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Easiest and Hardest Mythic+ Dungeons on Grievous, Spiteful, Fortified in Shadowlands
Live
Publié
25/12/2020 à 19:00
par
Squishei
This is another Fortified week in Shadowlands Mythic+ Season 1 and we wanted to look at how hard the dungeons are this week in Shadowlands. Many of these dungeons are much easier on Fortified, but there are some more complications this week with the combination of Spiteful and Grievous. We wanted to highlight the easiest dungeons to try to complete this week!
Fortified Dungeons in Shadowlands
Fortifié
Dungeons during Shadowlands Season 1 tend to be much much easier than
Tyrannique
dungeons. In general,
Fortifié
is much easier especially with the
Orgueilleux
affix, since the majority of the bosses will be very close to dead in a single
Orgueilleux
buff and many of the bosses in Shadowlands dungeons ramp over time.
Shadowlands Season 1 Guide
Of particular note,
Aggravé
will make
Orgueilleux
even more dangerous as the
Manifestation de l'orgueil
's
Orgueil explosif
will constantly put the entire party into Grievous. Don't be afraid to use damage cooldowns and defensives to kill the
Manifestation de l'orgueil
as fast as possible, and healers should plan on using Healing cooldowns to survive.
These are how I'd rate the dungeons for completing a +14/15 Keystone this week with the affixes are
Fortifié
,
Aggravé
,
Malveillant
(not necessarily in time).
Easiest Dungeons
Mists of Tirna Scithe
Mists of Tirna Scithe is probably the easiest Shadowlands dungeon to time, as the dungeon itself is quite easy and the timer is quite lenient. This means that pulls in this dungeon are small, limited to packs of a couple mobs.
MIsts of Tirna Scithe Guide
The hardest trash is at the start of the instance with the
Tranchâmes drust
,
Moissonneur drust
and
Villageoise tirnenn
as this pull will hit your Tank very hard. In addition, for the double
Elagueur drust
before the first boss make sure to focus one to 50% before the other because they cast their AoE damage ability
Lacération furieuse
at 50% health, so it's important to stagger these casts. The rest of the trash in this instance isn't too deadly and is generally pulled pack by pack.
For bosses, the only boss that will be a little more difficult will be
Mandebrume
during the intermission phases due to Grievous. As this phase doesn't last very long, all the bosses should be easier than their
Tyrannique
counterpart.
Halls of Atonement
Halls of Atonement is generally regarded as another easy dungeon to complete and time. The bosses aren't difficult, the trash has few mechanics and having a Venthyr makes this dungeon much easier.
Halls of Atonement Guide
Tanks will have to watch out for the
Maître-chien dépravé
and
Gargon vicieux
, making sure to interrupt the
Bêtes loyales
casts using a stun, displacement or similar ability. The
Gargon vicieux
already hits hard and if the
Bêtes loyales
cast goes off, your Tank will get hit even harder! For DPS, you'll have to watch out for the
Eclat d'Halkias
. Ranged DPS can actually
outrage
the
Rosser
by being at max range and reducing any damage that you can will help your healer, especially with Grievous.
The bosses are relatively easy in Halls of Atonement and shouldn't give you much trouble on Fortified Week.
Easy Dungeons
Spires of Ascension
Spires of Ascension is a step up from Halls of Atonement and Mists of Tirna Scithe, but the timer is very lenient in Spires of Ascension, which allows you to
use Crowd Control
on the trash to pull dangerous mobs solo first, before cleaving down the rest of the pack. However, if you just walk directly into trash mobs or fail to use your interrupts, this dungeon does become much harder.
Spires of Ascension Guide
The most dangerous trash mobs are the casters
Fustigatrice désavouée
and
Inquisitrice désavouée
. Ideally everything on these casters should be kicked, but especially the
Fardeau de connaissance
and
Lutte interne
casts. The
Goliath désavoué
should have their
Poing rebelle
casts kicked whenever possible as well.
