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Live
RPT
11.0.2
RPT
11.0.5
Bêta
Shadowlands Class and Spell Change Hotfixes (11/18) - Power Word: Shield Nerf, Legendary Base Item Costs Changed
Live
Publié
19/11/2020 à 00:58
par
Squishei
In addition to today's earlier hotfixes, Blizzard has pushed even more hotfixes onto live servers, which includes the announced change to Bonesmith Heirmir, a nerf to Power Word: Shield for Priests and a change to the amount of materials needed to craft a Shadowlands Legendary Base Item.
This change to Priest's
Mot de pouvoir : Bouclier
is on live servers. In addition, some of these changes were already covered in our
Soulbind hotfixes earlier today
.
Notable changes that were recently hotfixed compared to earlier today:
Mot de pouvoir : Bouclier
was nerfed to 1.65 Spell Power (was 1.8)
Outils de Niya : poison
nerfed.
Rêveries forge-nées
announced changed now in game.
Blacksmithing Mats required for Legendary Base Items increased.
Leatherworking Mats require for Legendary Base Items decreased.
Champ de fleurs
Activating your Night Fae class ability puts flowers at your feet for (1510 * 1) sec that increase your Haste by 12% while you stand with them.
Outils de Niya : poison
Your interrupts apply Niya's Paralytic Poison to your target, dealing 0.240.05 * (1 + Versatility)) * 30] Nature damage over 30 sec. Targets with Niya's Paralytic Poison take an additional Nature damage if interrupted once more.
Rêveries forge-nées
UponYour <Primary Stat> and Armor are increased by 1% for each enchantment on your armor, up to 3%.
Upon death your armor continues to fightanchors your soul, allowing you to fight for an additional 10 sec. During this time, your damage and healing done is reduced by 50% and you cannot receive healing.
Effect #4 NEW Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 0
Affected Spells:
NEW Effect #4 Apply Aura: Modifies Buff Duration
Value: 0
Affected Spells:
NEW Effect #5 Apply Aura: Modifies Effect #3's Value
Value: 0
Affected Spells:
NEW Effect #6 Apply Aura: Modifies Effect #4's Value
Value: 0
Affected Spells:
Montrer l’exemple
Activating your Necrolord class ability increases your <Primary Stat> by 5% and up to 4 nearby allies' primary stat by 2% for (10 * 1) sec. You gain 5%2% additional <Primary Stat> for each ally affected.up to 15%.
Renoncement au passé
Using a spell or ability increases your Versatilityreduces your magic damage taken by 1% for 6 sec. Using another spell or ability increases this amount by 1% when it is not a repeat of the previous spell or ability, stacking to 3%.
Class Tools
Havoc
Talents
Vengeance
Talents
Specialization (1)
Sigil de silence
Reduces the cooldown of Sigil of Silence by sec.
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Spells (1)
Mot de pouvoir : Bouclier
Shields an ally for 15 sec, absorbing 1.81.65 * (1 + Versatility) * 1 * 1] damage. You cannot shield the target again for 7.5 sec.
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Talents (1)
Rugissement de dragon
Protection
Roar explosively, dealing (170% of Attack power) Physical damage to enemies within 12 yds. Deals reduced damage to secondary targets. Dragon Roar critically strikes for 3 times normal damage.
Generates 20 Rage.
Arms , Fury , Initial
Roar explosively, dealing (170% of Attack power) Physical damage to enemies within 12 yds. Deals reduced damage to secondary targets. Dragon Roar critically strikes for 3 times normal damage.
Generates 10 Rage.
Diffuseur d’éléthium
Inflicts Shadow damage equal to 100%40% of all the damage you receive, split amongst enemies within 5 yds, but you are no longer able to step backwards.
Garde-bras ombrepeur
Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Lingot ombrepeur
amount increased from 11 to 20.
Reagent
Flux lumineux
amount increased from 19 to 20.
Garde-bras ombrepeur
Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Lingot ombrepeur
amount increased from 19 to 30.
Reagent
Barre d’éléthium enchanté
amount increased from 11 to 12.
Reagent
Éclat orboréal
amount increased from 11 to 12.
Garde-bras ombrepeur
Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Lingot ombrepeur
amount increased from 30 to 50.
