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PTR
11.0.2
PTR
11.0.5
Beta
Datamined Class and Spell Changes for Patch 10.2 Build 51239 - Class Reworks
PTR
Pubblicato
07/09/2023 alle 17:22
da
Squishei
Here is the datamined class and spell changes for Patch 10.2!
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Talents (5)
Deals (81.715%91.5208% of Attack power) Shadow damage and causes 1 Festering Wound to burst.
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 0.817150.915208)
Strikes for (116%139.2% of Attack power) Physical damage and infects the target with 2-3 Festering Wounds.
Festering Wound
A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing (22.77%25.047% of Attack power) Shadow damage and generating (30 / 10) Runic Power.
Effect #1 School Damage
Value: 0 (AP mod: 1.161.392)
An unholy strike that deals (55.714%62.3997% of Attack power) Physical damage and (30.6912%34.3741% of Attack power)% Shadow damage, and causes 1 Festering Wound to burst.
Effect #2 School Damage
Value: 0 (AP mod: 0.557140.623997)
Strike an enemy for (37.4%44.88% of Attack power) Shadowfrost damage and afflict the enemy with Soul Reaper.
After 5 sec, if the target is below 35% health this effect will explode dealing an additional (171.6%205.92% of Attack power) Shadowfrost damage to the target. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, gain Runic Corruption.
Effect #1 School Damage
Value: 0 (AP mod: 0.3740.4488)
Strike your target dealing (127.6% of Attack power) Shadow damage, infecting the target with 4 Festering Wounds and sending you into an Unholy Frenzy increasing hasteall damage done by 20% for 20 sec.
Effect #1 Apply Aura: Decrease Attack Speed %: Modifies Damage/Healing Done
Value: 200
NEW Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:
(and 60 more.)
NEW Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 20%
Affected Spells:
(and 60 more.)
NEW Effect #6 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 20
NEW Effect #7 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 20
Spells (2)
Fires a blast of unholy energy at the target, causing (56.907%63.7358% of Attack power) Shadow damage to an enemy or healing an Undead ally for (463.75% of Attack power) health.
Eternal Agony
Increases the duration of Dark Transformation by 1 sec
Festering Strike applies a pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing (22.77%25.047% of Attack power) Shadow damage and generating 3 Runic Power.
Stacks up to 6 times on any target.
Talents (1)
Raises a
Glyph of the Geist
geist
ghoul to fight by your side. You can have a maximum of one
Glyph of the Geist
geist
ghoul at a time. Lasts 1 min.
Anima Powers (1)
Fires a blast of unholy energy at the target, causing (56.907%63.7358% of Attack power) Shadow damage to an enemy or healing an Undead ally for (463.75% of Attack power) health.
Unholy Command
Reduces the cooldown of Dark Transformation by 1 sec
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Specialization (1)
Effect #10 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -3-1%
Affected Spells:
(and 5 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -3-1%
Affected Spells:
(and 5 more.)
Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 11075%
Affected Spells:
Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 11075%
Affected Spells:
Effect #9 Apply Aura: Modifies Damage/Healing Done
Value: 5015%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -3-1%
Affected Spells:
(and 5 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -3-1%
Affected Spells:
(and 5 more.)
Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 11075%
Affected Spells:
Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 11075%
Affected Spells:
Effect #9 Apply Aura: Modifies Damage/Healing Done
Value: 5015%
Affected Spells:
Talents (10)
Incarnation: Chosen of Elune reducesElune
Reduces the Astral Power cost of Starsurge by 8, and the Astral Power cost of Starfall by 10.
Convoke the Spirits' cooldown Convoke the Spirits
Cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
Enemies struck by Wild Mushrooms are damaged for an additional 70% over 860% over 10 sec and slowed by 50%.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 7060
Removed
Category changed from Talents to Uncategorized
After an Eclipse ends, you gain 15%10% Haste for 6 sec.
REMOVED
Celestial Alignment blasts all enemies in a targeted area for (200% of Spell power) Astral damage and applies Stellar Flare to them.
Reduces the cooldown of
Incarnation: Chosen of Elune
Incarnation: Chosen of Elune
Celestial Alignment by 60 sec.
NEW
Call down a bombardment of celestial energy over the target area, blasting all enemies for (300% of Spell power) Astral damage and applying Stellar Flare to them for 16 sec.
Generates 30 Astral Power.
Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals 71%85.2% of Spell power) * (1)] Astral damage to the target.
Rank 1: Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals ((71%85.2% of Spell power) * (1)) Astral damage to the target.
Rank 2: Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals ((71%85.2% of Spell power) * (21)) Astral damage to the target.
Talent position has changed.
Starsurge and Starfall reduce the cost of Starsurge and Starfall by 5% and increase their damage by 8% for 6 sec, stacking up to 2 times.deal 12% increased damage and their cost is reduced by 10%.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 12%
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Power Cost
Value: -10%
Affected Spells:
Procs flags changes: REMOVED Deal Helpful Spell, REMOVED Deal Harmful Spell
Starsurge and Starfall grant you 2% Haste for 15 sec.
Stacks up to 3 times. Gaining a stack does not refresh the duration.
Rank 1: Starsurge and Starfall grant you 2% Haste for 15 sec.
Stacks up to 3 times. Gaining a stack does not refresh the duration.
Rank 2: Starsurge and Starfall grant you 4% Haste for 15 sec.
Stacks up to 3 times. Gaining a stack does not refresh the duration.
Talent position has changed.
Burns the target for (14% of Spell power) Astral damage, and then an additional (117.6% of Spell power) damage over 24 sec. If dispelled, causes (280% of Spell power) damage to the dispeller and blast them upwards.blasts them upwards.
Generates 12 Astral Power.
Grow a magical mushroom at the target enemy's location. After 1 sec, the mushroom detonates, dealing (140%112% of Spell power) Nature damage and generatingthen an additional (67.2% of Spell power) Nature damage over 10 sec. Affected targets are slowed by 50%.
Generates up to 20 Astral Power based on targets hit.
Specialization (1)
Effect #6 Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 11075%
Affected Spells:
Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 11075%
Affected Spells:
Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 5015%
Affected Spells:
Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 11075%
Affected Spells:
Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 11075%
Affected Spells:
Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 5015%
Affected Spells:
Talents (4)
Rip damage has a 4%9% chance to make your next Ferocious Bite free and deal the maximum damage.
Effect #1 Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 49
Your melee attacks have a chance to activateIncarnation: Avatar of Ashamane
During Incarnation: Avatar of Ashamane for 6 sec, without the ability to enter stealth in combat.
Convoke the Spirits' cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.and for 30 sec after it ends, your Rip and Rake each cause affected enemies to take 3% increased damage from your abilities.
Convoke the Spirits
Convoke the Spirits' cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
Clearcast abilities generate 25% of their Energy cost.Rank 1: Clearcast abilities generate 25% of their Energy cost.
Rank 2: Clearcast abilities generate 50% of their Energy cost.
Removed
Category changed from Talents to Uncategorized
NEW
When you spend extra Energy on Ferocious Bite, the extra damage is increased by 40% .
Rank 1: When you spend extra Energy on Ferocious Bite, the extra damage is increased by 40% .
Rank 2: When you spend extra Energy on Ferocious Bite, the extra damage is increased by 80% .
Specialization (1)
Effect #6 Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 11075%
Affected Spells:
Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 11075%
Affected Spells:
Effect #16 Apply Aura: Modifies Damage/Healing Done
Value: 5015%
Affected Spells:
Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 11075%
Affected Spells:
Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 11075%
Affected Spells:
Effect #16 Apply Aura: Modifies Damage/Healing Done
Value: 5015%
Affected Spells:
Talents (1)
Unleashes the rage of Ursoc for 10 sec, preventing 25% of all damage you take, increasing your damage done by 15%, granting you 25% leech, and reflecting (47.25% of Attack power) Nature damage back at your attackers.
Procs flags changes: NEW Deal Melee Ability, NEW Deal Helpful Ability, NEW Deal Harmful Ability, NEW Deal Helpful Spell, NEW Deal Harmful Spell, NEW Deal Helpful Periodic
Specialization (1)
Restoration Druid core passive
Effect #8 Effect #14 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -150%
Affected Spells:
Effect #15 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -815%
Affected Spells:
NEW Effect #22 Apply Aura: Modifies Damage/Healing Done
Value: 90%
Affected Spells:
NEW Effect #23 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 15%
Affected Spells:
Effect #14 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -150%
Affected Spells:
Effect #15 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -815%
Affected Spells:
NEW Effect #22 Apply Aura: Modifies Damage/Healing Done
Value: 90%
Affected Spells:
NEW Effect #23 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 15%
Affected Spells:
Talents (14)
For each Rejuvenation you have active, Regrowth's cost is reduced by 5% and critical effect chance is increased by 5%, up to a maximum of 60%.
Incarnation: Tree of Life
During Incarnation: Tree of Life, you gain Clearcasting every 5summon a Grove Guardian every 10 sec. The cooldown of Incarnation: Tree of Life is reduced by 2.0 sec when Lifebloom blooms and 1.0 sec when Regrowth's initial heal critically strikes.
Convoke the Spirits
Convoke the Spirits' cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.4.0 sec when Grove Guardians fade.
Convoke the Spirits
Convoke the Spirits' cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
Your damage over time effects deal their damage in 25% less time, and your healing over time effects in 15% less time.
Talent position has changed.
Wild Growth momentarily shifts your mind into the Emerald Dream, instantly healing all allies affected by your Rejuvenation or Regrowth for (67.5%47.25% of Spell power).
Extends the duration of all of your heal over time effects on friendly targets within 60 yards by 86 sec, and increases the rate of your heal over time effects by 100% for 8 sec.25% for 6 sec.
Effect #3 Effect #2 Apply Aura: Modifies Time Between Ticks
Value: -50-20%
Affected Spells:
Effect #4 Apply Aura: Modifies Time Between Ticks (Label)
Value: -50-20%
Affected Spells:
Effect #5 Apply Aura: Modifies Time Between Ticks (Label)
Value: -50-20%
Affected Spells:
Duration changed from 8 sec to 6 sec
Summons a Treant which will immediately cast Swiftmend on your current target, healing for 200%160% of Spell power)]. The Treant will cast Nourish on that target or a nearby ally periodically, healing for 60%50% of Spell power)]. Lasts 15 sec.
Swiftmend heals the target for (105%136.5% of Spell power) over 9 sec.
Shapeshift into the Tree of Life, increasing healing done by 15%, increasing armor by 120%, and granting protection from Polymorph effects. Functionality of Rejuvenation, Wild Growth, Regrowth, and Entangling Roots is enhanced.Entangling Roots, and Wrath is enhanced.
Lasts 30 sec. You may shapeshift in and out of this form for its duration.
Reduces the cooldown of Tranquility by 60 sec.30 sec.
While channeling Tranquility, you take 20% reduced damage and are immune to knockbacks.
Effect #1 Apply Aura: Modifies Cooldown
Value: -60000-30000
Affected Spells:
NEW
Your damage over time effects deal their damage 25% faster, and your healing over time effects heal 5% faster.
Rejuvenation healing has a 1.0% chance to create a new Rejuvenation on a nearby target.
Rank 1: Rejuvenation healing has a 1.5%1.0% chance to create a new Rejuvenation on a nearby target.
Rank 2: Rejuvenation healing has a 3.0%2.0% chance to create a new Rejuvenation on a nearby target.
Every 3 casts of Swiftmend grants you Incarnation: Tree of Life for 910 sec.
Effect #2 Dummy
Value: 910
Each target healed by Efflorescence is healed for an additional (21.6%16.2% of Spell power) over 6 sec.
Nourish
Regrowth decreases the cast time of your next Nourish by 33% and causes it to receive an additional 33% bonus from Mastery: Harmony. Stacks up to 3 times.
Grove Guardians
Treants from Grove Guardians also cast Wild Growth immediately when summoned, healing 5 allies within 40 yds for (70%56% of Spell power) over 7 sec.
Spells (2)
Restoration:
Heals a friendly target for (173%207.6% of Spell power) and another 43.2%51.84% of Spell power) * 1] over 12 sec.
Balance, Feral, Guardian, Initial:
Heals a friendly target for (173%207.6% of Spell power) and another 43.2%51.84% of Spell power) * 1] over 12 sec.
Effect #2 Effect #1 Heal
Value: 0 (SP mod: 1.732.076)
Effect #2 Apply Aura: Periodic Heal: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.0720.0864)
Hurl a ball of energy at the target, dealing (57.75% of Spell power) Nature damage.
Incarnation: Tree of Life
Tree of Life: Damage increased by 20% and instant cast.
Talents (4)
Infuse a friendly healer with energy, allowing them to cast spells without spending mana for 10 sec.8 sec.
Natural Wisdom
If cast on somebody else, you gain the effect at 50% effectiveness
Duration changed from 10 sec to 8 sec
Finishing move that causes Bleed damage over time. Lasts longer per combo point.
