to bleed for * 1 * 1 * (1 + Versatility) * 1] over 18 sec and increase all damage taken from your pet by 15% for 18 sec.
Summon a herd of stampeding animals from the wilds around you that deal Physical damage to your enemies over 12 sec.
Enemies struck by the stampede are snared by 30%, and you have 10% increased critical strike chance against them for 5 sec.
Range changed from 30 yd range to 40 yd range
Talents (1)
Shoot a stream of 7 shots at your target over 2 sec, dealing a total of Physical damage. Usable while moving.
Streamline
Rapid Fire causes your next Aimed Shot to cast 0% faster
Each shot generates 1 Focus.
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Talents (1)
Enemies damaged by Flame Patch have ana 5% chance to erupt into a Living Bomb.
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Specialization (1)
You shrug off attacks, delaying a portion of Physical damage based on your Agility, instead taking it over 10 sec. Affects magical attacks at 35% effectiveness.45% effectiveness.
Training of Niuzao
Gain up to 15% Mastery based on your current level of Stagger.
Effect #1 Effect #5 Apply Aura: Dummy: Modifies Effect #3's Value
Value: 3545
Talents (9)
After casting Essence Font or Faeline Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal an injured ally within 30 yardsyds for
Abilities that activate Gust of Mist reduce the cooldown on
Invoke Chi-Ji, the Red Crane
Invoke Chi-Ji, the Red Crane
Invoke Yul'on, the Jade Serpent by 0.3 sec, and
Invoke Chi-Ji, the Red Crane
Chi-Ji's Gusts of Mists
Yu'lon's Soothing Breath healing is increased by 40.0%.40%.
Life Cocoon increases healing over time received by an additional 20.0%20%, and this effect lingers for an additional 10 sec after the cocoon is removed.
Heals all party and raid members within 40 yardsyds for (325.45% of Spell power) and clears them of all harmful Poison and Disease effects.
Castable while stunned.
Healing increased by 100% when not in a raid.
Heals all party and raid members within 40 yardsyds for (325.45% of Spell power) and clears them of all harmful Magical, Poison, and Disease effects.
Healing increased by 100% when not in a raid.
Each time you cast Sheilun's Gift, you learn one of Shaohao's Lessons for up to 30 sec, with the duration based on how many clouds of mist are consumed.
Lesson of Doubt: Your spells and abilities deal up to 35% more healing and damage to targets, based on their current health.
Lesson of Despair: Your Critical Strike is increased by 30% while above 50% health.
Lesson of Fear: Decreases your damage taken by 15% and increases your Haste by 25%.
Lesson of Anger: 25% of the damage or healing you deal is duplicated every 4 sec.
Receive a jolt of energy, empowering your next spell cast:
Enveloping Mist: Immediately heals for (266% of Spell power) and is instant cast.
Renewing Mist: Duration increased by 10 sec.
Vivify: No mana cost.
Rising Sun Kick: Cooldown reduced by 9 sec.
Essence Font: Channels 100% faster.
Thunderous Focus Tea
Crackling Jade Lightning: Knockback applied immediately.
Essence Font: Movement speed increased by 70%
Effect #1 NEW Effect #6 Apply Aura: Modifies Cast Time
Value: -100%
Affected Spells:
Vivify critical strikes and Rising Sun Kicks reduce the remaining cooldown on
Restoral
Restoral
Revival by 1.0 sec, and 1 sec, and
Restoral
Restoral
Revival heals targets for 15.0% of
Restoral
Restoral's
Revival's heal over 10 sec.
Increases Sheilun's Gift cloud of mist generation to every 4 sec.
NEW Effect #3 Apply Aura: Modifies Cast Time (Label)
Value: -500
Affected Spells:
PvP Talents (1)
Coalesces a Healing Sphere out of the mists at the target location after 1.5 sec. If allies walk through it, they consume the sphere, healing themselves for (140%750% of Spell power) and dispelled of all harmful periodic magic effects.
Maximum of 3 Healing Spheres can be active by the Monk at any given time.
Talents (1)
Bonedust Brew's Shadow damage or healing is increased by 20.0%20%, and when Bonedust Brew deals Shadow damage or healing, its cooldown is reduced by 0.5 sec.
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Talents (2)
Apply a Beacon of Light to your target and 3 injured allies within 30 yardsyds for 8 sec.
All affected allies will be healed for 30% of the amount of your other healing done.
