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Wowhead's Guide to Proving Grounds: Strategies, Bestiary, and Rewards
Moderna
Publicado
11/09/2013 a las 12:46
por
perculia
Terreno de Pruebas
are new solo challenges in Patch 5.4 that both allow new players to learn a new role in a comfortable setting, or seasoned players to try something difficult and competitive.
This guide will help you get through challenges for each role and covers the following:
Rewards for beating various difficulties.
Rules to keep in mind for gear scaling and instance buffs.
Bestiary details for tank, healer, and dps challenges.
Detailed breakdowns of all waves on Gold and Endless, including some charts and videos.
The detailed strategy and bestiary sections were written experienced players of each role who spent substantial time testing Proving Grounds on the PTR:
DPS
:
Esoth
is a hunter in <Something Wicked> on Whisperwind, where he's been doing 25-man heroic progression raiding since Wrath of the Lich King. He writes the
Survival Hunter thread
on Elitist Jerks and maintains other WoW tracking projects on his personal blog,
Esoth.com
. He can also be found on twitter as
@Esoth
.
Healing
:
Hamlet
has been playing WoW since 2005 and has raided at all levels from casual through top progression. He's best known for various theorycraft projects including Druid guides and spreadsheets on
Elitist Jerks
, and other posts on a blog he maintains with me
here
. He can always be found on twitter as
@HamletEJ
.
Tanking
:
Llarold
has been tanking since Vanilla WoW, and is currently the MT for <Royal Militia>, a progression-oriented 10-man guild on Bleeding Hollow - Alliance. He writes and maintains the
Brewmaster Monk thread
on Elitist Jerks and streams raids on
http://www.twitch.tv/palm_strike
.
Click the cut to view the Proving Grounds guides!
General Overview
Proving Grounds allow users to select Tank, Healer, or DPS challenges. You can queue up from class trainers, or
Maestro de pruebas Rotun
by the Temple of the White Tiger.
Proving Grounds come in Bronze, Silver, Gold, and Endless difficulties. In Endless mode, you simply go on until you fail the challenge.
In addition, gear plays much less of a role in Proving Grounds success--all gear is scaled down to ilvl 463, like it is in Challenge Modes.
There are three types of Challenges--Tank, Healer, and DPS.
As a tank, you must protect
Sikari la Tejedora de niebla
from enemy waves, who will heal and dps.
As a dps, you will be killing mobs on your own--no help. You will get a ticking bomb icon over your head and have a limited amount of time to kill each wave, noted by
Temporizador
.
As a healer, you get a full party of NPCs to heal:
Kavan la Arcanista
,
Oto el Protector
,
Sooli el Superviviente
, and
Ki la Asesina
.
The mobs you fight, which all have "Illusionary" names like
Gran alma en pena ilusoria
and
Pequeño acuálito ilusorio
, come out in set waves.
Rewards
Bronze:
A prueba: DPS en Bronce (Nivel 90)
,
A prueba: Sanador en Bronce (Nivel 90)
,
A prueba: Tanque en Bronce (Nivel 90)
Silver:
A prueba: DPS en Plata (Nivel 90)
,
A prueba: Sanador en Plata (Nivel 90)
,
A prueba: Tanque en Plata (Nivel 90)
Gold:
A prueba: DPS en Oro (Nivel 90)
,
A prueba: Sanador en Oro (Nivel 90)
,
A prueba: Tanque en Oro (Nivel 90)
Endless Mode has achievements for completing 10, 20, and 30, as well as titles for reaching 30 waves:
A prueba: DPS en Interminable (10) (Nivel 90)
,
A prueba: DPS en Interminable (20) (Nivel 90)
,
A prueba: DPS en Interminable (30) (Nivel 90)
,
The Proven Assailant
A prueba: Sanador en Interminable (10) (Nivel 90)
,
A prueba: Sanador en Interminable (20) (Nivel 90)
,
A prueba: Sanador en Interminable (30) (Nivel 90)
,
The Proven Healer
A prueba: Tanque en Interminable (10) (Nivel 90)
,
A prueba: Tanque en Interminable (20) (Nivel 90)
,
A prueba: Tanque en Interminable (30) (Nivel 90)
,
The Proven Defender
Cómo complicarse la vida (Nivel 90)
is an additional achievement that rewards players who achieve Silver for a role they're not specced into, like a Brewmaster Monk beating the healer challenge.
On Endless Mode you also get a score, which is tracked and will be visible by others:
Máxima puntuación en DPS básico (Interminable) en el Terreno de Pruebas (Nivel 90)
,
Máxima puntuación en sanador básico (Interminable) en el Terreno de Pruebas (Nivel 90)
,
Máxima puntuación en tanque básico (Interminable) en el Terreno de Pruebas (Nivel 90)
Gearing Rules
The gearing rules in Proving Grounds are quite similar to those in Challenge Modes:
Any item above ilvl 463 are scaled down to ilvl 463; items that are 463 or below are not affected or scaled up.
Any trinket of ilvl 463 or higher is a valid choice because of the wide selection of unique procs, so you have a wide array of trinkets to consider compared to armor.
For specs that use hit and/or expertise (all non-healing specs), if you were hit/expertise capped normally, you will remain hit/expertise capped in a Challenge Mode.
Tier set bonuses are not active, and neither are
Sha-Touched Gems
, legendary meta gems, or legendary cape procs.
Stats from flasks, enchants, other gems, and profession bonuses are not reduced.
We've added a Challenge Mode option on the Item Comparison tool as well as on all item pages, so you can get a basic sense of what your gear will scale down to.
Instance Rules
Inside the Proving Grounds, there are several NPCs that offer amenities:
Nadaga Tejealmas
provides a Soulwell.
Místico Guardián de las Estrellas
lets you reforge your gear. It's possible you will want to prioritize different stats in this 5-man environment than you do in your raid gear.
Señorita Zarpa Jade
sells Jewelcrafting supplies.
Amueblador Ecocepa
sells secondary stat food, although you probably want to bring your own primary stat food.
All party members automatically have all standard raid buffs, and all enemies automatically have all standard raid debuffs, regardless of whether you provide or cast them. These are categorized under the name "
Xuen's Presence
".
Flasks and food work inside Proving Grounds, but potions and all other consumables do not.
You do not need to worry about dying or taking durability while inside Proving Grounds.
Once you are ready to start, talk to
Maestro de pruebas Rotun
and select the trial you want to play. For reference, completing Bronze takes 4 minutes, Silver takes 7 minutes, and Gold takes just over 10 minutes. Endless takes 1 minute per wave, with the highest achievement and title coming after 30 waves, but you can continue as long as you're able and show off your score.
Proving Grounds: Damage
DPS Basic Tips
Reevaluate your
talents
and
glyphs
.
Several talents have zero effect in the proving grounds and in many cases there is nothing you can do about it, but in some there may be a single talent that at least has some effect.
You will never take damage so
healing
and
damage reduction talents
have no effect.
Movement speed is important, even for ranged, because of kiting the amber globules and Guardian position requirements. Movement speed filters:
talents
,
specializations
,
Abilities
Most enemies do not have enough health for the kind of single target damage rotations you may be used to on a raid boss. The only enemies with enough health for this are the
Gran sha ilusorio
and
Pequeño sha ilusorio
, and those favor a build that emphasizes the 20 second burn phase.
All
buffs are provided for
, but you should still bring your own
food
and
flasks
.
Utilizing
Glóbulo de ámbar
s is likely to be very important (they debuff enemies to take 50% increased damage), so you probably want to kill
Pequeño tejeámbar ilusorio
and
Gran tejeámbar ilusorio
last, or close to last.
Multi-dotting is extremely powerful (just like in raids!), if your class has the capability for it. There is some luck involved, but being able to throw out a DoT effect or two while some Guardian across the room has his back to you is important.
Pets are very good against
Gran guardián ilusorio
and
Pequeño guardián ilusorio
because they will always attack from the back. You can have your pet attack a Guardian across the room while you handle some other task.
Most enemies appear to be immune to knock-back effects except for the
Gran lanzaplátanos ilusorio
and
Pequeño lanzaplátanos ilusorio
. I'm not sure why you would want to do this though.
