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Dragonflight Alpha Class and Spell Tuning 45232 - Mage and Warlock Tree Changes
Dragonflight
Publié
24/08/2022 à 19:37
par
perculia
Here are the class and spell changes for Dragonflight Alpha Build 45232 which includes reworks to Mage and Warlock class trees.
You can find the blue posts discussing the context for the changes here:
Death Knight Talent Tree Changes
Hunter Talent Tree Changes
Mage Talent Tree Changes
Enhancement Shaman Talent Tree Changes
Warlock Talent Tree Changes
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Talents (3)
Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.
Talent position has changed.
Damage taken below 30% Health is reduced by 30%.20%.
Rank 1: Damage taken below 30% Health is reduced by 20%.
Rank 2: Damage taken below 30% Health is reduced by 35%.
Effect #1 Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3020
Maximum rank has changed from 1 to 2
Embrace the power of the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect.
While active, your movement speed cannot be reduced below 170%.
Talent position has changed.
Talents (4)
Blow the Horn of Winter, gaining 2 Rune and generating 25 Runic Power.
Talent position has changed.
Your Runic Power spending abilities increase your melee attack speed by 2%3% for 6 sec, stacking up to 3 times.
Rank 1: Your Runic Power spending abilities increase your melee attack speed by 2%3% for 6 sec, stacking up to 3 times.
Rank 2: Your Runic Power spending abilities increase your melee attack speed by 4% for 6 sec, stacking up to 3 times.
Rank 3: Your Runic Power spending abilities increase your melee attack speed by 6% for 6 sec, stacking up to 3 times.
Effect #1 Effect #1 Apply Aura: Proc Trigger Spell With Value Modifies Damage/Healing Done
Value: 23
Maximum rank has changed from 3 to 2
Auto attacks have a chance to generate 5 Runic Power.
Talent position has changed.
Increases your maximum Runic Power by 5.
Rank 1: Increases your maximum Runic Power by 5.
Rank 2: Increases your maximum Runic Power by 510.
Talents (41)
Your Raise Dead spell summons an additional skeletal minion.
Talent position has changed.
Bring doom upon the enemy, dealing (50% of Attack power)% Shadow damage and bursting up to 4 Festering Wounds on the target.
Summons an Army of the Dead ghoul for 15 sec for each burst Festering Wound.
Generates 2 Runes.
Talent position has changed.
Epidemic
Death Coil and Epidemic reduce
Apocalypse's cooldown is reduced by 45 sec. Additionally,
Epidemic
Death Coil and Epidemic reduce
Death Coil reduces the cooldown of Apocalypse by 1 sec and Army of the Dead by 5 sec.
Apocalypse and Army of the Dead also summon a Magus of the Dead who hurls Frostbolts and Shadow Bolts at your foes.
Effect #1 NEW Effect #3 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -45000
Affected Spells:
Talent position has changed.
Summons a legion of ghouls who swarms your enemies, fighting anything they can for 30 sec.
Talent position has changed.
Bursting a Festering Wound deals 25% more damage, and deals (20% of Attack power) Shadow damage to all nearby enemies. Deals reduced damage beyond 8 targets.
Talent position has changed.
Deals (46%55.2% of Attack power) Shadow damage and causes 1 Festering Wound to burst.
Effect #2 School Damage
Value: 0 (AP mod: 0.460.552)
Talent position has changed.
NEW
Death Coil causes the target to take an additional 35% of the direct damage dealt over 4 sec.
NEW
Dark Transformation also empowers your
Dark Arbiter
Dark Arbiter
Gargoyle and Army of the Dead for 30 sec, increasing their damage by 40%.
Your
Sludge Belcher
abomination
Glyph of the Geist
geist
deals (44.73% of Attack power) Shadow damage to 5 nearby enemies and transforms into a powerful undead monstrosity for 15 sec.
Unholy (Level 52)
Granting them 100% energy and the
The
Sludge Belcher
abomination
Glyph of the Geist
geist
's abilities are empowered and take on new functions while the transformation is active.
Talent position has changed.
Reduces the Runic Power cost of Death Coil by 5.
Rank 1: Reduces the Runic Power cost of Death Coil by 5.
Rank 2: Reduces the Runic Power cost of Death Coil by 10.NYI
REMOVED Effect #1 Apply Aura: Add Modifier - Flat Modifies Power Cost
Value: -50
Affected Spells:
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: -50
Removed
Category changed from Talents to Uncategorized
Defile the targeted ground, dealing Shadow damage to all enemies over 10 sec.
While you remain within your Defile, your
Clawing Shadows
Clawing Shadows
Scourge Strike will hit 4 enemies near the target.
If any enemies are standing in the Defile, it grows in size and deals increasing damage every sec.
Talent position has changed.
Virulent Plague deals 15% more damage over time in half the duration.
Talent position has changed.
Causes each of your Virulent Plagues to flare up, dealing (20%24% of Attack power) Shadow damage to the infected enemy, and an additional (8%9.6% of Attack power) Shadow damage to all other enemies near them.
Talent position has changed.
NEW
Death Coil increases the duration of Dark Transformation by 1 sec.
NEW
Festering Strike and
Clawing Shadows
Clawing Shadows
Scourge Strike have a 15% chance to generate 1 Rune.
Festering Strike and Festering Wound damage increased by 10%.
Rank 1: Festering Strike and Festering Wound damage increased by 10%.
Rank 2: Festering Strike and Festering Wound damage increased by 20%.Rank 3: Festering Strike and Festering Wound damage increased by 30%.
Maximum rank has changed from 3 to 2
Popping a Festering Wound increases your Strength by 1% for 20 sec stacking. Does not refresh duration.
Rank 1: Popping a Festering Wound increases your Strength by 1% for 20 sec stacking. Does not refresh duration.
Rank 2: Popping a Festering Wound increases your Strength by 2% for 20 sec stacking. Does not refresh duration.
Talent position has changed.
Sudden Doom triggers 15% more often and can accumulate up to 2 charges.
Talent position has changed.
Death Coil deals 20% additional damage and seeks out 1 additional nearby enemy.
Rank 1: Death Coil deals 20% additional damage and seeks out 1 additional nearby enemy.
Rank 2: Death Coil deals 40% additional damage and seeks out 1 additional nearby enemy.
Talent position has changed.
Your
Sludge Belcher
abomination's Cleaver
ghoul's Claw attack has a 30% chance to cause a Festering Wound on the target.
Talent position has changed.
NEW
Apocalypse and Army of the Dead also summon a Magus of the Dead who hurls Frostbolts and Shadow Bolts at your foes.
Effect #1 Apply Aura: Dummy
Diseased enemies take 3%1% increased damage from you per disease they are affected by.
Rank 1: Diseased enemies take 3%1% increased damage from you per disease they are affected by.
Rank 2: Diseased enemies take 6%3% increased damage from you per disease they are affected by.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: 31
Affected Spells:
Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: 31
Affected Spells:
Effect #3 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 31
Affected Spells:
Effect #4 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: 31
Affected Spells:
REMOVED Effect #5 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 3
Affected Spells:
REMOVED Effect #6 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 3
Affected Spells:
NEW Effect #5 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: 1
Affected Spells:
NEW Effect #6 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: 1
Affected Spells:
NEW Effect #7 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 1
Affected Spells:
NEW Effect #8 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: 1
Affected Spells:
Deals (10% of Attack power) Shadow damage to the target and infects all nearby enemies with Virulent Plague.
Virulent Plague
A disease that deals (112.5% of Attack power) Shadow damage over 27 sec. It erupts when the infected target dies, dealing (24% of Attack power) Shadow damage to nearby enemies.
Talent position has changed.
Death and Decay damage has a 10% chance to apply a Festering Wound to the enemy.
Talent position has changed.
Bursting a Festering Wound has a 10% chance to grant you Runic Corruption.
Talent position has changed.
NEW
Scourge Strike causes your disease damage to occur 150% more quickly for 5 sec.
When a Festering Wound pops it generates an additional 3 Runic Power.
Talent position has changed.
NEW
Sudden Doom causes your next Death Coil to also increase your
Clawing Shadows
Clawing Shadows
Scourge Strike damage against the target by 30% for 6 sec.
NEW
Increases your maximum Runic Power by 10.
Rank 1: Increases your maximum Runic Power by 10.
Rank 2: Increases your maximum Runic Power by 20.
NEW
When your ghouls expire, they explode in viscera dealing (24% of Attack power) Shadow damage to nearby enemies.
An unholy strike that deals (34.5%41.4% of Attack power) Physical damage and (19%22.8% of Attack power)% Shadow damage, and causes 1 Festering Wound to burst.
Effect #2 School Damage
Value: 0 (AP mod: 0.3450.414)
Scourge Strike damage increased by 10%.Rank 1: Scourge Strike damage increased by 10%.
Rank 2: Scourge Strike damage increased by 20%.
Removed
Category changed from Talents to Uncategorized
Your auto attacks have a chance to make your next Death Coil
Epidemic
or Epidemic
cost no Runic Power.
Talent position has changed.
Summon a Gargoyle into the area to bombard the target for 30 sec.
The Gargoyle gains 1% increased damage for every 21 Runic Power you spend.
Effect #4 Dummy
Value: 21
Duration changed from 35 sec to 25 sec
Talent position has changed.
NEW
Your Virulent Plague also applies Frost Fever and Blood Plague.
Effect #1 Apply Aura: Dummy
Strike your target dealing (127.6% of Attack power) Shadow damage, infecting the target with 4 Festering Wounds and sending you into an Unholy Frenzy increasing haste by 20% for 12 sec.
Talent position has changed.
All enemies within 8 yards take 10% increased damage from your minions.
Rank 1: All enemies within 8 yards take 10% increased damage from your minions.
Rank 2: All enemies within 8 yards take 20% increased damage from your minions.
Talent position has changed.
Surrounds yourself with a vile swarm of insects for 6 sec, stinging all nearby enemies and infecting them with Virulent Plague and an unholy disease that deals (27.832% of Attack power) damage over 14 sec, stacking up to 4 times.
Talent position has changed.
Damage Dealt by Death Coil reducesThe cooldown of Dark Transformation is reduced by 8 sec.
Rank 1: The cooldown of Dark Transformation by 0.5 sec.
Rank 1: Damage Dealt by Death Coil reducesis reduced by 8 sec.
Rank 2: The cooldown of Dark Transformation by 0.5 sec.
Rank 2: Damage Dealt by Death Coil reduces the cooldown of Dark Transformation by 1.0 sec.is reduced by 15 sec.
REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 500
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -8000
Affected Spells:
Talent position has changed.
Dark Transformation creates an unholy pact between you and your pet, igniting flaming chains that deal Shadow damage over 15 sec to enemies between you and your pet.
While active, your strength is increased by 5%.
Talent position has changed.
NEW
Inflict disease upon your enemies spreading Festering Wounds equal to the amount currently active on your target to 8 nearby enemies.
Spells (3)
A shadowy disease that drains 64 health from the target over 24 sec.
Effect #2 NEW Effect #4 Apply Aura: Mod Damage From Caster % Modifies Damage/Healing Done
Value: 0
NEW Effect #5 Apply Aura: Mod Damage Taken From Caster Pet % Modifies Damage/Healing Done
Value: 0
Fires a blast of unholy energy at the target, causing (50.3% of Attack power) Shadow damage to an enemy or healing an Undead ally for (265% of Attack power) health.
Unholy Command
Reduces the cooldown of Dark Transformation by 1 sec
Cost changed from 40 Runic Power to 30 Runic Power
A disease that deals -- 2H, DW / Attack power] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage.
NEW Effect #2 Apply Aura: Mod Damage From Caster %
Value: 0
NEW Effect #3 Apply Aura: Mod Damage Taken From Caster Pet % Modifies Damage/Healing Done
Value: 0
Talents (11)
Icebound Fortitude's cooldown is reduced by 60 sec.
Talent position has changed.
The amount absorbed by Anti-Magic Zone is increased by 10% and grants up to 100 Runic Power based on the amount absorbed.
Talent position has changed.
When you fall below 30% health you drain (120% of Attack power) health from nearby enemies. Can only occur every 3 min.
Rank 1: When you fall below 30% health you drain (120% of Attack power) health from nearby enemies. Can only occur every 3 min.
Rank 2: When you fall below 30% health you drain (120% of Attack power) health from nearby enemies. Can only occur every 3 min.
Effect #1 NEW Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Buff Duration (Label)
Value: 0
Affected Spells:
Talent position has changed.
Maximum rank has changed from 1 to 2
NEW
Death Grip slows enemy movement speed by 50% for 6 sec.
Frost, Unholy, Initial:
Death Strike's cost is reduced by 10 and its healing is increased by 20%
Blood:
60%
Blood:
Death Strike's cost is reduced by 5 and its healing is increased by 20%10%
Effect #1 Apply Aura: Add Modifier - % Modifies Effect #2's Value
Value: 2060%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Effect #3's Value
Value: 2060%
Affected Spells:
Effect #4 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2010
Talent position has changed.
Maximum rank has changed from 3 to 1
Draw upon unholy energy to become Undead for 10 sec, increasing Leech by 10%, and making you immune to Charm, Fear, and Sleep.
NEW Effect #8 Apply Aura: Mod % Damage Taken
Value: -15
Increases Critical Strike chance by 2%.Rank 1: Increases Critical Strike chance by 2%.
Increases Strength by 2%.Rank 1: Increases Strength by 2%.
Consuming a Rune has a chance to increase your Strength by 0% for 8 sec.
Rank 1: Consuming a Rune has a chance to increase your Strength by 3% for 8 sec.
Rank 2: Consuming a Rune has a chance to increase your Strength by 6% for 68 sec.
REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 6
NEW Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 3
Affected Spells:
Talent position has changed.
Maximum rank has changed from 1 to 2
Increases the effectiveness of your Runeforge effects by 10%.
Rank 1: Increases the effectiveness of your Runeforge effects by 10%.
Rank 2: Increases the effectiveness of your Runeforge effects by 20%.Rank 3: Increases the effectiveness of your Runeforge effects by 30%.
Maximum rank has changed from 3 to 2
NEW
Increases Lichborne duration by 2 sec and while active damage taken is reduced by 15%.
Tier 3 Azerite Powers (Item Level 220) (1)
When your ghouls expire, they explode in viscera dealing 487490 Shadow damage to nearby enemies.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
(Coefficient : 11.86511.9365)
Class Tools
Havoc
Talents
Vengeance
Talents
Specialization (22)
Blur also reduces all damage taken by 20% for 10 sec.
Category changed from Specialization to Uncategorized
Unleash an eruption of fel energy, dealing (22.5225% of Attack power) Chaos damage and stunning all nearby enemies for 2 sec.
Havoc (Level 38)
Each enemy stunned by Chaos Nova has a 30% chance to generate a Lesser Soul Fragment
Chaos Fragments
Each enemy stunned by Chaos Nova has a 30% chance to generate a Lesser Soul Fragment
Category changed from Specialization to Talents
Each enemy stunned by Chaos Nova has a 30% chance to generate a Lesser Soul Fragment.
Name changed from Chaos Nova to Chaos Fragments
Category changed from Specialization to Talents
IncreasesThe chance that Chaos Strike will refund 20 Fury is increased by by 25% of your critical strike chance.
Rank 1: The chance that Chaos Strike will refund 20 Fury by 20%.is increased by by 25% of your critical strike chance.
Rank 2: The chance that Chaos Strike will refund 20 Fury is increased by by 50% of your critical strike chance.
Effect #2 Effect #1 Apply Aura: Add Modifier - Flat Modifies Proc Chance
Value: 2025
Affected Spells:
NEW Effect #2 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 25
Name changed from Chaos Strike to Critical Chaos
Category changed from Specialization to Talents
Chaos Strike damage increased by 10%15%.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 1015%
Affected Spells:
Name changed from Chaos Strike to Improved Chaos Strike
Category changed from Specialization to Talents
Summons darkness around you in an 8 yd radius, granting friendly targets a 20% chance to avoid all damage from an attack. Lasts 8 sec.
Category changed from Specialization to Talents
Reduces the cooldown of Darkness by 120 sec.
Category changed from Specialization to Uncategorized
Your tattoos reduceDemonic Wards reduces magic damage taken by 10%.an additional 5%.
Category changed from Specialization to Uncategorized
Blasts all enemies in front of you,
Havoc (Level 23)Looks Can Kill
dealing guaranteed critical strikes
for up to {?a320415}]}] Chaos damage over 2 sec. Deals reduced damage beyond 5 targets.
Havoc (Level 58)
Furious Gaze
When Eye Beam finishes fully channeling, your Haste is increased by an additional 10% for 9 sec
12 sec
Category changed from Specialization to Talents
Eye Beam deals guaranteed critical strikes.
Name changed from Eye Beam to Looks Can Kill
Category changed from Specialization to Talents
When Eye Beam finishes fully channeling, your Haste is increased by an additional 10% for 912 sec.
Category changed from Specialization to Talents
Fel Rush gains an additional charge.
Name changed from Fel Rush to Hot Feet
Category changed from Specialization to Talents
Fel Rush damage increased by 25%.
Name changed from Fel Rush to Improved Fel Rush
Category changed from Specialization to Talents
Increases your Chaos damage by 14.0%
Havoc (Level 44)Pursuit
and your movement speed by 5.0%
.
Mastery increases your movement speed.
Name changed from Mastery: Demonic Presence to Pursuit
Category changed from Specialization to Talents
Reduces the cooldown of Metamorphosis by 60 sec.
Name changed from Metamorphosis to Rush of Chaos
Category changed from Specialization to Talents
The Demon Hunter gains an additional 10% Haste during Metamorphosis.
Rank 1: The Demon Hunter gains an additional 10% Haste during Metamorphosis.
Rank 2: The Demon Hunter gains an additional 20% Haste during Metamorphosis.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: 2010
Affected Spells:
Name changed from Metamorphosis to Improved Metamorphosis
Category changed from Specialization to Talents
When you activate Metamorphosis, the cooldown of Eye Beam and Blade Dance is immediately reset.
Category changed from Specialization to Uncategorized
Increases maximum Fury by 10.
Rank 1: Increases maximum Fury by 10.
Rank 2: Increases maximum Fury by 20.
Category changed from Specialization to Talents
Increases maximum Fury by 10.
Category changed from Specialization to Uncategorized
Remove all snares and vault away. Nearby enemies take (13.1274% of Attack power) Physical damage
Havoc (Level 41)
and have their movement speed reduced by 70% for 3 sec
Vengeful Restraint
and have their movement speed reduced by 70% for 3 sec
Category changed from Specialization to Talents
Vengeful Retreat reduces the movement speed of all nearby enemies by 70% for 3 sec.
Name changed from Vengeful Retreat to Vengeful Restraint
Category changed from Specialization to Talents
Talents (47)
Eye Beam generates 20 Fury every sec. and its duration is increased by 25%.
Rank 1: Eye Beam generates 20 Fury every sec. and its duration is increased by 25%.
Rank 2: Eye Beam generates 40 Fury every sec. and its duration is increased by 50%.
Effect #2 Effect #1 Apply Aura: Add Modifier - % Modifies Buff Duration
Value: 5025%
Affected Spells:
Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 200100
NEW
Demon's Bite leaves an open wound on your enemy dealing (100% of Attack power) Chaos damage over 15 sec and increasing damage taken from your Immolation Aura by 65%.
NEW
Blade Dance causes your next Chaos Strike within 8 sec to have a 10-18% increased critical strike chance.
Rank 1: Blade Dance causes your next Chaos Strike within 8 sec to have a 10-18% increased critical strike chance.
Rank 2: Blade Dance causes your next Chaos Strike within 8 sec to have a 20-36% increased critical strike chance.
When you activate Metamorphosis, the cooldowns of Blade Dance and Eye Beam are immediately reset.
Now a Havoc spell
Category changed from Uncategorized to Talents
Chaos Strike also reduces the cooldown of Eye Beam by 10.5 sec, and an additional 10.5 sec when it critically strikes.refunds Fury.
Rank 1: Chaos Strike also reduces the cooldown of Eye Beam by 0.5 sec, and an additional 0.5 sec when it refunds Fury.
Rank 2: Chaos Strike also reduces the cooldown of Eye Beam by 1.0 sec, and an additional 1.0 sec when it refunds Fury.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1500
Name changed from Cycle of Hatred to Cycle of Hatred
NEW
The final slash of Blade Dance deals an additional 50% damage.
NEW
Throw Glaive snares all enemies hit by 50% for 6 sec.
Your auto attacks deal additionalan additional (15.18% of Attack power) Shadow damage and generate 7-12 Fury.
NEW
Enemies deal 8% reduced magic damage to you for 8 sec after being afflicted by one of your Sigils.
Chaos Strike has a chance to spawn a Lesser Soul Fragment. Consuming any Soul Fragment grants 15 Fury.
Rank 1: Chaos Strike has a chance to spawn a Lesser Soul Fragment. Consuming any Soul Fragment grants 15 Fury.
Rank 2: Chaos Strike has a chance to spawn a Lesser Soul Fragment. Consuming any Soul Fragment grants 30 Fury.
Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 015
NEW
Place a Kyrian Sigil at the target location that activates after 2 sec.
Detonates to deal (350% of Attack power) Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets.
Slash all enemies in front of you for (59.0733% of Attack power) Chaos damage, and increase the damage your Chaos Strike and Blade Dance deal to them by 40% for 86 sec.
NEW
Increases the duration of Sigil effects by 1 sec.
Rank 1: Increases the duration of Sigil effects by 1 sec.
Rank 2: Increases the duration of Sigil effects by 2 sec.
NEW
The cooldown of The Hunt is reduced by 12 sec whenever an enemy is killed while afflicted by its damage over time effect.
NEW
Immolation Aura damage has a chance to grant you a stack of Fel Bombardment, increasing the damage that your next Throw Glaive deals to your primary target by 50% and launching an additional glaive at a nearby target. This effect stacks up to 5 times.
Impales the target for (32.76% of Attack power) Chaos damage and stuns them for 4 sec.
Effect #1 School Damage
Value: 0 (AP mod: 0.32760.3276)
NEW
Havoc
Fel Rush
Infernal Strike increases your movement speed by 10% for 8 sec.
NEW
Increases duration of Immolation Aura and Sigil of Flame by 1 sec.
Rank 1: Increases duration of Immolation Aura and Sigil of Flame by 1 sec.
Rank 2: Increases duration of Immolation Aura and Sigil of Flame by 2 sec.
Reduces the Fury cost of Blade Dance by 20 and increases its damage toBlade Dance deals againstadditional Chaos damage to the first target struck.
REMOVED Effect #2 Apply Aura: Add Modifier - Flat Modifies Power Cost
Value: -20
Affected Spells:
NEW
Sigil of Flame generates 2 additional Fury per target hit.
NEW
Your damaging abilities have a chance to call forth a demon from the Theater of Pain for 25 sec. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing (192.5% of Attack power) damage to nearby enemies and healing you for 25% of your maximum health. The explosion deals reduced damage beyond 5 targets.
NEW
Immolation Aura's damage increases by 15% each time it deals damage.
NEW
Reduces magic damage taken by 2%.
Rank 1: Reduces magic damage taken by 2%.
Rank 2: Reduces magic damage taken by 4%.
NEW
Damaging an enemy before they damage you increases your critical strike chance by 15% for 5 sec.
Using Vengeful Retreat refreshes your potential to trigger this effect on any enemies you are in combat with.
NEW
Entering demon form causes your next Chaos Strike to unleash your inner demon, causing it to crash into your target and deal (136.5% of Attack power) Chaos damage to all nearby enemies.
Chaos Nova, Eye Beam, and Fel Rush gain bonuses when striking 1 target.
Chaos Nova:
Stun duration increased by 1 sec.2 sec.
Eye Beam:
Deals 30% increased damage.
Fel Rush:
Generates 35-45 Fury.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 12
(Pvp Multiplier: 10.5)
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 30
Now a Havoc spell
Category changed from Uncategorized to Talents
NEW
Increases the duration of Darkness by 2 sec.
NEW
Spectral Sight lasts an additional 6 sec if disrupted by attacking or taking damage.
Throw Glaive has 2 charges, and snares all enemies hit by 50% for 6 sec.1 additional charge.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 100
NEW
Enemies affected by Sigil of Misery take an additional 10% damage.
Fel Rush, FelbladeGlide, The Hunt, and Vengeful Retreat increase your damage done by 15%12% for 6 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 012
NEW
Reduces the cooldown of Darkness by 120 sec.
NEW
All Sigils are now placed at your target's location.
Effect #1 Apply Aura: Overrides Actionbar Spell
Value: 389807
Effect #2 Apply Aura: Overrides Actionbar Spell
Value: 389809
Effect #3 Apply Aura: Overrides Actionbar Spell
Value: 389810
Effect #4 Apply Aura: Overrides Actionbar Spell
Value: 389813
Effect #5 Apply Aura: Overrides Actionbar Spell
Value: 389815
NEW
Each time Immolation Aura deals critical damage 50% of the damage dealt is gathered as Ragefire.