Fires a beam of light that scatters to strike a clump of targets.
If the beam is aimed at an enemy target, it deals (75% of Spell power) Holy damage and radiates (70% of Spell power) healing to 5 allies within 15 yards.yds.
If the beam is aimed at a friendly target, it heals for (140% of Spell power) and radiates (45% of Spell power) Holy damage to 5 enemies within 15 yards.yds.
PvP Talents (1)
Holy:
When you or allies within your Aura are critically struck, gain Reckoning. Gain 1 additional stack if you are the victim.
At 100 stacks of Reckoning, your next Judgment deals 200%25% increased damage, will critically strike, and activates Avenging Wrath for 6 sec.
Talents (2)
Casting Word of Glory grants you an additional 5% block chance for 5 sec.
Rank 1: Casting Word of Glory grants you an additional 5%15% block chance for 5 sec.
Rank 2: Casting Word of Glory grants you an additional 5%15% block chance for 5 sec.
Avenger's Shield deals 100% increased damage but only strikes one target.When Avenger's Shield strikes a single enemy, it deals 100% additional Holy damage.
Effect #3 REMOVED Effect #1 Apply Aura: Modifies Jump Targets
Value: -2
Affected Spells:
REMOVED Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 100%
Affected Spells:
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
Specialization (2)
NEW
Reduces all damage you take by 20% for 8 sec.
Effect #7 REMOVED Effect #16 Apply Aura: Modifies Cooldown
Value: 100%
Affected Spells:
NEW Effect #16 Apply Aura: Modifies Cooldown
Value: 30000
Affected Spells:
NEW Effect #20 Apply Aura: Modifies Buff Duration
Value: 1000
Affected Spells:
REMOVED Effect #16 Apply Aura: Modifies Cooldown
Value: 100%
Affected Spells:
NEW Effect #16 Apply Aura: Modifies Cooldown
Value: 30000
Affected Spells:
NEW Effect #19 Apply Aura: Charge Recovery Affected By Haste Regen:
Value: 100
NEW Effect #20 Apply Aura: Modifies Buff Duration
Value: 1000
Affected Spells:
Talents (9)
Your auto attacks have a 12%20% chance to reset the cooldown of Blade of Justice.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1220
Pierces an enemy with a blade of light, dealing (181.25% of Attack power) Physical damage.
Generates 1 Holy Power.Blade of Vengeance
deal (181.25% of Attack power) damage to enemies within six yds and Stuns Demon and Undead enemies for 5 sec
Generates (181.25% of Attack power) Holy Power.
Cooldown changed from 12 sec cooldown to 12 sec recharge
Charges changed from None to 1 Charges
A hammer slowly falls from the sky upon the target. After 8 sec, they suffer Holy damage
Executioner's Wrath
and enemies within 8 yards will suffer 20% of the damage taken from your abilities in that time
, plus 10% of damage taken from your abilities in that time.
Cooldown changed from 1 min cooldown to 45 sec cooldown
Your Blade of Justice critical strikes causecauses the target to burn for 60% of the damage dealt over 6 sec.
Stuns Demon and Undead targets for 5 sec.
Unleashes a powerful weapon strike that deals (136.5% of Attack power) Holy damage to an enemy target,
Final Verdict has a 10% chance to reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
Range changed from 10 yd range to 20 yd range
Reduces the cooldown of Judgment by 1 sec.2 sec and Crusader Strike by 2 sec.
Effect #1 Apply Aura: Mod Spell Crit Damage Taken by %: Modifies Effect #4's Value
Value: -1000-2000
NEW Effect #2 Apply Aura: Mod Cooldown Ms:
Value: -2000
Name changed from Improved Judgment to Swift Justice
Focuses Holy energy to deliver a powerful weapon strike that deals (140% of Attack power) HolyHolystrike damage, and restores health equal to the damage done.
Damage is increased by 50% when used against a stunned target.
Cost changed from 3 Holy Power to 2 Holy Power
Hammer of Wrath has 1 extra charge, and increases Holy damage done by 2% for 10 sec, stacking 3 times10% increased critical strike chance, and on enemies below 20% health generates 1 additional Holy Power.
Rank 1: Hammer of Wrath has 1 extra charge and increases Holy damage done by 2% for 10 sec, stacking 3 times2 extra charge, 10% increased critical strike chance, and on enemies below 20% health generates 2 additional Holy Power.
