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Moderna
RPP
11.0.2
RPP
11.0.5
Beta
Class Changes for 11.0.5 PTR Build 56572 - Restoration Druid and Rogue Talents
RPP
Publicado
hace 7 días
por
perculia
Check out the latest datamined class changes on the 11.0.5 PTR including talents for Restoration Druids and Rogues!
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Specialization (1)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 5462%
Affected Spells:
(and 78 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 5462%
Affected Spells:
(and 78 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 5462%
Affected Spells:
(and 78 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 5462%
Affected Spells:
(and 78 more.)
Effect #12 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 4047
Effect #13 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 4047
Talents (1)
Your auto attack critical strikes have a chance to send out a torrent of ice dealing (122.4% of Attack power) Frost damage to enemies in front of you.
Specialization (1)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -10-5%
Affected Spells:
(and 78 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -10-5%
Affected Spells:
(and 78 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -10-5%
Affected Spells:
(and 78 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -10-5%
Affected Spells:
(and 78 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: -10-5
Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: -10-5
San'layn (1)
Unholy:
While Vampiric Blood or Dark Transformation is active you gain Gift of the San'layn.
Gift of the San'layn increases the effectiveness of your Essence of the Blood Queen by 100%, and Vampiric Strike replaces your for the duration.
Blood:
While Vampiric Blood or Dark TransformationDancing Rune Weapon is active you gain Gift of the San'layn.
Gift of the San'layn increases the effectiveness of your Essence of the Blood Queen by 150%, and Vampiric Strike replaces your Heart Strike for the duration.
Talents (1)
Anti-Magic Shell'sshell now removes all harmful magical effects when activated, but it's cooldown is increased by 20 sec.and it now also removes all harmful magic effects when activated.
Class Tools
Havoc
Talents
Vengeance
Talents
Specialization (1)
Effect #4 Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 04%
Affected Spells:
(and 40 more.)
Effect #13 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 04%
Affected Spells:
(and 40 more.)
Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 04%
Affected Spells:
(and 40 more.)
Effect #13 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 04%
Affected Spells:
(and 40 more.)
Specialization (1)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1518%
Affected Spells:
(and 26 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1518%
Affected Spells:
(and 26 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1518%
Affected Spells:
(and 26 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1518%
Affected Spells:
(and 26 more.)
Effect #11 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 1518
Effect #12 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 1518
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
PvP Talents (1)
Your abilities are amplified based on your current shapeshift form, granting an additional effect.
Caster Form
Rejuvenation and Swiftmend healheals for 30% more and generategenerates 8 Astral Power.
Bear Form
Ironfur grants 30% additional armor and generates 12 Astral Power.
Cat Form
Rip, Ferocious Bite, and Maim deal 60% additional damage and generate 60 Astral Power when cast with 5 combo points.
Talents (1)
Ferocious Bite also deals (33.3% of Attack power) damage per combo point spent to all nearby enemies affectedaffect by your Rip. Spending extra Energy on Ferocious Bite increases damage dealt by up to 100%. Damage increased by Lion's Strength and Bloodtalons. Damage reduced beyond 5 target.
PvP Talents (1)
Your abilities are amplified based on your current shapeshift form, granting an additional effect.
Caster Form
Rejuvenation and Swiftmend healheals for 30% more and causecauses you to instantly generate 25 Rage after entering Bear Form.
Moonkin Form
Wrath, Starfire, and Starsurge deal 30% additional damage and cause you to instantly generate 25 Rage after entering Bear Form.
Cat Form
Rip, Ferocious Bite, and Maim deal 60% additional damage and cause you to instantly generate 50 Rage after entering Bear Form when cast with 5 combo points.
Specialization (1)
Your healing over time from Lifebloom has a 4% chance to cause a Clearcasting state, making your next Regrowth cost no mana.
Category changed from Talents to Specialization
Talents (13)
For each Rejuvenation you have active, Regrowth's cost is reduced by 8% and critical effect chance is increased by 8%, up to a maximum of 96%.
Talent position has changed.
Protects a friendly target for 30 sec. Any damage taken will consume the ward and heal the target for (379.2% of Spell power) over 8 sec.
Talent position has changed.
While Heart of the Wild is active, Wrath and Shred transfer 150%50% of their damage and Starfire and Swipe transfer 100%33% of their damage into healing onto a nearby ally.
This effect is increased by 200% while Heart of the Wild is active.
Effect #3 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15050
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10033
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 200
Clearcast Regrowths heal for an additional 30%.
Talent position has changed.
NEW
Consuming Clearcasting now causes your Regrowth to also cast Nourish onto a nearby injured ally at 60% effectiveness, preferring those with your heal over time effects.
Nourish:
Heals a friendly target for (446% of Spell power). Receives 300% bonus from Mastery: Harmony.
Lifebloom counts for 2 stacks of Mastery: Harmony.
Rank 1: Lifebloom counts for 2 stacks of Mastery: Harmony.
Rank 2: Lifebloom counts for 3 stacks of Mastery: Harmony.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 12
Maximum rank has changed from 2 to 1
The healing bonus to Regrowth from Nature's Swiftness is increased by 35%.
Talent position has changed.
Your next Regrowth, Rebirth, or Entangling Roots is instant, free, castable in all forms, and heals for an additional 100%.
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 100%
Affected Spells:
(Pvp Multiplier: 10.6)
Cooldown changed from 1 min cooldown to 1 min recharge
Charges changed from None to 1 Charges
Nature's Swiftness's cooldown is reduced by 12 sec.
REMOVED Effect #1 Apply Aura: Modifies Cooldown
Value: -12000
Affected Spells:
NEW Effect #1 Apply Aura: Mod Cooldown Ms:
Value: -12000
Talent position has changed.
NEW
The cooldown of Swiftmend is reduced by up to 40%, based on the current health of the target. Cooldown is reduced more when cast on a lower health target.
Increases Omen of Clarity's chance to activate Clearcasting to 5% and Clearcasting can stack 1 additional time.
Talent position has changed.
NEW
Nature's Swiftness now has 2 charges.
NEW
Abundance now also reduces the cast time of Regrowth by 5% per stack.
Cenarion Ward's cooldown is reduced by 10 sec and its duration is increased by 2 sec.
Druid of the Claw (1)
Feral:
Your auto-attacks have a chance to make your next Ferocious Bite become Ravage.
