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Blizzard on Battle for Azeroth Beta Unholy Death Knight Class Changes
BFA
Publié
30/04/2018 à 19:51
par
perculia
Blizzard has explained the Unholy Death Knight class changes present in Battle for Azeroth Beta build 26522. Check out our
Class, Talent, and Azerite Datamining Post
to see what has changed for other classes!
Blizzard
04/30/2018 05:06 PM Posted by
Banterdk
Death coil being 40 RP is a bit concerning, but seeing as it's been changed it's likely it has been tested thoroughly.
We increased
Voile mortel
's cost during Legion because the spec had an overflow of resources. We'll adjust
Voile mortel
's cost to what feels right for overall Rune/Runic Power income in BfA.
04/30/2018 05:06 PM Posted by
Banterdk
Festering wound cap being reduced is ... interesting, but important to note that
Frappe purulente
now only gives 2 wounds (seemingly)
Frappe purulente
applies 2-3 wounds now, down from 2-4. Felt it was important to allow you to at least cast 2 consecutive
Frappe purulente
s initially without fear of overcapping wounds. Max of 8 was kind of a lot, and I think only felt necessary because of
Fustigateur
, which added an amount and form of randomness to wound application/consumption that we didn't feel was overall more fun for the spec, which is why the talent is gone right now.
04/30/2018 05:06 PM Posted by
Banterdk
The epidemic change (using RP) is wonderful! Definitely makes this competitive
Giving Unholy a way to deal convert Runic Power into AOE damage, especially outside of Death and Decay windows was the goal here. This change to
Epidémie
hopefully flows better: DnD ->
Frappe du Fléau
s -> Lots of Runic Power -> DnD ends ->
Epidémie
.
04/30/2018 05:06 PM Posted by
Banterdk
Corpse explosion is meh, could be okay if we end up producing a lot of ghouls/it's damage gets increased
We thought the fantasy of Unholy being about summoning lots of disposable pets/ghouls was worth trying with this talent. The main worry with
Explosion de cadavre
is that it'll be too dependent on
Apocalypse
(1.5 min CD) and
Armée des morts
(8 min CD), so it's kind of not available often enough, and also might have to be too bursty. Separately tracking and timing your ghoul durations to line up with times when you need the AOE damage might be tough. Gonna keep an eye on this talent and see how it goes.
04/30/2018 05:06 PM Posted by
Banterdk
Bit sad Valkyr is going, but not surprised since it aesthetically didn't fit the theme of Unholy.
We were pretty split internally on Gargoyle vs. Val'kyr. Gargoyle is kind of more classic WoW Death Knight from Naxxramas and Val'kyr is the slightly newer WotLK Arthas Death Knight. We thought Gargoyle fit Death Knight as a playable class, a bit more.
Specialization (13)
NEW
Bring doom upon the enemy, dealing (40% of Attack power)% Shadow damage and bursting up to 4 Festering Wounds on the target.
Summons an Army of the Dead ghoul for 15 sec for each burst Festering Wound.
Armée des morts
Summons a legion of ghouls over 4 sec who will fight for you for 40 sec, swarming the areawho swarms your enemies, fighting anything they can for 30 sec.
Cooldown changed from 10 min cooldown to 8 min cooldown
Sombre secours
When you kill an enemy that yields experience or honor, your next Death Strike within 20 sec is free and its healing is increased by 100%.heals for 100% more.
Sombre transformation
Transform your abomination into a powerful undead monstrosity for 20 sec15 sec.
Voile mortel
Fires a blast of unholy energy at the target, causing (36.4619% of Attack power) Shadow damage to an enemy
Unholy
and restoring 10 Energy to your
abomination
ghoul
.
Unholy
Reduces the cooldown of Dark Transformation by 1 sec
Cost changed from 45 Runic Power to 40 Runic Power
Mort et décomposition
Blood:
Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area. Whilearea.
While you remain within the area, your Heart Strike will hit up to 3 additional targets.Scourge Strike will hit all enemies near the target.