When Immolation Aura expires you explode, dealing all stored Ragefire damage to nearby enemies.
NEW
Chaos Strike has a 8% chance to trigger a second Chaos Strike.
NEW
Leaving demon form grants a charge of Fel Rush and increases the damage of your next Blade Dance by 50%.
NEW
Enemies hit by Throw Glaive take 10% increased damage from Eye Beam.
Rank 1: Enemies hit by Throw Glaive take 10% increased damage from Eye Beam.
Rank 2: Enemies hit by Throw Glaive take 20% increased damage from Eye Beam.
NEW
The duration of your active demon form is extended by 0.1 sec per 5 Fury spent.
NEW
The healing of Shattered Souls is increased by 5%.
Rank 1: The healing of Shattered Souls is increased by 5%.
Rank 2: The healing of Shattered Souls is increased by 10%.
Leech increased by 5%.
Gain an additional 10% Leech while Metamorphosis is active.
Rank 1: Leech increased by 5%.
Gain an additional 10% Leech while Metamorphosis is active.
Rank 2: Leech increased by 10%.
Gain an additional 20% Leech while Metamorphosis is active.
Effect #1 Apply Aura: Mod Leech % Modifies Damage/Healing Done
Value: 105
Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: 2010
Affected Spells:
NEW
Throw Glaive causes targets to take an additional 60% of damage dealt as Chaos over 6 sec.
Rank 1: Throw Glaive causes targets to take an additional 60% of damage dealt as Chaos over 6 sec.
Rank 2: Throw Glaive causes targets to take an additional 120% of damage dealt as Chaos over 6 sec.
NEW
Vengeful Retreat has a 5 sec reduced cooldown and generates 80 Fury over 10 sec.
Charge to your target, striking them for (455% of Attack power) FireNature damage, rooting them in place for 1.5 sec and inflicting (227.7% of Attack power) FireNature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for
Havoc
25%
Vengeance
50%
<br50% of the damage you deal to your Hunt target for 30 sec.
Now a Havoc spell
Category changed from Uncategorized to Talents
Activating Immolation Aura increases the damage of your next Fel Rush by 250%. Lasts 12 sec.
Rank 1: Activating Immolation Aura increases the damage of your next Fel Rush by 250%. Lasts 12 sec.
Rank 2: Activating Immolation Aura increases the damage of your next Fel Rush by 500%. Lasts 2012 sec.
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 250
RemovesReduces the Fury cost of Chaos Nova and reducesby 50% and its cooldown by 33%.20%.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -20000-12000
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Power Cost
Value: -100-50%
Affected Spells:
NEW
Increase the damage over time effect of The Hunt by 30%.
NEW
Increases maximum health by 2%.
Rank 1: Increases maximum health by 2%.
Rank 2: Increases maximum health by 4%.
PvP Talents (3)
The cooldown of Metamorphosis is reduced by 2 min, but its duration is reduced by 1210 sec.
Effect #1 Effect #2 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: -12000-10000
Affected Spells:
Category changed from PvP Talents to Talents
Chaos Nova, Eye Beam, and Fel Rush gain bonuses when striking 1 target.
Chaos Nova:
Stun duration increased by 1 sec.
Eye Beam:
Target takes 10% increased damage for 6 sec.
Fel Rush:
Generates 35-45 Fury.
Removed
Category changed from PvP Talents to Uncategorized
Blade Dance now reduces targets' healing received by 50% for 5 sec.
Category changed from PvP Talents to Talents
Specialization (33)
Surge with fel power, increasing your Armor by (75 * Agility / 100)
Vengeance (Level 41)
and your Parry chance by 15%, for 6 sec
Category changed from Specialization to Talents
Demon Spikes also increases your Parry chance by 15% for 6 sec.
Category changed from Specialization to Talents
Your tattoos reduce
Category changed from Specialization to Talents
Your tattoos reduce all damage taken by 15%.
Category changed from Specialization to Talents
Your tattoos reduce all damage taken by 20%.
Category changed from Specialization to Talents
Unleash the fel within you, damaging enemies directly in front of you for Fire damage over 2 sec.
Vengeance (Level 23)
Causing damage also heals you for up to health
Category changed from Specialization to Talents
Fel Devastation damage also heals you for up to health.
Category changed from Specialization to Talents
Brand an enemy with a demonic symbol, instantly dealing (133.169% of Attack power)% Fire damage
Vengeance (Level 38)
and Fire damage over 8 sec
The enemy's damage done to you is reduced by 40% for 8 sec.
Category changed from Specialization to Talents
Fiery Brand deals (5% of Attack power) Fire damage every 2 sec.
Category changed from Specialization to Talents
The duration of Fiery Brand is increased by 2 sec.
Category changed from Specialization to Talents
Reduces the cooldown of Immolation Aura by 15 sec.
Category changed from Specialization to Talents
Leap through the air toward a targeted location, dealing (31.122% of Attack power) Fire damage to all enemies within 6 yards.
Category changed from Specialization to Talents
Infernal Strike gains an additional charge.
Category changed from Specialization to Talents
Infernal Strike damage increased by 25%.
Category changed from Specialization to Talents
Increases the Armor bonus of Demon Spikes by an additional 24.0% of your Agility.
Vengeance (Level 44)
Also increases your attack power by 8.0%
Category changed from Specialization to Talents
Mastery increases your Attack Power.
Category changed from Specialization to Talents
Reduces the cooldown of Metamorphosis by 60 sec.
Category changed from Specialization to Talents
While transformed, Shear and Fracture generate 20 additional Fury.
The cooldown of Metamorphosis is reduced by 60 sec.
Category changed from Specialization to Talents
When Fiery Brand expires on your primary target, you gain a shield that absorbs up damage for 15 sec, based on your damage dealt to them while Fiery Brand was active.
Category changed from Specialization to Talents
Killing a target will sometimes shatter their soul, leaving a Soul Fragment behind for 20 sec.
The Soul Fragment will be consumed when you approach it, healing you for (348.075% of Attack power) health.
Consuming a Lesser Soul Fragment heals you for 6% of all damage taken in the last 5 sec, minimum 1% of maximum health.
Consuming a Demon's soul will grant you 20% increased damage for 15 sec.
Category changed from Specialization to Talents
Shears an enemy for (40.365% of Attack power) Physical damage, and shatters
Vengeance
two Lesser Soul Fragments
a Lesser Soul Fragment from your target.
Generates 10 Fury.
Category changed from Specialization to Talents
Place a Sigil of Flame at the target location that activates after 2 sec.
Deals (11.5% of Attack power) Fire damage
Vengeance (Level 22)
and an additional (28.38% of Attack power) Fire damage over 6 sec
to all enemies affected by the sigil., and an additional (28.38% of Attack power) Fire damage over 6 sec, to all enemies affected by the sigil.
Generates 30 Fury.
Category changed from Specialization to Talents
Sigil of Flame deals an additional (28.38% of Attack power) Fire damage over 6 sec, to all enemies affected by the sigil.
Category changed from Specialization to Talents
Place a Sigil of Misery at the target location that activates after 2 sec.
Causes all enemies affected by the sigil to cower in fear, disorienting them for 20 sec.
Category changed from Specialization to Talents
Reduces the cooldown of Sigil of Misery by 90 sec.
Name changed from Sigil of Misery to Improved Sigil of Misery
Category changed from Specialization to Talents
Place a Sigil of Silence at the target location that activates after 2 sec.
Silences all enemies affected by the sigil for 6 sec.
Category changed from Specialization to Talents
Reduces the cooldown of Sigil of Silence by 60 sec.
Category changed from Specialization to Talents
Viciously strike allup to 5 enemies in front of you for (70.2%87.75% of Attack power) Physical damage and heal yourself for (50% of Attack power).Deals reduced damage beyond 5 targets.
Consumes up to 2 Soul Fragments within 25 yds
Vengeance (Level 14)
and heals you for an additional (50% of Attack power) for each Soul Fragment consumed
Category changed from Specialization to Talents
Soul Cleave heals for an additional (50% of Attack power) for each Soul Fragment consumed.
Category changed from Specialization to Talents
Soul Cleave damage increased by 10%.deals 25% increased damage to your primary target.
Effect #1 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 1025%
Affected Spells:
Name changed from Soul Cleave to Focused Cleave
Category changed from Specialization to Talents
Fel energy thickens your skin to demonic proportions, increasing your Stamina by 65% and your Armor by 100%.
Category changed from Specialization to Talents
Throw a demonic glaive at the target, dealing (15.795% of Attack power) Physical damage. The glaive can ricochet to within 10 yards. Generates high threat.
Category changed from Specialization to Talents
Reduces the cooldown of Throw Glaive by 6 sec.
Category changed from Specialization to Talents
Talents (6)
Infernal Strike creates a Sigil of Flame when you land.and its cooldown is reduced by 8 sec.
Immolation Aura damage increases the duration of your Fiery Brand by 0.500.25 sec.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Effect #2's Value
Value: 500250
All Sigils are now targetedplaced at your location, and the duration of their effects is increased by 2 sec.
Immolation Aura increases your armor by 20%10% and causes melee attackers to suffer (5% of Attack power) Fire damage.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #5's Value
Value: 2010
Affected Spells:
Consume up to 58 Soul Fragments within 25 yds and then explode, afflicting nearby enemies with Frailty for 206 sec and damaging them for (22.113% of Attack power) Fire per fragment. Deals reduced damage beyond 5 targets.8 targets.
You heal for 10% of all damage you deal to enemies with Frailty.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 58
EnemiesFrailty now also causes afflicted enemies to deal 5% reduced damage to you.
Enemies struck by Soul Cleave deal 6% less damage to you for 12 sec.are afflicted with Frailty for 6 sec.
Artifact Traits (4)
Increases damage dealt bythe critical strike chance of Immolation Aura by 3%.5%.
Effect #2 REMOVED Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 3%
Affected Spells:
NEW Effect #1 Apply Aura: Add Modifier - % Modifies Critical Strike Chance
Value: 5%
Affected Spells:
Specializations changed from Vengeance to Havoc/Vengeance
Category changed from Artifact Traits to Talents
You heal for 15%5% of all Fire damage you deal.
Effect #1 Apply Aura: Dummy Modifies Buff Duration
Value: 155
Specializations changed from Vengeance to Havoc/Vengeance
Category changed from Artifact Traits to Talents
Each Soul Fragment you consumeConsuming a Soul Fragment reduces all damage you take by 5% for 4 sec.1% for 4 sec.
Multiple applications may overlap.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 31
Range changed from Unlimited range to None
Carve into the soul of your target, dealing (172% + 172%) Fire damage and an additional Fire damage over 3 sec. Immediately shatters 2 Lesser Soul Fragments from the target and 1 additional Lesser Soul Fragment every 1 sec.
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 10 (AP mod: 0.32550.3255)
Spells (22)
Increases your chance to dodge by 50%
Havoc (Level 33)Blur
and reduces all damage taken by 20%
for 10 sec.
Now a Vengeance spell
Category changed from Abilities to Talents
Your damage brands the target, increasing magic damage taken by 5%.
Now a Vengeance spell
Category changed from Abilities to Talents
Unleash an eruption of fel energy, dealing (22.5225% of Attack power) Chaos damage and stunning all nearby enemies for 2 sec.
Havoc (Level 38)
Each enemy stunned by Chaos Nova has a 30% chance to generate a Lesser Soul Fragment
Chaos Fragments
Each enemy stunned by Chaos Nova has a 30% chance to generate a Lesser Soul Fragment
Now a Vengeance spell
Category changed from Abilities to Talents
Slice your target for Chaos damage. Chaos Strike has a 20% chance to refund 20 Fury.
Now a Vengeance spell
Category changed from Abilities to Talents
Consume 1 beneficial Magic effect removing it from the target
Consume Magic
and granting you 20 Fury
Now a Vengeance spell
Category changed from Abilities to Talents
Consume Magic generates 20 Fury when a beneficial Magic effect is successfully removed from the target.
Now a Vengeance spell
Category changed from Abilities to Talents
Quickly attack for (57.2779% of Attack power) Physical damage.
Generates 20 to 30 Fury.
Now a Vengeance spell
Category changed from Abilities to Talents
Interrupts the enemy's spellcasting and locks them from that school of magic for 3 sec.
DisruptDisrupting Fury
Generates 30 Fury on a successful interrupt
Now a Vengeance spell
Category changed from Abilities to Talents
Increases the range of Disrupt to 10 yards.
Now a Vengeance spell
Category changed from Abilities to Talents
You are able to jump again while near the apex of your first jump.
Now a Vengeance spell
Category changed from Abilities to Talents
Rush forward, incinerating anything in your path for (25.3% of Attack power) Chaos damage.
Now a Vengeance spell
Category changed from Abilities to Talents
Reduces your falling speed.
You can activate this ability with the jump key while falling.
Now a Vengeance spell
Category changed from Abilities to Talents
Engulf yourself in flames, radiating Fire damage over 6 sec.
Burning Hatred
Generates 50 Fury over 6 sec.
Vengeance
Generates 20 Fury over 6 sec.
Now a Vengeance spell
Category changed from Abilities to Talents
Immolation Aura instantly causes (27.027% of Attack power) Fire damage to enemies within 8 yards.
Now a Vengeance spell
Category changed from Abilities to Talents
Imprisons a demon, beast, or humanoid, incapacitating them for 1 min. Damage will cancel the effect. Limit 1.
Now a Vengeance spell
Category changed from Abilities to Talents
Leap into the air and land with explosive force, dealing (36.036% of Attack power) Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Players are Dazed for 3 sec instead.
Upon landing, you are transformed into a hellish demon for 30 sec,
Havoc (Level 54)Metamorphosis
immediately resetting the cooldown of your Eye Beam and Blade Dance abilities
greatly empowering your Chaos Strike and Blade Dance abilities
Havoc (Level 20)
and gaining 20% HasteImproved Metamorphosis
and gaining 10% Haste
Soul Rending
and 0% Leech
Now a Vengeance spell
Category changed from Abilities to Talents
Allows you to see enemies and treasures through physical barriers, as well as enemies that are stealthed and invisible. Lasts 10 sec.
Attacking or taking damage disrupts the sight.
Now a Vengeance spell
Category changed from Abilities to Talents
Reduces the cooldown of Spectral Sight by 30 sec.
Now a Vengeance spell
Category changed from Abilities to Talents
Throw a demonic glaive at the target, dealing (36.6795% of Attack power) Physical damage. The glaive can ricochet to within 10 yards.
Now a Vengeance spell
Category changed from Abilities to Talents
Throw Glaive ricochets to an1 additional target.
Name changed from Throw Glaive to Bouncing Glaives
Now a Vengeance spell
Category changed from Abilities to Talents
Taunts the target to attack you.
Now a Vengeance spell
Category changed from Abilities to Talents
Remove all snares and vault away. Nearby enemies take (13.1274% of Attack power) Physical damage
Havoc (Level 41)
and have their movement speed reduced by 70% for 3 sec
Vengeful Restraint
and have their movement speed reduced by 70% for 3 sec
Now a Vengeance spell
Category changed from Abilities to Talents
Covenant Abilities (2)
NEW
Place a Sigil at your location that activates after 2 sec.
Detonates to deal (350% of Attack power) Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil.
NEW
Place a Kyrian Sigil at the target location that activates after 2 sec.
Detonates to deal (350% of Attack power) Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets.
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Talents (1)
NEW
Celestial Alignment blasts all enemies in a targeted area for (200% of Spell power) Astral damage and applies Stellar Flare to them.
Spells (5)
Project intense energy onto 2 enemies, dealing (72%75.5% of Spell power) Spellfrost damage to them.
Effect #1 Effect #2 School Damage
Value: 0 (SP mod: 0.720.755)
Take in a deep breath and fly to the targeted location, spewing molten cinders dealing (250%230% of Spell power) Volcanic damage to enemies in your path.
You are immune to movement impairing and loss of control effects while flying.
Tear into an enemy with a blast of blue magic, inflicting (261%228% of Spell power) Spellfrost damage over 3 sec, and slowing their movement speed by 30% for 3 sec.
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (SP mod: 0.870.76)
Inhale, stoking your inner flame. Release to exhale, burning enemies in a cone in front of you for 145%133.4% of Spell power)] Fire damage. Deals reduced damage beyond 5 targets.
I: Deals 210%193.2% of Spell power) / 3] damage over 4 sec.
II: Deals 210%193.2% of Spell power) * 0.666667] damage over 8 sec.
III: Deals 210%193.2% of Spell power)] damage over 12 sec.
Font of Magic
IV: Deals 210%193.2% of Spell power) * 1.33333] damage over 16 sec
Initial, Devastation:
Send a flickering flame towards your target, dealing (200%161% of Spell power) Fire damage to an enemy or healing an ally for (275% of Spell power).
Preservation:
Send a flickering flame towards your target, healing an ally for (275% of Spell power) or dealing (200%161% of Spell power) Fire damage to an enemy.
Talents (2)
Living Flame deals 5%3% more damage and healing.
Rank 1: Living Flame deals 5%3% more damage and healing.
Rank 2: Living Flame deals 10%6% more damage and healing.
Effect #2 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 53%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 53%
Affected Spells:
Store 20% of your effective healing, up to (Spell power * 21.61). Your next damaging Living Flame consumes all stored healing to increase its damage dealt.
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Talents (24)
Increases the damage and healing of your pet's abilities by 30%.
Increases the effectiveness of your pet's Predator's Thirst, Endurance Training, and Pathfinding passives by 50%.
Rank 1: Increases the damage and healing of your pet's abilities by 15%.
Increases the effectiveness of your pet's Predator's Thirst, Endurance Training, and Pathfinding passives by 25%.
Rank 2: Increases the damage and healing of your pet's abilities by 30%.
Increases the effectiveness of your pet's Predator's Thirst, Endurance Training, and Pathfinding passives by 50%.
Talent position has changed.
Maximum rank has changed from 2 to 1
Grants you and your pet 5 Focus per sec and 10% increased critical strike chance for 20 sec.Fire off a Cobra Shot at your current target and 1 other enemy near your current target. For the next 20 sec, your Cobra Shot will fire at 1 extra target and Cobra Shot Focus cost reduced by 10.
Effect #8 REMOVED Effect #1 Apply Aura: Add Modifier - Flat Modifies Critical Strike Chance
Value: 10
Affected Spells:
REMOVED Effect #2 Apply Aura: Periodically give power Modifies Threat
Value: 5
REMOVED Effect #3 Apply Aura: Add Modifier - Flat Modifies Global Cooldown
Value: -200
Affected Spells:
REMOVED Effect #4 Apply Aura: Mod Melee & Ranged Crit % Modifies Damage/Healing Done
Value: 10
REMOVED Effect #5 Apply Aura: Periodically give power Modifies Threat
Value: 5
NEW Effect #1 Dummy
Value: 1
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Power Cost
Value: -10
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 0%
Affected Spells:
Range changed from 100 yd range to 40 yd range
REMOVED Removed: Ignore Line of Sight
Talent position has changed.
Fire a shot that tears through your enemy, causing them to bleed for 26.1%45% of Attack power) * 5] damage over 8 sec.
Sends your pet into a frenzy, increasing attack speed by 30% for 8 sec, stacking up to 3 times.
Generates 20 Focus over 8 sec.
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.2610.45)
Charges changed from 1 Charges to 2 Charges
Talent position has changed.
Barbed Shot reduces the cooldown of Bestial Wrath by 0.0 sec and the cooldown of Aspect of the Wild by 0.0 sec.
Rank 1: Barbed Shot reduces the cooldown of Bestial Wrath by 6.0 sec and the cooldown of Aspect of the Wild by 4.0 sec.
Rank 2: Barbed Shot reduces the cooldown of Bestial Wrath by 12.0 sec.and the cooldown of Aspect of the Wild by 8.0 sec.
Effect #1 Apply Aura: Dummy Modifies Max Stacks
Value: 012000
REMOVED Effect #2 Apply Aura: Dummy Modifies Max Stacks
Value: 0
Talent position has changed.
Maximum rank has changed from 2 to 1
Rapidly fires a spray of shots for 3 sec, dealing an average of Physical damage to all nearby enemies in front of you. Usable while moving. Deals reduced damage beyond 8 targets.
Talent position has changed.
Barbed Shot has a 15% chance to apply a second stack of Frenzy.
Rank 1: Barbed Shot has a 15% chance to apply a second stack of Frenzy.
Rank 2: Barbed Shot has a 30% chance to apply a second stack of Frenzy.When Barbed Shot causes Frenzy to stack up to 3, your pet will immediately use its special attack and deal 100% bonus damage.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 153
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 100
Name changed from Bloody Frenzy to Brutal Companion
Maximum rank has changed from 2 to 1
You sound the call of the wild, summoning 2 of your active pets for 20 sec. During this time, a random pet from your stable will appear every 4 sec to assault your target for 6 sec.
Cooldown changed from 2 min cooldown to 3 min cooldown
Cobra Shot reduces the cooldown of Kill Command by 1.0 sec.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 5
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: -1000
A quick shot causing Physical damage.
Reduces the cooldown of Kill Command by 1 sec.
Talent position has changed.
Kill Command has a 30% chance to also summon a Dire Beast to attack your target for 8 sec.
Rank 1: Kill Command has a 10% chance to also summon a Dire Beast to attack your target for 8 sec.
Rank 2: Kill Command has a 20% chance to also summon a Dire Beast to attack your target for 8 sec.
Rank 3: Kill Command has a 30% chance to also summon a Dire Beast to attack your target for 8 sec.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 30
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 30
Every 5 Dire Beasts summoned resets the cooldown of Kill Command, and reduces the Focus cost and cooldown of Kill Command by 50% for 8 sec.
REMOVED Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5
Cobra Shot has a 10% chance to make your next Kill Command consume no Focus.
Rank 1: Cobra Shot has a 10% chance to make your next Kill Command consume no Focus.
Rank 2: Cobra Shot has a 10% chance to make your next Kill Command consume no Focus.
Talent position has changed.
Kill Command has a 5%10% chance to reset the cooldown of Kill Shot, and causes your next Kill Shot to be usable on any target, regardless of the target's health.
Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 510
Maximum rank has changed from 2 to 1
While Beast Cleave is active, Kill Command now also strikes nearby enemies for 50% of damage dealt.
REMOVED Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 50%
Affected Spells:
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 50
Barbed Shot has 1 additional charge.
Removed
Category changed from Talents to Uncategorized
NEW
Each temporary beast summoned reduces the cooldown of Aspect of the Wild by 2.0 sec.
Wild Call has a 20% increased chance to reset the cooldown of Barbed Shot.
Rank 1: Wild Call has a 5% increased chance to reset the cooldown of Barbed Shot.
Rank 2: Wild Call has a 10% increased chance to reset the cooldown of Barbed Shot.
Talent position has changed.
Dire Beast lasts an additional 1 sec and deal 20% increased damage.
Rank 1: Dire Beast lasts an additional 1 sec and deal 20% increased damage.
Rank 2: Dire Beast lasts an additional 2 sec and deal 40% increased damage.
Name changed from Pack Resilience to Dire Frenzy
Barbed Shot deals 10% increased damage, and applying Barbed Shot has a 10% chance to the cooldown of Kill Command.
Rank 1: Barbed Shot deals 5% increased damage, and applying Barbed Shot has a 50% chance to the cooldown of Kill Command.
Rank 2: Barbed Shot deals 10% increased damage, and applying Barbed Shot has a 100% chance to the cooldown of Kill Command.
Talent position has changed.
Barbed shot damage increased by 1%.
Rank 1: Barbed shot damage increased by 5%20%.
Rank 2: Barbed shot damage increased by 10%40%.
Talent position has changed.
NEW
While Aspect of the Wild is active, Cobra Shot deals 30% increased damage.
Summon a herd of stampeding animals from the wilds around you that deal 22.113% of Attack power) * 6] Physical damage to your enemies for 12 sec.over 12 sec.
Enemies struck by the stampede are snared by 30%, and you have 10% increased critical strike chance against them for 5 sec.
Your auto shot critical strikes have a 20% chance to reset the cooldown of Barbed Shot.Rank 1: Your auto shot critical strikes have a 10% chance to reset the cooldown of Barbed Shot.
Rank 2: Your auto shot critical strikes have a 20% chance to reset the cooldown of Barbed Shot.
Talent position has changed.
Maximum rank has changed from 2 to 1
While Call of the Wild is active, Barbed Shot has a 25% chance to gain a charge any time Focus is spent.
Talents (15)
Targets rooted by Binding Shot or stunned by Intimidation deal 10% less damage to you for 8 sec after the root or stun effect ends.Rank 1: Targets rooted by Binding Shot or stunned by Intimidation deal 10% less damage to you for 8 sec after the root or stun effect ends.
When your abilities damage a target below 20% health, you gain 1% increased critical strike chance for 6 sec, stacking up to 015 times.