$?a137010\$?a137011\188.8%255% of Attack power) * 1 / 5] damage, \ in an arc
2 points: \188.8%255% of Attack power) * 2 / 5] damage, \ in an arc
3 points: \188.8%255% of Attack power) * 3 / 5] damage, \ in an arc
4 points: \188.8%255% of Attack power) * 4 / 5] damage, \ in an arc
5 points: \188.8%255% of Attack power) * 5 / 5] damage, \ in an arc]
Guardian:
Your auto-attacks have a chance to make your next Maul become Ravage.
$?a137010\$?a137011\188.8%255% of Attack power) * 1 / 5] damage, \ in an arc
2 points: \188.8%255% of Attack power) * 2 / 5] damage, \ in an arc
3 points: \188.8%255% of Attack power) * 3 / 5] damage, \ in an arc
4 points: \188.8%255% of Attack power) * 4 / 5] damage, \ in an arc
5 points: \188.8%255% of Attack power) * 5 / 5] damage, \ in an arc]
Talents (1)
NEW
You gain:
Ysera's Gift
Heals you for 3% of your maximum health every 5 sec. If you are at full health, an injured party or raid member will be healed instead.
You also learn:
Rejuvenation
Swiftmend
Wild Growth
Ursol's Vortex
Class Tools
Devastation
Talents
Preservation
Talents
Augmentation
Talents
Specialization (1)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 69%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 69%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 69%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 69%
Affected Spells:
Effect #6 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 59
Effect #7 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 59
Talents (2)
\ stuns enemies for 3 sec.
Effect #2 REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
Procs flags changes: REMOVED Deal Harmful Spell
ProcChance changed from 100 to 0
Sunder an enemy's protective magic, dealing (720.5%900% of Spell power) Spellfrost damage to absorb shields.
Effect #1 School Damage
Value: 0 (SP mod: 7.2059)
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Talents (6)
Attack all nearby enemies in a flurry of strikes, inflicting (276% of Attack power) Physical damage to nearby enemies\720%480% of Attack power) damage over 128 sec]. Deals reduced damage beyond 5 targets.\13 sec for each target hit, up to 5 sec]
Effect #1 Effect #2 Dummy
Value: 10003000
Butchery reduces the remaining cooldown on Wildfire Bomb by 1.03.0 sec for each target hit, up to 5 targets.
Wildfire Bomb deals 5% increased damage and has a 25% chance to also cast an Explosive Shot at your target at 100% effectiveness.
Explosive Shot reduces the cooldown of Wildfire Bomb by 2 sec.reset the cooldown of Explosive Shot.
Explosive Shot reduces the cooldown of Wildfire Bomb by 2 sec.
Kill Command damage increased by 10%20%.
Rank 1: Kill Command damage increased by 5%10%.
Rank 2: Kill Command damage increased by 10%20%.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1020%
Affected Spells:
Casting Butchery causes affected targets to bleed for (720%480% of Attack power) damage over 128 sec.
Damage from Fury of the EagleEagle's damage is increased by 10% and has a 20% chance to generate a stack of Tip of the Spear.
When Fury of the Eagle ends, your Haste is increased by 8%.
NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
Sentinel (2)
Each time Sentinel deals damage to an enemy you gain an absorb shield equal to 1%1.0% of your maximum health, up to 10%.
Survival:
Multi-Shot and Butchery discharge arcane energy from all targets affected by your Sentinel, dealing (33.6%90% of Attack power) Arcane damage to up to 5 targets within 8 yds of your Sentinel targets.
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
PvP Talents (1)
Arcane Barrage slows enemies by 25%50% and increases your movement speed by 50%25% for 5 sec.
Talents (2)
Shields you in flame, absorbing \ damage\ for 1 min.
Melee attacks against you cause the attacker to take (14.375% of Spell power) Fire damage.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20
(Pvp Multiplier: 10.75)
Casting Phoenix Flames causes your next Flamestrike to have its critical strike chance increased by 20% and critical strike damage increased by 20%.
Stacks up to 3 times.
Sunfury (5)
Arcane:
Conjuring a Spellfire Sphere increases the damage of your next Arcane Blast by 30%.or your next Arcane Barrage by 30%.
Arcane:
Consuming Burden of Power causes your next cast of Arcane Barrage to deal 30% increased damage, grant 4 Arcane Charges, and call down a storm of 4 Meteorites on its target.
Fire:
Consuming Burden of Power causes your next cast of Fire Blast to strike up to 2 additional targets, and call down a storm of 4 Meteorites on its target.
Each Meteorite's impact reduces the cooldown of Fire Blast by 1.0 sec.
Generating a Spellfire Sphere while your Phoenix is active causes it to cast an exceptional spell.
Mana Cascade can now stack up to 15 times.
Effect #2 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 015
NEW Effect #1 Apply Aura: Modifies Max Stacks (Label)
Value: 5
Affected Spells:
Arcane:
While under the effects of a casted Arcane Surge, you gain twice as many stacks of Mana Cascade.
When your Arcane Phoenix expires, it empowers you, granting Arcane Soul for 2 sec, plus an additional 0.51.0 sec for each exceptional spell it had cast.
Arcane Soul:
Arcane Barrage grants Clearcasting and generates 4 Arcane Charges.
Fire:
While under the effects of a casted Combustion, you gain twice as many stacks of Mana Cascade.
When your Arcane Phoenix expires, it empowers you, granting Hyperthermia for 2 sec, plus an additional 0.51.0 sec for each exceptional spell it had cast.
Hyperthermia:
Pyroblast and Flamestrike have no cast time and are guaranteed to critically strike.
Effect #2 Dummy
Value: 5001000
Effect #4 Dummy
Value: 5001000
Arcane
Every 6 times you cast Arcane Blast or Arcane Barrage, conjure a Spellfire Sphere.
While you're out of combat, you will slowly conjure Spellfire Spheres over time.
Spellfire Sphere
Increases your spell damage by 2%. Stacks up to 3 times.
Fire
Every 6 times you consume Hot Streak, conjure a Spellfire Sphere.
While you're out of combat, you will slowly conjure Spellfire Spheres over time.
Spellfire Sphere
Increases your spell damage by 1%. Stacks up to 3 times.
Procs flags changes: NEW Deal Harmful Spell
Frostfire (3)
Frost
The cooldown of Fire spells is reduced by 30%.
