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Live
RPT
11.0.2
RPT
11.0.5
Bêta
Mists of Pandaria - Build 15662 - 3D Models, Spell Changes, and More
Live
Publié
03/05/2012 à 13:51
par
Ashelia
Another small patch is coming to the beta shortly. It had a lot of the source recipes for profession recipes we'd already datamined, along with some other new stuff.
Plate Reputation Armor Set
Latest Additions
Click here to see the latest additions to the beta
!
Here's a breakdown of some of the cooler stuff we've found in this patch.
New Titles:
<The Beloved>. Reward from:
60 réputations exaltées
Collector's Edition:
Édition Collector : quilen impérial
Édition Collector : bébé quilen porte-bonheur
Bébé quilen porte-bonheur
Quilen impérial
New Scenario:
Festival de Brasse-Lune
New PvP Mounts:
Drake du Crépuscule du gladiateur cataclysmique
New Abilities:
Don du buffle
New Glyph:
: Your Soul Shards no longer display while out of combat.
Professions:
Leatherworking bracer embossments automatically improve when you level past 575.
Recipes were added to previously-datamined items:
Alchemy Recipes
Blacksmithing Plans
Enchanting Recipes
Jewelcrafting Recipes
Leatherworking Recipes
Icons
Achievements (51)
55 réputations exaltées
60 réputations exaltées
La ballade de Liu Lang
Drake du Crépuscule du gladiateur cataclysmique
Histoires d’eau
Le fric, c'est chic
Porte du Soleil couchant : mode héroïque
Palais Mogu’shan : mode héroïque
Salles Écarlates : mode héroïque
Monastère Écarlate : mode héroïque
Scholomance : mode héroïque
Siège du temple de Niuzao : mode héroïque
Temple du Serpent de jade : mode héroïque
Hozen dans la brume
La douleur de l’étreinte
Palais Mogu’shan
Le meilleur ami de l’homme
Autant en emporte le vent
Le cauchemar de Shek’zeer
Ambassadeur des Pandarens
Ambassadeur des Pandarens
Maître zen d’une profession
Chevalier/chevalière de la mort « Prem’s » au niveau 90 sur le royaume (Héritage)
Druide/druidesse « Prem’s » au niveau 90 sur le royaume (Héritage)
Chasseur/chasseresse « Prem’s » au niveau 90 sur le royaume (Héritage)
Mage « Prem’s » au niveau 90 sur le royaume (Héritage)
Moine/moniale « Prem’s » au niveau 90 sur le royaume (Héritage)
Paladin/paladine « Prem’s » au niveau 90 sur le royaume (Héritage)
Prêtre/prêtresse « Prem’s » au niveau 90 sur le royaume (Héritage)
Voleur/voleuse « Prem’s » au niveau 90 sur le royaume (Héritage)
Démoniste « Prem’s » au niveau 90 sur le royaume (Héritage)
Guerrier/guerrière « Prem’s » au niveau 90 sur le royaume (Héritage)
Ambassadeur des Pandarens « Prem’s » du royaume
Mais oui, mais oui, l’école est finie
Les factures vont pas se payer toutes seules
Le tue-l’esprit
Victoire aux mines d’Éclargent
Affrontez-les tous !
Victoire au temple de Kotmogu
Temple du Serpent de jade
Le sombre cœur des Mogu
Les sept fardeaux de Shaohao
La chanson des yaungols
Le caveau des Mystères
Il sert à quoi, ce bouton ?
Prolétaire
Maître archéologue zen
Maître pêcheur zen
Maître secouriste zen
Édition Collector : quilen impérial
Édition Collector : bébé quilen porte-bonheur
Guild Achievements (8)
Virée en guilde à la porte du Soleil couchant : mode héroïque
Virée en guilde au palais Mogu’shan : mode héroïque
Virée en guilde dans les salles Écarlates : mode héroïque
Virée en guilde au monastère Écarlate : mode héroïque
Virée en guilde dans la Scholomance : mode héroïque
Virée en guilde au monastère des Pandashan : mode héroïque
Virée en guilde au Siège du temple de Niuzao : mode héroïque
Virée en guilde au temple du Serpent de jade : mode héroïque
Hit the break for the spell changes!
Classes
Moine
Forum
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Talent Calculator
Talents and Specialization
Impulsion zen
:
Forms a Zen Sphere above the target, healing the target for 1171 every 2 sec and dealing 1 damage to the nearest enemy within 10 yards every 2 sec for 16 sec. Only one Zen Sphere can be summoned at any one time. If Zen Sphere is cast again while active, the Zen Sphere will detonate, dealing 9851971 damage and 1971 healing to all targets within 10 yards.
Cocon de vie
:
Encases the target in a cocoon of Chi energy, absorbing (((($SP * 3.74) + 39958))) damage and increasing all periodic healing taken by 100%50%.
Brume de rénovation
:
You surround the target with healing mists, restoring 3807 health every 3 sec for 20 sec. Renewing Mists travels to closest nearby injured party and raid targets within 20 yards, up to 3 times.
