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Live
RPT
11.0.2
RPT
11.0.5
Bêta
5.4 PTR: Build 17271, Spell Changes and More
Live
Publié
06/08/2013 à 20:34
par
perculia
Check out the latest additions!
Build Highlights
New zone tied to cooking quests for noodle carts:
L’ingrédient mystère
New achievement for aiding Zarhym's skull friend on the Timeless Isle:
Z’avez pas vu Zarhym ?
Moonfang items from the Darkmoon Faire:
Fourrure de Croc-de-Lune
,
Patte de Croc-de-Lune
More epic weapons--perhaps tied to Timeless Isle rares with vanity looks, like
Dague sacrificielle ordonne
and
Ouvre-boîte hozen
Blizzard Store items:
Bourse de sagesse durable (5)
,
Bourse de sagesse durable
Icons
Click the cut for the spell changes!
Achievements
Guetteur de feu
:
Obtain 10000 Bloody Coins as an Emissary of Ordos or Ordon Fire-Watcher.
New reward: Title Reward: Fire-Watcher
Une famille vénérable
:
Obtain all four of the celestialscelestial pets.
Chapitre V : le jugement du prince noir
:
Work with Wrathion to create your legendary-quality cloak and complete his quest to defeat Garrosh Hellscream.
Garde de serment
:
Obtain 100 Bloody Coins as an Emissary of Ordos or Ordon Fire-Watcher.
Lieur de braise
:
Obtain 500 Bloody Coins as an Emissary of Ordos or Ordon Fire-Watcher.
Les nutriments du Temps figé
:
Consume all of the sourcesources of Timeless Nutriment on the Timeless Isle.
Classes
Chevalier de la mort
Forum
|
Talent Calculator
Talents and Specialization
:
Each damaging Death Coil, Frost Strike, or Rune Strike generates 2 Blood Charges, up to a maximum of 12 charges. Blood Tap consumes 5 Blood Charges to activate a random fully-depleted rune as a Death Rune.
:
Each time you take damage, you gain 2%1.5% of the unmitigated damage taken as attack power for 20 sec.
Glyphs
:
Your Death Coil refunds 20 Runic Power when used to heal an allied minion, but will no longer trigger Blood Tap when used this way.
Moine
Forum
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Talent Calculator
Talents and Specialization
Invocation de Xuen, le Tigre blanc
:
Invokes the White Tiger Celestial, summoning an effigy at the command of the caster. The effigy will assist you, attacking your primary target and also inflicting tiger lightning every 1 sec to 3 nearby enemies within 10 yards dealing 0 (+ 0%321 (+ 50.5% of Attack Power) damage over until cancelled. Lasts for 45 sec. Brewmaster Xuen will also taunt the target, forcing it to attack him.
Anneau de paix
:
Forms a sanctuary around the friendly target, instantly silencing and disarming all enemies for 4 sec. In addition, enemies who attack or cast spells on allies within the Ring of Peace who attack or cast harmful spells will be disarmed and silenced for an additional 4 sec. Ring of Peace lasts for 8 sec.
Regain
:
Instantly heals all party and raid members within 100 yards for 13684 (+ 500%9579 (+ 350% of SpellPower), and clears them of any harmful Magical, Poison and Disease effects.
Tempête, Terre et Feu
:
The Monk splits, summoning an elemental spirit to attack the target. The Monk can split into up to 2 elemental spirits at a time. The spirits will attack their targets and mirror your damaging abilities. However, for each elemental spirit summoned the Monk's own damage will be reduced. 1 Spirit Summoned - Monk and spirit deal 60%75% of the Monk's normal damage. 2 Spirits Summoned - Monk and spirits deal 45%60% of the Monk's normal damage. The elemental spirits will last until the Monk cancels the effect or their target dies or is otherwise unavailable.
:
Each time you take damage, you gain 2%1.5% of the unmitigated damage taken as attack power for 20 sec.
Druide
Forum
|
Talent Calculator
Spell Changes
:
Ravage the target, causing 1%950% damage plus 78 to the target. Awards 1 combo point. Ravage has a 50% increased chance to critically strike targets with over 80% health.
Colère
:
Causes 2331 to 2996 (+ 121.6% of SpellPower) Nature damage to the target.
Talents and Specialization
:
The Emerald Dream grants a benefit which varies by your combat specialization. Balance Increases healing from Healing Touch by 20% and casting Healing Touch increases the damage bonus of your next Eclipse by 10%. Feral Increases healing from Healing Touch by 20% and casting Healing Touch causes your next two melee abilities to deal 25% additional damage. Guardian Increases healing from Healing Touch by 20%, Critical Strike chance of Mangle (Bear) by 10%, and your Mangle (Bear) critical strikes have a 45%40% chance to make your next Healing Touch or Rebirth instant, free, and castable in all forms, If Healing Touch is cast, its heal is increased by yourand benefit from Attack Power instead of your Spell Power. Restoration Increases Wrath damage by 20% and your Wrath spell causes a nearby ally to be healed for 100% of the damage done.
Peau épaisse
:
Increases the armor bonus of Bear Form to 330%, reduces all magical damage taken by 25%, reduces all physical damage taken by 12%, and reduces the chance you'll be critically hit by attacks by 6%. Also reduces the cooldown on Barkskin by 30 sec.
:
Each time you take damage while in Bear Form, you gain 2%1.5% of the unmitigated damage taken as attack power for 20 sec. Entering Cat Form will cancel this effect.
Efflorescence
:
Grow a magical mushroom with 5 health at the target ally's location. After 6 sec, the mushroom will become invisible. The mushroom grows larger as it accumulates healing power from 100% of overhealing done by your Rejuvenation, up to a maximum of 200% of your health in bonus healing. Recasting Wild Mushroom will move the Mushroom without losing this accumulated healing. Wild Mushroom: Bloom can consume your Mushroom to heal nearby allies. Only 1 mushroom can be placed at a time.
Chasseur
Forum
|
Talent Calculator
Talents and Specialization
:
Fires a Black Arrow at the target, dealing 1570 (+ 126% of Attack Power) damage over 20 sec.Black Arrow shares a cooldown with other Fire Trap spells.
Mage
Forum
|
Talent Calculator
Glyphs
Bris de glace
:
Your Ice Lance and Icicles now hit 1 additional targetstarget for 50% damage.
Paladin
Forum
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Talent Calculator
Talents and Specialization
Bouclier saint
:
Protects the target with a shield of Holy Light for 30 sec. The shield absorbs up to (343 + 1.17240 + 0.819 * holy spell power) damage every 6 sec. Can be active only on one target at a time.
Guide de lumière
:
The target becomes a Beacon of Light to all party and raid members within 0 to 60 yards. Only one target can be the Beacon of Light at a time. Beacon of Light Your Holy Light will also heal the Beacon for 100% of the amount healed. Your Holy Radiance, Light of Dawn, Light's Hammer, and Holy Prism will heal for 15% of the amount healed. All other heals will heal for 50% of the amount healed.
:
Each time you take damage, you gain 2%1.5% of the unmitigated damage taken as attack power for 20 sec.
Prêtre
Forum
|
Talent Calculator
Talents and Specialization
:
When you deal critical periodic damage with your Shadow Word: Pain, you also create a shadowy version of yourself that floats towards the target and deals 0393 (+ 37.5% of SpellPower) Shadow damage.
Glyphs
:
Your Shadow Word: Death can now be cast at any time, but deals 25%14% damage against targets above 20% health. Casting Shadow Word: Death now also does damage to you equivalent to the damage it would do to an enemy above 20% health.
Voleur
Forum
|
Talent Calculator
Spell Changes
Évasion
:
Increases your dodge chance by 100% for 1510 sec.
Démoniste
Forum
|
Talent Calculator
Talents and Specialization
:
You can cast Malefic Grasp, Incinerate and Shadow Bolt while moving.
:
Every 20 sec, you gain Demonic Calling, causing your Shadow Bolt, Soul Fire, and Touch of Chaos hits to summon a Wild Imp from the Twisting Nether. Each Wild Imp will cast 10 Firebolts before departing. Each Firebolt generates 5 Demonic Fury.
Guerrier
Forum
|
Talent Calculator
Spell Changes
:
An aggressive combat stance. Generates high Rage from normal melee attacks.
:
A reckless combat stance. Generates some Rage from normal melee attacks and some Rage from damage taken.
Avant-garde
:
A tanking combat stance. Decreases damage taken by 25%. Significantly increases threat generation. Generates 1 Rage every 3 sec while in combat.
Intervention
:
Run at high speed towards a party or raid member, removing all movement-impairing effects upon you, intercepting the next melee or ranged attack within 10 sec while the target remains within 25 yards.
Talents and Specialization
:
Each time you take damage in Defensive Stance, you gain 2%1.5% of the unmitigated damage taken as attack power for 20 sec.
Racial Traits
Paix intérieure
:
Your rested experience bonus lasts twice as long as normal.You earn twice as much rested experience.
Professions
Enchantement
Agilité
:
Permanently enchant a two-handed melee weapon to increase Agility by 25.
Impact supérieur
:
Permanently enchant a two-handed melee weapon to do 7 additional points of damage.
Sauvagerie supérieure
:
Permanently enchant a two-handed weapon to increase attack power by 85.
Impact
:
Permanently enchant a two-handed melee weapon to do 5 additional points of damage.
Impact inférieur
:
Permanently enchant a two-handed melee weapon to do 3 additional points of damage.
Intelligence inférieure
:
Permanently enchant a two-handed melee weapon to increase Intellect by 3.
Polyvalence inférieure
:
Permanently enchant a two-handed melee weapon to increase Spirit by 3.
Agilité majeure
:
Permanently enchant a two-handed melee weapon to increase Agility by 35.
Intelligence majeure
:
Permanently enchant a two-handed melee weapon to increase Intellect by 9.
Polyvalence majeure
:
Permanently enchant a two-handed melee weapon to increase Spirit by 9.
Massacre
:
Permanently enchant a two-handed weapon to increase attack power by 110.
Agilité puissante
:
Permanently enchant a two-handed weapon to increase Agility by 130.
Impact mineur
:
Permanently enchant a two-handed melee weapon to do 2 additional points of damage.
Sauvagerie
:
Permanently enchant a two-handed melee weapon to increase attack power by 70.
Plaie-du-Fléau
:
Permanently enchant a two-handed melee weapon to increase attack power against Undead by 140.
Impact excellent
:
Permanently enchant a two-handed melee weapon to do 9 additional points of damage.
Agilité
:
Permanently enchant boots to increase Agility by 5.
Pas de l’assassin
:
Permanently enchant boots to increase movement speed by 8% and Agility by 25.
Assaut
:
Permanently enchant boots to increase attack power by 24.
Flou de la vitesse
:
Permanently enchants a pair of boots to increase movement speed slightly and Agility by 140.
Vitesse du sanglier
:
Permanently enchant boots to increase movement speed by 8% and Stamina by 9.
Rapidité du félin
:
Permanently enchant boots to increase movement speed by 8% and Agility by 6.
Dextérité
:
Permanently enchant boots to increase Agility by 12.
Vitalité terrestre
:
Permanently enchant boots to increase movement speed by 8% and Stamina by 30.
Robustesse
:
Permanently enchant boots to increase Stamina by 12.
Agilité supérieure
:
Permanently enchant boots to increase Agility by 7.
Assaut supérieur
:
Permanently enchant boots to increase attack power by 32.
Robustesse supérieure
:
Permanently enchant boots to increase Stamina by 22.
Hâte supérieure
:
Permanently enchants a pair of boots to increase haste by 175.
Précision supérieure
:
Permanently enchants a pair of boots to increase hit by 175.
Polyvalence supérieure
:
Permanently enchant boots to increase Spirit by 18.
Endurance supérieure
:
Permanently enchant boots to increase Stamina by 7.
Vitalité supérieure
:
Permanently enchant boots to increase Stamina and Spirit by 14.
Hâte
:
Permanently enchant boots to increase haste by 50.
Marcheglace
:
Permanently enchant boots to increase critical strike and hit by 12.
Marche-lave
:
Permanently enchant boots to increase movement speed by 8% and mastery by 35.
Précision inférieure
:
Permanently enchant boots to increase hit by 5.
Agilité inférieure
:
Permanently enchant boots to increase Agility by 3.
Polyvalence inférieure
:
Permanently enchant boots to increase Spirit by 3.
Endurance inférieure
:
Permanently enchant boots to increase Stamina by 3.
Agilité majeure
:
Permanently enchant boots to increase Agility by 35.
Maîtrise
:
Permanently enchant boots to increase mastery by 50.
Agilité mineure
:
Permanently enchant boots to increase Agility by 1.
Endurance mineure
:
Permanently enchant boots to increase Stamina by 1.
Pas du pandaren
:
Permanently enchants a pair of boots to increase movement speed slightly and mastery by 140.
Précision
:
Permanently enchant boots to increase hit by 50.
Polyvalence
:
Permanently enchant boots to increase Spirit by 5.
Endurance
:
Permanently enchant boots to increase Stamina by 5.
Agilité excellente
:
Permanently enchant boots to increase Agility by 16.
Pied sûr
:
Permanently enchant boots to increase critical strike and hit by 10.
Vitalité rohart
:
Permanently enchant boots to increase movement speed by 8% and Stamina by 15.
Vitalité
:
Permanently enchant boots to increase Spirit and Stamina by 10.
Agilité
:
Permanently enchant bracers to increase Agility by 50.
Assaut
:
Permanently enchant bracers to increase attack power by 38.
Masse musculaire
:
Permanently enchant bracers to increase Strength by 12.
Coup critique
:
Permanently enchant bracers to increase critical strike by 50.
Esquive
:
Permanently enchant bracers to increase dodge by 5.
Intel. exceptionnelle
:
Permanently enchant bracers to increase Intellect by 16.
Polyvalence exceptionnelle
:
Permanently enchant bracers to increase Spirit by 50.
Force exceptionnelle
:
Permanently enchants bracers to increase Strength by 180.
Hâte
:
Permanently enchant bracers to increase expertise by 15.
Robustesse
:
Permanently enchant bracers to increase Stamina by 12.
Agilité supérieure
:
Permanently enchants bracers to increase Agility by 180.
Assaut supérieur
:
Permanently enchant bracers to increase attack power by 50.