Rank 1: When your abilities damage a target below 20% health, you gain 1% increased critical strike chance for 6 sec, stacking up to 015 times.
Rank 2: When your abilities damage a target below 20% health, you gain 1% increased critical strike chance for 6 sec, stacking up to 030 times.
Every 80 Focus spent reduces the cooldown of Trueshot by 1.5 sec.Rank 1: Every 80 Focus spent reduces the cooldown of Trueshot by 1.5 sec.
Rank 2: Every 40 Focus spent reduces the cooldown of Trueshot by 3.0 sec.
Talent position has changed.
Maximum rank has changed from 2 to 1
Kill Shot now has 2 charges and has its cooldown reduced by 3.0 sec.
Effect #1 NEW Effect #2 Apply Aura: Mod Cooldown Ms
Value: -3000
Aimed Shot has a 15% and Rapid Fire has a 25% chance to grant a charge of Kill Shot, and cause your next Kill Shot to be usable on any target regardless of their current health.Rank 1: Aimed Shot has a 15% and Rapid Fire has a 10% chance to grant a charge of Kill Shot, and cause your next Kill Shot to be usable on any target regardless of their current health.
Trueshot lasts an additional 3.0 sec and reduces the Focus cost of all of your abilities by 25%.
Inventory Type: Head, Waist, Hands
Now available to all specs
Category changed from Talents to Runecarving Power
NEW
Trueshot lasts an additional 1.5 sec, reduces the Focus cost of Arcane Shot, Chimaera Shot, and Multi-Shot by 12%, and reduces the Focus Cost of Aimed Shot by 12%.
Rank 1: Trueshot lasts an additional 0.1 sec, reduces the Focus cost of Arcane Shot, Chimaera Shot, and Multi-Shot by 50%, and reduces the Focus Cost of Aimed Shot by 1500%.
Rank 2: Trueshot lasts an additional 0.0 sec, reduces the Focus cost of Arcane Shot, Chimaera Shot, and Multi-Shot by 100%, and reduces the Focus Cost of Aimed Shot by 3000%.
Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing (188.5% of Attack power) Fire damage to all enemies within 8 yards. Deals reduced damage beyond 5 targets.
Talent position has changed.
Trick Shots now ricochets to 2 fewer targets, but each ricochet deals an additional 25% damage.
Name changed from Heavy Ammo (NYI) to Heavy Ammo
Arcane Shot and Chimaera Shot Focus cost reduced by 10.
Rank 1: Arcane Shot and Chimaera Shot Focus cost reduced by 10.
Rank 2: Arcane Shot and Chimaera Shot Focus cost reduced by 20.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Power Cost
Value: -10-20
Affected Spells:
Maximum rank has changed from 2 to 1
Trick Shots now causes Aimed Shot and Rapid Fire to ricochet to 2 additional target.
Name changed from Light Ammo (NYI) to Light Ammo
NEW
Wailing Arrow resets the cooldown of Rapid Fire and generates 2 charge of Aimed Shot.
Fire a shot that poisons your target, causing them to take (16.5% of Attack power) Nature damage instantly and an additional (99% of Attack power) Nature damage over 18 sec.
Talent position has changed.
NEW
Wailing Arrow fires off 5 Wind Arrows at your primary target, and 10 Wind Arrows split among any secondary targets hit.
Bonus Wind Arrows from Aimed Shot have a 100% increased critical strike chance and deal 50%25% increased critical damage.
Effect #2 Apply Aura: Add Modifier - % Modifies Critical Strike Damage
Value: 5025%
Affected Spells:
Talents (15)
Kill Command now has 2 charges, and deals 30%15% increased damage.
Effect #3 Effect #2 Apply Aura: Add Modifier - % Modifies Effect #1's Value
Value: 3015%
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Charges
Value: 1
NEW Effect #4 Apply Aura: Add Modifier - % Modifies Effect #2's Value
Value: 15%
Affected Spells:
Attacking your pet's target with
Mongoose Bite
Mongoose Bite
Raptor Strike or
Butchery
Butchery
Carve extends the duration of Coordinated Assault by 1.5 sec.Kill Shot strikes up to 3 additional targets while Coordinated Assault is active.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 15003
NEW
Wildfire Bomb's cooldown is reset at the start and end of Coordinated Assault.
You and your pet charge your enemy, striking them for (455%125% of Attack power) Physical damage. You and your pet's bond is then strengthened for 20 sec, causing your pet's Basic Attack to empower your next spell cast:
Wildfire Bomb: Increaase the initial damage by 20%
Kill Shot: Applies Bleeding Gash to your target.Bleed the target for 50% of Kill Shot's damage over 6 sec.
REMOVED Effect #2 Dummy
Value: 0
REMOVED Effect #4 Dummy
Value: 0
NEW Effect #2 Apply Aura: Mod Cooldown %
Value: 0
NEW Effect #4 Apply Aura: Add Modifier - % Modifies Cooldown
Value: 0%
Affected Spells:
NEW Effect #5 Apply Aura: Ignore Aura State Modifies Damage/Healing Done
Value: 0
Affected Spells:
Name changed from Coordinated Assault (NYI) to Coordinated Assault
NEW Added: Reset cooldown when boss encounter ends
While Spearhead is active, the Focus cost of Raptor Strike and Mongoose Bite is reduced by 5, and Kill Command cooldown resets extend the duration of Spearhead by 1.0 sec.
Rank 1: While Spearhead is active, the Focus cost of Raptor Strike and Mongoose Bite is reduced by 5, and Kill Command cooldown resets extend the duration of Spearhead by 0.8 sec.
Rank 2: While Spearhead is active, the Focus cost of Raptor Strike and Mongoose Bite is reduced by 10, and Kill Command cooldown resets extend the duration of Spearhead by 1.5 sec.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: -51000
REMOVED Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1000
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: -5
Affected Spells:
Name changed from Coordinated Kill (NYI) to Deadly Duo
While Coordinated Assault is active, the cooldown of Wildfire Bomb is reduced by 25%, Wildifre Bomb generates 5 Focus when thrown, Kill Shot's cooldown is reduced by 25%, and Kill Shot can be used against any target, regardless of their current health.
Rank 1: While Coordinated Assault is active, the cooldown of Wildfire Bomb is reduced by 30000%25%, Wildifre Bomb generates 5 Focus when thrown, Kill Shot's cooldown is reduced by 25%, and Kill Shot can be used against any target, regardless of their current health.
Rank 2: While Coordinated Assault is active, the cooldown of Wildfire Bomb is reduced by 60000%50%, Wildifre Bomb generates 510 Focus when thrown, Kill Shot's cooldown is reduced by 50%, and Kill Shot can be used against any target, regardless of their current health.
REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 25
REMOVED Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: -25
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: 5
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: -25
Affected Spells:
Name changed from Deadly Duo (NYI) to Coordinated Kill
You and your pets maximum Focus is increased by 10.Rank 1: You and your pets maximum Focus is increased by 10.
Kill Shot reduces the cooldown of Wildfire Bomb by 2.5Wildfire Bomb cooldown reduced by 1.0 sec.
Rank 1: Kill Shot reduces the cooldown of Wildfire BombWildfire Bomb cooldown reduced by 2.0 sec.
Rank 2: Kill Shot reduces the cooldown of Wildfire BombWildfire Bomb cooldown reduced by 4.0 sec.
Effect #1 Apply Aura: Mod Cooldown Ms
Value: -2500-1000
Furiously strikes all enemies in front of you, dealing Physical damage over 4 sec. Critical strike chance increased by 30%50% against any target below 20% health. Deals reduced damage beyond 5 targets.
Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by 3.0 sec.
Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3050
Wildfire Bomb now has 2 charges, and the initial explosion deals 100%50% increased damage.
Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 10050%
Affected Spells:
Range of your melee attacks and abilities increased by 3 yd.Rank 1: Range of your melee attacks and abilities increased by 1 yd.
Fury of the Eagle has a 15% increasednow gains bonus critical strike chance against targets below 20%25% health, and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 0.5 sec.
Rank 1: Fury of the Eagle has a 15% increasednow gains bonus critical strike chance against targets below 20%35% health, and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 0.5 sec.
Rank 2: Fury of the Eagle has a 30% increasednow gains bonus critical strike chance against targets below 20%50% health, and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 1.0 sec.
Rank 3: Fury of the Eagle has a 45% increasednow gains bonus critical strike chance against targets below 20%65% health, and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 1.5 sec.
REMOVED Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: 15
Affected Spells:
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: 5
Affected Spells:
You and your pet charge your enemy, striking them for (35% of Attack power) Physical damage. You then become one with your pet for 12 sec. While active, your pet damage is increased by 25%, Raptor Strike and Mongoose Bite deal an additional 35% damage over 4 sec, and Kill Command has a 20% increased chance to reset.
NEW Effect #4 Apply Aura: Add Modifier - Flat Modifies Power Cost
Value: 0
Affected Spells:
Name changed from Spearhead (NYI) to Spearhead
Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for 20 sec and causing them to bleed for (200% of Attack power) damage over 20 sec.
Damage other than Steel Trap may break the immobilization effect. Trap will exist for 1 min. Limit 1.
Talent position has changed.
Lace your Wildfire Bomb with extra reagents, randomly giving it one of the following enhancements each time you throw it:
Shrapnel Bomb: Shrapnel pierces the targets, causing
Mongoose Bite
Mongoose Bite
Raptor Strike and
Butchery
Butchery
Carve to apply a bleed for 9 sec that stacks up to 3 times.
Pheromone Bomb: Kill Command has a 100% chance to reset against targets coated with Pheromones.
Volatile Bomb: Reacts violently with poison, causing an extra (explosion24.57% of Attack power) Fire damage against enemies suffering from your Serpent Sting, and applies Serpent StingsSting to up to 5 targets.3 targets.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 53
Spells (2)
Furiously strikes all enemies in front of you, dealing Physical damage over 4 sec. Critical strike chance increased by 30%50% against any target below 20% health. Deals reduced damage beyond 5 targets.
Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by 3.0 sec.
Effect #2 REMOVED Effect #21 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #13 Apply Aura: Charge Recovery Affected By Haste Regen
Value: 0
Talents (7)
NEW
Survival, Initial:
has a chance to fling an Arctic Bola at your target, dealing (20% of Attack power) Frost damage and snaring the target by 20% for 3 sec. The Arctic Bola bounces up to 2 time.
Marksmanship:
Aimed Shot has a chance to fling an Arctic Bola at your target, dealing (20% of Attack power) Frost damage and snaring the target by 20% for 3 sec. The Arctic Bola bounces up to 2 time.
Beast Mastery:
Cobra Shot has a chance to fling an Arctic Bola at your target, dealing (20% of Attack power) Frost damage and snaring the target by 20% for 3 sec. The Arctic Bola bounces up to 2 time.
Throw a deadly chakram at your current target that will rapidly deal (31.6% of Attack power) Physical damage 7 times, bouncing to other targets if they are nearby. Enemies struck by Death Chakram take 31.6% of Attack power)%10% more damage from you and your pet for 10 sec.
Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus.
Dodge chanceAvoidance increased by 2%.
Rank 1: Dodge chance increased by 4%.
Rank 2: Dodge chance increased by 8%.Avoidance increased by 3%.
Rank 2: Avoidance increased by 6%.
Effect #2 REMOVED Effect #1 Apply Aura: Mod Dodge % Modifies Damage/Healing Done
Value: 2
NEW Effect #1 Apply Aura: Mod Secondary Stat %
Value: 2
When Tranquilizing Shot successfully dispels an effect, gain 10 Focus.Rank 1: When Tranquilizing Shot successfully dispels an effect, gain 5 Focus.
The cooldown of Tar Trap, Steel Trap, Hi-explosive Trap, and Freezing Trap is reduced by 2.5 sec.
Rank 1: The cooldown of Tar Trap, Steel Trap, Hi-explosive Trap, and Freezing Trap is reduced by 2.5 sec.
Rank 2: The cooldown of Tar Trap, Steel Trap, Hi-explosive Trap, and Freezing Trap is reduced by 5.0 sec.
Give the command to kill, causing your pet to savagely deal Physical damage to the enemy.
Cooldown changed from 7.5 sec cooldown to 7.5 sec recharge
Charges changed from None to 1 Charges
NEW
Serpent Sting and Bleed damage increased by 10%. This value is increased to 20% against targets below 30% health.
Rank 1: Serpent Sting and Bleed damage increased by 10%. This value is increased to 20% against targets below 30% health.
Rank 2: Serpent Sting and Bleed damage increased by 20%. This value is increased to 40% against targets below 30% health.
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Talents (39)
When Clearcast, Arcane Missiles fires 3 additional missile.
Talent position has changed.
Launches bolts of arcane energy at the enemy target, causing (72.8% of Spell power) Arcane damage.
For each Arcane Charge, deals 30% additional damage.
Consumes all Arcane Charges.
Talent position has changed.
Arcane Barrage deals an additional 50%100% damage against targets below 35% health.Rank 1: Arcane Barrage deals an additional 50% damage against targets below 50% health.
Rank 2: Arcane Barrage deals an additional 50% damage against targets below 100% health.
Effect #1 Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 50100
Talent position has changed.
Maximum rank has changed from 2 to 1
Direct damage you deal to enemies affected by Touch of the Magi, causes an explosion that deals (6.55%11% of Spell power) Arcane damage to all nearby enemies. Deals reduced damage beyond 8 targets.Rank 1: Direct damage you deal to enemies affected by Touch of the Magi, causes an explosion that deals (6.55% of Spell power) Arcane damage to all nearby enemies. Deals reduced damage beyond 8 targets.
Rank 2: Direct damage you deal to enemies affected by Touch of the Magi, causes an explosion that deals (6.55% of Spell power) Arcane damage to all nearby enemies. Deals reduced damage beyond 8 targets.
Talent position has changed.
Maximum rank has changed from 2 to 1
Summon a Familiar that attacks your enemies and increases your maximum mana by 10% for 1 hour.
Talent position has changed.
Each time Arcane Missiles hits an enemy, the damage of your next Arcane Barrage is increased by 5%. This effect stacks up to 20 times.
Talent position has changed.
Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of Arcane damage.
Talent position has changed.
Launches an Arcane Orb forward from your position, traveling up to 40 yards, dealing (109.2% of Spell power) Arcane damage to enemies it passes through.
Grants 1 Arcane Charge when cast and every time it deals damage.
Talent position has changed.
Arcane Surge lasts an additional 3 sec and grants 25% increased Spell Damage.
Talent position has changed.
Consuming Arcane Charges increases your Haste by 2% for 12 seconds, stacks up to 5 times.
Talent position has changed.
Consuming a Mana Gem increases Spell Power by 5% for 12 sec.grants up to 2 Clearcasting stacks.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 52
Talent position has changed.
Arcane Orb gains 1 additional charge.
Talent position has changed.
Arcane Blast has a chance to grant Expanded Potential, which causes your next Clearcasting to not be consumed.
Talent position has changed.
Conjures a Mana Gem that can be used to instantly restore 10% mana, and25% mana and grant 5% Spellpower for 12 sec. Holds up to 3 charges.
Conjured Items
Conjured items disappear if logged out for more than 15 minutes.
Talent position has changed.
Arcane damage dealt while above 70% mana is increased by 8%, Mana Regen while below 70% is increased by 20%.
Talent position has changed.
Increases your mana regeneration by 750% for 6 sec.
Cooldown changed from 2 min recharge to 1.5 min recharge
Standing still for 10 sec grants you Foresight, allowing you to cast while moving for 4 sec. This duration begins when you start moving.
Talent position has changed.
Damage dealt to enemies affected by Radiant Spark's vulnerability echo to your current enemy target and 4 nearby enemies for 20% of the damage dealt.
Talent position has changed.
Clearcasting has a 5% increased chance to proc.
Rank 1: Clearcasting has a 5% increased chance to proc.
Rank 2: Clearcasting has a 10% increased chance to proc.
Talent position has changed.
Arcane Blast has a 10% chance to generate an additional Arcane Charge.
Talent position has changed.
For each Arcane Charge, Arcane Barrage hits 1 additional nearby target for 40% damage.
Talent position has changed.
Increases Arcane Explosion damage by 10%.
Rank 1: Increases Arcane Explosion damage by 10%.
Rank 2: Increases Arcane Explosion damage by 20%.
Talent position has changed.
Increases Arcane Missiles damage by 10%.
Rank 1: Increases Arcane Missiles damage by 10%.
Rank 2: Increases Arcane Missiles damage by 20%.
Talent position has changed.
Clearcasting can stack up to 2 additional times.
Talent position has changed.
Evocation's cooldown is reduced by 60 sec.
Removed
Category changed from Talents to Uncategorized
Prismatic Barrier further reduces magical damage taken by an additional 5% and duration of harmful Magic effects by 10%.
Talent position has changed.
Arcane Barrage grants you 2% of your maximum mana per Arcane Charge spent.
Talent position has changed.
Reduces the cooldown of Alter Time by 10 sec.
Alter Time resets the cooldown of Blink when you return to your original location.
Talent position has changed.
Consuming Clearcasting increases the damage of your next 2 Arcane Blasts by 20%.
Talent position has changed.
Places a Nether Tempest on the target which deals (17.061%19.62% of Spell power) Arcane damage over 12 sec to the target and nearby enemies within 10 yards. Limit 1 target. Deals reduced damage to secondary targets.
Damage increased by 60% per Arcane Charge.
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (SP mod: 0.01421750.01635)
Talent position has changed.
Consuming Clearcasting reduces the cooldown of Arcane Orb by 2 sec.
Additionally, casting Arcane Missiles 15 times fires an Arcane Orb toward your target. Clearcast Arcane Missiles count as 2.
NEW Effect #3 Dummy
Value: 2000
Talent position has changed.
Causes your next 2 Arcane Blasts to be instant cast.
Cooldown changed from 1 min cooldown to 45 sec cooldown
Talent position has changed.
Arcane Charges further increase Mastery effectiveness of Arcane Blast and Arcane Barrage by 10%20%.
Rank 1: Arcane Charges further increase Mastery effectiveness of Arcane Blast and Arcane Barrage by 10%20%.
Rank 2: Arcane Charges further increase Mastery effectiveness of Arcane Blast and Arcane Barrage by 20%40%.
Effect #1 Apply Aura: Add Modifier - % (Label) Modifies Effect #2's Value (Label)
Value: 1020%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % (Label) Modifies Effect #3's Value (Label)
Value: 1020%
Affected Spells:
Talent position has changed.
Conjure a radiant spark that causes (91.2% of Spell power) Arcane damage instantly, and an additional (49.5% of Spell power) damage over 10 sec.
The target takes 10% increased damage from your direct damage spells, stacking each time they are struck. This effect ends after 4 spells.
Talent position has changed.
Arcane Barrage deals 15% increased damage per target it hits.
Talent position has changed.
If Arcane Explosion hits at least 3 targets, it has a 50% chance to generate an extra Arcane Charge.
Talent position has changed.
When you gain your third Arcane Charge, the cost of your next Arcane Blast or Arcane Missiles is reduced by 100%.
Talent position has changed.
Evocation grants 1 Arcane Charge, and while channeling Evocation, your Intellect is increased by 2% every 1 sec. Lasts 30 sec.
Talent position has changed.
Clearcasting allows Arcane Missiles to be channeled while moving.
Evocation can be channeled while moving.
Talent position has changed.
Talents (42)
Phoenix Flames and Dragon's Breath always critically strikes and Dragon's Breath deals 50% increased critical strike damage contributes to Hot Streak.
Talent position has changed.
Causes an explosion around yourself, dealing (47.25% of Spell power) Fire damage to all enemies within 8 yards, knocking them back, and reducing movement speed by 70% for 6 sec.
Talent position has changed.
Fire Blast increases your Mastery by (4 * $mas)% for 3 sec. This effect stacks up to 3 times.
Rank 1: Fire Blast increases your Mastery by (4 * $mas)% for 3 sec. This effect stacks up to 3 times.
Rank 2: Fire Blast increases your Mastery by (8 * $mas)% for 3 sec. This effect stacks up to 3 times.
Talent position has changed.
Fatal damage instead brings you to 35% health and then burns you for 28% of your maximum health over 6 sec.
While burning, movement slowing effects are suppressed and your movement speed is increased by 150%.
This effect cannot occur more than once every 5 min.
Talent position has changed.
Engulfs you in flames for 10 sec, increasing your spells' critical strike chance by 100%. Castable while casting other spells.
Talent position has changed.
Duration increased by 2 sec.
Talent position has changed.
Fireball applies Conflagration to the target, dealing an additional (6.6% of Spell power) Fire damage over 8 sec.
Enemies affected by either Conflagration or Ignite have a 10% chance to flare up and deal (6.75% of Spell power) Fire damage to nearby enemies.
Talent position has changed.
Pyroblast's initial damage is increased by 5% when the target is above 70% health or below 30% health.
Rank 1: Pyroblast's initial damage is increased by 5% when the target is above 70% health or below 30% health.
Rank 2: Pyroblast's initial damage is increased by 10% when the target is above 70% health or below 30% health.
Talent position has changed.
Your spells have a 15% increased chance to deal a critical strike.
You gain 10% more of the Critical Strike stat from all sources.
Rank 1: Your spells have a 7% increased chance to deal a critical strike.
You gain 5% more of the Critical Strike stat from all sources.
Rank 2: Your spells have a 15% increased chance to deal a critical strike.
You gain 10% more of the Critical Strike stat from all sources.
Talent position has changed.
Ignite's damage has a 15%5% chance reduce the cooldown of Fire Blast by 1 sec.
Now a Fire spell
Procs per minute changed from 15 to None
Category changed from Uncategorized to Talents
Each consecutive critical strike you deal increases critical strike damage you deal by 1%, up to 5%.
Rank 1: Each consecutive critical strike you deal increases critical strike damage you deal by 1%, up to 5%.
Rank 2: Each consecutive critical strike you deal increases critical strike damage you deal by 2%, up to 10%.
Talent position has changed.
While Combustion is active your Fire Blast and Phoenix Flames recharge 50% faster.
Talent position has changed.
Blasts the enemy for (100.2% of Spell power) Fire damage.
Fire: Castable while casting other spells. Always deals a critical strike.
Talent position has changed.
Fire Blast always deals a critical strike.
Removed
Category changed from Talents to Uncategorized
When Hot Streak activates, you have a low chance to cause all Pyroblasts and Flamestrikes to have no cast time and be guaranteed critical strikes for 5 sec.
Talent position has changed.
Each time your Fireball fails to critically strike a target, it gains a stacking 10% increased critical strike chance. Effect ends when Fireball critically strikes.
Talent position has changed.
Your Fireball and Pyroblast spells always deal a critical strike when the target is above 90% health.
Talent position has changed.
Reduces the cooldown of Fire Blast by 2 seconds and increases the maximum number of charges by 1.
Rank 1: Reduces the cooldown of Fire Blast by 2 seconds and increases the maximum number of charges by 1.
Rank 2: Reduces the cooldown of Fire Blast by 2 seconds and increases the maximum number of charges by 2.
Talent position has changed.
Flamestrike leaves behind a patch of flames which burns enemies within it for Fire damage over 8 sec.
Talent position has changed.
Calls down a pillar of fire, burning all enemies within the area for (54.756% of Spell power) Fire damage and reducing their movement speed by 20% for 8 sec.
Talent position has changed.
Increases Mastery by 2% for each charge of Phoenix Flames off cooldown and your direct-damage critical strikes reduce its cooldown by 1 sec.
Talent position has changed.
Getting two direct-damage critical strikes in a row with Fire spells will make your next Pyroblast or Flamestrike spell instant cast, and cause double the normal Ignite damage.
Removed
Category changed from Talents to Uncategorized
Blazing Barrier's damage is increased by 75%.Rank 1: Blazing Barrier's damage is increased by 75%.
Rank 2: Blazing Barrier's damage is increased by 150%.
Removed
Category changed from Talents to Uncategorized
Flamestrike's cast time is reduced by 0.5 sec and its radius is increased by 15%.
Talent position has changed.
Enemies damaged by Flame Patch have an 5% chance to erupt into a Living Bomb.
Procs per minute changed from 6 to None
Talent position has changed.
Your Fireball, Pyroblast, Fire Blast, and Phoenix Flames critical strikes reduce the remaining cooldown on Combustion by 1.0 sec.
Talent position has changed.
The target becomes a Living Bomb, taking (24% of Spell power) Fire damage over 4 sec, and then exploding to deal an additional (14% of Spell power) Fire damage to the target and reduced damage to all other enemies within 10 yards.
Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
Talent position has changed.
Ignite deals 25% more damage while Combustion is not active. Fire Blast spreads Ignite to 4 additional nearby targets during Combustion.
Talent position has changed.
Calls down a meteor which lands at the target location after 3 sec, dealing (260% of Spell power) Fire damage, split evenly between all targets within 8 yards, and burns the ground, dealing Fire damage over 8.5 sec to all enemies in the area.
