Malgayne @ 10/23/2010 at 10:56 AM PST
"The most important part of a monster's life...is death." #BlizzCon #d3Malgayne @ 10/23/2010 at 10:57 AM PST
Oooh they're talking monster AI! #BlizzCon #d3Malgayne @ 10/23/2010 at 10:58 AM PST
Monster states are divided into idle, suspicious, and aggressive. #BlizzCon #d3Malgayne @ 10/23/2010 at 11:01 AM PST
What's the actual goal of combat AI? To kill the player efficiently? That's not fun. #BlizzCon #d3Malgayne @ 10/23/2010 at 11:03 AM PST
One member of the #D3 team has his title listed as "Unicorn Caretaker". #BlizzConMalgayne @ 10/23/2010 at 11:06 AM PST
Icons in #d3 are actually based off the real armor models. Same armor has different icon on the wizard vs. the barb.Malgayne @ 10/23/2010 at 11:06 AM PST
Armor dyes we mentioned before, but some armor dues are actually rarer than others. #d3 #BlizzConMalgayne @ 10/23/2010 at 11:07 AM PST
Ooh--weapons in #d3 are themed! #BlizzConMalgayne @ 10/23/2010 at 11:09 AM PST
Risks of a RNG based system--random loot=unpredictable progression. #BlizzCon #d3Malgayne @ 10/23/2010 at 11:10 AM PST
Vendors in d2 were your defense against bad drops. In #d3 those defenses are artisans/crafters. #BlizzConMalgayne @ 10/23/2010 at 11:11 AM PST
3 crafters: Blacksmith, Mystic, and Jeweler. #d3 #BlizzConMalgayne @ 10/23/2010 at 11:12 AM PST
There are 14 levels of gems, but only the first 5 ever drop. The rest are crafted by the jeweler. #d3 #BlizzConMalgayne @ 10/23/2010 at 11:13 AM PST
Some of these armor sets feel very WoW-inspired. http://flic.kr/p/8MoLn9 #BlizzCon #d3Malgayne @ 10/23/2010 at 11:14 AM PST
This one also: http://flic.kr/p/8MkKvP #BlizzCon #d3Malgayne @ 10/23/2010 at 11:15 AM PST
Lessons learned in UI design: people don't like scrolling, and they don't like paging. #BlizzCon #d3Malgayne @ 10/23/2010 at 11:16 AM PST
UI design goal: "So simple a barbarian can use it". #BlizzCon #d3Malgayne @ 10/23/2010 at 11:17 AM PST
Apparently in #d3, everyone in your caravan levels up--not just you. #BlizzConMalgayne @ 10/23/2010 at 11:23 AM PST
Example of leveling up a vendor: http://flic.kr/p/8MkTXV #BlizzCon #d3Malgayne @ 10/23/2010 at 11:24 AM PST
There will be no UI mods in #d3. Wanted to keep it simple. #BlizzConMalgayne @ 10/23/2010 at 11:24 AM PST
In multiplayer, basically each player will just see their own vendors. #d3 #BlizzConMalgayne @ 10/23/2010 at 11:25 AM PST
PVP and PVE in #d3 will be completely separate, the way people keep asking GC to make WoW. #BlizzConMalgayne @ 10/23/2010 at 11:26 AM PST
In #d3 gear doesn't reset in higher difficulties. You keep getting better looking stuff. #BlizzConMalgayne @ 10/23/2010 at 11:27 AM PST
Armor dyes don't transfer between armies, but you CAN dye different armor pieces differently. #BlizzConMalgayne @ 10/23/2010 at 11:30 AM PST
Team wants to capture both the frailty of your char in D1, and the awesomeness of your d2 char. #BlizzConMalgayne @ 10/23/2010 at 11:32 AM PST
And we've wrapped up! Check back with us for the WoW class Q&A at noon! #BlizzCon #d3