Coup critique supérieur
:
Permanently enchant bracers to increase critical strike by 65.
Esquive supérieure
:
Permanently enchant bracers to increase dodge by 14.
Hâte supérieure
:
Permanently enchant bracers to increase expertise by 50.
Intelligence supérieure
:
Permanently enchant bracers to increase Intellect by 7.
Vitesse supérieure
:
Permanently enchant bracers to increase haste by 65.
Puissance des sorts sup.
:
Permanently enchant bracers to increase spell power by 23.
Polyvalence supérieure
:
Permanently enchant bracers to increase Spirit by 7.
Endurance supérieure
:
Permanently enchant bracers to increase Stamina by 7.
Carac. supérieures
:
Permanently enchant bracers to increase all stats by 6.
Force supérieure
:
Permanently enchant bracers to increase Strength by 7.
Pouvoir de guérison
:
Permanently enchant bracers to increase spell power by 15.
Intelligence
:
Permanently enchant bracers to increase Intellect by 5.
Assaut inférieur
:
Permanently enchant bracers to increase attack power by 24.
Esquive inférieure
:
Permanently enchant bracers to increase dodge by 3.
Intelligence inférieure
:
Permanently enchant bracers to increase Intellect by 3.
Polyvalence inférieure
:
Permanently enchant bracers to increase Spirit by 3.
Endurance inférieure
:
Permanently enchant bracers to increase Stamina by 3.
Force inférieure
:
Permanently enchant bracers to increase Strength by 3.
Esquive majeure
:
Permanently enchants bracers to increase dodge by 170.
Intelligence majeure
:
Permanently enchant bracers to increase Intellect by 12.
Polyvalence majeure
:
Permanently enchant bracers to increase Spirit by 18.
Endurance majeure
:
Permanently enchant bracers to increase Stamina by 40.
Force majeure
:
Permanently enchant bracers to increase Strength by 50.
Polyvalence d’argent
:
Permanently enchant bracers to increase Spirit by 9.
Maîtrise
:
Permanently enchants bracers to increase mastery by 170.
Intelligence renforcée
:
Permanently enchant bracers to increase Intellect by 50.
Agilité mineure
:
Permanently enchant bracers to increase Agility by 1.
Esquive mineure
:
Permanently enchant bracers to increase dodge by 2.
Vie mineure
:
Permanently enchant bracers to increase health by 5.
Polyvalence mineure
:
Permanently enchant bracers to increase Spirit by 1.
Endurance mineure
:
Permanently enchant bracers to increase Stamina by 1.
Force mineure
:
Permanently enchant bracers to increase Strength by 1.
Précision
:
Permanently enchant bracers to increase hit by 50.
Polyvalence première
:
Permanently enchant bracers to increase Spirit by 12.
Vitesse
:
Permanently enchant bracers to increase haste by 50.
Puissance des sorts
:
Permanently enchant bracers to increase spell power by 15.
Polyvalence
:
Permanently enchant bracers to increase Spirit by 5.
Endurance
:
Permanently enchant bracers to increase Stamina by 5.
Caractéristiques
:
Permanently enchant bracers to increase all stats by 4.
Force
:
Permanently enchant bracers to increase Strength by 5.
Intelligence formidable
:
Permanently enchants bracers to increase Intellect by 180.
Esquive excellente
:
Permanently enchant bracers to increase dodge by 50.
Soins excellents
:
Permanently enchant bracers to increase spell power by 15.
Puissance des sorts excellente
:
Permanently enchant bracers to increase spell power by 30.
Polyvalence excellente
:
Permanently enchant bracers to increase Spirit by 9.
Endurance excellente
:
Permanently enchant bracers to increase Stamina by 9.
Force excellente
:
Permanently enchant bracers to increase Strength by 9.
Esquive
:
Permanently enchant chest armor to increase dodge by 18.
Points de vie exceptionnels
:
Permanently enchant chest armor to increase health by 150.
Points de mana exceptionnels
:
Permanently enchant chest armor to increase mana by 250.
Armure exceptionnelle
:
Permanently enchant chest armor to increase PvP Resilience by 20.
Polyvalence exceptionnelle
:
Permanently enchant a chest to increase Spirit by 40.
Carac. exceptionnelles
:
Permanently enchant chest armor to increase all stats by 6.
Caractéristiques glorieuses
:
Permanently enchants chest armor to increase all stats by 80.
Esquive supérieure
:
Permanently enchant chest armor to increase dodge by 22.
Santé supérieure
:
Permanently enchant chest armor to increase health by 35.
Mana supérieur
:
Permanently enchant chest armor to increase mana by 50.
Polyvalence supérieure
:
Permanently enchant chest armor to increase Spirit by 20.
Endurance supérieure
:
Permanently enchant chest armor to increase Stamina by 75.
Carac. supérieures
:
Permanently enchant chest armor to increase all stats by 4.
Santé
:
Permanently enchant chest armor to increase health by 25.
Absorption inférieure
:
Permanently enchant chest armor so it has a 5% chance per hit of giving you 25 points of damage absorption.
Vie inférieure
:
Permanently enchant chest armor to increase health by 15.
Mana inférieur
:
Permanently enchant chest armor to increase mana by 20.
Caractéristiques inférieures
:
Permanently enchant chest armor to increase all stats by 2.
Vie majeure
:
Permanently enchant chest armor to increase health by 100.
Mana majeur
:
Permanently enchant chest armor to increase mana by 2667.
Armure majeure
:
Permanently enchant chest armor to increase PvP Resilience by 15.
Polyvalence majeure
:
Permanently enchant chest armor to increase Spirit by 15.
Mana
:
Permanently enchant chest armor to increase mana by 30.
Santé puissante
:
Permanently enchant chest armor to increase health by 200.
Armure puissante
:
Permanently enchant chest armor to increase PvP Resilience by 40.
Polyvalence renforcée
:
Permanently enchants chest armor to increase Spirit by 200.
Caractéristiques renforcées
:
Permanently enchant chest armor to increase all stats by 15.
Vie mineure
:
Permanently enchant chest armor to increase health by 5.
Mana mineur
:
Permanently enchant chest armor to increase mana by 5.
Caractéristiques mineures
:
Permanently enchant chest armor to increase all stats by 1.
Caractéristiques sans pareilles
:
Permanently enchant chest armor to increase all stats by 20.
Caractéristiques puissantes
:
Permanently enchant chest armor to increase all stats by 10.
Polyvalence première
:
Permanently enchant chest armor to increase Spirit by 14.
Endurance
:
Permanently enchant chest armor to increase Stamina by 55.
Caractéristiques
:
Permanently enchant chest armor to increase all stats by 3.
Super santé
:
Permanently enchant chest armor to increase health by 275.
Armure formidable
:
Permanently enchants chest armor to increase PvP Resilience by 200.
Super caractéristiques
:
Permanently enchant chest armor to increase all stats by 8.
Santé excellente
:
Permanently enchant chest armor to increase health by 50.
Mana excellent
:
Permanently enchant chest armor to increase mana by 65.
Endurance excellente
:
Permanently enchants chest armor to increase Stamina by 300.
Précision
:
Permanently enchants a cloak to increase hit by 180.
Coup critique
:
Permanently enchant a cloak to increase critical strike by 50.
Défense
:
Permanently enchant a cloak to increase armor by 30.
Esquiver
:
Permanently enchant a cloak to increase dodge by 12.
Agilité supérieure
:
Permanently enchant a cloak to increase Agility by 12.
Coup critique supérieur
:
Permanently enchant a cloak to increase critical strike by 65.
Défense supérieure
:
Permanently enchant a cloak to increase armor by 50.
Esquive supérieure
:
Permanently enchant a cloak to increase dodge by 14.
Intelligence supérieure
:
Permanently enchant a cloak to increase Intellect by 50.
Protection supérieure
:
Permanently enchants a cloak to increase Stamina by 200.
Vitesse supérieure
:
Permanently enchant a cloak to increase haste by 23.
Intelligence
:
Permanently enchant a cloak to increase Intellect by 30.
Agilité inférieure
:
Permanently enchant a cloak to increase Agility by 3.
Puissance inférieure
:
Permanently enchant a cloak to increase PvP Power by 56.
Protection inférieure
:
Permanently enchant a cloak to increase armor by 20.
Agilité majeure
:
Permanently enchant a cloak to increase Agility by 22.
Armure majeure
:
Permanently enchant a cloak to increase armor by 120.
Endurance renforcée
:
Permanently enchant a cloak to increase Stamina by 25.
Agilité mineure
:
Permanently enchant a cloak to increase Agility by 1.
Puissance mineure
:
Permanently enchant a cloak to increase PvP Power by 28.
Protection mineure
:
Enchant a cloak to increase armor by 10.
Protection
:
Permanently enchant a cloak to increase Stamina by 30.
Puissance (JcJ)
:
Permanently enchant a cloak to increase PvP power by 16.
Armure de l’ombre
:
Permanently enchant a cloak to increase Agility by 10 and armor by 40.
Vitesse
:
Permanently enchant a cloak to increase haste by 15.
Camouflage
:
Permanently enchant a cloak to increase Agility and dodge by 8.
Agilité excellente
:
Permanently enchant a cloak to increase Agility by 16.
Coup critique excellent
:
Permanently enchants a cloak to increase critical strike by 180.
Défense excellente
:
Permanently enchant a cloak to increase armor by 70.
Esquive excellente
:
Permanently enchant a cloak to increase dodge by 18.
Intelligence excellente
:
Permanently enchants a cloak to increase Intellect by 180.
Sagesse
:
Permanently enchant a cloak to reduce threat slightly and increase Spirit by 10.
Agilité
:
Permanently enchant gloves to increase Agility by 5.
Homme d’armes
:
Permanently enchant gloves to increase threat caused by 2% and increase parry by 10.
Assaut
:
Permanently enchant gloves to increase attack power by 26.
Explosion
:
Permanently enchant gloves to increase critical strike by 10.
Écraseur
:
Permanently enchant gloves to increase attack power by 44.
Puiss. des sorts exceptionnelle
:
Permanently enchant gloves to increase spell power by 28.
Force exceptionnelle
:
Permanently enchant gloves to increase Strength by 35.
Hâte
:
Permanently enchant gloves to increase expertise by 15.
Puissance du feu
:
Permanently enchant gloves to increase Fire spell power by 20.
Pêche
:
Permanently enchant gloves to increase Fishing skill by 2.
Puissance du givre
:
Permanently enchant gloves to increase Frost spell power by 20.
Agilité supérieure
:
Permanently enchant gloves to increase Agility by 7.
Assaut supérieur
:
Permanently enchant gloves to increase attack power by 35.
Hâte supérieure
:
Permanently enchant gloves to increase expertise by 50.
Hâte supérieure
:
Permanently enchants gloves to increase haste by 170.
Maîtrise supérieure
:
Permanently enchant gloves to increase mastery by 65.
Force supérieure
:
Permanently enchant gloves to increase Strength by 7.
Hâte
:
Permanently enchant gloves to increase haste by 50.
Pouvoir de guérison
:
Permanently enchant gloves to increase spell power by 16.
Agilité majeure
:
Permanently enchant gloves to increase your Agility by 20.
Soins majeurs
:
Permanently enchant gloves to increase spell power by 20.
Puissance des sorts majeure
:
Permanently enchant gloves to increase spell power by 20.
Force majeure
:
Permanently enchant gloves to increase Strength by 15. Requires a level 35 or higher item.
Maîtrise
:
Permanently enchant gloves to increase mastery by 50.
Force puissante
:
Permanently enchant gloves to increase Strength by 50.
Hâte mineure
:
Permanently enchant gloves to increase haste by 10.
Frappes précises
:
Permanently enchant gloves to increase hit by 15.
Précision
:
Permanently enchant gloves to increase hit by 20.
Puissance de l’Ombre
:
Permanently enchant gloves to increase shadow spell power by 20.
Force
:
Permanently enchant gloves to increase Strength by 5.
Force formidable
:
Permanently enchants gloves to increase Strength by 170.
Agilité excellente
:
Permanently enchant gloves to increase Agility by 15.
Hâte excellente
:
Permanently enchants gloves to increase expertise by 170.
Maîtrise excellente
:
Permanently enchants gloves to increase mastery by 170.
Intelligence majeure
:
Permanently enchants a shield or off-hand item to increase Intellect by 165.
Intelligence excellente
:
Permanently enchant a shield or held item to increase Intellect by 40.
:
Permanently enchant your own ring to increase Agility by 40. Enchanting your ring causes it to become soulbound and requires 475 Enchanting skill to remain active.
:
Permanently enchant a ring to increase attack power by 32. Only the Enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound.
:
Permanently enchants your ring to increase Agility by 160.
:
Permanently enchants your ring to increase Intellect by 160.
:
Permanently enchants your ring to increase Stamina by 240.
:
Permanently enchants your ring to increase Strength by 160.
:
Permanently enchant your own ring to increase Intellect by 40. Enchanting your ring causes it to become soulbound and requires 475 Enchanting skill to remain active.
:
Permanently enchant a ring to increase Intellect by 16. Only the Enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound.
:
Permanently enchant a ring to increase Stamina by 240. Only the Enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound.
:
Permanently enchant a ring to increase Intellect by 12. Only the enchanter's rings can be enchanted and enchanting a ring will cause it to become soulbound.
:
Permanently enchant your own ring to increase Stamina by 60. Enchanting your ring causes it to become soulbound and requires 475 Enchanting skill to remain active.
:
Permanently enchant a ring to increase all stats by 4. Only the enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound.
:
Permanently enchant your own ring to increase Strength by 40. Enchanting your ring causes it to become soulbound and requires 475 Enchanting skill to remain active.
:
Permanently enchant a ring to increase physical damage by 2. Only the enchanter's rings can be enchanted and enchanting a ring will cause it to become soulbound.
Esquiver
:
Permanently enchant a shield to increase dodge by 20.
Intelligence supérieure
:
Permanently enchant a shield to increase Intellect by 25.
Parade supérieure
:
Permanently enchant a shield to increase parry by 170.
Polyvalence supérieure
:
Permanently enchant a shield to increase Spirit by 7.
Endurance supérieure
:
Permanently enchant a shield to increase Stamina by 7.
Intelligence
:
Permanently enchant a shield to increase Intellect by 12.
Esquive inférieure
:
Permanently enchant a shield to increase dodge by 12.