Fire
The cooldown of Frost spells with a base cooldown shorter than 4 minutes is reduced by 30%.
Effect #1 NEW Effect #6 Apply Aura: Modifies Cooldown (Label)
Value: -30%
Affected Spells:
Fire:
Reaching maximum stacks of Fire Mastery causes your next Fire Blast to apply Living Bomb at 150% effectiveness.
When this Living Bomb explodes, reduceexplode in a Frostfire Burst, dealing (100% of Spell power) Frostfire damage to nearby enemies. Damage reduced beyond 8 targets.
Frostfire Burst, reduces the cooldown of Phoenix Flames by 10 sec.
Frost:
Reaching maximum stacks of Fire Mastery causes your next Ice Lance to apply Living Bomb at 150% effectiveness.
When this Living Bomb explodes, gain Brain Freeze.explode in a Frostfire Burst, dealing (100% of Spell power) Frostfire damage to nearby enemies. Damage reduced beyond 8 targets.
Frostfire Burst, grants Brain Freeze.
REMOVED Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 100%
Affected Spells:
Launches a bolt of frostfire at the enemy, causing (110% of Spell power) Frostfire damage, slowing movement speed by 50%, and causing an additional (40% of Spell power) Frostfire damage over 8 sec.until canceled.
Frostfire Bolt generates stacks for both Fire Mastery and Frost Mastery.
REMOVED Effect #1 School Damage
Value: 0 (SP mod: 1.1)
REMOVED Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.05)
REMOVED Effect #3 Apply Aura: Decrease Run Speed %: Modifies Damage/Healing Done
Value: -50
Duration changed from 8 sec to 0 ms
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Talents (4)
Your spells and abilities have a chance to make your next Spinning Crane Kick deal an additional 300%400% damage.
Effect #1 Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 300400
Procs per minute changed from 4 (Haste Param: 4 Coeff: 1) to 3 (Haste Param: 4 Coeff: 1)
Casting Thunder Focus Tea increases your next Crackling Jade Lightning's damage by 1000%800% and causes it to chain to 4 additional enemies.
Your Enveloping Mists heal the target for 2.0% of their maximum health each time they take direct damage.
Rank 1: Your Enveloping Mists heal the target for 0.6% of their maximum health each time they take direct damage.
Rank 2: Your Enveloping Mists heal the target for 1.2% of their maximum health each time they take direct damage.
Rising Sun Kick heals all allies with your Renewing Mist and Enveloping Mist for (23.94% of Spell power), and extends those effects by 4 sec, up to 100% of their original duration.
Procs flags changes: Deal Melee Ability, NEW Deal Harmful Ability, NEW Deal Harmful Spell
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Specialization (2)
Holy Paladin core passive
Effect #22 REMOVED Effect #21 Apply Aura: Modifies Effect #1's Value (Label)
Value: -5
Affected Spells:
Effect #29 Apply Aura: Modifies Effect #2's Value (Label)
Value: -52
Affected Spells:
NEW
REMOVED
REMOVED Effect #23 Apply Aura: Modifies Effect #3's Value (Label)
Value: -5
Affected Spells:
REMOVED Effect #24 Apply Aura: Modifies Effect #1's Value (Label)
Value: -5
Affected Spells:
Effect #30 Apply Aura: Modifies Effect #2's Value (Label)
Value: -5-17
Affected Spells:
NEW
REMOVED
(Pvp Multiplier: 10.6)
REMOVED Effect #29 Apply Aura: Modifies Effect #2's Value (Label)
Value: 2
Affected Spells:
REMOVED Effect #30 Apply Aura: Modifies Effect #2's Value (Label)
Value: -17
Affected Spells:
NEW Effect #23 Apply Aura: Modifies Effect #3's Value
Value: -5
Affected Spells:
NEW Effect #24 Apply Aura: Modifies Effect #1's Value
Value: -5
Affected Spells:
NEW Effect #25 Apply Aura: Modifies Effect #2's Value
Value: -5
Affected Spells:
REMOVED Effect #21 Apply Aura: Modifies Effect #1's Value (Label)
Value: -5
Affected Spells:
Effect #29 Apply Aura: Modifies Effect #2's Value (Label)
Value: -52
Affected Spells:
REMOVED Effect #23 Apply Aura: Modifies Effect #3's Value (Label)
Value: -5
Affected Spells:
REMOVED Effect #24 Apply Aura: Modifies Effect #1's Value (Label)
Value: -5
Affected Spells:
Effect #30 Apply Aura: Modifies Effect #2's Value (Label)
Value: -5-17
Affected Spells:
(Pvp Multiplier: 10.6)
REMOVED Effect #29 Apply Aura: Modifies Effect #2's Value (Label)
Value: 2
Affected Spells:
REMOVED Effect #30 Apply Aura: Modifies Effect #2's Value (Label)
Value: -17
Affected Spells:
NEW Effect #21 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #22 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #23 Apply Aura: Modifies Effect #3's Value
Value: -5
Affected Spells:
NEW Effect #24 Apply Aura: Modifies Effect #1's Value
Value: -5
Affected Spells:
NEW Effect #25 Apply Aura: Modifies Effect #2's Value
Value: -5
Affected Spells:
Your critical Holy Shocks empower your next spell cast:
Flash of Light: Mana cost reduced by 30%
Holy Light: healing increased by 100%.
Judgment: Greater Judgment prevents an additional 100% damage dealt by the target..
Holy Light: healing increased by 100%.
Judgment: Greater Judgment prevents an additional 100% damage dealt by the target.
Talents (3)
Each enemy hit by Avenger's Shield reduces the remaining cooldown on Guardian of Ancient Kings by 0.5 sec.
When you drop below 30% health, you become infused with Guardian of Ancient Kings for 4 sec. This cannot occur again for 45 sec.
Rank 1: Each enemy hit by Avenger's Shield reduces the remaining cooldown on Guardian of Ancient Kings by 0.5 sec.
When you drop below 30% health, you become infused with Guardian of Ancient Kings for 4 sec. This cannot occur again for 45 sec.
Rank 2: Each enemy hit by Avenger's Shield reduces the remaining cooldown on Guardian of Ancient Kings by 1.0 sec.
