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11.0.5
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Dawn of the Infinites Megadungeon Hotfix - Massive Nerfs to 1st, 2nd and Last Boss
RPT
Publié
03/07/2023 à 20:05
par
Squishei
Some of the hardest bosses in the Dawn of the Infinites Megadungeon have been massively nerfed on the Patch 10.1.5 PTR.
Note:
There may be more health nerfs throughout the instance but we are unable to verify this at the moment.
Patch 10.1.5 Megadungeon Boss Preview
Chronikar
This boss has received some massive nerfs, completely removing the majority of threat on this encounter. Everything was nerfed on this encounter and pretty much all the ways that you can wipe on this encounter have been removed except for one. Previously, you would take 80% of your health on a single
Bassin de sable flétri
-- now you can basically just double stack them if you really want to. Getting hit by a projectile doesn't do your entire health pool and the healing absorb and damage amp of
Chrono-lacération
has been massively reduced. On top of that, his health pool was reduced by around 25% as well.
When we wrote that the
megadungeon is hard
, this was one of those bosses and this boss probably isn't that hard anymore, especially with the ability to overgear it on live servers.
Health reduced by ~25% to 27.6 Million
Chrono-lacération
Damage reduced by 50% to 554,056 Physical Damage.
Healing absorb reduced by 70% to 817,941 (was 2.7 Million).
This still appears to be bugged and absorbing 3x more than the Dungeon Journal says.
Fragments d’éon
Damage reduced by 50% to 277,208 Arcane Damage.
Amount of time to catch increased to 4 seconds (was 3.5 seconds).
Résidu d’éon
damage reduced by 57% to 66,487 Arcane Damage.
Piétinement de sable
cast time increased to 4 seconds.
Espérance de vie cisaillée
damage amp reduced to 200% damage taken (was 600%).
Bassin de sable flétri
Initial damage reduced by 50% to 221,622 Arcane damage.
Standing in the pool reduced by 40% to 132,973 Arcane damage.
Pool duration reduced by 50% to 2 minutes (was 4 minutes).
Manifested Timeways
This is a massive nerf to the required healing throughput needed with a massive 40% healing reduction to the periodic aura that is present in the encounter.
Accélération du temps
damage reduced by 40% to 33,243 Arcane damage a second..
Temps en décomposition
damage reduced by 40% to 33,243 Arcane damage every 3 seconds.
Fragments du temps
initial damage reduced by 10% to 149,595 Arcane damage.
Chrono-Lord Deios
This fight was a slog previously, taking around 10 minutes to kill because you had to work your way through 40% of Deios' massive health pool. Now you only need to work your way through 20% of Deios' health pool which should signficantly reduce the duration of the encounter.
Effondrement de faille temporelle
health reduction increased to 20% per portal keeper (was 15%)
Phase 2 begins at 20% health (was 40%).
Final Buff begins at 10% health (was 20%).
Souffle temporel
initial damage reduced by 50% to 554,055 Arcane Damage and periodic damage increased by 50% per tick to 166,217 Arcane damage every second.
Corruption infinie
frequency of puddles increased to every 2 sec (was 3 sec) but overall duration reduced to 4 sec (was 6 sec).
Cicatrice temporelle
puddles damage increased by 30% to 94,189 Arcane damage every 0.5 seconds.
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