If you have abilities that can be placed during downtime between waves, like traps, totems, and mushrooms, you will want to do so as they are effectively free at this time. You'll need to learn the exact positions of enemy units in order to maximize this. Take a look at the diagrams for the waves section - many enemies are either in the center-most circle or on the circle behind one of the four tri-spike patterns. There are plenty of exceptions to this!
All enemies can dodge and parry attacks. This includes the statue-like Slayers and the Banshees that randomly change which direction they are facing. Max-melee range is sufficient to avoid getting trapped when an amber globule hits your target, but there is very little room for error.
Keep in mind that completing
A prueba: DPS en Interminable (30) (Nivel 90)
takes 30 minutes with basically no breaks, so keep that in mind for your out of game needs and in your in game food/flask durations. Unlike the healer challenges, you actually do drop combat and can eat food buffs here though.
DPS Bestiary
All enemies can be either "
Large
" or "
Small
" so far, which reflects how much health they have. In addition, the
Gran alma en pena ilusoria
s exist for 5 seconds longer (more on them below). Their level varies from 91 to 93, but arguably the most important DPS check involves a
Gran sha ilusorio
, which is level 93, so you probably want to reforge to meet raid hit and expertise caps.
Pequeño tejeámbar ilusorio
and
Gran tejeámbar ilusorio
Projects a slow moving, amber globule that moves towards the caster. When it hits a target, everything a short range is encased in amber and takes 50% increased damage for a brief amount of time (
Glóbulo de ámbar
). Pets appear to be immune to being encased.
Also note that if you are standing too close to the enemy unit you will be encased too, although the radius is short enough that melee should still be able to position themselves appropriately.
The Amber-Weaver's cast itself starts facing you, is 3 seconds, and can be interrupted - although you probably do not want to interrupt it. As soon as the cast starts, a faint silhouette shows where the globule will appear, and this starting location does not change regardless of your position afterwards.
You could get the Amber-Weaver to start a cast and then run behind it to get it to trap itself, if you wish.
Gran lanzaplátanos ilusorio
and
Pequeño lanzaplátanos ilusorio
These are one of only two mobile enemies in the DPS proving ground, but they can be slowed and CC'd.
They run all over the map and throw bananas at you (
Abanico de plátanos
), which reduce your hit chance by 70% (
Tormenta de plátanos
). You probably will not have time to get off a cast at 1.5 seconds or longer, making these enemies a huge pain.
Gran alma en pena ilusoria
and
Pequeña alma en pena ilusoria
Relatively low health enemies that exist for 10 seconds for the Small variety, and 15 seconds for the Large variety, before exploding (
Temporizador
) and causing you to fail the challenge. These are always a high priority.
They are the second mobile enemy, but their pathing is similar to a disoriented target. This is mostly just a concern when trying to trap them in an amber globule.
Gran místico ilusorio
and
Pequeño místico ilusorio
Healers. They only have one heal spell (
Ilusión de sanación
) and it can be interrupted. They are also susceptible to most forms of crowd control and stuns.
Gran guardián ilusorio
and
Pequeño guardián ilusorio
Their mechanic is basically the same as the Sha of Fear minions in that they face a random direction and project a shield that deflects all damage from that direction (
Esencia de corrupción
).
This is a channeled ability and there is some downtime between channels and at the start where they are vulnerable from any direction.
Gran sha ilusorio
and
Pequeño sha ilusorio
Large add with lots of health. These have two phases - one with a
Escudo de protección
up in which they take 50% damage, and a vulnerable period (
¡Expuesto!
) once that shield expires in which they take 300% damage. The shield lasts for 40 seconds and the damage taken increase lasts for 20 seconds.
The damage on them with the shield up is not completely wasted but you definitely want to have everything off CD for when the shield fades because you will be doing 6 times the damage.
Gran destripador ilusorio
and
Pequeño destripador ilusorio
These enemies have no abilities and are basically glorified target dummies.
Gran mur ilusorio
and
Pequeño mur ilusorio
Low health enemies that come in packs of 6 - 18 and have no abilities.
DPS Strategy and Charts: Gold Waves
In gold you will face 10 waves of enemies, with the duration starting at 30 seconds and progressively getting longer - the 10th wave has a time limit of 1 minute and 20 seconds! Almost all of the waves you will face will consist of "Small" enemies, with only a couple exceptions. There isn't a whole lot of strategy to Gold waves - you really just need to know the mechanics of each enemy type and handle them relatively properly.
Pequeño destripador ilusorio
(x2),
Pequeño tejeámbar ilusorio
(x2). Time: 0:30.
When amber globules strike an enemy that enemy takes 50% more damage for a few seconds so you probably want to tackle the two
Pequeño destripador ilusorio
s first, kiting these globules into at least one of them.
Pequeño tejeámbar ilusorio
(x1),
Pequeño destripador ilusorio
,
Pequeño lanzaplátanos ilusorio
(x1). Time: 0:35.
You probably can't get a globule to hit the
Pequeño lanzaplátanos ilusorio
here, but if you take out that Banana-Tosser first it should be easy to make the
Pequeño tejeámbar ilusorio
trap itself.
Pequeño lanzaplátanos ilusorio
(x1),
Pequeño místico ilusorio
(x1),
Pequeño tejeámbar ilusorio
(x1). Time: 0:40.
Consider using CC on either the
Pequeño lanzaplátanos ilusorio
or
Pequeño místico ilusorio
if you are having trouble interrupting heals while dodging bananas.
Gran místico ilusorio
(x1),
Pequeño lanzaplátanos ilusorio
(x1), Berserking Buff (x1). Time: 0:40.
Here you are presented with the first Berserking buff - you'll get another in a couple waves. They increase your damage by 30%. Please note that you do not have to use it on the wave it appears - e.g. if you are having trouble with wave 5 but find wave 4 really easy, save it for wave 5.
Also, this is the first wave with a Large creature - this Mystic has a lot more health than you fought in the last wave.
Pequeño guardián ilusorio
(3x),
Pequeña alma en pena ilusoria
(3x) Time: 0:45.
Pet classes can benefit from having their pet damage one Guardian while you damage another - to reduce pet movement time. Pets will always attack from behind. These are small creature types so this phase should not be hard unless you are attacking from the front.
Gran mur ilusorio
(4x),
Pequeño mur ilusorio
(2x),
Pequeño místico ilusorio
(2x). Time: 0:50.
This is a simple exercise in making sure you can CC a target. The
Pequeño místico ilusorio
s will not start casting a heal until something is damage so you have plenty of time to get set up at the start if needed.
Pequeño lanzaplátanos ilusorio
(x1),
Pequeño guardián ilusorio
(x1),
Pequeño místico ilusorio
(x1),
Pequeño tejeámbar ilusorio
(x1),
Pequeña alma en pena ilusoria
(x1),
Gran alma en pena ilusoria
(x1), Berserking Buff (x1). Time: 0:55.
This is probably the biggest combination of different enemies faced so far, but you do have a buff if needed.
Pequeño tejeámbar ilusorio
(x2), 1x
Pequeño sha ilusorio
,
Pequeña alma en pena ilusoria
(x1). Time: 1:00.
Pequeño sha ilusorio
will take 50% reduced damage for 40 seconds before losing their shield and taking 300% damage for 20 seconds - or 6 times as much damage as their previous phase.
It's probably not worth trying to save amber globules for his increased damage phase because you will not have much time to finish off the
Pequeño tejeámbar ilusorio
afterwards. Just get the two
Pequeño tejeámbar ilusorio
s down before the Sha's shield falls off.
Pequeño místico ilusorio
(x1),
Pequeño lanzaplátanos ilusorio
(x1),
Pequeño sha ilusorio
(x1),
Pequeña alma en pena ilusoria
(x1). Time: 1:15
Nothing really new here - just kill the
Pequeño místico ilusorio
and
Pequeño lanzaplátanos ilusorio
and start working on the
Pequeño sha ilusorio
(no CDs yet!) until his shield falls off.
Gran destripador ilusorio
(x1),
Gran sha ilusorio
(x1),
Pequeña alma en pena ilusoria
(x2). Time: 1:20
The Sha is now Large so the health difference should be noticeable. There won't be enough time for a second burn phase, but you will be able to pick up a couple more percent if you didn't get it down in the first one.