Parade inférieure
:
Permanently enchant a shield to increase parry by 10.
Protection inférieure
:
Permanently enchant a shield to increase armor by 30.
Polyvalence inférieure
:
Permanently enchant a shield to increase Spirit by 3.
Endurance inférieure
:
Permanently enchant a shield to increase Stamina by 3.
Endurance majeure
:
Permanently enchant a shield to increase Stamina by 18.
Maîtrise
:
Permanently enchant a shield to increase mastery by 50.
Endurance mineure
:
Permanently enchant a shield to increase Stamina by 1.
Parade
:
Permanently enchant a shield to increase parry by 15.
Protection
:
Permanently enchant a shield to increase Stamina by 16.
Armure
:
Permanently enchant a shield to increase PvP Resilience by 12.
Polyvalence
:
Permanently enchant a shield to increase Spirit by 5.
Endurance
:
Permanently enchant a shield to increase Stamina by 5.
Vitalité
:
Permanently enchant a shield to increase Stamina and Spirit by 10.
Puissance des sorts sup.
:
Permanently enchant a staff to increase spell power by 81.
Puissance des sorts
:
Permanently enchant a staff to increase spell power by 69.
Précision
:
Permanently enchant a melee weapon to increase critical strike and hit by 25.
Agilité
:
Permanently enchant a melee weapon to increase Agility by 15.
Colosse
:
Permanently enchants a melee weapon to make your damaging melee strikes sometimes activate a Mogu protection spell, absorbing up to 7500 damage.
Danse d’acier
:
Permanently enchants a melee weapon to sometimes increase your Strength or Agility by 1650 when dealing melee damage. Your highest stat is always chosen.
Agilité exceptionnelle
:
Permanently enchant a melee weapon to increase Agility by 26.
Puiss. des sorts exceptionnelle
:
Permanently enchant a melee weapon to increase spell power by 50.
Polyvalence exceptionnelle
:
Permanently enchant a melee weapon to increase Spirit by 45.
Bourreau
:
Permanently enchant a melee weapon to occasionally grant you 120 critical strike. Only one instance of this effect can be active at a time.
Agilité supérieure
:
Permanently enchant a melee weapon to increase Agility by 20.
Toute-puissance supérieure
:
Permanently enchant a melee weapon to increase attack power by 50.
Frappe supérieure
:
Permanently enchant a melee weapon to do 4 additional points of damage.
Pouvoir de guérison
:
Permanently enchant a melee weapon to increase spell power by 30.
Esprit de jade
:
Permanently enchants a melee weapon to sometimes increase your Intellect by 1650 when healing or dealing damage with spells. If less than 25% of your mana remains when the effect is triggered, your Spirit will also increase by 750.
Tueur de bête inférieur
:
Permanently enchant a melee weapon to increase damage to beasts by 6.
Tueur d’élémentaire inférieur
:
Permanently enchant a melee weapon to increase damage to elementals by 6.
Frappe inférieure
:
Permanently enchant a melee weapon to do 2 additional points of damage.
Soins majeurs
:
Permanently enchant a melee weapon to increase spell power by 40.
Intelligence majeure
:
Permanently enchant a melee weapon to increase Intellect by 30.
Puissance des sorts majeure
:
Permanently enchant a melee weapon to increase spell power by 40.
Frappe majeure
:
Permanently enchant a melee weapon to do 7 additional points of damage.
Intelligence renforcée
:
Permanently enchant a melee weapon to increase Intellect by 22.
Puissance des sorts renforcée
:
Permanently enchant a melee weapon to increase spell power by 63.
Polyvalence renforcée
:
Permanently enchant a melee weapon to increase Spirit by 20.
Tueur de bête mineur
:
Permanently enchant a melee weapon to do 2 additional points of damage to beasts.
Frappe mineure
:
Permanently enchant a melee weapon to do 1 additional point of damage.
Toute-puissance
:
Permanently enchant a melee weapon to increase Strength by 20.
Âme de givre
:
Permanently enchant a melee weapon to increase Frost and Shadow spell power by 54.
Puissance des sorts
:
Permanently enchant a melee weapon to increase spell power by 30.
Force
:
Permanently enchant a melee weapon to increase Strength by 15.
Frappe
:
Permanently enchant a melee weapon to do 3 additional points of damage.
Feu solaire
:
Permanently enchant a melee weapon to increase Fire and Arcane spell power by 50.
Toute-puissance excellente
:
Permanently enchant a melee weapon to increase attack power by 65.
Frappe excellente
:
Permanently enchant a melee weapon to do 5 additional points of damage.
Puissance de l’hiver
:
Permanently enchant a melee weapon to increase Frost spell power by 7.
Calligraphie
Calligraphie de gangrefeu
:
Permanently adds 130 Intellect and 25 haste to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound.
Calligraphie du prince de la terre
:
Permanently adds 195 Stamina and 25 dodge to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound.
Calligraphie de la crinière de lion
:
Permanently adds 130 Strength and 25 critical strike to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound.
Calligraphie de la hache du maître
:
Permanently adds 120 attack power and 15 critical strike to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound.
Calligraphie de la roche du maître
:
Permanently adds 60 Intellect and 15 Spirit to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound.
Calligraphie du pinacle du maître
:
Permanently adds 60 dodge and 15 parry to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound.
Calligraphie de l'orage du maître
:
Permanently adds 70 spell power and 15 critical strike to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound.
Calligraphie vif-acier
:
Permanently adds 130 Agility and 25 mastery to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound.
Travail du cuir
Renforts de jambe draconiques
:
This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently attach draconic leg reinforcements onto your pants, increasing Strength by 37 and critical strike by 22. Draconic leg reinforcements cause the item to become soulbound.
Renforts de jambe draconiques
:
This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently attach draconic leg reinforcements onto your pants, increasing Strength by 95 and critical strike by 55. Draconic leg reinforcements cause the item to become soulbound.
Renforts de jambe draconiques
:
Permanently attach draconic leg reinforcements onto your pants, increasing Strength by 285 and critical strike by 165. Draconic leg reinforcements cause the item to become soulbound.
:
This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently enchant your bracers to increase Agility by 57. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound.
:
This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently enchant your bracers to increase Agility by 130. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound.
:
Permanently enchant your bracers to increase Agility by 500. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound.
:
This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently enchant your bracers to increase Intellect by 57. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound.
:
This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently enchant your bracers to increase Intellect by 130. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound.
:
Permanently enchant your bracers to increase Intellect by 500. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound.
:
This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently enchant your bracers to increase Stamina by 102. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound.
:
This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently enchant your bracers to increase Stamina by 195. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound.
:
Permanently enchant your bracers to increase Stamina by 750. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound.
:
This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently enchant your bracers to increase Strength by 57. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound.
:
This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently enchant your bracers to increase Strength by 130. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound.
:
Permanently enchant your bracers to increase Strength by 500. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound.
Renforts de jambe lourds
:
This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently attach heavy leg reinforcements onto your pants, increasing Stamina by 55 and dodge by 22. Heavy leg reinforcements cause the item to become soulbound.
Renforts de jambe lourds
:
This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently attach heavy leg reinforcements onto your pants, increasing Stamina by 143 and dodge by 55. Heavy leg reinforcements cause the item to become soulbound.
Renforts de jambe lourds
:
Permanently attach heavy leg reinforcements onto your pants, increasing Stamina by 430 and dodge by 165. Heavy leg reinforcements cause the item to become soulbound.
Renforts de jambe primordiaux
:
This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently attach primal leg reinforcements onto your pants, increasing Agility by 37 and critical strike by 22. Primal leg reinforcements cause the item to become soulbound.
Renforts de jambe primordiaux
:
This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently attach primal leg reinforcements onto your pants, increasing Agility by 95 and critical strike by 55. Primal leg reinforcements cause the item to become soulbound.
Renforts de jambe primordiaux
:
Permanently attach primal leg reinforcements onto your pants, increasing Agility by 285 and critical strike by 165. Primal leg reinforcements cause the item to become soulbound.
Couture
Fil ensorcelé de maître
:
This recipe automatically improves when you reach 500 skill in Tailoring. Permanently embroiders your pants with master's spellthread, increasing spell power by 50 and Stamina by 30. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound.
Fil ensorcelé de maître
:
This recipe automatically improves when you reach 550 skill in Tailoring. Permanently embroiders your pants with master's spellthread, increasing Intellect by 95 and Stamina by 80. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound.
Fil ensorcelé de maître
:
Permanently embroiders your pants with master's spellthread, increasing Intellect by 285 and critical strike by 165. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound.
Fil ensorcelé sanctifié
:
This recipe automatically improves when you reach 500 skill in Tailoring. Permanently embroiders your pants with sanctified spellthread, increasing spell power by 50 and Spirit by 20. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound.
Fil ensorcelé sanctifié
:
This recipe automatically improves when you reach 550 skill in Tailoring. Permanently embroiders your pants with sanctified spellthread, increasing Intellect by 95 and Spirit by 55. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound.
Fil ensorcelé sanctifié
:
Permanently embroiders your pants with sanctified spellthread, increasing Intellect by 285 and Spirit by 165. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound.
NPC Abilities
This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.
View changes
Éclair du Tigre crépitant
:
Invokes the White Tiger Celestial, summoning an effigy at the command of the caster. The effigy will assist you, attacking your primary target and also inflicting tiger lightning every 1 sec to 3 nearby enemies within 10 yards dealing 0 (+ 0%321 (+ 50.5% of Attack Power) damage over until cancelled. Lasts for 45 sec. Brewmaster Xuen will also taunt the target, forcing it to attack him.
:
Forms a sanctuary around the friendly target, instantly silencing and disarming all enemies for 4 sec. In addition, enemies who attack or cast spells on allies within the Ring of Peace who attack or cast harmful spells will be disarmed and silenced for an additional 4 sec. Ring of Peace lasts for 8 sec.
Anneau de paix
:
Forms a sanctuary around the friendly target, instantly silencing and disarming all enemies for 4 sec. In addition, enemies who attack or cast spells on allies within the Ring of Peace who attack or cast harmful spells will be disarmed and silenced for an additional 4 sec. Ring of Peace lasts for 8 sec.
Bombe fumigène
:
Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 53 sec. Enemies are unable to target into or out of the smoke cloud.
Soif du tigre
:
Invokes the White Tiger Celestial, summoning an effigy at the command of the caster. The effigy will assist you, attacking your primary target and also inflicting tiger lightning every 1 sec to 3 nearby enemies within 10 yards dealing 0 (+ 0%321 (+ 50.5% of Attack Power) damage over until cancelled. Lasts for 45 sec. Brewmaster Xuen will also taunt the target, forcing it to attack him.
Charge du lynx
:
Your pet rapidly charges from target to target, attacking 9 times over 4 sec. Each attack causes the target to bleed for damage over 15 sec, stacking up to 9 times. The pet must be within 10 yards of the target to Lynx Rush.
Uncategorized
This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.
View changes
Lunette de précision
:
Attaches a permanent scope to a bow or gun that increases its damage by 3. Attaching this scope to a ranged weapon causes it to become soulbound.
Lunette en adamantite
:
Attaches a permanent scope to a bow or gun that increases its damage by 10. Attaching this scope to a ranged weapon causes it to become soulbound.
Dragonne en adamantite
:
Attaches a chain to your weapon, reducing the duration of Disarm effects by 50% and increasing your Parry by 15. Does not stack with other similar effects. Attaching an adamantite weapon chain causes the item to become soulbound.
Bombe d’adrénaline
:
Lobs an adrenaline bomb, granting nearby units 50% bonus melee, spell and ranged haste, and increasing damage dealt by 50%.
Bombe d’adrénaline
:
Lobs an adrenaline bomb, granting nearby units 50% bonus melee, spell and ranged haste, and increasing damage dealt by 50%.
Bombe d’adrénaline
:
Lobs an adrenaline bomb, granting nearby units 50% bonus melee, spell and ranged haste, and increasing damage dealt by 50%.
Globule d’ambre
:
Conjures a globule of amber, which floats toward the target. It will detonate on any target it hits, encasing them, and other targets within 65 yd, in amber and increasing damage taken by 50% for 6 sec.
Globule d’ambre
:
Conjures a globule of amber, which floats toward the target. It will detonate on any target it hits, encasing them, and other targets within 65 yd, in amber and increasing damage taken by 50% for 6 sec.
Détonation de globule d’ambre
:
Conjures a globule of amber, which floats toward the target. It will detonate on any target it hits, encasing them, and other targets within 65 yd, in amber and increasing damage taken by 50% for 6 sec.
Croissance d’ambre
:
Creates a Resonating Amber at the feet of a player.
Amplification
:
Amplifies your Critical Strike damage and healing, Haste, and Mastery by 6%3%.
Barrière ancienne
:
An ancient miasma fills the room, absorbing all healing received and creating a shield that absorbs damage equal to the amount of healing absorbed, up to a cap of 100% of max health. In addition, the miasma inflicts 24000 Shadow damage every 2 seconds.
Armure de jambe couvrehargne
:
Permanently attach armor onto pants to increase Strength by 285 and critical strike by 165. Can only be attached to leg armor in your inventory.
Caresse de l'animiste
:
Permanently adds 10 Stamina, 10 Intellect, and 12 spell power to a leg slot item. Enchanting the item causes it to become soulbound.
Bombe d’eau
:
Applies an Aqua Bomb to the target, causing them to take damage eveyevery second, and after 6 sec second causes them to explode, dealing damage to those nearby.
Bombe d’eau
:
Applies an Aqua Bomb to the target, causing them to take damage eveyevery second, and after 6 sec second causes them to explode, dealing damage to those nearby.
:
Permanently increase the Stamina of an item worn on the chest, legs, hands or feet by 8. Attaching the armor kit causes the item to become soulbound.
Mantelet de l’Aube des Arcanes
:
Permanently adds 5 Arcane resistance to a shoulder slot item. Enchanting the item causes it to become soulbound.
Arcanum de sauvegarde (Arcanes)
:
Permanently adds 20 Arcane resistance to a head slot item. Enchanting the item causes it to become soulbound.
Arcanum de guérison bienheureuse
:
Permanently adds 26 Intellect and 20 Spirit to a head slot item. Enchanting the item causes it to become soulbound.
