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Neltharus Mythic+ Dungeon Buffed on Weekly Reset - Chains Nerfed
Live
Pubblicato
25/07/2023 alle 17:36
da
Squishei
It appears that the Neltharus Dungeon was buffed on the Weekly Reset, nerfing the dominant chain strategy.
Chain Strategy in Neltharus
The
Catena Ardente
strategy was by far the most dominant chain strategy in high keys. Every 3 minutes, the entire party could click on a chain and essentially detonate the chain on any group of mobs, instantly killing the group.
Sense on Twitter
documented that this worked out to be about 43% of the damage in a key.
Routes would be made around doing massive pulls at least 3 minutes apart, stopping on a chain spot and then detonating the entire pack at once.
Chains Nerf in Neltharus
The
Catena Ardente
nerf has a rather large impact -- a lot of enemies can no longer be hit by
Catena Ardente
at all now! This separates mobs in Neltharus into 3 different categories:
Mobs that can trigger and by hit by chains.
Mobs that cannot trigger the chain by can be hit by the explosion effect.
Mobs that cannot be hit by chains.
Here's a video and
log
:
Based on some initial tests, here's what we've found so far:
Type 1: Trigger Chains
These mobs can trigger chains and be hit by the detonation:
Cacciatore Qalashi
Allievo Qalashi
Piegaossa Qalashi
Sovrintendente Lahar
Type 2: Only Be Hit By Chains
These mobs cannot trigger the chain explosion but can be hit by the detonation:
Fenice Addomesticata
Custode Qalashi
Type 3: No Longer Interact With Chains
These mobs are ones that don't interact with chains at all anymore
(was previously Type 2)
:
Spaccavertebre Qalashi
Elementale dei Minerali
Taumaturga Qalashi
Alafiamma Apicale
Qalashi di Ferro
Rompiossa Qalashi
Vampa di Lava
Portalava Qalashi
Essentially it seems that everything that isn't in Chargath's area + the Wardens can no longer be hit by Burning Chains.
Impact on the Season
This change will definitely slow down groups as many groups would pull at least one pack from the Magmatusk trash to the Burning Chains right away and the Bird Pack in the middle at the end of the dungeon. This will definitely impact the top routes and some of the top runs may be locked in at this point. In addition, doing this mid TGP season is a little weird as groups have likely been practicing using the old Burning Chains strategies and will quickly need to adapt to the new strategy in 3 days.
What do you think of this change?
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