Ce site requiert JavaScript pour fonctionner.
Veuillez activer JavaScript dans votre navigateur.
Live
RPT
11.0.2
RPT
11.0.5
Bêta
How to Train Your Ruby Whelp Shell - Very High Damage or Stat Trinket
Live
Publié
12/01/2023 à 12:30
par
Mandl
Updated January 12th with the data we have so far
!
We're at the point where we have a reliable theory for all six triggers and can consistently trigger each of the training moodes. Tnd the article has been updated to reflect this.
Now, we're going to need log data. See the "Next Steps" section to find out how to help!
One of the more enigmatic trinkets this expansion is
Coquille de Dragonnet rubis
. Players who picked it when handing in
Bassins de l’Essence rubis : invasion primaliste
, or who received while doing Ruby Life Pools (or as a choice in their vault!) will likely attest to its underwhelming initial performance.
As it turns out, the on-use effect of this trinket is
not
flavor, and can turn your whelp into a (mostly) reliable fireball-throwing demon. We'll explain some of our findings below, and provide a bit of background into some potential bugs we found along the way.
In order to finish breaking this thing, we need data! If you have a
Coquille de Dragonnet rubis
, and you would like to contribute some, train it to maximum in any of the modes, and use the Discord link present at the end of this article to submit logs of content you run with it. Training takes 7 days, so the more whelps we have, the better!
How to Train Your Ruby Whelp
The
Coquille de Dragonnet rubis
has six possible procs: two damage spells (
Flèche de feu
,
Lancer de nova de feu
), a haste buff(
Sous des ailes rouges
), a crit buff (
Chaleur de rubis soporifique
), an AoE heal (
Souffle réparateur
), and a single target heal (
Bouffée de guérison
).
You can train your whelp by targeting the following entity, and using the trinket:
Single-target damage
(
Flèche de feu
): Target a hostile enemy (one that fits the "harm" condition for macros) where there are
strictly less than 3 total enemies
within 6yd of the target (including itself)
AoE damage
(
Lancer de nova de feu
): Target a hostile enemy (one that fits the "harm" condition for macros) where there are
3 or more total enemies
within 6yd of the target (including itself)
Crit buff buffs
(
Chaleur de rubis soporifique
): Target yourself where there are
strictly less than three allies within 6yd of you
, including yourself. "Allies" are considered healable characters or NPCs (the macro check for this is "help").
Single Target Healing procs
(
Bouffée de guérison
): Target a friendly NPC where there are
strictly less than three
friendly, healable NPCs in a 6yd range of your target.
AoE healing procs
(
Souffle réparateur
): Target a friendly NPC where there are
three or more
friendly NPCs in a 6d range of your target
Haste buff
(
Sous des ailes rouges
): Target yourself where there are
three or more allies within 6yd of you
, including yourself. "Allies" are considered healable characters or NPCs (the macro check for this is "help").
To simplify this, we have been able to guarantee 100% reliable rolls using the following targets.
To train your whelp in a given mode, follow these instructions:
Haste buff
: Stand within the healing target dummies in Valdrakken and cast on yourself
Crit buff
: Stand in the middle of nowhere and target yourself
Single target damage
: Find an isolated mob and target it
AoE damage
: target the cleave target dummies in Valdrakken
Single target heal
: Target Alexstrasza while nobody is near her (you can also use any of the other dragon aspects)
AoE heal
: Target one of the healing target dummies in Valdrakken
These are denoted by six currencies in-game, tied to your character. Getting a new
Coquille de Dragonnet rubis
, upgrading
Coquille de Dragonnet rubis
with valor or vendoring
Coquille de Dragonnet rubis
does not change the training
. All these currencies are capped to 6, meaning that after six training episodes, your whelp will be "maxed" in a certain training mode.
You can track your current training progress using this script or a
weakaura
, provided by zalt:
/run for i=2148,2153,1 do V=C_CurrencyInfo.GetCurrencyInfo(i); print(V.name.." - discovered:",tostring(V.discovered)..", quantity:",tostring(V.quantity)) end
You can only have a maximum of 6 currency points across all 6 currencies. If you fully train your whelp and then re-train it in a different mode, the highest current mode will lose 1, and your new mode will gain that point.
A Fully Trained Whelp
When your whelp spawns (this is currently ~1ppm), it will pick an action based on what you have trained it on. There is a very small amount of variance on this:
If your whelp is
fully trained
into one damage spell, it may occasionally use the other spell. Right now we have a decent amount of data on Raszageth with a fully trained fireball whelp, and have a couple of fire breaths, but
only
when adds or Fodder demons were up
If your whelp is
fully trained
into one healing spell, it may occasionally use the other spell.
If your whelp is
fully trained
into one stat buff, it may occasionally grant the other stat buff.
The Results and Bugs
Trinket Performance
With a relatively small amount of data so far, we can safely say that the fire shot (single target) mode is potentially
significantly
better than most people assume it is, with a
6min Terros log
showcasing it comfortably keeping up with
Morneflamme psychotique
.
We have also collected a number of logs showcasing the stat buffs, although we do not have a high whelp case for it. Our 372 crit whelp happily provides
2235 crit rating
in 12 second increments with an average uptime of 16% in keys, though - making it one of the biggest stat buffs available from a trinket today. As a point of reference, a 421
Gros orteil d'Ossegueule
provides 1727 crit on roughly similar uptime.
Bugs
Because, yes, there are some.
The trinket appears to suffer from the same rppm issue
Protoforge de poche
, with
wild
swings early after the start of an encounter. This is the first biggest problem of this trinket: it is both a low rppm (~1), and its effective proc rate can swing massively up or down. For example, this is from Ayrin's Halls of Valor key; crit buff in pink, haste buff in green,
Furie sanguinaire
in yellow:
The second issue is more pernicious, particularly in Mythic+. On two occasions so far, our fireball whelp decided to cast
Flèche de feu
on enemies not in combat within 60 yards, and we still have no idea why.
Finally, while testing, a number of users have noticed that their trinket's remaining cooldown lost a few hours and was usable in 14-16 hours instead of 24 hours. We're trying to find what does this, but as it can happen even when offline, we're assuming it is a server event of some sort.
Credits
Credit for all of these discoveries goes to the following people, as many different things happened in parallel:
Mandl (Blood DK guide writer), for initially noticing some elements of the training behavior on beta
Arty (Vengeance Demon Hunter), who wasted a vault to pick a 421 whelp shell on a hunch from #1 to gather data and verified both the fireball mode, and how strong relative to other trinkets it is when fully trained
zalt, for currently identifying the currencies, maximum values and training modes from game data
The folks are Bear Troupe (Mandl, Itamae, Meyra, Arty, The Asa Spades, paoanii, Howl, Ayrin) for piecing out a large amount of info on proc rates, context-aware procs, modes, and two potential bugs
Schlim, for figuring out one of the two Fire Nova triggers
All of the folks who came into Bear Troupe and spent countless hours copying characters on PTR to narrow down the conditions ^_^
S'abonner à Wowhead
Premium
2 $US
Un mois
[Enjoy an ad-free experience, unlock premium features, & support the site!]
Afficher les 0 commentaires
Masquer les 0 commentaires
Connectez-vous pour laisser un commentaire
Commentaire Anglais (95)
Poster un commentaire
Vous n'êtes pas connecté(e). Veuillez vous
connecter
ou vous
inscrire
pour ajouter votre commentaire.
Message précédent
Message suivant