Druide
Forum
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Talent Calculator
Spell Changes
Incarnation : Appelé d’Élune
:
Shapeshift intoActivate Incarnation: Chosen of Elune Form, increasingfor 30 sec. This improved Moonkin Form increases all Arcane and Nature damage done while Eclipse is active by 25%. You also gain the normal benefits of Moonkin Form, increasing Arcane and Nature damage you deal by 10%, reducing all damage you take by 15%, and protecting you from Polymorph effects. Lasts 30 sec. You may freelymay shapeshift in and out of this form for its duration. The act of shapeshifting frees the caster of movement impairing effects.improved Moonkin Form for the duration of Incarnation.
Incarnation : avatar d’Ashamane
:
Shapeshift into theActivate Incarnation: King of the Jungle allowingfor 30 sec. This improved Cat Form allows the use of all abilities which normally require stealth, and allowing use ofas well as allowing Prowl while in combat. You also gain the normal benefits of Cat Form, allowing the use of various cat abilities and causing agility to increase attack power. Protects the caster from Polymorph effects. Lasts 30 sec. You may freelymay shapeshift in and out of this form for its duration. The act of shapeshifting frees the caster of movement slowing effects.improved Cat Form for the duration of Incarnation.
Incarnation : Gardien d’Ursoc
:
Shapeshift intoActivate Incarnation: Son of Ursoc Form, reducingfor 30 sec. This improved Bear Form reduces the cooldown on all melee damage abilities and Growl to 1.5 sec. You also gain the normal benefits of Bear Form, allowing the use of various bear abilities, increasing armor contribution from cloth and leather items by 330% and Stamina by 20%. Significantly increases threat generation, causes Agility to increase attack power, and protects the caster from Polymorph effects. Lasts 30 sec. You may freely shapeshift in and out of this form for its duration. The act of shapeshifting frees the caster of movement slowing effects.improved Bear Form for the duration of Incarnation.
:
While active, any time an enemy strikes the caster they have a 100% chance towill become afflicted by Entangling Roots. 1 charge. Lasts 45 sec.
Talents and Specialization
:
ActivatesGrants a superior shapeshifting form appropriate to your specialization for 30 sec. You may freely shapeshift in and out of this form for its durationthe duration of Incarnation. Balance: Chosen of Elune Improved Moonkin Form that gains 25% increased Arcane and Nature damage while Eclipse is active. Feral: King of the Jungle Improved Cat Form that allows the use of all abilities which normally require stealth, and allows the use of Prowl while in combat. Guardian: Son of Ursoc Improved Bear Form that reduces the cooldown on melee damage abilities and Growl to 1.5 sec. Restoration: Tree of Life Tree of Life Form that increases healing done by 15%, increases armor by 120%, and enhances Lifebloom, Wild Growth, Regrowth, Entangling Roots, and Wrath spellcasts.and Entangling Roots spellcasts.
Rétablissement
:
Heals a friendly target for 9813 to 10954 and another (2361*1 *) over 6 sec. Regrowth has a 60% increased chance for a critical effect. Duration automatically refreshes to 6 sec each time Regrowth heals targets at or below 50% health.
Glyphs
Glyphe des astres
:
Your Moonkin Form ability is replaced withnow appears as Astral Form, conferring all the same benefits, but now appearing as an astrally enhanced version of your normal humanoid form.
:
You can now cast Healing Touch, Rejuvenation, Rebirth, and Tranquility without cancelling Moonkin Form.
Chasseur
Forum
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Talent Calculator
Spell Changes
:
The Hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the Hunter is struck, he will be dazed for 4 sec. Only one Aspect can be active at a time. 1 second cooldown.
:
The Hunter takes on the aspects of a fox, allowing him to shoot Steady Shot, Cobra Shot, and Barrage while moving and causing him to gain 2 Focus whenever he receives a melee attack. Instant.
:
The Hunter takes on the aspects of a hawk, increasing ranged attack power by 10%. Only one Aspect can be active at a time. Instant.
:
The Hunter and raid members within 40 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If you are struck under the effect of this aspect, you will be dazed for 4 sec. Only one Aspect can be active at a time. 1 second cooldown.
Talents and Specialization
Faucon de fer
:
The Hunter takes on the aspects of an iron hawk, increasing ranged attack power by 10%, and reducing all damage taken by 15%. Only one Aspect can be active at a time. Replaces Aspect of the Hawk. 1 second cooldown.
Prêtre
Forum
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Talent Calculator
Spell Changes
Prière de guérison
:
Places a spell on the target that heals them for (5919 + ($SP * 0.318)) * (1.0 + 0 + 0)*$pct11)) the next time they take damage. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time.
Talents and Specialization
:
Discipline: When you cast Spirit Shell, there is a 40% chance your next Power Word: Shield will both ignore and not cause the Weakened Soul effect. Holy: When you cast Greater Heal, there is a 40% chance your next Prayer of Mending will not trigger its cooldown, and will jump to each target instantly. Shadow: When your Mind Blast deals damage, there is a 40% chance your next Shadow Word: Death will treat the target as if it were below 20% health.Periodic damage from your Mind Flay refreshes the duration of your Shadow Word: Pain on the target.