DPS Strategy and Charts: Endless Waves
The first ten waves are unique, after which they cycle back to the start - but each consecutive wave sees increases in mob health, so they are different in that respect. The Banshees do not appear at the start, so the time for them is the time elapsed (all waves are 1 minute).
For the first wave of endless, all of the enemies have a buff that increases their health by 1%. This buff stacks every wave, so although the wave order repeats every 10 waves, each iteration is 10% more difficult.
As a point of reference - the entrance is considered to be at the top for all of these diagrams.
Gran tejeámbar ilusorio
(x3),
Pequeño mur ilusorio
(x6).
You can use the
Glóbulo de ámbar
s either on the
Pequeño mur ilusorio
pack in the center, or on the
Gran tejeámbar ilusorio
s themselves. This is one of the most generous rounds in terms of damage requirement.
Pequeño tejeámbar ilusorio
(x1),
Pequeño místico ilusorio
(x1),
Gran guardián ilusorio
s (x2),
Pequeña alma en pena ilusoria
(x1) at 0:30.
All of these mobs are CC-able, and in fact I preferred to trap the
Pequeño místico ilusorio
so that I could aim
Glóbulo de ámbar
s at one of the
Gran guardián ilusorio
s.
Note that the
Pequeña alma en pena ilusoria
does not appear on the map - Banshees always appear in the center circle and are not present at the start of a round. This is a "Small" Banshee so it has very little health, but will detonate after 10 seconds and end your attempts, making it a high priority when it appears.
Gran lanzaplátanos ilusorio
s (x2),
Gran mur ilusorio
(x18).
They all start in the center, but note that the
Gran mur ilusorio
s fan out in a star pattern. Earlier in the PTR they were easily AoE'd, but now some classes will likely only be able to AoE a subset of them. You should still have plenty of time for this round if you can handle the
Gran lanzaplátanos ilusorio
s quickly.
Gran tejeámbar ilusorio
(x1),
Gran guardián ilusorio
(x4),
Pequeña alma en pena ilusoria
(x1) at 0:30, Berserking Buff (x1).
There's a large damage requirement here if you need the Berserker, but you may be better off completing this wave without using it, because the requirements for the latter 5 waves are also very high.
You will absolutely want to use the
Glóbulo de ámbar
on the
Gran guardián ilusorio
s and unleash strong burst damage while they are taking the increased damage from it.
Pequeño lanzaplátanos ilusorio
(x1),
Pequeño místico ilusorio
(x1),
Pequeño sha ilusorio
(x1),
Pequeña alma en pena ilusoria
(x1) at 0:30.
The
Pequeño sha ilusorio
is in the center and the
Pequeño lanzaplátanos ilusorio
and
Pequeño místico ilusorio
start on opposite sides. Note that the Sha's
Escudo de protección
will fade just after the
Pequeña alma en pena ilusoria
dies (and everything else should be dead).
Gran místico ilusorio
s (x2),
Gran mur ilusorio
s (x6), Berserking Buff.
CC really isn't required for any of these waves except for maybe this one - unless you have multiple interrupts at your disposal.
Note that disorient effects like
, which would normally cause an enemy to resume casting immediately when it wears off, seem to put the enemy's ability on CD in this case. Also, the
Gran mur ilusorio
are packed close enough together for AoE this time.
Gran tejeámbar ilusorio
s (x2),
Gran guardián ilusorio
s (x3),
Gran lanzaplátanos ilusorio
(x1).
You'll want to use the
Glóbulo de ámbar
on the diagonal line of
Gran guardián ilusorio
s, but the
Gran lanzaplátanos ilusorio
will make this difficult if you do not CC or kill him quickly. There is a lot of damage required for this phase so you may want to have some CDs ready.
Gran místico ilusorio
(x1),
Gran destripador ilusorio
(x2),
Gran alma en pena ilusoria
s (x3) at 0:45, 0:30, and 0:25.
The theme of this phase is being able to do enough damage (and interrupting heals) in order to deal with the banshees. These are of the Large variety which means they have more health than the Small and last for 15 seconds instead of 10 - note that the second and third Banshees will overlap!
This wave can be deceiving because the banshees don't show up until later - if you aren't almost done with the other adds by the time these start coming out you will be in trouble.
Gran tejeámbar ilusorio
(x1),
Gran lanzaplátanos ilusorio
(x1),
Gran guardián ilusorio
(x1),
Gran destripador ilusorio
s (x2),
Gran alma en pena ilusoria
(x1) at 0:30.
CC'ing the
Gran lanzaplátanos ilusorio
or killing it quickly will make it easier to use the
Glóbulo de ámbar
es on the
Gran destripador ilusorio
s and
Gran guardián ilusorio
s.
Gran sha ilusorio
(x1).
On wave 5 you faced a
Pequeño sha ilusorio
and a few other mobs - this time it is just the
Gran sha ilusorio
, but he has way more health.
This wave has the highest DPS requirement and will likely require several CDs and/or the Berserker buff. Once again you have 40 seconds during which your abilities have little effect, followed by a 20 second burn phase.
Proving Grounds: Healer
Healer Videos: All Difficulties
Healer Basic Rules
In Proving Grounds, you act as the healer in a 5-man party consisting of you and 4 NPCs:
Oto el Protector
(Warrior tank),
Sooli el Superviviente
(Hunter),
Kavan la Arcanista
(Mage), and
Ki la Asesina
(rogue).
You have to ensure the party survives against waves of incoming mobs that spawn based on a timer. You win when all of the mobs in the last wave are dead, and you lose immediately if any party member dies, even if it looks like the rest could have finished off the wave (Druids cannot use
Renacer
). In Bronze, Silver, and Gold, you are in combat continuously and cannot drink. In Endless, you have a short opportunity to drink after every 10th wave.
The NPC's are in your party and should work with all your normal UI (such as party healing frames) and spells that require raid/party targets.
Healer Bestiary
Gran desgarrador ilusorio
,
Pequeño desgarrador ilusorio
Rippers are basic melee mobs that
Oto el Protector
will pick up and tank. They have no abilities. All of the mob types other than Rippers are immune to crowd control other than stuns, so if you have fears or other CC, you may as well use them occasionally to stop a little bit of damage from Rippers.
Gran cantante de la colmena ilusorio
,
Pequeño cantante de la colmena ilusorio
These frequently cast an AoE called
Explosión sónica
that does substantial damage to the whole party.
Pequeño cantante de la colmena ilusorio
s generally require you to use groupwide heals to heal off the party without spending inordinate amounts of mana.
Gran cantante de la colmena ilusorio
s can get the whole group to low HP in only a few casts, and require heavy groupwide heals or major cooldowns.
Explosión sónica
can be interrupted, and
Ki la Asesina
and
Kavan la Arcanista
will occasionally do so anytime they are DPSing a Hive-Singer. If your class has any interrupt or stun abilities, Hive-Singers are the best place to use them. It's only a 1 second cast, but if you can stop it when possible you will noticeably cut down on your healing load.
Gran clamallamas ilusorio
,
Pequeño clamallamas ilusorio
These have two abilities.
Immediately after spawning, they channel
Invocar lava
, which scatters some fire patches on the ground at range. Interrupting this immediately after the cast ends (and the channel begins) will stop most of them, which is helpful since the NPC's occasionally step in them.
After that, they stand still and chaincast a
Bola de Fuego
(Small) or
Piroexplosión
(Large) on random targets. The
Pequeño clamallamas ilusorio
is generally not threatening on its own, but the
Gran clamallamas ilusorio
can spike someone down in about 3 casts even with no other damage. You can see who's being targeted by Flamecallers while they cast, so if you show that information in your party frames it's a big help. The
Bola de Fuego
/
Piroexplosión
are also interruptible, which is something you might do if there's no Hive-Singer out.
Gran acuálito ilusorio
,
Pequeño acuálito ilusorio
In addition to doing moderately high tank damage, Aqualytes periodically cast the
Bomba acuática
debuff on a random party member. It's 6 second Magic debuff that, if it expires undispelled, will explode for a large amount of damage on everyone within a small radius (roughly 10 yards) and a knockback.