Reagent
Barre d’éléthium enchanté
amount increased from 19 to 20.
Reagent
Éclat orboréal
amount increased from 19 to 20.
Reagent
Flux lumineux
amount increased from 49 to 50.
Garde-bras ombrepeur
Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Lingot ombrepeur
amount increased from 49 to 80.
Reagent
Flux lumineux
amount increased from 79 to 80.
Cuirasse ombrepeur
Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Lingot ombrepeur
amount increased from 81 to 130.
Reagent
Flux lumineux
amount decreased from 131 to 130.
Cuirasse ombrepeur
Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Lingot ombrepeur
amount increased from 31 to 50.
Reagent
Barre d’éléthium enchanté
amount increased from 19 to 20.
Reagent
Éclat orboréal
amount increased from 19 to 20.
Cuirasse ombrepeur
Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Lingot ombrepeur
amount increased from 19 to 30.
Reagent
Barre d’éléthium enchanté
amount increased from 13 to 15.
Reagent
Éclat orboréal
amount increased from 13 to 15.
Reagent
Flux lumineux
amount decreased from 31 to 30.
Cuirasse ombrepeur
Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Lingot ombrepeur
amount increased from 50 to 80.
Reagent
Barre d’éléthium enchanté
amount decreased from 31 to 30.
Reagent
Éclat orboréal
amount decreased from 31 to 30.
Reagent
Flux lumineux
amount decreased from 81 to 80.
Gantelets ombrepeur
Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Lingot ombrepeur
amount increased from 15 to 25.
Gantelets ombrepeur
Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Lingot ombrepeur
amount increased from 65 to 105.
Gantelets ombrepeur
Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Lingot ombrepeur
amount increased from 40 to 65.
Gantelets ombrepeur
Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Lingot ombrepeur
amount increased from 25 to 40.
Grèves ombrepeur
Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Lingot ombrepeur
amount increased from 19 to 30.
Reagent
Barre d’éléthium enchanté
amount increased from 13 to 15.
Reagent
Éclat orboréal
amount increased from 13 to 15.
Reagent
Flux lumineux
amount decreased from 31 to 30.
Grèves ombrepeur
Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Lingot ombrepeur
amount increased from 31 to 50.
Reagent
Barre d’éléthium enchanté
amount increased from 19 to 20.
Reagent
Éclat orboréal
amount increased from 19 to 20.
Grèves ombrepeur
Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Lingot ombrepeur
amount increased from 50 to 80.
Reagent
Barre d’éléthium enchanté
amount decreased from 31 to 30.
Reagent
Éclat orboréal
amount decreased from 31 to 30.
Reagent
Flux lumineux
amount decreased from 81 to 80.
Grèves ombrepeur
Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Lingot ombrepeur
amount increased from 81 to 130.
Reagent
Flux lumineux
amount decreased from 131 to 130.
Heaume ombrepeur
Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Lingot ombrepeur
amount increased from 31 to 50.
Reagent
Barre d’éléthium enchanté
amount increased from 19 to 20.
Reagent
Éclat orboréal
amount increased from 19 to 20.
Heaume ombrepeur
Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Lingot ombrepeur
amount increased from 50 to 80.
Reagent
Barre d’éléthium enchanté
amount decreased from 31 to 30.
Reagent
Éclat orboréal
amount decreased from 31 to 30.
Reagent
Flux lumineux
amount decreased from 81 to 80.
Heaume ombrepeur
Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Lingot ombrepeur
amount increased from 81 to 130.
Reagent
Flux lumineux
amount decreased from 131 to 130.
Heaume ombrepeur
Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Lingot ombrepeur
amount increased from 19 to 30.
Reagent
Barre d’éléthium enchanté
amount increased from 13 to 15.
Reagent
Éclat orboréal
amount increased from 13 to 15.
Reagent
Flux lumineux
amount decreased from 31 to 30.
Espauliers ombrepeur
Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Lingot ombrepeur
amount increased from 15 to 25.
Espauliers ombrepeur
Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Lingot ombrepeur
amount increased from 25 to 40.
Espauliers ombrepeur
Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Lingot ombrepeur
amount increased from 40 to 65.
Espauliers ombrepeur
Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Lingot ombrepeur
amount increased from 65 to 105.
Solerets ombrepeur
Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Lingot ombrepeur
amount increased from 40 to 65.