Vague de Lumière
:
Surge of Light You have a 20%15% chance when you Smite, Heal, Spirit Shell, Flash Heal, Binding Heal or Greater Heal to cause your next Flash Heal to be instant cast and have no mana cost. Limit 2 charges. Surge of Darkness You have a 20% chance when you deal damage with Vampiric Touch to cause your next Mind Spike to be instant and not extinguish your Shadow damage-over-time effects from the target. Limit 2 charges.When your Shadow Word: Pain deals damage, there is a 15% chance your next Shadow Word: Death will treat the target as if it were below 20% health.
Toucher vampirique
:
Causes 335 Shadow damage over 15 sec. Each time Vampiric Touch deals damage the caster gains 3%2% of maximum mana.
Glyphs
:
You can now cast Binding Heal, Flash Heal, and RenewPrayer of Mending, Renew, and Leap of Faith without cancelling Shadowform.
Cri pétrifiant
:
Targets of your Psychic Scream and your Psyfiend's Psychic Terror now tremble in place instead of fleeing in fear.
Voleur
Forum
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Talent Calculator
Talents and Specialization
Hémorragie
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An instant strike that deals 100% weapon damage (145% if a dagger is equipped), causing profuse bleeding that deals an additional 40%100% of the direct strike's damage over 24 sec. Awards 1 combo point. Replaces Sinister Strike.
:
You deal 25% additional damage to targets afflicted by your Rupture, or Garrote.Garrote, or Crimson Tempest.
Glyphs
:
Increases the duration of your Cheap Shot by 51 sec.
Chaman
Forum
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Talent Calculator
Talents and Specialization
:
Increases the damage of Lightning Bolt by 50% and Chain Lightning by 70%, reduces the casting time of both spells by 0.5 sec, and movesremoves the cooldown from Chain Lightning.
Démoniste
Forum
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Talent Calculator
Spell Changes
Corruption
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Corrupts the target, causing ((320 + $SP * 0.20.3) * 6) Shadow damage over 18 sec.
Œil de Kilrogg
:
Summons an Eye of Kilrogg and binds your vision to it. The eye is stealthed and moves quickly but is very fragile.
Peur
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Strikes fear in the enemy, causing it to run in fearflee for up to 20 sec. Fear Restrictions Damage caused may cancel fear. Limit 1 target.
Pluie de feu
:
Calls down a fiery rain to burn enemies in the area of effect for (1068534 * 4) Fire damage over 6 sec.
Invocation de garde funeste
:
Summons a Doomguard to attack the target for 1 min. The Doomguard will cast Doom Bolt until it departs. tooltip85692
Invocation : chasseur corrompu
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Summons a Felhunter under the command of the Warlock. Felhunters are drawn to magic and heal themselves by consuming beneficial magic effects from enemies.
Invocation de diablotin
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Summons an Imp under the command of the Warlock. Imps cast ranged Firebolts.
Invocation : succube
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Summons a Succubus under the command of the Warlock. Succubi are dangerous, close-range spellcasters. They seduce Humanoid creatures, preventing them from attacking.
Invocation : marcheur du Vide
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Summons a Voidwalker under the command of the Warlock. Voidwalkers can withstand heavy punishment.
Talents and Specialization
:
Instantly strike fear in the enemy, causing it to run in fearflee for up to 20 sec. Replaces Fear.
:
You command stronger demons, replacing your normal minions. These demons deal 10% additional damage and have more powerful abilities. Spells Learned: Summon Fel Imp Summon Voidlord Summon Shivarra Summon Observer $?c2Summon Abyssal Summon Terrorguard
Succion d’âme
:
Your Shadow Bolt, Soul Fire,$?116858$?c0, Incinerate and Malefic Grasp spells heal] heal]10%$?c0]
Trait du chaos
: Unleashes a blast of chaos, causing (1443 * (1.251803 * (1)) Shadow damage. Chaos Bolt always critically strikes. In addition, the damage is increased by your critical strike chance. Replaces Soul Fire.
:
Your soul is infused with demonic knowledge, increasing your Mastery by (300 - 1) for 20 sec.
:
Chaos Bolt will be affected by Backdraft, but consumes three charges.
:
Consumes a Soul Shard, unlocking the hidden power of your spells. Once soulburned, that spell cannot be soulburned again for 60 sec. Affected Spells: Summon Demon Drain Life Soul Fire
Invocation de gangregarde
:
Summons a Felguard under the command of the Warlock. Felguard are powerful melee fighters who excel against multiple targets and reduce healing recieved by their target.
Glyphs
:
GrantsRequires Demonology. Teaches you the ability Dark Apotheosis. Requires Demonology. Dark Apotheosis You imbue yourself with demonic energies, reducing damage taken by 10.00% and allows the use of various demonic abilities. In addition, Soulshatter taunts your target, Twilight Ward will absorb all schools of damage and Demonic Slash is shorter range and generates fury.
:
Teaches you the ability Doom. Doom Inflicts impending doom upon the target, causing ((10681282 + $SP * 1) * 4) Shadow damage over 1 min. Replaces Corruption.monic Fury each time it deals damage.]
: If you use Demonic Leap while falling, you slam into the ground rapidly and take no falling damage.will not die from falling damage.
