Holy Paladin has had a pretty interesting time throughout the 11.0 Beta, often times dominating while playing their new Herald of the Sun Hero Talent tree. The spec also saw quite a few important changes to how the spec does healing, most notably with the removal of
Lueur de lumière and
Aube. They effectively took the healing that
Lueur de lumière and
Aube did and baked it back into some of Holy Paladin's core spells such as
Horion sacré,
Mot de gloire, and
Lumière de l’aube. This gives Holy Paladin some of that punch that its spot healing spells felt like it was missing throughout Dragonflight.
In addition to those changes, some of Holy Paladin's button bloat has been resolved by changing how
Lumière du martyr and
Faveur divine work, and by the removal of
Marteau de Lumière. Holy Paladin had become a pretty bloated spec in Dragonflight, and these changes sought to remove some of that and put that healing back into some of its core spells instead, giving Holy Paladin a bit of that "spot healer" identity back. And while every spec of paladin can bring
Aura de dévotion to the group, Holy Paladin can empower it with
Maîtrise des auras to give your raid a very valuable 12% raid wide damage reduction.
*Update: Holy Paladin should have probably been a tier higher to start, but is getting a 6% nerf heading into Mythic week. Like Holy Priest, Holy Paladin has a few pretty big bugs at the moment that makes the spec look a little bit better than it actually is. Currently,
Aubastre does not get reduced past 5 targets. This isn't as significant as the bug with Holy Priest, but it is still impacting their performance in a 30-man environment (especially on more stacked encounters). Second, there's actually a bug with
Lumière du martyr specifically when looking at Warcraftlogs and/or Details. The absorbed healing should be subtracted from the overall healing, but this currently isn't being done, making
Horion sacré look a little stronger than it actually is.