Talent position has changed.
Damaging an enemy with 30 Fireballs or Pyroblasts causes your next Fireball to call down a Meteor on your target. Hitting an enemy player counts as double.
Talent position has changed.
Hurls a Phoenix that deals (90% of Spell power) Fire damage to the target and reduced damage to other nearby enemies.
Talent position has changed.
Phoenix Flames gains 1 additional charge.
Talent position has changed.
Targets affected by your Ignite have a chance to erupt in flame, taking (12.5% of Spell power) additional Fire damage and reducing the remaining cooldown on Phoenix's Flame by 10 sec.
Talent position has changed.
Consuming Hot Streak has a 15% chance to make your next non-instant Pyroblast cast within 15 sec deal 240% additional damage.
Maximum 2 stacks.
Talent position has changed.
Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to instantly reactivate Hot Streak.
Talent position has changed.
Scorches an enemy for (17.7% of Spell power) Fire damage. Castable while moving.
Talent position has changed.
Scorch deals 150% increased damage and is a guaranteed Critical Strike when the target is below 30% health.
Talent position has changed.
After consuming 8 Hot Streaks, your next non-instant Pyroblast cast within 15 sec grants you Combustion for 6 sec.
Inventory Type: Wrist, Hands
Now available to all specs
Category changed from Talents to Runecarving Power
After consuming 8 Hot Streaks, your next non-instant Pyroblast cast within 15 sec grants you Combustion for 6 sec.
Now a Fire spell
Category changed from Uncategorized to Talents
Pyroblast has a 40% reduced cast time and a 15% increased critical strike chance. The duration of Combustion is reduced by 40%.
Talent position has changed.
If you have not cast Fireball for 8 sec, your next Fireball will deal 70% increased damage with a 30% reduced cast time.
Rank 1: If you have not cast Fireball for 8 sec, your next Fireball will deal 70% increased damage with a 15%20% reduced cast time.
Rank 2: If you have not cast Fireball for 8 sec, your next Fireball will deal 70% increased damage with a 30%40% reduced cast time.
Talent position has changed.
Ignite deals 5% additional damage. When you activate Combustion, you gain 4% Critical Strike, and up to 4 nearby allies gain 1% Critical Strike for 10 sec.
Rank 1: Ignite deals 5% additional damage. When you activate Combustion, you gain 4% Critical Strike, and up to 4 nearby allies gain 1% Critical Strike for 10 sec.
Rank 2: Ignite deals 10% additional damage. When you activate Combustion, you gain 8% Critical Strike, and up to 4 nearby allies gain 2% Critical Strike for 10 sec.
Talent position has changed.
Talents (38)
Frostbolt critical strikes empower Ice Lance, increasing damage dealt by 10%5% for 6 sec, stacking up to 3 times.
Ice shards pelt the target area, dealing Frost damage over 8 sec and reducing movement speed by 50% for 3 sec.
Talent position has changed.
Your Ice Lances against frozen targets increase the damage of your Ice Lances by 2%1% for 10 sec, stacking up to 5 times.Rank 1: Your Ice Lances against frozen targets increase the damage of your Ice Lances by 2% for 10 sec, stacking up to 5 times.
Rank 2: Your Ice Lances against frozen targets increase the damage of your Ice Lances by 3% for 10 sec, stacking up to 5 times.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1.51
Talent position has changed.
Maximum rank has changed from 2 to 1
Casting 30 Frostbolts or Flurries calls down a Frozen Orb toward your target. Hitting an enemy player counts as double.
Talent position has changed.
Resets the cooldown of your Ice Barrier, Frost Nova, Cone of Cold, and Ice Block.
Talent position has changed.
Your Frostbolt deals 40% additional damage to Frozen targets.
Rank 1: Your Frostbolt deals 20% additional damage to Frozen targets.
Rank 2: Your Frostbolt deals 40% additional damage to Frozen targets.
Talent position has changed.
Frostbolt has a 15% chance and Frozen Orb damage has a 10% to grant a charge of Fingers of Frost.
Fingers of Frost causes your next Ice Lance to deal damage as if the target were frozen.
Maximum 2 charges.
Talent position has changed.
Each of your Icicles deals 10% additional damage, and when an Icicle deals damage you have a 5% chance to gain the Fingers of Frost effect.
Talent position has changed.
Unleash a flurry of ice, striking the target 3 times for a total of Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec and applies Winter's Chill to the target.
Winter's Chill causes the target to take damage from your spells as if it were frozen.
Talent position has changed.
Frozen Orb deals an additional 100% damage when hitting only one target.30% damage and its duration is increased by 2 sec.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1002000
NEW Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 30%
Affected Spells:
Name changed from Focused Frost to Everlasting Frost
Talent position has changed.
Your Frostbolt has a 20% chance to hit up to 2 additional targets.
Rank 1: Your Frostbolt has a 20%25% chance to hit up to 2 additional targets.
Rank 2: Your Frostbolt has a 40%50% chance to hit up to 2 additional targets.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0.11140.075715
Talent position has changed.
While Frozen Orb is active, you gain Fingers of Frost every 2 sec.
Talent position has changed.
Your Frost spells deal 20% more damage to targets that are rooted and frozen.
Rank 1: Your Frost spells deal 10% more damage to targets that are rooted and frozen.
Rank 2: Your Frost spells deal 20% more damage to targets that are rooted and frozen.
Talent position has changed.
All of your snare effects reduce the target's movement speed by an additional 10%.
Rank 1: All of your snare effects reduce the target's movement speed by an additional 3%5%.
Rank 2: All of your snare effects reduce the target's movement speed by an additional 6%.
Rank 3: All of your snare effects reduce the target's movement speed by an additional 10%.
Talent position has changed.
Maximum rank has changed from 3 to 2
Launches an orb of swirling ice up to 40 yards forward which deals up to Frost damage to all enemies it passes through. Deals reduced damage beyond 8 targets. Grants 1 charge of Fingers of Frost when it first damages an enemy.
Enemies damaged by the Frozen Orb are slowed by 30% for 3 sec.
Talent position has changed.
Flurry has a 15% chance each strike to call down an icy comet, crashing into your target and nearby enemies for (21% of Spell power) Frost damage.
Rank 1: Flurry has a 15% chance each strike to call down an icy comet, crashing into your target and nearby enemies for (21% of Spell power) Frost damage.
Rank 2: Flurry has a 30% chance each strike to call down an icy comet, crashing into your target and nearby enemies for (21% of Spell power) Frost damage.
Talent position has changed.
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (341.55% of Spell power) damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive: Ice Lance no longer launches Icicles.
Talent position has changed.
Makes your next Mage spell with a cast time shorter than 10 sec castable while moving. Unaffected by the global cooldown and castable while casting.
Talent position has changed.
Quickly fling a shard of ice at the target, dealing (37.8%34.02% of Spell power) Frost damage
Splitting Ice
and 37.8%34.02% of Spell power) * 80 / 100] Frost damage to a second nearby target
Ice Lance damage is tripled against frozen targets.
Frostbolt and Flurry have a 30% chance to generate 2 Icicles.
Rank 1: Frostbolt and Flurry have a 30%15% chance to generate 152 Icicles.
Rank 2: Frostbolt and Flurry have a 30% chance to generate 302 Icicles.
Talent position has changed.
Causes a whirl of icy wind around the enemy, dealing (120% of Spell power) Frost damage to the target and reduced damage to all other enemies within 8 yards, and freezing them in place for 2 sec.
Talent position has changed.
Gives your Chill effects a 10% chance to freeze the target for 4 sec.
Name changed from Icebound to Frostbite
Talent position has changed.
While Icy Veins is active, Your damaging single target spell critical hits reduce its cooldown by 2 sec.
Rank 1: While Icy Veins is active, your damaging single target spell critical hits reduce its cooldownthe cooldown of Icy Veins by 1 sec.Rank 2: While Icy Veins is active, your damaging single target spell critical hits reduce its cooldown by 2 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 20001000
Talent position has changed.
Maximum rank has changed from 2 to 1
Accelerates your spellcasting for 20 sec, granting 30% haste and preventing damage from delaying your spellcasts.
Talent position has changed.
Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.3 sec.
Talent position has changed.
Duration increased by 3 sec.
Rank 1: Duration increased by 23 sec.
Rank 2: Duration increased by 36 sec.
Talent position has changed.
You can no longer summon your Water Elemental, but Frostbolt, Ice Lance, and Flurry deal 25% increased damage.
Talent position has changed.
Flurry now has 2 charges.
Talent position has changed.
Channel an icy beam at the enemy for 5 sec, dealing (120% of Spell power) Frost damage every 1 sec and slowing movement by 60%. Each time Ray of Frost deals damage, its damage and snare increases by 10%.
Generates 2 charges of Fingers of Frost over its duration.
Talent position has changed.
Shatter increases your chance to deal a critical strike by an additional 25%.
Talent position has changed.
While Icy Veins is active, each Frostbolt you cast reduces the cast time of Frostbolt by 2% and increases its damage by 2%, stacking up to 10 times.
Talent position has changed.
Icy Veins grants a charge of Brain Freeze and Fingers of Frost.
Talent position has changed.
Blizzard has an 30% chance to increase the damage of your next Cone of Cold by 6%, stacking up to 30 times.
Rank 1: Blizzard has an 30% chance to increase the damage of your next Cone of Cold by 6%10%, stacking up to 30 times.
Rank 2: Blizzard has an 30% chance to increase the damage of your next Cone of Cold by 13%, stacking up to 30 times.
Rank 3: Blizzard has an 30% chance to increase the damage of your next Cone of Cold by 20%, stacking up to 30 times.
Talent position has changed.
Maximum rank has changed from 3 to 2
Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 65% of their damage.
Your Ebonbolt and Glacial Spike also hit a second nearby target for 80% of its damage.
Talent position has changed.
Summons a Water Elemental to follow and fight for you.
Talent position has changed.
Icy Veins' duration is increased by 10 sec.
Your Ice Lances against frozen targets extend your Icy Veins by an additional 1 sec.
Talent position has changed.
Each hit of Flurry now applies Winter's Chill to the target.
Winter's Chill causes the target to take damage from your spells as if it were frozen.
Removed
Category changed from Talents to Uncategorized
Increases Frostbolt damage by 5%. Fingers of Frost empowered Ice Lances deal 10% increased damage to Frozen targets.
Rank 1: Increases Frostbolt damage by 5%7%. Fingers of Frost empowered Ice Lances deal 10% increased damage to Frozen targets.
Rank 2: Increases Frostbolt damage by 10%15%. Fingers of Frost empowered Ice Lances deal 20% increased damage to Frozen targets.Rank 3: Increases Frostbolt damage by 15%. Fingers of Frost empowered Ice Lances deal 30% increased damage to Frozen targets.
Talent position has changed.
Maximum rank has changed from 3 to 2
Talents (43)
Your barrier's cooldown recharges 20% faster while the shield persists.
Rank 1: Your barrier's cooldown recharges 10% faster while the shield persists.
Rank 2: Your barrier's cooldown recharges 20% faster while the shield persists.
Talent position has changed.
Alters the fabric of time, returning you to your current location and health when cast a second time, or after 10 seconds. Effect negated by long distance or death.
Talent position has changed.
Reduces magic damage taken by 3%.
Rank 1: Reduces magic damage taken by 3%2%.
Rank 2: Reduces magic damage taken by 6%4%.
Talent position has changed.
Targets in a cone in front of you take (37.5% of Spell power) Frost damage and have movement slowed by 70% for 5 sec.
Category changed from Talents to Abilities
While inside Ice Block, you heal for 30%40% of your maximum health over the duration.
Rank 1: While inside Ice Block, you heal for 30%40% of your maximum health over the duration.
Rank 2: While inside Ice Block, you heal for 60%80% of your maximum health over the duration.Rank 3: While inside Ice Block, you heal for 90% of your maximum health over the duration.
Effect #1 Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: 34
Affected Spells:
Talent position has changed.
Maximum rank has changed from 3 to 2
Your Barriers heal you for 10% of the damage absorbed.
Rank 1: Your Barriers heal you for 10% of the damage absorbed.
Rank 2: Your Barriers heal you for 20% of the damage absorbed.Rank 3: Your Barriers heal you for 30% of the damage absorbed.
Talent position has changed.
Maximum rank has changed from 3 to 2
Enemies in a cone in front of you take (058.25% of Spell power) Fire damage and are disoriented for 4 sec. Damage will cancel the effect.
Effect #2 School Damage
Value: 0 (SP mod: 00.5825)
Talent position has changed.
Fire, Frost, Initial:
When your barrier receives melee attacks, you have a 6%10% chance to be granted $?c2$?c3.
Casting your barrier has a 100% chance to removeremoves all snare effects.
Arcane:
When your barrier receives melee attacks, you have a 6%10% chance to be granted Clearcasting$?c2$?c3.
Casting your barrier has a 100% chance to removeremoves all snare effects.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 610
Category changed from Uncategorized to Talents
The cooldown of Blink is reduced by 0.5 sec.
Rank 1: The cooldown of Blink is reduced by 0.51.0 sec.
Rank 2: The cooldown of Blink is reduced by 1.0 sec.
Rank 3: The cooldown of Blink is reduced by 1.5 sec.2.0 sec.
Talent position has changed.
Maximum rank has changed from 3 to 2
Enemies hit by Cone of Cold are frozen in place for 4 seconds. Your spells will not break this effect.
Category changed from Uncategorized to Talents
Makes you invisible and untargetable for 20 sec, removing all threat. Any action taken cancels this effect.
You take 60% reduced damage while invisible and for 3 sec after reappearing.
Talent position has changed.
Successfully interrupting an enemy with Counterspell reduces its cooldown by 2 sec.
Rank 1: Successfully interrupting an enemy with Counterspell reduces its cooldown by 2 sec.
Rank 2: Successfully interrupting an enemy with Counterspell reduces its cooldown by 4 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 20004000
Talent position has changed.
Maximum rank has changed from 2 to 1
Encases you in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move, or cast spells.
Causes Hypothermia, preventing you from recasting Ice Block for 30 sec.
Talent position has changed.
Frost Nova now has 2 charges.
Talent position has changed.
Frost Nova duration is increased by 1 sec.
Rank 1: Frost Nova duration is increased by 1 sec.
Rank 2: Frost Nova duration is increased by 2 sec.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 10002000
Affected Spells:
Talent position has changed.
Maximum rank has changed from 2 to 1
Greater Invisibility
Greater
Invisibility increases your movement speed by
Arcane (Level 10)
16
Fire, Frost
40
% for 6 sec.
Rank 1: Greater Invisibility
Greater
Invisibility increases your movement speed by
Arcane (Level 10)
16
Fire, Frost
40
% for 6 sec.
Rank 2: Greater Invisibility
Greater
Invisibility increases your movement speed by
Arcane (Level 10)
32
Fire, Frost
80
% for 6 sec.
Talent position has changed.
Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
Talent position has changed.
Turns you invisible over 3 sec, reducing threat each second. While invisible, you are untargetable by enemies. Lasts 20 sec. Taking any action cancels the effect.
Talent position has changed.
Transforms all enemies within 10 yards into sheep, wandering around incapacitated for 1 min. While affected, the victims cannot take actions but will regenerate health very quickly. Damage will cancel the effect.
Talent position has changed.
Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies.
While your images are active damage taken is reduced by 20%. Taking direct damage will cause one of your images to dissipate.
Talent position has changed.
You are healed for 5% of your maximum health whenever a Mirror Image dissipates due to direct damage.
Talent position has changed.
Mirror Image's cooldown is reduced by 10 sec whenever a Mirror Image dissipates due to direct damage.
Talent position has changed.
NEW
Teleports you back to where you last Blinked. Only usable within 8 sec of Blinking.
Removes all Curses from a friendly target.
Talent position has changed.
Frost Nova can withstand 40% more damage before breaking.
Rank 1: Frost Nova can withstand 40% more damage before breaking.
Rank 2: Frost Nova can withstand 80% more damage before breaking.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 4080
Talent position has changed.
Maximum rank has changed from 2 to 1
Summons a Ring of Frost for 10 sec at the target location. Enemies entering the ring are incapacitated for 10 sec. Limit 10 targets.
When the incapacitate expires, enemies are slowed by 65% for 4 sec.
Talent position has changed.
Places a Rune of Power on the ground for 12 sec which increases your spell damage by 40% while you stand within 8 yds.
Casting
Arcane
Arcane Power
Fire
Combustion
Frost
will also create a Rune of Power at your location.
Talent position has changed.
Multiplies the critical strike chance of your spells against frozen targets by 1.5, and adds an additional 25% critical strike chance.
Talent position has changed.
Draw power from the Night Fae, dealing Nature damage over 4 sec to enemies within 18 yds.
While channeling, your Mage ability cooldowns are reduced by 1012 sec over 4 sec.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: -2500-3000
Talent position has changed.
Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.
Talent position has changed.
Reduces the target's movement speed by 50% for 15 sec.
Talent position has changed.
Steals
Kleptomania
all beneficial magic effects from the target. These effects lasts a maximum of 2 min
a beneficial magic effect from the target. This effect lasts a maximum of 2 min.
Talent position has changed.
Gain a shield that absorbs 3% of your maximum health for 15 sec after you Blink.
Rank 1: Gain a shield that absorbs 3% of your maximum health for 15 sec after you Blink.
Rank 2: Gain a shield that absorbs 6% of your maximum health for 15 sec after you Blink.Rank 3: Gain a shield that absorbs 9% of your maximum health for 15 sec after you Blink.
Talent position has changed.
Maximum rank has changed from 3 to 2
Increases your movement speed by 5% for 2 sec after casting Blink and 20% for 5 sec after returning from Alter Time.
Rank 1: Increases your movement speed by 5% for 2 sec after casting Blink and 20% for 5 sec after returning from Alter Time.
Rank 2: Increases your movement speed by 10% for 2 sec after casting Blink and 40% for 5 sec after returning from Alter Time.
Talent position has changed.
While you have Temporal Displacement or other similar effects, you may use Time Warp to grant yourself 30% Haste for 40 sec.
Category changed from Uncategorized to Talents
At any moment, you have a chance to gain
Arcane
Arcane Surge for 6 sec, Clearcasting
Fire
Combustion for 5 sec, 1 Fire Blast charge
Frost
Icy Veins for 8 sec, Fingers of Frost
or Time Warp for 6 sec.
Talent position has changed.
Casting
Arcane
Arcane Missiles
Fire
Fire Blast
Frost
Ice Lance on Frozen targets
reduces the cooldown of your loss of control abilities by 1 sec.
Rank 1: Casting
Arcane
Arcane Missiles
Fire
Fire Blast
Frost
Ice Lance on Frozen targets
reduces the cooldown of your loss of control abilities by 1 sec.
Rank 2: Casting
Arcane
Arcane Missiles
Fire
Fire Blast
Frost
Ice Lance on Frozen targets
reduces the cooldown of your loss of control abilities by 2 sec.
Category changed from Uncategorized to Talents
Increases Haste by 2%. Rank 1: Increases Haste by 2%.
Rank 2: Increases Haste by 4%.
Talent position has changed.
Maximum rank has changed from 2 to 1
Increases Critical Strike chance by 2%.Rank 1: Increases Critical Strike chance by 2%.
Rank 2: Increases Critical Strike chance by 4%.
Talent position has changed.
Maximum rank has changed from 2 to 1
NEW
Greatly increases the effect of Blast Wave's knockback. Blast Wave's cooldown is reduced by 5 seconds.
The cooldown of Ice Block is reduced by 20 sec.
Rank 1: The cooldown of Ice Block is reduced by 20 sec.
Rank 2: The cooldown of Ice Block is reduced by 40 sec.
Talent position has changed.
NEW
Effect #1 Dummy
NEW
Effect #1 Dummy
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Specialization (16)
Breathe fire on targets in front of you, causing (38.4% of Attack power) Fire damage. Deals reduced damage to secondary targets.
Targets affected by Keg Smash will also burn, taking (26.64% of Attack power) Fire damage and dealing 5% reduced damage to you for 12 sec.
Talent position has changed.
A swig of strong brew that coalesces purified chi escaping your body into a celestial guard, absorbing damage.
Celestial Brew
Purifying Stagger damage increases absorption by up to 200%
Talent position has changed.
Purifying Brew increases the absorption of your next Celestial Brew by up to 200%, based on Stagger purified.
Talent position has changed.
You and the target charge each other, meeting halfway then rooting all targets within 6 yards for 4 sec.
Talent position has changed.
Fortifying Brew increases Stagger effectiveness by 15% while active.
Combines with other Fortifying Brew effects.
Now a Brewmaster spell
Talent position has changed.
When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for ) * 50 / 100].
Rank 1: When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for ((150% of Attack power) * 50 / 100).
Rank 2: When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for ((150% of Attack power) * 100 / 100).
Effect #1 NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 50
Talent position has changed.
Summons an effigy of Niuzao, the Black Ox for 25 sec. Niuzao attacks your primary target, and frequently Stomps, damaging all nearby enemies
Invoke Niuzao, the Black Ox
for (16.38% of Attack power) plus 25% of Stagger damage you have recently purified
.
While active, 25% of damage delayed by Stagger is instead Staggered by Niuzao.
Talent position has changed.
Purifying Stagger damage while Niuzao is active increases the damage of Niuzao's next Stomp by 25% of damage purified, split between all enemies.
Talent position has changed.
Smash a keg of brew on the target, dealing (85.995% of Attack power) Physical damage to all enemies within 8 yds and reducing their movement speed by 20% for 15 sec. Deals reduced damage beyond 5 targets.
Grants Shuffle for 5 sec and reduces the remaining cooldown on your Brews by 3 sec.
Talent position has changed.
Clears 50% of your damage delayed with Stagger.
Celestial Brew
Increases the absorption of your next Celestial Brew by up to 200%, based on your current level of Stagger
Talent position has changed.
Purifying Brew now has 2 charges.
Talent position has changed.
Niuzao's teachings allow you to shuffle during combat, increasing the effectiveness of your Stagger by 100%.
Shuffle is granted by attacking enemies with your Keg Smash, Blackout Kick, and Spinning Crane Kick.
Talent position has changed.
Jabs the target in the throat, interrupting spellcasting and preventing any spell from that school of magic from being cast for 4 sec.
Talent position has changed.
You shrug off attacks, delaying a portion of Physical damage based on your Agility, instead taking it over 10 sec.
Stagger
Affects magical attacks at 35% effectiveness
Talent position has changed.
Vivify healing is increased by 40%.Rank 1: Vivify healing is increased by 20%.
Rank 2: Vivify healing is increased by 40%.
Talent position has changed.
Reduces all damage taken by 60% for 8 sec. Being hit by a melee attack, or taking another action
Zen Meditation
other than movement
will cancel this effect.
Talent position has changed.
Talents (32)
Each time you dodge or an enemy misses you, the remaining cooldown on your Brews is reduced by 0.5 sec.
Rank 1: Each time you dodge or an enemy misses you, the remaining cooldown on your Brews is reduced by 0.5 sec.
Rank 2: Each time you dodge or an enemy misses you, the remaining cooldown on your Brews is reduced by 1.0 sec.
Talent position has changed.
Chug some Black Ox Brew, which instantly refills your Energy, Purifying Brew charges, and resets the cooldown of Celestial Brew.
Talent position has changed.
Blackout Kick also empowers your next ability:
Tiger Palm: Damage increased by 100%.
Breath of Fire: Periodic damage increased by 50%, and damage reduction increased by 5%.
Keg Smash: Reduces the remaining cooldown on your Brews by 2 additional sec.
Celestial Brew: Gain up to 3 additional stacks of Purified Chi.
Purifying Brew: Pauses Stagger damage for 3 sec.
Talent position has changed.
Increases the duration of Stagger by 3.0 sec.
Talent position has changed.
Drinking from Brews has a 30% chance to coat the Monk with Celestial Flames for 6 sec.
While Celestial Flames is active, Spinning Crane Kick applies Breath of Fire and Breath of Fire reduces the damage affected enemies deal to you by an additional 5%.
Talent position has changed.
Your Breath of Fire ignites your right leg in flame for 8 sec, causing your Blackout Kick and Spinning Crane Kick to deal 100% additional damage as Fire damage and refresh the duration of your Breath of Fire on the target.
Talent position has changed.
Each time you dodge or an enemy misses you,your next Tiger Palm or Spinning Crane Kick deals 100% increased damage.
Talent position has changed.
After using Breath of Fire, you breathe fire 2 additional times, each dealing (13.23% of Attack power) Fire damage.
Breath of Fire damage increased by up to 100% based on your level of Stagger.
Talent position has changed.
releases a blast of overcharged anima at your target's location, dealing Arcane damage split evenly between all targets over 8 sec.
Reduce the cooldown of by (4) sec per affected enemy, to a maximum of (4 * 5) sec.
Talent position has changed.
Blackout Kick deals an additional 5% damage. Blackout Kick critical hits grant an additional 1 stack of Elusive Brawler.