Rank 2: Hammer of Wrath has 1 extra charge and increases Holy damage done by 4% for 10 sec, stacking 3 times.4 extra charge, 10% increased critical strike chance, and on enemies below 20% health generates 4 additional Holy Power.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2
REMOVED Effect #2 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0
NEW Effect #2 Dummy
Value: 20
NEW Effect #3 Apply Aura: Modifies Critical Strike Chance
Value: 10
Affected Spells:
Lash out at your enemies, dealing (346.5% of Attack power) Radiant damage to all enemies within 12 yd14 yds in front of youyou
Truth's Wake
reducing their movement speed by 50% and burning them for (200% of Attack power) Radiant damage over 10 sec
<br /> and reducing their movement speed by 50% for 510 sec. Damage reduced on secondary targets.
Demon and Undead enemies are also stunned for 5 sec.
Generates 3 Holy Power.
Effect #1 School Damage
Value: 0 (AP mod: 3.465)
(Radius: 1214)
REMOVED Effect #2 Apply Aura: Decrease Run Speed %: Modifies Damage/Healing Done
Value: -50
REMOVED Effect #4 Apply Aura: Mod All Damage Done % by Caster: Modifies Damage/Healing Done
Value: 0
Affected Spells:
(and 38 more.)
Cooldown changed from 45 sec cooldown to 30 sec cooldown
Duration changed from 5 sec to 0 ms
Talents (1)
InBlessing of Dawn:
In the Dawn, your Holy Power-spending abilities deal 8% increased damage and healing. InYour damage is increased by an additional 4%.
Blessing of Dusk:
In the Dusk, your armor is increased by 10% and your Holy Power generating abilities cool down 10% faster.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Talents (2)
For the next 10 sec, 25% of your damage and healing is converted to healing on up to 3 nearby injured party or raid members.
Talent position has changed.
Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
Now available to all specs
Talent position has changed.
PvP Talents (1)
Every 81 sec, the cast time of your next Chain Heal is reduced by 50%, and jump distance increased by 100%. Maximum of 2 charges.
Rank 1: Every 16 sec, the cast time of your next Chain Heal is reduced by 8000%, and jump distance increased by 100%. Maximum of 2 charges.
Rank 2: Every 8 sec, the cast time of your next Chain Heal is reduced by 0%, and jump distance increased by 100%. Maximum of 2 charges.
Effect #3 NEW Effect #1 Apply Aura: Modifies Time Between Ticks (Label)
Value: 0
Affected Spells:
NEW Effect #2 Dummy
Value: 2
NEW Effect #3 Dummy
Value: 1
Specializations changed from Elemental/Enhancement/Restoration to Restoration
Category changed from PvP Talents to Talents
PvP Talents (1)
You turn ethereal, making you immune to all physical damage
Astral Bulwark
and reducing magic damage taken by 15%20%
, but unable to attack or cast spells and your movement speed is reduced by 50%. Lasts for 10 sec.
Use Ethereal Form again to shift out.
Specialization (1)
Restoration Shaman core passive
Effect #4 Effect #7 Apply Aura: Modifies Damage/Healing Done
Value: 68127%
Affected Spells:
Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 2062%
Affected Spells:
Effect #7 Apply Aura: Modifies Damage/Healing Done
Value: 68127%
Affected Spells:
Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 2062%
Affected Spells:
Talents (15)
Increases the healing of Chain Heal by 8% and causes it to bounceChain Heal bounces an additional time and its healing is increased by 8%.
NEW
Reduces the cooldown of Healing Tide Totem by 30 sec.
A burst of water at the target location heals up to six injured allies within 12 yards for (227.5% of Spell power).
Cooldown increased by 5 sec for each target effectively healed.
Talent position has changed.
REMOVED
Overcharge your mana for 8 sec, increasing your haste by 10% and healing done by 10%.
While overcharged, your mana regeneration is halted.
When you consume Tidal WavesConsuming Tidal Waves reduces the cast time of your next heal is reduced by 10%.
Rank 1: When you consume Tidal WavesConsuming Tidal Waves reduces the cast time of your next heal is reduced by 10%.
Rank 2: When you consume Tidal WavesConsuming Tidal Waves reduces the cast time of your next heal is reduced by 20%.by 20%.
Chain Heal bounces an additional time and casting Chain Heal on a target affected by Riptide consumes Riptide, increasing the healing of your Chain Heal by 30%.