1 point : over 8 sec
2 points: over 12 sec
3 points: over 16 sec
4 points: over 20 sec
5 points: over 24 sec
Effect #1 NEW Effect #4 Apply Aura: Mod All Damage Done % by Caster: Modifies Damage/Healing Done
Value: 0
Affected Spells:
A quick beam of solar light burns the enemy for (20% of Spell power) Nature damage and then an additional (156.6% of Spell power) Nature damage over 18 sec
Improved Sunfire
to the primary target and all enemies within 8 yards
Balance
Generates 0 Astral Power.
Cost changed from 2.4% of base mana to 1.8% of base mana
Consumes a Regrowth, Wild Growth, or Rejuvenation effect to instantly heal an ally for (345%448% of Spell power).
Effect #1 Heal
Value: 0 (SP mod: 3.454.48)
Class Tools
Devastation
Talents
Preservation
Talents
Augmentation
Talents
Specialization (2)
Effect #8 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1218%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1218%
Affected Spells:
Effect #10 Apply Aura: Modifies Damage/Healing Done
Value: 6336%
Affected Spells:
Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 6925%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1218%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1218%
Affected Spells:
Effect #10 Apply Aura: Modifies Damage/Healing Done
Value: 6336%
Affected Spells:
Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 6925%
Affected Spells:
Increases the damage of your spells by up to 16.0%12.0%, based on the current health of your target. Higher health targets take more damage.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0 (SP mod: 21.5)
Specialization (1)
Effect #1 NEW Effect #20 Apply Aura: Mod Spell Category Cooldown:
Value: -60000
Talents (6)
Every 3 Emerald Blossoms leaves behind a tiny sprout which gathers 15%10% of your healing over 108 sec. The sprout then heals allies within 30 yds, divided evenly among targets.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1510
Take in a deep breath and fly to the targeted location, healing all allies in your path for (240% of Spell power) immediately, and (150% of Spell power) over 15 sec.
Removes all root effects. You are immune to movement impairing and loss of control effects while flying.
NEW Effect #6 Dummy
Value: 5
Emerald Blossom sends out 2 flying seedlingflying seedlings when it bursts, healing allies2 ally up to 40 yds away for (64.8% of Spell power).
Rank 1: Emerald Blossom sends out 1 flying seedlingflying seedlings when it bursts, healing allies1 ally up to 40 yds away for (64.8% of Spell power).
Rank 2: Emerald Blossom sends out 2 flying seedlingflying seedlings when it bursts, healing allies2 ally up to 40 yds away for (64.8% of Spell power).
Temporal Anomaly applies Echo at 30% effectiveness to the first 53 allies it passes through.
Effect #2 Dummy
Value: 53
Divert spiritual energy, healing an ally for (508.5%635% of Spell power). Splits to injured allies within 30 yds when empowered.
I: Heals one ally.
II: Heals a second ally.
III: Heals a third ally.
When you or an ally fall below 20% health, a version of yourself enters your timeline and heals them for (309.6%418% of Spell power). Your alternate self continues healing for 8 sec before returning to their timeline.
May only occur once every 60 sec.
Specialization (2)
Effect #4 Effect #10 Apply Aura: Modifies Damage/Healing Done
Value: 6336%
Affected Spells:
Effect #11 Apply Aura: Modifies Damage/Healing Done
Value: 6925%
Affected Spells:
(Pvp Multiplier: 0.390)
Effect #10 Apply Aura: Modifies Damage/Healing Done
Value: 6336%
Affected Spells:
Effect #11 Apply Aura: Modifies Damage/Healing Done
Value: 6925%
Affected Spells:
(Pvp Multiplier: 0.390)
Eruption
Dream of Spring
or Emerald Blossom
increases the duration of your active Ebon Might effects by 1 sec.
Your empower spells increase the duration of your active Ebon Might effects by 2 sec.
Breath of Eons
Breath of Eons
Deep Breath increases the duration of your active Ebon Might effects by 5 sec.
This effect can critically strike, increasing the duration of Ebon Might by an additional 50%.
PvP Talents (1)
Casting Ebon Might grants Burnout immediately and every 3 sec for 3 sec2 charges of Burnout, reducing the cast time of Living Flame by 100%.
Effect #1 NEW Effect #3 Dummy
Value: 2
Spells (1)
Initial, Devastation, Augmentation:
Send a flickering flame towards your target, dealing (161% of Spell power) Fire damage to an enemy or healing an ally for (230%276% of Spell power).
Preservation:
Send a flickering flame towards your target, healing an ally for (230%276% of Spell power) or dealing (161% of Spell power) Fire damage to an enemy.
Talents (1)
Fly to an ally and heal them for (309.6%418% of Spell power), or heal yourself for the same amount.
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Talents (11)
Fire off a Cobra Shot at your current target and 2 other enemy near your current target. For the next 20 sec, your Cobra Shot will fire at 2 extra target and Cobra Shot Focus cost is reduced by 10.
Master Handler
Each temporary beast summoned reduces the cooldown of Aspect of the Wild by 4.0 sec
Snake Bite
While Aspect of the Wild is active, Cobra Shot deals 75% increased damage
Removed
Category changed from Talents to Uncategorized
Fire a shot that tears through your enemy, causing them to bleed for damage over 8 sec
Thrill of the Hunt
and increases your critical strike chance by 3%2% for 8 sec, stacking up to 0 times
Sends your pet into a frenzy, increasing attack speed by 30% for 8 sec, stacking up to 3 times.
Generates 20 Focus over 8 sec.
While Call of the Wild is active, your pets have the effects of Beast Cleave, and Cobra Shot applies Serpent Sting to any target hit.each time Call of the Wild summons a pet, all of your pets Stomp.
You sound the call of the wild, summoning 2 of your active pets for 20 sec. During this time, a random pet from your stable will appear every 4 sec to assault your target for 6 sec.
Wild Instincts
WhileEach time Call of the Wild is active, Barbed Shot has a 25% chance to gain a charge any time Focus is spent
summons a pet, the cooldown of Barbed Shot and Kill Command are reduced by 50%.
Effect #1 NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50
Cooldown changed from 3 min cooldown to 2 min cooldown
Kill Command has a 30% chance to also summon a Dire Beast to attack your target for 8 sec.
Rank 1: Kill Command has a 10%15% chance to also summon a Dire Beast to attack your target for 8 sec.
Rank 2: Kill Command has a 20% chance to also summon a Dire Beast to attack your target for 8 sec.
Rank 3: Kill Command has a 30% chance to also summon a Dire Beast to attack your target for 8 sec.
Maximum rank has changed from 3 to 2
Each temporary beast summoned reduces the cooldown of Aspect of the Wild by 4.0 sec.
Removed
Category changed from Talents to Uncategorized
NEW
Each time Barbed Shot deals damage, the cooldown of Kill Command is reduced by 0.50 sec.
NEW
Kill Command damage is increased by 10%. Barbed Shot lasts 2.0 sec longer.
While Aspect of the Wild is active, Cobra Shot deals 75% increased damage.
Removed
Category changed from Talents to Uncategorized
Barbed Shot increases your critical strike chance by 3%2% for 8 sec, stacking up to 1 time.
Rank 1: Barbed Shot increases your critical strike chance by 3%2% for 8 sec, stacking up to 12 time.
Rank 2: Barbed Shot increases your critical strike chance by 3%2% for 8 sec, stacking up to 2 time.
Rank 3: Barbed Shot increases your critical strike chance by 3% for 8 sec, stacking up to 3 time.4 time.
Maximum rank has changed from 3 to 2
While Call of the Wild is active, Barbed Shot has a 25% chance to gain a charge any time Focus is spent.each time you Kill Command, your Kill Command target takes 3% increased damage from all of your pets, stacking up to 10 times.
PvP Talents (1)
Feign Death dispels all harmful magical effects, and reduces damage taken by 90% for 1.53 sec.
Talents (1)
Each Wind Arrow fired has a 3% chance to grant you 6.0 sec of Trueshot.reduces the cooldown of Rapid Fire by 0.5 sec, and every 8 Wind Arrows fired increases the duration of your next Trueshot by 1.0 sec, up to a maximum of 10.0 sec.
Effect #4 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3500
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 60008
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1000
NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10000
Talents (1)
Hurl a bomb at the target, exploding for (57% of Attack power) Fire damage in a cone and coating enemies in wildfire, scorching them for (114% of Attack power) Fire damage over 6 sec. Deals reduced damage beyond 8 targets.
Deals 40% increased damage to your primary target.
Effect #1 NEW Effect #3 Dummy
Value: 40
Talents (1)
You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 secssec.
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Talents (1)
Damaging an enemy with 15 Fireballs or Pyroblasts causes your next Fireball or Pyroblast to call down a Meteor on your target.
Talents (1)
All of your snare effects reduce the target's movement speed by an additional 10%.
Rank 1: All of your snare effects reduce the target's movement speed by an additional 5%.
Rank 2: All of your snare effects reduce the target's movement speed by an additional 10%.
Effect #2 NEW Effect #7 Apply Aura: Modifies Effect #2's Value
Value: -10
Affected Spells:
NEW Effect #8 Apply Aura: Modifies Effect #1's Value (Label)
Value: -10
Affected Spells:
Talents (1)
You and your allies within 40 yards instantly become invisible for 12 sec. Taking any action will cancel the effect.
$?a415945
NEW Added: Reset cooldown when boss encounter ends
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Talents (1)
Vivify healing is increased by 40%.
Rank 1: Vivify healing is increased by 20%.
Rank 2: Vivify healing is increased by 40%.
Effect #1 NEW Effect #2 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 40%
Affected Spells:
Specialization (1)
Mistweaver Monk core passive
Effect #2 NEW Effect #31 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -21%
Affected Spells:
NEW Effect #31 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -21%
Affected Spells:
Talents (10)
Your Blackout Kicks strike 3 targets and have an additional 3% chance to reset the cooldown of your Rising Sun Kick while within your Faeline Stomp.
Rank 1: Your Blackout Kicks strike 2 targets and have an additional 5% chance to reset the cooldown of your Rising Sun Kick while within your Faeline Stomp.
Rank 2: Your Blackout Kicks strike 3 targets and have an additional 10% chance to reset the cooldown of your Rising Sun Kick while within your Faeline Stomp.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 310
Maximum rank has changed from 2 to 1
After casting Essence Font or Faeline Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal up to 5 injured allies within 3040 yds for
When Life Cocoon expires, it releases a burst of mist that restores (403%806% of Spell power) health to 3 nearby allies.
While active, Yu'lon and Chi'Ji heal up to 65 nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for over 6 sec, and increasing the healing they receive from you by 10%.
When activated, Yu'lon and Chi'Ji apply Chi Cocoons to 5 targets within 40 yds, absorbing damage for 10 sec.
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 65
Reduces the cooldown of Life Cocoon by 45 sec.
REMOVED Effect #1 Apply Aura: Modifies Cooldown
Value: -45000
Affected Spells:
NEW Effect #1 Apply Aura: Mod Cooldown Ms:
Value: -45000
Healing with Enveloping Mists or Vivify while channeling Soothing Mists increases their healing done by 20%15% and reduces their mana cost by 20%15%. Stacks up to 3 times.
When your Soothing Mists channel ends, this effect is cancelled.
Wraps the target in healing mists, healing for (286.8%358.5% of Spell power) over 6 sec, and increasing healing received from your other spells by 30%.
Effect #1 Apply Aura: Periodic Heal: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.4780.5975)
(Pvp Multiplier: 1.121)
Vivify heals all allies with your Renewing Mist active for (91.52%141% of Spell power), reduced beyond 5 allies.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 05
Encases the target in a cocoon of Chi energy for 12 sec, absorbing 6080 / 100 * (1 + Versatility)] damage and increasing all healing over time received by 50%.
Effect #1 Apply Aura: Absorb Damage:
Value: 0
(Pvp Multiplier: 1.331)
Effect #3 Dummy
Value: 6080
(Pvp Multiplier: 1.331)
Cooldown changed from 2 min cooldown to 2 min recharge
Charges changed from None to 1 Charges
NEW Added: Reset cooldown when boss encounter ends
NEW Added: Reset charges when boss encounter ends
Renewing Mist's heal over time effect has a 5% chance to proc5.0% chance to apply Enveloping Mist for 2 sec.
Rank 1: Renewing Mist's heal over time effect has a 5% chance to proc2.5% chance to apply Enveloping Mist for 2 sec.
Rank 2: Renewing Mist's heal over time effect has a 10% chance to proc5.0% chance to apply Enveloping Mist for 2 sec.
Talents (1)
Pummels all targets in front of you, dealing Physical damage over 4 sec to your primary target and damage over 4 sec to all other enemies over 4 sec. Deals reduced damage beyond 5 targets. Can be channeled while moving.