Arcanum des mystères ardents
:
Permanently adds 26 Intellect and 20 critical strike to a head slot item. Enchanting the item causes it to become soulbound.
Arcanum de sauvegarde chromatique
:
Permanently adds 8 resistance to all 5 schools of magic to a head slot item. Enchanting the item causes it to become soulbound.
Arcanum de domination
:
Permanently adds 29 spell power and 20 PvP Resilience to a head slot item. Does not stack with other enchantments for the selected equipment slot.
Arcanum de domination
:
Permanently adds 29 spell power and 20 PvP Resilience to a head slot item. Enchanting the item causes it to become soulbound.
Arcanum de férocité
:
Permanently adds 34 attack power and 16 hit to a head slot item. Enchanting the item causes it to become soulbound.
Arcanum de sauvegarde (Feu)
:
Permanently adds 20 Fire resistance to a head slot item. Enchanting the item causes it to become soulbound.
Arcanum de focalisation
:
Permanently adds 8 spell power to a leg slot item. Enchanting the item causes it to become soulbound.
Arcanum de sauvegarde (Givre)
:
Permanently adds 20 Frost resistance to a head slot item. Enchanting the item causes it to become soulbound.
Arcanum d'Hyjal
:
Permanently adds 60 Intellect and 35 critical strike to a head slot item. Enchanting the item causes it to become soulbound.
Arcanum de sauvegarde (Nature)
:
Permanently adds 20 Nature resistance to a head slot item. Enchanting the item causes it to become soulbound.
Arcanum de puissance
:
Permanently adds 22 spell power and 14 hit to a head slot item. Enchanting the item causes it to become soulbound.
Arcanum de protection
:
Permanently adds 12 dodge to a leg slot item. Enchanting the item causes it to become soulbound.
Arcanum de Ramkahen
:
Permanently adds 60 Agility and 35 haste to a head slot item. Enchanting the item causes it to become soulbound.
Arcanum de rapidité
:
Permanently adds 10 haste to a leg slot item. Enchanting the item causes it to become soulbound.
Arcanum du renouveau
:
Permanently increases Intellect by 16 and Spirit by 18 on a head slot item. Enchanting the item causes it to become soulbound.
Arcanum de sauvegarde (Ombre)
:
Permanently adds 20 Shadow resistance to a head slot item. Enchanting the item causes it to become soulbound.
Arcanum du défenseur
:
Permanently adds 16 parry and 17 dodge to a head slot item. Enchanting the item causes it to become soulbound.
Arcanum du Cercle terrestre
:
Permanently adds 90 Stamina and 35 dodge to a head slot item. Enchanting the item causes it to become soulbound.
Arcanum de l'éclipse de lune
:
Permanently adds 25 Arcane resist and 30 Stamina to a head slot item. Enchanting the item causes it to become soulbound.
Arcanum de l'âme de flamme
:
Permanently adds 25 Fire resist and 30 Stamina to a head slot item. Enchanting the item causes it to become soulbound.
Arcanum de l'ombre fuyante
:
Permanently adds 25 Shadow resist and 30 Stamina to a head slot item. Enchanting the item causes it to become soulbound.
Arcanum de l'âme givrée
:
Permanently adds 25 Frost resist and 30 Stamina to a head slot item. Enchanting the item causes it to become soulbound.
Arcanum du gladiateur
:
Permanently adds 18 Stamina and 20 PvP Resilience to a head slot item. Enchanting the item causes it to become soulbound.
Arcanum des hautes-terres
:
Permanently adds 60 Strength and 35 mastery to a head slot item. Enchanting the item causes it to become soulbound.
Arcanum du paria
:
Permanently adds 17 Strength and 16 Intellect to a head slot item. Enchanting the item causes it to become soulbound.
Arcanum du gladiateur sauvage
:
Permanently adds 30 Stamina and 25 PvP Resilience to a head slot item. Enchanting the item causes it to become soulbound.
Arcanum du fidèle protecteur
:
Permanently adds 37 Stamina and 20 dodge to a head slot item. Enchanting the item causes it to become soulbound.
Arcanum de tourment
:
Permanently adds 50 attack power and 20 critical strike to a head slot item. Enchanting the item causes it to become soulbound.
Arcanum de sauvegarde antidotique
:
Permanently adds 25 Nature resist and 30 Stamina to a head slot item. Enchanting the item causes it to become soulbound.
Arcanum de triomphe
:
Permanently adds 50 attack power and 20 PvP Resilience to a head slot item. Enchanting the item causes it to become soulbound.
Arcanum d'agilité vicieuse
:
Permanently adds 60 Agility and 35 PvP Resilience to a head slot item. Enchanting the item causes it to become soulbound.
Arcanum d'intelligence vicieuse
:
Permanently adds 60 Intellect and 35 PvP Resilience to a head slot item. Enchanting the item causes it to become soulbound.
Arcanum de force vicieuse
:
Permanently adds 60 Strength and 35 PvP Resilience to a head slot item. Enchanting the item causes it to become soulbound.
Frappe en arc de cercle
:
Inflicts 48 to 51 Physical damage to enemy players in its path. This effect also knocks enemies back.
Application du renfort d’armure
:
Permanently increase the armor value of an item worn on the chest, legs, hands or feet by 16.
Application du renfort d’armure
:
Permanently increase the armor value of an item worn on the chest, legs, hands or feet by 24.
Application du renfort d’armure
:
Permanently increase the armor value of an item worn on the chest, legs, hands or feet by 32.
Application du renfort d’armure
:
Permanently increase the armor value of an item worn on the chest, legs, hands or feet by 40.
Application du renfort d’armure
:
Permanently increase the armor value of an item worn on the chest, legs, hands or feet by 8.
Fil ensorcelé azur
:
Permanently embroiders spellthread into pants, increasing spell power by 35 and Stamina by 20. Enchanting the item causes it to become soulbound.
Signal d’espoir
:
Reduces damage taken by 90% for allies within 510 yards.
Guide de lumière
:
The target becomes a Beacon of Light to all party and raid members within 0 to 60 yards. Only one target can be the Beacon of Light at a time. Beacon of Light Your Holy Light will also heal the Beacon for 100% of the amount healed. Your Holy Radiance, Light of Dawn, Light's Hammer, and Holy Prism will heal for 15% of the amount healed. All other heals will heal for 50% of the amount healed.
Hyperviseur Biznicks 247 x 128
:
Attaches a permanent scope to a bow or gun that increases its ranged hit by 30. Attaching this scope to a ranged weapon causes it to become soulbound.
Lame des Cent marches
:
Imbues all players of the tank role in the current quadrant of this warehouse with a boon. Attacks have a chance to call down a bolt of lightning, inflicting 260000390000 Nature damage to enemies within 4 yards and stun them for 2 sec. This effect bypasses a creature's immunity to stuns and has a 15-second cooldown.
Lame des Cent marches
:
Imbues all players of the tank role in the current quadrant of this warehouse with a boon. Attacks have a chance to call down a bolt of lightning, inflicting 260000390000 Nature damage to enemies within 4 yards and stun them for 2 sec. This effect bypasses a creature's immunity to stuns and has a 15-second cooldown.
Lames de Renataki
:
Grants 770 Agility, increasing by 770 every 2 sec. Lasts 20 sec.1 sec. Lasts 10 sec.
Bénédiction du Livre noir
:
Empowers your pet, increasing its spell power by 7772, its attack power by 12630, and its armor by 62182 for 30 sec. This spell will only affect an Imp, Succubus, Voidwalker, Felhunter, or Felguard.
Blizzard
:
Calls down a blizzard that lasts 20 sec., inflicting 285000 to 315000190000 to 210000 Frost damage every 51 sec. to all enemies in a selected area.
Blizzard
:
Calls down a blizzard that lasts 20 sec., inflicting 285000 to 315000190000 to 210000 Frost damage every 1 sec. to all enemies in a selected area.
Pierre de blizzard
:
Place a Blizzard Stone that will summon aan unnatural snow storm in the surrounding area for 10 min.
:
Each damaging Death Coil, Frost Strike, or Rune Strike generates 2 Blood Charges, up to a maximum of 12 charges. Blood Tap consumes 5 Blood Charges to activate a random fully-depleted rune as a Death Rune.
Rage de sang
:
Rage fills Malkorok, causing each melee attack to inflict 1800000 Physical damage, split among all enemies hit. Blood Rage causes Malkorok to lose 5 rage every second, and ends when he no longer has any rage.
Rage de sang
:
Rage fills Malkorok, causing each melee attack to inflict 1800000 Physical damage, split among all enemies hit. Blood Rage causes Malkorok to lose 5 rage every second, and ends when he no longer has any rage.
Bombardement
:
Inflicts 243750 to 256250195000 to 205000 Physical damage and knocks down players inside the bombarded tower.
Bombardement
:
Inflicts 243750 to 256250195000 to 205000 Physical damage and knocks down players inside the bombarded tower.
Brise-os
:
Crack the target's bones, reducing maximum health by 35%25% and causing the target to bleed for 32000 Physical damage every 1 sec.
Brise-os
:
Crack the target's bones, reducing maximum health by 35%25% and causing the target to bleed for 32000 Physical damage every 1 sec.
Application du renfort d’armure
:
Permanently increase the Stamina of an item worn on the chest, shoulders, legs, hands or feet by 12. Can only be attached to armor in your inventory.
Souffle de nombreux esprits
:
Intellect increased by 4232 for 2010 sec.
Fil ensorcelé brillant
:
Permanently embroiders spellthread into pants, increasing spell power by 50 and Spirit by 20. Enchanting the item causes it to become soulbound.
Armure de jambe de brutalité
:
Permanently attach armor onto pants to increase Strength by 170 and critical strike by 100. Can only be attached to leg armor in your inventory.
Fil ensorcelé céruléen
:
Permanently embroiders spellthread into pants, increasing Intellect by 170 and critical strike by 100. Enchanting the item causes it to become soulbound.
Armure de jambe calcinécaille
:
Permanently attach charscale armor onto pants to increase Stamina by 145 and Agility by 55. Can only be attached to leg armor in your inventory.
Mantelet de l’Aube chromatique
:
Permanently adds 5 resistance to all magic schools to a shoulder slot item. Enchanting the item causes it to become soulbound.
Armure de jambe en cuir-fourchu
:
Permanently attach clefthide armor onto pants to increase Stamina by 30 and Agility by 10. Enchanting the item causes it to become soulbound.
Armure de jambe en peau de cobra
:
Permanently attach cobrahide armor onto pants to increase attack power by 40 and critical strike by 10. Enchanting the item causes it to become soulbound.
Renfort d'armure du Magma
:
Permanently adds 5 dodge to an item worn on the chest, legs, hands or feet. Attaching the armor kit to the item causes it to become soulbound.
Explosion caustique
:
Inflicts 438750 to 461250 Shadow damage and increases ShadowCorrosive Blast damage taken by 200% for 45 sec. Stacks.
Explosion caustique
:
Inflicts 438750 to 461250 Shadow damage and increases ShadowCorrosive Blast damage taken by 200% for 30 sec. Stacks.
Éclair crépitant
:
Inflicts 10000050000 Nature damage and chains to up to 5 nearby targets.
Éclair crépitant
:
Inflicts 10000050000 Nature damage to enemies every 1 sec. and chains to up to 5 nearby targets.
Calligraphie d’aile de grue
:
Permanently adds 120 Intellect and 80 critical strike to a shoulder slot item. Enchanting the item causes it to become soulbound.
Lunette basique
:
Attaches a permanent scope to a bow or gun that increases its damage by 1.
Cruauté
:
You gain 508 Critical Strike every 10.5 sec, stacking up to 20 times. Lasts 2010 sec.
Cutter Laser Target
:
The cutter laser selects a target.
Lunette mortelle
:
Attaches a permanent scope to a bow or gun that increases its damage by 5. Attaching this scope to a ranged weapon causes it to become soulbound.
Caresse de la mort
:
Permanently adds 747 attack power and 320 dodge to a leg slot item. Enchanting the item causes it to become soulbound.
Canon démolisseur
:
Targets an enemy's location and lobs a flaming projectile inflicting 575000360000 damage to all enemies within 6 yards, knocking players back.
Flèches désacralisées
:
Calls down a rain of desecrated arrows for 20 sec., inflicting 285000 to 315000190000 to 210000 Shadow damage every 2 sec. to all enemies in a selected area.
Flèches désacralisées
:
Calls down a rain of desecrated arrows for 20 sec., inflicting 285000 to 315000190000 to 210000 Shadow damage every 5 sec. to all enemies in a selected area.
Lunette à réfracteur en diamant taillé
:
Attaches a permanent scope to a bow or gun that increases its damage by 15. Attaching this scope to a ranged weapon causes it to become soulbound.
:
Forms a sanctuary around the friendly target, instantly silencing and disarming all enemies for 4 sec. In addition, enemies who attack or cast spells on allies within the Ring of Peace who attack or cast harmful spells will be disarmed and silenced for an additional 4 sec. Ring of Peace lasts for 8 sec.
Armure de jambe en écailles de dragon
:
Permanently attach dragonscale armor onto pants to increase attack power by 190 and critical strike by 55. Can only be attached to leg armor in your inventory.
Armure de jambe en peau de drake
:
Permanently attach drakehide armor onto pants to increase Stamina by 145 and dodge by 55. Can only be attached to leg armor in your inventory.
Charge foreuse
:
Charges forward, inflicting 450000 Physical damage to targets caught in the path of the charge and knocking them back.
Charge foreuse
:
Charges forward, inflicting 450000 Physical damage to targets caught in the path of the charge and knocking them back.
Charge foreuse
:
Charges forward, inflicting 450000 Physical damage to targets caught in the path of the charge and knocking them back.
Armure de jambe terrestre
:
Permanently attach earthen armor onto pants to increase PvP Resilience by 40 and Stamina by 28. Enchanting the item causes it to become soulbound.
Éminence
:
When the Monk dealsinflicts damage, she will heal equal to 220% of the damage dealt.herself for 220% of that amount.
Éminence
:
When the Monk dealsinflicts damage, she will heal equal to 220% of the damage dealt.herself for 220% of that amount.
Désespoir déchirant surpuissant
:
Inflicts 1600024000 Shadow damage every 1 sec for 2015 sec. When Empowered Gripping Despair expires or is removed it causes Explosive Despair.