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Reduces the cooldown on your Howl of Terror spell by 8 sec.Your Soul Shards no longer display while out of combat.
Guerrier
Forum
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Talent Calculator
Spell Changes
Bond héroïque
:
Leap through the air towards a targeted location, slamming down with destructive force to deal $base=(1 + 0.5 * AP) damage on all enemies within 8 yards.
Talents and Specialization
Onde de choc
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Sends a wave of force in a frontal cone before you, causing ((75 / 100 * AP))68m3/100*AP*1.15 (75 / 100 * AP) damage and stunning all enemy targets within 10 yards for 4 sec.
Racial Traits
Torrent arcanique
:
Silence all enemies within 8 yards for 2 sec and restores 01 Chi. Non-player victim spellcasting is also interrupted for 3 sec.
Hunter Pets
Spell Changes
Morsure
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Bite the enemy, causing (207 + ((RAP * 0.40) * 0.20)) damage. Deals <Unknown value - The spell referenced no longer exists>%100% more damage and costs <Unknown value - The spell referenced no longer exists>%120% more Focus when your pet has 50 or more Focus.
Griffe
:
Claw the enemy, causing (207 + ((RAP * 0.40) * 0.20)) damage. Deals <Unknown value - The spell referenced no longer exists>%100% more damage and costs <Unknown value - The spell referenced no longer exists>%120% more Focus when your pet has 50 or more Focus.
Coup de patte
:
Smack the enemy, causing (207 + ((RAP * 0.40) * 0.20)) damage. Deals <Unknown value - The spell referenced no longer exists>%100% more damage and costs <Unknown value - The spell referenced no longer exists>%120% more Focus when your pet has 50 or more Focus.
Coup de fouet
:
Deals 528 + (0.85 * ($SP * 0.5455 to 528 Shadow damage and instantly knocks back all enemies within 5 yards.
Professions
Travail du cuir
:
Permanently enchantThis recipe automatically improves when you reach 500 skill in Leatherworking. Permanently enchant your bracers to increase attack power by 130. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulboundAgility by 57. Fur Lining requires at least 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound.
:
Emboss the pattern of dragons onto your bracers, permanently increasingThis recipe automatically improves when you reach 575 skill in Leatherworking. Permanently enchant your bracers to increase Agility by 130. Embossing your bracers causes them to become soulbound. The embossment requires at least 500Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound.
:
Permanently enchantThis recipe automatically improves when you reach 500 skill in Leatherworking. Permanently enchant your bracers to increase spell power by 76. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulboundIntellect by 57. Fur Lining requires at least 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound.
:
Emboss the pattern of dragons onto your bracers, permanently increasingThis recipe automatically improves when you reach 575 skill in Leatherworking. Permanently enchant your bracers to increase Intellect by 130. Embossing your bracers causes them to become soulbound. The embossment requires at least 500Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound.
:
Permanently enchantThis recipe automatically improves when you reach 500 skill in Leatherworking. Permanently enchant your bracers to increase Stamina by 102. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound. Fur Lining requires at least 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound.
:
Emboss the pattern of dragons onto your bracers, permanently increasingThis recipe automatically improves when you reach 575 skill in Leatherworking. Permanently enchant your bracers to increase Stamina by 195. Embossing your bracers causes them to become soulbound. The embossment requires at least 500Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound.
:
Emboss the pattern of dragons onto your bracers, permanently increasingThis recipe automatically improves when you reach 575 skill in Leatherworking. Permanently enchant your bracers to increase Strength by 130. Embossing your bracers causes them to become soulbound. The embossment requires at least 500Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound.
Travail du cuir
:
Allows a leatherworker to make leather armor, up to to a maximum potential skill of 75. Requires leather scraps and hides gathered with the Skinning skill.
Cuir embrumé
:
Combine 5 tanjisha leather scraps to create a piece of tanjisha leather.
NPC Abilities
This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.
View changes
Éclairs en série
:
Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 3 targets, causing 28 to 32 Nature damage to each.
Flammes cramoisies
:
Ignites Crimson Flames at the feat of an allied unit, healing friendly units inside the Crimson Flames for 0 and inflicting 0<Unknown value - The spell referenced no longer exists> and inflicting <Unknown value - The spell referenced no longer exists>; Fire damage to enemies inside the Crimson Flames.
Malédiction de l’œil
:
Curses an enemy with the Eye of Paleth.
Flammes infernales
:
Ignites the area surrounding the caster, causing Fire damage to himself and 320267 Fire damage to all nearby enemies every 1 sec. Lasts until cancelled.
Flammes infernales
:
Ignites the area surrounding the caster, causing Fire damage to himself and 320267 Fire damage to all nearby enemies every 1 sec. Lasts 6 sec.
Regard protecteur de Hodir
:
Allows Hodir to save a friendly target who sustains fatal damage by encasing them in a nearly impenetrable block of ice for up to 3 sec<Unknown value - The spell referenced no longer exists>;. Hodir must rest after performing this action.
Possession
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Takes control of a humanoid enemy up to level 100 for 2 min., and increasesincreasings its maximum health by 2000% and damage done by 100%.
