Malgayne @ 10/22/2010 at 12:12 PM PST
Reasons for choosing the Demon Hunter: first, needed a ranged class. #BlizzConMalgayne @ 10/22/2010 at 12:14 PM PST
DH traits: conventional ranged weapons, gadgets/traps, shadow magic. #BlizzConMalgayne @ 10/22/2010 at 12:16 PM PST
Original DH char concept was as a ranger, but it needed more. #BlizzCon #d3Malgayne @ 10/22/2010 at 12:17 PM PST
Original DH ranger design: http://flic.kr/p/8Mbbn3 #BlizzCon #d3Malgayne @ 10/22/2010 at 12:19 PM PST
Also thought of using a half-demon char, but figured that'd make it hard to sell your junk. #BlizzConMalgayne @ 10/22/2010 at 12:22 PM PST
"Darker" DH design was in part a reaction to the holiness of the Monk char. #BlizzCon #d3Malgayne @ 10/22/2010 at 12:25 PM PST
Character progression artwork: http://flic.kr/p/8M8dpV #BlizzCon #d3Malgayne @ 10/22/2010 at 12:27 PM PST
DHs dual-wield hand crossbows. Gotta admit THAT sounds pretty cool. #BlizzCon #d3Malgayne @ 10/22/2010 at 12:30 PM PST
DH class page is live on #D3 site: http://bit.ly/cs5hzf #d3 #BlizzConMalgayne @ 10/22/2010 at 12:32 PM PST
DH "Grenade" ability actually bounces off walls and floors. #BlizzCon #d3Malgayne @ 10/22/2010 at 12:33 PM PST
New #D3 gameplay info coming up!Malgayne @ 10/22/2010 at 12:34 PM PST
Abandoning the WoW talent tree concept for #D3 skills, moving to a simpler list #BlizzConMalgayne @ 10/22/2010 at 12:35 PM PST
You have 7 slots to put skills in, new slots unlock as you lvl. #BlizzCon #d3Malgayne @ 10/22/2010 at 12:37 PM PST
Wizard class is getting Meteor again. :D #BlizzCon #d3Malgayne @ 10/22/2010 at 12:39 PM PST
New game system: Traits. Basically passive skills, separated out from regular skills. #d3 #BlizzConMalgayne @ 10/22/2010 at 12:40 PM PST
Each class gets different traits to choose from, and each has lots of lore goodies. #d3 #BlizzConMalgayne @ 10/22/2010 at 12:42 PM PST
The trait system basically replaces the process of putting points in your attributes. #d3 #BlizzConMalgayne @ 10/22/2010 at 12:44 PM PST
Attributes are just numbers. Traits feel more active and part of the game world. #d3 #BlizzConMalgayne @ 10/22/2010 at 12:46 PM PST
New #D3 feature: The Talisman. Basically a dedicated inventory just for Charms. #d3 #BlizzConMalgayne @ 10/22/2010 at 12:49 PM PST
#D3 Runes: if you didn't know, they're like runes in D2 but for skills, not items. #d3 #BlizzConMalgayne @ 10/22/2010 at 12:50 PM PST
#D3 has 96,886,969,344 possible builds--per class. :P #BlizzConMalgayne @ 10/22/2010 at 12:51 PM PST
Also, sounds like we should be getting armor dyes in #d3? #BlizzConMalgayne @ 10/22/2010 at 12:52 PM PST
"We could change the #s to make the spell stronger, or we could just fill the screen with zombie bears."Malgayne @ 10/22/2010 at 12:53 PM PST
Each rune is a color, an has a very vague theme (fire damage, mana recovery etc.) #d3 #BlizzConMalgayne @ 10/22/2010 at 12:54 PM PST
Runes also have ranks that increase their power. 7 ranks. Higher ranks=more crazy. #d3 #BlizzConMalgayne @ 10/22/2010 at 12:56 PM PST
Also the Wizard gets the Hydra ability again. :D #d3 #BlizzConMalgayne @ 10/22/2010 at 12:59 PM PST
Battle Arenas: a dedicated place for all your #d3 dueling needs. #BlizzConMalgayne @ 10/22/2010 at 1:00 PM PST
Focus is on team based arena play. Can't possibly balance all the millions of builds. #d3 #BlizzConMalgayne @ 10/22/2010 at 1:02 PM PST
Pvp design is "all about counters". #d3 #BlizzConMalgayne @ 10/22/2010 at 1:03 PM PST
Arenas has a "rounds" mechanic--best 2 of 3, 3 of 5, etc. #d3 #BlizzConMalgayne @ 10/22/2010 at 1:04 PM PST
Matchmaking in #d3 is more about progression than skill. Dedication, not power. Points even if you lose. #BlizzConMalgayne @ 10/22/2010 at 1:04 PM PST
All set! Up next: WoW Dungeons and Raids! #BlizzCon