Spells (1)
Causes a surge of invigorating mists, healing the target for
Invigorating Mists
and all allies with your Renewing Mist active for (91.52%141% of Spell power),
reduced beyond 5 allies
Effect #1 REMOVED Effect #2 Heal
Value: 0 (SP mod: 0.9152)
Talents (1)
Heals the target for (440%616% of Spell power) over 8 sec. While channeling, Enveloping Mist
Surging Mist
Surging Mist
Zen Pulse
Zen Pulse
and Vivify may be cast instantly on the target.
Mistweaver (Level 10)
Each heal has a chance to cause a Gust of Mists on the target
Unison
Soothing Mist heals a second injured ally within 15 yds for 100% of the amount healed
Effect #1 Effect #1 Apply Aura: Periodic Heal: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.550.77)
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Specialization (2)
An efficient spell, healing a friendly target for (364%509.6% of Spell power).
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 3.645.096)
(Pvp Multiplier: 1.471)
Holy Paladin core passive
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -13-16%
Affected Spells:
(and 5 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -13-16%
Affected Spells:
(and 5 more.)
Talents (4)
Absorb your active Glimmer of Lights, triggering their effects at 200% value and granting 30002000 Mana per Glimmer of Light consumed.
Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, targets with Glimmer of Light are damaged for (134.4%147.84% of Spell power) or healed for (164.16% of Spell power), split evenly among them. Glimmer of Light's total healing and damage is increased by 6%4% for each target affected.
You may have Glimmer of Light on up to 3 targets.
When Glimmer of Light is dispelled, its effect is activated at 100% value.
Effect #1 Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 64
Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for (134.4%147.84% of Spell power) or healed for (164.16% of Spell power). Glimmer of Light's total healing and damage is increased by 6% for each target affected, but is split evenly between each target.
You may have Glimmer of Light on up to 3 targets.
Holy Shock and Crusader Strike refund up to 15%12% of their Mana cost and deal up to 50% more healing or damage, based on the target's missing health.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1512
Specialization (1)
Effect #2 Effect #9 Apply Aura: Modifies Damage/Healing Done
Value: 10860%
Affected Spells:
Effect #9 Apply Aura: Modifies Damage/Healing Done
Value: 10860%
Affected Spells:
Specialization (1)
Effect #2 Effect #8 Apply Aura: Modifies Damage/Healing Done
Value: 4512%
Affected Spells:
Effect #8 Apply Aura: Modifies Damage/Healing Done
Value: 4512%
Affected Spells:
Talents (1)
Judgment deals 10% increased damage and increases your movement speed by 10% for 5 sec.
If you have Greater Judgment, Judgment slows enemies by 30% for 8 sec.
Spells (2)
Expends a large amount of mana to quickly heal a friendly target for 202%263% of Spell power) * 1.5]]1]] of Spell power)].
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 2.022.63)
Judges the target, dealing (61.0542% of Spell power)
Blades of Light
Holystrike
Holy damage
Greater Judgment
and causing them to take 20% increased damage from your next Holy Power ability
.
Holy, Protection, Retribution
Generates 1 Holy Power.
REMOVED Effect #2 Apply Aura: Increase Run Speed %: Modifies Damage/Healing Done
Value: 10
NEW Effect #2 Apply Aura: Increase Run Speed % - Stacks: Modifies Damage/Healing Done
Value: 10
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Specialization (2)
Discipline Priest core passive
Effect #9 Effect #9 Apply Aura: Modifies Damage/Healing Done
Value: 4080%
Affected Spells:
Effect #11 Apply Aura: Modifies Damage/Healing Done
Value: 4760%
Affected Spells:
NEW
NEW
REMOVED
REMOVED
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 20
(Pvp Multiplier: 0.911)
Effect #9 Apply Aura: Modifies Damage/Healing Done
Value: 4080%
Affected Spells:
Effect #11 Apply Aura: Modifies Damage/Healing Done
Value: 4760%
Affected Spells:
Effect #15 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 20
(Pvp Multiplier: 0.911)
Effect #20 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2537
NEW Effect #26 Apply Aura: Mod Spell Category Cooldown:
Value: -60000
NEW Effect #27 Apply Aura: Mod Cooldown Ms:
Value: 15000
Launches a volley of holy light at the target, causing 40%46% of Spell power) * 1 * 1 * (3 + 0 + 0)] Holy damage to an enemy or 125%165% of Spell power) * 1 * (3 + 0 + 0)] healing to an ally over 2 sec. Castable while moving.
Talents (23)
Trinity
Power Word: Shield applies Atonement to your target for 30 sec.
Your spell damage heals all targets affected by Atonement for 40%32% of the damage done
Power Word: Shield, Flash Heal, Renew, and Power Word: Radiance apply Atonement to your target for 15 sec.
Your spell damage heals all targets affected by Atonement for 40%32% of the damage done.
Healing increased by 50% when not in a raid.
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4032
(Pvp Multiplier: 1.891.36)
NEW Effect #3 Dummy
Value: 50
The damage of your Smite, Power Word: SolaceSmite and Penance is increased by 8%, and Penance increases or decreases your target's movement speed by 25% for 2 sec.
Rank 1: The damage of your Smite, Power Word: SolaceSmite and Penance is increased by 8%, and Penance increases or decreases your target's movement speed by 25% for 2 sec.
Rank 2: The damage of your Smite, Power Word: SolaceSmite and Penance is increased by 15%, and Penance increases or decreases your target's movement speed by 50% for 2 sec.
Mind Blast gains an additional chargehas a 100% chance to grant Power of the Dark Side and its mana cost is reduced by 40%.
REMOVED Effect #1 Apply Aura: Modifies Charges:
Value: 1
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
Critical heals create a protective shield on the target, absorbing 3% of the amount healed. Lasts 15 sec.
Critical heals with Power Word: Shield absorb 5% additional damage.
Rank 1: Critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 15 sec.
Critical heals with Power Word: Shield absorb 5% additional damage.
Rank 2: Critical heals create a protective shield on the target, absorbing 10% of the amount healed. Lasts 15 sec.
Critical heals with Power Word: Shield absorb 10% additional damage.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 310
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 510
Maximum rank has changed from 2 to 1
Your next Penance fires an additional 3 bolts and costs no Mana after 10 casts of Smite, Power Word: Solace, or Mind Blast.
Rank 1Power Word: Radiance has a 30% chance to cause your next Penance fires an additional 3 bolts and costs no Mana after 8 casts of Smite, Power Word: Solace, or Mind Blast.
Rank 2to be free and fire 3 extra bolts.
Rank 1: Power Word: Radiance has a 30% chance to cause your next Penance fires an additional 3 bolts and costs no Mana after 4 casts of Smite, Power Word: Solace, or Mind Blast.to be free and fire 3 extra bolts.
Rank 2: Power Word: Radiance has a 60% chance to cause your next Penance to be free and fire 3 extra bolts.
REMOVED Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 10
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 30
Procs flags changes: REMOVED Deal Harmful Spell
NEW
Each Penance bolt you fire reduces the cooldown of Ultimate Penitence by 1 sec.
Rank 1: Each Penance bolt you fire reduces the cooldown of Ultimate Penitence by 1 sec.
Rank 2: Each Penance bolt you fire reduces the cooldown of Ultimate Penitence by 2 sec.
Shadow (Shadow Priest)
Mind Blast and Shadow Word: Death cause your Mindbender to teleport behind your target, slashing up to 5 nearby enemies for Shadow damage and increasing the duration of Mindbender by 0.7 sec.
Discipline
Mind Blast and Shadow Word: Death cause your Mindbender to teleport behind your target, slashing up to 5 nearby enemies for Shadow damage and increasing the duration of Mindbender by 0.7 sec.
Rank 1: Shadow
Mind Blast and Shadow Word: Death cause your Mindbender to teleport behind your target, slashing up to 5 nearby enemies for ((190% of Spell power) * 0.442) Shadow damage and increasing the duration of Mindbender by 0.7 sec.
Discipline
Mind Blast and Shadow Word: Death cause your Mindbender to teleport behind your target, slashing up to 5 nearby enemies for ((190% of Spell power) * 0.442) Shadow damage and increasing the duration of Mindbender by 0.5 sec.
Rank 2: Shadow
Mind Blast and Shadow Word: Death cause your Mindbender to teleport behind your target, slashing up to 5 nearby enemies for ((190% of Spell power) * 0.442) Shadow damage and increasing the duration of Mindbender by 0.7 sec.
Discipline
Mind Blast and Shadow Word: Death cause your Mindbender to teleport behind your target, slashing up to 5 nearby enemies for ((190% of Spell power) * 0.442) Shadow damage and increasing the duration of Mindbender by 1.0 sec.Discipline
Penance
Mind Blast and Shadow Word: Death cause your Mindbender to teleport behind your target, slashing up to 5 nearby enemies for Shadow damage and increasing the duration of Mindbender by 0.7 sec.
Rank 1: Discipline
Penance
Mind Blast and Shadow Word: Death cause your Mindbender to teleport behind your target, slashing up to 5 nearby enemies for ((190% of Spell power) * 0.442) Shadow damage and increasing the duration of Mindbender by 1.0 sec.
Maximum rank has changed from 2 to 1
Invoke the Light's wrath, dealing (218.75% of Spell power) Radiant damage to the target, increased by 6% per ally affected by your Atonement.
Removed
Category changed from Talents to Uncategorized
Create a shield on all allies within 40 yards, absorbing 0 damage on each of them for 10 sec.
Absorption increased by 100% when not in a raid.
Effect #1 Apply Aura: Absorb Damage:
Value: 0 (SP mod: 02.47)
REMOVED
When your Penance deals damage, the duration of Atonement on yourself is increased by 1 sec and when your Penance heals, the duration of Atonement on your target is increased by 1 sec.
NEW
Ultimate Penitence emits an explosion of light, healing up to 10 allies around you for (180% of Spell power) and applying Atonement at 50% of normal duration.
Summons a holy barrier to protect all allies at the target location for 10 sec, reducing all damage taken by 25%20% and preventing damage from delaying spellcasting.
REMOVED
Strikes an enemy with heavenly power, dealing (68% of Spell power) Holy damage and restoring 1% of your maximum mana.
Light's Wrath deals an additional 2% damage per ally affected by your Atonement.Rank 1: Light's Wrath deals an additional 2% damage per ally affected by your Atonement.
Rank 2: Light's Wrath deals an additional 4% damage per ally affected by your Atonement.
Removed
Category changed from Talents to Uncategorized
Mind BlastSmite prevents the next 30080 / 100) * (1 + Versatility)] damage dealt by the enemy.
Effect #1 Apply Aura: Dummy: Modifies Effect #2's Value
Value: 30080
Name changed from Mind Restrain to Sanctuary
Now a Discipline spell
Category changed from Uncategorized to Talents
Attack the enemy's soul with a surge of Shadow energy, dealing (150% of Spell power) Shadow damage and increasing your spell damage to the target by 15%10% for 9 sec.
REMOVED Effect #1 School Damage
Value: 0 (SP mod: 1.5)
Effect #1 Apply Aura: Mod All Damage Done % by Caster: Modifies Damage/Healing Done
Value: 1510
Affected Spells:
(and 40 more.)
Removed
Category changed from Talents to Uncategorized
NEW
Mind Blast fractures the enemy's mind, increasing your spell damage to the target by 10% for 9 sec.
MakeShadowfiend or Mindbender enters you into a shadowy pact, healing the target and 4 other injured allies within 30 yds for (165% of Spell power). For 7 sec, your Shadow spells deal 25% increased damage and healing, andtransforming Halo, Divine Star, and Penance are converted to Shadow spells.into Shadow spells and increasing the damage and healing of your Shadow spells by 25% for 15 sec.
REMOVED Effect #2 Heal
Value: 0 (SP mod: 1.65)
REMOVED Effect #1 Dummy
Value: 0
REMOVED Effect #3 Dummy
Value: 5
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
Cost changed from 4.5% of base mana to None
Cast Time changed from Instant to None
Range changed from 40 yd range to None
Cooldown changed from 30 sec cooldown to None
Your Flash Heal and Renew casts reduce the cooldown of Power Word: Shield by 1.0 sec.
Your Smite and Power Word: Solace casts reduceSmite reduces the cooldown of Penance by 0.5 sec.
NEW
Ascend into the air and unleash a massive barrage of Penance bolts, causing Holy damage to enemies or healing to allies over 6 sec.
While ascended, gain a shield for 50% of your health. In addition, you are unaffected by knockbacks or crowd control effects.
Your Smite, Power Word: Solace, Mind Blast, and Penance casts reduce the cooldown of Mindbender by 22.0 sec.
Your Penance bolts increase the damage of your next Smite or Power Word: Solace by 12%, or the absorb of your next Power Word: Shield by 5%.
Stacks up to 7 times.