Gardien de flammes rapide
:
Renders an ally immune to Fire spells for 10 sec.
Ombremarche
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Crawls through the shadows to the target enemy, and increases damage done by the Shadowfiend by 15% for 5 sec.
Lames imprégnées d'eau
:
The Blades attacks have a chance to cause a Tsunami. Inflicting 0<Unknown value - The spell referenced no longer exists>; damage in a cone infront of the caster.
Uncategorized
This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.
View changes
Frappe d’ambre
:
Deals 237500 to 262500 Nature damage to the current hostile target, and interrupts normal spellcasting, as well as a target's attempts to trigger an Amber Explosion. Amber Strike also destabilizes the target, increasing damage taken by 10% for 10 sec. Stacks. Stacks.
Protection contre les Arcanes
:
Absorbs 2800 to 4000 arcane damage. Lasts 2 min.
Application du renfort d’armure
:
Permanently increase the armor value of an item worn on the chest, legs, hands or feet by 16.
Forme astrale
:
Shapeshift into Astral Form, increasing Arcane and Nature damage you deal by 10% and reducing all damage you take by 15%. You cannot cast healing spells while shapeshifted into this form. The act of shapeshifting frees the caster of movement impairing effects.
Atténuer
:
Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 9250069375 physical damage to all players in their path.
Atténuation
:
Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings inflict 9250069375 physical damage to all players in their path.
Atténuation
:
Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 9250069375 physical damage to all players in their path.
Atténuation
:
Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 9250069375 physical damage to all players in their path.
Atténuation
:
Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 9250069375 physical damage to all players in their path.
Atténuation
:
Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 9250069375 physical damage to all players in their path.
Atténuation
:
Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 9250069375 physical damage to all players in their path.
Atténuation
:
Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 9250069375 physical damage to all players in their path.
Atténuation
:
Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 9250069375 physical damage to all players in their path.
Atténuation
:
Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 9250069375 physical damage to all players in their path.
Atténuation
:
Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 9250069375 physical damage to all players in their path.
Atténuation
:
Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 9250069375 physical damage to all players in their path.
Atténuation
:
Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 9250069375 physical damage to all players in their path.
Le bébé éléphant prend un bain
:
Jaomin Ro crashes to the ground violently, inflicting 5 Physical damage to all players within 5 yards and knocking them back.
Le bébé éléphant prend un bain
:
Jaomin Ro launches himself into the air and crashes down.
Corps et âme
:
When you cast Power Word: Shield or Leap of Faith, you increase the target's movement speed by 60% for <Unknown value - The spell referenced no longer exists>.4 sec.
Saut bondissant
:
Leaps to an enemy's location and inflicts Physical damage and stuns enemies near the location.
Éclatement de la bulle
:
Bursts the protective bubble, inflicting Frost damage and knocking back all enemies within 010 yards.
Tir de canon
:
Deals 13875 to 16125 damage to enemy hozen.
Consommer l’ambre
:
Health increased by 6000000.
Consommer l’ambre
:
Absorb a nearby pool of Burning Amber, formed from a dissolved Living Amber. This bolsters your mutated form, increasing current and maximum health by 40%6000000, but also restores 20% Willpower.
:
Allows a cook to make basic recipes up to a maximum potential skill of 75. Requires meat from beasts and fire to make food.
:
Corrupts the target, causing ((320 + $SP * 0.20.3) * 6) Shadow damage over 18 sec.
:
Corrupts the target, causing ((320 + $SP * 0.20.3) * 6) Shadow damage over 18 sec.
:
Increases Mastery by 3%0% while Dark Soul: Knowledge is off cooldown.
:
Your soul is infused with demonic knowledge, increasing your Mastery by 300 for 20 sec. Passive: Increases your Mastery by (50 / 6). This effect is disabled while on cooldown.
:
A concussive strike that reduces movement speed by 23%30%.
:
Consumes all of the caster's Shadow Orbs to deal 2099 Shadow damage per orb consumed and afflict the target with a disease that causes 1049 Shadow damage every 1 for 2 sec. per orb consumed. 15%0.300000012% of damage caused by the Devouring Plague heals the caster. Direct damage and duration increased based on the number of Shadow Orbs consumed.
:
Consumes all of the caster's Shadow Orbs to deal 2099 Shadow damage per orb consumed and afflict the target with a disease that causes 1049 Shadow damage every 1 for 2 sec. per orb consumed. 15%0.300000012% of damage caused by the Devouring Plague heals the caster. Direct damage and duration increased based on the number of Shadow Orbs consumed.
Destin funeste
:
Inflicts impending doom upon the target, causing ((10681282 + $SP * 1) * 4) Shadow damage over 1 min. Replaces Corruption.monic Fury each time it deals damage.]
Effacer le glyphe
: Clears a talent or glyph, allowing you to change to a new one.
Élixir de résistance
:
Increases all magical resistances by 15 for 30 min.Absorbs 500 magic damage. Lasts 30 min.
:
$spelldesc114157A hammer slowly falls from the sky, causing increasing Holy damage to the designated target for the next 10 sec and culminating in a final burst of damage
Expiration
:
Inflicts physical damage based on the distance between the victim and the caster.to the victim every 5 seconds.