Solerets ombrepeur
Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Lingot ombrepeur
amount increased from 65 to 105.
Solerets ombrepeur
Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Lingot ombrepeur
amount increased from 25 to 40.
Solerets ombrepeur
Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Lingot ombrepeur
amount increased from 15 to 25.
Sangle ombrepeur
Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Lingot ombrepeur
amount increased from 15 to 25.
Sangle ombrepeur
Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Lingot ombrepeur
amount increased from 25 to 40.
Sangle ombrepeur
Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Lingot ombrepeur
amount increased from 40 to 65.
Sangle ombrepeur
Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Lingot ombrepeur
amount increased from 65 to 105.
Garde-bras fracasse-os
Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 20 to 12.
Reagent
Peau cruelle lourde enchantée
amount decreased from 20 to 12.
Garde-bras fracasse-os
Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 6 to 5.
Reagent
Peau cruelle lourde enchantée
amount decreased from 6 to 5.
Garde-bras fracasse-os
Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 12 to 8.
Reagent
Peau cruelle lourde enchantée
amount decreased from 12 to 8.
Gantelets fracasse-os
Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 8 to 6.
Reagent
Peau cruelle lourde enchantée
amount decreased from 8 to 6.
Gantelets fracasse-os
Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 15 to 10.
Reagent
Peau cruelle lourde enchantée
amount decreased from 15 to 10.
Gantelets fracasse-os
Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 25 to 15.
Reagent
Peau cruelle lourde enchantée
amount decreased from 25 to 15.
Grèves fracasse-os
Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 10 to 8.
Reagent
Peau cruelle lourde enchantée
amount decreased from 10 to 8.
Grèves fracasse-os
Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 20 to 12.
Reagent
Peau cruelle lourde enchantée
amount decreased from 20 to 12.
Grèves fracasse-os
Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 30 to 20.
Reagent
Peau cruelle lourde enchantée
amount decreased from 30 to 20.
Heaume fracasse-os
Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 30 to 20.
Reagent
Peau cruelle lourde enchantée
amount decreased from 30 to 20.
Heaume fracasse-os
Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 20 to 12.
Reagent
Peau cruelle lourde enchantée
amount decreased from 20 to 12.
Heaume fracasse-os
Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 10 to 8.
Reagent
Peau cruelle lourde enchantée
amount decreased from 10 to 8.
Espauliers fracasse-os
Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 8 to 6.
Reagent
Peau cruelle lourde enchantée
amount decreased from 8 to 6.
Espauliers fracasse-os
Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 15 to 10.
Reagent
Peau cruelle lourde enchantée
amount decreased from 15 to 10.
Espauliers fracasse-os
Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 25 to 15.
Reagent
Peau cruelle lourde enchantée
amount decreased from 25 to 15.
Bottines fracasse-os
Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 8 to 6.
Reagent
Peau cruelle lourde enchantée
amount decreased from 8 to 6.
Bottines fracasse-os
Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 15 to 10.
Reagent
Peau cruelle lourde enchantée
amount decreased from 15 to 10.
Bottines fracasse-os
Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 25 to 15.
Reagent
Peau cruelle lourde enchantée
amount decreased from 25 to 15.
Gilet fracasse-os
Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 30 to 20.
Reagent
Peau cruelle lourde enchantée
amount decreased from 30 to 20.
Gilet fracasse-os
Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 10 to 8.
Reagent
Peau cruelle lourde enchantée
amount decreased from 10 to 8.
Gilet fracasse-os
Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 20 to 12.
Reagent
Peau cruelle lourde enchantée
amount decreased from 20 to 12.
Sangle fracasse-os
Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 8 to 6.
Reagent
Peau cruelle lourde enchantée
amount decreased from 8 to 6.
Sangle fracasse-os
Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 15 to 10.
Reagent
Peau cruelle lourde enchantée
amount decreased from 15 to 10.
Sangle fracasse-os
Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 25 to 15.
Reagent
Peau cruelle lourde enchantée
amount decreased from 25 to 15.
Garde-bras en peau ombreuse
Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 20 to 12.
Reagent
Peau cruelle lourde enchantée
amount decreased from 20 to 12.
Garde-bras en peau ombreuse
Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 12 to 8.
Reagent
Peau cruelle lourde enchantée
amount decreased from 12 to 8.