You should be able to dispel every one, with the exception of one particular wave (Endless Wave 4) that has two Aqualytes and requires you to let some explode. Make dispelling these a priority in any wave.
Gran tunelador ilusorio
,
Pequeño tunelador ilusorio
A generally light-hitting mob with one important ability. Each Tunneler will periodically tunnel under the ground to a random party member (
Excavar
) and
Dentellada
them, doing some immediate damage and leaving a fast-ticking physical DoT that lasts until the person is healed up to 90% HP.
It is important to heal off
Dentellada
as quickly as possible with whatever fast heals you have. Allowing it to remain for more than a few seconds will cause you to spend much more mana in the long run dealing with it, and if it lasts until another one appears or another wave spawns you can get very far behind on healing. Keeping people topped off during Tunneler waves is important.
Be especially careful when
Oto el Protector
is
Dentellada
ed, since it can be hard to heal off if he is taking a lot of damage otherwise.
Consider adding a special highlight for
Dentellada
to your frames.
Gran conquistador ilusorio
,
Pequeño conquistador ilusorio
A hard-hitting melee mob with high HP. They have an
Enfurecer
that significantly increases their melee damage for about 10 seconds (you can see them casting it, and they will also get very large).
Each Conqueror will usually only
Enfurecer
once, a few seconds after it spawns, but occasionally one will last long enough to
Enfurecer
again. You generally should expect to use cooldowns of various kinds to help deal with
Enfurecer
s.
Importantly,
Oto el Protector
has his own
Muro de escudo
that he will use if it's available, so if you either watch for his yell or have
Muro de escudo
indicated on your frames, it can help you decide whether to use your own.
Oto el Protector
will use his
Muro de escudo
in non-Conqueror waves if you let him get very low, so you want to make sure you don't let that happen.
Healer Strategy: All Difficulties
Overall strategy is mostly contained in the enemy descriptions above. One overall point is that mana is relevant, and you generally cannot get by by spamming inefficient heals to address every problem. Making this easier however, is the fact that damage starts out high at the beginning of waves, and then is lower at the end of a wave when most mobs are dead. So you can use that latter time to use only your cheapest heals for a few seconds and save/regen mana.
The party will usually have the current mobs almost, but not completely, dead when the next wave spawns. As a general matter, due to the ebb and flow nature of the healing, talents that allow you do some free or very cheap healing (
,
Torpedo de chi
) tend to be helpful, as well that talents that add cooldowns (
Vengador sagrado
).
The wave-by-wave notes below will help you know what to expect for all difficulties, and should help you plan your cooldown use for Gold and Endless. Knowing what's coming and having a strategy makes things a lot easier. By and large, Bronze and Silver require being generally familiar with your class's healing abilities, but and Gold and Endless benefit from more detailed planning.
Also, the mobs for each wave spawn in the same place every time, so if there are certain key spawns you want to interrupt, you can remember where they show up.
Wave 1:
Pequeño desgarrador ilusorio
, 0:25.
Not much to do yet. Cast a few heals on Oto.
Wave 2:
Gran desgarrador ilusorio
, 0:30.
Still, only Oto is taking damage, so basic single-target heals are all you need.
Wave 3:
Pequeño cantante de la colmena ilusorio
,
Pequeño desgarrador ilusorio
, 0:45.
The addition of a Hive-Singer requires you to use basic group heals. If you're anticipating working on Gold or Endless soon, you can use these waves to get the hang of interrupting them.
Wave 4:
Gran cantante de la colmena ilusorio
,
Gran desgarrador ilusorio
, 1:00.
Harder version of the previous wave. The group damage from the
Gran cantante de la colmena ilusorio
is high, so heal aggressively; mana shouldn't be an issue in Bronze. Feel free to use a cooldown, but save something for the next wave.
Wave 5:
Gran desgarrador ilusorio
x2, followed by
Pequeño cantante de la colmena ilusorio
x2, 1:30.
Essentially a longer version of the last wave, and first use of a delayed spawn.
Bronze should not pose too much trouble unless you're just learning your class, but it provides a good chance to familiarize with your basic single-target and group heals.
Wave 1:
Gran desgarrador ilusorio
, 0:35.
Another warmup wave to start. Heal Oto.
Wave 2:
Gran cantante de la colmena ilusorio
,
Pequeño desgarrador ilusorio
, 0:35.
An easier version of a Bronze wave, but don't be surprised by the Hive Singer's damage.
Wave 3:
Pequeño clamallamas ilusorio
,
Pequeño desgarrador ilusorio
, 0:40.
The introduction of Flamecaller. A Small version isn't likely to kill someone when there's no other damage, but it's a good chance to see how they work. Notice how
Invocar lava
has a cast and then a channel. A good habit is interrupting them just the channel starts, and then they will not cast it again.
Wave 4:
Gran clamallamas ilusorio
,
Gran desgarrador ilusorio
, 0:50.
Now the higher-damage version of the previous wave. The Large version of the Flamecaller can kill someone with consecutive casts if you don't heal the target. If you have an indicator on your frames for who's being targeted, you can see how it helps anticipate the damage here.
Wave 5:
Gran desgarrador ilusorio
,
Pequeño cantante de la colmena ilusorio
, followed by
Gran clamallamas ilusorio
, 1:00.
Wave 5 where more enemies start to get combined to test your ability to handle them at once. The
Pequeño cantante de la colmena ilusorio
isn't so bad on its own, but the delayed spawn
Gran clamallamas ilusorio
can be dangerous if people aren't topped off when he appears. Use a cooldown or two here, as they should be back up during wave 8.
Wave 6:
Pequeño acuálito ilusorio
,
Gran desgarrador ilusorio
, 0:55.
Introducing the Aqualyte. Nothing special here, this wave is just demonstrating that you need to dispel. Watch out for higher tank damage when Aqualytes are added.
Wave 7:
Gran acuálito ilusorio
,
Pequeño clamallamas ilusorio
, 1:00.
Combining the Aqualyte and a Flamecaller doesn't pose too much trouble, just don't forget to dispel while you watch the Fireballs.
Wave 8:
Pequeño cantante de la colmena ilusorio
,
Pequeño acuálito ilusorio
, followed by
Gran clamallamas ilusorio
,
Pequeño desgarrador ilusorio
x2, 1:05.
A more intense wave than anything before to cap off Silver. Do not forget about your cooldowns; most or all should be up and they will make a big difference. Heal off the initial Hive-Singer's damage, so you don't surprised by the
Gran clamallamas ilusorio
on the delayed spawn.
Wave 8 is a little chaotic, but Silver should be comfortable if you're experienced with the class. If you're not, it's good training on a variety of basic healing situations before you try moving on to Gold.
Wave 1:
Gran clamallamas ilusorio
,
Pequeño desgarrador ilusorio
, 0:35.
An easy starting wave. You should be able to get through it without spending much mana.
Wave 2:
Gran acuálito ilusorio
,
Pequeño cantante de la colmena ilusorio
, 0:45.
This is a good time to practice interrupting the
Pequeño cantante de la colmena ilusorio
while there isn't much else going on. Another easy wave that you want to handle efficiently.
Wave 3:
Pequeño cantante de la colmena ilusorio
,
Pequeño tunelador ilusorio
,
Pequeño desgarrador ilusorio
, 0:40.
The first introduction of a Tunneler is already a bit tricky.
Dentellada
and
Explosión sónica
at the same time can require a lot of burst healing to top the person off. Interrupting
Explosión sónica
is helpful for avoiding having to spend a lot mana on this.
Wave 4:
Gran clamallamas ilusorio
,
Gran tunelador ilusorio
,
Pequeño desgarrador ilusorio
0:55.
There is some RNG here, since
Piroexplosión
and
Dentellada
on the same target can hurt. The
Gran tunelador ilusorio
will survive a bit into wave 5, which is a high-damage wave, so you really want to avoid getting behind on dealing with
Dentellada
and having anyone at low HP.
Wave 5:
Gran acuálito ilusorio
,
Pequeño tunelador ilusorio
, followed by
Pequeño cantante de la colmena ilusorio
,
Pequeño clamallamas ilusorio
, 1:05.