Expiration
:
Imperial Vizier Zor'lok shouts at a random player for 6 sec. The first player between the caster and the target will absorb the brunt of this attack. Exhale inflicts Physical damage to the victim.based on their distance from the caster.
:
Forcefully attempt to expel the evil from the target with a blast of Holy Light. Causes 9669 to 107947738 to 8637 Holy damage to the target and all enemies within 8 yards and generates a charge of Holy Power.
Peur
:
Strikes fear in the enemy, causing it to run in fearflee for up to 20 sec. Fear Restrictions Damage caused may cancel fear. Limit 1 target.
Nourri
:
Throw a clam to a Coldwhisker Otter.
Gangrefouet
:
Deals 528 + (0.85 * ($SP * 0.5455 to 528 Shadow damage and instantly knocks back all enemies within 5 yards.
Flamme du guet de Zhu
:
Light a memorial fire in Zhu Province.
Lance-flammes
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Inflicts 0<Unknown value - The spell referenced no longer exists>; Fire damage every 1 sec for 4 sec.
Vents violents
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Inflicts 0 Nature Damage to target.the target and slows their casting speed by 20% for 10 sec.
Don d’Arthas
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Grants a 30% chance to inflict attackers with a curse that increases their damage taken by 8 for until cancelledd<Unknown value - The spell referenced no longer exists>d. Lasts 30 min. Guardian Elixir.
Lancer de glaives
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You hurl two glaives toward a target, each dealing 312 to 934 damage to each enemy struck and reducing movement speed by 30% for 3 sec. The primary target will take 4 times as much damage from each strike. The Glaives will return back to you, damaging and snaring targets again as they return.
Lancer de glaives
:
You hurl two glaives toward a target, each dealing 312 to 934 damage to each enemy struck and reducing movement speed by 30% for 3 sec. The primary target will take 4 times as much damage from each strike. The Glaives will return back to you, damaging and snaring targets again as they return.
Essence supérieure de peur
:
The Essence of Fear is unleashed, inflicting 370000 to 430000400000 Shadow damage to all enemies, horrifying them for 3 sec.
Grimoire : Gangregarde
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Summons a Felguard who attacks the target for 30 sec. Felguard will stun their target when summoned.
Grimoire : Chasseur corrompu
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Summons a Felhunter who attacks the target for 30 sec. Felhunters will Spell Lock their target when summoned.
Grimoire : Diablotin
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Summons an Imp who attacks the target for 30 sec. Imps cast ranged Firebolts and cleanse a hostile magic effect from their master.
Grimoire : Succube
:
Summons a Succubus who attacks the target for 30 sec. Succubi will seduce their target if it is Humanoid.
Grimoire : Marcheur du Vide
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Summons a Voidwalker who attacks the target for 30 sec. Voidwalkers will taunt their target when summoned.
Flammes infernales
:
Ignites the area surrounding the caster, causing 355 Fire damage to himself and 320267 Fire damage to all nearby enemies every 1 sec. Lasts 14 sec.
:
Ignites the area surrounding the caster, causing 355 Fire damage to himself and 320267 Fire damage to all nearby enemies every 1 sec. Lasts 14 sec.
:
An instant strike that deals 100% weapon damage (145% if a dagger is equipped), causing profuse bleeding that deals an additional 40%100% of the direct strike's damage over 24 sec. Awards 1 combo point. Replaces Sinister Strike.
Immoler
:
Burns nearby enemies for 25214 fire damage every 2 seconds.
Immoler
:
Deals Fire damage to all enemies near the caster.
Flammes infernales
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Ignites the area surrounding the caster, causing 355 Fire damage to himself and 320267 Fire damage to all nearby enemies every 1 sec. Lasts 14 sec.
:
Ignites the area surrounding the caster, causing 320267 Fire damage to all nearby enemies every 1 sec. Lasts 1410 sec.
:
+3 Stamina.
:
+6 Stamina.
:
+5 Strength.
Inspiration
:
Imperial Vizier Zor'lok takes a deep breath, increasing the damage of his next Exhale.Exhale by 50% per stack. When Exhale is cast with 3 or more stacks of Inhale present, all stacks of $spellname are consumed.
Item - Warlock T14 2P Bonus
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Increases the damage done by your Corruption spell by 10%, increases the damage done by your Incinerate spell by 5%, and increases the damage done by your Shadow Bolt spell by 10%.and Demonic Slash abilities by 6%.
Frappe kor’thik
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Charges to an enemy, inflicting 150000 Physical damage.
Frappe kor’thik
:
Charges to an enemy, inflicting 150000 Physical damage.
Frappe kor’thik
:
Charges to an enemy, inflicting 150000 Physical damage.
Piège de foudre
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Triggers a powerful Mogu lightning trap, dealing 30 to 40 Nature damage to you and the nearest party member, and then jumping to additional nearby party members. Each jump reduces the damage by 40%. Affects 30 total targets.
Piège de foudre
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Triggers a powerful Mogu lightning trap, dealing 18500 to 21500 Nature damage to you and the nearest party member, and then jumping to additional nearby party members. Each jump reduces the damage by 40%. Affects 30 total targets.