Reduces the cast time of Light's Wrath by 1 sec and increases its critical strike chance by 15%.
Smite and Power Word: Solace deal 40% additional damage for 15 sec after casting Light's Wrath.
Removed
Category changed from Talents to Uncategorized
Specialization (1)
Holy Priest core passive
Effect #5 NEW Effect #23 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -25%
Affected Spells:
NEW Effect #24 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -15%
Affected Spells:
NEW Effect #22 Apply Aura: Mod Spell Category Cooldown:
Value: -60000
NEW Effect #23 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -25%
Affected Spells:
NEW Effect #24 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -15%
Affected Spells:
Talents (4)
Heals all allies within 40 yards for (104.5% of Spell power), and applies Renew and 2 stacks of Prayer of Mending to each of them.
Cooldown reduced by 3015 sec when you cast Holy Word: Serenity or Holy Word: Sanctify.
Effect #1 Effect #3 Dummy
Value: 3015
Releases miraculous light at a target location, healing up to 65 allies within 10 yds for (232.75% of Spell power).
Cooldown reduced by 6 sec when you cast Prayer of Healing and by 2 sec when you cast Renew.
Effect #2 Dummy
Value: 65
Perform a miracle, healing an ally for (665%865% of Spell power).
Holy (Level 26)
Cooldown reduced by 6 sec when you cast Heal or Flash Heal.
Effect #1 Heal
Value: 0 (SP mod: 6.658.65)
(Pvp Multiplier: 1.251)
Bolster the morale of raid members within 40 yds. They each recover 6040 sec of cooldown of a major defensive ability, and regain 15%10% of their missing mana, over 4 sec.
Effect #1 Apply Aura: Periodically trigger spell: Modifies Damage/Healing Done
Value: 6040
Effect #2 Dummy
Value: 32
Specialization (2)
Assaults the target's mind with Shadow energy, causing (240.13%264.143% of Spell power) Shadow damage over 4.5 sec and slowing their movement speed by 50%.
Generates 12 Insanity over the duration.
Effect #1 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.4002170.440239)
Effect #16 Apply Aura: Modifies Damage/Healing Done
Value: 10446%
Affected Spells:
REMOVED Effect #21 Apply Aura: Modifies Effect #1's Value
Value: 5
Affected Spells:
Effect #16 Apply Aura: Modifies Damage/Healing Done
Value: 10446%
Affected Spells:
REMOVED Effect #21 Apply Aura: Modifies Effect #1's Value
Value: 5
Affected Spells:
Effect #21 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 250
NEW Effect #28 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 25
Talents (2)
Your Shadow Word: Pain damage has a chance to reset the cooldown of Shadow Word: Death, increase its damage by 25%, and always deal 150% increased damage regardless of the target's health.deal damage as if striking a target below 20% health.
Every 3 casts of Devouring Plague transforms your next Mind Flay or Mind Spike into a more powerful spell. Can accumulate up to 2 charges.
Mind Flay: Insanity
Assaults the target's mind with Shadow energy, causing (352.191%457.848% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 70%.
Generates 12 Insanity over the duration.
Mind Spike: Insanity
Blasts the target for (230.464%276.557% of Spell power) Shadowfrost damage.
Generates 6 Insanity.
Effect #1 NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3
Spells (4)
A fast spell that heals an ally for (203%284.2% of Spell power).
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 2.032.842)
(Pvp Multiplier: 1.31)
Shadow:
Melee attacks against you cause you to gain Focused Will, reducing magic damage you take by 5% and physical damage you take by 15% for 8 sec
REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Critical Strike Chance
Value: 0 (SP mod: 0.25)
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.25)
Blasts the target's mind for (78.336% of Spell power) Shadow damage.damage
Schism
and increases your spell damage to the target by 10% for 9 sec
.
Shadow
Generates 0 Insanity.
Smites an enemy for (70.5% of Spell power) Holy damage
Sanctuary
and absorbs the next damage dealt by the enemy
Holy Fire
and has a 20% chance to reset the cooldown of Holy Fire
Talents (8)
Holy:
Attacks from your Shadowfiend siphon life from enemies, healing a nearby injured ally for (110%180% of Spell power).
Discipline, Shadow, Initial:
Attacks from your Shadowfiend siphon life from enemies, healing a nearby injured ally for (110%180% of Spell power).
Attacks from your Mindbender siphon life from enemies, healing a nearby injured ally for (60% of Spell power).
Holy, Shadow, Initial:
Each time Shadow Word: Pain deals damage, the healing of your next Flash Heal is increased by 1%, up to a maximum of 50%.%.
Discipline:
Each time Shadow Word: Pain or Purge the Wicked deals damage, the healing of your next Flash Heal is increased by 1%, up to a maximum of 50%.%.
Shadow:
Reduces the cooldown ofmana cost of Purify Disease and Mass Dispel by 20 sec and reduces its cast time by 0.5 sec.
Discipline, Holy, Initial:
Reduces the cooldown of50% and Dispel Magic by 10%.
Discipline, Holy, Initial:
Reduces the mana cost of Purify and Mass Dispel by 20 sec and reduces its cast time by 0.5 sec.50% and Dispel Magic by 10%.
Effect #8 REMOVED Effect #1 Apply Aura: Modifies Cooldown
Value: -20000
Affected Spells:
REMOVED Effect #2 Apply Aura: Modifies Cast Time
Value: -500
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Power Cost
Value: -50%
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Power Cost
Value: -10%
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Resource Generation
Value: -10%
Affected Spells:
NEW Effect #4 Apply Aura:
Value: -10%
Affected Spells:
NEW Effect #5 Apply Aura: Modifies Resource Generation
Value: -50%
Affected Spells:
NEW Effect #6 Apply Aura:
Value: -50%
Affected Spells:
Name changed from Improved Mass Dispel to Mental Agility
Discipline, Initial:
Your Smite, Power Word: Solace, Mind Blast, and Penance casts reduce the cooldown of Mindgames by 0.5 sec.
Dispels magic in a 15 yard radius, removing all harmful Magic from 5 friendly targets and 1 beneficial Magic effects from 5 enemy targets. Potent enough to remove Magic that is normally undispellable.
Cooldown changed from 45 sec cooldown to 2 min cooldown
Infuses the target with power for 2015 sec, increasing haste by 25%.20%.
Can only be cast on players.
Effect #1 Apply Aura: Decrease Attack Speed %:
Value: 2520 (SP mod: 0.25)
Duration changed from 20 sec to 15 sec
Discipline, Holy, Initial:
A word of dark binding that inflicts (85% of Spell power) Shadow damage to the target. If theyour target. If your target is not killed by Shadow Word: Death, the caster takesyou take backlash damage equal to the damage inflicted upon the target.8% of your maximum health.
Shadow:
A word of dark binding that inflicts (85% of Spell power) Shadow damage to the target. If theyour target. If your target is not killed by Shadow Word: Death, the caster takesyou take backlash damage equal to the damage inflicted upon the target.8% of your maximum health.
Generates 0 Insanity.
NEW Effect #5 Dummy
Value: 8
Shadow Word: Death deals 75%50% less damage to you.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 7550
PvP Talents (1)
NEW
Reduces the cooldown of Mass Dispel by 60 sec.
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Specialization (3)
Effect #8 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 72%
Affected Spells:
(and 79 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 72%
Affected Spells:
(and 79 more.)
Effect #4 Apply Aura: Modifies Cooldown
Value: -300000
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 72%
Affected Spells:
(and 79 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 72%
Affected Spells:
(and 79 more.)
Effect #4 Apply Aura: Modifies Cooldown
Value: -300000
Affected Spells:
Effect #5 Apply Aura: Increase Max Power - Flat: Modifies Effect #1's Value
Value: 200 (SP mod: 0.25)
REMOVED Effect #22 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 5
Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point.
1 point : damage, 2 sec1 sec
2 points: damage, 3 sec2 sec
3 points: damage, 4 sec3 sec
4 points: damage, 5 sec4 sec
5 points: damage, 6 sec5 sec
Deeper Stratagem
6 points: damage, 7 sec6 sec
Duration changed from 1 sec to 0 ms
Sprays knives at all enemies within 10 yards, dealing (53% of Attack power) Physical damage and applying your active poisons at their normal rate. Deals reduced damage beyond 8 targets.5 targets.
Awards 1 combo points.
Effect #3 Dummy
Value: 85
Talents (34)
Shiv strikes 4 additional nearby enemies and increases your Bleed damage done to affected targets by 20%30% for 8 sec.
Effect #1 Effect #1 Apply Aura: Modifies Effect #3's Value
Value: 2030
Affected Spells:
Talent position has changed.
Garrote and Rupture damage increased by 15%.Rank 1: Garrote and Rupture damage increased by 15%.
Rank 2: Garrote and Rupture damage increased by 30%.
Talent position has changed.
Maximum rank has changed from 2 to 1
NEW
Using Mutilate on a target afflicted by your Rupture and Deadly Poison applies Caustic Spatter for 10 sec. Limit 1.
Caustic Spatter causes 30% of your Poison damage dealt to splash onto other nearby enemies, reduced beyond 5 targets.
Finishing move that slashes all enemies within 10 yards, dealing instant damage and causing victims to bleed for additional damage. Deals reduced damage beyond 8 targets. Lasts longer per combo point.
1 point : plus over 4 sec
2 points: plus over 6 sec
3 points: plus over 8 sec
4 points: plus over 10 sec
5 points: Deals extra damage when multiple enemies are afflicted, increasing by 20% per target, up to 100%.
Deals reduced damage beyond 5 targets.
1 point : of Attack power) * 6] plus 4] over 6 sec
2 points: over 8 sec
3 points: of Attack power) * 6] over 12 sec10 sec
4 points: over 12 sec
5 points: over 14 sec
Deeper Stratagem
6 points: 12.11%40% of Attack power) * 7] plus over 14 sec
9] over 16 sec
REMOVED Effect #2 School Damage
Value: 0 (AP mod: 0.1211)
Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.134550.2)
Effect #2 Dummy
Value: 80
(Radius 2: 010)
NEW Effect #3 Dummy
Value: 5
NEW Effect #4 Dummy
Value: 20
Cost changed from 30 Energy / 1 Energy to 45 Energy / 1 Energy
Duration changed from 2 sec to 4 sec
Talent position has changed.
Envenom extends the duration of Slice and Dice by up to 3 sec per combo point spent.
Talent position has changed.
Envenom also increases the critical strike chance of your weapon poisons by 5%, and their critical strikes generate 1 Energy.
Rank 1: Envenom also increases the critical strike chance of your weapon poisons by 5%, and their critical strikes generate 1 Energy.
Rank 2: Envenom also increases the critical strike chance of your weapon poisons by 10%, and their critical strikes generate 12 Energy.
NEW Effect #2 Apply Aura: Modifies Effect #1's Value (Label)
Value: 1
Affected Spells:
You may apply 1 additional Lethal and Non-Lethal Poison to your weapons, but they have 30% less application chance.
NEW Effect #2 Apply Aura: Modifies Proc Chance
Value: -30%
Affected Spells:
Talent position has changed.
Your finishing moves grant 4%5% increased damage done for 4 sec.Rank 1: Your finishing moves grant 4% increased damage done for 4 sec.
Rank 2: Your finishing moves grant 8% increased damage done for 4 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 45
Talent position has changed.
Maximum rank has changed from 2 to 1
Twist your blades into the target's wounds, causing your Bleed effects on them to bleed out 80% faster.While above 100 Energy your Garrote, Rupture, and Crimson Tempest consume 8 Energy to duplicate 40% of any damage dealt.
REMOVED Effect #1 Dummy
Value: 80
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 8
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 40
Cost changed from 25 Energy to None
Cast Time changed from Instant to None
Range changed from Melee Range to None
Cooldown changed from 3 min cooldown to None
Procs flags changes: NEW Deal Harmful Periodic
REMOVED Removed: Reset cooldown when boss encounter ends
Talent position has changed.
NEW
Garrote, Rupture, and Crimson Tempest consume 10 Energy to duplicate 100% of any damage dealt. Lasts 10 sec.
Increases the damage of your weapon poisons by 10%.
Talent position has changed.
Fan of Knives radius ishas its radius increased to 12 yds, and deals 15% more damage, when it strikesand an additional 15% when striking 5 or more targets.
NEW Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
Talent position has changed.
Increases the application chance of your poisons by 5%.
Rank 1: Increases the application chance of yourweapon poisons by 5%.Rank 2: Increases the application chance of your poisons by 10%.
Maximum rank has changed from 2 to 1
Shiv now also increases your Nature damage done against the target by 20%30% for 8 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2030
Your next Garrote and your nextGarrote and Rupture apply to up to 8 enemies within 10 yards.2 additional nearby enemy when used from Stealth and for 3 sec after breaking Stealth.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 83
Cast Time changed from Instant to None
Cooldown changed from 45 sec cooldown to None
Duration changed from -1 ms to 0 ms
Talent position has changed.