Rank 1: Blackout Kick deals an additional 5% damage. Blackout Kick critical hits grant an additional 1 stack of Elusive Brawler.
Rank 2: Blackout Kick deals an additional 5%10% damage. Blackout Kick critical hits grant an additional 2 stack of Elusive Brawler.
Talent position has changed.
Hurls a flaming keg at the target location, dealing (258% of Attack power) Fire damage to nearby enemies, causing your attacks against them to deal (20% of Attack power) additional Fire damage, and causing them to miss their melee attackstheir melee attacks to deal 100% reduced damage for the next 3 sec.
Talent position has changed.
Tiger Palm also applies Eye of the Tiger, dealing (28.1736% of Attack power) Nature damage to the enemy and (28.1736% of Attack power) healing to the Monk over 8 sec. Limit 1 target.
Talent position has changed.
NEW
Tiger Palm has a 50% chance to deal 200% of normal damage and reduce the remaining cooldown of your Brews by 1 additional sec.
Blackout Kick's cooldown is reduced by 1 sec and its damage by 10%.
Effect #1 Effect #3 Apply Aura: Mod Cooldown Ms
Value: 1000-1000
Talent position has changed.
Zen Meditation has 25% reduced cooldown and is no longer cancelled when you move or when you are hit by melee attacks.
Talent position has changed.
Purifying Brew instantly heals you for 25% of the purified Stagger damage.
Talent position has changed.
After you successfully dodge or an enemy misses you, you gain 5% increased movement speed for 3 sec.
Rank 1: After you successfully dodge or an enemy misses you, you gain 5% increased movement speed for 3 sec.
Rank 2: After you successfully dodge or an enemy misses you, you gain 10% increased movement speed for 3 sec.
Talent position has changed.
Drink a healing elixir, healing you for 15% of your maximum health.
Talent position has changed.
Stagger is 5% more effective at delaying damage.
You gain up to 15%10% Haste based on your current level of Stagger.
Rank 1: Stagger is 2% more effective at delaying damage.
You gain up to 15%5% Haste based on your current level of Stagger.
Rank 2: Stagger is 4% more effective at delaying damage.
You gain up to 15%10% Haste based on your current level of Stagger.
Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: 85
Affected Spells:
Effect #3 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: 127
Affected Spells:
Effect #4 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: 1510
Affected Spells:
Effect #5 Apply Aura: Add Modifier - % Modifies Effect #1's Value
Value: 2520%
Affected Spells:
Talent position has changed.
Reduces the cooldown of Purifying Brew and Celestial Brew by 20%.
Talent position has changed.
Purify 1% of Staggeryour Staggered damage each time you gain 3 sec of Shuffle duration.
Rank 1: Purify 1% of your Staggered damage each time you gain 3 sec of Shuffle duration.
Rank 2: Purify 2% of your Staggered damage each time you gain 3 sec of Shuffle duration.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 1
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1
Now a Brewmaster spell
Category changed from Uncategorized to Talents
Summons a whirling tornado around you, causing Physical damage over 6 sec to all enemies within 8 yards. Deals reduced damage beyond 5 targets.
Talent position has changed.
When you use Keg Smash, the remaining cooldown on Breath of Fire is reset.
Talent position has changed.
Keg Smash deals an additional 20.0% damage to targets affected by Breath of Fire.
Talent position has changed.
NEW
Crackling Jade Lightning deals 40% less damage and has a cost of 40 energy, but is now instant and causes your next Blackout Kick against the target to shock them, dealing additional Nature damage.
Drinking from your Brews has a 100% chance to toss a keg high into the air that lands nearby after 3 sec, dealing (65.52% of Attack power) damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec.
Talent position has changed.
When you Blackout Kick, your Stagger is reduced by (0Attack power * 50 / 100).
Rank 1: When you Blackout Kick, your Stagger is reduced by (50Attack power * 50 / 100).
Rank 2: When you Blackout Kick, your Stagger is reduced by (100.Attack power * 100 / 100).
Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0 (AP mod: 01)
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 050 (AP mod: 1)
Name changed from Staggering Strikes to Staggering Strikes
Talent position has changed.
Keg Smash deals 30% additional damage, and has 1 additional .
Talent position has changed.
Expel Harm's healing is increased by up to 200%, based on your missing health.
Talent position has changed.
Summons a Black Ox Statue at the target location for 15 min, pulsing threat to all enemies within 20 yards.
You may cast Provoke on the statue to taunt all enemies near the statue.
Talent position has changed.
Gain up to 15% Mastery based on your current level of Stagger.
Talent position has changed.
Abilities that grant Shuffle reduce the cooldown on Invoke Niuzao, the Black Ox by 0.5 sec, and Niuzao's Stomp deals an additional 10.0% damage.
Rank 1: Abilities that grant Shuffle reduce the cooldown on Invoke Niuzao, the Black Ox by 0.50.3 sec, and Niuzao's Stomp deals an additional 10.0% damage.
Rank 2: Abilities that grant Shuffle reduce the cooldown on Invoke Niuzao, the Black Ox by 0.5 sec, and Niuzao's Stomp deals an additional 20.0% damage.
Talent position has changed.
Artifact Traits (1)
Tiger Palm has a 10% chance to deal 300% of normal damage and reduce the remaining cooldown of your Brews by 1 additional sec.
Category changed from Talents to Artifact Traits
Specialization (12)
While active, Yu'lon and Chi'Ji heal up to 6 nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for over 6 sec, and increasing the healing they receive from you by 10%.
Talent position has changed.
Wraps the target in healing mists, healing for (360% of Spell power) over 6 sec.
Talent position has changed.
Unleashes a rapid twirl of healing bolts at up to 6 allies within 30 yds, every 1.0 sec for 3 sec. Each bolt heals a target for (47.2% of Spell power), plus an additional (16.8% of Spell power) over 8 sec.
Gust of Mists will heal affected targets twice. Castable while moving.
Talent position has changed.
Summons an effigy of Yu'lon, the Jade Serpent for 25 sec. Yu'lon will heal injured allies with Soothing Breath, healing the target and up to 2 allies for (105% of Spell power) over 4.5 sec.
Enveloping Mist costs 33% less mana while Yu'lon is active.
Talent position has changed.
Encases the target in a cocoon of Chi energy for 12 sec, absorbing damage
Life Cocoon
and increasing all healing over time received by 50%
Talent position has changed.
Surrounds the target with healing mists, restoring (225% of Spell power) health over 20 sec.
If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds.
Talent position has changed.
Renewing Mist now has 2 charges.
Talent position has changed.
Heals all party and raid members within 40 yards for (283% of Spell power) and clears them of all harmful Magical, Poison, and Disease effects.
Talent position has changed.
Heals the target for (440% of Spell power) over 8 sec. While channeling, Enveloping Mist
Surging Mist
Surging Mist
Zen Pulse
Zen Pulse
and Vivify may be cast instantly on the target.
Mistweaver (Level 10)
Each heal has a chance to cause a Gust of Mists on the target
Talent position has changed.
Maximum rank has changed from 1 to 2
Tiger Palm causes your next Blackout Kick to strike an additional time, stacking up to 3.
Blackout Kick has a 15% chance to reset the remaining cooldown on Rising Sun Kick.
Talent position has changed.
Receive a jolt of energy, empowering your next spell cast:
Enveloping Mist: Immediately heals for (280% of Spell power).
Renewing Mist: Duration increased by 10 sec.
Vivify: No mana cost.
Rising Sun Kick: Cooldown reduced by 9 sec.
Essence Font: Channels 100% faster.
Thunderous Focus Tea
Crackling Jade Lightning: Knockback applied immediately.
Essence Font: Movement speed increased by 70%
Talent position has changed.
Vivify heals all allies with your Renewing Mist active for (104% of Spell power).
Talent position has changed.
Talents (42)
Zen Pulse's damage and healing is increased by 10%15% each time Soothing Mist heals, up to 6 times.
When your Soothing Mist channel ends, this effect is canceled.
Talent position has changed.
Your Blackout Kicks strike 2 targets1 additional target and have an additional 3% chance to reset the cooldown of your Rising Sun Kick while within your Faeline Stomp.
Rank 1: Your Blackout Kicks strike 2 targets3 additional target and have an additional 3% chance to reset the cooldown of your Rising Sun Kick while within your Faeline Stomp.
Rank 2: Your Blackout Kicks strike 3 targets6 additional target and have an additional 6% chance to reset the cooldown of your Rising Sun Kick while within your Faeline Stomp.
Effect #3 REMOVED Effect #1 Dummy
Value: 3
REMOVED Effect #2 Dummy
Value: 2
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3
Name changed from Ancient Concordance to Ancient Concordance
Talent position has changed.
After casting Essence Font or Faeline Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal an injured ally within 20 yards for 250%200% of the damage done. Lasts 15 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 250200
Talent position has changed.
Bonedust Brew's Shadow damage or healing is increased by 20.0%, and when Bonedust Brew deals Shadow damage or healing, its cooldown is reduced by 0.5 sec.
Talent position has changed.
Your abilities reset Faeline Stomp 100% more often. While within Faeline Stomp, your Tiger Palms strike 2 targets and your Spinning Crane Kick heals 5 nearby allies for 15% of the damage done.
Effect #4 Dummy
Value: 25
NEW Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2
Name changed from Awakened Faeline to Awakened Faeline
Talent position has changed.
Your abilities have a low chance to cast Bonedust Brew at your target's location.
Talent position has changed.
Each time Soothing Mist heals, the absorb amount of your next Life Cocoon is increased by 3%, stacking up to 50 times.
Talent position has changed.
Healing with Enveloping Mists or Vivify while channeling Soothing Mists increases their healing done by 20% and reduces their mana cost by 20%. Stacks up to 3 times.
When your Soothing Mists channel ends, this effect is cancelled.
Talent position has changed.
Renewing Mist has a 10% chance to immediately spread to an additional target when initially cast or when traveling to a new target.
Rank 1: Renewing Mist has a 5% chance to immediately spread to an additional target when initially cast or when traveling to a new target.
Rank 2: Renewing Mist has a 10% chance to immediately spread to an additional target when initially cast or when traveling to a new target.
Talent position has changed.
Strike the ground fiercely to expose a faeline for 30 sec, dealing (40% of Attack power) Nature damage to up to 5 enemies, and restores (91% of Spell power) health to up to 5 allies within 30 yds caught in the faeline.
Mistweaver
Up to 5 allies
caught in the faeline
Mistweaver
are healed with an Essence Font bolt
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
Talent position has changed.
Thunder Focus Tea now empowers your next 2 spells.
Talent position has changed.
Your Essence Font's initial heal is increased by 289 and has a chance to reduce the cooldown of Thunder Focus Tea by 1 sec.
Effect #2 Apply Aura: Add Modifier - Flat Modifies Damage/Healing Done
Value: 0
Affected Spells:
(Pvp Multiplier: 0.51)
Talent position has changed.
Reduces the cooldown of
Invoke Chi-Ji, the Red Crane
Invoke Chi-Ji, the Red Crane
Invoke Yul'on, the Jade Serpent by 2 min, but decreases its duration to 12 sec.
NEW Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 7000
Talent position has changed.
Summon an effigy of Chi-Ji that kicks up a Gust of Mist when you Blackout Kick, Rising Sun Kick, or Spinning Crane Kick, healing up to 2 allies for (0.1% of Spell power), and reducing the cost and cast time of your next Enveloping Mist by 33%, stacking.
Chi-Ji's presence makes you immune to movement impairing effects.
Talent position has changed.
You gain 33% haste for 20 sec after summoning your Celestial.
Talent position has changed.
Abilities that activate Gust of Mist reduce the cooldown on
Invoke Chi-Ji, the Red Crane
Invoke Chi-Ji, the Red Crane
Invoke Yul'on, the Jade Serpent by 0.3 sec, and
Invoke Chi-Ji, the Red Crane
Chi-Ji's Gusts of Mists
Yu'lon's Soothing Breath healing is increased by 12.0%.25.0%.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1225
Talent position has changed.
Enveloping Mist reduces the mana cost of your next Vivify by 25%.
Vivify reduces the mana cost of your next Enveloping Mist by 25%.
Talent position has changed.
Reduces the mana cost of your spells by 50% for 10 sec.
Talent position has changed.
Increases Enveloping Mist's duration by 1 sec and its healing bonus by 10%.
Talent position has changed.
Life Cocoon applies Renewing Mist and Enveloping Mist to the target.
Talent position has changed.
Renewing Mist's heal over time effect has a 5% chance to proc Enveloping Mist for 3 sec.
Rank 1: Renewing Mist's heal over time effect has a 5% chance to proc Enveloping Mist for 3 sec.
Rank 2: Renewing Mist's heal over time effect has a 10% chance to proc Enveloping Mist for 3 sec.
Effect #2 Dummy
Value: 53
Effect #3 Dummy
Value: 35
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0.000675
Name changed from Misty Peaks to Misty Peaks
Talent position has changed.
Life Cocoon increases healing over time received by an additional 20.0%, and this effect lingers for an additional 10 sec after the cocoon is removed.
Talent position has changed.
Your Enveloping Mists heal the target for 2.0% of their maximum health each time they take damage.
Rank 1: Your Enveloping Mists heal the target for 2.0% of their maximum health each time they take damage.
Rank 2: Your Enveloping Mists heal the target for 3.0% of their maximum health each time they take damage.
Talent position has changed.
Allies targeted by Soothing Mist receive 10% more healing from your Enveloping Mist and Renewing Mist effects.
Rank 1: Allies targeted by Soothing Mist receive 10% more healing from your Enveloping Mist and Renewing Mist effects.
Rank 2: Allies targeted by Soothing Mist receive 20% more healing from your Enveloping Mist and Renewing Mist effects.
Talent position has changed.
Rising Sun Kick and Enveloping Mist apply Renewing Mist for 36 seconds to an ally within 40 yds.
Rank 1: Rising Sun Kick and Enveloping Mist apply Renewing Mist for 3 seconds to an ally within 40 yds.
Rank 2: Rising Sun Kick and Enveloping Mist apply Renewing Mist for 6 seconds to an ally within 40 yds.
REMOVED Effect #1 Dummy
Value: 3
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 6
Name changed from Rapid Diffusion to Rapid Diffusion
Talent position has changed.
Summon a whirling tornado around you, causing healing over 9 sec to up to 6 allies within 10 yards.
Talent position has changed.
Gust of Mists has a 30% chance to do 100.0% more healing.
Rank 1: Gust of Mists has a 30% chance to do 50.0% more healing.
Rank 2: Gust of Mists has a 30% chance to do 100.0% more healing.
Talent position has changed.
Heals all party and raid members within 40 yards for (283% of Spell power) and clears them of all harmful Poison and Disease effects.
Castable while stunned.
Talent position has changed.
Each time Enveloping Mist heals, its healing bonus has a 50% chance to spread to an injured ally within 30 yds.
Talent position has changed.
Rising Sun Kick heals all allies with your Renewing Mist, Enveloping Mist, or Essence Font for (28% of Spell power), and extends those effects by 4 sec, up to 100% of their original duration.
Talent position has changed.
After using Thunder Focus Tea, your next spell gives 5% of a stat for 10 sec:
Enveloping Mist: Critical strike
Renewing Mist: Haste
Vivify: Mastery
Rising Sun Kick: Versatility
Essence Font: Haste
Rank 1: After using Thunder Focus Tea, your next spell gives 5% of a stat for 10 sec:
Enveloping Mist: Critical strike
Renewing Mist: Haste
Vivify: Mastery
Rising Sun Kick: Versatility
Essence Font: Haste
Rank 2: After using Thunder Focus Tea, your next spell gives 10% of a stat for 10 sec:
Enveloping Mist: Critical strike
Renewing Mist: Haste
Vivify: Mastery
Rising Sun Kick: Versatility
Essence Font: Haste
Talent position has changed.
Conjures a cloud of hypnotic mist that slowly travels forward. Enemies touched by the mist fall asleep, Disoriented for 20 sec.
Talent position has changed.
Teachings of the Monastery causes each additional Blackout Kick to restore 0.65% mana.
Talent position has changed.
Summons a Jade Serpent Statue at the target location. When you channel Soothing Mist, the statue will also begin to channel Soothing Mist on your target, healing for (220% of Spell power) over 8 sec.
Talent position has changed.
Thunder Focus Tea also grants Enveloping Mist, Essence Font, Renewing Mist, Rising Sun Kick, and Vivify 1 extra charge at random.
Talent position has changed.
Casting Vivify or Enveloping Mist on a target with Renewing Mist has a 10% chance to spread the Renewing Mist to another target.
Your Vivify healing through Renewing Mist is increased by 20% and your Enveloping Mist also heals allies with Renewing Mist for 20% of its healing.
Talent position has changed.
Soothing Mist heals a second injured ally within 15 yds for 50%100% of the amount healed.
Effect #1 Apply Aura: Dummy Modifies Jump Targets
Value: 50100
Talent position has changed.
Rising Sun Kicks and Vivify critical strikes reduce the remaining cooldown on Revival by 1.0 sec, and Revival heals targets for 10.0% of Revival's heal over 10 sec.
Talent position has changed.
For every 6 sec Essence Font spends off cooldown, your next Essence Font may be channeled for 1 additional second.
The duration of Essence Font's heal over time is increased by 4 sec.
Talent position has changed.
Activating Thunder Focus Tea causes you to exhale the breath of Yu'lon, healing up to 6 allies within 15 yards for over 2 sec.
Talent position has changed.
Trigger a Zen Pulse around an ally. Deals (43.75% of Spell power) damage to all enemies within 8 yds of the target. The ally is healed for (77% of Spell power) per enemy damaged.
Talent position has changed.
Zen Pulse triggers a second time at 30%50% effectiveness if cast on targets with both Renewing Mist and Enveloping Mist.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3050
Talent position has changed.
Specialization (8)
Reduces the target's movement speed by 50% for 15 sec, duration refreshed by your melee attacks.
Windwalker (Level 41)
Targets already snared will be rooted for 8 sec instead
Talent position has changed.
Pummels all targets in front of you, dealing Physical damage over 4 sec to your primary target and damage over 4 sec to all other enemies. Deals reduced damage beyond 5 targets. Can be channeled while moving.
Talent position has changed.
Soar forward through the air at high speed for 1.5 sec.
If used again while active, you will land, dealing (8.7892% of Attack power) damage to all enemies within 8 yards and reducing movement speed by 70% for 4 sec.
Talent position has changed.
Summons an effigy of Xuen, the White Tiger for 24 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for (23% of Attack power) Nature damage.
Windwalker (Level 58)
Every 4 sec, Xuen strikes your enemies with Empowered Tiger Lightning dealing 10% of the damage you have dealt to those targets in the last 4 sec
Talent position has changed.
Kick upwards, dealing
Windwalker
-- 2H, DW / Attack power]
Brewmaster, Mistweaver
(143.8% of Attack power)
Physical damage
Windwalker (Level 14)
and reducing the effectiveness of healing on the target for 10 sec
Talent position has changed.
Split into 3 elemental spirits for 15 sec, each spirit dealing 45% of normal damage and healing.
You directly control the Storm spirit, while Earth and Fire spirits mimic your attacks on nearby enemies.
While active, casting Storm, Earth, and Fire again will cause the spirits to fixate on your target.
Talent position has changed.
Absorbs all damage taken for 10 sec, up to 50% of your maximum health, and redirects 70% of that amount to the enemy target as Nature damage over 6 sec.
Talent position has changed.
You and your allies within 10 yards have 10% increased movement speed.
Rank 1: You and your allies within 210 yards have 2% increased movement speed.
Rank 2: You and your allies within 410 yards have 4% increased movement speed.
Effect #1 NEW Effect #2 Dummy
Value: 10
Talent position has changed.
Talents (21)
Increases your maximum Chi by 1, maximum Energy by 20, and your Energy regeneration by 10%.
Talent position has changed.
(Potency Conduit) Bonedust Brew's Shadow damage or healing is increased by 40.0%, and when Bonedust Brew deals Shadow damage or healing, its cooldown is reduced by 0.5 sec.
Now a Windwalker spell
Category changed from Soulbind Conduits to Talents
Spinning Crane Kick's bonus from striking a unique target with Tiger Palm, Blackout Kick, or Rising Sun Kick is increased by an additional 10.0%.
Talent position has changed.
Spinning Crane Kick damage increased by 10%. Rank 1: Spinning Crane Kick damage increased by 10%.
Rank 2: Spinning Crane Kick damage increased by 20%.
Talent position has changed.
Spending Chi has a chance to make your next Spinning Crane Kick free and deal an additional 200% damage.
Talent position has changed.
Reduces magic damage you take by 60% for 6 sec, and transfers all currently active harmful magical effects on you back to their original caster if possible.
Talent position has changed.
The duration of
Serenity
Serenity
Storm, Earth, and Fire is extended by
Serenity
0.3 sec every time you cast a Chi spender
0.4 sec for every Chi you spend.
Talent position has changed.
Xuen strikes your enemies with Empowered Tiger Lightning every 4 sec, dealing 10% of the damage you have dealt to those targets in the last 4 sec.
Talent position has changed.
Spinning Crane Kick radius increased by 15%.
Talent position has changed.
Fists of Fury damage increased by 10%.Rank 1: Fists of Fury damage increased by 10%.
Rank 2: Fists of Fury damage increased by 20%.
Talent position has changed.
Touch of Death deals 40% increased damage and can be used a second time within 5 sec before its cooldown is triggered.
Talent position has changed.
Spin while kicking in the air, dealing
Windwalker
-- 2H, DW / Attack power]
Brewmaster, Mistweaver
Physical damage over 1.5 sec to all enemies within 8 yds. Deals reduced damage beyond 5 targets.
Windwalker
Spinning Crane Kick's damage is increased by 18% for each unique target you've struck in the last 20 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick. Stacks up to 5 times
Talent position has changed.
When you Combo Strike, the cooldown of Touch of Death is reduced by (25 / 100) sec.
Touch of Death deals an additional 6605 damage.
Talent position has changed.
Every 15 sec, your next Tiger Palm will generate 1 additional Chi and deal 100% additional damage.
Talent position has changed.
Rising Sun Kick damage increased by 10%. Rank 1: Rising Sun Kick damage increased by 15%.
Rank 2: Rising Sun Kick damage increased by 30%.
Talent position has changed.
Enter an elevated state of mental and physical serenity for
Stagger
100 sec
12 sec. While in this state, you deal 20% increased damage and healing, and all Chi consumers are free and cool down 100% more quickly.
Talent position has changed.
Every 2 Chi you spend reduces the cooldown of Storm, Earth, and Fire by 1.0 sec.
Talent position has changed.
Tiger Palm damage increased by 25%.Rank 1: Tiger Palm damage increased by 25%.
Rank 2: Tiger Palm damage increased by 50%.
Talent position has changed.
Increases the initial damage of Faeline Stomp by 21.0% per target hit by that damage, up to a maximum of 105.0% additional damage.
Talent position has changed.
Performs a devastating whirling upward strike, dealing damage to all nearby enemies. Only usable while both Fists of Fury and Rising Sun Kick are on cooldown.
Talent position has changed.
Abilities that activate Combo Strikes reduce the cooldown of Invoke Xuen, the White Tiger by 0.1 sec, and Xuen's damage is increased by 10.0%.
Talent position has changed.
Artifact Traits (5)
Increases damage done by Touch of Death by 10% of all damage you dealt to the target during the duration.
Talent position has changed.
Increases maximum Energy by 10.
Talent position has changed.
Strike with both Fists of the Heavens at all enemies in front of you, dealing (933% + 933%) damage and reducing movement speed by 50% for 6 sec.
Talent position has changed.
Strike of the Windlord grants you a stack of Thunderfist for each enemy struck. Thunderfist discharges upon melee strikes, dealing (500% of Attack power) Nature damage.
Talent position has changed.
Rushing Jade Wind
Rushing Jade Wind
Blackout Kick and Rising Sun Kick increase damage dealt by your next Fists of Fury by 3%, stacking up to 10 times.
Talent position has changed.
Spells (9)
Removes all Poison and Disease effects from the target.
Talent position has changed.
Expel negative chi from your body, healing for (120% of Spell power) and dealing 10% of the amount healed as Nature damage to an enemy within 8 yards.
Brewmaster (Level 43)
Draws in the positive chi of all your Healing Spheres to increase the healing of Expel Harm
Mistweaver (Level 54)
May be cast during Soothing Mist, and will additionally heal the Soothing Mist target
Windwalker (Level 43)
Generates 0 Chi.
Reverse Harm
Generates 1 Chi.
Talent position has changed.
Turns your skin to stone for 15 sec, increasing your current and maximum health by 15%
Fortifying Brew
increasing the effectiveness of Stagger by 10%
and reducing all damage you take by 15%.
Category changed from NPC Abilities to Talents
Incapacitates the target for 1 min. Limit 1. Damage will cancel the effect.
Talent position has changed.
