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Affliction Warlock Review - Battle for Azeroth Community Opinions
Live
Pubblicato
31/07/2018 alle 00:41
da
Squishei
Throughout the pre-patch, we'll be launching a community opinions article for every class and spec. We're continuing our Battle for Azeroth Class Reviews and in this post, we'll be taking a look at the state of Affliction Warlock. See if this spec appeals to you in Battle for Azeroth!
We reached out to the Affliction Warlock community to give their thoughts and opinions on the changes and current state of the spec.
If this spec appeals to you after reading this article, check out our
Battle for Azeroth Affliction Warlock Guide
.
Tuesday
Wednesday
Thursday
Friday
Saturday
Sunday
Monday
17:
Assassination
18:
Subtlety
19:
Outlaw
20:
Fury
/
Arms
21:
Ret
/
Windwalker
22:
Feral
/
Enhancement
23:
Havoc
24:
Survival
25:
Beast Mastery
/
Marksmanship
26:
Fire
/
Frost
27:
Arcane
28:
Boomkin
/
Elemental
29:
Demonology
30:
Destruction
/
Affliction
31:
Shadow
1:
Unholy
/
Frost
2:
Holy Paladin
3:
Disc
/
Holy
4:
Restoration Druid
5:
Restoration
/
Mistweaver
6:
Blood
7:
Brewmaster
8:
Guardian
/
Protection Warrior
9:
Vengeance
10:
Protection Paladin
Lock One Stop Shop is the online community for warlocks.
Website
:
https://lockonestopshop.com/
Discord
:
http://discord.gg/blackharvest
Twitter
:
https://twitter.com/lockonestopshop
Small shout out
: The Council of the Black Harvest discord, in conjunction with Lock One Stop Shop will be hosting our first ever podcast Saturday, August 4th, starting at Noon Central US, 6pm CDET.
www.twitch.tv/terrynfred
Terryn
: Frequenter writer for wowhead, and host of the new COTBH podcast. Theory crafter in the COTBH discord.
Gahddo
: Raider in HC - US Burning Legion, writer of the LOSS Affliction guide, and admin of CotBH discord.
Xyronic
: Affliction guide writer for wowhead, <Limit> raider, and general idiot.
Key Changes from Legion
Loss of artifact, means the removal of Reap, Wrath of Consumption, Fatal Echoes and Soul Flame, as well as all the general "Damage Amplifiers".
Moving our filler from a "Drain" ability to
Dardo d'Ombra
. This not necessarily something that everyone will like, but its a flavor thing a lot of warlocks have called for, which is overall a good thing.
Loss of
Risucchio d'Anima
baseline means the ability to shard snipe low health adds is now limited to talents only.
Addition of a baseline cool down:
Evocazione: Lumenero
. When summoned he extends the duration of all dots by 8 seconds and deals bonus damage based on how many dots are out. The duration extending includes both
Afflizione Instabile
and the level 60 talents.
General baseline spec feel
Good Things:
The addition of
Evocazione: Lumenero
gives affliction a really nice burst window for about 16-20 seconds. This is something that's been significantly lacking in all versions of the spec since MOP. It may be too strong, but we’re still not 100% on that.
The removal of
Risucchio di Vita
/
Risucchio d'Anima
as our filler will make balancing raid mechanics much nicer in the long run. While it was fun being extraordinarily overpowered and being able to stand in things without the risk of dying, this is a much needed change for the greater balance of the game and the spec overall.
Contagion has been rolled into
Afflizione Instabile
for 10% damage increase, making it just generally nicer and freeing up more decisions.
Furia dell'Ombra
added back to the spec, and it's a baseline ability. All stuns have been normalized so the 3 second
Furia dell'Ombra
stun is still comparable to all other stuns in the game. The only thing that’s annoying is the cast time, but this is fine for now, but this is a thing that you can plan around.
Bad things:
None of our artifact traits made it to the baseline or talent system after the BFA changeover. There’s not much that can be done, but we were definitely one of the more impacted specs when it comes to the loss of the artifact going into BFA. The loss of Soul Flame specifically is definitely noticed in smaller HP packs, as well the loss of being able to transfer weaker adds into more raw boss damage with Wrath of Consumption and the Reap / Souls mechanic.
Risucchio d'Anima
not being baseline is extremely noticeable in Mythic +, and will be touched on later.
Salasso delle Anime
is only 7.5% of your max health instead of the 13% that we have been used to with Legion. This is definitely noticeable with how squishy the spec is compared to legion.
Talents
Good
Tier 45 row offers some nice amplification of your toolkit depending on your needs now, since Demonskin doubles the effectiveness of
Salasso delle Anime
.
Contaminazione Vile
is a great concept, solid utility and decent enough damage.
Morte Strisciante
provides a solid option to speeding up the spec.
Anima Oscura: Miseria
: A solid haste cooldown for us. The GCD change will make swapping to this from Soul Harvest feel a bit strange, but that is a global issue.
Tormento
: I was originally against this implementation, but it honestly feels great. Personally I do wish the old heal effect from TBC / WOTLK era was still incorporated, but we can’t have everything.