A large, busy wave with two sets of spawns marks the halfway point. This is a very good wave to use a group cooldown, usually once the
Pequeño cantante de la colmena ilusorio
has gotten its first few casts off.
Oto el Protector
can take a lot of damage too, between the
Gran acuálito ilusorio
and potential
Dentellada
s--heal him carefully because you want to save both your own tank cooldowns and his
Muro de escudo
for the upcoming Conquerors. The
Pequeño cantante de la colmena ilusorio
and
Pequeño clamallamas ilusorio
appear near
Maestro de pruebas Rotun
, about 15 seconds into the wave, if you want to try to interrupt them.
Wave 6:
Gran desgarrador ilusorio
,
Pequeño conquistador ilusorio
,
Pequeño desgarrador ilusorio
, 0:55.
All tank damage, and your first Conqeror. Focus on
Oto el Protector
at the end of the last wave; the group will be fine once the Hive-Singer is down, and you want him topped off to start here. Ideally he will
Muro de escudo
this Enrage, but be ready with your own cooldown if it's needed.
Wave 7:
Gran tunelador ilusorio
,
Pequeño conquistador ilusorio
,
Pequeño cantante de la colmena ilusorio
, 1:05.
This wave has a few things going on, but is generally calmer than the last few. Focus on handling
Dentellada
quickly and using efficient heals to cover the rest.
Wave 8:
Gran clamallamas ilusorio
,
Pequeño conquistador ilusorio
, 1:05.
An easy wave, since the only damage is
Oto el Protector
and the
Piroexplosión
targets. Just don't get too comfortable and let someone sit low with the
Piroexplosión
er out. The party tends to clean up this wave early, so you have a moment to get everyone fully topped off before the last two.
Wave 9:
Gran conquistador ilusorio
,
Pequeño clamallamas ilusorio
, followed by
Pequeño cantante de la colmena ilusorio
,
Pequeño acuálito ilusorio
, 1:20.
Your first
Gran conquistador ilusorio
. You generally have to survive this plus two Enrages in wave 10, so plan cooldowns accordingly. Otherwise everything is familiar. Try to save any important cooldowns for wave 10. The
Gran conquistador ilusorio
will be at low HP when wave 10 starts.
Wave 10:
Gran conquistador ilusorio
,
Pequeño tunelador ilusorio
, followed by
Pequeño clamallamas ilusorio
,
Pequeño acuálito ilusorio
, followed by
Pequeño conquistador ilusorio
,
Pequeño cantante de la colmena ilusorio
, 1:30 (but time doesn't matter since you continue until all mobs are dead).
Three sets of spawns, testing everything you've learned so far. The important thing to watch is
Oto el Protector
, who will have a danger phase both times when a Conqueror spawns and enrages. Try to give a cooldown for whichever one he doesn't
Muro de escudo
. Your group cooldown or best throughput cooldown is best used at the busiest part of the wave when the Hive-Singer spawns, allowing you to keep focus on
Oto el Protector
and
Dentellada
s. Make sure not to miss a dispel with everything that's going on.
Once most mobs are dead, you still have to be careful because the last one or two mobs tend to be Conquerors, and they might Enrage a second time. If you're out of mana and cooldowns, it can still be dangerous.
If you made it this far, congratulations on Gold Healer! It's now time to test your chops in Endless. Those notes will be a little less detailed since it's expected that you know what to look out for with all the basic mob types by this point.
Endless adds a few new mechanics:
The mobs have a buff,
Oleada infinita
, that adds 1% damage each wave (i.e. in wave 20, every mob type is doing 20% more damage than it did in Gold).
The same set of 10 waves repeats endlessly, but of course doing 10% more damage each time.
Each wave is one minute long (knowing this helps plan cooldowns). There is a 15 second break after every 10th wave where can be out of combat, but the last mob of the wave has to die before you can drink. Sometimes the combat break is brief, so be ready to drink right away.
Wave 1:
Gran clamallamas ilusorio
,
Pequeño desgarrador ilusorio
x2.
Easy wave, focus on handling efficiently.
Wave 2:
Gran cantante de la colmena ilusorio
,
Gran acuálito ilusorio
,
Pequeño desgarrador ilusorio
.
Generally easy also, but the
Gran cantante de la colmena ilusorio
does a lot of damage, and a 3-minute group cooldown can help handle it (and will be up again at wave 5). Watch for
Sooli el Superviviente
to pull aggro at the start.
Wave 3:
Gran tunelador ilusorio
x2,
Pequeño desgarrador ilusorio
.
An easy wave provided you don't get behind. Don't start this wave sitting low from the
Gran cantante de la colmena ilusorio
, since you have to handle two simultaneous
Dentellada
s at the beginning, and usually once again after a few seconds. If you keep your instant heals ready for the
Dentellada
s, the wave will go smoothly. The group finishes this early, giving you time to regen.
Wave 4:
Gran acuálito ilusorio
,
Pequeño acuálito ilusorio
,
Pequeño clamallamas ilusorio
.
The unique wave with two simultaneous
Bomba acuática
debuffs. Each time they cast, try to see where both go before deciding which one to use your dispel on. Your priority should generally be:
Ki la Asesina
,
Oto el Protector
,
Kavan la Arcanista
,
Sooli el Superviviente
, yourself. Melee come first since they are most likely to hit each other if you let them explode, and then
Kavan la Arcanista
since she sometimes stands in melee to AoE. Letting it go off on yourself is best since you can always move away from people as it happens, but the NPCs don't.
Wave 5:
Gran conquistador ilusorio
,
Gran cantante de la colmena ilusorio
, followed by
Gran tunelador ilusorio
.
A high-damage wave on both tank and group. Focusing on interrupting this Hive-Singer helps a lot. Around the end of this wave is the second good place to use a 3-minute cooldown, to help recover from the Hive-Singer since the start of wave 6 is hectic.
Wave 6:
Pequeño acuálito ilusorio
,
Pequeño clamallamas ilusorio
,
Pequeño tunelador ilusorio
,
Pequeño desgarrador ilusorio
.
A bunch of small mobs pop in an once (it's near the door, and might be a good time for a group stun). There will often be a
Pequeño desgarrador ilusorio
and a low-HP
Gran conquistador ilusorio
up from wave 5 still. Worry first about handling the first
Dentellada
and watching for the first dispel, and stopping
Invocar lava
if you have the attention. The small mobs will die off quickly once you're stablized.
Wave 7:
Pequeño conquistador ilusorio
x2,
Pequeño cantante de la colmena ilusorio
.
An calmer wave, but double
Pequeño conquistador ilusorio
might call for a tank cooldown, especially if
Oto el Protector
doesn't have his own.
Wave 8:
Pequeño clamallamas ilusorio
x4,
Pequeño desgarrador ilusorio
.
Another unique wave, consisting primarily of completely random spike damage. Dangerous spikes can happen at any time, especially in later cycles of Endless. There may also be a
Pequeño conquistador ilusorio
up on
Oto el Protector
for the first few seconds. You will have to spend a lot of mana here, especially since the beginning of wave 9 is very dangerous and you should be topped off.
Wave 9:
Gran cantante de la colmena ilusorio
,
Pequeño tunelador ilusorio
,
Pequeño acuálito ilusorio
.
These will pop in on the opposite side of the room while there's still a
Pequeño clamallamas ilusorio
or two up. The
Explosión sónica
and
Dentellada
that happen right as they pop in will require immediate action with large heals on the target (often
Sooli el Superviviente
since he stands towards the middle of the room). Once the Flamecallers are down you still have to deal with
Explosión sónica
/
Dentellada
happening (both from Large mobs). This the 3rd time in the 10-minute cycle where you should expect to use a 3-minute cooldown.
Wave 10:
Gran conquistador ilusorio
,
Pequeño clamallamas ilusorio
, followed by
Pequeño acuálito ilusorio
.
If you got through wave 9 whole, you should be able to get through this, unless you're completely out of cooldowns or mana for dealing with the
Gran conquistador ilusorio
. As the last mob is dying, top off the group fully, so you can start drinking the moment it dies, and continue drinking for the first dew seconds of the next wave if necessary.