Reduces the cooldown of Paralysis by 15 sec.
Talent position has changed.
Provoked targets move towards you at 50% increased speed.
Talent position has changed.
Roll a short distance.Grants an additional charge of Roll and Chi Torpedo.
Talent position has changed.
Touch of Death can now be used on targets with less than 15% health remaining, dealing 35% of your maximum health in damage.
Talent position has changed.
Split your body and spirit, leaving your spirit behind for 15 min. Use Transcendence: Transfer to swap locations with your spirit.
Talent position has changed.
Talents (22)
NEW
When a hit deals more than 20% of your maximum health, reduce all damage by 0% for 4 sec.
This effect cannot occur more than once every 30 seconds.
Reduces all damage taken by 3%.
Talent position has changed.
Reduces the cooldown of Roll by 5 sec and increases its maximum number of charges by 1.
Talent position has changed.
Hurls a torrent of Chi energy up to 40 yds forward, dealing (46% of Attack power) Nature damage to all enemies, and (94.5% of Attack power) healing to the Monk and all allies in its path. Healing reduced beyond 6 targets.
Brewmaster
Casting Chi Burst does not prevent avoiding attacks
Windwalker
Chi Burst generates 1 Chi per enemy target damaged, up to a maximum of 2
Talent position has changed.
Torpedoes you forward a long distance and increases your movement speed by 30% for 10 sec, stacking up to 2 times.
Talent position has changed.
A wave of Chi energy flows through friends and foes, dealing (14.2015% of Attack power) Nature damage or (42% of Attack power) healing. Bounces up to 7 times to targets within 25 yards.
Talent position has changed.
NEW
You and your allies within 10 yards have 2% increased Leech.
Rank 1: You and your allies within 10 yards have 2% increased Leech.
Rank 2: You and your allies within 10 yards have 4% increased Leech.
Reduces all damage you take by 20% to 50% for 10 sec, with larger attacks being reduced by more.
Talent position has changed.
Rising Sun Kick deals 70% increased damage. Spinning Crane Kick deals 10% additional damage.Rank 1: Rising Sun Kick deals 35% increased damage. Spinning Crane Kick deals 5% additional damage.
Rank 2: Rising Sun Kick deals 70% increased damage. Spinning Crane Kick deals 10% additional damage.
Talent position has changed.
Increases all damage dealt by 2%.Rank 1: Increases all damage dealt by 2%.
Rank 2: Increases all damage dealt by 4%.
Talent position has changed.
Cooldown reduced by 2 min.
Talent position has changed.
NEW
You and your allies within 10 yards have 10% increased avoidance.
Rank 1: You and your allies within 10 yards have 2% increased avoidance.
Rank 2: You and your allies within 10 yards have 4% increased avoidance.
Increases all healing taken by 2%.Rank 1: Increases all healing taken by 2%.
Rank 2: Increases all healing taken by 4%.
Talent position has changed.
Increases the range of Crackling Jade Lightning by 10 yards.
Talent position has changed.
NEW
Effect #1 Apply Aura: Area Trigger
Value: 10
Form a Ring of Peace at the target location for 5 sec. Enemies that enter will be ejected from the Ring.
Talent position has changed.
During
Chi Torpedo
Chi Torpedo
Roll, you are immune to roots and snares.
Talent position has changed.
NEW
When your healing spells heal an ally whose health is below 35% maximum health, you gain an additional 10% healing for the next 4 sec.
Rank 1: When your healing spells heal an ally whose health is below 35% maximum health, you gain an additional 10% healing for the next 4 sec.
Rank 2: When your healing spells heal an ally whose health is below 35% maximum health, you gain an additional 20% healing for the next 4 sec.
Summons a White Tiger Statue at the target location for 30 sec, pulsing 1 damage to all enemies every 2 sec for 30 sec.
Name changed from Summon White Tiger Statue to Summon White Tiger Statue
Category changed from Uncategorized to Talents
Increases the range of Leg Sweep by 2 yds and reduces its cooldown by 10 sec.Rank 1: Increases the range of Leg Sweep by 2 yds and reduces its cooldown by 5 sec.
Rank 2: Increases the range of Leg Sweep by 2 yds and reduces its cooldown by 10 sec.
Talent position has changed.
Increases a friendly target's movement speed by 70% for 6 sec and removes all roots and snares.
Talent position has changed.
Vivify is now instant cast.
Talent position has changed.
Anima Powers (4)
Touch of Death strikes up to 4 additional nearby $Ltarget;targets.
Talent position has changed.
Dealing damage with Blackout Kick increases the damage of your next Keg Smash by 10%, stacking up to 4 times.
Cast Time changed from Instant to None
Duration changed from -1 ms to 0 ms
Talent position has changed.
Blackout Kick damage increased by 50% and strikes an additional 2 $ltarget;targets.
Talent position has changed.
Blackout Kick damage increased by 20% and strikes an additional 2 $ltarget;targets.
Cast Time changed from Instant to None
Duration changed from -1 ms to 0 ms
Talent position has changed.
Covenant Abilities (3)
Hurl a brew created from the bones of your enemies at the ground, coating all targets struck for 10 sec. Your abilities have a 50% chance to affect the target a second time at 40% effectiveness as Shadow damage or healing.
Mistweaver
Gust of Mists heals targets with your Bonedust Brew active for an additional (42% of Attack power)
Brewmaster
Tiger Palm and Keg Smash reduces the cooldown of your brews by an additional 1 sec when striking enemies with your Bonedust Brew active
Windwalker
Spinning Crane Kick refunds 1 Chi when striking enemies with your Bonedust Brew active
Now a Windwalker spell
Category changed from Covenant Abilities to Talents
Hurl a brew created from the bones of your enemies at the ground, coating all targets struck for 10 sec. Your abilities have a 50% chance to affect the target a second time at 40% effectiveness as Shadow damage or healing.
Mistweaver
Gust of Mists heals targets with your Bonedust Brew active for an additional (42% of Attack power)
Talent position has changed.
For the next 30 sec, your Mastery is increased by
Brewmaster
(1 * 10)
Mistweaver
(4.19999981 * 10)
Windwalker
(1.25 * 10)
%. Additionally,
Windwalker
Rising Sun Kick reduces Chi costs by 1 for 5 sec, and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec%. Additionally,
Brewmaster
Keg Smash cooldown is reset instantly and enemies hit by Keg Smash take 8% increased damage from you for 10 sec, stacking up to 4 times
Mistweaver
Essence Font cooldown is reset instantly and heals up to 6 nearby allies for (40% of Spell power) health on channel start and end
Now a Brewmaster spell
Category changed from Covenant Abilities to Talents
Runecarving Powers (7)
Weapons of Order calls forth
Brewmaster
Niuzao, the Black Ox
to assist you for 12 sec.
Talent position has changed.
After you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 sec, ignoring its cooldown.
During this time, if you cast Vivify on yourself, its healing is increased by 70% and 50% of its cost is refunded.
Rank 1: After you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 sec, ignoring its cooldown.
During this time, if you cast Vivify on yourself, its healing is increased by 70% and 50% of its cost is refunded.
Rank 2: After you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 sec, ignoring its cooldown.
During this time, if you cast Vivify on yourself, its healing is increased by 70% and 50% of its cost is refunded.
Talent position has changed.
Touch of Death cooldown reduced by 120 sec.Rank 1: Touch of Death cooldown reduced by 60 sec.
Rank 2: Touch of Death cooldown reduced by 120 sec.
Talent position has changed.
Whenever you deal damage to a target with Fists of Fury, you gain a stack of Chi Energy up to a maximum of 30 stacks.
Using Spinning Crane Kick will cause the energy to detonate in a Chi Explosion, dealing (65% of Attack power) damage to all enemies within 8 yards. The damage is increased by 5% for each stack of Chi Energy.
Talent position has changed.
Tiger Palm now has a 10 yard range and dashes you to the target when used.
Tiger Palm also applies an effect which increases your critical strike chance by 50% for 6 sec on the target. This effect cannot be applied more than once every 1 min per target.
Talent position has changed.
Chi spenders increase the damage of your next Crackling Jade Lightning by 100% and reduce its cost by 5%, stacking up to 20 times.
Talent position has changed.
Rising Sun Kick critical strikes reduce the cooldown of Fists of Fury by 5.0 sec.
When Fists of Fury ends, the critical strike chance of Rising Sun Kick is increased by 50% for 5 sec.
Talent position has changed.
Tier 3 Azerite Powers (Item Level 220) (3)
Your Combo Strikes grant a stacking (100 / 100)% chance for your next Fists of Fury to grant 677 Haste and invoke Xuen, The White Tiger for 8 sec.
Talent position has changed.
Rising Sun Kick has a 25% chance to trigger a second time, dealing 2904 Physical damage and restoring 1 Chi.
Talent position has changed.
When Fists of Fury deals damage, it has a 5% chance to refund 1 Chi, and it deals 558 additional damage.
Talent position has changed.
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Talents (6)
Armor and critical strike chance increased by 2%.
Rank 1: Armor and critical strike chance increased by 2%.
Rank 2: Armor and critical strike chance increased by 2%.
Effect #5 REMOVED Effect #1 Apply Aura: Mod Rating
Value: 2
REMOVED Effect #2 Apply Aura: Mod Armor Bonus % Modifies Damage/Healing Done
Value: 2
NEW Effect #1 Apply Aura: Mod Crit Chance % - All Modifies Damage/Healing Done
Value: 2
NEW Effect #2 Apply Aura: Mod Base Resistance - % Modifies Buff Duration
Value: 2
NEW Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Each Holy Power you spend has a 5% chance to cause your Consecration to flare up, dealing (medium36% of Attack power) Holy damage to up to 5 enemies standing within it.
Your damaging Holy Power spending abilities deal 5% increased damage.
Rank 1: Your damaging Holy Power spending abilities deal 10%5% increased damage.
Rank 2: Your damaging Holy Power spending abilities deal 20%10% increased damage.
Your attacks have a chance to apply a debuff on the target, causing themcause your target to take 5% increased Holy damage for 5 sec.
Rank 1: Your attacks have a chance to apply a debuff on the target, causing them to take 5%cause your target to take 3% increased Holy damage for 5 sec.
Rank 2: Your attacks have a chance to apply a debuff on the target, causing them to take 10%cause your target to take 6% increased Holy damage for 5 sec.
Rank 3: Your attacks have a chance to apply a debuff on the target, causing them to take 15%cause your target to take 10% increased Holy damage for 5 sec.
Your spells and abilities have a chance to cause your target to erupt in a blinding light dealing 480 Holy damage or healing an ally for 560 health.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
(Coefficient : 0.003751360)
The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Lesser creatures have a chance to be destroyed. Only one target can be turned at a time.
Talents (7)
Consecration lasts 11000 sec longer and its damage is increased by 15%.
Effect #1 Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 11000
Enemies hit by Avenger's Shield deal 2.0% reduced damage to you for 10 sec. Max 3 stacksMultiple applications may overlap, up to a maximum of 3.
Rank 1: Enemies hit by Avenger's Shield deal 2.0% reduced damage to you for 10 sec. Max 3 stacksMultiple applications may overlap, up to a maximum of 3.
Rank 2: Enemies hit by Avenger's Shield deal 4.0% reduced damage to you for 10 sec. Max 3 stacks.Multiple applications may overlap, up to a maximum of 3.
Releases a blinding flash from Truthguard, causing (56.7% of Attack power) Holy damage to all nearby enemies within 8 yds and reducing all damage they deal to you by 25% for 9 sec.
Category changed from Talents to Artifact Traits
Releases a blinding flash from Truthguard, causing (56.7% of Attack power) Holy damage to all nearby enemies within 8 yds and reducing all damage they deal to you by 25% for 9 sec.
Effect #2 School Damage
Value: 10 (AP mod: 0.567)
Now a Protection spell
Category changed from Uncategorized to Talents
Word of Glory heals for an additional (100% of Attack power) over 15 sec.
Rank 1: Word of Glory heals for an additional (100% of Attack power) over 15 sec.
Rank 2: Word of Glory heals for an additional (100% of Attack power) over 15 sec.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Proc Trigger Spell With Value Modifies Damage/Healing Done
Value: 0 (AP mod: 0.2)
Gain 15 stacks of Divine Resolve, increasing your maximum health by 2% and reducing your damage taken by 2% per stack for until canceled20 sec. After 5 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec.
Combines with Avenging Wrath.
Name changed from Sentinel to Sentinel
Your Avenger's Shield is imbued with holy fire, causing it to deal (7.077% of Attack power) damage to all enemies within 5 yards of each target hit.
Rank 1: Your Avenger's Shield is imbued with holy fire, causing it to deal (7.077% of Attack power) damage to all enemies within 5 yards of each target hit.
Rank 2: Your Avenger's Shield is imbued with holy fire, causing it to deal (7.077% of Attack power) damage to all enemies within 5 yards of each target hit.
NEW Effect #3 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 0%
Specialization (1)
Effect #6 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -240%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: -240%
Affected Spells:
NEW Effect #16 Apply Aura: Add Modifier - % Modifies Cooldown
Value: 100%
Affected Spells:
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -240%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: -240%
Affected Spells:
NEW Effect #16 Apply Aura: Add Modifier - % Modifies Cooldown
Value: 100%
Affected Spells:
Talents (4)
Replaces Templar's Verdict with Final Verdict, a devastating strike that deals (223%210% of Attack power) Holy damage. Has a 15% chance to activate Hammer of Wrath and reset its cooldown.
Focuses Holy energy to deliver a powerful weapon strike that deals (150%140% of Attack power) Holy damage, and restores health equal to the damage done.
Damage is increased by 50% when used against a stunned target.
Cost changed from 5 Holy Power to 3 Holy Power
Templar's Verdict increases the damage of your next Templar's Verdict by 15%5% for 6 sec.
Hammer of Wrath has 1 extra charge and increases Holy damage done by 2% for 10 sec, stacking 3 times.
Rank 1: Hammer of Wrath has 21 extra charge and increases Holy damage done by 2% for 10 sec, stacking 3 times.
Rank 2: Hammer of Wrath has 41 extra charge and increases Holy damage done by 4% for 10 sec, stacking 3 times.
Effect #1 NEW Effect #3 Apply Aura: Modifies Charges
Value: 1
Spells (2)
Call upon the Light to become an avatar of retribution,
Hammer of Wrath
allowing Hammer of Wrath to be used on any target
Avenging Wrath: Might
increasing your damage, healing and critical strike chance by 0% for 20 sec
Avenging Wrath
increasing your damage and healing by 0% for 20 sec
Avenging Wrath: Might
increasing your critical strike chance by 0% for 20 sec
Shows the location of all nearby undead on the minimap until cancelled. Only one form of tracking can be active at a time.
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
PvP Talents (1)
Gain the Surrender to Madness talent. When Surrender to Madness would kill you, you are instead reduced to 35% of your max health.
If you already have this talent, you may select another in the same row.
Removed
Category changed from PvP Talents to Uncategorized
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Specialization (1)
Elemental Shaman baseline passive
Effect #10 Effect #11 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 150100%
Affected Spells:
NEW Effect #13 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 20%
Affected Spells:
NEW Effect #14 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -15%
Affected Spells:
NEW Effect #15 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -20%
Affected Spells:
NEW Effect #16 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -20%
Affected Spells:
Effect #11 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 150100%
Affected Spells:
NEW Effect #13 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 20%
Affected Spells:
NEW Effect #14 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -15%
Affected Spells:
NEW Effect #15 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -20%
Affected Spells:
NEW Effect #16 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -20%
Affected Spells:
Talents (11)
Increases the damage of your Lightning Bolt$?c3 ?c1 by 15%.
Talent position has changed.
Casting
Elemental
Lava Burst
has a
Elemental
7
% chance to activate Ascendance for 6.0 sec.
Elemental
Ascendance
Transform into a Flame Ascendant for 15 sec, replacing Chain Lightning with Lava Beam, removing the cooldown on Lava Burst, and increasing the damage of Lava Burst by an amount equal to your critical strike chance.
When you transform into the Flame Ascendant, instantly cast a Lava Burst at all enemies affected by your Flame Shock, and refresh your Flame Shock durations to 18 sec.
Enhancement
Using
Casting has a % chance to activate Ascendance for 6.0 sec.
Talent position has changed.
Instantly shocks the target with concussive force, causing (273%218.4% of Spell power) Nature damage.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 2.732.184)
Causes the earth within 8 yards of the target location to tremble and break, dealing 0.23460.176 * 6 / 1 * (1 + Versatility) * 1.05 * 1] Physical damage over 6 sec and has a
Tumultuous Fissures
7.5
5% chance to knock the enemy down.
Increases the damage dealt by your Elemental Overloads by 15%.
Rank 1: Increases the damage dealt by your Elemental Overloads by 7%8%.
Rank 2: Increases the damage dealt by your Elemental Overloads by 15%.
Harnesses the raw power of the elements, dealing (175% of Spell power) Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by (3 * 1.875)% for 10 sec.
Talent position has changed.
Dealing direct Fire, Frost, and Nature damage within 10 sec will increase all damage dealt by 7% for 10 sec. This can only occur once every 30 sec.
Rank 1: Dealing direct Fire, Frost, and Nature damage within 10 sec will increase all damage dealt by 7%8% for 10 sec. This can only occur once every 30 sec.
Rank 2: Dealing direct Fire, Frost, and Nature damage within 10 sec will increase all damage dealt by 15% for 10 sec. This can only occur once every 30 sec.
Earth Shock, Elemental Blast, and Earthquake make your target a Lightning Rod for 8 sec. Lightning Rods take 25%20% of all damage you deal with Lightning Bolt and Chain Lightning.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2520
While Ascendance is active, gain 7% additional Haste.
Rank 1: While Ascendance is active, gain 7%8% additional Haste.
Rank 2: While Ascendance is active, gain 15% additional Haste.
Each additional
Elemental
Lava Burst
<br generated by Primordial Wave increases your Haste by 10% for 12 sec.
Cast Time changed from Instant to None
Duration changed from -1 ms to 0 ms
Talent position has changed.
Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 150% more damage, and also causes your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.
Talent position has changed.
Specialization (1)
Effect #7 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 30%
Affected Spells:
Test Effect 1"]
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 30%
Affected Spells:
Test Effect 1"]
Effect #5 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -350%
Affected Spells:
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 30%
Affected Spells:
Test Effect 1"]
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 30%
Affected Spells:
Test Effect 1"]
Effect #3 Apply Aura: Mod Pet Damage % Modifies Damage/Healing Done
Value: 30
Effect #5 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -350%
Affected Spells:
Talents (29)
While Feral Spirits are active, CrashChain Lightning causes your wolves to attack all nearby enemies for the next 8 sec.
Each target hit by Chain Lightning reduces the cooldown of Crash Lightning by 1.0 sec.Crash Lightning damage increased by 40%.
Chain Lightning now jumps to 2 extra targets.
Effect #3 REMOVED Effect #1 Apply Aura: Dummy Modifies Jump Targets
Value: 1000
NEW Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 40%
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Jump Targets
Value: 2
Affected Spells:
Name changed from Chain Lightning to Crashing Storms
Talent position has changed.
Strike your targe for (65% of Attack power) Physical damage, increase your chance to activate Windfury Weapon to 75%75.0%, and increases damage dealt by Windfury Weapon by 25% for 8 sec.
NEW Effect #3 School Damage
Value: 0 (AP mod: 0.65)
NEW Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 200%
NEW Effect #5 Apply Aura: Add Modifier - % (Label) Modifies Effect #4's Value (Label)
Value: 200%
Affected Spells:
Range changed from None to Melee Range
Talent position has changed.
Stormstrike damage is increased by 8%10%, and Stormstrike now generateshas a 50% chance to generate 1 stack of Maelstrom Weapon.
Rank 1: Stormstrike damage is increased by 8%10%, and Stormstrike now generateshas a 50% chance to generate 1 stack of Maelstrom Weapon.
Rank 2: Stormstrike damage is increased by 15%20%, and Stormstrike now generateshas a 100% chance to generate 1 stack of Maelstrom Weapon.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 810%
Affected Spells:
NEW Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 50
Reduces the cooldown of Feral Spirit by 30 sec and causes Your Feral Spirits to beare now imbued with Fire, Frost, or Lightning, enhancing your abilities.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -300000
Affected Spells:
Increase all Fire, Frost, and Nature damage dealt by 25%.
Rank 1: Increase all Fire, Frost, and Nature damage dealt by 5%.
Rank 2: Increase all Fire, Frost, and Nature damage dealt by 10%.
Talent position has changed.
Lunge at your enemy as a ghostly wolf, biting them to deal (9% of Attack power) Physical damage.
Talent position has changed.
Summons two Spirit
Glyph of Spirit Raptors
Raptors
Wolves that aid you in battle for 15 sec. They are immune to movement-impairing effects.
Feral Spirit generates one stack of Maelstrom Weapon immediately, and one stack every 3 sec for 15 sec.
Cooldown changed from 2 min cooldown to 1.5 min cooldown
Maelstrom Weapon now increases the damage or healing of spells it affects by an additional 5%.
Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 35%45%, stacking up to 5 times.
Talent position has changed.
Each target hit by Crash Lightning increases the damage of your next Stormstrike by 3%.
Rank 1: Each target hit by Crash Lightning increases the damage of your next Stormstrike by 3%.
Rank 2: Each target hit by Crash Lightning increases the damage of your next Stormstrike by 5%.15%, up to a maximum of 10 stacks.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2.515
Talent position has changed.
Maximum rank has changed from 2 to 1
Melee auto-attacks with Flametongue Weapon active have a 5% chance to reduce the cooldown of Lava Lash by 38% and increase the damage of Lava Lash by 50% for 8 sec.
Rank 1: Melee auto-attacks with Flametongue Weapon active have a 5% chance to reduce the cooldown of Lava Lash by 38% and increase the damage of Lava Lash by 50% for 8 sec.
Rank 2: Melee auto-attacks with Flametongue Weapon active have a 5% chance to reduce the cooldown of Lava Lash by 75% and increase the damage of Lava Lash by 100% for 8 sec.
NEW Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #2's Value (Label)
Value: 150
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 50
Affected Spells:
Talent position has changed.
Maximum rank has changed from 1 to 2
Strike your target with an icy blade, dealing (115% of Attack power) Frost damage and snaring them by 50% for 6 sec.
Ice Strike increases the damage of your next Frost Shock by 100%.
REMOVED Effect #3 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0
Talent position has changed.
Stormbringer now also causes your next Stormstrike to deal 25% additional damage as Nature damage.
Name changed from Improvd Stormbringer to Stormblast
Talent position has changed.
Maelstrom Weapon now increases the damage or healing of spells it affects by 20% per stack.
Charges your off-hand weapon with lava and burns your target, dealing (75.6% of Attack power) Fire damage.
Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon.
Lava Lash
Lava Lash will spread Flame Shock from your target to 2 other nearby targets
Talent position has changed.
Consuming 5 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and cause your next Stormstrike to deal 15% increased damage.
Rank 1: Consuming 5 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and cause your next Stormstrike to deal 15% increased damage.
Rank 2: Consuming 5 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and cause your next Stormstrike to deal 30% increased damage.
Talent position has changed.
Each time Flame Shock deals Periodic damage, increase the damage of your next Lava Lash by 12% and reduce the cooldown of Lava Lash by 0.5 sec.
Inventory Type: Wrist, Hands
Now available to all specs
Category changed from Talents to Runecarving Power
NEW
Each time Flame Shock deals Periodic damage, increase the damage of your next Lava Lash by 12% and reduce the cooldown of Lava Lash by 0.5 sec.
Primordial Wave generates 5 stacks of Maelstrom Weapon.
Rank 1: Primordial Wave generates 5 stacks of Maelstrom Weapon.
Rank 2: Primordial Wave generates 10 stacks of Maelstrom Weapon.
Talent position has changed.
Melee attacks with Flametongue active increase the damage the target takes from your next Lava Lash by (74 / 2), stacking up to 10 times.
Now available to all specs
Category changed from Talents to Azerite Traits
Blast your target with a Primordial Wave, dealing (65% of Spell power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power).
Your next
Enhancement
Lightning Bolt
will also hit all targets affected by your Riptide for of normal damage.
Talent position has changed.
While Ascendance is active, generate 1 Maelstrom Weapon stack every 1 sec.
Rank 1: While Ascendance is active, generate 1 Maelstrom Weapon stack every 1 sec.
Rank 2: While Ascendance is active, generate 2 Maelstrom Weapon stack every 1 sec.
Talent position has changed.
Your special attacks have a 5% chance to reset the remaining cooldown on Stormstrike.
Talent position has changed.
Ice Strike and Fire Nova now also grant you 2 stack of Maelstrom Weapon.
Talent position has changed.
While Ascendance is active, Windstrike automatically consumes up to 5 Maelstrom Weapon stacks to discharge a Lightning Bolt or Chain Lightning at your enemy, whichever you most recently used.
Talent position has changed.