Shadowstep's cooldown is reduced by 33% when used on a target afflicted by your Garrote.
Talent position has changed.
Kidney Shot also dealsand Rupture also apply Internal Bleeding, dealing up to Bleed damage over 6 sec, based on combo points spent.
Talent position has changed.
Garrote silences the target for 6 sec when used from Stealth.
Enemies silenced by Garrote deal 15% reduced damage for 8 sec.
Talent position has changed.
Release a lethal poison from your weapons and inject it into your target, dealing (155.232% of Attack power) Nature damage instantly and an additional (181.104% of Attack power) Nature damage over 14 sec.
Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%.
Awards 1 combo point.
Talent position has changed.
Shiv deals 100% increased damage and has 1 additional charge.
NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 100%
Affected Spells:
Talent position has changed.
While Stealth is activeCritical strike chance increased by 30% while Stealthed and for 3 sec after breaking Stealth.your critical strike chance is increased by 30%.
Talent position has changed.
Assassination, Initial:
While Stealth is active, your abilities deal 4% more damage.8% more damage.
Subtlety:
While Stealth or Shadow Dance is active, your abilities deal 4% more damage.8% more damage.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 48
Talent position has changed.
NEW
Increases maximum Energy by 100.
Each enemy afflicted by your Rupture increases your Agility by 1%2%, up to a maximum of 24%.
Rank 1: Each enemy afflicted by your Rupture increases your Agility by 1%2%, up to a maximum of 24%.
Rank 2: Each enemy afflicted by your Rupture increases your Agility by 2%, up to a maximum of 24%.Rank 3: Each enemy afflicted by your Rupture increases your Agility by 3%, up to a maximum of 24%.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 11.5
Talent position has changed.
Maximum rank has changed from 3 to 2
Category changed from Talents to Specialization
Increases Garrote damageGarrote damage increased by 20%. Garrote generates 2 additional combo points when cast from Stealth.used from Stealth.
Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.
REMOVED Effect #2 Apply Aura: Modifies Buff Duration
Value: 0
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Buff Duration (Label)
Value: 3000
Affected Spells:
Talent position has changed.
NEW
Bleed damage inrcreased by 10%.
Targets below 35% health instantly bleed out and take fatal damage when the remaining Bleed damage you would deal to them exceeds 200% of their remaining health.
Fan of Knives's damage is increased by 15%, and it has a 5%Knives has 10% increased critical strike chance and its critical strikes always apply your weapon poisons.
Effect #2 Apply Aura: Modifies Critical Strike Chance
Value: 510
Affected Spells:
Shiv deals 500%200% increased damage and no longer costs Energy.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 500200%
Affected Spells:
Effect #2 Apply Aura: Modifies Power Cost
Value: -20-30
Affected Spells:
Ambush and Mutilate refunds 7refund 6 Energy when used against a poisoned target.
Effect #1 Apply Aura: Dummy: Modifies Effect #1's Value
Value: 76
Talent position has changed.
You regain 68 Energy each time your Garrote or Rupture deal Bleed damage to a poisoned target.
If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 68
Ambush and Mutilate deal an additional 10%cost 5 more Energy and deal 35% additional damage as Nature.
Rank 1: Ambush and Mutilate deal an additional 10%cost 5 more Energy and deal 35% additional damage as Nature.
Rank 2: Ambush and Mutilate deal an additional 20%cost 10 more Energy and deal 70% additional damage as Nature.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1035
NEW Effect #2 Apply Aura: Modifies Power Cost
Value: 5
Affected Spells:
Your Poisons and Bleeds deal 15% increased damage to targets below 35% health.
Rank 1: Your Poisons and Bleeds deal 15% increased damage to targets below 35% health.
Rank 2: Your Poisons and Bleeds deal 30% increased damage to targets below 35% health.Rank 3: Your Poisons and Bleeds deal 45% increased damage to targets below 35% health.
Talent position has changed.
Maximum rank has changed from 3 to 2
Specialization (2)
Finishing move that deals damage with your pistol, increasing your critical strike chance against the target by 20%.by 20%.
1 point : damage, 3 sec
2 points: damage, 6 sec
3 points: damage, 9 sec
4 points: damage, 12 sec
5 points: damage, 15 sec
damage, 18 sec]
damage, 21 sec]
Effect #2 REMOVED Effect #2 Apply Aura: Mod Crit Chance From Caster %: Modifies Damage/Healing Done
Value: 20
NEW Effect #2 Apply Aura: Mod Crit Chance % - All: Modifies Damage/Healing Done
Value: 20
Blade Flurry now instantly strikes up to 8 nearby targets for (40%50% of Attack power) Physical damage.
Talents (41)
Between the Eyes has a 4%5% chance per combo point spent to grant 45 combo points.
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 45
REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4
Talent position has changed.
Increases the range of your melee attacks by 3 yds.
Talent position has changed.
Increases your Energy regeneration rate by 60%, your maximum Energy by 50, and your attack speed by 20% for 20 sec.
Talent position has changed.
Main Gauche has an additional 5% chance to strike while Blade Flurry is active.
Talent position has changed.
Half-cost uses of Pistol Shot have a 35% chance to causemake your next Ambush to be usable without Stealth.
Chance to trigger this effect matches the chance for your Sinister Strike to strike an additional time.
Talent position has changed.
Strikes up to 5 nearby targets for (40%50% of Attack power) Physical damage, and causes your single target attacks to also strike up to 4 additional nearby enemies for 50% of normal damage for 10 sec.
REMOVED Effect #4 Apply Aura: Mod Attack Power for every 'School' Resistance Point: Modifies Damage/Healing Done
Value: 0
NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
Category changed from Talents to Specialization
Reduces the cooldown of Blind by 30 sec and increases its range by 5 yds.
Talent position has changed.
Increases your Energy regeneration rate by 25%.
Talent position has changed.
Stamina increased by 5%.
Talent position has changed.
Ambush and Dispatch have a 10% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 5 sec.
Duration and chance doubled while Stealthed.
Rank 1: Ambush and Dispatch have a 10% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 5 sec.
Duration and chance doubled while Stealthed.
Rank 2: Ambush and Dispatch have a 20% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 5 sec.
Duration and chance doubled while Stealthed.
Talent position has changed.
Maximum rank has changed from 2 to 1
NEW
Between the Eyes has no cooldown and also Dispatches the target for 100% of normal damage when used from Stealth.
Blade Flurry strikes 3 additional enemies and its duration is increased by 3 sec.
REMOVED Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3
NEW Effect #4 Apply Aura: Modifies Effect #1's Value (Label)
Value: 3
Affected Spells:
Talent position has changed.
Increases the range of your melee attacks by 2 yards while Blade Flurry is active.Blade Flurry's initial damage is increased by 100% and generates 1 combo point per target struck.
REMOVED Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 2
Affected Spells:
REMOVED Effect #2 Apply Aura: Modifies Effect #2's Value (Label)
Value: 2
Affected Spells:
REMOVED Effect #3 Apply Aura: Modifies Effect #3's Value (Label)
Value: 2
Affected Spells:
REMOVED Effect #4 Apply Aura: Modifies Effect #4's Value (Label)
Value: 2
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 100%
Affected Spells:
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1
Talent position has changed.
Cheap Shot, Gouge, and Sap no longer cost Energy.
Talent position has changed.
Strike at an enemy, dealing (95% of Attack power) Physical damage and empowering your weapons for 810 sec, causing your Sinister Strike,
Ghostly Strike
Ghostly Strike
Sepsis
Sepsis
Echoing Reprimand
Echoing Reprimand
Serrated Bone Spike
Serrated Bone Spike
Ambush, and Pistol Shotattacks that generate combo points to fill your combo points, but your finishing moves consume 5%8% of your current health.
NEW Effect #3 Dummy
Value: 10
Cost changed from 40 Energy to 30 Energy
Duration changed from 8 sec to 10 sec
When Sinister Strike strikes an additional time, gain 1 additional stack of Opportunity. Max 6 stacks.
Half-cost uses of Pistol Shot consume 1 additional stack of Opportunity to fire 1 additional shot. Additional shots generate 1 fewer combo point and deal 20% reduced damage.
Rank 1: When Sinister Strike strikes an additional time, gain 1 additional stack of Opportunity. Max 6 stacks.
Half-cost uses of Pistol Shot consume 1 additional stack of Opportunity to fire 1 additional shot. Additional shots generate 1 fewer combo point and deal 20% reduced damage.
Rank 2: When Sinister Strike strikes an additional time, gain 2 additional stack of Opportunity. Max 6 stacks.
Half-cost uses of Pistol Shot consume 2 additional stack of Opportunity to fire 2 additional shot. Additional shots generate 1 fewer combo point and deal 20% reduced damage.
NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20
Your off-hand attacks have a 60%50% chance to generate 10 Energy.
Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 6050
Talent position has changed.
Restless Blades now also reduces the remaining cooldown of Evasion and Feint by 0.5 sec per combo point spent.
Talent position has changed.
Strikes an enemy, dealing (80%160% of Attack power) Physical damage and causing the target to take 10%15% increased damage from your abilities for 10 sec.12 sec.
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.81.6)
(Pvp Multiplier: 1.051)
Effect #3 Apply Aura: Mod All Damage Done % by Caster: Modifies Damage/Healing Done
Value: 1015
Affected Spells:
(and 79 more.)
Cost changed from 30 Energy to 35 Energy
Cooldown changed from 35 sec cooldown to 1.5 min cooldown
Duration changed from 10 sec to 12 sec
Talent position has changed.
Launch a grappling hook and pull yourself to the target location.
Category changed from Talents to Specialization
Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by 200%.
Talent position has changed.
Attacks that generate combo points deal 10% increased damage.
Talent position has changed.
Effects that grant a chance for Sinister Strike to strike an additional time also apply to Ambush at 100% of their value.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1100
Talent position has changed.
Movement speed increased by 15%.
Talent position has changed.
Generate full combo points when you gain Adrenaline Rush, and againfull Energy when it ends.
Talent position has changed.
Critical strikes with Between the Eyes deal four times normal damage.
Talent position has changed.
Main Gauche has an additional 5% chance to strike.Rank 1: Main Gauche has an additional 5% chance to strike.
Rank 2: Main Gauche has an additional 10% chance to strike.
Maximum rank has changed from 2 to 1
Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%.
Talent position has changed.
TeleportFinishing move that teleports to an enemy within 10 yards, attackingyds, striking with both weapons for a total of Physical damage and taking 35% reduced damage over 2 sec.
While Blade Flurry is active, also hits up to 4 nearby enemies for 100% damage.Physical damage. Number of strikes increased per combo point.
100% of damage taken during effect is delayed, instead taken over 8 sec.
1 point : over 0.40 sec
2 points: over 0.80 sec
3 points: over 1.20 sec
4 points: over 1.60 sec
5 points: over 2.00 sec
over 2.40 sec]
over 2.80 sec]
REMOVED Effect #6 Apply Aura: Mod % Damage Taken:
Value: -35
NEW Effect #6 Dummy
Value: 100
NEW Effect #7 Apply Aura: Absorb Damage:
Value: 0
Cost changed from None to 45 Energy / 1 Energy
Cooldown changed from 2 min cooldown to 1.5 min cooldown
Duration changed from 2 sec to 0 ms
Talent position has changed.
Sinister Strike has a 35% chance to hit an additional time, making your next Pistol Shot half cost and double damage.
Talent position has changed.
Blade Flurry damage is increased by an additional 2% per missing target below its maximum.
Talent position has changed.
Finishing moves reduce the remaining cooldown of many Rogue skills by 1 sec per combo point spent.
Affected skills: Adrenaline Rush, Between the Eyes, Blade Flurry, Blade Rush, Dreadblades, Ghostly Strike, Grappling Hook, Keep it Rolling, Killing Spree, Marked for Death, Roll the Bones, Sprint, and Vanish.
Category changed from Talents to Specialization
Reduces the cooldown of Grappling Hook by 15 sec, and increases its retraction speed.
Talent position has changed.
Dodging an attack will trigger Mastery: Main Gauche. This effect may only occur once every 1 sec.
Talent position has changed.
Roll the dice of fate, providing a random combat enhancement for 30 sec.
Category changed from Talents to Specialization
Your finishing moves have a 20% chance per combo point spent to grant a combo point.
Talent position has changed.
Slice and Dice grants an additional 2% attack speed per combo point spent.additional attack speed equal to 100% of your Haste.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2
NEW Effect #1 Apply Aura: Modifies Effect #1's Value
Value: 0
Affected Spells:
NEW Effect #2 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 100
Talent position has changed.
Haste increased by 10% while Stealthed and for 10 sec after leavingbreaking Stealth.
Rank 1: Haste increased by 10% while Stealthed and for 10 sec after leavingbreaking Stealth.