When you drop below 30% health, you become infused with Guardian of Ancient Kings for 4 sec. This cannot occur again for 45 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Jump Targets
Value: 5001000
Maximum rank has changed from 2 to 1
Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 1% and reducing your damage taken by 2% per stack for 16 sec. After 1 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec.\\\
Combines with Avenging Wrath.
Now a Protection spell
Category changed from Uncategorized to Talents
Your Lay on Hands, Divine Shield, Blessing of Protection, and Blessing of Spellwarding have 20% reduced cooldown.
Rank 1: Your Lay on Hands, Divine Shield, Blessing of Protection, and Blessing of Spellwarding have 15% reduced cooldown.
Rank 2: Your Lay on Hands, Divine Shield, Blessing of Protection, and Blessing of Spellwarding have 30% reduced cooldown.
Effect #1 Apply Aura: Modifies Cooldown
Value: -20-30%
Affected Spells:
Effect #2 Apply Aura: Mod Cooldown %:
Value: -20-30
Talent position has changed.
Maximum rank has changed from 2 to 1
PvP Talents (1)
Mark an enemy player for retribution after they kill an ally within your active Aura. If the marked enemy is slain within 12 sec, cast Redemption on the fallen ally.
Removed
Category changed from PvP Talents to Uncategorized
Herald of the Sun (1)
Holy:
After you cast Holy Prism or Barrier of Faith, gain Divine Purpose.
Divine Purpose
Your next Holy Power spending ability is free and deals 15% increased damage and healing.
Retribution:
After you cast Wake of Ashes, gain Divine Purpose.
Divine Purpose
Your next Holy Power spending ability is free and deals 10% increased damage and healing.
Talents (4)
Holy, Protection:
Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.
Now available to all specs
Talent position has changed.
Protection:
Instantly cast Avenger's Shield on up to 5 targets within 30 yds.\\\yds.
Generates 1 Holy Power per target hit.
Holy:
Instantly cast Holy Shock on up to 5 targets within 30 yds.\\\
Retribution:
yds.
Retribution:
Instantly cast Judgment on up to 5 targets within 30 yds.\\\
Divine Toll's Judgment deals 100% increased damage.yds.
Divine Toll's Judgment deals 100% increased damage.
Your auto attacks heal a nearby ally for \10%50% of Attack power) * (1)].
Divine Steed also grants Blessing of Freedom for 3 sec.3.0 sec.
Blessing of Freedom:
Blesses a party or raid member, granting immunity to movement impairing effects \for 8 sec.
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Oracle (1)
Holy:
Increases the healing done by Prayer of Mending by 40%.25%.
All damage dealt by Smite, Holy Fire and Holy Nova increased by 25%.
Discipline:
Power Word: Shield absorbs 25% additional damage.40% additional damage.
All damage dealt by Penance, Smite and Holy Nova increased by 40%.
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Specialization (1)
Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point.
1 point : \ damage, 1 sec
2 points: \ damage, 2 sec
3 points: \ damage, 3 sec
4 points: \ damage, 4 sec
5 points: \ damage, 5 sec \ damage, 6 sec]
\ damage, 6 sec] \ damage, 7 sec]
Talents (4)
EnvenomEnvenom's effect also increases the critical strike chance of your weapon poisons by 5%, and their critical strikes generate 1 Energy.
Garrote silences the target for 65 sec when used from Stealth.
Enemies silenced by Garrote deal 15% reduced damage for 8 sec.5 sec.
Effect #1 Effect #2 Dummy
Value: 65
(Pvp Multiplier: 0.50.6)
Critical strike chance increased by 30%25% while Stealthed and for 36 sec after breaking Stealth.
Envenom deals 10% increased damage while your Envenom buff is active.Envenom's effect increases the damage of Envenom by 10%.
PvP Talents (1)
Finishing move that empowers your weapons with energy to performsperform a deadly attack.
You leap into the air and \\ your target on the way back down, with such force that it has a 15% stronger effect.
Talents (1)
Haste increased by 10% while Stealthed and for 1020 sec after breaking Stealth.
Rank 1: Haste increased by 10% while Stealthed and for 1020 sec after breaking Stealth.
Rank 2: Haste increased by 10% while Stealthed and for 20 sec after breaking Stealth.
Effect #1 NEW Effect #3 Apply Aura: Modifies Buff Duration (Label)
Value: -10000
Affected Spells:
Specialization (1)
Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 6 sec. Effect not broken from taking damage or attacking.Subtlety: If you already know Shadow Dance, instead gain 1 additional charge of Shadow Dance]
Talents (2)
Lash the target for (60% of Attack power) Shadow damage, causing each combo point spent within 1210 sec to lash for an additional (10%9.1% of Attack power). Dealing damage with Flagellation increases your Mastery by (1 * $mas)%, persisting 1210 sec after their torment fades.
Cooldown changed from 1.5 min cooldown to 1 min cooldown
Duration changed from 12 sec to 10 sec
Activating Shadow Dance generates 4 combo points.Remaining out of combat for 6 sec increases the duration of your next Shadow Dance by 3 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 43
Fatebound (2)
Assassination:
Mutilate, Ambush, and Fan of Knives generate\generate 1 additional combo point when they trigger Seal Fate]when they strike an additional time.
Outlaw:
Sinister Strike generate\when they strikeFate.
Outlaw:
Sinister Strike generates 1 additional combo point when it strikes an additional time.
Outlaw:
Activating Adrenaline Rush causes your next Fatebound Coin flipflips a Fatebound Coin and causes it to land on its edge, counting as both Heads and Tails.
Assassination:
Activating Deathmark causes your next Fatebound Coin flipflips a Fatebound Coin and causes it to land on its edge, counting as both Heads and Tails.
Deathstalker (1)
Assassination:
Shiv additionally increases the damage of your next Envenom by 15%.18%.
Subtlety:
Symbols of Death additionally increases the damage of your next Eviscerate or Black Powder by 15%.18%.
Effect #1 Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 1518
Spells (2)
Stuns the target for 4 sec.6 sec.
Awards 1 combo point.
Duration changed from 4 sec to 6 sec
Finishing move that stuns the target. Lasts longer per combo point, up to 8 sec:
1 point : 4 secondssecond
2 points: 5 seconds
3 points: 6 seconds
4 points: 7 seconds
5 points: 8 seconds
Talents (9)
Deal (346% of Attack power) Physical damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec.
Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed 7 combo points.
Awards 2 combo point.