Garde-bras en peau ombreuse
Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 6 to 5.
Reagent
Peau cruelle lourde enchantée
amount decreased from 6 to 5.
Gantelets en peau ombreuse
Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 8 to 6.
Reagent
Peau cruelle lourde enchantée
amount decreased from 8 to 6.
Gantelets en peau ombreuse
Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 15 to 10.
Reagent
Peau cruelle lourde enchantée
amount decreased from 15 to 10.
Gantelets en peau ombreuse
Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 25 to 15.
Reagent
Peau cruelle lourde enchantée
amount decreased from 25 to 15.
Heaume en peau ombreuse
Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 10 to 8.
Reagent
Peau cruelle lourde enchantée
amount decreased from 10 to 8.
Heaume en peau ombreuse
Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 20 to 12.
Reagent
Peau cruelle lourde enchantée
amount decreased from 20 to 12.
Heaume en peau ombreuse
Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 30 to 20.
Reagent
Peau cruelle lourde enchantée
amount decreased from 30 to 20.
Jambières en peau ombreuse
Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 10 to 8.
Reagent
Peau cruelle lourde enchantée
amount decreased from 10 to 8.
Jambières en peau ombreuse
Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 30 to 20.
Reagent
Peau cruelle lourde enchantée
amount decreased from 30 to 20.
Jambières en peau ombreuse
Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 20 to 12.
Reagent
Peau cruelle lourde enchantée
amount decreased from 20 to 12.
Espauliers en peau ombreuse
Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 25 to 15.
Reagent
Peau cruelle lourde enchantée
amount decreased from 25 to 15.
Espauliers en peau ombreuse
Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 15 to 10.
Reagent
Peau cruelle lourde enchantée
amount decreased from 15 to 10.
Espauliers en peau ombreuse
Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 8 to 6.
Reagent
Peau cruelle lourde enchantée
amount decreased from 8 to 6.
Bottines en peau ombreuse
Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 8 to 6.
Reagent
Peau cruelle lourde enchantée
amount decreased from 8 to 6.
Bottines en peau ombreuse
Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 25 to 15.
Reagent
Peau cruelle lourde enchantée
amount decreased from 25 to 15.
Bottines en peau ombreuse
Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 15 to 10.
Reagent
Peau cruelle lourde enchantée
amount decreased from 15 to 10.
Gilet en peau ombreuse
Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 10 to 8.
Reagent
Peau cruelle lourde enchantée
amount decreased from 10 to 8.
Gilet en peau ombreuse
Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 20 to 12.
Reagent
Peau cruelle lourde enchantée
amount decreased from 20 to 12.
Gilet en peau ombreuse
Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 30 to 20.
Reagent
Peau cruelle lourde enchantée
amount decreased from 30 to 20.
Sangle en peau ombreuse
Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 8 to 6.
Reagent
Peau cruelle lourde enchantée
amount decreased from 8 to 6.
Sangle en peau ombreuse
Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 15 to 10.
Reagent
Peau cruelle lourde enchantée
amount decreased from 15 to 10.
Sangle en peau ombreuse
Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
Peau cruelle lourde
amount decreased from 25 to 15.
Reagent
Peau cruelle lourde enchantée
amount decreased from 25 to 15.
Infection d’anima
Anima infects the target This anima can be transferred to Prince Renathal to restore 40%30% of his mana.
Ame affaiblie
Shields an ally for 15 sec, absorbing 1.81.65 * (1 + Versatility) * 1 * 1] damage. You cannot shield the target again for 7.5 sec.
Lacération pernicieuse
Kaal's Wicked Blade afflict players with a permanent wound, causing them to bleed for 2475 Physical damage every 2 sec.
Effect #2 NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 6
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 6
Affected Spells:
NEW
Diffuseur d’éléthium
Inflicts Shadow damage equal to 100%40% of all the damage you receive, split amongst enemies within 5 yds, but you are no longer able to step backwards.
Incarnation d’assemblage
Activating your Necrolord class ability increases your <Primary Stat> by 5% and up to 4 nearby allies' primary stat by 2% for (10 * 1) sec. You gain 5%2% additional <Primary Stat> for each ally affected.up to 15%.
Incarnation d’assemblage
Activating your Necrolord class ability increases your <Primary Stat> by 5% and up to 4 nearby allies' primary stat by 2% for (10 * 1) sec. You gain 5%2% additional <Primary Stat> for each ally affected.up to 15%.