Effect #1 NEW Effect #2 Apply Aura: Modifies Jump Targets
Value: 1
Affected Spells:
Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.
Talent position has changed.
NEW
Increases the duration of Mana Tide Totem by TEMP and increases its radius by TEMP.
Effect #1 Apply Aura: Proc Trigger Spell
Value: 4
The primary target of your Chain Heal is healed for an additional 20%.40% and Chain Heal bounces to 1 additional target.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2040
NEW Effect #2 Apply Aura: Modifies Jump Targets
Value: 1
Affected Spells:
Removed
Category changed from Talents to Uncategorized
Healing Rain instantly restores (40% of Spell power) health to 6 allies within its area, and its radius is increased by 2 yard.
Talent position has changed.
Your direct heal criticals refund a percentage of your maximum mana: 1.00% from Healing Wave, 0.60% from Healing Surge
Unleash Life
Unleash Life
or Riptide, and 0.25% from Chain Heal.
Talent position has changed.
NEW
After using Mana Tide Totem, the cast time of Healing Wave and Chain Heal is reduced by 50%, and the mana cost of Chain Heal and Healing Wave is reduced by 40% for 10 sec.
NEW
The lowest health target of Healing Tide Totem is healed for 30% more and receives 15% increased healing from you for 4 sec.
The caster is surrounded by globes of water, granting 239 mana per 5 sec. When a melee attack hits the caster, the caster regains
Surging Shields
2.5
2% of their mana. This effect can only occur once every few seconds.
Elemental Orbit
The Shaman can have up to two Elemental Shields active on them
Only one of your Elemental Shields can be active on you at once.
Category changed from Talents to Specialization
Creates a surge of water that flows forward, healing friendly targets in a wide arc in front of you for (190%133% of Spell power).
PvP Talents (1)
Healing Tide Totem's cooldown is reduced by 1.5 min60 sec and it heals for 100%30% more each time it pulses.
Effect #2 Effect #1 Apply Aura: Modifies Cooldown
Value: -90000-60000
Affected Spells:
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10030
Spells (1)
Hurls a bolt of lightning at the target, dealing (95%114% of Spell power) Nature damage.
Elemental (Level 10)
Generates 8 Maelstrom.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.951.14)
Talents (23)
Ethereal Form
Ethereal Form reduces magic damage taken by 15%
20%
Astral Shift reduces damage taken by an additional 15%.20%.
Effect #2 Effect #1 Apply Aura: Modifies Effect #1's Value
Value: -15-20
Affected Spells:
Effect #2 Apply Aura: Modifies Effect #5's Value
Value: -15-20
Affected Spells:
Shift partially into the elemental planes, taking 40% less damage for 812 sec.
Duration changed from 8 sec to 12 sec
While Reincarnation is off cooldown, your maximum health is increased by 8%. While you are at full health, Reincarnation cools down 75% faster.
Talent position has changed.
Heals the friendly target for (210% of Spell power), then jumps up to 15 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
NEW Effect #3 Dummy
Value: 15
Removes all Curse effects from a friendly target.
Talent position has changed.
Calls forth a Greater Earth Elemental to protect you and your allies for 1 min.
While this elemental is active, your maximum health is increased by 15%.
Talent position has changed.
When Hex endsDuring Hex, the target is slowed by 70% for 4 sec.and for 6 sec after Hex ends.
Casting Flame Shock reduces the mana cost of your next heal by 10% and increases its healing effectiveness by
Restoration
7.5
Elemental, Enhancement
15
%.
Rank 1: Casting Flame Shock reduces the mana cost of your next heal by 10% and increases its healing effectiveness by
Restoration
7.5
Elemental, Enhancement
15
%.
Rank 2: Casting Flame Shock reduces the mana cost of your next heal by 20% and increases its healing effectiveness by
Restoration
15.0
Elemental, Enhancement
30
%.30%.
Effect #2 Apply Aura: Modifies Effect #1's Value (Label)
Value: -10-20
Affected Spells:
Effect #3 Apply Aura: Modifies Effect #2's Value (Label)
Value: 1530
Affected Spells:
Effect #4 Apply Aura: Modifies Effect #3's Value (Label)
Value: 1530
Affected Spells:
Now a Elemental spell
Talent position has changed.
Maximum rank has changed from 2 to 1
Reduces the cooldown of Spirit Walk by 7.5 sec.10 sec.
Reduces the cooldown of Gust of Wind by 5.05 sec.