Removed
Category changed from Talents to Uncategorized
NEW
Subtlety:
After consuming a supercharged combo point, your next Backstab also strikes the target with an Echoing Reprimand dealing (118% of Attack power) Physical damage.
Assassination:
After consuming a supercharged combo point, your next Mutilate also strikes the target with an Echoing Reprimand dealing (118% of Attack power) Physical damage.
Outlaw:
After consuming a supercharged combo point, your next Sinister Strike also strikes the target with an Echoing Reprimand dealing (118% of Attack power) Physical damage.
NEW
Increase the bonus granted when a damaging finishing move consumes a supercharged combo point by 1.
Echoing Reprimand Animacharges 2 additional combo point.
Removed
Category changed from Talents to Uncategorized
Echoing Reprimand's damage is increased by 100%.
Removed
Category changed from Talents to Uncategorized
Abilities and combatrequiring Stealth can be used for 3 sec after Stealth breaks.
Combat benefits requiring Stealth remain active forpersist for an additional 3 sec after Stealth breaks.
Rank 1: Abilities and combatrequiring Stealth can be used for 3 sec after Stealth breaks.
Combat benefits requiring Stealth remain active forpersist for an additional 3 sec after Stealth breaks.
Rank 2: Abilities and combat benefits requiring Stealth remain activerequiring Stealth can be used for 6 sec after Stealth breaks.breaks.
Combat benefits requiring Stealth persist for an additional 6 sec after Stealth breaks.
NEW
Outlaw:
Roll the Bones supercharges 1 combo point.
Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo point.
Assassination:
Shiv supercharges 1 combo point.
Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo point.
Subtlety:
Symbols of Death supercharges 1 combo point.
Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo point.
Restore 100 Energy. Mastery increased by (8 * $mas)% for 6 sec.
When your Energy is reduced below 5030, drink a Thistle Tea.
Restore 100 Energy. Mastery increased by (8 * $mas)% for 6 sec.
When your Energy is reduced below 5030, drink a Thistle Tea.
Effect #2 Effect #1 Apply Aura: Trigger Spell by Power Level: Modifies Effect #1's Value
Value: 5030
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5030
Cooldown changed from 1 min recharge to None
Charges changed from 3 Charges to None
REMOVED Removed: Reset cooldown when boss encounter ends
REMOVED Removed: Reset charges when boss encounter ends
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Specialization (1)
Elemental Shaman baseline passive
Effect #10 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -6-14%
Affected Spells:
(and 42 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -6-14%
Affected Spells:
(and 42 more.)
Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: 150180%
Affected Spells:
Effect #21 Apply Aura: Modifies Damage/Healing Done
Value: 2550%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -6-14%
Affected Spells:
(and 42 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -6-14%
Affected Spells:
(and 42 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: -6-14
Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: -6-14
Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: 150180%
Affected Spells:
Effect #21 Apply Aura: Modifies Damage/Healing Done
Value: 2550%
Affected Spells:
Talents (13)
Increases the duration of Lightning Rod by 4 sec and increases its damage bonus by 25%.
Causes the earth within 8 yards of the target location to tremble and break, dealing \0.42720.5 * 6 / 1 * (1 + Versatility) * 0.940.86 * 1 * 1 * 1 * 1] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at a selected location.
Causes the earth within 8 yards of your target to tremble and break, dealing \0.42720.5 * 6 / 1 * (1 + Versatility) * 0.940.86 * 1 * 1 * 1 * 1] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at your target.
Increases the duration of Flame Shock by 6 sec and its damage by 25%.
Lava Burst consumes up to 3 sec of Flame Shock, instantly dealing that damage. Lava Burst overloads benefit at 50% effectiveness.
Effect #2 NEW Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells:
NEW Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells:
Increases the critical strike chance of Lightning Bolt and Chain Lightning by 10%.
Casting Lightning Bolt or Chain Lightning reduces the cooldown of Stormkeeper by 2.0 sec.
Casting Lightning Bolt, Lava Burst, or Chain Lightning has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times.
Icefury
Hurls frigid ice at the target, dealing (431.216% of Spell power) Frost damage and causing your next Frost Shock to deal 150% increased damage, damage 4 additional target, and generate 7 additional Maelstrom.
Generates 12 Maelstrom.
While Lightning Shield is active, your Nature damage dealt is increased by 8%.
REMOVED Effect #1 Apply Aura: Mod Damage Done %: Modifies Spell Effectiveness
Value: 0
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 08
REMOVED Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 8
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0%
Affected Spells:
(and 10 more.)
NEW Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0%
Affected Spells:
(and 10 more.)
Name changed from Lightning Conduit to Lightning Capacitor
Summons a totem at the target location that erupts dealing (99.099% of Spell power) Fire damage and applying Flame Shock to 3 enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 1 sec for 6 sec, dealing \1.061.14)] Fire damage to all enemies within 8 yards.\
Casting Lava Burst has a 60% chance to cause your next Lightning Bolt or Chain Lightning cast to trigger Elemental Overload an additional time, stacking up to 2 times.
Calls forth a Greater Storm Elemental to hurl gusts of wind at your enemies for 20 sec.
While the Storm Elemental is active, casting Lightning Bolt or Chain Lightning increases your haste by 4%, stacking up to 4 times.
Earth Shock, Elemental Blast, and Earthquake enhance your next spell cast within 15 sec:
Flame Shock: The next cast also applies Flame Shock to 1 additional target within 8 yards of the target.
Lightning Bolt: Your next cast will cause 2 additional Elemental Overloads.
Chain Lightning: Your next cast will chain to 1 additional target.
Lava Burst: Reduces the cooldown of your Fire and Storm Elemental by 4.0 sec.
Frost Shock: Freezes the target in place for 6 sec.
Imbue your shield with the element of Lightning for 1 hour, giving Lightning Bolt and Chain Lightning a chance to call down 2 Thunderstrikes on your target for (71.5% of Spell power) Nature damage.
Talents (11)
Transform into an Air Ascendant for 15 sec, immediately dealing (215.625% of Attack power) Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 0%60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.\
Your damaging abilities have a chance to summon a Feral Spirit for 8 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Charges
Value: 3010
Whenever you spend Maelstrom Weapon, your Frost Shock has a chance to become Ice Strike.
Ice Strike
Strike your target with an icy blade, dealing (142.83% of Attack power) Frost damage and snaring them by 50% for 6 sec.