Unholy:
Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area. Whilearea.
While you remain within the area, your Scourge Strike will hit all enemies near the target.
Frappe purulente
DealsStrikes for (101.088% of Attack power) Physical damage and infects the target with 2 to 4 Festering Wounds.2-3 Festering Wounds.
Festering Wound
A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing (17.3628% of Attack power) Shadow damage and generating 3 Runic Power.
Blessure purulente
Festering Strike applies a pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing (17.3628% of Attack power) Shadow damage and generating 3 Runic Power.Power.
Stacks up to 6 times on any target.
Poussée de fièvre
Deals (8.19% of Attack power) Shadow damage and surrounds the target in a miasma lasting for 6 sec that causes the target and all nearby enemies to be infectedinfects nearby enemies with Virulent Plague.
Virulent Plague
A disease that deals Shadow damage over 21 sec. It erupts when the infected target dies, dealing (17.3628% of Attack power) Shadow damage divided among nearby enemies, and has a 30% chance to erupt each time it deals damage.
Réanimation morbide
Cooldown changed from 1 min cooldown to 30 sec cooldown
Invocation d'une gargouille
A Gargoyle fliesSummon a Gargoyle into the area and bombardsto bombard the target for 40 sec.30 sec.
The Gargoyle gains 1% increased damage for every 2 Runic Power you spend.
Chevalier de la mort Impie
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 50%
Affected Spells:
Marche spectrale
Sidestep into the Shadowlands, removing all root effects and increasing your movement speed by 70% for 3 sec. Any action will cancel the effect.
While active, your movement speed cannot be reduced below 170%.4 sec. Taking any action cancels the effect.
While active, your movement speed cannot be reduced below 170%.
Cooldown changed from 45 sec cooldown to 1 min cooldown
Now level 75 Talent
Talents (24)
Tous serviront
Your Raise Dead spell summons an additional skeletal minion.and its cooldown is removed.
Arme runique chancreuse
Your next 5 auto attacks infect your target with 2 Festering Wounds.
Removed, replaced with Soul Reaper
Plaies purulentes
Festering Wounds deal 50%25% more damage when burst, and all enemies within 8 yds of a burst Festering Wound suffer (14.742%20% of Attack power) Shadow damage.
Unholy: Now requires Level 58, up from 56
Tier 3 Talent, in place of
Assaut impie
Fustigateur
Each Festering Strike critical strike applies 2 additional Festering Wounds.
Each Scourge Strike critical strike bursts 1 additional Festering Wound.
Removed, replaced with Ebon Fever
Griffes des ombres
Deals (27.0816%30% of Attack power) Shadow damage and causes 1 Festering Wound to burst.
Effect #2 School Damage
Value: 0 (AP mod: 0.2708160.3)
Unholy: Now requires Level 56, down from 58
Tier 1 Talent, in place of
Tous serviront
NEW
Ghouls summoned by your Army of the Dead and Apocalypse explode when they die, dealing (35% of Attack power) Shadow damage to nearby enemies.
Tier 6 Talent, in place of
Sombre infusion
Bouclier cadavérique
Removed, replaced with Death Pact
Sombre médiateur
Summon a Val'kyr to attack the target for 20 sec. The Val'kyr will gain 1% increased damage for every 1 Runic Power you spend.
Removed, replaced with Dark Infusion
Pacte mortel
Heals the Death KnightCreate a death pact that heals you for 50% of max health, andyour maximum health, but absorbs incoming healing equal to 25% of30% of your max health for 15 sec.
Now a Unholy level 75 Talent
NEW
Increases the range of Death Grip by 5 yds.
Killingl an enemy that yields experience or honor reset the cooldown of Death Grip.
Tier 4 Talent, in place of
Crache-vase
Profanation
Defile the targeted ground, dealing 9.1728%8% of Attack power) * (11) / 1)] ShadowfrostShadow damage to all enemies over 10 sec.
Every 1 sec, if any enemies are standing in the Defile, it grows in size and increases your Mastery by 14, stacking up to 10 times.sec.