In order to obtain
the Proven Healer
title, you'll need to do that for 3 cycles, with the mobs having a 30% damage buff by the end. It will not be easy, but I hope that going in prepared with all of this information will make it seem less daunting. Good luck!
Proving Grounds: Tank
Tank Basic Tips
In the Tank Proving Grounds, your job is to tank waves of minions until they are all dead. You are supported by a single NPC,
Sikari la Tejedora de niebla
, who serves as your sole healer and damage-dealer, and if either of you reach zero health, she unleashes a fiery blast, killing all the hostile NPC's in the room, restoring your health to full and ending the challenge.
Because
Sikari la Tejedora de niebla
's healing comes only in the form of a HoT, burst damage is the most threatening aspect of the tank Proving Grounds. This means that the largest sources of burst damage, namely Ambushers, Conquerors and simply waves with a lot of adds are the biggest dangers you will face. Whenever possible, you will want talents that provide more protection against spike damage and increased self-healing.
Due to
Sikari la Tejedora de niebla
's lack of direct heals, AoE CC and any form of kiting are extremely effective in handling damage coming from lots of adds. Illusionary mobs are fast enough that long-term kiting is impossible, but a quick
Rodar
or
Salto heroico
can stop the flow of damage for several precious seconds. Abilities that spawn NPC offtanks, such as
Ejército de muertos
, and
Invocar a Xuen, el Tigre Blanco
are also extremely helpful.
Sikari la Tejedora de niebla
is unaffected by the barricades in the zone, and will re-cast her heals even if you technically LoS her.
Positioning is important, but fairly simple. Aside from Flamecallers, who will stand still and cast until interrupted, all mobs in the Tank Proving Grounds use melee and will make a beeline directly to
Sikari la Tejedora de niebla
upon spawning. As such, staying fairly close to her and picking mobs up is more effective than trying to be standing by the NPC's when they spawn (exception for the Ambushers, due to their
Abanico de plátanos
which can kill her). Because her only sources of threat are a HoT and damage output, self-healing aggro can be surprisingly effective for picking up adds as they spawn.
Tank Bestiary
Aside from
Sikari la Tejedora de niebla
, all NPC's appear in large and small varieties. The difference between large and small is simple: large mobs have considerably more health and do more damage than their small counterparts.
Sikari la Tejedora de niebla
has 1.4 million health, and if she is brought to zero, the challenge ends. She is a member of your group, so heals like
Invocar estatua del Buey Negro
will affect her.
Sikari la Tejedora de niebla
uses only one heal, a HoT that heals for 70k every 2 seconds. She will maintain 100% uptime.
If facing three or less enemies,
Sikari la Tejedora de niebla
will cast
Ráfaga de chi enfocado
into the mob with the lowest remaining percentage of health until it dies, then continue on until all are dead. When facing four or more mobs, she channels
Tormenta de relámpagos crepitante de jade
. Her single target damage is considerably less effective than her AoE damage, but her
Tormenta de relámpagos crepitante de jade
will break CC's that break on damage.
Gran desgarrador ilusorio
,
Pequeño desgarrador ilusorio
Rippers appear in every difficulty.
Rippers are simple, low-priority, and only threatening in packs.
Pequeño batidor ilusorio
,
Gran batidor ilusorio
Foragers appear in every difficulty.
Foragers are dangerous in groups with
Dentellada
and should be CC'ed and dpsed down quickly.
Gran clamallamas ilusorio
,
Pequeño clamallamas ilusorio
Flamecallers first appear in Silver.
When Flamecallers spawn, they spew gouts of flame around the arena over 3 seconds, forming
Charco de lava
where they hit.
Charco de lava
last for 30 seconds after hitting the ground. Standing in
Charco de lava
will stack a debuff on you,
Quemaduras de lava
, that burns you and increases your damage taken.
Causing mobs to walk through
Charco de lava
will burn them for significant damage as well. Make judicious use of lava to bring down mobs more quickly and get through dangerous waves.
Small mobs cast
Bola de Fuego
and large mobs cast
Piroexplosión
.
Gran guardia del viento ilusorio
,
Pequeño guardia del viento ilusorio
Wind-Guards first appear in Silver.
Wind-Guards deal moderate damage and cast
Explosión de alas
, a knockback on a 20-second cooldown. It knocks the tank back about 20 yards and reduces threat by 99%, which generally will cause it to make a beeline toward
Sikari la Tejedora de niebla
.
A quick taunt will nullify the knockback's threat reduction in most situations, but when facing multiple
Pequeño guardia del viento ilusorio
, such as in Endless Wave 6, they can be very dangerous if you don't position yourself intelligently.
Explosión de alas
is not an AoE, so placing your back toward the center of the room and tanking near the barricades will cause them to launch you right to
Sikari la Tejedora de niebla
. When they drop threat and run to her, they will wind up running right to you as well.
Pequeño emboscador ilusorio
,
Gran emboscador ilusorio
Ambushers first appear in Gold.
Ambushers use one skill,
Abanico de plátanos
, which deals considerable AoE damage. Their autoattack damage is negligible.
When Ambushers spawn, they head directly for
Sikari la Tejedora de niebla
. Taunting Ambushers off of
Sikari la Tejedora de niebla
and keeping them out of range to hit her with
Abanico de plátanos
is the utmost priority.
Gran conquistador ilusorio
,
Pequeño conquistador ilusorio
Conquerors first appear in Gold.
Conquerors use two skills that must be handled with care.
Embate poderoso
deals significant damage in a cone in front of the Conqueror and stuns any targets hit for four seconds.
Enfurecer
causes the Conqueror to gain 200% increased damage, 50% increased attack speed, 150% increased movement speed and immunity to crowd control.
Move out of
Embate poderoso
immediately and use defensive cooldowns to survive
Enfurecer
(particularly against Large Conquerors).
Tank Strategies: All Difficulties
Training:
This challenge tests your ability to pick up mobs on a pull and hold them off your healer. The mobs only autoattack and apply a stacking DoT.
Overview:
None of these waves should pose a problem, but don't be afraid to use a cooldown at the beginning of waves 3 and 4, since they feature the highest initial damage. Again, using a cooldown for the mid-wave spawn during wave 5 is not a bad idea, either.
Wave 1:
Initial Spawns:
Gran desgarrador ilusorio
Mid-Wave Spawns: None
Duration: 30 sec
Notes: This wave is the simplest thing you will ever tank in your WoW career, and demonstrates that you understand how to pick up and tank a single add.
Wave 2
Initial Spawns:
Pequeño desgarrador ilusorio
x 2
Mid-Wave Spawns: None
Duration: 40 sec
Notes: Similarly to wave 1, this simple test gives practice in picking up two adds.
Wave 3
Initial Spawns:
Gran batidor ilusorio
x 5
Mid-Wave Spawns: None
Duration: 50 sec
Notes: This test demonstrates how
Sikari la Tejedora de niebla
responds to numerous targets and teaches you to hold numerous adds at the same time.
Wave 4
Initial Spawns:
Gran desgarrador ilusorio
,
Pequeño batidor ilusorio
x 5
Mid-Wave Spawns: None
Duration: 55 sec
Notes: Again, this tests your ability to tank numerous small adds, but now introduces a large add you should focus.
Wave 5
Initial Spawns:
Gran desgarrador ilusorio
x 2,
Pequeño desgarrador ilusorio
Mid-Wave Spawns: (30 sec)
Gran batidor ilusorio
x 2,
Pequeño batidor ilusorio
x2
Duration: 60 sec
Notes: Wave 5 features the first mid-wave spawn, which are a big part of Gold and Endless, and teaches how to pick up newly spawned adds while maintaining threat on current adds, an important basic tanking lesson.
Training:
This challenge builds upon Bronze through more add abilities and avoidable sources of damage.
Overview:
The flamecallers on their own pose minimal threat and skillful use of lava can help you clear through waves faster. Do not be afraid to use cooldowns if you wind up walking through lava, as it hits extremely hard.
Be careful that the Wind-Guards do not knock you out of
Sikari la Tejedora de niebla
's line of sight or into any lava (the latter should only be a concern on waves 7 and 8). Wave 8 features a mid-wave Flamecaller that can be dangerous if you're not aware, so remain alert.