Ice Strike increases the damage of your next Frost Shock by 100%\.
This ability has a 40 yard range.
NEW
Strike your target with an icy blade, dealing (142.83% of Attack power) Frost damage and snaring them by 50% for 6 sec.
Ice Strike increases the damage of your next Frost Shock by 100%\.
Primordial Wave generates 3 stacks of Maelstrom Weapon.
Rank 1: Primordial Wave generates 53 stacks of Maelstrom Weapon.
Rank 2: Primordial Wave generates 105 stacks of Maelstrom Weapon.
10% chance to refund Maelstrom Weapon stacks spent on Lightning Bolt or Chain Lightning.
While Ascendance is active, generate 1 Maelstrom Weapon stack every 1 sec.
Rank 1: 10% chance to refund Maelstrom Weapon stacks spent on Lightning Bolt or Chain Lightning.
While Ascendance is active, generate 1 Maelstrom Weapon stack every 1 sec.
Rank 2: 20% chance to refund Maelstrom Weapon stacks spent on Lightning Bolt or Chain Lightning.
While Ascendance is active, generate 2 Maelstrom Weapon stack every 1 sec.
StormsurgeStormstrike has an additional charge.
Stormsurge now also causes your next Stormstrike to deal 25% additional damage as Nature damage, stacking up to 2 times.
NEW Effect #2 Apply Aura: Modifies Charges:
Value: 1
NEW Effect #3 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 1
ProcChance changed from 0 to 101
Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of \ Physical damage.\
Cooldown changed from 7.5 sec cooldown to 7.5 sec recharge
Charges changed from None to 1 Charges
\, and increases the damage of Lightning Bolt and Chain Lightning by 20%.
While Ascendance is active, Windstrike automatically consumes up to 5 Maelstrom Weapon stacks to discharge a Lightning Bolt or Chain Lightning at 100% effectiveness at your enemy, whichever you most recently used.
NEW Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:
NEW
When Crash Lightning hits only 1 target, it activates Windfury Weapon and its cooldown is reduced by 40%.
Lightning Bolt and Chain Lightning has a 18% chance to make your next Flame Shock become Volcanic Blaze.Voltaic Blaze.
Voltaic Blaze
Instantly shocks up to 6 targets with concussive forcethe target and 5 nearby enemies with blazing thunder, causing (400% of Spell power) Nature damage and applying Flame Shock.Shock.
Generates 1 stacks of Maelstrom Weapon.
Now a Enhancement spell
Procs flags changes: REMOVED Deal Harmful Ability, REMOVED Deal Harmful Spell
Category changed from Uncategorized to Talents
ProcCategoryRecovery changed from 0 ms to 1000 ms
Farseer (2)
Ancestors have a 20% chance to call another Ancestor for 6 sec when they expiredepart.
Elemental:
When an Ancestor expiresdeparts, they cast Elemental Blast at a nearby enemy.
Restoration:
When an Ancestor expiresdeparts, they cast Hydrobubble on a nearby injured ally.
Hydrobubble
Surrounds your target in a protective water bubble for 10 sec.
The shield absorbs the next 0 incoming damage, but the absorb amount decays fully over its duration.
Stormbringer (2)
Elemental:
Tempest makescauses your next 2 Chain Lightning or Lightning Bolt spells to be instant cast and deal 40% increased damage.
Enhancement:
Tempest makescauses your next Chain Lightning or Lightning Bolt to be instant cast, deal 40% increased damage, and cast an additional time.
Does not consume Maelstrom Weapon stacks.time.
Enhancement:
Lightning Bolt, Tempest, and Chain Lightning have a 35% chance to refund 2 Maelstrom Weapon stacks.
Elemental:
Lightning Bolt, Tempest, and Chain Lightning have a 50% chance to cause an additional Elemental Overload.
Spells (2)
Sears the target with fire, causing (22.425% of Spell power) Volcanic damage and then an additional (120.06% of Spell power) Volcanic damage over 18 sec.
Flame Shock can be applied to a maximum of 6 targets.
Elemental, Enhancement
If Flame Shock is dispelled, a volcanic eruption wells up beneath the dispeller, exploding for (453.6% of Spell power) Volcanic damage and knocking them into the air\
Category changed from Abilities to NPC Abilities
NEW
Restoration:
Sears the target with fire, causing (22.425% of Spell power) Volcanic damage and then an additional (120.06% of Spell power) Volcanic damage over 18 sec.
Flame Shock can be applied to a maximum of 6 targets.
Elemental, Enhancement:
Sears the target with fire, causing (22.425% of Spell power) Volcanic damage and then an additional (120.06% of Spell power) Volcanic damage over 18 sec.
Flame Shock can be applied to a maximum of 6 targets.
If Flame Shock is dispelled, a volcanic eruption wells up beneath the dispeller, exploding for (453.6% of Spell power) Volcanic damage and knocking them into the air.
Talents (1)
Elemental:
Casting Earth Shock, Elemental Blast, or Earthquake hasEarthquake\\ have a 7% chance to activate Ascendance for 6.0 sec.
Ascendance
Transform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 100% effectiveness Lava Burst at up to 6 nearby enemies.
While ascended, Elemental Overload damage is increased by 150% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overload.
Restoration:
Casting Riptide hasRiptide\\ have a 7% chance to activate Ascendance for 6.0 sec.
Ascendance
Transform into a Water Ascendant, duplicating all healing you deal at 70% effectiveness for 15 sec and immediately healing for (876% of Spell power). Ascendant healing is distributed evenly among allies within 40 yds.
Enhancement:
Using Stormstrike hasCasting \\ have a 7% chance to activate Ascendance for 6.0 sec.
Ascendance
Transform into an Air Ascendant for 15 sec, immediately dealing (215.625% of Attack power) Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 0%60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.\
Anima Powers (1)
Elemental:
Causes the earth within 8 yards of the target location to tremble and break, dealing \0.42720.5 * 6 / 1 * (1 + Versatility) * 0.940.86 * 1 * 1 * 1 * 1] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at a selected location.
Restoration:
Causes the earth within 8 yards of the target location to tremble and break, dealing \0.42720.5 * 6 / 1 * (1 + Versatility) * 0.940.86 * 1 * 1 * 1 * 1] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at a selected location.