Rank 2: Haste increased by 10% while Stealthed and for 20 sec after leavingbreaking Stealth.
Sinister Strike has a 10% chance to strike with both weapons after it strikes an additional time.Rank 1: Sinister Strike has a 10% chance to strike with both weapons after it strikes an additional time.
Rank 2: Sinister Strike has a 20% chance to strike with both weapons after it strikes an additional time.
Maximum rank has changed from 2 to 1
NEW
Slice and Dice does not lose duration during Blade Flurry.
Blade Flurry does not lose duration during Adrenaline Rush.
Adrenaline Rush does not lose duration during while Stealthed.
Stealth abilities can be used for an additional 3 sec after Stealth breaks.
Sinister Strike has a 5% increased chance to strike an additional time.Blind applies to 4 additional nearby enemies while Blade Flurry is active, but has 20% reduced duration.
REMOVED Effect #1 Apply Aura: Modifies Effect #3's Value
Value: 5
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Jump Targets
Value: 5
Affected Spells:
NEW Effect #2 Apply Aura:
Value: 10
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Buff Duration
Value: -20%
Affected Spells:
Name changed from Weaponmaster to Airborne Irritant
Talent position has changed.
Artifact Traits (1)
Invoke the Curse of the Dreadblades, causing each Saber Slash,
Ghostly Strike
Ghostly Strike
Ambush, or Pistol Shot to fill your combo points. However, The Dreadblades will consume 5%8% of your current health when you use a finishing move for the next 12 sec.
Specialization (6)
Stab the target, causing Physical damage. Damage increased by 20% when you are behind your target
Improved Backstab
and critical strikes apply Find Weakness for 10 sec
Awards 1 combo point.
Cost changed from 35 Energy to 40 Energy
Your auto attacks have a chance to generate 3 Energy and store 1 combo point, and 4 Energy.up to 10.
Abilities that generate combo points can expend any stored to generate additional combo points, up to your maximum.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 01
Strike the target, dealing (122.1%140% of Attack power) Physical damage.
While Stealthed, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage.
Awards 2 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 1.2211.4)
Cost changed from 40 Energy to 45 Energy
Sprays shurikens at all enemies within 10 yards, dealing -- 2H, DW / Attack power] Physical damage. Deals reduced damage beyond 8 targets.
Improved Shuriken Storm
Critical strikes with Shuriken Storm apply Find Weakness for 10 sec
Awards 1 combo points per target hit.
Cost changed from 35 Energy to 40 Energy
Effect #6 Apply Aura: Modifies Cooldown
Value: -300000
Affected Spells:
Effect #6 Apply Aura: Modifies Cooldown
Value: -300000
Affected Spells:
Invoke ancient symbols of power, generating 40 Energy and increasing damage done by 10% for 10 sec.
NEW Effect #5 Apply Aura: Decrease Attack Speed %: Modifies Damage/Healing Done
Value: 0
Talents (46)
Finishing move that launches explosive Black Powder at all nearby enemies dealing Physical damage. Deals reduced damage beyond 8 targets.
Shadowed Finishers
All nearby targets with your Find Weakness suffer an additional 20%25% damage as Shadow
1 point : damage
2 points: damage
3 points: damage
4 points: damage
5 points: damage
damage]
damage]
Category changed from Talents to Specialization
Vanish grants you a shield for 6 sec, absorbing damage equal to 30% of your maximum health.
Talent position has changed.
Your attacks that deal Nature or Bleed damage now deal Shadow instead.
Shadow damage increased by 10%.
Talent position has changed.
Shadow Dance increases damage by an additional 15%.
Rank 1: Shadow Dance increases damage by an additional 15%.
Rank 2: Shadow Dance increases damage by an additional 30%.
Talent position has changed.
Your finishing moves reduce the remaining cooldown on Shadow Dance by (7%5% / 10) sec per combo point spent.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 75
Talent position has changed.
Eviscerate and Black Powder increase your Shadow damage dealt by 0% for 8 sec.
Rank 1: Eviscerate and Black Powder increase your Shadow damage dealt by 8% for 8 sec.Rank 2: Eviscerate and Black Powder increase your Shadow damage dealt by 16% for 8 sec.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell With Value: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0
Talent position has changed.
Maximum rank has changed from 2 to 1
NEW
Increases healing received by 12%.
Movement speed increased by 20% and damage taken reduced by 10% for 8 sec after gaining Stealth, Vanish, or Shadow Dance.
Talent position has changed.
Eviscerate, Rupture, and Black Powder increase the damage of the next use of the same finishing move by 15%. Lasts 30 sec.
Rank 1: Eviscerate, Rupture, and Black Powder increase the damage of the next use of the same finishing move by 15%.
Lasts 30 sec.
Rank 2: Eviscerate, Rupture, and Black Powder increase the damage of the next use of the same finishing move by 30%.Lasts 30 sec.
Talent position has changed.
Punctures your target with your shadow-infused blade for (65.352% of Attack power) Shadow damage, bypassing armor.
Improved Backstab
Critical strikes apply Find Weakness for 10 sec
Awards 1 combo point.
Cost changed from 35 Energy to 40 Energy
Talent position has changed.
NEW
Lashes out at the target, inflicting (225% of Attack power) Shadow damage and causing your next 3 finishing moves to cost no Energy.
Awards 3 combo points.
Backstab has 15% increased critical strike chance.
When you are behind your target, Backstab critical strikes now also expose a flaw in their defenses, applying Find Weakness for 10 sec.
Talent position has changed.
Shadow Dance has 1 sec increased duration.
Rank 1: Shadow Dance has 1 sec increased duration.
Rank 2: Shadow Dance has 2 sec increased duration.
Effect #1 Apply Aura: Modifies Buff Duration
Value: 10002000
Affected Spells:
Effect #2 Apply Aura: Modifies Cooldown
Value: 10002000
Affected Spells:
Talent position has changed.
Maximum rank has changed from 2 to 1
Shadow Techniques generates 3 additional Energy.
Talent position has changed.
Shuriken Storm has an additional 15% chance to crit, and its critical strikes apply Find Weakness for 10 sec.
Talent position has changed.
Gloomblade
Gloomblade
Backstab and Shadowstrike extend the duration of your Symbols of Death by 0.5 sec.
Talent position has changed.
Vanish reduces the remaining cooldown of your other Rogue abilities by 15.0 sec.
Rank 1: Vanish reduces the remaining cooldown of your other Rogue abilities by 15.0 sec.
Rank 2: Vanish reduces the remaining cooldown of your other Rogue abilities by 30.0 sec.
Talent position has changed.
After Shadow Dance ends,
Gloomblade
Gloomblade
Backstab deals an additional 50% damage as Shadow, fading by 2.8% per sec.Rank 1: After Shadow Dance ends,
Gloomblade
Gloomblade
Backstab deals an additional 50% damage as Shadow, fading by 2.8% per sec.
Rank 2: After Shadow Dance ends,
Gloomblade
Gloomblade
Backstab deals an additional 100% damage as Shadow, fading by 5.6% per sec.
Talent position has changed.
Maximum rank has changed from 2 to 1
Gain 25 Energy over 3 sec when you enter Stealth or activate Shadow Dance.
Talent position has changed.
Shuriken Storm reduces enemies' movement speed by 50% for 8 sec.
Talent position has changed.
Shadowstrike increases the damage of your next After striking 5 times with
Gloomblade
Gloomblade
Backstab by 20%. Max 5 stacks.
Rank 1: Shadowstrike increases the damage of your next
Gloomblade
Gloomblade
Backstab by 20%. Max 5 stacks.
Rank 2: Shadowstrike increases the damage of your next
Gloomblade
Gloomblade
Backstab by 40%. Max 5 stacks., your next attack that generates combo points deals 50% increased damage.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell With Value: Modifies Damage/Healing Done
Value: 20
NEW Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 5
Talent position has changed.
Maximum rank has changed from 2 to 1
Symbols of Death increases your critical strike chance by 5%.
Rank 1: Symbols of Death increases your critical strike chance by 5%.
Rank 2: Symbols of Death increases your critical strike chance by 10%.6%.
Effect #1 Apply Aura: Modifies Effect #4's Value
Value: 56
Affected Spells:
Maximum rank has changed from 2 to 1
After entering Stealth, your next Shadowstrike grants up to 10 sec of Slice and Dice, and generates 2 additional combo points if Slice and Dice is active.
Talent position has changed.
Shadowstep's cooldown is reduced by 20%, and its maximum range is increased by 20%.
Talent position has changed.
Your finishing moves generate 5 Energy per combo point spent.
Talent position has changed.
Rupture deals an additional 20% damage as Shadow and applies to 1 additional enemy within 8 yds.
Talent position has changed.
Gain 1 additional max combo point.
Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
NEW Effect #6 Apply Aura: Modifies Max Stacks (Label)
Value: 2
Affected Spells:
Talent position has changed.
Finishing move that creates shadow clones of yourself. You and your shadow clones each perform a piercing attack on all enemies near your target, dealing Physical damage to the primary target and reduced damage to other targets.
1 point : total damage
2 points: total damage
3 points: total damage
4 points: total damage
5 points: total damage
total damage]
total damage]
Cooldown is reduced by 1 sec for every combo point you spend.
Talent position has changed.
Draws upon surrounding shadows to empower your weapons, causing your attacks to deal 20% additional damage as Shadow and causing your combo point generating abilities to generate 1 additional combo point and deal 50% additional damage as Shadowfull combo points for 20 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5020
Effect #2 Apply Aura: Modifies Effect #2's Value
Value: 16
Affected Spells:
Effect #3 Apply Aura: Modifies Effect #3's Value
Value: 16
Affected Spells:
Effect #4 Apply Aura: Modifies Effect #1's Value (Label)
Value: 16
Affected Spells:
Procs flags changes: NEW Deal Melee Swing, Deal Melee Ability, Deal Ranged Ability, Deal Harmful Ability, Deal Harmful Spell, Deal Harmful Periodic
Talent position has changed.
Abilities cost 15%10% less Energy while Stealth or Shadow Dance is active.
Talent position has changed.
NEW
While Symbols of Death is active, your Shadow Techniques triggers after 1 fewer attack, stores 1 additional combo point, and finishing moves can expend stored combo points.
Eviscerate and Black Powder deal an additional 20%25% damage as Shadow to targets with your Find Weakness active.Rank 1: Eviscerate and Black Powder deal an additional 20% damage as Shadow to targets with your Find Weakness active.
Rank 2: Eviscerate and Black Powder deal an additional 40% damage as Shadow to targets with your Find Weakness active.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2025
Talent position has changed.
Maximum rank has changed from 2 to 1
Category changed from Talents to Specialization
After entering Stealth or Shadow Dance, your next Cheap Shot is free.
Talent position has changed.
Shroud of Concealment increases the movement speed of all party and raid members within its radius by 100%.allies by 100% and leaving its area no longer cancels the effect.
Talent position has changed.
Focus intently, then release a Shuriken Storm every sec for the next 4 sec.
Talent position has changed.
Gaining Stealth, Vanish, or Shadow Dance causes your next Shuriken Storm to have 100% increased chance to critically strike.
Talent position has changed.
Shadow Techniques now also reduces the remaining cooldown of Shadow Blades by 1.0 sec.
Removed
Category changed from Talents to Uncategorized
NEW
Kidney Shot has 100% increased cooldown and Energy cost, and now creates shadow clones to stun all other nearby enemies.
Symbols of Death has 5 sec reduced cooldown.
Talent position has changed.
Activating Shadow Dance generates 4 combo points.
Talent position has changed.
After activating Symbols of Death, your next Shadowstrike or
Gloomblade
Gloomblade
Backstabattack that generates combo points deals 50% increased damage, generates 4 additional combo points and is guaranteed to critically strike.
Talent position has changed.
Your abilities deal 5% increased magic damage.
Talent position has changed.
NEW
Symbols of Death increases your Haste by 6%.
Shadowstrike and BackstabGloomblade
Gloomblade
Backstab and Shadowstrike have a 15% chance to hit the target twice each time they deal damage.
Talent position has changed.
Vanish has 1 additional charge.
Talent position has changed.
Spells (5)
Finishing move that disembowels the target, causing damage per combo point.
Shadowed Finishers
Targets with Find Weakness suffer an additional 20%25% damage as Shadow
1 point : 18.81%20.691% of Attack power) * 1] damage
2 points: 18.81%20.691% of Attack power) * 2] damage
3 points: 18.81%20.691% of Attack power) * 3] damage
4 points: 18.81%20.691% of Attack power) * 4] damage
5 points: 18.81%20.691% of Attack power) * 5] damage
18.81%20.691% of Attack power) * 6] damage]
18.81%20.691% of Attack power) * 7] damage]
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.18810.20691)
Performs an evasive maneuver, reducing damage taken from area-of-effect attacks by 40%
Elusiveness
and all other damage taken by 0%
for 6 sec.