Wave 1:
Initial Spawns:
Gran desgarrador ilusorio
,
Pequeño desgarrador ilusorio
Mid-Wave Spawns: None
Duration: 40 sec
Notes: Similar to Bronze, Silver starts slowly with a simple 2-add pickup wave.
Wave 2:
Initial Spawns:
Gran batidor ilusorio
x 3,
Pequeño batidor ilusorio
x 3
Mid-Wave Spawns: None
Duration: 40 sec
Notes: Again, you are eased into tanking a handful of small mobs. The
Pequeño batidor ilusorio
's DoT debuff is the most dangerous part of the wave, and AoE CC will reduce their damage considerably.
Wave 3:
Initial Spawns:
Pequeño clamallamas ilusorio
,
Gran desgarrador ilusorio
Mid-Wave Spawns: None
Duration: 40 sec
Notes: Wave 3 introduces the
Pequeño clamallamas ilusorio
. Tank it and the
Gran desgarrador ilusorio
in lava and this wave is easy.
Wave 4:
Initial Spawns:
Gran clamallamas ilusorio
,
Gran batidor ilusorio
x 2,
Pequeño batidor ilusorio
x 2
Mid-Wave Spawns: None
Duration: 40 sec
Notes: This wave tests your ability to tank the enemies in lava. If you can move the
Pequeño batidor ilusorio
through lava, they will go down quickly, but if you walk through lava yourself they will hit unnecessarily hard. Tank them in lava while staying out.
Wave 5:
Initial Spawns:
Pequeño clamallamas ilusorio
,
Pequeño desgarrador ilusorio
x 2
Mid-Wave Spawns: (35 sec)
Gran batidor ilusorio
x 3
Duration: 50 sec
Notes: The primary challenge in this wave is positioning yourself to pick up the
Gran batidor ilusorio
as they spawn while staying clear of lava. Use the lava to burn the Rippers and
Pequeño clamallamas ilusorio
down quickly and the damage once the
Gran batidor ilusorio
spawn will not be dangerous.
Wave 6:
Initial Spawns:
Gran guardia del viento ilusorio
,
Pequeño desgarrador ilusorio
Mid-Wave Spawns: None
Duration: 55 sec
Notes: This wave introduces the Wind-Guard. Be prepared to taunt when it knocks back.
Wave 7:
Initial Spawns:
Gran guardia del viento ilusorio
,
Pequeño clamallamas ilusorio
,
Gran desgarrador ilusorio
Mid-Wave Spawns: None
Duration: 60 sec
Notes: The Wind-Guard returns along with a
Pequeño clamallamas ilusorio
, and they can combine forces to push you into a fiery death. Make sure you don't have lava behind you and you will be just fine.
Wave 8:
Initial Spawns:
Gran guardia del viento ilusorio
,
Pequeño batidor ilusorio
x 4
Mid-Wave Spawns: (40 sec)
Gran clamallamas ilusorio
,
Pequeño desgarrador ilusorio
Duration: 1:05
Notes: This wave teaches the importance of positioning and remaining aware of surroundings. The mid-wave Flamecaller can be dangerous if you are unaware, or helpful if you use it to burn down the
Pequeño batidor ilusorio
. Always be prepared to reacquire threat once the Wind-Guard knocks back.
Training:
This challenge introduces new adds that deal substantial AoE damage, emphasizing positioning. It also features substantially more mid-wave add spawns, ensuring that players learn to pick up newly spawned adds mid-fight (a key skill for any tank), and are skilled in mitigating damage from numerous sources.
Overview:
Beginning in wave 3, you face multiple mid-wave mob spawns in most waves. Mobs begin piling up, and this can quickly become deadly given the Ambushers' damage output.
Waves 3, 4, 8, 9 and 10 all feature multiple Ambushers, and the last three all have Flamecallers and Conquerors as well. Using the Flamecallers' lava to quickly burn down mobs without burning yourself will help you take substantially less damage throughout these waves. Be certain to save major cooldowns for wave 10, as the combination of two
Enfurecer
d Large Conquerors and a
Abanico de plátanos
-spamming Ambusher can easily crush a tank.
AoE crowd control is a major lifesaving tool when tanking multiple Ambushers at once, and is best used when at low health to instantly cease the flow of incoming damage and allow
Sikari la Tejedora de niebla
HoT a few seconds bring your health back up to safety.
Wave 1:
Initial Spawns:
Pequeño guardia del viento ilusorio
,
Pequeño desgarrador ilusorio
Mid-Wave Spawns: None
Duration: 40 sec
Notes: Gold starts off more complex, immediately bringing in a
Pequeño guardia del viento ilusorio
. Always be ready to taunt after a knockback.
Wave 2:
Initial Spawns:
Gran clamallamas ilusorio
,
Gran batidor ilusorio
x 2,
Pequeño batidor ilusorio
x 3
Mid-Wave Spawns: None
Duration: 40 sec
Notes: Like Silver Wave 4, Gold Wave 2 combines a Flamecaller with
Pequeño batidor ilusorio
. Simply burn them down without burning yourself and this wave proves no challenge.
Wave 3:
Initial Spawns:
Pequeño desgarrador ilusorio
x 2
Mid-Wave Spawns:
(35 sec)
Pequeño emboscador ilusorio
(25 sec)
Pequeño emboscador ilusorio
Duration: 40 sec
Notes: Wave 3 Gold considerably ramps up the difficulty from Bronze and Silver, by separately bringing in two
Pequeño emboscador ilusorio
s mid-wave. Be prepared to quickly pull them away from
Sikari la Tejedora de niebla
.
Wave 4:
Initial Spawns:
Gran guardia del viento ilusorio
,
Pequeño desgarrador ilusorio
Mid-Wave Spawns
(45 sec)
Pequeño emboscador ilusorio
(35 sec)
Gran emboscador ilusorio
Duration: 50 sec
Notes: Wave 4 adds complexity onto the multiple mid-wave
Gran emboscador ilusorio
spawns of the previous wave by starting with a Wind-Guard. Always be prepared to taunt, and don't be shy with CC or cooldowns when tanking multiple ambushers.
Wave 5:
Initial Spawns:
Gran clamallamas ilusorio
Mid-Wave Spawns
(35 sec)
Pequeño guardia del viento ilusorio
(30 sec)
Pequeño emboscador ilusorio
Duration: 50 sec
Notes: This wave is a step down in difficulty. Be prepared to pick up the
Pequeño guardia del viento ilusorio
and
Pequeño emboscador ilusorio
and don't let yourself get knocked back into a bad place. Use the lava correctly and this is no trouble.
Wave 6:
Initial Spawns:
Pequeño conquistador ilusorio
,
Gran desgarrador ilusorio
x 2
Mid-Wave Spawns: None
Duration: 60 sec
Notes: Wave 6 introduces the Conqueror. Handle the
Embate poderoso
and
Enfurecer
correctly and it should be easy enough.
Wave 7:
Initial Spawns:
Pequeño conquistador ilusorio
,
Pequeño guardia del viento ilusorio
Mid-Wave Spawns: (35 sec)
Gran emboscador ilusorio
Duration: 1:05
Notes: Much like wave 4 built upon the introduction of Ambushers by adding a Wind-Guard, Wave 7 builds upon the Conqueror by adding both a
Pequeño guardia del viento ilusorio
and an
Gran emboscador ilusorio
. Don't be afraid to use defensive cooldowns if the Conqueror
Enfurecer
s while you are tanking it and the
Gran emboscador ilusorio
. Alternately, single target CC (Bash, Hammer of Justice) on the
Gran emboscador ilusorio
can work wonders.
Wave 8:
Initial Spawns:
Gran conquistador ilusorio
;
Pequeño clamallamas ilusorio
Mid-Wave Spawns
(55 sec)
Gran emboscador ilusorio
(40 sec)
Pequeño emboscador ilusorio
Duration: 1:20
Notes: Use the
Pequeño clamallamas ilusorio
to burn down the
Gran conquistador ilusorio
, and use crowd control or cooldowns to survive the damage of a
Gran conquistador ilusorio
and two
Gran emboscador ilusorio
s.