Geyser de magma
:
Ragnaros notices the cluster of four or more enemies and takes advantage, forming a Magma Geyser at the location! Magma Geyser inflicts 0<Unknown value - The spell referenced no longer exists>; Fire damage every 5<Unknown value - The spell referenced no longer exists>; sec, knocking the enemies away and melting any nearby Breadth of Frost!
Explosion de munitions mantides
:
Inflicts 66500-7350066500 Fire Damage to all players within 2 yards.
Bouclier impénétrable d'Ordo
:
Call upon the spirits and elements of Pandaria to make yourself immune to all damage and effects for a short time.
Assaut accablant
:
Inflicts 150% weapon damage to his current target and increases damage from further Overwhelming Assaults by 25% for 30 sec.
:
Increases the health of the pet by 180.
Phéromones de zèle
:
Players entering the area filled with Word of Recall (OLD)will be silenced and suffer 9500 Nature Damage every 1 seconds for as long as they remain in the area of effect.
Prière de guérison
:
Places a spell on the target that heals them for (5919 + ($SP * 0.318)) * 1) the next time they take damage. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to <Unknown value - The spell referenced no longer exists>5 times and lasts <Unknown value - The spell referenced no longer exists>30 sec after each jump. This spell can only be placed on one target at a time.
Vivacité
:
Quickens all of Mel'jarak's swarm, increasing their damage done and attack speed by 25% for 15 sec. This effect stacks.
Pluie de lames
:
Rains blades down on all enemies every 3 sec., inflicting Physical damage.
Pluie de lames
:
Blades rain from the sky, inflicting 500 Physical damage to all enemies.Rains blades down on all enemies every 3 sec., inflicting Physical damage.
Pluie de feu
:
Calls down a fiery rain to burn enemies in the area of effect for (1068534 * 4) Fire damage over 6 sec. Deals 50% additional damage if the target is immolated.
:
Calls down a fiery rain to burn enemies in the area of effect for (42722136) Fire damage over 6 sec. Enemies struck twice will be stunned for 2 sec. Deals 50% additional damage and generates burning embers if the target is immolated.
:
Calls down a fiery rain to burn enemies in the area of effect for 42722136 Fire damage over 6 sec. Enemies struck twice will be stunned for 2 sec. Deals 50% additional damage and generates burning embers if the target is immolated.
:
Calls down a fiery rain to burn enemies in the area of effect for (1068534 * 4) Fire damage over 6 sec. Enemies struck twice will be stunned for 2 sec. Deals 50% additional damage if the target is immolated.
Brume de rénovation
:
You surround the target with healing mists, restoring 3807 health every 3 sec for 20 sec. Renewing Mists travels to closest nearby injured party and raid targets within 20 yards, up to 3 times.
Brume de rénovation
:
You surround the target with healing mists, restoring 3807 health every 3 sec for 20 sec. Renewing Mists travels to closest nearby injured party and raid targets within 20 yards, up to 3 times.
Réduire le globe d'eau
:
Carrying a sack of grain.
Embrocher
:
Attacks an enemy 3 times with a fluryflurry of spines, inflicting Physical damage with each attack.
Embrocher
:
Attacks 3 times with a fluryflurry of spines, inflicting Physical damage with each attack.
Anneau sonique
:
Inflicts 9250069375 physical damage to all enemies within 2.52 yards.
:
Heals the target for 41096 to 47744 over 8 sec. When you heal with Soothing Mists, you have a 20% chance to generate 1 Chi.
Semblance spectrale
:
Your shadow blurs into the darkness, leaving your true form behind. As a shadow you are stealthed, but remain in combat. Lasts 6 sec or until your true form is hit by 3 direct attacks.
Semblance spectrale
:
Your shadow blurs into the darkness, leaving your true form behind. As a shadow you are stealthed, but remain in combat. Lasts 6 sec or until your true form is hit by 3 direct attacks.
Semblance spectrale
:
Your shadow blurs into the darkness, leaving your true form behind. As a shadow you are stealthed, but remain in combat. Lasts 6 sec or until your true form is hit by 3 direct attacks.
Geysérit
:
Water bursts from the ground at an enemy's feet, inflicting 149625 to 165375100000-210000 Frost damage to all enemies within 2.5 yds and increasing their Frost damage taken by 10% for 10 sec.
Tir ahurissant
:
Inflicts Physical damage, knocks back, and slows the target by 5050% for 3 sec sec. Fired at targets not behind cover.
:
A hammer slowly falls from the sky, causing increasing Holy damage to the designated target for the next 10 sec and culminating in a final burst of damage. Stay of Execution If used on friendly targets, the falling hammer heals the target for the next 10 sec and culminates in a final burst of healing.
Résine collante
:
Your amber resin will slide to the ground after 10 sec.
Combat pour le contrôle
:
With a surge of will, force your mutated form to cease all action for 4 sec, increasing0 sec, also aiding your allies by increasing your damage taken by 100% for the duration.5 sec.
Invocation : diablotin gangrené
:
Summons a Fel Imp under the command of the Warlock. Fel Imps cast ranged Fel Firebolts.