Enhancement:
Causes the earth within 8 yards of the target location to tremble and break, dealing \0.42720.5 * 6 / 1 * (1 + Versatility) * 0.940.86 * 1 * 1 * 1 * 1] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at a selected location.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Specialization (1)
Increases damage done by Malefic Rapture, Agony, Corruption,\\,\ Life: Siphon Life]\\\ Unstable Affliction, and Seed of Corruption by 20.0%.
Hellcaller (1)
Spending Soul Shards on damaging spells will further corrupt enemies affected by your Wither, increasing its stack count by 1.
Each time Wither gains a stack it has a chance to collapse, consuming a stack every 1 sec to deal (58.9547% of Spell power) Shadowflame damage to its host until 1 stack remains.
ProcCategoryRecovery changed from 0 ms to 500 ms
You are always Well Fed at an increased level of effectiveness, but cannot consume food. Consuming a Khaz Algar gem changes the benefit granted to you by Well Fed.
Amber: Stamina
Emerald: Haste
Onyx: Mastery
Ruby: Critical Strike
Sapphire: Versatility
Muster your strength and launch into the air.
Category changed from Racial Traits to Secondary Skills
Lash out with your tail, knocking enemies within 8 yds into the air.
Category changed from Racial Traits to Abilities
NEW
Summons and dismisses your Grizzly Hills Packmaster.
Dress up your Perky Pug.
Effect #1 NEW Effect #2 Apply Aura: Area Trigger:
Value: 0
Used by Item
NEW
Effect #1 Complete Quest
Used by Item
NEW
Effect #1 Complete Quest
Used by Item
NEW
Effect #1 Complete Quest
Used by Item
NEW
Effect #1 Complete Quest
Used by Item
NEW
Effect #1 Complete Quest
Used by Item
NEW
Effect #1 Complete Quest
Used by Item
NEW
When struck in combat you have a chance to inflict 2721 Arcane damage to the attacker.
NEW
Your melee attacks have a chance to cause the target to bleed for 1920 damage over 30 sec.
Used by Item
NEW
Your ranged attacks have a chance to deal an additional 231 Physical damage to Beasts.
Chaos Strike deals 20%12% increased damage, and has a 25% chance to reset the cooldown of Blade Dance and reduce its Fury cost by 50%30%.
Effect #2 Apply Aura: Modifies Power Cost
Value: -50-30%
Affected Spells:
Chaos Strike deals 20%12% increased damage, and has a 25% chance to reset the cooldown of Blade Dance and reduce its Fury cost by 50%30%.
NEW
Your melee attacks have a chance to wound the target for 1046 Physical damage.
Used by Item
Grants the title: Grizzly Hills Hiker. Broken Isles Enthusiast.
Used by Item
Grants the title: Grizzly Hills Hiker. Cataclysm Enthusiast.
Used by Item
Grants the title: Grizzly Hills Hiker. Classic Enthusiast.
Used by Item
Grants the title: Grizzly Hills Hiker. Draenor Enthusiast.
Used by Item
Grants the title: Grizzly Hills Hiker. Dragon Isles Enthusiast.
Used by Item
Grants the title: Grizzly Hills Hiker. Kul Tiras Enthusiast.
Used by Item
Grants the title: Grizzly Hills Hiker. Northrend Enthusiast.
Used by Item
Grants the title: Grizzly Hills Hiker. Outland Enthusiast.
Used by Item
Grants the title: Grizzly Hills Hiker. Pandaria Enthusiast.
Used by Item
Grants the title: Grizzly Hills Hiker. Shadowlands Enthusiast.
Used by Item
Grants the title: Grizzly Hills Hiker. Zuldazar Enthusiast.
Used by Item
Place a Bugburn Candle down that deals damage to nearby enemies for 5 min.
Only useable in Khaz Algar.
Used by Item
Creates a horse hologram that races forward.
Cooldown changed from 5 min cooldown to 10 min cooldown
Used by Item
NEW
Channels 509 health into 236 mana every 1 sec for 10 sec.
Used by Item
Your damage is increased by 1%0.5% per active Boneshield charge. Taking damage while below 6 Boneshield charges has a chance to generate 1-2 Boneshield charges.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15
Used by Item
When you summon a minion, your Haste is increased by 2%, up to 8%1%, up to 4% for 8 sec.
Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 21
Used by Item
Chaos Strike deals 20%12% increased damage, and has a 25% chance to reset the cooldown of Blade Dance and reduce its Fury cost by 50%30%.
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 2012%
Affected Spells:
Used by Item
Soul Cleave deals 15%10% increased damage and has a 35%25% chance to shatter 1 Lesser Soul fragments from a target it hits.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1510%
Affected Spells:
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3525
Used by Item
Deploy a Recovery Keg that heals all nearby allies back to full health.
Only usable outdoors.
Used by Item
Your spells have a chance to call on Dope'rel to Backstab your target dealing 1046 Physical damage.
Used by Item
Tiger's Fury increases your chance to Critically Strike for 10 sec, starting at 6% and increasing by 1%1.0% every 2 sec.
Used by Item
Acquire the Dragonstalker's Eternal Armor for your Hunter characters.
Used by Item
Acquire the Earth-Warder's Eternal Armor for your Evoker characters.
Used by Item
Acquire the Eternal Battlegear of Wrath for your Warrior characters.
Used by Item
Acquire the Eternal Battlegear of the August Acolyte for your Monk characters.
Used by Item
Acquire the Eternal Bloodfang Armor for your Rogue characters.
Used by Item
Acquire the Eternal Judgment Armor for your Paladin characters.
Used by Item
Acquire the Eternal Nemesis Raiment for your Warlock characters.
Used by Item
Acquire the Eternal Netherwind Regalia for your Mage characters.
Used by Item
Acquire the Eternal Stormrage Armor for your Druid characters.
Used by Item
Acquire the Eternal Ten Storms Armor for your Shaman characters.
Name changed from Ensemble: Eternal Ten Storms to Ensemble: Eternal Ten Storms Armor
Used by Item
Acquire the Eternal Vestments of Transcendence for your Priest characters.
Used by Item
Acquire the Netherwalker's Eternal Armor for your Demon Hunter characters.
Used by Item
Acquire the Pale Rider's Eternal Armor for your Deathknight characters.