(Potency Conduit) Windfury Weapon has a 15% chance to trigger a third attack.
Now available to all specs
Category changed from Talents to Soulbind Conduits
Ranks:
15%
17%
20%
22%
25%
27%
30%
32%
35%
37%
40%
42%
45%
47%
50%
NEW
Windfury Weapon has a 100% chance to trigger a third attack.
Summons a totem at your feet for 2 min. Party members within
Totemic Focus
34.5
30 yds have a 10% chance when they main-hand auto-attack to swing an extra time.
Talent position has changed.
Talents (3)
Increases the healing of Earthliving by 15%.
Earthliving always triggers on targets below 25% of their maximum health.
Rank 1: Increases the healing of Earthliving by 15%.
Earthliving always triggers on targets below 12%13% of their maximum health.
Rank 2: Increases the healing of Earthliving by 30%.
Earthliving always triggers on targets below 25% of their maximum health.
Primordial Wave increases the healing done by your next Healing Wave by 15%.
Rank 1: Primordial Wave increases the healing done by your next Healing Wave by 7%8%.
Rank 2: Primordial Wave increases the healing done by your next Healing Wave by 15%.
Consuming Tidal Waves reduces the cooldown of
Cloudburst Totem
Cloudburst
Healing Stream, Healing Tide, Mana Spring, Mana Tide, and Poison Cleansing Totem by 0.25 sec.0.5 sec.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: -250-500
Talents (5)
Hurls a lightning bolt at the enemy, dealing (63.5% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.
Crash Lightning
If Chain Lightning hits more than 1 target, each target hit by your Chain Lightning increases the damage of your next Crash Lightning by 20%
Chain Lightning
Each target hit by Chain Lightning reduces the cooldown of Crash Lightning by 1.0 sec
Elemental
Generates 4 Maelstrom per target hit.
Effect #1 NEW Effect #3 Dummy
Value: 1000
Increases the damage dealt by Lightning Shield by 50%
Elemental
and causes it to generate an additional 2 Maelstrom when triggered
Enhancement
and it has an additional 25% chance to trigger Maelstrom Weapon when triggered
Increases the healing done by Earth Shield by 12%.
Restoration
Increases the amount of mana recovered when Water Shield is triggered by 25%
Rank 1: Increases the damage dealt by Lightning Shield by 50%
Elemental
and causes it to generate an additional 23 Maelstrom when triggered
Enhancement
and it has an additional 25% chance to trigger Maelstrom Weapon when triggered
Increases the healing done by Earth Shield by 12%.13%.
Restoration
Increases the amount of mana recovered when Water Shield is triggered by 25%
Rank 2: Increases the damage dealt by Lightning Shield by 100%
Elemental
and causes it to generate an additional 5 Maelstrom when triggered
Enhancement
and it has an additional 50% chance to trigger Maelstrom Weapon when triggered
Increases the healing done by Earth Shield by 25%.
Restoration
Increases the amount of mana recovered when Water Shield is triggered by 50%
Using
Cloudburst Totem
Cloudburst Totem
Healing Stream Totem increases the healing of your next 3 Healing Surge
Restoration
Healing Wave, or Riptide spells
Elemental, Enhancement
s
by 25%.
Rank 1: Using
Cloudburst Totem
Cloudburst Totem
Healing Stream Totem increases the healing of your next 3 Healing Surge
Restoration
Healing Wave, or Riptide spells
Elemental, Enhancement
s
by 12%13%.
Rank 2: Using
Cloudburst Totem
Cloudburst Totem
Healing Stream Totem increases the healing of your next 3 Healing Surge
Restoration
Healing Wave, or Riptide spells
Elemental, Enhancement
s
by 25%.
Increases the radius of your totems' effects by 15%.
Increases the duration of your Earthbind and Earthgrab Totem by 5 sec.
Increases the duration of your
Cloudburst Totem
Cloudburst
Healing Stream, Mana Spring, Tremor, Poison Cleansing,
Restoration
Ancestral Protection, Earthen Wall
and Wind Rush Totem by 1.5 sec.
Rank 1: Increases the radius of your totems' effects by 7%.8%.
Increases the duration of your Earthbind and Earthgrab Totem by 5 sec.
Increases the duration of your
Cloudburst Totem
Cloudburst
Healing Stream, Mana Spring, Tremor, Poison Cleansing,
Restoration
Ancestral Protection, Earthen Wall
and Wind Rush Totem by 1.5 sec.
Rank 2: Increases the radius of your totems' effects by 15%.
Increases the duration of your Earthbind and Earthgrab Totem by 10 sec.
Increases the duration of your
Cloudburst Totem
Cloudburst
Healing Stream, Mana Spring, Tremor, Poison Cleansing,
Restoration
Ancestral Protection, Earthen Wall
and Wind Rush Totem by 3.0 sec.
Increases the movement speed bonus of Ghost Wolf by 5%.
When you have 3 or more totems active, your movement speed is increased by 7%.
Rank 1: Increases the movement speed bonus of Ghost Wolf by 5%.
When you have 3 or more totems active, your movement speed is increased by 7%8%.
Rank 2: Increases the movement speed bonus of Ghost Wolf by 10%.
When you have 3 or more totems active, your movement speed is increased by 15%.
Anima Powers (1)
Causes the earth within 8 yards of the target location to tremble and break, dealing 0.23460.176 * 6 / 1 * (1 + Versatility) * 1.05 * 1] Physical damage over 6 sec and has a
Tumultuous Fissures
7.5
5% chance to knock the enemy down.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Talents (30)
Darkglare increases its damage by an additional 3% for each damage over time effect active. Darkglare lasts an additional 5 sec.
Rank 1: Darkglare increases its damage by an additional 3% for each damage over time effect active. Darkglare lasts an additional 5 sec.
Rank 2: Darkglare increases its damage by an additional 5% for each damage over time effect active. Darkglare lasts an additional 10 sec.
Talent position has changed.
While Agony, Corruption, and Unstable Affliction are active, your Shadow Bolt has a 30% chance and your Drain Soul has a 20% chance to make your next Malefic Rapture cost no Soul Shards and cast instantly.
Talent position has changed.
Your Agony, Corruption, Siphon Life, and Unstable Affliction deal their full damage 15% faster.
Effect #1 REMOVED Effect #2 Apply Aura: Add Modifier - % Modifies Buff Duration
Value: -15%
Affected Spells:
Talent position has changed.
Spending a Soul Shard has a 5% chance to make your next Deathbolt to have no cost and be instant cast.Rank 1: Spending a Soul Shard has a 5% chance to make your next Deathbolt to have no cost and be instant cast.
Rank 2: Spending a Soul Shard has a 10% chance to make your next Deathbolt to have no cost and be instant cast.
Removed
Category changed from Talents to Uncategorized
Launches a bolt of death at the target, accumulating 50% of the remaining damage from your spells on the target and dealing it over 3 sec.
Absolute Corruption
Counts up to 14 sec of your Corruption's damage
Removed
Category changed from Talents to Uncategorized
Each target affected by Soul Rot increases your haste and critical strike chance by 0.0% for 8 sec.
Rank 1: Each target affected by Soul Rot increases your haste and critical strike chance by 0.0% for 8 sec.Rank 2: Each target affected by Soul Rot increases your haste and critical strike chance by 0.0% for 8 sec.
Talent position has changed.
Maximum rank has changed from 2 to 1
Malefic Rapture's damage is increased by 12% and each cast extends the duration of Corruption, Agony, and Unstable Affliction by 1 sec.Rank 1: Malefic Rapture's damage is increased by 12% and each cast extends the duration of Corruption, Agony, and Unstable Affliction by 1 sec.
Rank 2: Malefic Rapture's damage is increased by 25% and each cast extends the duration of Corruption, Agony, and Unstable Affliction by 2 sec.
Removed
Category changed from Talents to Uncategorized
NEW
If Corruption damages a target affected by your Unstable Affliction, it has a 10% chance per stack of Malefic Affliction to deal (68% of Spell power) Shadow damage to nearby enemies.
Drains the target's soul, causing (175.781% of Spell power) Shadow damage over 5 sec.
Damage is increased by 100% against enemies below 20% health.
Generates 1 Soul Shard if the target dies during this effect.
Now a Affliction spell
Category changed from Uncategorized to Talents
Drains the target's soul, causing (175.781% of Spell power) Shadow damage over 5 sec.
Damage is increased by 100% against enemies below 20% health.
Generates 1 Soul Shard if the target dies during this effect.
Now available to all specs
Category changed from Talents to NPC Abilities
Used by NPC:
Maîtresse Dyrax
NEW
If Malefic Affliction exceeds 3 stacks, the target instead takes 20% additional damage from your damage over time effects for 6 sec.
NEW
When Darkglare deals damage, it deals 50% of that damage to all enemies affected by your damage over time effects.
Each time Corruption deals damage, it has a 7% chance to deal (16% of Spell power) Shadow damage to the target and heal you for 100% of the damage dealt.
Rank 1: Each time Corruption deals damage, it has a 7% chance to deal (16% of Spell power) Shadow damage to the target and heal you for 100% of the damage dealt.
Rank 2: Each time Corruption deals damage, it has a 7% chance to deal (16% of Spell power) Shadow damage to the target and heal you for 100% of the damage dealt.
Talent position has changed.
A ghostly soul haunts the target, dealing (68.75% of Spell power) Shadow damage and increasing your damage dealt to the target by 10% for 18 sec.
If the target dies, Haunt's cooldown is reset.
Talent position has changed.
Your Haunt spell also increases the damage of your damage over time effects to all targets by 20% while active.
Talent position has changed.
Damaging an enemy with Agony increases the damage of your next Drain Life by 7%. This effect stacks up to 50 times.
Rank 1: Damaging an enemy with Agony increases the damage of your next Drain Life by 7%. This effect stacks up to 50 times.
Rank 2: Damaging an enemy with Agony increases the damage of your next Drain Life by 15%. This effect stacks up to 50 times.
Talent position has changed.
NEW
Malefic Rapture causes your active Unstable Affliction to deal 5% additional damage, up to 15%, for the rest of its duration.
Rank 1: Malefic Rapture causes your active Unstable Affliction to deal 5% additional damage, up to 15%, for the rest of its duration.
Rank 2: Malefic Rapture causes your active Unstable Affliction to deal 10% additional damage, up to 30%, for the rest of its duration.
Malefic Rapture increases the damage of your Shadow Bolt and Drain Soul by 20% for 10 sec, stacking up to 3 times.
Removed
Category changed from Talents to Uncategorized
Deathbolt extends your damage over time effects on its target by 4 sec before applying its damage.
Removed
Category changed from Talents to Uncategorized
Refreshing Corruption, Agony, Unstable Affliction, or Siphon Life with less than 5 seconds remaining will deal Shadow damage and has a 3.33% chance to grant you a Soul Shard.
Rank 1: Refreshing Corruption, Agony, Unstable Affliction, or Siphon Life with less than 5 seconds remaining will deal ((4% of Spell power) * (4.33)) Shadow damage and has a 3.33% chance to grant you a Soul Shard.
Rank 2: Refreshing Corruption, Agony, Unstable Affliction, or Siphon Life with less than 5 seconds remaining will deal ((4% of Spell power) * (7.66)) Shadow damage and has a 3.33% chance to grant you a Soul Shard.
Talent position has changed.
Corruption damage is increased by 7%, and each time it deals damage any of your Curses active on the target are extended by 1.00.5 sec.
Rank 1: Corruption damage is increased by 7%, and each time it deals damage any of your Curses active on the target are extended by 1.00.5 sec.
Rank 2: Corruption damage is increased by 15%, and each time it deals damage any of your Curses active on the target are extended by 2.01.0 sec.
Effect #2 Dummy
Value: 1000500
Haunt deals 10% additional damage. When the Haunt spell ends or is dispelled, the soul returns to you, healing for 50% of the damage it did to the target.
Rank 1: Haunt deals 10% additional damage. When the Haunt spell ends or is dispelled, the soul returns to you, healing for 50% of the damage it did to the target.
Rank 2: Haunt deals 20% additional damage. When the Haunt spell ends or is dispelled, the soul returns to you, healing for 100% of the damage it did to the target.
Talent position has changed.
Shadow Bolt and Drain Soul apply Shadow Embrace, increasing your damage dealt to the target by 1.5% for 16 sec. Stacks up to 3 times.
Rank 1: Shadow Bolt and Drain Soul apply Shadow Embrace, increasing your damage dealt to the target by 1.5% for 16 sec. Stacks up to 3 times.
Rank 2: Shadow Bolt and Drain Soul apply Shadow Embrace, increasing your damage dealt to the target by 1.5% for 16 sec. Stacks up to 3 times.
Talent position has changed.
Every Soul Shard you spend has a 5% chance to be refunded.
Rank 1: Every Soul Shard you spend has a 7%5% chance to be refunded.
Rank 2: Every Soul Shard you spend has a 15%10% chance to be refunded.
Talent position has changed.
Wither away all life force of your current target and up to 3 additional targets nearby, causing your primary target to suffer Nature damage and secondary targets to suffer (100% of Spell power) Nature damage over 8 sec.
For the next 8 sec, casting Drain Life will cause you to also Drain Life from any enemy affected by your Soul Rot, and Drain Life will not consume any mana.
Talent position has changed.
Applies Corruption, Agony, and Unstable Affliction to your target.
Talent position has changed.
NEW
Whenever Unstable Affliction deals damage, the cooldown of Soul Rot is reduced by 0.5 sec.
Rank 1: Whenever Unstable Affliction deals damage, the cooldown of Soul Rot is reduced by 0.5 sec.
Rank 2: Whenever Unstable Affliction deals damage, the cooldown of Soul Rot is reduced by 1.0 sec.
Summons a Darkglare from the Twisting Nether that extends the duration of your damage over time effects on all enemies by 8 sec.
The Darkglare will serve you for 20 sec, blasting its target for (32% of Spell power) Shadow damage, increased by 10% for every damage over time effect you have active on any target.
Talent position has changed.
Unleashes a vile explosion at the target location, dealing (93.75% of Spell power) Shadow damage over 10 sec to 8 enemies within 10 yds and applies Agony and Curse of Exhaustion to them.
Cooldown changed from 20 sec cooldown to 30 sec cooldown
Every Soul Shard you spend reduces the cooldown of
Affliction
Summon Darkglare
by
Affliction
2.0
sec.
Talent position has changed.
PvP Talents (1)
Gain the Nightfall talent with 100% increased chance to gain its effect.
If you already have this talent, you may select another in the same row.
Removed
Category changed from PvP Talents to Uncategorized
Talents (8)
While your Felguard is active, your Wild Imps and Dreadstalkers deal 10% additional damage.
Rank 1: While your Felguard is active, your Wild Imps and Dreadstalkers deal 7%10% additional damage.
Rank 2: While your Felguard is active, your Wild Imps and Dreadstalkers deal 15%20% additional damage.
Your Demon Commander now drains 12% of the life from your demon servants to empower himself.
Removed
Category changed from Talents to Uncategorized
Your Felguard hurls his axe towards the target location, erupting when it lands and dealing (10% of Spell power) Shadowflame damage every 0 sec for until canceled1 sec for 8 sec to nearby enemies.
While unarmed, your Felguard's basic attacks deal damage to all nearby enemies and attacks 50% faster.
Name changed from Hold This For Me to Guillotine
Increases the duration of Nether Portal by 5.
Rank 1: Increases the duration of Nether Portal by 5.
Rank 2: Increases the duration of Nether Portal by 10.When Nether Portal summons a demon, it has a 2% chance per Soul Shard spent to summon an additional demon.
Rank 1: When Nether Portal summons a demon, it has a 2% chance per Soul Shard spent to summon an additional demon.
Rank 2: When Nether Portal summons a demon, it has a 4% chance per Soul Shard spent to summon an additional demon.
Effect #2 REMOVED Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Buff Duration (Label)
Value: 5000
Affected Spells:
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2
Tear open a portal to the Twisting Nether for 15 sec. Every time you spend Soul Shards, you will also command demons from the Nether to come out and fight for you.
Cast Time changed from 2.5 sec cast to 1.5 sec cast
NEW
Active Wild Imps grant 1 stack of Demonic Servitude. Active greater demons grant 2 stacks of Demonic Servitude.
Demonic Tyrant deals 3% additional damage for each stack of Demonic Servitude active at the time of his summon.
When your Wild Imps cast Firebolt, you gain an application of Stolen Power. After you reach 100 applications, your next Demonbolt deals 50% increased damage or your next Shadow Bolt deals 100% increased damage.
Talent position has changed.
When your Wild Imps expire or die, your other demons are inspired and gain 1% additional damage, stacking up to 10 times.
Talent position has changed.
Specialization (3)
Burns the enemy, causing (48%39.84% of Spell power) Fire damage immediately and an additional (180%149.4% of Spell power) Fire damage over 18 sec.
Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.480.3984)
Draws fire toward the enemy, dealing (138.456%96.9192% of Spell power) Fire damage.
Generates 2 Soul Shard Fragments and an additional 1 on critical strikes.
Effect #2 School Damage
Value: 0 (SP mod: 1.384560.969192)
Your spells deal 8.0% increased damage, plus a random amount of up to 8.0% additional increased damage.
You take 1.7% reduced damage, plus a random amount of up to 1.7% additional reduced damage.
REMOVED Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0 (SP mod: 0.666)
REMOVED Effect #3 Apply Aura: Absorb Damage
Value: 0
Talents (21)
When Chaos Bolt or Rain of Fire consumes a charge of Ritual of Ruin, you summon a Blasphemy for 8 sec.
Blasphemy
Summons a Blasphemy from the Twisting Nether, impacting for (60% of Spell power) Fire damage and stunning all enemies in the area for 2 sec.
The Blasphemy will serve you for 8 sec, dealing damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec.
Increases your critical strike chance by 3%.
Physical attacks against you have a 25% chance to make your next Incinerate instant cast. This effect can only occur once every 6 sec.
Rank 1: Increases your critical strike chance by 2%.
Physical attacks against you have a 12% chance to make your next Incinerate instant cast. This effect can only occur once every 6 sec.
Rank 2: Increases your critical strike chance by 4%.
Physical attacks against you have a 25% chance to make your next Incinerate instant cast. This effect can only occur once every 6 sec.
Talent position has changed.
Maximum rank has changed from 2 to 1
Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals (19.36% of Spell power) Fire damage to the target and (7.7% of Spell power) Fire damage to nearby enemies.
Talent position has changed.
Unleashes a devastating blast of chaos, dealing a critical strike for 168%117.6% of Spell power)] Chaos damage. Damage is further increased by your critical strike chance.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.681.176)
(Pvp Multiplier: 1.33331)
When you fill up a Soul Shard, you has a 5% chance to generate an additional full Soul Shard over 2 sec.
Removed
Category changed from Talents to Uncategorized
(Potency Conduit) Conflagrate increases your remaining Immolate damage by 8.0% until Immolate expires or is refreshed.
Now available to all specs
Category changed from Talents to Soulbind Conduits
Ranks:
8.0%
8.8%
9.6%
10.4%
11.2%
12.0%
12.8%
13.6%
14.4%
15.2%
16.0%
16.8%
17.6%
18.4%
19.2%
Triggers an explosion on the target, dealing (110%93.5% of Spell power) Fire damage.
Backdraft
Reduces the cast time of your next Incinerate or Chaos Bolt by 30% for 10 sec
Generates 5 Soul Shard Fragments.
Effect #1 School Damage
Value: 0 (SP mod: 1.10.935)
(Pvp Multiplier: 0.9090911)
Your Incinerate and Conflagrate casts on targets that have 50% or less health reduce the cooldown of Soulfire by 5 sec.
Talent position has changed.
Reduces the cooldown of Conflagrate by 2 sec.
Category changed from Uncategorized to Talents
Incinerate now also hits all enemies near your target for 7%13% damage.
Rank 1: Incinerate now also hits all enemies near your target for 7%13% damage.
Rank 2: Incinerate now also hits all enemies near your target for 15%25% damage.
Effect #1 Apply Aura: Dummy Modifies Max Stacks
Value: 713
Talent position has changed.
When your Immolate deals periodic damage to a target above 80% health, gain 2% Haste for 10 sec.
Stacks up to 3 times.
Rank 1: When your Immolate deals periodic damage to a target above 80% health, gain 2% Haste for 10 sec.
Stacks up to 3 times.
Rank 2: When your Immolate deals periodic damage to a target above 80% health, gain 4% Haste for 10 sec.
Stacks up to 3 times.
Talent position has changed.
Marks a target with Havoc for 12 sec, causing your single target spells to also strike the Havoc victim for 60% of normal initial damage.
Talent position has changed.
Chaos Bolt consumes up to 5 sec of Immolate's damage over time effect on your target, instantly dealing that much damage.
Talent position has changed.
Ritual of Ruin requires 2 less Soul Shards spent.
Rank 1: Ritual of Ruin requires 23 less Soul Shards spent.
Rank 2: Ritual of Ruin requires 5 less Soul Shards spent.
Your single-target spells have a 25% chance to strike a nearby enemy for 60% of normal initial damage.
Talent position has changed.
Channel Demonfire fires an additional 2 bolts. Each bolt increases the remaining duration of Immolate on all targets hit by 0.2 sec.
Rank 1: Channel Demonfire fires an additional 2 bolts. Each bolt increases the remaining duration of Immolate on all targets hit by 0.2 sec.
Rank 2: Channel Demonfire fires an additional 5 bolts. Each bolt increases the remaining duration of Immolate on all targets hit by 0.5 sec.
Talent position has changed.
Calls down a rain of hellfire, dealing 10.8%8.964% of Spell power) * 8] Fire damage over 8 sec to enemies in the area.
Your spells have a chance to grant you 15% Haste for 8 sec.
Talent position has changed.
Increases the damage of Immolate by 13%.
Rank 1: Increases the damage of Immolate by 13%.
Rank 2: Increases the damage of Immolate by 25%.
Now a Destruction spell
Category changed from Uncategorized to Talents
Blasts a target for (160%80% of Spell power) Shadowflame damage, gaining 50% critical strike chance on targets that have 20% or less health.
Restores 1 Soul Shard and refunds a charge if the target dies within 5 sec.
Effect #1 School Damage
Value: 0 (SP mod: 1.60.8)
Burns the enemy's soul, dealing (420%315% of Spell power) Fire damage and applying Immolate.
Generates 1 Soul Shard.
Effect #1 School Damage
Value: 0 (SP mod: 4.23.15)
Talent position has changed.
Talents (26)
NEW
Using Demonic Circle: Teleport or your Demonic Gateway reduces all damage you take by 4% for 10 sec.
Drain Life heals for 15% of the amount drained over 10 sec.
Rank 1: Drain Life heals for 15% of the amount drained over 10 sec.
Rank 2: Drain Life heals for 30% of the amount drained over 10 sec.
Talent position has changed.
Drain Life now channels 30% faster and restores health 30% faster.Rank 1: Drain Life now channels 30% faster and restores health 30% faster.
Rank 2: Drain Life now channels 60% faster and restores health 60% faster.
Talent position has changed.
Maximum rank has changed from 2 to 1
Grants access to the following abilities:
Curse of Tongues:
Forces an enemy to speak in Demonic, reducing its casting speed by 50% for 15 sec.
Curse of Exhaustion:
Reduces the target's movement speed by 50% for 12 sec.
Curses: A warlock can only have one Curse active per target.
Talent position has changed.
Hurl bolts of decimating magic at your target, dealing Shadow damage and increasing the damage of your next 3
Destruction
Incinerates
Demonology
Demonbolts
Affliction, Destruction
by 40%.
Decimating Bolt's damage, and the bonus to
Destruction
Incinerate
Demonology
Demonbolt
Affliction, Demonology
both increase as your target's health decreases.
Removed
Category changed from Talents to Uncategorized
Your Soul Leech absorption now passively recharges at a rate of 0.2% of maximum health every 1 sec, and may now absorb up to 15% of maximum health.
Rank 1: Your Soul Leech absorption now passively recharges at a rate of 0.2% of maximum health every 1 sec, and may now absorb up to 12%200% of maximum health.
Rank 2: Your Soul Leech absorption now passively recharges at a rate of 0.5% of maximum health every 1 sec, and may now absorb up to 15%500% of maximum health.
Summons a Demonic Circle for 15 min. Cast Demonic Circle: Teleport to teleport to its location and remove all movement slowing effects.
Kilrogg's Cunning
If you cast Demonic Circle: Summon while controlling an Eye of Kilrogg, the circle will appear where the eye is located
Talent position has changed.
Reduces the cooldown of Unending Resolve by 45 sec.
Talent position has changed.
NEW
Reduces the chance you will be critically struck by 2%. All damage your primary demon takes is reduced by 8%.
Rank 1: Reduces the chance you will be critically struck by 2%. All damage your primary demon takes is reduced by 8%.
Rank 2: Reduces the chance you will be critically struck by 4%. All damage your primary demon takes is reduced by 15%.