Cooldown changed from 15 sec cooldown to 15 sec recharge
Charges changed from None to 1 Charges
Extend a cloak that shrouds party and raid members within 30 yards in shadows, providing stealth for 15 sec.
Finishing move that consumes combo points to increase attack speed by 50%. Lasts longer per combo point.
1 point : 12 seconds
2 points: 18 seconds
3 points: 24 seconds
4 points: 30 seconds
5 points: 36 seconds
REMOVED Effect #2 Apply Aura: Mod Total Health Regen %: Modifies Damage/Healing Done
Value: 0
NEW Effect #2 Apply Aura: Mod Attack Power for every 'School' Resistance Point: Modifies Damage/Healing Done
Value: 0
Conceals you in the shadows until cancelled, allowing you to stalk enemies without being seen.
Nightstalker
Movement speed while stealthed is increased by 0% and damage dealt is increased by 0%
Shadow Focus
Abilities cost 15%10% less while stealthed
Master of Subtlety
Attacks from Stealth and for 5 sec after deal 10% more damage
Talents (36)
Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends.
Talent position has changed.
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
Talent position has changed.
Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec.
Talent position has changed.
Increases the critical strike chance of your next damaging ability by 100%.
Talent position has changed.
Physical damage taken reduced by 3%5%.
Effect #1 Effect #1 Apply Aura: Mod % Damage Taken: Modifies Buff Duration
Value: -3-5
Talent position has changed.
Increases the critical strike chance of your attacks that generate combo points by 5%.Rank 1: Increases the critical strike chance of your attacks that generate combo points by 5%.
Rank 2: Increases the critical strike chance of your attacks that generate combo points by 10%.
Talent position has changed.
Maximum rank has changed from 2 to 1
Gain 1 additional max combo point.
Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
NEW Effect #6 Apply Aura: Modifies Max Stacks (Label)
Value: 2
Affected Spells:
Talent position has changed.
Evasion also reduces damage taken by 10%, and Feint also reduces non-area-of-effect damage taken by 20%.
Talent position has changed.
Increases your dodge chance by 100% for 10 sec.
Talent position has changed.
NEW
Sprint increases movement speed by an additional 30% and has 4 sec increased duration.
Your Stealth abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 15% of that enemy's armor for 10 sec.
Rank 1: Your Stealth abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 15% of that enemy's armor for 10 sec.
Rank 2: Your Stealth abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 30% of that enemy's armor for 10 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1530
Now a Subtlety spell
Talent position has changed.
Maximum rank has changed from 2 to 1
Movement speed increased by 15%.
Talent position has changed.
Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage will interrupt the effect.
Must be in front of your target.
Awards 1 combo point.
Talent position has changed.
NEW
Feint has 1 additional charge.
Reduces the cooldown of Sprint by 60 sec.
Talent position has changed.
Wound Poison can now stack 2 additional times.
Talent position has changed.
Marks the target, instantly generating 5 combo points. Cooldown resetgranting full combo points and increasing the damage of your finishing moves by 15% for 15 sec. Cooldown resets if the target dies within 1 min.during effect.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5
NEW Effect #1 Apply Aura: Mod All Damage Done % by Caster: Modifies Damage/Healing Done
Value: 15
Affected Spells:
Cooldown changed from 1 min cooldown to 40 sec cooldown
Duration changed from 60 sec to 15 sec
Talent position has changed.
Increases the non-damaging effects of your weapon poisons by 20%.
Talent position has changed.
Energy cost of Feint and Crimson Vial reduced by 10.
Talent position has changed.
Enemies disabled by your Cheap Shot or Kidney Shot take 10% increased damage from all sources for 6 sec.
Name changed from Prey on the Weak to Sting Like a Bee
Now a Outlaw spell
Talent position has changed.
Slice and Dice heals you for up to 1% of your maximum health per 2 sec.
REMOVED Effect #1 Apply Aura: Modifies Effect #2's Value
Value: 1
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 1
Affected Spells:
Talent position has changed.
Echoing Reprimand's damage is increased by 75%100%.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 75100%
Affected Spells:
The Energy costs of Kidney Shot, Cheap Shot, Sap, and Distract are reduced by 20%.
Talent position has changed.
Incapacitates a target not in combat for 1 min. Only works on Humanoids, Beasts, Demons, and Dragonkin. Damage will revive the target. Limit 1.
Category changed from Talents to Abilities
When you critically strike with a melee attack that generates combo points, you have a 50% chance to gainCritical strikes with attacks that generate combo points grant an additional combo point per critical strike.Rank 1: When you critically strike with a melee attack that generates combo points, you have a 50% chance to gain an additional combo point per critical strike.
Rank 2: When you critically strike with a melee attack that generates combo points, you have a 100% chance to gain an additional combo point per critical strike.
REMOVED Effect #1 Apply Aura: Modifies Proc Chance (Label)
Value: 50
Affected Spells:
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
Now a Assassination spell
Talent position has changed.
Maximum rank has changed from 2 to 1
Talent position has changed.
While Stealth or Shadow Dance is active, you move 20% faster.
Talent position has changed.
Talent position has changed.
Attack with your
Improved Shiv
poisoned blades
off-hand, dealing (72%86.4% of Attack power)% Physical damage, dispelling all enrage effects and applying a concentrated form of your
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.720.864)
Cost changed from 20 Energy to 30 Energy
Cooldown changed from 25 sec recharge to 30 sec recharge
Talent position has changed.
NEW
Shroud of Concealment has 50% reduced cooldown.
NEW
Crippling Poison reduces movement speed by an additional 10%.
Versatility increased by 2%.
Rank 1: Versatility increased by 2%.
Rank 2: Versatility increased by 4%.
Effect #1 Apply Aura: Mod Versatility %: Modifies Damage/Healing Done
Value: 24
Now a Outlaw spell
Talent position has changed.
Maximum rank has changed from 2 to 1
Restore 100 Energy. Mastery increased by (8 * $mas)% for 6 sec.
Talent position has changed.
Energy cost of finishing moves reduced by 10%.
Talent position has changed.
Increases your maximum Energy by 50 and yourEnergy regeneration by 8%.
Rank 1: Increases your maximum Energy by 50 and Energy regeneration by 10%.8%.
Rank 2: Increases your maximum Energy by 100 and Energy regeneration by 15%.
Effect #2 Apply Aura: Mod Power Regen %: Modifies Effect #1's Value
Value: 108 (SP mod: 0.25)
Talent position has changed.
Maximum rank has changed from 1 to 2
Increases the damage of your weapon poisons by 10%.
Talent position has changed.
Anima Powers (7)
Targets within 8 yd of your
Grappling Hook
Grappling Hook
Shadowstep Outlaw (Level 16)
Grappling Hook
Assassination, Subtlety
Shadowstep
<br /> destination suffer an additional 400% damage from your next finishing move.
Targets within 8 yd of your
Grappling Hook
Grappling Hook
Shadowstep Outlaw (Level 16)
Grappling Hook
Assassination, Subtlety
Shadowstep
<br /> destination suffer an additional 400% damage from your next finishing move.
Grappling Hook
Grappling Hook
Shadowstep Outlaw (Level 16)
Grappling Hook
Assassination, Subtlety
Shadowstep
<br /> causes you to gain 15 sec of Cloak of Shadows, Evasion, Feint, or Crimson Vial.
Grappling Hook
Grappling Hook
Shadowstep Outlaw (Level 16)
Grappling Hook
Assassination, Subtlety
Shadowstep
<br /> increases the damage of Slaughter by 0% and allows its use without Stealth for 3 sec.
Grappling Hook
Grappling Hook
Shadowstep Outlaw (Level 16)
Grappling Hook
Assassination, Subtlety
Shadowstep
<br /> increases the damage of Slaughter by 0% and allows its use without Stealth for 3 sec.
The cooldown of
Grappling Hook
Grappling Hook
Shadowstep Outlaw (Level 16)
Grappling Hook
Assassination, Subtlety
Shadowstep
<br /> is reduced by 6 sec and it generates 1 combo point.
Vanish causes targets within 8 yds to suffer the remaining damage of your poisons and bleeds, and increases your Agility by 1% for 30 sec, for each consumed.Bleed damage inrcreased by 10%.
Targets below 35% health instantly bleed out and take fatal damage when the remaining Bleed damage you would deal to them exceeds 200% of their remaining health.
Category changed from Anima Powers to Uncategorized
NEW Added: Cannot Crit
Soulbind Conduits (1)
(Finesse Conduit) Grappling Hook
Grappling Hook
Shadowstep'sOutlaw
Grappling Hook
Assassination, Subtlety
Shadowstep
's cooldown is reduced by 10%, and its maximum range is increased by 12%.
Tier 3 Azerite Powers (Item Level 220) (5)
When Mutilate applies Lethal Poison with both daggers, it poisons the target for an additional 1.071.02 * (1 + Versatility) * 1.14)] damage.
Fan of Knives damage is increased by 1.071.02 * (1 + Versatility))]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing 1.071.02 * (1 + Versatility)) * 2] damage to enemies within 8 yards. This second spray of knives always critically hits.
Vendetta poisons the target, dealing 1.071.02 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
Garrote cast from Stealth generates 2 additional Combo Points and deals 1.071.02 * (1 + Versatility) * 1.14)] additional damage every 2 sec for 18 sec.
Envenom deals 1.071.02 * (1 + Versatility) * 1.14)] additional damage per combo point, and Envenom lasts for (1000 / 1000) sec longer when it critically strikes.
Related Azerite Power Spells (Item Level 220) (5)
Fan of Knives damage is increased by 1.071.02 * (1 + Versatility))]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing 1.071.02 * (1 + Versatility)) * 2] damage to enemies within 8 yards. This second spray of knives always critically hits.
Fan of Knives damage is increased by 1.071.02 * (1 + Versatility))]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing 1.071.02 * (1 + Versatility)) * 2] damage to enemies within 8 yards. This second spray of knives always critically hits.
Vendetta poisons the target, dealing 1.071.02 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
Vendetta poisons the target, dealing 1.071.02 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
Vendetta poisons the target, dealing 1.071.02 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Specialization (1)
Elemental Shaman baseline passive
Effect #1 Effect #23 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells:
REMOVED
REMOVED
REMOVED
REMOVED
REMOVED
Talents (1)
Blast your target with a Primordial Wave, dealing (65% of Spell power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power).
Your next
Elemental
Lava Burst
will also hit all targets affected by your
Elemental
Flame Shock
Riptide for
Elemental
80%
of normal damage.
Primal Maelstrom
Primordial Wave generates 0 stacks of Maelstrom Weapon
Effect #1 Effect #2 Dummy
Value: 6040
Specialization (1)
Effect #3 Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells:
REMOVED
REMOVED
REMOVED
REMOVED
REMOVED
NEW Effect #21 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 500%
Affected Spells:
NEW Effect #21 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 500%
Affected Spells:
Talents (6)
Transform into a Water Ascendant, duplicating all healing you deal at 80% effectiveness for 15 sec and immediately healing for (876% of Spell power). Ascendant healing is distributed evenly among allies within 40 yds.
Effect #1 NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 80
Summons a totem at your feet for 15 sec that collects power from all of your healing spells. When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 30%20% of all healing done while it was active, divided evenly among targets.
Casting this spell a second time recalls the totem and releases the healing.
Healing Stream Totem
1.8% of base mana / 5.0% of base mana / 5.0% of base mana / 5.0% of base manaInstant30 sec rechargeRequires Shaman
Requires level 10Summons a totem at your feet for 15 sec that heals
Rushing Streams
two injured party or raid members
an injured party or raid member within 40 yards for (47%56.4% of Spell power) every 2 sec.
If you already know
Cloudburst Totem
Cloudburst Totem
Healing Stream Totem, instead gain 1 additional charges of
Cloudburst Totem
Cloudburst Totem
Healing Stream Totem.
An efficient wave of healing energy that restores (349.8%455% of Spell power) of a friendly target’s health.
Effect #1 Heal
Value: 0 (SP mod: 3.4984.55)
(Pvp Multiplier: 1.561.2)
Summons a totem at your feet for 8 sec, granting 100%80% increased mana regeneration to allies within
Totemic Focus
23
20 yards.
Your direct heal criticals refund a percentage of your maximum mana: 1.00%0.80% from Healing Wave, 0.60%0.48% from Healing Surge
Unleash Life
Unleash Life
or Riptide, and 0.25%0.20% from Chain Heal.
Spells (1)
A quick surge of healing energy that restores (313.72%408% of Spell power) of a friendly target's health.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 3.13724.08)
(Pvp Multiplier: 1.21)
Talents (2)
Healing Stream Totem
1.8% of base mana / 5.0% of base mana / 5.0% of base mana / 5.0% of base manaInstant30 sec rechargeRequires Shaman
Requires level 10Summons a totem at your feet for 15 sec that heals
Rushing Streams
two injured party or raid members
an injured party or raid member within 40 yards for (47%56.4% of Spell power) every 2 sec.