Used by Item
Disintegrate damage increased by 10%6% and Pyre damage increased by 10%6%.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 106%
Affected Spells:
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 106%
Affected Spells:
Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 106%
Affected Spells:
Used by Item
NEW
Your melee attacks have a chance to deal $4706421 Fire damage split amongst enemies within 0 yds and envelop you in a Flame Shield for 15 sec that deals 0 Fire damage to enemies that hit you.
Used by Item
NEW
Your melee attacks have a chance to deal $4706421 Fire damage split amongst enemies within 0 yds and envelop you in a Flame Shield for 15 sec that deals 0 Fire damage to enemies that hit you.
Restores (38 * 18 / 5) health over 18 sec. Must remain seated while eating.
Used by Items
NEW
Used by Items
NEW
Your melee attacks have a chance to blast the target for 1375 Fire damage.
Used by Item
NEW
Your melee attacks have a chance to blast the target for 1375 Fire damage.
Your spells have a chance to call on Dope'rel to Backstab your target dealing 1046 Physical damage.
NEW
Gain a shield that absorbs 90% Physical damage up to 85628 total damage for 10 sec but cannot cast spells or attack for the duration of the shield.
Used by Item
Your spell casts have a chance to grant you 140 of a random secondary stat for 18 sec. Each proc in combat will cycle to the next secondary stat.
Your spell casts have a chance to grant you 140 of a random secondary stat for 18 sec. Each proc in combat will cycle to the next secondary stat.
Your spell casts have a chance to grant you 140 of a random secondary stat for 18 sec. Each proc in combat will cycle to the next secondary stat.
Your spell casts have a chance to grant you 140 of a random secondary stat for 18 sec. Each proc in combat will cycle to the next secondary stat.
Your spell casts have a chance to grant you 140 of a random secondary stat for 18 sec. Each proc in combat will cycle to the next secondary stat.
Used by Item
NEW
Your ranged attacks have a chance to deal an additional 231 Physical damage to Beasts.
Used by Items
NEW
Your Tiger Palm visual is altered to use your weapon when striking.
Used by Item
Provides a comforting light in even the darkest mine, increasing movement speed by 25% and reducing Shadow damage taken by 25%.
Lasts for 10 min.
Only useable in Khaz Algar.
Used by Item
Light the wick to summon a waxling to defend you for 1 min.
Only useable in Khaz Algar.
Used by Item
Insert into a Tinker Socket for the following effect:
Lightning Tether
Unleash a surge of electricity upon an enemy 5-25 yds away for up to 8 sec. If the distance between you and your target exceeds 30 yds, they will be pulled toward you and break the tether.
Category changed from Item Effect Spell to Uncategorized
NEW
Your melee attacks have a chance to increase your Strength or Agility by 38 for 15 sec.
Used by Item
NEW
Your melee attacks have a chance to increase your Strength or Agility by 38 for 15 sec.
Absorbs 30% of the damage you take up to 20088 total damage. Every (20088 / 3) damage absorbed you release a wave of heat dealing 423 Fire damage split amongst enemies within 5 yds.
Used by Item
NEW
When struck in combat you have a chance to inflict 2721 Arcane damage to the attacker.
Used by Item
NEW
Your melee attacks have a chance to cause the target to bleed for 1920 damage over 30 sec.
Vote for your favorite transmogsappearance!
Cooldown changed from None to 3 sec cooldown
Used by Item
Taking damage has a chance to imbue you with Sanctified Swiftness, granting 3 Speed stacking up to 10 times.
After receiving 10 stacks, release the stored energy dealing (1 * 1553) Holy damage split between all enemies within 10 yards.
Effect #2 Apply Aura: Mod Rating:
Value: 0
(Coefficient : 0.006790340.0133195)
NEW
Your attacks have a low chance to blast your target for 2341 Fire damage as well as granting you Searing Dagger adding a very high chance for your attacks to deal 78 Fire damage for 30 sec.
NEW
Your attacks have a low chance to blast your target for 2341 Fire damage as well as granting you Searing Dagger adding a very high chance for your attacks to deal 78 Fire damage for 30 sec.
Used by Item
NEW
Your attacks have a low chance to blast your target for 2341 Fire damage as well as granting you Searing Dagger adding a very high chance for your attacks to deal 78 Fire damage for 30 sec.
Restores 5377538 mana every 1 sec for 10 sec.
Effect #1 Apply Aura: Periodically give power: Modifies Damage/Healing Done
Value: 0 (SP mod: 1)
(Coefficient : 64.01226.40122)
Used by Item
Stormstrike, Lava Lash, Ice Strike, and Crash Lightning deal 15%6% increased damage.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 156%
Affected Spells:
Used by Item
Occasionally deal an additional 15additional Fire damage when attacking.
Lasts for 10 min.
Only useable in Khaz Algar.
Used by Item
Your damaging spells dispatch a spider to spy on your foes, increasing your Intellect by 1 per report received. Stacks up to 40 times. This effect may only occur every 6 sec.
Procs flags changes: NEW Deal Melee Ability, Deal Harmful Ability, Deal Harmful Spell, Deal Harmful Periodic
Used by Item
Study to increase your Khaz Algar Jewelcrafting Knowledge by 01.
Used by Item
Place a Sparksun Candle down to slowly heal nearby allies for 5 min.
Only useable in Khaz Algar.
Name changed from Sparksun Candle to Sunspark Candle
Used by Item
Every 10 sec in combat take 1% of your maximum Health as Nature damage and gain a stack of Symbiosis, granting 3019 Versatility for20 sec stacking up to 5 times.
Category changed from Item Effect Spell to Uncategorized
Tiger's Fury increases your chance to Critically Strike for 10 sec, starting at 6% and increasing by 1%1.0% every 2 sec.
When you summon a minion, your Haste is increased by 2%, up to 8%1%, up to 4% for 8 sec.
Effect #1 Apply Aura: Decrease Attack Speed %: Modifies Damage/Healing Done
Value: 21
NEW
Your melee attacks have a chance to wound the target for 1046 Physical damage.
Category changed from Item Effect Spell to Uncategorized
NEW
Effect #1 Destroy Item
Effect #2 Create Item
Value: 1
Used by Item
NEW
Effect #1 Destroy Item
Effect #2 Create Item
Value: 1
Used by Item
NEW
Disenchant a Gleaming Shard, reducing it to 3 Storm Dust. The quality of Storm Dust produced is limited by the quality of Gleaming Shard used, and is otherwise based on a combination of your Enchanting skill and Uncommon Utilitarian specialization.
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