Rips a hole in time and space, opening a portal that damages your target.
Generates 3 Soul Shard Fragments.
Now a Destruction spell
Talent position has changed.
NEW
Soul Leech also heals you for 25% and your pet for 50% of the absorption it grants.
NEW
Targets resurrected with Soulstone resurrect with 20% additional health and 15% additional mana.
Rank 1: Targets resurrected with Soulstone resurrect with 20% additional health and 15% additional mana.
Rank 2: Targets resurrected with Soulstone resurrect with 40% additional health and 30% additional mana.
Damage done by you or your demon has a chance to grant the other one 5% increased damage for 15 sec.
Rank 1: Damage done by you or your demon has a chance to grant the other one 5% increased damage for 15 sec.
Rank 2: Damage done by you or your demon has a chance to grant the other one 10% increased damage for 15 sec.
Talent position has changed.
Summon an Inquisitor's Eye that attacks your enemies for 1 hour.
Name changed from Inquisitor's Gaze to Inquisitor's Gaze
Talent position has changed.
When you use a Healthstone, gain 7% Leech for 20 sec.
Rank 1: When you use a Healthstone, gain 7% Leech for 20 sec.
Rank 2: When you use a Healthstone, gain 15% Leech for 20 sec.
Talent position has changed.
Affliction
Seed of Corruption deals 5% additional damage to targets affected by Corruption
Destruction
Rain of Fire deals 5% additional damage to enemies affected by Immolate
Demonology
Rank 1: Affliction
Seed of Corruption deals 5% additional damage to targets affected by Corruption
Destruction
Rain of Fire deals 5% additional damage to enemies affected by Immolate
Demonology
Rank 2: Affliction
Seed of Corruption deals 10% additional damage to targets affected by Corruption
Destruction
Rain of Fire deals 10% additional damage to enemies affected by Immolate
Demonology
Removed
Category changed from Talents to Uncategorized
Affliction
Malefic Rapture increases the damage of Agony by 5% for 6 sec
Destruction
Chaos Bolt increases the damage of Immolate by 5% for 6 sec
Demonology
Rank 1: Affliction
Malefic Rapture increases the damage of Agony by 5% for 6 sec
Destruction
Chaos Bolt increases the damage of Immolate by 5% for 6 sec
Demonology
Rank 2: Affliction
Malefic Rapture increases the damage of Agony by 10% for 6 sec
Destruction
Chaos Bolt increases the damage of Immolate by 10% for 6 sec
Demonology
Removed
Category changed from Talents to Uncategorized
Each time your primary pet or Grimoire of Sacrifice deals damage, their damage is increased by 1%, up to 5%. After reaching 5 stacks, this bonus resets.Rank 1: Each time your primary pet or Grimoire of Sacrifice deals damage, their damage is increased by 1%, up to 5%. After reaching 5 stacks, this bonus resets.
Rank 2: Each time your primary pet or Grimoire of Sacrifice deals damage, their damage is increased by 2%, up to 10%. After reaching 5 stacks, this bonus resets.
Removed
Category changed from Talents to Uncategorized
NEW
Attacks received that deal at least 5% of your health decrease Unending Resolve's cooldown by 10 sec. Cannot occur more than once every 30 sec.
Rank 1: Attacks received that deal at least 5% of your health decrease Unending Resolve's cooldown by 10 sec. Cannot occur more than once every 25 sec.
Rank 2: Attacks received that deal at least 5% of your health decrease Unending Resolve's cooldown by 10 sec. Cannot occur more than once every 20 sec.
NEW
When your health drops below 35%, the percentage of damage shared via your Soul Link is increased by an additional 5%.
Rank 1: When your health drops below 35%, the percentage of damage shared via your Soul Link is increased by an additional 5%.
Rank 2: When your health drops below 35%, the percentage of damage shared via your Soul Link is increased by an additional 10%.
20%10% of all damage you take is taken by your demon pet instead.
Soul Leech also heals you for 25% and your pet for 50% of the absorption it grants.instead.
Consumes a Soul Shard, unlocking the hidden power of your spells.
Demonic Circle: Teleport: Increases your movement speed by 50% and makes you immune to snares and roots for 8 sec.
Demonic Gateway: Can be cast instantly.
Drain Life: Gain an absorb shield equal to the amount of healing done for 30 sec.
Health Funnel: Restores 140% more health and reduces the damage taken by your pet by 30% for 10 sec.
Healthstone: Increases the healing of your Healthstone by 30% and increases your maximum health by 20% for 12 sec.
Talent position has changed.
Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.
Talent position has changed.
Unending Resolve reduces damage taken by an additional 15%.
Talent position has changed.
Summons a jailerSoulkeeper that consumes all Tormented Souls you've collected, blasting nearby enemies for (100%22% of Spell power) Chaos damage every 1 sec for each Tormented Soul consumed.
You collect Tormented Souls from each target you kill and occasionally escaped souls you previously collected.
Name changed from Summon Jailer to Summon Soulkeeper
Talent position has changed.
Your primary pets gain a bonus effect.
Imp: Successful Singe Magic casts grant the target 4% damage reduction for 5 sec.
Voidwalker: Reduces the cooldown of Shadow Bulwark by 30 sec.
Felhunter: Reduces the cooldown of Devour Magic by 5 sec.
Sayaad: Reduces the cooldown of Seduction by 10 sec and causes the target to walk faster towards the demon.
Demonology
Felguard: Reduces the cooldown of Pursuit by 5 sec and increases its maximum range by 5 yards
Talent position has changed.
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Specialization (2)
Effect #2 REMOVED Effect #13 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #6 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: -5
Attempts to finish off a foe, causing up to 170%132.5% of Attack power)] Physical damage based on Rage spent. Only usable on enemies that have less than 20% health.
Protection
If your foe survives, 20% of the Rage spent is refunded
Talents (27)
Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares.
Generates 30 Rage.20 Rage.
Your Overpower has a 40% chance to reset the cooldown of Mortal Strike and reduce the Rage cost of your next Mortal Strike by 15.
Inventory Type: Neck, Wrist
Now available to all specs
Category changed from Talents to Runecarving Power
Your Overpower has a 40%30% chance to reset the cooldown of Mortal Strike and reduce the Rage cost of your next Mortal Strike by 1510.
Now a Arms spell
Category changed from Uncategorized to Talents
Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 10%7.50% increased damage.
Rank 1: Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 10%7.50% increased damage.
Rank 2: Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 20%15.00% increased damage.
Effect #2 Effect #1 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 107.5%
Affected Spells:
NEW Effect #2 Dummy
Value: 75
Deep Wounds, Rend and Thunderous Roar's Bleed effects last 6.03.0 sec longer and have a 10%5% increased critical strike chance.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 60003000
Affected Spells:
Effect #2 Apply Aura: Add Modifier - Flat Modifies Critical Strike Chance
Value: 105
Affected Spells:
Critical Strike chance increased by 2.0%1.50% and Raging Blow's damaging critical strikes deal 5.0% increased damage.
Rank 1: Critical Strike chance increased by 2.0%1.50% and Raging Blow's damaging critical strikes deal 5.0% increased damage.
Rank 2: Critical Strike chance increased by 4.0%1.50% and Raging Blow's damaging critical strikes deal 5.0%10.0% increased damage.
Effect #1 Apply Aura: Mod Crit Chance % - All Modifies Damage/Healing Done
Value: 21
NEW Effect #3 Dummy
Value: 15
Talent position has changed.
NEW
Critical Strike chance increased by 1.50% and both Cleave and Whirlwind deal 5% increased critical strike damage.
Rank 1: Critical Strike chance increased by 1.50% and both Cleave and Whirlwind deal 5% increased critical strike damage.
Rank 2: Critical Strike chance increased by 1.50% and both Cleave and Whirlwind deal 10% increased critical strike damage.
NEW
Mastery increased by 1.50% and Rend's initial damaging strike deals 50% more damage.
Rank 1: Mastery increased by 1.50% and Rend's initial damaging strike deals 50% more damage.
Rank 2: Mastery increased by 1.50% and Rend's initial damaging strike deals 100% more damage.
Overpower has 2 charges and causes a seismic wave, dealing (46%31% of Attack power) damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 targets.
Tactician's chance to trigger is increased by an additional 1.60%1.00%.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #1's Value
Value: 160100
Affected Spells:
Execute causes the target to take 50% more damage from your next Mortal Strike, stacking up to 2 times.
Talent position has changed.
Your damaging critical strikes deal an additional 10%7.50% damage.
Rank 1: Your damaging critical strikes deal an additional 10%7.50% damage.
Rank 2: Your damaging critical strikes deal an additional 20%7.50% damage.
REMOVED Effect #1 Apply Aura: Mod Melee Critical Damage % Modifies Buff Duration
Value: 10
NEW Effect #1 Apply Aura: Add Modifier - % Modifies Critical Strike Damage
Value: 7.5%
Affected Spells:
NEW Effect #2 Dummy
Value: 75
Instantly attack the target, causing (50% of Attack power) damage and healing you for 30% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
Talent position has changed.
Damage of Mortal Strike increased by 10%5%.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 105%
Affected Spells:
Damage of Overpower increased by 10%5%.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 105%
Affected Spells:
Execute is now usable on targets below 35%25% health.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3525
Specializations changed from Arms to Arms/Protection
Talent position has changed.
NEW
Activating Avatar or Bladestorm casts the other at reduced effectiveness.
Effect #1 Apply Aura: Dummy
Effect #2 Dummy
Value: 4000
NEW
Activating Avatar or Thunderous Roar casts Recklessness at reduced effectiveness.
Effect #1 Apply Aura: Dummy
Effect #2 Dummy
Value: 4000
A vicious strike that deals (194.3%174.3% of Attack power) Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec.
Effect #1 School Damage
Value: 0 (AP mod: 1.9431.743)
Overpower the enemy, dealing (110.7%97% of Attack power) Physical damage. Cannot be blocked, dodged, or parried.
Martial Prowess
Increases the damage of your next Mortal Strike or Cleave by 20%. Stacking up to 1 times
Increases the damage of your next Mortal Strike by 20%. Stacking up to 1 times
Effect #1 School Damage
Value: 0 (AP mod: 1.1070.97)
Wounds the target, causing (32.1% of Attack power) Physical damage instantly and an additional (133%115% of Attack power) Bleed damage over 15 sec.
Effect #2 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.2660.23)
Restores 6% health every 1 sec when you have not taken damage for 5 sec.
Talent position has changed.
While using two-handed swords or axes your Mortal Strike and Execute crititcal damage is increased by 20%10% and your Execute has a 10%5% increased crit chance.
REMOVED Effect #1 Apply Aura: Mod Melee Critical Damage %
Value: 20
Effect #2 Apply Aura: Add Modifier - Flat Modifies Critical Strike Chance
Value: 105
Affected Spells:
NEW Effect #1 Apply Aura: Add Modifier - % Modifies Critical Strike Damage
Value: 10%
Affected Spells:
Hurls your weapon at an enemy, causing (28.5% of Attack power) Physical damage and stunning for 4 sec.
Talent position has changed.
Your attacks have a chance to make your next Execute, cost no Rage, be usable on any target regardless of their health.and deal damage as if you spent 40 Rage.
Procs per minute changed from 1.7 to 1.5
While
Ravager
Ravager
Bladestorm is active, you automatically cast a total of
Ravager
1 Mortal Strike
2 Mortal Strikes at random nearby enemies.
Talent position has changed.
Increases versatility by 2%1.50% and reduces the cooldown of Die by the Sword by 15.0 sec.
Rank 1: Increases versatility by 2%1.50% and reduces the cooldown of Die by the Sword by 15.0 sec.
Rank 2: Increases versatility by 4%.1.50% and reduces the cooldown of Die by the Sword by 30.0 sec.
Effect #1 Apply Aura: Mod Versatility % Modifies Damage/Healing Done
Value: 21
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Cooldown
Value: -15000%
Affected Spells:
PvP Talents (1)
Charge roots enemies for 2 sec and emanates a shockwave past the target, rooting enemies and dealing (145% of Attack power) Physical damage in a 15 yd cone.
Effect #1 REMOVED Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 1200%
Affected Spells:
Specialization (1)
Effect #1 Effect #4 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: 0-10
Talents (22)
While Enraged, Raging Blow deals 10% more damage and has a 15% chance to instantly reset its own cooldown.
Rank 1: While Enraged, Raging Blow deals 10% more damage and has a 15% chance to instantly reset its own cooldown.
Rank 2: While Enraged, Raging Blow deals 20% more damage and has a 30% chance to instantly reset its own cooldown.
Effect #2 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 2010%
Affected Spells:
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3015
Maximum rank has changed from 1 to 2
Increases Siegebreaker's duration by 3.02.0 sec and Raging Blow has an 10%5% increased critical strike chance against enemies affected by Siegebreaker.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 30002000
Affected Spells:
Mastery increased by 2%1.50% and Bloodthirst cooldown reduced by 0.5 sec.
Rank 1: Mastery increased by 2%1.50% and Bloodthirst cooldown reduced by 0.5 sec.
Rank 2: Mastery increased by 4%.1.50% and Bloodthirst cooldown reduced by 1.0 sec.
Effect #1 Apply Aura: Mod Mastery % Modifies Damage/Healing Done
Value: 21
Recklessness lasts 5.04.0 sec longer.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 50004000
Affected Spells:
Rampage increases your Haste by 2% for 12 sec, stacking up to 43 times. This effect is reset if you Rampage a different primary target.
Your abilities that cost rageRampage, Mortal Strike, Cleave and Revenge have a 20% chance to immediately refund 20% of the Rage spent.
Rampage has a 30%35% chance to refund a charge of Raging Blow.
Bloodthirst damage increased by 15%10%.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 1510%
Affected Spells:
Execute is now usable on targets below 35%25% health, and its cooldown is reduced by 1.5 sec.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3525
NEW
Activating Avatar or Recklessness casts the other at reduced effectiveness.
Effect #1 Apply Aura: Dummy
Effect #2 Dummy
Value: 4000
NEW
Activating Avatar casts Odyn's Fury, activating Odyn's Fury casts Avatar at reduced effectiveness.
Effect #1 Apply Aura: Dummy
Effect #2 Apply Aura: Proc Trigger Spell
(Trigger Spell: Odyn's Fury
Fureur d’Odyn
)
NEW
Not yet implemented.
Effect #1 Dummy
Value: 10
A mighty blow with both weapons that deals a total of Physical damage.
Raging Blow
Raging Blow has a 20% chance to instantly reset its own cooldown
Generates 12 Rage.
Effect #5 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 810%
Affected Spells:
Throws a whirling weapon at the target location that chases nearby enemies, inflicting Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets.
Generates 10 Rage each time it deals damage.
Cooldown changed from 45 sec cooldown to 1.5 min cooldown
While dual-wielding a pair of one-handed weapons, your damage done is increased by 12%5% and your movement speed is increased by 5%.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 125%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 125%
Affected Spells:
Effect #4 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: 125
Raging Blow causes every strike of your next Rampage to deal an additional 8%10% damage. Stacks up to 5 times.
Or
Annihilator causes every strike of your next Rampage to deal an additional 3% damage. Stacks up to 5 times.
Your attacks have a chance to reset the cooldown of Execute and make it usable on any target, regardless of their health.
Procs per minute changed from 1.7 to 1.5
Increases haste by 2.0%1.50% and Raging Blow generates an additional 1.0 Rage.
Rank 1: Increases haste by 2.0%1.50% and Raging Blow generates an additional 1.0 Rage.
Rank 2: Increases haste by 4.0%1.50% and Raging Blow generates an additional 2.0 Rage.
Effect #1 Apply Aura: Decrease Attack Speed % Modifies Damage/Healing Done
Value: 21
NEW Effect #4 Dummy
Value: 15
Rampage has a 10%101% chance to grant you Recklessness for 4 sec.
REMOVED Effect #1 Apply Aura: Mod Attack Power for every 'School' Resistance Point Modifies Damage/Healing Done
Value: 4000
NEW Effect #1 Dummy
Value: 4000
Removed
Category changed from Talents to Uncategorized
NEW
Rampage has a 10% chance to grant Recklessness for 4 sec.
Your auto attacks generate 25% more Rage.20% more Rage.
Killing an enemy instantly generates 10 Rage, and increases your movement speed by 30% for 8 sec.
Effect #2 Apply Aura: Mod Rage % Generated From Damage Dealt Modifies Damage/Healing Done
Value: 2520
Talent position has changed.
Damage of Raging Blow increased by 10%5%.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 105%
Affected Spells:
Talents (5)
When your health is brought below 35%, you take 75% less damage for 8 sec and healing you receive is increased by 100%.
Cannot occur more than once every 90 sec.
Name changed from Battle-Scared Veteran to Battle-Scarred Veteran
Execute increases damage dealt by Execute by 3% for 8 sec, stacking up to 20 times.
Talent position has changed.
Intimidating Shout will knock back all nearby enemies except your primary target, and cause them all to cower in fear for 15 sec instead of fleeing.
Talent position has changed.
When Shockwave strikes at least 3 targets, its cooldown is reduced by 15 sec.
Talent position has changed.
Charge to an enemy with your shield, dealing (200%275% of Attack power) Physical damage to it and (50%110% of Attack power) Physical damage to all enemies within 10 yards.
Also stuns the primary target for 4 sec.
Generates 20 Rage.
Talents (37)
You gain Strength equal to 10%3.5% of your Armor value.
Effect #1 Effect #2 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 103.5
Talent position has changed.
TBD / WIP - A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the effectiveness of movement impairing effects on you by 15%.
Talent position has changed.
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Talent position has changed.
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Also removes fear effects from group members within 12 yards.
Talent position has changed.
TBD / WIP - An aggressive combat state that increases the damage of your auto- attacks by 5% and reduces the effectiveness of Fear, Sap and Incapacitate effects on you by 15%.
Talent position has changed.
Restores 20% health instantly and removes all diseases, poisons, curses, and bleeds affecting you.
Talent position has changed.
Intimidating Shout can withstand 200% more damage before breaking.
Talent position has changed.
Cooldown of Pummel reduced by 1.0 sec.
Successfully interrupting an enemy increases the damage you deal against them by 5% for 10 sec.
This may only occur once every 30 sec.
Talent position has changed.
Increases crit chance by 2%1.50%.
Rank 1: Increases crit chance by 2%1.50%.
Rank 2: Increases crit chance by 4%1.50%.
Effect #1 Apply Aura: Mod Crit Chance % - All Modifies Damage/Healing Done
Value: 21.5
NEW Effect #2 Dummy
Value: 15
Talent position has changed.
Slam deals and additional 30% damage and has a 10%7.50% increased critical strike chance.
Rank 1: Slam deals and additional 30% damage and has a 7.50% increased critical strike chance.
Rank 2: Slam deals and additional 60% damage and has a 7.50% increased critical strike chance.
Effect #2 Apply Aura: Add Modifier - % Modifies Critical Strike Chance
Value: 107.5%
Affected Spells:
NEW Effect #3 Dummy
Value: 75
Talent position has changed.
Maximum rank has changed from 1 to 2
The first enemy you damage in combat is marked as your Adversary. You deal 3% more damage to them, and they deal 1.5% less damage to you. You may only have one Adversary at a time.
Removed
Category changed from Talents to Uncategorized
Increases your damage while dual wielding by 10%.
Rank 1: Increases your damage while dual wielding by 10%.5%.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 105%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 105%
Affected Spells:
Effect #3 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: 105
Talent position has changed.
Spear of Bastion's duration is increased by 4 sec. While you remain within Spear of Bastion's area your critical strike damage is increased by 25%.
Inventory Type: Legs, Feet
Category changed from Talents to Runecarving Power
Spear of Bastion's duration is increased by 4 sec. While you remain within Spear of Bastion's area your critical strike damage is increased by 25%.
Category changed from Uncategorized to Talents
Movement speed increased by 5%.
Talent position has changed.
Damage of Bloodthirst, Slam, Shield Slam and Whirlwind increased by 10%.
Removed
Category changed from Talents to Uncategorized
NEW
Increases auto attack speed by 5%.
Leap through the air toward a target location, slamming down with destructive force to deal (23.5% of Attack power) Physical damage to all enemies within 8 yards
Protection
and resetting the remaining cooldown on Taunt
Talent position has changed.
Cooldown of Pummel, Shield Slam, Overpower and Raging Blow reduced by 1.00.5 sec.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -1000-500
Affected Spells:
Talent position has changed.
Rallying Cry's duration and health granted are increased by 25%.
Talent position has changed.
Your maximum Rage is increased by 15.
Rank 1: Your maximum Rage is increased by 15.
Rank 2: Your maximum Rage is increased by 30.
Effect #1 Apply Aura: Modifies Max Power - Flat Modifies Buff Duration
Value: 300150
Talent position has changed.
Maximum rank has changed from 1 to 2
When you take any damage, heal for 4.50% of your maximum health. This can only occur once every 10 sec.
Talent position has changed.
Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
Talent position has changed.
Spear of Bastion's instant damage and Rage generation are increased by 30%.
Talent position has changed.
Increases haste by 2%1.50%.
Rank 1: Increases haste by 2%1.50%.
Rank 2: Increases haste by 4%1.50%.
Effect #1 Apply Aura: Decrease Attack Speed % Modifies Damage/Healing Done
Value: 21.5
NEW Effect #2 Dummy
Value: 15
Talent position has changed.
Lets loose a rallying cry, granting all party or raid members within 40 yards 15% temporary and maximum health for 10 sec.
Talent position has changed.
Increases your armor by 15%.
Rank 1: Increases your armor by 15%.
Rank 2: Increases your armor by 30%.of your Strength.
Rank 1: Increases armor by 30% of your Strength.
Rank 2: Increases armor by 60% of your Strength.
REMOVED Effect #1 Apply Aura: Mod Armor From Stat % Modifies Damage/Healing Done
Value: 30
NEW Effect #1 Apply Aura: Mod Base Resistance - % Modifies Buff Duration
Value: 15
If Whirlwind
Protection
or Revenge
hits 3 or more enemies, it hits them 1 additional time for 50% damage.
Talent position has changed.
Hurl your weapon at the enemy, causing Physical damage, ignoring armor, and removing any magical immunities. Deals up to
Demolition
1000
500% increased damage to absorb shields.
Category changed from Uncategorized to Talents
Hurl your weapon at the enemy, causing Physical damage, ignoring armor. Deals up to
Demolition
1000
500% increased damage to absorb shields.
Name changed from Shattering Throw to Wrecking Throw
Talent position has changed.
Activating
Ravager
Ravager
Bladestorm, Recklessness, or Avatar randomly casts one of the other two abilities at reduced effectiveness.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 60004000
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 80004000
Now a Protection spell
Increases Leech by 5%.
Talent position has changed.
Throw a spear at the target location, dealing (110% of Attack power) Physical damage instantly and an additional (120% of Attack power) damage over 4 sec. Deals reduced damage beyond 5 targets.
Enemies hit are chained to the spear's location for the duration.
Generates 25 Rage.
Talent position has changed.
WIP / TBD - - Thunderous Roar knocks enemies down and causes two aftershocks that deal (50% of Attack Power) damage and each aftershock generates 2 additional rage per target hit.
Talent position has changed.
TBD / WIP - Roar explosively in a 16 yard frontal cone, causing (50%175% of Attack power) Physical damage and causing enemies to bleed for (30%135% of Attack power) physical damage over 9 sec sec.
Effect #1 School Damage
Value: 0 (AP mod: 0.51.75)
Effect #2 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.10.45)
Cooldown changed from 45 sec cooldown to 1.5 min cooldown
Talent position has changed.
Throws your weapon at the enemy, causing (35% of Attack power) Physical damage to it and five5 nearby enemies. Generates high threat.
Talent position has changed.
Increases your damage dealt when using two-handed weapons by 10%.
Rank 1: Increases your damage dealt when using two-handed weapons by 10%.5%.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 105%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 105%
Affected Spells:
Effect #3 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: 105
Talent position has changed.
Hurl a brew created from the bones of your enemies at the ground, coating all targets struck for 10 sec. Your abilities have a 50% chance to affect the target a second time at 40% effectiveness as Shadow damage or healing.
Mistweaver
Gust of Mists heals targets with your Bonedust Brew active for an additional (42% of Attack power)
Brewmaster
Tiger Palm and Keg Smash reduces the cooldown of your brews by an additional 1 sec when striking enemies with your Bonedust Brew active
Windwalker
Spinning Crane Kick refunds 1 Chi when striking enemies with your Bonedust Brew active
Dragonflight Alpha
Dev Patch Notes
Ride Along Dragonriding Update
Demon Hunter Talents Bluepost
Class Changes
Havoc Talent Calculator Now Available
Havoc Talents First Look
Mage and Warlock Class Changes
Warrior Class Changes
UNHIDE AS NECESSARY
Check out our livestreamed Dragonflight alpha coverage on twitch to see more discoveries in real time!
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