Wave 9:
Initial Spawns:
Gran clamallamas ilusorio
Mid-Wave Spawns
(1:40)
Pequeño emboscador ilusorio
(1:30)
Gran conquistador ilusorio
,
Pequeño guardia del viento ilusorio
(60 sec)
Pequeño emboscador ilusorio
(55 sec)
Gran emboscador ilusorio
Duration: 1:50
Notes: Use lava to quickly burn down the
Pequeño clamallamas ilusorio
and the first two mid-wave spawns, and you should be doing well by the time the third and fourth mid-wave spawns come out. Use a defensive cooldown if you wind up tanking an Enraging
Gran conquistador ilusorio
and two
Pequeño emboscador ilusorio
s.
Wave 10:
Initial Spawns:
Pequeño clamallamas ilusorio
Mid-Wave Spawns:
(1:45)
Gran conquistador ilusorio
x 2,
Pequeño guardia del viento ilusorio
(1:35)
Pequeño emboscador ilusorio
(60 sec)
Gran emboscador ilusorio
x 2
Duration: 2:00
Notes: Using lava to burn the
Gran conquistador ilusorio
s and
Gran emboscador ilusorio
is key to this wave. You will have
Gran conquistador ilusorio
s alive when the Ambusher pair spawns, so use any remaining defensive cooldowns to survive
Enfurecer
at that point.
Training:
Endless is not intended to train players like Bronze, Silver and Gold, and introduces no new mobs or mechanics. It is intended purely as test of skills learned in the prior PG's, namely mitigating damage, picking up adds, holding threat and skillful positioning.
Overview:
Every wave in Endless lasts 60 seconds, and beginning with one stack in Wave 1, every wave receives an additional stack of a buff that grants them a 1% damage increase (
Oleada infinita
). This means that the mobs in Wave 1 are already doing 1% more damage than their counterparts in Bronze through Gold, the mobs in Wave 2 do 2% more damage, and so on.
Damage will quickly become unmanageable, and Conquerors and Ambushers in particular are extremely deadly. Completing Wave 30 and achieving
The Proven Defender
requires skillful decision-making with defensive cooldowns, crowd control, and movement.
On completing Wave 10, you are given a 15-second window before Wave 1 spawns again (now at 11% increased damage, and so on). During this time will you usually still be finishing off the Conqueror from Wave 10.
Wave 1
Initial Spawns:
Gran guardia del viento ilusorio
,
Gran desgarrador ilusorio
Notes: Endless starts off simple and easy.
Wave 2
Initial Spawns:
Gran batidor ilusorio
x 4,
Pequeño batidor ilusorio
x 4
Mid-Wave Spawns: 45 sec
Pequeño emboscador ilusorio
, 30 sec
Pequeño emboscador ilusorio
Notes: With ten total mobs, this is the biggest wave you will face in all of Proving Grounds. None of the mobs hit particularly hard on their own, but the combination of eight Foragers stacking
Dentellada
and two
Pequeño emboscador ilusorio
s can be dangerous. CC is valuable on this wave.
Wave 3
Initial Spawns:
Pequeño clamallamas ilusorio
x 2,
Gran desgarrador ilusorio
x 2
Notes: A
Gran clamallamas ilusorio
and
Gran desgarrador ilusorio
spawn on opposing sides of the room in front of
Sikari la Tejedora de niebla
. The
Gran desgarrador ilusorio
s quickly make a beeline toward
Sikari la Tejedora de niebla
, and picking them up should be no trouble. Bringing the
Gran clamallamas ilusorio
s together requires interrupts and crowd control, and is a more difficult task depending upon which class you are playing. As long as the
Gran clamallamas ilusorio
s are not allowed to freely cast into
Sikari la Tejedora de niebla
, all will be well and the lava will make quick work of the
Gran desgarrador ilusorio
s.
Wave 4
Initial Spawns:
Pequeño conquistador ilusorio
,
Gran guardia del viento ilusorio
Mid-Wave Spawns: 40 sec
Gran emboscador ilusorio
Notes: This is a dangerous combination of mechanics, but as it is only a three-mob wave, this is very manageable. Be prepared for the
Gran guardia del viento ilusorio
's knockback, be ready to move out of the
Pequeño conquistador ilusorio
's
Embate poderoso
, and pick up the
Gran emboscador ilusorio
as it spawns. You can also let one of the
Pequeño clamallamas ilusorio
freecast into Sikari, to cut down on the amount of damage done to you. The biggest danger is that one of the mobs may survive into the following wave.
Wave 5
Initial Spawns:
Pequeño clamallamas ilusorio
,
Pequeño desgarrador ilusorio
x 2
Mid-Wave Spawns: 45 sec
Pequeño emboscador ilusorio
, 30 sec
Pequeño emboscador ilusorio
, 15 sec
Pequeño emboscador ilusorio
Notes: Use the lava to burn down the
Pequeño desgarrador ilusorio
,
Pequeño emboscador ilusorio
s and any remaining mobs from last wave and the third Ambusher should be the only mob alive when it spawns. A solo
Pequeño emboscador ilusorio
is no danger. Whenever picking up
Pequeño emboscador ilusorio
s while
Charco de lava
are active, position yourself so that when you taunt they will run through
Charco de lava
on their way to you. This should painlessly (for you) get them doused in lava without having to get close to it yourself.
Wave 6
Initial Spawns:
Gran guardia del viento ilusorio
x 3
Notes: This wave is incredibly beefy.
Sikari la Tejedora de niebla
will only be dealing single-target damage, and this trio will often chain knockbacks to launch you well across the room and get some free dps time into
Sikari la Tejedora de niebla
. Good use of the barricades and ranged threat will keep them off of her and on you. Chances are high that two of the three
Gran guardia del viento ilusorio
will be alive going into the following wave, and this is the most dangerous aspect of this wave if you handle knockbacks correctly.
Wave 7
Initial Spawns:
Pequeño conquistador ilusorio
,
Pequeño batidor ilusorio
x 4
Notes: The only significant danger in this wave is the
Pequeño conquistador ilusorio
's
Embate poderoso
and the sheer number of mobs you will likely be facing. Bring as much CC and damage as you can to whittle their numbers down quickly, and you will fare well. Due to
Sikari la Tejedora de niebla
's lackluster single-target dps, you may wind up with a
Pequeño conquistador ilusorio
or even a Wind-Guard alive going into the next wave, but that shouldn't be a threat.
Wave 8
Initial Spawns: 3x
Pequeño clamallamas ilusorio
Mid-Wave Spawns: 50 sec
Gran emboscador ilusorio
, 40 sec
Pequeño emboscador ilusorio
, 30 sec
Gran emboscador ilusorio
, 20 sec
Gran emboscador ilusorio
Notes: Use
Charco de lava
to make quick work of the first three
Pequeño emboscador ilusorio
s and this wave won't prove threatening. If you fail to burn them down quickly, prepare to use CC or defensive cooldowns because they will hit hard.
Wave 9
Initial Spawns:
Pequeño guardia del viento ilusorio
x 2,
Gran desgarrador ilusorio
x 2,
Pequeño desgarrador ilusorio
Mid-Wave Spawns: 40 sec
Pequeño emboscador ilusorio
, 20 sec
Pequeño emboscador ilusorio
Notes: This wave deals a lot of damage, and the
Pequeño guardia del viento ilusorio
' knockbacks coincide with the Ambusher's spawns. Be ready to be knocked back right as you need to pick up
Pequeño emboscador ilusorio
s. Quickly peel both the newly-spawned
Pequeño emboscador ilusorio
and the pair of
Pequeño guardia del viento ilusorio
off of
Sikari la Tejedora de niebla
immediately. As always, CC and defensive cooldowns are tremendously valuable in handling the damage from the multitude of adds in this wave.
Wave 10
Initial Spawns:
Gran conquistador ilusorio
,
Gran clamallamas ilusorio
Mid-Wave Spawns: 35 sec
Gran emboscador ilusorio
Notes: Use the
Gran clamallamas ilusorio
's lava to burn down the
Gran conquistador ilusorio
and
Gran emboscador ilusorio
once it spawns, dodge the
Embate poderoso
s and use cooldowns when the
Gran conquistador ilusorio
casts
Enfurecer
and you should be able to handle this simple wave.
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