Invocation : observateur
:
Summons an Observer under the command of the Warlock. Observers are drawn to magic and heal themselves by stealing beneficial magic effects from enemies.
Invocation : shivarra
:
Summons a Shivarra under the command of the Warlock. Shivarra are dangerous, close-range spellcasters. They mesmerize opponents, preventing them from attacking.
Invocation : seigneur du Vide
:
Summons a Voidlord under the command of the Warlock. Voidlords can withstand heavy punishment.
Invocation : garde-courroux
:
Summons a Wrathguard under the command of the Warlock. Wrathuard are powerful melee fighters who excel against multiple targets and greatly reduce healing recieved by their target.
:
When your Shadow Word: Pain deals damage, there is a 15% chance your next Shadow Word: Death will treat the target as if it were below 20% health.
Vague de Lumière
:
You have a 20%15% chance when you Smite, Heal, Spirit Shell, Flash Heal, Binding Heal or Greater Heal to cause your next Flash Heal to be instant cast and have no mana cost. Limit 2 charges.
Entaille tempétueuse
:
Slashes the air creating a tornado that deals 5000095000 to 105000 Nature damage and knocks away any targets near it.
Entaille tempétueuse
:
Inflicts 5000095000 to 105000 Nature damage and knocks targets away.
:
Causes 335 Shadow damage over 15 sec. The caster gains 3% mana and health equal to 15% of the damage done by Vampiric Touch.2% mana.
:
Causes 335 Shadow damage over 15 sec. Each time Vampiric Touch deals damage the caster gains 3%2% of maximum mana.
Effacer le glyphe
:
Clears a talent or glyph, allowing you to change to a new one.
Gaz abominable
:
Inflicts a Vile plague in targeted area, inflicting 50 damage every 5 sec for 6 sec. The plague causes the infected targets to vomit uncontrollably inflicting 0<Unknown value - The spell referenced no longer exists>; damage to nearby allies.
Gaz abominable
:
Inflicts a Vile plague in targeted area, inflicting 50 damage every 5 sec for 6 sec. The plague causes the infected targets to vomit uncontrollably inflicting 0<Unknown value - The spell referenced no longer exists>; damage to nearby allies.
Séduction
:
Deals 528 + (0.85 * ($SP * 0.5455 to 528 Shadow damage and instantly knocks back all enemies within 5 yards.
Lame tourbillonnante
:
Hurls a blade at a player's location, inflicting 1000080000 Physical damage to all enemies in its path. After the blade reaches its destination it will return to Mel'jarak, inflicting 1000080000 Physical damage to all players in its return path.
Lame tourbillonnante
:
Launches a massive blast of shadow energy.Hurls a blade at a player's location, inflicting 80000 Physical damage to all enemies in its path. After the blade reaches its destination it will return to Mel'jarak, inflicting 80000 Physical damage to all players in its return path.
Lame tourbillonnante
:
Hurls a blade at a player's location, inflicting 1000080000 Physical damage to all enemies in its path. After the blade reaches its destination it will return to Mel'jarak, inflicting 1000080000 Physical damage to all players in its return path.
Lame tourbillonnante
:
Launches a massive blast of shadow energy.Hurls a blade at a player's location, inflicting 80000 Physical damage to all enemies in its path. After the blade reaches its destination it will return to Mel'jarak, inflicting 80000 Physical damage to all players in its return path.
Tourbillon
:
Attacks nearby enemies in a whirlwind of steel that lasts 3 sec. and inflicts 0%185% weapon damage every 1 seconds.
Pas de vent
:
Teleports to a target and inflicts a quick strike causing all targets within 10 yards to bleed for 4000080000 damage every 3 sec for 30 sec.
Pas de vent
:
Inflicts 4000080000 damage every 3 for 30 sec.
Ruée zélée
:
The caster charges toward a random player, inflicting 9237000 physical damage to all players in their path. After the caster finishes charging their threat from all targets is set to zero.
Ruée zélée
:
Inflicts weapon37000 Physical damage to all players in the path of the caster.
:
Forms a Zen Sphere above the target, healing the target for 1171 every 2 sec and dealing 1 damage to the nearest enemy within 10 yards every 2 sec for 16 sec. Only one Zen Sphere can be summoned at any one time. If Zen Sphere is cast again while active, the Zen Sphere will detonate, dealing 9851971 damage and 1971 healing to all targets within 10 yards.
:
Forms a Zen Sphere above the target, healing the target for 1171 every 2 sec and dealing 1 damage to the nearest enemy within 10 yards every 2 sec for 16 sec. Only one Zen Sphere can be summoned at any one time. If Zen Sphere is cast again while active, the Zen Sphere will detonate, dealing 9851971 damage and 1971 healing to all targets within 10 yards.
:
Forms a Zen Sphere above the target, healing the target for 1171 every 2 sec and dealing 1 damage to the nearest enemy within 10 yards every 2 sec for 16 sec. Only one Zen Sphere can be summoned at any one time. If Zen Sphere is cast again while active, the Zen Sphere will detonate, dealing 9851971 damage and 1971 healing to all targets within 10 yards.
Teleport to Grom'Gol
:
Sends player to Grom'Gol
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