Blizzard
- The Skeletal Warriors Inherit Thorns, Skeletal Mages Inherit Thorns, and Golem Inherits Thorns affixes have been combined into a single Affix: Minions Inherit Thorns.
- A new Affix has been added: Minions Inherit Critical Strike Chance.
- Cooldown Reduction can now appear on Scudos.
- Scudos now have an Armor Value determined by their Item Power.
- Globo di Sangues now also heal your Minions for 15% of your Maximum Life when picked up.
Skills - Prime Army of the Dead
Chance to leave behind a Corpse increased from 15% to 100%.
Initiate's Hemorrhage
- Fortify amount changed from being based on Base Life to Maximum life.
Supernatural Blood Surge
- Fortify amount changed from being based on Base Life to Maximum life.
Dreadful Blood Mist
- Fortify amount changed from being based on Base Life to Maximum life.
Dreadful Bone Prison
- Fortify amount changed from being based on Base Life to Maximum life.
- Decomposizione time to make a Corpse reduced from 2 to 1.5 seconds.
Passives - Difesa della Morte
Previous: Your minions cannot lose more than 60/45/30% of their Maximum Life from a single Damage Instance. - New Functionality: Your Minions gain +4/8/12% Armor and 8/16/24% Resistance to All Elements.
Developer's Note: We've redesigned the Difesa della Morte passive, and its previous functionality, when at max Rank, now serves as a baseline for all Minions. - Terrore
Now applies to your Shadow damage, rather than Oscurità skills. - The first bonus now applies to Chilled enemies, and its second bonus applies to Frozen enemies.
Autonomia - The description for this Passive has been updated to: Increases Damage Reduction by 6/12/18% when you have no minions. Each active minion reduces this bonus by 2%.
Prosciugamento Vitalità - Fortify amount changed from being based on Base Life to Maximum life.
Carapace Necrotico - Fortify amount changed from being based on Base Life to Maximum life.
Vigore di Rathma - Previous: Increase your Maximum Life by 10% . After being Healthy for 12 seconds, your next Blood skill Overpowers.
- New: After being Healthy for 12 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Globo di Sangues Heal or Overheal you for an amount greater than or equal to your base Life.
Morbo d'Ombra - Previous: Shadow Damage infects enemies with Morbo d'Ombra for 2 seconds. You and your minions deal 10% bonus damage to enemies with Morbo d'Ombra. Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Morbo d'Ombra, they take an additional 22% Shadow Damage.
- New: Shadow damage infects enemies with Morbo d'Ombra for 2 seconds. Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Morbo d'Ombra, they take an additional 22% Shadow damage. Morbo d'Ombra's damage is increased by 100% of your Shadow Damage over Time bonus.
Trasfusione - Previous: Blood Orbs also Heal your Minions for 20%/40%/60% of their heal amount.
- New: Lucky Hit: Blood Skills have a 3/6/9% chance on hit to spawn a Globo di Sangue. This can only occur once every 4 seconds. This chance is doubled against bosses.
Developer's Note: We've reworked the Trasfusione passive. Its previous functionality is now the default effect of blood orbs. - Cura Macabra
Previous: While below 50% life, you receive 10%/20%/30% Curativa from all sources. - New: Receive 10/20/30%+ more Curativa from all sources.
Leader Carismatico - Healthy duration requirement reduced from 4 to 2 seconds.
Essenza Ossea - Damage % per Essenza past 50 reduced from 1.0% to 0.5%.
Bonded in
Essenza - Cooldown increased from 5 to 8 seconds.
Developer's Note: This is an adjustment to match the update to Skeletal Priests, which can be seen below. Book of the Dead - Skeletal Warrior's Defenders Sacrifice Bonus has been updated to: You gain +20% Resistance to All Elements, but you can no longer raise Skeletal Warriors.
- Skeletal Warrior
Skirmishers
Base damage increased from 0.11 to 0.14.
Defenders
- Base damage increased from 0.11 to 0.14.
Golems
- Basic attack damage increased by 100%.
Blood Golem
- Active damage increased from 0.9 to 1.4.
Iron Golem
- Active damage increased from 1.75 to 2.
Rianima Scheletro - Skeleton Priest duration increased from 5 to 8 seconds, total healing increased from 15% to 25%.
Bone Mage Sacrifice
- Overpower Bonus reduced from 40% to 25%.
Paragon - Mage Paragon Glyph's Additional Bonus
Previous: Skeletal Mages gain 25% Resistance to All Elements. - New: Minions gain +35% Resistance to All Elements.
Warrior Paragon Glyph's Additional Bonus
- Previous: Skeletal Warriors gain 20% increased Armor.
- New: Minions gain +30% increased Armor.
Infused Caster Rare Node
- Previous: Skeletal Mages Resistance to All Elements.
- New: Minion Resistance to All Elements.
Flesh-horror Rare Node
- Previous: Golems Resistance to All Elements.
- New: Minion Resistance to All Elements.
"+% Minion Armor" on Paragon Nodes has been increased from +4% to +8% on Rare Nodes and +2% to +4% on Magic Nodes.
+% Skeletal Warriors Armor on Paragon Nodes has been increased from +6.5% to +14% on Rare Nodes and +3.2% to 7% on Magic Nodes.
+%
Golems Armor on Paragon Nodes have been increased from +6.5% to +14% on Rare Nodes and +3.2% to 7% Magic Nodes.
+% Total Armor while
Golems are Active on Paragon Nodes have been increased from +2% to +6%% on Rare Nodes and +1% to +3% on Magic Nodes.
Hulking Monstrosity Legendary Node
- Golem damage increased from 40% to 100%.
Infused Warrior Rare Node
- Skeleton Warrior Damage increased from 17% to 25%.
Infused Caster Rare Node
- Skeleton Mage Damage increased from 17% to 25%.
Frenzied Golem Rare Node
- Golem Damage increased from 17% to 25%.
Mutation's Golem Damage increased from 17% to 25%.
Infused Golem Rare Node
- Golem Damage increased 17% to 25%.
Corporeal Rare Glyph
- Previous: Paragon nodes within range gain +40.0% bonus to their Physical damage and damage reduction modifiers.
- New: All Magic nodes within range have their effects increased by 150%.
Wither Legendary Node
- The description now displays your current chance to trigger and the current value of bonus damage.
Bagno di Sangue - Previous: Attacks that are guaranteed to Overpower deal 50% increased Overpower damage.
- New: All Overpowered attacks deal 35% increased Overpower damage.
Innesto Osseo - Maximum Essence per stack reduced from 3 to 2, total Maximum Essence reduced from 24 to 16.
Changed Wither Legendary Node scaling from Willpower to Intelligence.
Changes Darkness Glyph scaling from Willpower to Intelligence.
Change Scourge Glyph scaling from Willpower to Intelligence.
Legendary Aspects Aspetto Mareale - Damage penalty reduced from 60-50% to 50-40%.
Aspetto del Mietitore Rafforzante - Morbo bonus damage increased from 20-60% to 40-80%.
Aspetto delle Ossa Indurite - No longer requires 7 or more minions.
Aspetto della Rianimazione - Now affects your Golem as well as your Skeletons.
Aspetto del Portagelo - Any Skeletal Mages can cast Tormenta, rather than just Cold Skeletal Mages.
Aspetto del Sangue Potente