If you already know
Cloudburst Totem
Cloudburst Totem
Healing Stream Totem, instead gain 1 additional charges of
Cloudburst Totem
Cloudburst Totem
Healing Stream Totem.
Restoration:
Your Lava Burst and Riptide casts restore 350150 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
Elemental:
Your Lava Burst casts restore 150100 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
Initial:
Your Lava Burst casts restore 350150 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
Enhancement:
Your Lava BurstStormstrike casts restore 250150 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Specialization (1)
Inflicts increasing agony on the target, causing up to Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level.
Agony damage sometimes generates 1 Soul Shard.
Effect #1 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.01407)
(Pvp Multiplier: 1.251.4)
Talents (3)
Your damaging periodic effects from your spells erupt on all targets, causing (31.625% of Spell power) Shadow damage per effect.
Copies your damage over time effects and Haunt from the target, preserving their duration.
Your next use of Soul Swap within 10 sec will exhale a copy damage of the effects onto a new target.
Afflicts one target with (202.4% of Spell power) Shadow damage over 16 sec.
If dispelled, deals damage to the dispeller and silences them for 4 sec.
Affliction
Generates 1 Soul Shard if the target dies while afflicted.
Effect #1 Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.253)
(Pvp Multiplier: 1.251.4)
PvP Talents (4)
NEW
Casting a curse now applies Corruption and Agony to your target, but curses now costs 1 Soul Shard.
Unleash wicked magic upon your target's soul, dealing (798% of Spell power) Shadow damage over 3 sec.
Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target.
Cost changed from 3 Soul Shards to 2 Soul Shards
Unstable Affliction can now be applied to up to 3 targets, but its damage is reduced by 25%50%.
Effect #1 Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -25-50%
Affected Spells:
For the next 10 sec, all of your damage over time effects occur 45% more often.
Removed
Category changed from PvP Talents to Uncategorized
Specialization (2)
When your Wild Imps expend all of their energy or are imploded, you have a 10% chance to absorb their life essence, granting you a stack of Demonic Core.
When your summoned Dreadstalkers fade away, you have a 100% chance to absorb their life essence, granting you a stack of Demonic Core.
Demonic Core reduces the cast time of Demonbolt by 100%. Maximum 4 stacks.
Category changed from Specialization to Uncategorized
Effect #2 Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 030%
Affected Spells:
Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 030%
Affected Spells:
Talents (10)
The chance of receiving a Demonic Core from a Wild Imp is increased by 5% or 10% when imploded.
Removed
Category changed from Talents to Uncategorized
Affliction, Destruction, Initial:
Demonology:
Send the fiery soul of a fallen demon at the enemy, causing (101.292% of Spell power) Shadowflame damage.
Demonology:
Send the fiery soul of a fallen demon at the enemy, causing (88.08%101.292% of Spell power) Shadowflame damage.
Generates 2 Soul Shards.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.88081.01292)
Removed
Category changed from Talents to Uncategorized
NEW
Grants access to the following abilities:
Demonbolt
Send the fiery soul of a fallen demon at the enemy, causing (101.292% of Spell power) Shadowflame damage.
Demonology
Generates 2 Soul Shards.
Demonic Core
When your Wild Imps expend all of their energy or are imploded, you have a 10% chance to absorb their life essence, granting you a stack of Demonic Core.
When your summoned Dreadstalkers fade away, you have a 100% chance to absorb their life essence, granting you a stack of Demonic Core.
Demonic Core reduces the cast time of Demonbolt by 100%. Maximum 4 stacks.
Hand of Gul'dan has a 15%10% chance to generate a charge of Demonic Core.
Effect #1 Apply Aura: Dummy: Modifies Effect #1's Value
Value: 1510
When Nether Portal ends, you summon a Pit Lord that gains power based on how many demons you summoned, up to 20 demons, while Nether Portal was active. The Pit Lord lastsserves you for 10 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 200
You passively summon a Wild Imp to fight for you every 12 sec.While in combat, you also have a 5% chance to summon an additional Demon to fight for you for 15 sec.
When Nether Portal summons a demon, it has a 15% chance to summon an additional demon.
Rank 1: When Nether Portal summons a demon, it has a 15% chance to summon an additional demon.
Rank 2: When Nether Portal summons a demon, it has a 30% chance to summon an additional demon.Demons summoned from your Nether Portal deal 15% increased damage.
Rank 1: Demons summoned from your Nether Portal deal 15% increased damage.
Rank 2: Demons summoned from your Nether Portal deal 30% increased damage.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15
NEW Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 15
Affected Spells:
Demonic Tyrant deals 40% additional damage.
Active Wild Imps grant 1 stack of Demonic Servitude. Active greater demons grant 3 stacks of Demonic Servitude.
Demonic Tyrant deals 7%Active Wild Imps grant 1 stack of Demonic Servitude and active greater demons grant 3 stacks of Demonic Servitude, up to 15 stacks.
Demonic Tyrant deals 10% additional damage for each stack of Demonic Servitude active at the time of his summon.
REMOVED Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 40%
Affected Spells:
Summon a Demonic Tyrant to increase the duration of all of your current lesser demonsyour Dreadstalkers, Vilefiend, Felguard, and up to 10 of your Wild Imps by 15 sec. and increaseYour Demonic Tyrant increases the damage of all of your otheraffected demons by 15%, while damaging your target.
Soulbound Tyrant
Generates 0 Soul Shards.
NEW
Implosion deals 10% increased damage. Bilescourge Bombers deal 20% increased damage and your spells now have a chance to summon a Bilescourge Bomber.
Artifact Traits (3)
Increases the critical strike chance of
Demonbolt
Demonbolt
ShadowShadow Bolt by 5%.
When your Wild Imps cast Firebolt, you gain an application of Stolen Power. After you reach 100 applications, your next
Demonbolt
Demonbolt deals 50%
ShadowboltShadowbolt deals 100% increased damage.
Demonbolt
Demonbolt
Shadowbolt and Demonwrath sometimes enrage Thal'kiel, causing him to teleport to an enemy and scream for Shadow damage to all nearby enemies over 6 sec.
Talents (4)
Unleashes a devastating blast of chaos, dealing a critical strike for 160.524%184.603% of Spell power)] Chaos damage. Damage is further increased by your critical strike chance.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.605241.84603)
NEW
Chaos Bolt damage increased by 8%. Rain of Fire damage increased by 5%. Shadowburn damage increased by 5%.
Rank 1: Chaos Bolt damage increased by 8%. Rain of Fire damage increased by 5%. Shadowburn damage increased by 5%.
Rank 2: Chaos Bolt damage increased by 15%. Rain of Fire damage increased by 10%. Shadowburn damage increased by 10%.
Every Soul Shard you spend reduces the cooldown of by sec. cooldown is reduced by sec.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2000
REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 600
REMOVED Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1500
NEW Effect #1 Apply Aura: Modifies Cooldown
Value: -30000
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Cooldown
Value: -30000
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Cooldown
Value: -60000
Affected Spells:
Procs flags changes: REMOVED Deal Melee Ability, REMOVED Deal Ranged Ability, REMOVED Deal Helpful Ability, REMOVED Deal Harmful Ability, REMOVED Deal Helpful Spell, REMOVED Deal Harmful Spell, REMOVED Deal Harmful Periodic, REMOVED Deal Helpful Periodic
Chaos Bolt increases the damage of Chaos Bolt by 12% and reduces the cast time of Chaos Bolt by 10% for 5 sec.
Rain of Fire increases the damage of Rain of Fire by 12% for 5 sec.
Shadowburn increases the damage of Shadowburn by 12% for 5 sec.Rank 1: Chaos Bolt increases the damage of Chaos Bolt by 12% and reduces the cast time of Chaos Bolt by 10% for 5 sec.
Rain of Fire increases the damage of Rain of Fire by 12% for 5 sec.
Shadowburn increases the damage of Shadowburn by 12% for 5 sec.
Rank 2: Chaos Bolt increases the damage of Chaos Bolt by 25% and reduces the cast time of Chaos Bolt by 20% for 5 sec.
Rain of Fire increases the damage of Rain of Fire by 25% for 5 sec.
Shadowburn increases the damage of Shadowburn by 25% for 5 sec.
Removed
Category changed from Talents to Uncategorized
Spells (1)
Increases the time between an enemy's attacks by 20% for 2 min.
Curses: A warlock can only have one Curse active per target.
Cost changed from 1.0% of base mana to 1.0% of base mana / 0 Soul Shards
Talents (1)
Your Soul Leech absorption now passively recharges at a rate of 0.2% of maximum health every 1 sec, and may now absorb up to 10% of maximum healthhealth.
Increases your armor by 45%.
Rank 1: Your Soul Leech absorption now passively recharges at a rate of 0.2% of maximum health every 1 sec, and may now absorb up to 8% of maximum healthhealth.
Increases your armor by 45%.
Rank 2: Your Soul Leech absorption now passively recharges at a rate of 0.4% of maximum health every 1 sec, and may now absorb up to 15% of maximum health.health.
Increases your armor by 90%.
Effect #1 NEW Effect #4 Apply Aura: Mod Base Resistance - %: Modifies Buff Duration
Value: 45
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
PvP Talents (1)
Protection:
Fury:
Arms:
Reduces the cooldown of Bladestorm by 33%, and Bladestorm now also snares all targets you hit by 70% for 6 sec.
Fury:
Reduces the cooldown of Ravager by 33%, and Ravager now also snares all targets you hit by 70% for 6 sec.
Arms:
Reduces the cooldown of Bladestorm by 33%, and Bladestorm now also applies Mortal Wound tosnares all targets you hit by 70% for 6 sec.
Effect #1 NEW Effect #3 Apply Aura: Mod Cooldown %:
Value: -33
Specializations changed from Arms to Arms/Fury/Protection
Talents (1)
An aggressive combat state that increases the damage of your auto- attacksauto-attacks by 15% and reduces the duration of Fear, Sap and Incapacitate effects on you by 10%.
Lasts until canceled.
Talents (1)
Fight through the pain, ignoring 50% of damage taken, up to (0 + Attack power * 4.375) * (1 + VersatilityTotal health * 30 / 100) total damage prevented.
Effect #2 NEW Effect #4 Dummy
Value: 30
NEW Effect #5 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 0
Spells (1)
Increases the attack power of all raid and party members within 100 yards by 5% for 1 hour.
Effect #1 NEW Effect #3 Apply Aura: Mod Stat - %: Modifies Damage/Healing Done
Value: 0
Talents (5)
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Also remove fear effects from group members within 12 yards.yds.
Restores 20% health instantly and removes all diseases, poisons and curses affecting you.
NEW Added: Reset cooldown when boss encounter ends
Reduces the cooldown of Heroic Leap by 15 sec, and Heroic Leap now also increases your movement speed by 70% for 3 sec.
Rallying Cry's duration is increased by 3 sec and it grants an additional 5% maximum health.
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Cooldown changed from 30 sec cooldown to 30 sec recharge
Charges changed from None to 1 Charges
PvP Talents (2)
NEW
Your Shout abilities have additional effects.
Battle Shout:
Increases Stamina by 3%.
Piercing Howl:
Roots targets hit for 2 sec.
Berserker Shout:
Range increased by 8 yds.
Intimidating Shout:
Cooldown reduced by 15 sec.
Rallying Cry:
Removes movement impairing effects and grants 30% movement speed to allies.
Thunderous Roar:
Targets receive 5% more damage from all sources while bleeding.
NEW
Intervene now has 2 charges and reduces the ally's damage taken by 20% for 5 sec.
Intervene's cooldown is increased by 10 sec.
Patch 10.2 Datamining
Guardians of the Dream Logo
PTR Development Notes
Content Features
Regular Flying in Dragon Isles
Legendary Str Weapon Confirmed
Crafted No Longer BiS Item Level
Upgrade System Updates
Season 3 Dungeon Timers
Amirdrassil Raid Bosses Revealed
Class Changes
Amirdrassil Special Effect Gear
Datamined Class & Spell Changes
Mass Dispel & Power Infusion Nerfs
Healer Resource & Cooldown Changes
Season 3 Tier Set Bonuses Revealed
Several Druid Form Customizations
Fire Cat Druid HD Update
Models
Legendary Axe Model
Darnassus/Silvermoon Transmog
Emerald Dream Weapon Models
Emerald Dream Armor Models
Amirdrassil Raid Weapon Models
Lo'Gosh Weapon & Armor
Unused Sylvanas Armor
Creature & Critter Models
Fyrakk & Merithra Models
Blood Elf Hair Customizations
Season 3 Rogue Tier Appearances
Season 3 Evoker Tier Appearances
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