Toucher surpuissant d’Y’Shaarj
:
You have become touched by Y'Shaarj and will try to spread The Touch of Y'shaarj mind controls the target, causing them to seek out nearby allies and attempt to convert them as well. Dealing sufficient damage to the mind-controlled player will break the effect.
Toucher surpuissant d’Y’Shaarj
:
You have become touched by Y'Shaarj and will try to spread The Touch of Y'shaarj mind controls the target, causing them to seek out nearby allies and attempt to convert them as well. Dealing sufficient damage to the mind-controlled player will break the effect.
Force exceptionnelle (proportionnel)
:
Permanently enchants bracers to increase Strength by 170.
Enchant Chest - Mighty Resilience - Test Only
:
Permanently enchant chest armor to increase PvP Resilience by 40. Requires a level 300 or higher item.
Puissance (JcJ)
:
Permanently enchant a cloak to increase PvP Power by 16.
Explosion supérieure
:
Permanently enchant gloves to increase critical strike by 16.
Enchantement d’arme (Danse d’acier sanglante)
:
Permanently enchants a melee weapon to sometimes increase your Strength or Agility by 1650 when dealing melee damage. Your highest stat is always chosen.
Enchantement d’arme (Tyrannie glorieuse)
:
Permanently enchants a weapon to increase your PvP Power by 600 and reduces the duration of Disarm effects by 50%. Disarm duration reduction does not stack with other similar effects.
Enchantement d’arme (Esprit conquérant)
:
Permanently enchants a melee weapon to sometimes increase your Intellect by 1650 when healing or dealing damage with spells. If less than 25% of your mana remains when the effect is triggered, your Spirit will also increase by 750.
Garde de titan
:
Permanently enchant a melee weapon to increase Stamina by 50.
Fil ensorcelé enchanté
:
Permanently embroiders spellthread into pants, increasing Intellect by 55 and Stamina by 65. Enchanting the item causes it to become soulbound.
Endurance de Niuzao
:
The Endurance of Niuzao fully absorbs the damage of one attack that would normally kill you. This effect has a 60 sec2 min cooldown. Does not function for non-Tank-specialized characters.
Endurance de Niuzao
:
The Endurance of Niuzao fully absorbs the damage of one attack that would normally kill you. This effect has a 60 sec2 min cooldown. Does not function for non-Tank-specialized characters.
Essence de vie
:
Your direct healing and heal over time spells have a chance to increase your haste by 5082 for 10 sec.
Exécution
:
Executes the enemy for 120% of their maximum health3000000% Physical damage. This attack pierces immunities and cannot be dodged, blocked, or parried.
Herbe faiblement luisante
:
Eat the herb, restoring 5000030000 health every 1 sec. for 10 sec.
Appel de l'épervier
:
Permanently adds 24 attack power, 10 Stamina, and 10 hit to a leg slot item. Enchanting the item causes it to become soulbound.
Régime de bananes
:
Throws a fan of bananas at all enemies within 8 yards, dealing 161875 to 188125152625 to 177375 damage and reducing movement speed by 5% for 5 sec.
Fureur de plumes
:
Grants 923770 Strength, increasing by 923770 every 2 sec. Lasts 2010 sec.
Pointe de bouclier en gangracier
:
Attaches a Felsteel Spike to your shield that deals 26-38 damage every time you block with it.
Tranchant enflammé
:
A beam of fire forms between two friendly targets, burning them and any allies in the path of the beam for 810 sec.
Tranchant enflammé
:
A beam of fire begins to form between two targets. After 12 sec the beam will form a A beam of fire forms between two friendly targets, burning them and any allies in the path of the beam for 810 sec.8 between the victims.
Boule de feu
:
Hurls a ball of fire at the target for 57600 to 70400 Fire damage.
Tempête de feu
:
Summons a Firestorm.
:
Permanently increase the Stamina of an item worn on the chest, legs, hands or feet by 8. Attaching the armor kit causes the item to become soulbound.
Flèches enflammées
:
Inflicts 58500 to 6150062400 to 65600 Fire damage on impact, and then 97500 to 102500 Fire damage every 2 seconds.
Flèches enflammées
:
Inflicts 58500 to 6150062400 to 65600 Fire damage on impact, and then 97500 to 102500 Fire damage every 2 seconds.
Souffle de flammes
:
Periodically inflicts 78000 to 82000 Fire damage to enemies in a cone in front of the caster.
Mantelet de l’Aube de flammes
:
Permanently adds 5 Fire resistance to a shoulder slot item. Enchanting the item causes it to become soulbound.
Flammes de Galakrond
:
Deals 97500 to 102500468000 to 492000 Fire damage to all enemies.
Flammes de Galakrond
:
Inflicts 5000040000 Fire damage every 1 second.
Flammes de Galakrond
:
Galakras focuses his flames on a random enemy, and will soon fire Flames of Galakrond at them.
Choc de flammes
:
Calls down a flamestrike that lasts 20 sec., inflicting 285000 to 315000190000 to 210000 Fire damage every 12 sec. to all enemies in a selected area.
Choc de flammes
:
Calls down a flamestrike that lasts 20 sec., inflicting 285000 to 315000190000 to 210000 Fire damage every 5 sec. to all enemies in a selected area.
Rafale de Xuen
:
Your damaging attacks have a chance to trigger a Flurry of Xuen, causing you to deal 1 (+ 40% of Attack Power) damage to all targetsenemies in front of you, every 50.300000012 sec for 3 sec. (Approximately 1.50 procs per minute)
Rafale de Xuen
:
Your damaging attacks have a chance to trigger a Flurry of Xuen, causing you to deal 1 (+ 40% of Attack Power) damage to all targetsenemies in front of you, every 50.300000012 sec for 3 sec. (Approximately 1.50 procs per minute)
Rafale de Xuen
:
Your damaging attacks have a chance to trigger a Flurry of Xuen, causing you to deal 1 (+ 40% of Attack Power) damage to all targetsenemies in front of you, every 50.300000012 sec for 3 sec. (Approximately 1.50 procs per minute)
Magie interdite
:
Inflicts 10400072000 Arcane damage every second while channeling.
Magie interdite
:
Inflicts 10400072000 Arcane damage every second while channeling.
Robustesse du Fléau
:
Permanently enchants a shoulder slot item to increase Stamina by 16 and armor by 100. Enchanting the item causes it to become soulbound.
Fracture
:
The Bonecrusher rushes a faction leader, stunning them, and inflicts 108 Physical damage every 1 sec.
Fracture
:
The Bonecrusher rushes a faction leader, stunning them, and inflicts 108 Physical damage every 1 sec.
Fracture
:
Inflicts 10%8% of the target's health every 1 seconds.
Fracture
:
Inflicts 230000156000 to 164000 Physical damage every 1 sec for 8 sec.
Fracture
:
Inflicts 230000156000 to 164000 Physical damage every 1 sec for 8 sec.
Fracture
:
Inflicts 230000156000 to 164000 Physical damage every 1 sec for 8 sec.
Fracture
:
Smashes the ground with his mighty blade, This strike is so powerful that it inflictsinflicting 120000 Nature damage to all nearby players.
Fracture
:
Smashes the ground with his mighty blade, This strike is so powerful that it inflictsinflicting 120000 Nature damage to all nearby players.
:
Permanently increase the Stamina of an item worn on the chest, legs, hands or feet by 8. Attaching the armor kit causes the item to become soulbound.
Mantelet de l’Aube de givre
:
Permanently adds 5 Frost resistance to a shoulder slot item. Enchanting the item causes it to become soulbound.
Armure de jambe givrepeau
:
Permanently attach frosthide armor onto pants to increase Stamina by 55 and Agility by 22. Enchanting the item causes it to become soulbound.
Recombinateur génétique
:
Mutate into an amber scorpion, The process of transforming causes you to suffer 40000 Physical damage each second while transformed.suffering 40000 Physical every 1 sec while transformed.
Fil ensorcelé fantomatique
:
Permanently embroiders spellthread into pants, increasing Intellect by 55 and Spirit by 45. Enchanting the item causes it to become soulbound.
:
You formhave a 10% chance when you heal to summon a Healing Sphere out of healing mists at the target location for 1 min. If allies walk through it, they consume the sphere, healing themselves for 9986. Maximum of 3 Healing Spheres can be active by the Monk at any given timenearby an injured ally for 30 sec. Allies who walk through the sphere will be healed for 9986. If the Healing Sphere expires before being used, an ally nearby within 6 yards of the sphere will be healed for 50% of the effect.
Renforts de gants
:
Permanently increase the Stamina on a pair of gloves by 24.
Fil ensorcelé doré
:
Permanently embroiders spellthread into pants, increasing spell power by 35 and Stamina by 20. Enchanting the item causes it to become soulbound.
Emprise d’Y’Shaarj
:
Inflicts 195000 to 205000117000 to 123000 Shadow damage to random enemies and creates a Manifestation.
Fil ensorcelé céruléen supérieur
:
Permanently embroiders spellthread into pants, increasing Intellect by 285 and critical strike by 165. Enchanting the item causes it to become soulbound.
Calligraphie supérieure d’aile de grue
:
Permanently adds 200 Intellect and 100 critical strike to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie supérieure de la magnétite chargée
:
Permanently adds 50 Intellect and 25 haste to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie supérieure de discipline
:
Permanently adds 18 spell power and 10 critical strike to a shoulder slot item Enchanting the item causes it to become soulbound.
Calligraphie supérieure de foi
:
Permanently increases Intellect by 15 and Spirit by 10 on a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie supérieure de la pierre dentelée
:
Permanently adds 50 Strength and 25 critical strike to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie supérieure du cristal fracassé
:
Permanently adds 200 Agility and 100 mastery to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie supérieure de la hache
:
Permanently adds 40 attack power and 15 critical strike to shoulder armor. Enchanting the item causes it to become soulbound.
Calligraphie supérieure de la lame
:
Permanently adds 15 critical strike and 20 attack power to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie supérieure de la roche
:
Permanently adds 210 Intellect and 160 Spirit to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie supérieure du gladiateur
:
Permanently adds 30 Stamina and 15 PvP Resilience to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie supérieure du chevalier
:
Permanently adds 15 parry and 10 dodge to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie supérieure de l'oracle
:
Permanently increases Spirit by 16 and Intellect by 10 on a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie supérieure de l'orbe
:
Permanently adds 15 critical strike and 12 spell power to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie supérieure du pinacle
:
Permanently adds 20 dodge and 22 Stamina to shoulder armor. Enchanting the item causes it to become soulbound.
Calligraphie supérieure de l'orage
:
Permanently adds 24 spell power and 15 critical strike to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie supérieure du quartz incassable
:
Permanently adds 75 Stamina and 25 dodge to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie supérieure de vengeance
:
Permanently adds 30 attack power and 10 critical strike to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie supérieure d'agilité vicieuse
:
Permanently adds 50 Agility and 25 PvP Resilience to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie supérieure d'intelligence vicieuse
:
Permanently adds 50 Intellect and 25 PvP Resilience to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie supérieure de force vicieuse
:
Permanently adds 50 Strength and 25 PvP Resilience to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie supérieure de sauvegarde
:
Permanently adds 15 dodge and 15 Stamina to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie supérieure de corne de buffle
:
Permanently adds 300 Stamina and 100 Dodge to a shoulder slot item. Enchanting the item causes it to become soulbound.
Fil ensorcelé perlescent supérieur
:
Permanently embroiders spellthread into pants, increasing Intellect by 285 and Spirit by 165. Enchanting the item causes it to become soulbound.
Calligraphie supérieure de griffe de tigre
:
Permanently adds 200 Agility and 100 critical strike to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie supérieure de croc de tigre
:
Permanently adds 200 Strength and 100 critical strike to a shoulder slot item. Enchanting the item causes it to become soulbound.
Désespoir déchirant
:
Inflicts 24000 Shadow damage every 1 sec for 2015 sec. Stacks.
Bombe coup de vent
:
ChargesSlides a bomb towards a distant target, inflicting 156000 to 164000 NautreNature damage to enemies within 5 yards of that target. andThis fast-moving bomb leaves behind a trail of wind, inflicting 120000 Nature damage every second for 45 sec.
Bombe coup de vent
:
ChargesSlides a bomb towards a distant target, inflicting 156000 to 164000 NautreNature damage to enemies within 5 yards of that target. andThis fast-moving bomb leaves behind a trail of wind, inflicting 120000 Nature damage every second for 45 sec.
Bombe coup de vent
:
ChargesSlides a bomb towards a distant target, inflicting 156000 to 164000 NautreNature damage to enemies within 5 yards of that target. andThis fast-moving bomb leaves behind a trail of wind, inflicting 120000 Nature damage every second for 45 sec.
Bombe coup de vent
:
ChargesSlides a bomb towards a distant target, inflicting 156000 to 164000 NautreNature damage to enemies within 5 yards of that target. andThis fast-moving bomb leaves behind a trail of wind, inflicting 120000 Nature damage every second for 45 sec.
Bombe coup de vent
:
ChargesSlides a bomb towards a distant target, inflicting 156000 to 164000 NautreNature damage to enemies within 5 yards of that target. andThis fast-moving bomb leaves behind a trail of wind, inflicting 120000 Nature damage every second for 45 sec.
Bombe coup de vent
:
ChargesSlides a bomb towards a distant target, inflicting 156000 to 164000 NautreNature damage to enemies within 5 yards of that target. andThis fast-moving bomb leaves behind a trail of wind, inflicting 120000 Nature damage every second for 45 sec.
Coup de vent de la grue
:
The Wise Mistweaver Spirit spins rapidly in a circle, drawing in players within 40 yards and inflicting 93600 to 98400 Physical damage to targets within 10 every second for 4 sec.
Lunette crève-cœur
:
Attaches a permanent scope to a bow or gun that increases its ranged critical strike by 40. Attaching this scope to a ranged weapon causes it to become soulbound.
Application du renfort d’armure
:
Permanently increase the Stamina of an item worn on the chest, shoulders, legs, hands or feet by 18. Can only be attached to armor in your inventory.
Application du renfort d’armure
:
Permanently increase the Stamina of an item worn on the chest, shoulders, legs, hands or feet by 10.
