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Diablo II: Resurrected Developer Interview - Upcoming Patch 2.4 and Ladder Season
Diablo II
Publié
16/12/2021 à 15:31
par
Rokman
Robert Gallerani (Design Lead), Matthew Cederquist (Senior Game Producer), and
Adam Fletcher
(PezRadar) have joined
MrLlamaSC
for a Developer Interview discussing the upcoming Patch 2.4 and first Ladder Season for Diablo II: Resurrected. Below we have included screenshots from the interview, as well as a breakdown of the topics discussed.
Full Interview VOD
on
MrLlamaSC's Twitch
Screenshots from Developer Interview
Notes from Developer Interview
General Information
Seems like community likes the 4 month duration, which was announced previously.
This upcoming Ladder Season will have exclusive Runewords
When the Season ends, characters will be moved to standard. Items will be in withdraw-only stash tabs.
Future Ladder Seasons will likely have some exclusive Runewords.
Looking at class changes, Blizzard wants to focus on maintaining class fantasy.
Blizzard is looking at many animation times and casting delays, per ability.
A Public Test Realm will become available before Patch 2.4's PTR, to test server stability.
Class changes are not finalized, will be tested on Patch 2.4 PTR.
Blizzard looking at redesigning the Diablo Clone, to make it more accessible to a larger audience.
Players will not receive more character slots or stash tabs.
Under utilized Unique items will not receive buffs.
Loot filters are not on the table as of right now.
Amazon Class Changes
Impale will always apply a slow effect, and doesn't need Attack Rating.
Fend will have a faster cast animation.
Early level skills that taper off in viability by end game will get more attention.
Some abilities will have mana costs reevaluated.
Assassin Class Changes
Buffing Martial Arts abilities, specifically how finishing moves takes charges. Instead, finishing moves will consume only 1 charge per use.
Charge-Up Skills will be receiving some damage scaling.
Fire damage traps will receive new synergies and get damage scaling.
Blade Sentinel will receive new synergies.
Barbarian Class Changes
Leap skill will get buffed, increasing the animation speed and flight time.
Throwing skills will receive damage scaling buffs. Throw skills will receive Pierce.
Frenzy gaining new synergies.
Grim Ward will be buffed for early game.
Whirlwind will not be receiving changes as of right now.
Druid Class Changes
Druid will receive the most class changes.
Fire skills will get buffed the most. Fire Claws will gain physical damage and new synergies.
Arctic Blast will gain new synergies.
Druids will be able to cast buff abilities while shapeshifted, such as Cyclone Armor.
Werewolf and Werebear receiving attack rating bonus.
Summons will no longer have random health values.
Ravens will receive damage scaling bonus and synergies.
Wolves will receive changes to feel like they have more identity.
Creepers will be reworked.
Necromancer Class Changes
Skeletal Mages getting elemental damage scaling.
Bone Skill synergies tuned.
Bone Armor will receive damage absorb scaling buffs.
The skill Weaken will be receiving a buff.
There will not be a way for Necromancer's to summon Corpses (such as the Desecrate skill from Path of Exile), but Blizzard wants to take Diablo II: Resurrected changes in stages, and it could happen in the future.
Paladin Class Changes
Paladins in a good place, don't need as many class balance changes.
Looking at buffing Offensive Auras
Casting delay changes for Holy Bolt and Fist of the Heavens. Both gaining chance to Pierce.
Holy Fire receiving a damage bonus.
Sorceress Class Changes
Sorceress is in a good place, don't need as many class balance changes.
Lightning and Fire skills receiving buffs, for lesser used skills.
Blaze improved movement speed and scaling.
Inferno will have free-form casting.
Hydras will be buffed, lowering casting delay and increasing the number that can be active.
New Nova and Thunderstorm synergy. Possibly more changes to Thunderstorm.
Mercenaries Changes
Act II Mercenaries are fine, looking at buffing other Mercenaries.
For Act II Mercs, you will be able to hire all six variations on Nightmare and Hell difficulty.
Thorns will likely be tuned across the board, possibly changing to a flat value instead of percentage based.
Act III and Act V Mercenaries will receive stat boosts and new abilities.
Act V Mercenaries will gain the ability Battle Cry.
Runeword Changes
Buffing under utilized Runewords.
"Plague" and "Pattern" Runewords will be available in the new Ladder season, among others.
The new Plague and Pattern Runewords will be entirely new (not the old Runewords in the game files from Diablo II)
When creating new Runewords, Blizzard wants to use under utilized Runes.
Set Item Changes
Sets will receive some buffs, not as drastic as Diablo III's "Increase damage by 6000%"
Naj's Ancient Vestige and Bul-Kathos' Children are two example of sets receiving buffs.
Zone Changes
Zones will receive changes, increasing the level of enemies to make them viable farming locations.
As an example, Ruined Temple and Arachnid Lair enemies will be increased to level 85.
In Act III, players will have to collect everything to destroy the Compelling Orb and gain access the Durance of Hate.
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