Lastly, the most deadly trash mob is the final angel right before Devos and you may wish to Bloodlust and use the
Lance de la destinée
if you have a Kyrian. The longer it takes to die, the more stacks of
Aura d’intimidation
and
Oppression
will be on the group and this will be even harder with Grievous!
De Other Side
De Other Side had 2 minutes added to its tight and the dungeon itself has some very tough bosses, but on Fortified groups shouldn't run into too many issues.
De Other Side Guide
Watch out for the
Fraise de dentiste abandonnée
's
Détraqué
this week especially with Grievous, and you may wish to have the entire group Line of Sight the channel to stay safe. In the Dealer Xy'exa wing, with no Bolstering you can pull as much as your Tank can handle this week!
Grievous can get a little scary on the final boss when the group splits up. Make sure to use off heals to keep yourself topped and out of Grievous.
Decent Dungeons
Plaguefall
Plaguefall has a very lenient timer, but the dungeon itself can be pretty difficult with lots of difficult trash mobs that can easily kill players. In general, having a Disease and Poison dispel will make this dungeon much easier.
Plaguefall Guide
After
Globgrog
, tanks should watch out for the
Visquegriffe putréfié
's
Griffes corrodées
and
Ronge-peste misérable
's
Pituite répugnante
as this is an uninterruptable source of high
magic damage
. Melee should watch out for uninterrupted casts of
Bouillie corrosive
, especially if you don't have a Disease dispel but with good use of the
Crache-peste
and
Réservoir instable
Friendly Fire damage, you can make quick use of this section.
Sanguine Depths
Unlike on Tyrannical, Sanguine Depths is a decent dungeon to do on
Fortifié
weeks, especially with the extra nerfs to
Exécuteur Tarvold
.
Sanguine Depths Guide
Some of the deadliest trash in Sanguine Depths are
Surveillant suprême
as they'll stack up
Présence dominante
on players and cast
Entraves d’effroi
on all players if they're alive too long. Run away to break the chains and try to pull these packs alone so that you can focus them down quickly. There's also the
Oppresseuse malfaisante
's
Torturer l’âme
casts and
Gardien des profondeurs
's
Entraves d’effroi
which can be interrupted but deal a lot of damage if too many of them get through. Finally, there's the
Scribe chercheuse
which appear to be harmless, but their
Lancer de recherches
actually hits random targets and this does a lot of Physical damage, making them disguised archers -- making them a priority kill target for DPS.
Tanks should watch out for the
Goule frénétique
, as these mobs attack very fast and will hit your Tank very hard on Fortified.
Relatively Hard Dungeons
Necrotic Wake
Necrotic Wake is one of the hardest dungeons in Shadowlands at the moment, with some of the deadliest trash and the deadliest bosses as keystone level increases.
Necrotic Wake Guide
For Tanks that don't have strong Magic damage mitigation or groups that pull these trash packs without good interrupts,
Trait nécrotique
will hit your Tank very hard. Even after the nerfs,
Attendrir
or
Estropier
still hit very hard but can now be kited safely.
For groups with low damage, the last two bosses can still cause issues even on a
Fortifié
setting and can fully prevent you from completing the key.
Theater of Pain
Theater of Pain has a relatively tight timer, but if you're going for completion, good play can overcome Theater of Pain but there are some bosses which can be very difficult if your DPS is too low.
Theater of Pain Guide
Watch out for the
Arbalestrier titubant
and their
Carreau dentelé
as this Bleed does a lot of damage on
Fortifié
weeks. The minibosses in Xav's wings also have a chance to cast
Lame à ricochets
which is also a very hard hitting bleed that will need constant attention from your healer.
In Kul'tharok's wing, make sure to interrupt as many
Ame enchaînée
's
Lien d’âme
as possible, and the healer should be ready for a hard hitting
Tempête d’âme
AoE spell. Make sure to have interrupts for every cast the
Lieur d'âme dément
casts which are
Trait nécrotique
and
Salve de traits nécrotiques
and make sure to kick the long cast
Lance d’os
on the
Magus des os
or else that player will get one shot.
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