Renfort d'armure sauvage lourd
:
Permanently increase the Stamina of an item worn on the chest, shoulders, legs, hands or feet by 44.
Maléfice houdou
:
Permanently adds 10 Stamina and 18 spell power to a leg slot item. Enchanting the item causes it to become soulbound.
Garde-glace
:
Permanently adds 10 Frost resistance to a leg slot item.
Armure de jambe en écailles de glace
:
Permanently attach icescale armor onto pants to increase attack power by 75 and critical strike by 22. Enchanting the item causes it to become soulbound.
Calligraphie de la magnétite chargée
:
Permanently adds 30 Intellect and 20 haste to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie de discipline
:
Permanently adds 15 spell power to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie de domination
:
Permanently adds 23 spell power and 15 PvP Resilience to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie d'endurance
:
Permanently adds 7 resistance to all magic schools to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie de foi
:
Permanently adds 15 spell power to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie de grande discipline
:
Permanently adds 30 spell power and 15 critical strike to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie de la pierre dentelée
:
Permanently adds 30 Strength and 20 critical strike to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie des rois
:
Permanently adds 20 dodge and 22 Stamina to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie du cristal fracassé
:
Permanently adds 120 Agility and 80 mastery to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie du cristal fracassé
:
Permanently adds 30 Agility and 20 mastery to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie de la hache
:
Permanently adds 30 attack power and 10 critical strike to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie de la lame
:
Permanently adds 13 critical strike to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie de la roche
:
Permanently adds 150 Intellect and 100 Spirit to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie de la givrelame
:
Permanently adds 45 spell power and 15 critical strike to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie du chevalier
:
Permanently adds 13 dodge to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie de l'oracle
:
Permanently increases Spirit by 12 on a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie de l'orbe
:
Permanently adds 13 critical strike to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie du pinacle
:
Permanently adds 15 dodge and 10 parry to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie de l'orage
:
Permanently adds 180 spell power and 100 critical strike to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie de triomphe
:
Permanently adds 40 attack power and 15 PvP Resilience to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie du quartz incassable
:
Permanently adds 45 Stamina and 20 dodge to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie de vengeance
:
Permanently adds 26 attack power to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie de sauvegarde
:
Permanently adds 13 dodge to a shoulder slot item. Enchanting the item causes it to become soulbound.
Armure de jambe écaille-de-fer
:
Permanently attach armor onto pants to increase Stamina by 430 and dodge by 165. Can only be attached to leg armor in your inventory.
Lancer un défi
:
Summon a random rare or rare elite creature from the Timeless Isle. Only usableIssue a challenge to the Ordon Yaungol at Three-Breeze Terrace.
Item - Attack Crits Proc Agi
:
When your attacks critical strike your target you have a chance to gain 3386 Agility for 25 sec.
Item - Attacks Proc Agility and Voodoo Gnomes
:
When your attacks hit you have a chance to gain 4232 Agility and summon 3 Voodoo Gnomes for 20 sec. 10 sec. (Approximately 1.10 procs per minute)$proccooldown) sec cooldown]
Item - Attacks Proc Crit
:
When your attacks hit you have a chance to gain 3386 critical strike for 30 sec.
Item - Attacks Proc Highest Rating
:
When your attacks hit you have a chance to trigger Re-Origination. Re-Origination converts the lower two values of your Critical Strike, Haste, and Mastery into twice as much of the highest of those three attributes for 10 sec. (Approximately 1.10 procs per minute, {$proccooldown} sec cooldown)
Item - Attacks Proc Intellect
:
Your attacks have a chance to grant 5084 Intellect for 20 sec. (Approximately 0.4610 sec. (Approximately 0.92 procs per minute)
Item - Druid T16 Balance 4P Bonus
:
Your chance to get Shooting Stars from a critical strike from Moonfire or Sunfire is increased by 20%8%.
Item - Healing Proc Spellpower
:
Your healing spells have a chance to grant 5086 spellpower for 20 sec.
Item - Heals Proc Int
:
Each time your spells heal you have a chance to gain 2539 Intellect for 20 sec.
Item - Heals Proc Int
:
Each time your spells heal you have a chance to gain 5084 Intellect for 20 sec. . Effective for healer specializations only.
Item - Heals Proc Int
:
Each time your spells heal you have a chance to gain 5084 Intellect for 15 sec.
Item - Heals Proc Intellect
:
Your helpful spells have a chance to grant 5084 Intellect for 20 sec. (Approximately 0.4610 sec. (Approximately 0.92 procs per minute)
Item - Heals Proc Versatility
:
Each time your spells heal you have a chance to gain 5079 Spirit for 20 sec.
Item - Hits Proc Critical Strike
:
Each time your attacks hit, you have a chance to gain 5079 critical strike for 20 sec.
Item - Hits Proc Dodge
:
Each time your attacks hit, you have a chance to gain 5079 dodge for 20 sec.
Item - Hits Proc Haste
:
Each time your attacks hit, you have a chance to gain 5079 haste for 20 sec.
Item - Hunter T16 2P Bonus
:
Arcane Shot and Multi-shot reduce the cooldown of Rapid Fire by 129 seconds per cast.
Item - Periodics Proc Int
:
Each time you deal periodic damage you have a chance to gain 2539 Intellect for 20 sec.
:
Each time you deal periodic damage you have a chance to gain 100 Intellect for 20 sec.
Item - Proc Agility
:
Your attacks have a chance to grant you 2539 Agility for 20 sec.
Item - Proc Agility
:
Your attacks have a chance to grant you 5079 Agility for 20 sec.
Item - Proc Agility
:
Your melee and ranged attacks have a chance to grant you (462 * 20) Agility for 20 sec. Every 110 sec. Every 0.5 sec this effect decrements by 462 Agility. (Approximately 1.01 procs per minute)$proccooldown) sec cooldown]
Item - Proc Agility
:
Your attacks have a chance to grant you 5084 Agility for 20 sec. (Approximately 0.4610 sec. (Approximately 0.92 procs per minute)
Item - Proc Charges For Strength Transform
:
Your attacks have a chance to grant you a Spark of Zandalar. Once you have accumulated 10 Sparks, you will transform into a Zandalari Warrior and gain 4232 Strength for 20 sec. (Approximately 5.5010 sec. (Approximately 11.10 procs per minute)
Item - Proc Critical Strike
:
Your melee attacks have a chance to trigger Cruelty for 2010 sec. While Cruelty is active, you gain 508 Critical Strike every 10.5 sec, stacking up to 20 times. (Approximately 0.92 procs per minute)$proccooldown) sec cooldown]
Item - Proc Armor
:
Your attacks have a chance to grant you 3386 dodge for 15 sec.
Item - Proc Armor
:
Your attacks have a chance to grant you 2539 dodge for 20 sec.
Item - Proc Intellect
:
Your periodic damage spells have a chance to grant 4232 Intellect for 20 sec. (Approximately 0.5510 sec. (Approximately 1.10 procs per minute)
Item - Proc Intellect
:
Your attacks have a chance to trigger Wrath of the Darkspear for 2010 sec. While Wrath of the Darkspear is active, each time you cast a spell you gain 677 Intellect, stacking up to 10 times. (Approximately 0.92 procs per minute)$proccooldown) sec cooldown]
Item - Proc Versatility
:
Your heals have a chance to grant you (508 * 20) Spirit for 20 sec. Every 110 sec. Every 0.5 sec, this effect is reduced by 508 Spirit. (Approximately 0.92 procs per minute)$proccooldown) sec cooldown]
Item - Proc Stacking Agility
:
Your attacks have a chance to grant Blades of Renataki, granting 770 Agility every 2 sec for 20 sec. (Approximately 0.701 sec for 10 sec. (Approximately 1.21 procs per minute)
Item - Proc Stacking Intellect
:
Your harmful spells have a chance to grant Wushoolay's Lightning, granting 770 Intellect every 2 sec for 20 sec. (Approximately 0.611 sec for 10 sec. (Approximately 1.21 procs per minute)
Item - Proc Stacking Strength
:
Your attacks have a chance to grant Feathers of Fury, granting 770 Strength every 2 sec for 20 sec. (Approximately 0.7010 sec. (Approximately 1.21 procs per minute)
Item - Proc Strength
:
Your attacks have a chance to grant you 2539 Strength for 20 sec.
Item - Proc Strength
:
Your attacks have a chance to grant you 5079 Strength for 15 sec.
Item - Spell Hits Proc Haste
:
Each time your harmful spells hit, you have a chance to gain 5079 haste for 20 sec.
Item - Spell Hits Proc Haste
:
Each time your harmful spells hit, you have a chance to gain 5079 haste for 10 sec.
:
Each time your harmful spells hit, you have a chance to gain 198 haste for 20 sec.
Prédation
:
When your spells deal damage you have a chance to gain 3386 critical strike for 30 sec.
Item - Warlock PvP Set 4P Bonus
:
Reduces the cooldown of Unending Resolve by 200 sec.
Souffle de jadefeu
:
Inflicts 300000 Fire damage to enemies within a 40 yard cone.
Armure de jambe du jormungar
:
Permanently attach jormungar armor onto pants to increase Stamina by 45 and Agility by 15. Can only be attached to leg armor in your inventory.
Folie de Juju
:
Increases Agility by 4232 for 2010 sec.
Lunette en khorium
:
Attaches a permanent scope to a bow or gun that increases its damage by 12.
Application du renfort d’armure
:
Permanently increase the Stamina of an item worn on the chest, legs, hands or feet by 8.
Petit cristal arcanique
:
Permanently adds 150 mana to a leg slot item. Enchanting the item causes it to become soulbound.
Petit cristal arcanique
:
Permanently adds 100 health to a leg slot item. Enchanting the item causes it to become soulbound.
Petit cristal arcanique
:
Permanently adds 125 armor to a leg slot item. Enchanting the item causes it to become soulbound.
Petit cristal arcanique
:
Permanently adds 20 Fire resistance to a leg or head slot item. Enchanting the item causes it to become soulbound.
Petit cristal arcanique
:
Permanently adds 8 Strength to a leg slot item. Enchanting the item causes it to become soulbound.
Petit cristal arcanique
:
Permanently adds 8 Stamina to a leg slot item. Enchanting the item causes it to become soulbound.
Petit cristal arcanique
:
Permanently adds 8 Agility to a leg slot item. Enchanting the item causes it to become soulbound.
Petit cristal arcanique
:
Permanently adds 8 Intellect to a leg slot item. Enchanting the item causes it to become soulbound.
Petit cristal arcanique
:
Permanently adds 8 Spirit to a leg slot item. Enchanting the item causes it to become soulbound.
Guide de la lumière
:
The target becomes a Beacon of Light to all party and raid members within 0 to 60 yards. Only one target can be the Beacon of Light at a time. Beacon of Light Your Holy Light will also heal the Beacon for 100% of the amount healed. Your Holy Radiance, Light of Dawn, Light's Hammer, and Holy Prism will heal for 15% of the amount healed. All other heals will heal for 50% of the amount healed.
Foudre
:
Deals 93082217 to 3324 physical damage.
Foudre
:
Your melee and ranged attacks have a chance to trigger an additional attack for (45462217 + 0.339 * Attack power)-(68193324 + 0.339 * Attack power) physical damage.
Dragonne en acier vivant
:
Attaches a chain to your weapon, reducing the duration of Disarm effects by 50% and increasing your expertise by 200. Does not stack with other similar effects. Attaching the weapon chain causes the weapon to become soulbound.
Renfort d'armure de magistère
:
Permanently increase Spirit by 8 on any item worn on the chest, legs, hands or feet. Attaching the armor kit causes the item to become soulbound.
Totem de magma
:
Summons a Magma Totem that causes Fire damage to creatures within 40 yards.
Marque de salut
:
Increases Intellect by 5084% for 20 sec.5084 for 10 sec.
Séïsme violent
:
Deals 10000050000 Physical damage every 1 sec. for 10 sec.
Séïsme violent
:
Deals 10000050000 Physical damage every 1 sec. for 10 sec.
Tempête âcre
:
Fires a rocketA caustic barrage that inflicts 24000 FireNature damage every 0.5 sec. to random enemies
Tempête âcre
:
Fires a rocketA caustic barrage that inflicts 24000 FireNature damage every 0.5 sec. to random enemies
Pouvoir du Fléau
:
Permanently enchants a shoulder slot item to increase attack power by 26 and critical strike by 14. Enchanting the item causes it to become soulbound.
Puissant
:
Grants 923770 Strength.
Ritualiste de l’ombre mogu
:
Shares health with creator.
Malédiction de Croc-de-Lune
:
Enemies within 10 yards are transformed into half-wolf servants of Moonfang for 5 min.
Frappe multiple
:
Your attacks have a (61 / 10)% chance to trigger Multistrike, which deals instant additional damage to your target equal to 1/333% of the original damage dealt.
Frappe multiple
:
Your heals have a (61 / 10)% chance to trigger Multistrike, which causes instant additional healing to your target equal to 1/333% of the original healing done.
Fil ensorcelé mystique
:
Permanently embroiders spellthread into pants, increasing spell power by 25 and Stamina by 15. Enchanting the item causes it to become soulbound.
Goudron explosif
:
Deals 15600 to 16400 Nature damage every 1 second and reduces movement speed by 30%.
Explosion de goudron
:
Deals 156000 to 164000 Fire damage to all enemies.
:
Permanently increase the Stamina of an item worn on the chest, legs, hands or feet by 8. Attaching the armor kit causes the item to become soulbound.
Mantelet de l’Aube de la nature
:
Permanently adds 5 Nature resistance to a shoulder slot item. Enchanting the item causes it to become soulbound.
Armure de jambe nérubienne
:
Permanently attach nerubian armor onto pants to increase attack power by 55 and critical strike by 15. Enchanting the item causes it to become soulbound.
Armure de jambe de faille du Néant
:
Permanently attach nethercleft leg armor onto pants to increase Stamina by 40 and Agility by 12. Enchanting the item causes it to become soulbound.
Armure de jambe de cobra du Néant
:
Permanently attach nethercobra armor onto pants to increase attack power by 50 and critical strike by 12. Enchanting the item causes it to become soulbound.
L'heure est venue !
:
Your harmful spells have a chance to increase your spell power by 5082 for 10 sec.
