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Patch 1.1.1 Sorcerer Class Changes - Massive Buffs To Lightning and Fire Builds, Increased Defenses
Diablo IV
Publié
28/07/2023 à 13:45
par
Tharid
Patch 1.1.1 is massively buffing the Sorcerer in Diablo 4 - take a look at what was revealed in today's Developer Campfire Chat!
Diablo 4 Patch 1.1.1 Campfire Chat Liveblog Summary Sorcerer Class Overview
Skills and Talents
Éclair de feu
- Changed to: Fire Bolt generates 2 Mana when hitting an enemy.
Boule de feu
- Changed to: Casting Fireball increases its radius by 50%.
- Changed to: Fireball's Critical Strike Damage is increased by 20%. This bonus is increased to 30% if Fireball hits 3 or more enemies.
Chaîne d’éclairs
- Changed to: Each time Chain Lightning bounces, its next hit deals 5% increased damage.
- Changed to: Chance to form Crackling Energy increased from 25% to 30%.
Passives
Virtuosité de Vyr
Damage bonus increased from 10% to 15%.
Férocité d’Esu
Additional functionality: Both bonuses are also granted for 3 seconds when hitting a Boss with a Critical Strike.
Combustion
Changed to: Your Burning effects deal x20% increased damage, plus an additional x2% increased damage per unique source of Burning you have applied to the enemy.
Paragon Board
Paragon Glyphs
Renforcement
Damage reduction increased from 10% to 15%.
Territoire
Damage reduction increased from 10% to 15%.
Tutélaire
Damage reduction increased from 13% to 25%.
Paragon Nodes
Chaleur ardente
Changed to: Casting Fireball or Meteor increases your Critical Strike Chance by 5% for 5 seconds, up to 15%.
Conduction incessante
Increased Crackling Energy's damage from 2% to 3% per 20 Intelligence the player has.
Dépositaire des flammes
Damage reduction increased from 4% to 5%.
Bonus damage reduction increased from 4% to 5%.
Braises fumantes
Damage reduction increased from 4% to 5%.
Bonus damage reduction from Burning enemies increased from 4% to 5%.
Garde
Damage reduction increased from 4% to 5%.
Bonus damage reduction from Vulnerable enemies increased from 4% to 5%.
Oppression
Bonus damage reduction from Vulnerable enemies increased from 4% to 5%.
Résilience à la foudre
Maximum Life bonus increased from 4% to 6%.
Revitalisation
Maximum Life bonus increased from 4% to 6%.
Aspects
New Aspect - Mage-Lord's Aspect
The Vyr's Mastery Key Passive's Damage Reduction is increased by 20-30% for each Close enemy, up to 60-90%.
Aspect du serpent
Changed to: You may have 1 additional Hydra active, and Hydra's duration is increased by 14-24%. This now also affects Hydra's Enchantment Effect.
Aspect de conflagration
Bonus Burning damage increased from 20-30% to 20-40%.
Aspect du brasier ardent
Bonus Burning damage increased from 30-40% to 60-80%.
Aspect des trois sortilèges
Changed to: Increased the Critical Strike Damage of Meteor and Fireball by 20%-40%. Double this bonus against Healthy enemies.
Aspect du marche-flammes
Bonus Movement Speed duration increased from 4 to 6 seconds.
Aspect de gravité
Changed to: Ball Lightning orbits around you and deals 15-25% increased damage.
Aspect de rechargement
Changed to: Each time Chain Lightning bounces, you gain 2-3 Mana.
Aspect du lien intact
Bonus Chain Lightning bounces increased from 2 to 4.
Aspect chargé
Bonus Movement Speed duration increased from 4 to 8 seconds.
Aspect d’orbite gelée
Damage increased from 20-30% to 30-40%.
Aspect de tempête grondante
Bonus damage increased from 11-20% to 21-30%.
Aspect du voile de neige
Unstoppable duration increased from 2-3 seconds to 3-5 seconds.
Aspect incendiaire
Changed to: Lucky Hit: Damage from your Pyromancy skills has up to a 12-17% chance to restore 10 Mana.
Aspect du garde-neige
Changed to: While within your own Blizzard and for 2 seconds after leaving it, you take 20-25% less damage.
Aspect de concentration
Mana Regeneration increased from 20-30% to 40-50%.
Duration requirement to gain its benefit reduced from 3 to 2 seconds.
Uniques
Gants de l’Illuminateur
Damage penalty reduced from 65-55% to 43-35%.
Damage to Stunned affix replaced with Lucky Hit: Chance to Restore Resource.
Reduced the distance offset per bounce range from 3 to 2.5.
This should make it easier to hit close enemies with Fireball.
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