Incarnation d’assemblage
Activating your Necrolord class ability increases your <Primary Stat> by 5% and up to 4 nearby allies' primary stat by 2% for (10 * 1) sec. You gain 5%2% additional <Primary Stat> for each ally affected.up to 15%.
Festin d’anima
Prince Renathal consumes Anima Infusion from an ally, restoring 40%30% of his mana.
Effect #1 NEW Effect #1
Champ de fleurs
Activating your Night Fae class ability puts flowers at your feet for (1510 * 1) sec that increase your Haste by 12% while you stand with them.
Champ de fleurs
Activating your Night Fae class ability puts flowers at your feet for (1510 * 1) sec that increase your Haste by 12% while you stand with them.
Champ de fleurs
Activating your Night Fae class ability puts flowers at your feet for (1510 * 1) sec that increase your Haste by 12% while you stand with them.
Champ de fleurs
Activating your Night Fae class ability puts flowers at your feet for (1510 * 1) sec that increase your Haste by 12% while you stand with them.
Feu du combat
Grants you 406 Versatility for 6 sec.203 Versatility for 12 sec.
NEW
Your <Primary Stat> and Armor are increased by 1% for each enchantment on your armor, up to 3%.
Upon death your armor anchors your soul, allowing you to fight for an additional 10 sec. During this time, your damage and healing done is reduced by 50% and you cannot receive healing.
Rêveries forge-nées
UponYour <Primary Stat> and Armor are increased by 1% for each enchantment on your armor, up to 3%.
Upon death your armor continues to fightanchors your soul, allowing you to fight for an additional 10 sec. During this time, your damage and healing done is reduced by 50% and you cannot receive healing.
Lanterne de Force
Inflicts 0 Arcane damage and60 Arcane damage to the target. Increases damage taken by 20%.
Montrer l’exemple
Activating your Necrolord class ability increases your <Primary Stat> by 5% and up to 4 nearby allies' primary stat by 2% for (10 * 1) sec. You gain 5%2% additional <Primary Stat> for each ally affected.up to 15%.
Renoncement au passé
Using a spell or ability increases your Versatilityreduces your magic damage taken by 1% for 6 sec. Using another spell or ability increases this amount by 1% when it is not a repeat of the previous spell or ability, stacking to 3%.
Renoncement au passé
Using a spell or ability increases your Versatilityreduces your magic damage taken by 1% for 6 sec. Using another spell or ability increases this amount by 1% when it is not a repeat of the previous spell or ability, stacking to 3%.
REMOVED Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1
Affected Spells:
NEW Effect #1 Apply Aura:
Value: 1
Affected Spells:
Horion de foudre
Surrounds the target with electricity, dealing 5125600 damage to all nearby enemies surrounding that target within 8 yards. Lasts for 15 sec. Can only be used within Ashran.
Haleine fraîche mentholée
Reduces movement speed by 10%.
NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 0
Affected Spells:
Poison paralysant
Your interrupts apply Niya's Paralytic Poison to your target, dealing 0.240.05 * (1 + Versatility)) * 30] Nature damage over 30 sec. Targets with Niya's Paralytic Poison take an additional Nature damage if interrupted once more.
Poison paralysant
Your interrupts apply Niya's Paralytic Poison to your target, dealing 0.240.05 * (1 + Versatility)) * 30] Nature damage over 30 sec. Targets with Niya's Paralytic Poison take an additional Nature damage if interrupted once more.
Shield an ally, absorbing 1.81.65 * (1 + Versatility) * 1 * 1] damage. Lasts 15 sec.
While the shield holds, spellcasting will not be delayed by damage.
Cor de bataille de Draka
Signal troops to press the attack.
NEW Effect #4
Lancer l’offensive
Signal troops to attack General Alver.
NEW Effect #1
Excroissance filandreuse
Reduces movement speed by 50%.
NEW Effect #4
Invocation de balai
Summons a magical broom to cleanse the area of plague for 1012 sec.
Baguette de bouclier de foudre
Surrounds the target with electricity, dealing 5125600 damage to all nearby enemies surrounding that target within 8 yards. Lasts for 15 sec. Can only be used within Ashran.
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