Rank 1: Reduces the cooldown of Spirit Walk by 7.5 sec.8 sec.
Reduces the cooldown of Gust of Wind by 5.05 sec.
Rank 2: Reduces the cooldown of Spirit Walk by 15.0 sec.15 sec.
Reduces the cooldown of Gust of Wind by 10.0 sec.10 sec.
Effect #1 Apply Aura: Modifies Cooldown
Value: -7500-10000
Affected Spells:
Healing Stream Totem
9.0% of base manaInstant30 sec rechargeRequires Shaman
Requires level 10Summons a totem at your feet for 15 sec that heals
Rushing Streams
two injured party or raid members
an injured party or raid member within 40 yards for (47% of Spell power) every 2 sec.
If you already know
Cloudburst Totem
Cloudburst Totem
Healing Stream Totem, instead gain 1 additional charges of
Cloudburst Totem
Cloudburst Totem
Healing Stream Totem.
Talent position has changed.
Increases the damage of your Lightning Bolt by 10%.Rank 1: Increases the damage of your Lightning Bolt by 10%.
Rank 2: Increases the damage of your Lightning Bolt by 20%.
Removed
Category changed from Talents to Uncategorized
Purify Spirit additionally removes all Curse effects.
Talent position has changed.
Elemental, Initial:
Your Lava Burst casts restore 400200 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
Restoration:
Your Lava Burst or Riptide casts restore 400200 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
Enhancement:
Your Lava BurstStormstrike casts restore 400200 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
Cost changed from 1.5% of base mana to None
Cast Time changed from Instant to None
Talent position has changed.
Increases the critical strike chance of your Nature spells and abilities by 2%.
Rank 1: Increases the critical strike chance of your Nature spells and abilities by 2%.
Rank 2: Increases the critical strike chance of your Nature spells and abilities by 4%.
Your next healing or damaging Nature spell is instant cast and costs no mana.
Talent position has changed.
Reduces the cooldown of
Ethereal Form
Ethereal Form by 15 sec and increases its duration by 4
Astral Shift by 30 sec.and increases its duration by 4 sec.
REMOVED Effect #2 Apply Aura: Modifies Buff Duration
Value: 4000
Affected Spells:
REMOVED Effect #4 Apply Aura: Modifies Buff Duration
Value: 4000
Affected Spells:
Summons a totem at your feet that removes 1 poison effectall Poison effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec.
When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
Talent position has changed.
Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting.
Talent position has changed.
Restoration:
UsingIncreases the healing done by Healing Stream Totem increases the healing of your next 3 Healing Surge, Healing Wave, or Riptide spells by 25%.
Elemental, Enhancement, Initial:
Usingand Cloudburst Totem by 10%.
Elemental, Enhancement, Initial:
Increases the healing done by Healing Stream Totem increases the healing of your next 3 Healing Surges by 25%.by 10%.
REMOVED Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 25
Affected Spells:
REMOVED Effect #2 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Effect #2's Value
Value: 10%
Affected Spells:
Talent position has changed.
Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 6020 sec.
Calls down a bolt of lightning, dealing (10.4485% of Spell power) Nature damage to all enemies within 10 yards, reducing their movement speed by 40% for 5 sec, and knocking them
Thundershock
upward
away from the Shaman. Usable while stunned.
Talent position has changed.
Reduces the cooldown of your Hex spellHex by 15 sec.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Talents (2)
A ghostly soul haunts the target, dealing (68.75% of Spell power) Shadow damage and increasing your damage dealt to the target by 10% for 18 sec.
If the target dies, Haunt's cooldown is reset.
Effect #1 REMOVED Effect #5 Apply Aura: Mod Attack Power for every 'School' Resistance Point: Modifies Damage/Healing Done
Value: 0
Damaging an enemy with Agony increases the damage of your next Drain Life by 7%. This effect stacks up to 50 times.
Rank 1: Damaging an enemy with Agony increases the damage of your next Drain Life by 7%. This effect stacks up to 50 times.
Rank 2: Damaging an enemy with Agony increases the damage of your next Drain Life by 15%. This effect stacks up to 50 times.
REMOVED Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 7
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 7
Talents (1)
Send the fiery soul of a fallen demon at the enemy, causing (73.4% of Spell power) Shadowflame damage.
Demonology
Generates 2 Soul Shards.
Effect #1 NEW Effect #2 Dummy
Value: 0
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