We're working on PvP tuning changes that will be applied to the game with weekly maintenance in each region (August 10 in this region). Here's what to expect:
Player versus Player Chasseur - Fine gâchette damage increased by 9% in PvP situations.
- Marksmanship
Aimed Shot PvP damage increased by 10% in PvP situations.
Monk - Mistweaver
Mana regeneration reduced by 30% in PvP situations (was 40%). - Maîtrise de la brume healing increased by 10% in PvP situations.
- Vivifier healing increased by 10% in PvP situations. Brewmaster and Windwalker Vivify healing unchanged.
Démoniste - Armure démoniaque (PvP Talent) maximum health bonus increased to 10% (was 5%).
- Affliction
Agony PvP damage increased by 15% in PvP situations. - Corruption PvP damage increased by 15% in PvP situations.
- Siphon de vie (Talent) PvP damage increased by 15% in PvP situations.
- Trait de l'ombre damage increased by 10% in PvP situations.
As always, these are subject to further change before they go live, and we'll have the final adjustments in our
hotfixes update soon after they go live.