- With the new season, you'll see increased item levels for rewards and new seasonal rewards. The new seasonal rewards for PvP include a new Arena title: "Eternal Gladiator", a new weapon illusion: Eternal Flux, new coloration of the Gladiator Soul Eater mount, and new Vicious mounts–Alliance and Horde themed Warstalker.
- Additional PvP class tuning for Season 4 is underway. We'll update this section with further adjustments soon.
- DEATH KNIGHT
(PvP Talent) now grants a 25% increased effectiveness to Rune de protection des sorts (was 50%).
Developers' note: With the baseline increase to Zone anti-magie in 9.2.5, we've seen Chevalier de la mort defensives be stronger than we would like against casters.
Étreinte brutale (Necrolord Conduit) effectiveness reduced by 50% in PvP combat.
DEMON HUNTER - HAVOC
Danse avec le destin is now 75% effective in PvP combat (was 100%).
Developers' note: Demon Hunter's damage is slightly higher than we would like, so we are reducing the Dancing of Fate conduit to tone it down.
MAGE FIRE - Ame flamboyante now ignites a Barrière flamboyante améliorée at 50% effectiveness in PvP combat.
Developers' note: Fire Mage survivability has continued to be higher than we would like, so we are targeting Blazing Soul to address that while keeping the overall feel of Mage gameplay intact.
FROST - Javelot de glace damage increased by 15% in PvP combat.
- Orbe gelé damage increased by 20% in PvP combat.
Developers' note: A substantial portion of a Frost Mage's damage profile has come from Éclair de givre, particularly around the Nécro-seigneurs class ability Portemort. We're looking to reduce Portemort and increase some of their base abilities to have a better distribution of damage in their kit.
MONK PALADIN - RETRIBUTION
Lame de justice damage increased by 20% in PvP combat. - Frappe du croisé damage increased by 30% in PvP combat.
- Marteau de courroux damage increased by 15% in PvP combat.
- Courroux vengeur increases damage, healing, and critical strike chance by 15% in PvP combat (was 20%).
- Croisade (Talent) effectiveness reduced by 25% while in PvP combat.
Developer's note: The damage dealt in Courroux vengeur's window can be volatile, so we would like to bring that down while increasing some of Retribution Paladins' base damage abilities.
PRIEST - HOLY
(PvP Talent) now has a 60 second cooldown (was 45 seconds). - (4) Set Bonus: Divine Conversation increases the healing of your next Holy-word affecting spell by 24% in PvP combat (was 36%).
- Soins rapides heals for an additional 20% in PvP combat (was 30%).
- Soins heals for an additional 25% in PvP combat (was 35%).
Developers' note: Holy Priests continue to outperform other healers, and we are looking to target various areas of their kit to better fit within other spec representation and performance.
ROGUE - Poussière ombreuse revigorante (Runecarving Power) now reduces the cooldown of your other abilities by 10 seconds in PvP combat (was 20 seconds).
- Choc septique (Night Fae Conduit) effectiveness reduced by 50% in PvP combat.
- SUBTLETY
Eviscération damage reduced by 10% in PvP combat. - Resolved an issue that caused Dagues plus longues (Conduit) to affect non-Voleur abilities.
Developers' note: Voleurs have been overperforming across all specs so we are looking to tone down damage within burst windows for Subtlety and Assassination while reducing Outlaw's cooldown recovery potential.
SHAMAN - RESTORATION
(4) Set Bonus: Chain Heal cast by Tenue de parade du Parlétoile théurgique is no longer reduced in PvP combat (was 30% reduction).
Developers' note: Resto Shaman's Tier Set bonus has not had as much impact as we initially suspected so we are nullifying the reduction of power it previously had.
WARLOCK - Captation de vie effectiveness increased by 20% in PvP combat.
- AFFLICTION
Affliction instable damage increased by 15% in PvP combat. - Affliction instable backlash damage when dispelled deals 20% more damage, but can no longer critically strike.
- Corruption damage increased by 30% in PvP combat.
- Âme sombre : Misère (Talent) increases Haste by 20% in PvP combat (was 30%).
Developer's note: For Affliction, we want to smooth out some of the spiky damage that results from Dark Soul windows and the occasional Affliction instable critical strikes, while at the same time allowing them to maintain consistent pressure outside of these windows.
DEMONOLOGY - Appel de chasseur corrompu (PvP Talent) cooldown increased to 30 seconds (was 24 seconds).
Developers' note: Overall Demonology has high utility potential, so we are increasing the cooldown to Call Felhunter to bring it more in line with what we are comfortable with. Additionally, Warlock pets can have difficulty with survival, especially when being focused, so we are increasing Captation de vie as a tool to help that.