OK but needs a number tuning:
Risucchio d'Anima
: I am here and there about whether or not DS should be baseline or not, because it would have a massive impact with talents like
Dardo Mortale
, and we’re not sure if that's good or bad yet. However,
it is currently a 5% single target Loss from untalented as seen
here
. While this talent is primarily meant for adds, no talent should be a loss from not taking a talent, in any situation, period. It needs to be buffed to 18.75% spell damage per second (~94$% over the duration) to at least be a net 0 from
Dardo d'Ombra
. From here it’s a matter of how many bonus shards per minute should put it above
Dardo Mortale
, this number puts it at about 4 bonus shards from adds per minute to be equal.
Dardo Mortale
: It’s an excellent idea, but it is currently way overtuned compared to
Notte Fonda
, let alone
Risucchio d'Anima
. Unfortunately this is due to the fact that
Notte Fonda
scales off of neither Haste or Mastery, and
Risucchio d'Anima
is dealing less damage than
Dardo d'Ombra
as stated above.
Semina
: This currently flat out doubles the damage of
Seme della Corruzione
, which is an absurd power spike.
Seme della Corruzione
probably needs to deal more damage baseline and ideally have seed embed seeds with current damage, and then this ups the damage to a third seed.
Morte Strisciante
: Currently reduces your shard generation rate by 15% to compensate for the 15% faster tick rate of
Agonia
. It’s something that should be noted to avoid confusion:
Morte Strisciante
does not actually increase your shard generation. This is a very important thing to leave off of the tooltip and will be incredibly misleading to newer players if it is intended.
The actually bad things:
Abbraccio dell'Ombra
: There are two issues with it right now. Firstly, the duration on all previous versions of this spell, from wow version 1.0 through its removal in MOP had a duration of 12 seconds. There is a very important reason for this, and the current 10 second duration means you’re literally forced to cast it every 5 GCDs or it falls off. Those extra 2 seconds really mean a lot for a dot class, especially in multi dot situations. Secondly, this is a second “Maintenance Debuff” placed in this row, and a much weaker one at that. This talent should really just be made baseline and with a 12 second duration. This both helps tune the affliction single target better to keep this spell in mind, removes this scenario of 2 “Maintenance Debuff” spells on the same row.
Corruzione Totale
: Say hello to the balancing nightmare of this spec. Currently, it’s always better than
Contorcimenti d'Agonia
because of the GCDs you save not refreshing
Corruzione
. It caused issues for all of Legion, and it will continue to until it's removed and replaced.
Rito del Sacrificio
: While it’s super nice that we can actually use
Ordine Demoniaco
again, the talent itself is just weak, especially when compared to
Tormento
.
Notte Fonda
: Numerically bad, and highly unimpactful gameplay. The current talent does not scale off of haste, which causes the scaling problems we are seeing with prepatch, and these will resurface by the end of the first tier of raiding. If it were to be switch to hasted RPPM, and buffed to 4 rppm with 100% increased damage, it should sit within 2-3% behind
Dardo Mortale
, and gives better mobility than either option.
We have a lot of ideas for things to replace
Abbraccio dell'Ombra
going baseline. These are all ideas that are relatively fleshed out (outside of numbers) that would provide solid single target improvement to the spec, as well as change the gameplay up.
Soul Rip:
Drains the target, causing x% of all dot damage to be replicated on this target 20 second cd.
2 casts. First cast inhales all dots around you (but not removing), the second cast is a channel that replicates all dots on the target while you are channeling for full damage.
These are two separate implementations of the idea. This would just be a channeled havoc, that when active, will replicate all dot damage (not dot effects / procs like shards) onto the target you are channeling on. This number would have to be tuned down a lot, but lets you bring some extra focus damage to an encounter where you have a lot of multidotting going on. This also allows the affliction warlock to have some semblance of add burst through a talent.
Soul Sap
:
Your
Dardo d'Ombra
progresses the duration of your
Corruzione
by 4 seconds (
Risucchio d'Anima
: 2 seconds).
Corruzione
has a higher DPET than
Dardo d'Ombra
so spending more time using
Corruzione
is a good thing.
Grimoire of Supremacy:
While
Evocazione: Lumenero
is active, your
Dardo d'Ombra
increases the duration of all dots by 1 second. Half duration for
Risucchio d'Anima
.
While your
Evocazione: Lumenero
is active, your
Dardo d'Ombra
s cause the
Evocazione: Lumenero
to amplify the damage of all dots on its target by 5% per
Dardo d'Ombra
cast, lasting for 10 seconds.
Numbers for these ideas can be tuned to make sure things aren't overturned, but its the effects that we are after, the concepts are based on Destruction’s Grimoire of Supremacy.
Final thoughts and other Issues:
Pet Survivability: Tank pets (including Demo's Felguard) are insanely squishy right now, mostly now due to
Salasso delle Anime
's reduced effectiveness. A possible fix is to have
Salasso delle Anime
double in effectiveness on pets to allow it to not die whenever more than 1 mob is pulled at later levels.
The
Agonia
shard formula has changed from Legion and we would love for any devs reading this to please share how it has changed.
There is one other issue that's been brought up in a few discussions that needs to be touched on and that's our PVP utility spells. Between
Paura
and Drain a warlock can very rapidly OOM themselves in a situation literally 0 caster is in. 15% mana for
Paura
vs 4% mana for a mage to sheep is pretty ridiculous when the base mana regen is the same for the two classes. It may be almost necessary that manatap at least come back as a pvp talent to allow the warlock to maintain CC and
Risucchio di Vita
, but a smarter maneuver is to reduce the outlandish cost on these CC spells.
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