Anéantissement
:
The War Master Ferociously spins his weapon, inflicting 1600000 Physical damage to all enemies within 10 yards.
Carillon de la mort d’Ordos
:
Charge at an enemy, inflicting 20000050000 Fore damage to enemies within 8 yards and knocking them down for 3 sec.
Carillon de la mort d’Ordos
:
Charge at an enemy as a Yaungol, inflicting 20000050000 Fire damage to enemies within 8 yards and knocking them down for 3 sec.
Calligraphie de corne de buffle
:
Permanently adds 180 Stamina and 80 Dodge to a shoulder slot item. Enchanting the item causes it to become soulbound.
:
Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 20% chance of poisoning the enemy for 15 sec. Stacks up to 54 times on a single target, and upon a fifthfourth application, the enemy will be stunned for 4 seconds.
Fil ensorcelé perlescent
:
Permanently embroiders spellthread into pants, increasing Intellect by 170 and Spirit by 100. Enchanting the item causes it to become soulbound.
Nuage de phéromones
:
Inflicts 24000 Nature damage every second while alive.
Nuage de phéromones
:
Inflicts 24000 Nature damage every second while alive.
Chanson transperçante
:
Deals 95000 to 105000 Nature damage.
Puissance du Fléau
:
Permanently adds 15 spell power and 14 critical strike to a shoulder slot item. Enchanting the item causes it to become soulbound.
Fil ensorcelé enchanté puissant
:
Permanently embroiders spellthread into pants, increasing Intellect by 95 and Stamina by 80. Enchanting the item causes it to become soulbound.
Fil ensorcelé fantomatique puissant
:
Permanently embroiders spellthread into pants, increasing Intellect by 95 and Spirit by 55. Enchanting the item causes it to become soulbound.
Présence de la puissance
:
Permanently adds 10 Stamina, 10 dodge, and 10 parry to a leg slot item. Enchanting the item causes it to become soulbound.
Présence de la vision
:
Permanently adds 18 spell power and 8 hit to a leg slot item. Enchanting the item causes it to become soulbound.
Price of Progress - Item - Proc Mana Energize
:
Your healing spells have a chance to grant 5082 mana.
Aura prophétique
:
Permanently adds 10 Stamina, 10 spell power and 10 Spirit to a leg slot item. Enchanting the item causes it to become soulbound.
Flammes vibrantes
:
Periodically inflicting 24375 to 2562542900 to 45100 Fire damage. Each pulse increases Fire damage dealt by 2%.
Flammes vibrantes
:
Periodically inflicting 24375 to 2562542900 to 45100 Fire damage. Each pulse increases Fire damage dealt by 2%.
Volée de coups
:
Pummel the target with your weapon, dealing 92001 to 9600162400 to 65600 damage and interrupting spellcast.
Volée de coups
:
Pummel the target with your weapon, dealing 58500 to 6150062400 to 65600 damage and interrupting spellcast.
Résidu purifié
:
Restores 25% of allies within 1012 yards mana.
Dragonne en pyrium
:
Attaches a chain to your weapon, reducing the duration of Disarm effects by 50% and increasing your hit by 40. Does not stack with other similar effects. Attaching the weapon chain causes the weapon to become soulbound.
Détecteur de menace R19
:
Attaches a permanent scope to a bow or gun that increases ranged hit by 88. Attaching this scope to a ranged weapon causes it to become soulbound.
Pierre à pluie
:
Place a Rain Stone that will summon aan unnatural rain storm in the surrounding area for 10 min.
Faucheur
:
Inflicts 546000 to 574000292500 to 307500 Shadow damage, stunning the target and making them unthreatening for 6 sec.
Relique de Chi Ji
:
When you cast healing spells, you have a chance to gain Blessing of the Celestials, increasing your Spirit by 2682 for 20 sec.
Relique de Xuen
:
Your melee attacks have a chance to grant Blessing of the Celestials, increasing your Strength by 2682 for 15 sec.
Résilience du Fléau
:
Permanently enchants a shoulder slot item to increase spell power by 16 and restore 6 mana every 5 sec. Enchanting the item causes it to become soulbound.
Agilité inconstante
:
Agility increased by 462 for 2010 sec.
Esprit sans repos
:
Spirit increased by 508 for 2010 sec.
:
Forms a sanctuary around the friendly target, instantly silencing and disarming all enemies for 4 sec. In addition, enemies who attack or cast spells on allies within the Ring of Peace who attack or cast harmful spells will be disarmed and silenced for an additional 4 sec. Ring of Peace lasts for 8 sec.
Charge foreuse
:
@spelldesc146459
Fil ensorcelé runique
:
Permanently embroiders spellthread into pants, increasing spell power by 35 and Stamina by 20. Enchanting the item causes it to become soulbound.
:
Protects the target with a shield of Holy Light for 30 sec. The shield absorbs up to (343 + 1.17240 + 0.819 * holy spell power) damage every 6 sec. Can be active only on one target at a time.
Kit de suppression de cran de sécurité
:
Removes the safety mechanism from a bow or gun, increasing its ranged haste by 88. Using this kit causes the bow or gun to become soulbound.
Fil ensorcelé saphir
:
Permanently embroiders spellthread into pants, increasing spell power by 50 and Stamina by 30. Enchanting the item causes it to become soulbound.
Application du renfort d’armure
:
Permanently increase the Stamina of an item worn on the chest, shoulders, legs, hands or feet by 36.
Garde sauvage
:
Permanently adds 10 nature resistance to a leg slot item. Does not stack with other enchantments for the selected equipment slot.
Armure de jambe brûlée
:
Permanently attach scorched armor onto pants to increase attack power by 110 and critical strike by 45. Can only be attached to leg armor in your inventory.
Hurlement aigu
:
The pterrordax lets out an ear piercing scream dealing 120000 Physical damage.
Calligraphie secrète d’aile de grue
:
Permanently adds 520 Intellect and 100 critical strike to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie secrète de corne de buffle
:
Permanently adds 780 Stamina and 100 Dodge to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie secrète de perle de serpent
:
Permanently adds 520 spirit and 100 critical strike to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie secrète de griffe de tigre
:
Permanently adds 520 Agility and 100 critical strike to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie secrète de croc de tigre
:
Permanently adds 520 Strength and 100 critical strike to a shoulder slot item. Enchanting the item causes it to become soulbound.
Prêt à exploser
:
Throws a pack of highly volatile bombs on the back of players. After 3015 sec, these bombs will detonate, inflicting 160000 Fire damage per remaning stack to all players within 9 yards. Players may use Throw Bomb to remove one of these bombs, dropping it on the ground instead. Bombs on the ground will detonate, inflicting 160000 Fire damage to anyone within 9 yards when any player enters their close proximity or after 30 sec. The explosion from any of these bombs can chain to nearby ground bombs.
Prêt à exploser
:
Throws a pack of highly volatile bombs on the back of players. After 3015 sec, these bombs will detonate, inflicting 160000 Fire damage per remaning stack to all players within 9 yards. Players may use Throw Bomb to remove one of these bombs, dropping it on the ground instead. Bombs on the ground will detonate, inflicting 160000 Fire damage to anyone within 9 yards when any player enters their close proximity or after 30 sec. The explosion from any of these bombs can chain to nearby ground bombs.
Prêt à exploser
:
Throws a pack of highly volatile bombs on the back of players. After 3015 sec, these bombs will detonate, inflicting 160000 Fire damage per remaning stack to all players within 9 yards. Players may use Throw Bomb to remove one of these bombs, dropping it on the ground instead. Bombs on the ground will detonate, inflicting 160000 Fire damage to anyone within 9 yards when any player enters their close proximity or after 30 sec. The explosion from any of these bombs can chain to nearby ground bombs.
Prêt à exploser
:
Throws a pack of highly volatile bombs on the back of players. After 3015 sec, these bombs will detonate, inflicting 160000 Fire damage per remaning stack to all players within 9 yards. Players may use Throw Bomb to remove one of these bombs, dropping it on the ground instead. Bombs on the ground will detonate, inflicting 160000 Fire damage to anyone within 9 yards when any player enters their close proximity or after 30 sec. The explosion from any of these bombs can chain to nearby ground bombs.
Prêt à exploser
:
Throws a pack of highly volatile bombs on the back of players. After 3015 sec, these bombs will detonate, inflicting 160000 Fire damage per remaning stack to all players within 9 yards. Players may use Throw Bomb to remove one of these bombs, dropping it on the ground instead. Bombs on the ground will detonate, inflicting 160000 Fire damage to anyone within 9 yards when any player enters their close proximity or after 30 sec. The explosion from any of these bombs can chain to nearby ground bombs.
Prêt à exploser
:
Throws a pack of highly volatile bombs on the back of players. After 3015 sec, these bombs will detonate, inflicting 160000 Fire damage per remaning stack to all players within 9 yards. Players may use Throw Bomb to remove one of these bombs, dropping it on the ground instead. Bombs on the ground will detonate, inflicting 160000 Fire damage to anyone within 9 yards when any player enters their close proximity or after 30 sec. The explosion from any of these bombs can chain to nearby ground bombs.
Prêt à exploser
:
Throws a pack of highly volatile bombs on the back of players. After 3015 sec, these bombs will detonate, inflicting 160000 Fire damage per remaning stack to all players within 9 yards. Players may use Throw Bomb to remove one of these bombs, dropping it on the ground instead. Bombs on the ground will detonate, inflicting 160000 Fire damage to anyone within 9 yards when any player enters their close proximity or after 30 sec. The explosion from any of these bombs can chain to nearby ground bombs.
Prêt à exploser
:
Throws a pack of highly volatile bombs on the back of players. After 3015 sec, these bombs will detonate, inflicting 160000 Fire damage per remaning stack to all players within 9 yards. Players may use Throw Bomb to remove one of these bombs, dropping it on the ground instead. Bombs on the ground will detonate, inflicting 160000 Fire damage to anyone within 9 yards when any player enters their close proximity or after 30 sec. The explosion from any of these bombs can chain to nearby ground bombs.
Prêt à exploser
:
Throws a pack of highly volatile bombs on the back of players. After 3015 sec, these bombs will detonate, inflicting 160000 Fire damage per remaning stack to all players within 9 yards. Players may use Throw Bomb to remove one of these bombs, dropping it on the ground instead. Bombs on the ground will detonate, inflicting 160000 Fire damage to anyone within 9 yards when any player enters their close proximity or after 30 sec. The explosion from any of these bombs can chain to nearby ground bombs.
Renfort d'armure sha
:
Permanently increase the Stamina of an item worn on the chest, shoulders, legs, hands or feet by 150.
Corruption sha
:
Inflicts Shadow damage.
Nappe de sha
:
Inflicts 5500 Shadow damage every 1 sec for 10 sec.
Armure de jambe touchée par les sha
:
Permanently attach armor onto pants to increase Agility by 170 and critical strike by 100. Can only be attached to leg armor in your inventory.
:
Permanently increase the Stamina of an item worn on the chest, legs, hands or feet by 8. Attaching the armor kit causes the item to become soulbound.
Ombregarde
:
Permanently adds 10 shadow resistance to a leg slot item. Does not stack with other enchantments for the selected equipment slot.
Mantelet de l’Aube de l’ombre
:
Permanently adds 5 Shadow resistance to a shoulder slot item. Enchanting the item causes it to become soulbound.
:
A word of dark binding that inflicts 546 (+ 46.9% of SpellPower) Shadow damage to the target, and to the caster. If the target is below 20% health, the target takes four times as much damage and the cooldown is reset if the target does not die. This reset cannot happen more often than once every 7 sec720% additional damage. If the target dies, you take no damage.
Armure de jambe en ombrecuir
:
Permanently attach armor onto pants to increase Agility by 285 and critical strike by 285165. Can only be attached to leg armor in your inventory.
:
When you deal critical periodic damage with your Shadow Word: Pain, you also create a shadowy version of yourself that floats towards the target and deals 0393 (+ 37.5% of SpellPower) Shadow damage.
Apparition ténébreuse
:
When you deal critical periodic damage with your Shadow Word: Pain, you also create a shadowy version of yourself that floats towards the target and deals 0393 (+ 37.5% of SpellPower) Shadow damage.
Rugissement fracassant
:
Inflicts 287500 damage to the raid.200000 damage to enemies.
Rugissement fracassant
:
Inflicts 243750 to 256250195000 to 205000 Physical damage to all enemies.
Frappe des vents
:
Inflicts 253500 to 266500 Nature damage and inflicts an additional 80000 Nature damage every second for 6 sec.
Fil ensorcelé rayonnant
:
Permanently embroiders spellthread into pants, increasing spell power by 35 and Spirit by 12. Enchanting the item causes it to become soulbound.
Impulsion violente
:
A mighty seismic eruption knocks enemies back and inflicts 48750 to 51250 Nature damage.
Tir
:
Shoots the target, inflicting 100% of weapon damage as Physical.
:
Warrior shouts generate 20 Rage.
Explosion destructrice
:
Fires a Shredder Missile at the enemy's destination that does 117000 to 123000 Fire damage on impact. Enemies caught in the blast suffer 0 Physical damage every 5 sec. over until cancelled.
:
Forms a sanctuary around the friendly target, instantly silencing and disarming all enemies for 4 sec. In addition, enemies who attack or cast spells on allies within the Ring of Peace who attack or cast harmful spells will be disarmed and silenced for an additional 4 sec. Ring of Peace lasts for 8 sec.
Fil ensorcelé argenté
:
Permanently embroiders spellthread into pants, increasing spell power by 25 and Stamina by 15. Enchanting the item causes it to become soulbound.
Cristal chantant
:
Your damage dealing abilities have a chance to produce Piercing Song, dealing 95000 to 105000 additional damage to your enemy. Only works against creatures of the Timeless Isle.
Broyeur de crânes
:
Thranok savagely spins his weapon , inflicting 600000624000 to 656000 Physical damage to all enemies within 10 yards.
Lunette de sniper
:
Attaches a permanent scope to a bow or gun that increases its damage by 7. Attaching this scope to a ranged weapon causes it to become soulbound.
Scission
:
Split causes Sha Puddles and Contaminated Puddles to erupt from Immerseus that will try to reform in the center of the room. For each Sha Puddle killed and each Contaminated Puddle healed to full, Immerseus' energy is reduced by one.
