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Guardian Druid Changes in 8.2 - Feedback on the Spec So Far
PTR
Pubblicato
07/05/2019 alle 23:28
da
Squishei
This article will discuss the recent changes made to the Guardian Druid on the 8.2 Rise of Azshara PTR and will cover all the recent buffs to Guardian Druid on the PTR, discuss how these changes impact the spec and cover what else Guardian Druid could use to make it more fun to play.
This article was written by
Faide
, our
Guardian Druid guide writer
.
About the Author
Faide is a Guardian theorycrafter, moderator, and expert in the
Dreamgrove discord
, and maintainer and contributor to
Dreamgrove.gg
a website for Druid theorycrafting and resources. You can follow him on
Twitter
.
In Patch 8.2, Guardian is receiving numerous buffs in an effort to address our poor performance in the first half of the expansion.
What’s Changing?
Rimozione Corruzione
is now castable in
Forma d'Orso
.
Vello di Ferro
and
Zampata
costs are reduced from 45 to 40.
Dilaniamento
Rage generation is increased from 8 to 10.
Forma d'Orso
starts at 25 Rage, up from 20.
Dilaniamento
and
Falciata
direct damage is increased by 15%.
Vello di Ferro
stack limit is increased to 8, up from 6.
Rigenerazione Furiosa
now consumes up to 20 additional Rage to instantly heal up to 18% max health (in addition to healing 24% max health over 3 seconds).
Opinions
First, the good.
Being able to cast our dispel in
Forma d'Orso
is undeniably a good change, and fulfills one of the Guardian community’s oldest gripes. Especially with dispels being so important in both M+ and raids, this is a great change.
The Rage tweaks are also quite nice; increasing the amount of spenders we can cast will improve both survivability and damage output. Being able to get
Vello di Ferro
up more quickly at the start of combat is also a welcome improvement. The
Vello di Ferro
stack cap increase is in response to these changes, since it is now possible in some (very niche) situations to exceed 6 stacks of
Vello di Ferro
.
Finally, the damage buffs to
Dilaniamento
and
Falciata
should help with snap threat, another pain point for Druids in BFA.
Now, the less good.
The change to
Rigenerazione Furiosa
is awkward. On the one hand, it is a direct increase to survivability in situations when you’d rely on your own self-healing to survive. On the other, the increased cost effectively negates the Rage buffs and eats into your Rage budget. It may actually prevent you from casting it in some situations where you need to pool Rage for
Vello di Ferro
, where you wouldn’t have had to delay it before. You have no control over how much additional Rage is spent (as it always spends as much as you have available), and the spell now becomes less efficient the more Rage you spend on it, in terms of the healing per Rage spent.
As a result, it’s hard to classify the
Rigenerazione Furiosa
change as a buff. If the goal was to improve the spell, there are many simpler, better ways to do it: Take it off the global cooldown; lower the spell’s 36 second recharge; increase its healing output; or even revert it to its Legion behavior (where the amount it healed scaled with how much damage you’d taken).
Wishlist
The sheer amount of buffs Guardian is getting (and has gotten) over the course of the expansion is indicative of how much we lost with the removal of the artifact and legendaries after Legion. Even so, I think the changes coming in 8.2 are conservative and that there’s more that can be done to bring Guardian up to the level of the top tanks.
Tuning and numerical changes aside, however, there exists a deeper problem with Guardian: The spec just isn’t that fun to play. So much of what made Guardian feel interesting and engaging to play from Legion is gone in BFA:
Getting multiple
Falciata
procs back to back from
Falciata Propositiva
and destroying whatever mobs you’ve pulled
A well-timed
Rigenerazione Furiosa
that brings you from near death to full health in a couple of seconds
Using
Rabbia del Dormiente
into a big trash pull and feeling nearly invincible for 10 seconds
Many, many quality of life improvements from the artifact/legendaries (
Falciata
having a slow;
Fuoco Lunare
having a defensive benefit;
Pelliccia Adattiva
/
Vello Insanguinato
; twin
Fuoco Lunare
s from
Dama Bianca e Figlia Blu
; and so on)
All of these added up to a spec that felt both good and rewarding to play, and that’s missing from the BFA version. I don’t believe this is fixable without a total rework of the Guardian kit, which is unlikely to happen in a mid-expansion patch.
Bearing that in mind, here are some stopgap changes that could be made to improve the state of Guardian, within the scope of a mid-expansion patch:
Take
Rigenerazione Furiosa
off the GCD. This one is a no-brainer; Frenzied Regen feels terrible on the GCD, and especially with the new cost it feels excessively punishing not to at least have full control over when we can cast it.
Restore the slow component of
Falciata
. Druids are the only tank that cannot, as part of their kit, slow mobs (or leap away) to facilitate kiting.
Buff Mastery. The current Mastery tuning is a vestige of Legion, where it made sense for Guardians not to have excessively high health because of all the other defensive tools we had available. Now that those are gone, it would be nice to restore the “high health damage sponge” identity that we used to have, to distinguish Guardian from the other tanks.
Increase maximum Rage to 120, or 150. Right now it’s very hard to take advantage of burst Rage gain from
Arruffamento Pelliccia
, since the Rage you gain must be spent almost immediately in order to prevent it from being wasted. With the addition of the
Perla delle Intenzioni Evidenti
essence in 8.2, this will be even more difficult. Increasing the Rage cap would allow us to pool and dump Rage more strategically, allowing for player skill to play a bigger role in differentiating good tanks and great tanks.
Give us a baseline Berserk-style cooldown that is replaced with
Incarnazione: Guardiano di Ursoc
when selected. I’ve gone back and forth on this one, since having an “Incarn-lite” would devalue the talent itself, but ultimately having a baseline offensive cooldown is worth the trade (and besides, it’s nothing a little tuning can’t fix).
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