Ce site requiert JavaScript pour fonctionner.
Veuillez activer JavaScript dans votre navigateur.
Live
RPT
11.0.2
RPT
11.0.5
Bêta
End-Game Progression: The Paragon Board - Diablo IV Quarterly Update
Diablo IV
Publié
28/12/2021 à 10:32
par
Tharid
With the release of their
December 2021 Quarterly Update
, Blizzard unveiled a ton of new information regarding Diablo IV. It also includes the introduction of the Paragon Board, a major end-game progression system.
In our first breakout feature regarding the Diablo IV December 2021 Quarterly Update, we have already talked about the technical changes around
Physical Based Rendering and Visual Effects
. Our second highlight will showcase everything about the Paragon Board system we know so far and how it compares to Diablo III's infinite Paragon system.
Diablo IV Quarterly Update December 2021
Physical Based Rendering and Visual Effects - Diablo IV Quarterly Update
Diablo IV Paragon Board Basics
In the article, Lead Systems Designer
Joe Piepiora
showcases the
Paragon Board
and dives deep into one of Diablo IV's major end-game progression systems.
Please be aware that all details about the Paragon Board and its features are based on current information and could change during development and testing!
Boards and Tiles
We learn that the Paragon board
becomes available at character level 50
. The starting board will look something like this:
The basic principle of the Paragon Board is simple: Throughout the end-game, players will be rewarded with
Paragon Points
that they can use to make their way through a set of different so-called
Tiles
that award different bonuses. They will also be able to expand their board by attaching new boards with different layouts to their starting board:
Once attached, players can continue their path through the new part of the board, unlocking more bonus tiles or one of the new gate tiles to add yet another board to their customized set of boards:
Tiles
The starting board and every other board connected to it contains numerous tiles. You can unlock tiles by spending Paragon points, making your way through the board. The reason to follow a certain tile pattern lies within the differences between tile types. Based on the usual Diablo item rarity levels, the Paragon Board features different bonus tile types:
Common tiles
(greyed-out circles) provide a small and one-dimensional attribute bonus for your character.
Magic tiles
(no visual indication, subset of normal tiles) appear in clusters and feature more potent buffs to character power.
Rare tiles
(yellow hexagons) offer build-defining bonuses while also having additional powers by reaching certain attribute break points
Legendary tiles
imbue the character with a new Legendary Power.
In addition to the four bonus tiles, there are two types of "utility" tiles:
Gate tiles
are used to connect two boards with each other.
Socket tiles
(greyed-out circles with red outline) can be socketed with items that add bonuses to unlocked tiles in a certain radius around the socketed tile.
Sockets and Glyphs
The items that players can put into their socket tiles are called
Glyphs
. So far, we have only seen two rarities for glyphs,
Magic
and
Rare
:
We have also learned that glyphs can be leveled by "delving into some particularly dangerous dungeons". Increasing levels of a certain glyph will increase its radius size and thus their overall power by affecting more active tiles on the player's Paragon Board.
Diablo IV Paragon Board Numbers
Based on the blog post, we and other members of the Diablo community have made several observations regarding the Paragon Board system:
Paragon Board progression starts at character level 50
. The user interface implies that you will get
4 Paragon Points per level
, indicated by the four small diamonds in the level progress bar.
Reddit user silec
found out that
the maximum level in Diablo IV will be 100
. Unlike the level progress bar from level 50 on, the bar for level 100 doesn't have the small diamonds in them, indicating the newly introduced level cap.
With 4 Paragon Points for each level, players will be able to collect
a total of 200
(or 204 if level 100 is included)
Paragon points
.
Back to the Paragon Board: The starting board includes
a total of 278 tiles
. It appears that the two other board layouts shown in the blog post have the same amount of tiles.
The
starting board
has a total of
6 rare tiles
. The tiles needed to unlock to reach those rare tiles reaches from 4 to 20 tiles. On average, players have to unlock 13 tiles to reach a rare tile. To unlock all rare tiles on a board, players have to unlock 78 tiles in total. That again means that a max-level character, in theory, will be able to unlock a
maximum of 15 rare tiles
. It's important to keep in mind that players will also unlock other tiles like socket and gate tiles that don't contribute to the path to a rare tile, though.
So far,
magic tiles
are the only tiles that can't be identified on the showcased Paragon boards. We assume that they are a rare subset of common tiles.
If you rotate either of the boards shown in the
Board Selection interface
, you will notice that both boards are identical. We assume that this was done mostly for simplicity's sake and hope that different board options feature truly different layouts.
Diablo IV's Paragon System - Finite or Infinite?
We can safely say that the Paragon Board end-game progression system will be
finite
.
Depending on layouts and tile priorities, players might be able to attach three to four boards over the course of end-gaming progression. Looking at the power level of the
example tile bonuses
purely based on Diablo III gameplay expertise, we can assume that, say, unlocking 8 to 12 rare tiles, 3 to 4 legendary tiles, a bunch of socket tiles with glyphs in them, and a whole lot of attribute bonuses will most definitely boost character power by a noticeable amount.
Compared to Diablo III's infinite Paragon system, this new iteration feels like a complete turnaround. Most importantly, the Paragon Board promotes more player agency, decision-making, and individual character customization - but it also shows something that Diablo III players have never seen before: the end of the road.
Without hard evidence and definitive numbers, theorycrafting about future Diablo IV content still feels inconceivably volatile. However, it already looks like Diablo III's rotten carrot on a stick called Paragon could turn into a tasty and meaningful way of end-game progression for Blizzard's fourth Diablo installation.
S'abonner à Wowhead
Premium
2 $US
Un mois
[Enjoy an ad-free experience, unlock premium features, & support the site!]
Afficher les 0 commentaires
Masquer les 0 commentaires
Connectez-vous pour laisser un commentaire
Commentaire Anglais (29)
Poster un commentaire
Vous n'êtes pas connecté(e). Veuillez vous
connecter
ou vous
inscrire
pour ajouter votre commentaire.
Message précédent
Message suivant