Lunette en éternium stabilisé
:
Attaches a permanent scope to a bow or gun that increases its critical strike by 28. Attaching this scope to a ranged weapon causes it to become soulbound.
Bâton d’eau résonnante
:
Imbues all players of the healer role in the current quadrant of this warehouse with a boon. Heals have a chance to create a wave of force that contains 120000 healing energy which travels forward 40 yards. Any friendly targets in the wave's path consume healing energy based on their missing health. This effect has an 8-second cooldown. The wave also damages enemies for 352950 to 371050472875 to 497125 Nature damage. After 2 sec or once all healing energy has been consumed, the wave dissipates.
Bâton d’eau résonnante
:
Imbues all players of the healer role in the current quadrant of this warehouse with a boon. Heals have a chance to create a wave of force that contains 120000 healing energy which travels forward 40 yards. Any friendly targets in the wave's path consume healing energy based on their missing health. This effect has an 8-second cooldown. The wave also damages enemies for 352950 to 371050472875 to 497125 Nature damage. After 2 sec or once all healing energy has been consumed, the wave dissipates.
Bâton d’eau résonnante
:
Imbues all players of the healer role in the current quadrant of this warehouse with a boon. Heals have a chance to create a wave of force that contains 120000 healing energy which travels forward 40 yards. Any friendly targets in the wave's path consume healing energy based on their missing health. This effect has an 8-second cooldown. The wave also damages enemies for 352950 to 371050472875 to 497125 Nature damage. After 2 sec or once all healing energy has been consumed, the wave dissipates.
Bâton d’eau résonnante
:
Imbues all players of the healer role in the current quadrant of this warehouse with a boon. Heals have a chance to create a wave of force that contains 120000 healing energy which travels forward 40 yards. Any friendly targets in the wave's path consume healing energy based on their missing health. This effect has an 8-second cooldown. The wave also damages enemies for 352950 to 371050472875 to 497125 Nature damage. After 2 sec or once all healing energy has been consumed, the wave dissipates.
Lunette standard
:
Attaches a permanent scope to a bow or gun that increases its damage by 2.
Tempête, Terre et Feu
:
The Monk splits, summoning an elemental spirit to attack the target. The Monk can split into up to 2 elemental spirits at a time. The spirits will attack their targets and mirror your damaging abilities. However, for each elemental spirit summoned the Monk's own damage will be reduced. 1 Spirit Summoned - Monk and spirit deal 60%75% of the Monk's normal damage. 2 Spirits Summoned - Monk and spirits deal 45%60% of the Monk's normal damage. The elemental spirits will last until the Monk cancels the effect or their target dies or is otherwise unavailable.
:
The Monk splits, summoning an elemental spirit to attack the target. The Monk can split into up to 2 elemental spirits at a time. The spirits will attack their targets and mirror your damaging abilities. However, for each elemental spirit summoned the Monk's own damage will be reduced. 1 Spirit Summoned - Monk and spirit deal 60%75% of the Monk's normal damage. 2 Spirits Summoned - Monk and spirits deal 45%60% of the Monk's normal damage. The elemental spirits will last until the Monk cancels the effect or their target dies or is otherwise unavailable.
Tempête, Terre et Feu
:
The Monk splits, summoning an elemental spirit to attack the target. The Monk can split into up to 2 elemental spirits at a time. The spirits will attack their targets and mirror your damaging abilities. However, for each elemental spirit summoned the Monk's own damage will be reduced. 1 Spirit Summoned - Monk and spirit deal 60%75% of the Monk's normal damage. 2 Spirits Summoned - Monk and spirits deal 45%60% of the Monk's normal damage. The elemental spirits will last until the Monk cancels the effect or their target dies or is otherwise unavailable.
Tempête, Terre et Feu
:
The Monk splits, summoning an elemental spirit to attack the target. The Monk can split into up to 2 elemental spirits at a time. The spirits will attack their targets and mirror your damaging abilities. However, for each elemental spirit summoned the Monk's own damage will be reduced. 1 Spirit Summoned - Monk and spirit deal 60%75% of the Monk's normal damage. 2 Spirits Summoned - Monk and spirits deal 45%60% of the Monk's normal damage. The elemental spirits will last until the Monk cancels the effect or their target dies or is otherwise unavailable.
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The Monk splits, summoning an elemental spirit to attack the target. The Monk can split into up to 2 elemental spirits at a time. The spirits will attack their targets and mirror your damaging abilities. However, for each elemental spirit summoned the Monk's own damage will be reduced. 1 Spirit Summoned - Monk and spirit deal 60%75% of the Monk's normal damage. 2 Spirits Summoned - Monk and spirits deal 45%60% of the Monk's normal damage. The elemental spirits will last until the Monk cancels the effect or their target dies or is otherwise unavailable.
Spores étranges
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Heals the user for 10%5% of maximum health and restores 10%5% of a class-specific power type every 2 sec for 10 sec.
Invocation d’un kunchong immature
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Summon an Immature Kunchong to fight at your side for 40 sec.
Lunette solaire
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Attaches a permanent scope to a bow or gun that increases your ranged haste by 40. Attaching this scope to a ranged weapon causes it to become soulbound.
Supernova
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In a last ditch effort, any being animated by the Unstable Titan Energy transforms into a raw Unstable Spark, leaps to a distant quadrant and attempts to go Supernova. Successfully casting Supernova inflicts 346500 to 353500 Nature damage to all nearby enemies.
Corruption croissante
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Swollen Pride causes attackssingle target abilities against the target to deflate their pridecorruption, creating a Congealed Sha nearby and causing Swelling Corruption on the attacker.
Cachet du syncrétiste
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Permanently adds 10 Stamina, 10 dodge, and 10 Intellect to a leg slot item. Enchanting the item causes it to become soulbound.
Larguer la bombe
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Throws a single bomb on the ground at your feet, which will explode when any player steps within 2 yards or after 30 sec.
Coup de tonnerre
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Causes 80000117000 to 123000 Nature damage and slows enemy movement speed by 25%.
Raz-de-marée
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Summons a violent typhoon that deals 97500 to 102500117000 to 123000 Nature to enemies with which it collides.
Raz-de-marée
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Summons a violent typhoon that deals 230001 to 240001156000 to 164000 Nature to enemies with which it collides.
Raz-de-marée
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Summons a violent typhoon that deals 97500 to 102500117000 to 123000 Nature to enemies with which it collides.
Calligraphie de griffe de tigre
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Permanently adds 120 Agility and 80 critical strike to a shoulder slot item. Enchanting the item causes it to become soulbound.
Calligraphie de croc de tigre
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Permanently adds 120 Strength and 80 critical strike to a shoulder slot item. Enchanting the item causes it to become soulbound.
Plaque en titane
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Permanently attach lightweight titanium plating to a shield, increasing parry by 26 and reducing the duration of Disarm effects by 50%. Does not stack with other similar effects. Attaching Titanium Plating to your shield causes it to become soulbound.
Dragonne en titane
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Attaches a chain to your weapon, reducing the duration of Disarm effects by 50% and increasing your hit by 28. Does not stack with other similar effects. Attaching the weapon chain causes the weapon to become soulbound.
Tourment
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Torments a target with the pain wrought from a thousand years of isolation, inflicting rapidly increasing59700 to 60300 Shadow damage immediately and additional Shadow damage every second until dispelled. This damage increases over time. Each time Torment is dispelled, it jumps to a nearby target, and resets in damageinflicts the initial damage, and resets the damage increase. Torment is removed when once the Mogu Shadow Ritualist is defeated.
Tourment
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Torments a target with the pain wrought from a thousand years of isolation, inflicting rapidly increasing59700 to 60300 Shadow damage immediately and additional Shadow damage every second until dispelled. This damage increases over time. Each time Torment is dispelled, it jumps to a nearby target, and resets in damageinflicts the initial damage, and resets the damage increase. Torment is removed when once the Mogu Shadow Ritualist is defeated.
Tourment
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Torments a target with the pain wrought from a thousand years of isolation, inflicting rapidly increasing59700 to 60300 Shadow damage immediately and additional Shadow damage every second until dispelled. This damage increases over time. Each time Torment is dispelled, it jumps to a nearby target, and resets in damageinflicts the initial damage, and resets the damage increase. Torment is removed when once the Mogu Shadow Ritualist is defeated.
Tourment
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Torments a target with the pain wrought from a thousand years of isolation, inflicting rapidly increasing59700 to 60300 Shadow damage immediately and additional Shadow damage every second until dispelled. This damage increases over time. Each time Torment is dispelled, it jumps to a nearby target, and resets in damageinflicts the initial damage, and resets the damage increase. Torment is removed when once the Mogu Shadow Ritualist is defeated.
Toucher d’Y’Shaarj
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You have become touched by Y'Shaarj and will try to spread The Touch of Y'shaarj mind controls the target, causing them to seek out nearby allies and attempt to convert them as well. Dealing sufficient damage to the mind-controlled player will break the effect.
Toucher d’Y’Shaarj
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You have become touched by Y'Shaarj and will try to spread The Touch of Y'shaarj mind controls the target, causing them to seek out nearby allies and attempt to convert them as well. Dealing sufficient damage to the mind-controlled player will break the effect.
Armure de jambe raffermie
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Permanently attach armor onto pants to increase Stamina by 250 and dodge by 100. Can only be attached to leg armor in your inventory.
Pouvoir toxique
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Increases Intellect by 5084 for 2010 sec.
Armure de jambe crépusculaire
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Permanently attach twilight armor onto pants to increase Stamina by 85 and Agility by 45. Can only be attached to leg armor in your inventory.
Déchaîné
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The Sha is unleashsed, instantly killing Norushen. In addition, the unleashed power of the Sha inflicts 196000 Shadow damage every 10 seconds for the remainder of the encounter.
Systèmes de défense instables
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Inflicts increasing FireNature damage to nearby enemies every second.
Systèmes de défense instables
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Inflicts increasing FireNature damage to nearby enemies every second.
Systèmes de défense instables
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Inflicts increasing FireNature damage to nearby enemies every second.
Systèmes de défense instables
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Inflicts increasing FireNature damage to nearby enemies every second.
Systèmes de défense instables
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Inflicts increasing FireNature damage to nearby enemies every second.
Systèmes de défense instables
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Inflicts increasing FireNature damage to nearby enemies every second.
Systèmes de défense instables
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Inflicts increasing FireNature damage to nearby enemies every second.
Systèmes de défense instables
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Inflicts increasing FireNature damage to nearby enemies every second.
Systèmes de défense instables
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Inflicts increasing FireNature damage to nearby enemies every second.
Systèmes de défense instables
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Inflicts increasing FireNature damage to nearby enemies every second.
Systèmes de défense instables
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Inflicts increasing FireNature damage to nearby enemies every second.
Systèmes de défense instables
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Inflicts increasing FireNature damage to nearby enemies every second.
Frénésie vampirique
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Periodically leeches life from enemies.
Frénésie vampirique
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Inflicts 39000 to 41000 Nature damage initially, and then 39000 to 41000 Nature damage every 5 seconds.Physical damage to all enemies. A portion of this damage is returned to the caster as health.
Frénésie vampirique
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Periodically leeches life from enemies.
Frénésie vampirique
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Inflicts 39000 to 41000 Nature damage initially, and then 39000 to 41000 Nature damage every 5 seconds.Physical damage to all enemies. A portion of this damage is returned to the caster as health.
Salve d'éclairs de venin
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Shoots poison at all enemies, inflicting 97500 to 102500 Nature damage.
Vicieux
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Agility increased by 5084 for 2010 sec.
Renfort d'armure de redresseur de torts
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Permanently increase the dodge of an item worn on the chest, legs, hands or feet by 8. Attaching the armor kit causes the item to become soulbound.
Étreinte vigilante du vaudouisan
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Permanently adds 15 Intellect and 13 spell power to a leg slot item. Enchanting the item causes it to become soulbound.
Globule d’ambre volatil
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Conjures a globule of amber, which floats toward the target. It will detonate on any target it hits, encasing them, and other targets within 65 yd, in amber and increasing damage taken by 50% for 6 sec.
Globule d’ambre volatil
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Conjures a globule of amber, which floats toward the target. It will detonate on any target it hits, encasing them, and other targets within 65 yd, in amber and increasing damage taken by 50% for 6 sec.
Bannière de guerre
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Increases melee, ranged, and spell casting speed by 57%, and also increases damage dealt by 57%55% for all friendly targets within 15 yards for 2 min.
Bannière de guerre
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Increases melee, ranged, and spell casting speed by 57%, and also increases damage dealt by 57%55% for all friendly targets within 15 yards for 2 min.
Chant guerrier
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A powerful war cry inflicts 40% of enemies' maximum health as damage.
Contrepoids d’arme
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Attaches a counterweight to a two-handed sword, mace, axe or polearm increasing the wielder's haste by 20.
Tempête de vent
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Creates a torrent of wind that moves around in a spiral. Colliding with the torrent inflicts 200000 Nature damage. The torrent lasts for 1518 sec and increases in speed over time.
Tempête de vent
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Creates a torrent of wind that moves around in a spiral. Colliding with the torrent inflicts 200000 Nature damage. The torrent lasts for 1518 sec and increases in speed over time.
Colère des Sombrelances
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Each time you cast a spell you gain 677 Intellect, stacking up to 10 times. Lasts 2010 sec.
Boulet de démolition
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The StarvingStarved Yeti inflicts 320000 Physical damage and knocks back all players in its path.
Boulet de démolition
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Any player caught between the Starving Yeti and it's destination is dealtThe Starved Yeti inflicts 1218750 to 1281250 Physical damage The target is also knocked away by the force of the beast.and knocks back all players in its path.
Foudre de Wushoolay
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Grants 770 Intellect, increasing by 770 every 2 sec. Lasts 20 sec.1 sec. Lasts 10 sec.
Armure de jambe en écailles de wyrm
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Permanently attach wyrmscale armor onto pants to increase attack power by 100 and critical strike by 36. Enchanting the item causes it to become soulbound.
Signet de puissance zandalar
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Permanently adds 30 attack power to a shoulder slot item.
Signet de mojo zandalar
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Permanently adds to a shoulder slot item increased spell power by 18.
Signet de sérénité zandalar
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Permanently adds to a shoulder slot item increased spell power by 18.
Guerrier zandalari
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Grants the form and Strength of a Zandalari Warrior for 2010 sec.
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