While you remain within your Defile, your
Clawing Shadows
Clawing Shadows
Scourge Strike will hit all enemies near the target.
If any enemies are standing in the Defile, it grows in size every sec.
Unholy: Now requires Level 90, down from 100
Tier 6 Talent, in place of
Nécrose
Cooldown changed from 30 sec cooldown to 25 sec cooldown
Fièvre d’ébène
Virulent Plague deals 20%15% more damage over time in half the duration.
Unholy: Now requires Level 58, up from 56
Tier 3 Talent, in place of
Fustigateur
Epidémie
Causes each of your Virulent Plagues within 100 yds to flare up, dealing (16.38%20% of Attack power) Shadow damage to the infected enemy, and an additional (3.4398%8% of Attack power) Shadow damage to all other enemies near them.
Unholy: Now requires Level 90, up from 57
Tier 6 Talent, in place of
Griffes infectées
Cost changed from None to 30 Runic Power
Cooldown changed from 10 sec recharge to None
Charges changed from 3 Charges to None
NEW
Sudden Doom now triggers 15% more often and stacks up to 2 times.
Tier 2 Talent, in place of
Epidémie
Griffes infectées
Your
Sludge Belcher
abomination's Cleaver
ghoul's Claw attack has a 35% chance to cause a Festering Wound on the target.
Unholy: Now requires Level 56, down from 90
Tier 1 Talent, in place of
Fièvre d’ébène
Apparition persistante
You move 30% faster during Wraith Walk, and its cooldown is reduced by 15 sec.
Removed, replaced with Spell Eater
Nécrose
Dealing damage with Death Coil causes your next
Clawing Shadows
Clawing Shadows
Scourge Strike to deal 40% increased damage.35% increased damage.
Removed, replaced with Defile
Pustules pestilentielles
Every 8 Festering Wounds you burst, you gain 1 Rune.Bursting a Festering Wound has a 10% chance to grant you Runic Corruption.
Sombre infusion
While your ghoul is not transformed, Death Coil will also reduceDark Transformation lasts 5 sec longer. Death Coil reduces the remaining cooldown of Dark Transformation by 7 sec.an additional 3 sec.
Name changed from Shadow Infusion to Dark Infusion
Unholy: Now requires Level 100, up from 90
Tier 7 Talent, in place of
Sombre médiateur
Crache-vase
Raise Dead now summons an abomination instead of a ghoul, with improved innate abilities.
Removed, replaced with Death's Reach
Strike an enemy's soul, for 126% Shadow damage, afflicting them with Soul Reaper for 5 sec.
Bursting a Festering Wound on an enemydealing Shadow damage over 6 sec.
If the enemy dies while afflicted by Soul Reaper, grants 7% Haste for 15 sec, stacking up to 3 times.gain 10% Haste for 8 sec.
Generates 1 Rune.
Unholy: Now requires Level 57, down from 100
Tier 2 Talent, in place of
Arme runique chancreuse
Dévoreur de sorts
Your Anti-Magic Shell is 20% largerAnti-Magic Shell absorbs 30% more magic damage and lasts 5 sec longer.
Chancre impie
Surrounds the Death Knightyourself with a vile swarm of unholy insects for 10insects for 6 sec, stinging all enemies within 10 yardsnearby enemies and infecting them with Blood Plague and Frost Fever.an unholy disease that deals (100% of Attack power) damage over 15 sec.
Now a Unholy level 58 Talent
Cooldown changed from 1.5 min cooldown to 1 min cooldown
Assaut impie
WhenIncites you into a killing frenzy for 12 sec, increasing Haste by 20% and causing your auto attacks to infect the target with a Festering Wound.bursts, you gain 40% increased attack speed for 2.50 sec.
Name changed from Unholy Frenzy to Unholy Frenzy
Unholy: Now requires Level 100, up from 58
Tier 7 Talent, in place of
Profanation
Cast Time changed from None to Instant
Cooldown changed from None to 1.25 min cooldown
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