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Blizzard on Overperforming Shadowlands PvE Trinkets in PvP Before Shadowlands
Shadowlands
Pubblicato
16/11/2020 alle 18:03
da
Squishei
Blizzard has noted that they are addressing a number of overperforming Shadowlands PvE trinkets in PvP before Shadowlands launches.
This post only mentions Shadowlands trinkets in PvP. Earlier today, we
datamined some nerfs to BFA trinkets
that were made.
Edit: Blizzard has updated the original list to note the changes for *Shadowlands* trinkets in PvP content.
Blizzard
With a hotfix coming soon to the Shadowlands Beta, we're addressing a number of overperforming trinkets that we want to bring into line before Shadowlands launches.
Ametista di Sanguesolare
damage reduced by 40% against enemy players.
Codice Tetro
damage reduced by 55% against enemy players.
Predatore Furtivo
damage reduced by 55% against enemy players.
Scudo di Luce Pulsante
's effectiveness reduced by 65% when engaged in combat with enemy players.
Tavoletta della Disperazione
damage reduced by 60% against enemy players.
Scheggia di Brace Vibrante
damage reduced by 55% against enemy players.
Ricettacolo del Fuoco del Terrore
damage reduced by 55% against enemy players.
Scaglia Schizzata di Sangue
effectiveness reduced by 60% when engaged in combat with enemy players.
Brucianima
damage reduced by 50% against enemy players.
Gancio per Carne di Riserva
damage reduced by 60% against players.
Organo Tisico Viscido
's healing reduced by 50% when engaged in combat with enemy players.
Viscere d'Odio Condensato
's healing reduced by 50% when engaged in combat with enemy players.
Guinzaglio di Bargast
effectiveness reduced by 60% when engaged in combat with enemy players.
Guinzaglio di Bargast
can no longer be activated on non-player targets.
Catena d'Odio
's healing reduced by 50% when engaged in combat with enemy players.
Specchio Vincolato dal Mana
's healing reduced by 50% when used by dps and tank specializations in player vs. player situations.
Monile del Passato Sanguigno
's effectiveness reduced by 50% when engaged in combat with enemy players.
Thank you for your continued testing and feedback!
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